mirror of https://github.com/axmolengine/axmol.git
Merge branch 'gles20' of https://github.com/dumganhar/cocos2d-x into zoom-scale
This commit is contained in:
commit
986a0a34c0
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@ -77,6 +77,7 @@ NS_CC_BEGIN
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CCEGLView::CCEGLView()
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: bIsInit(false)
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, m_fFrameZoomFactor(1.0f)
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{
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}
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@ -109,6 +110,7 @@ void charEventHandle(int iCharID,int iCharState) {
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void mouseButtonEventHandle(int iMouseID,int iMouseState) {
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if (iMouseID == GLFW_MOUSE_BUTTON_LEFT) {
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CCEGLView* pEGLView = CCEGLView::sharedOpenGLView();
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//get current mouse pos
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int x,y;
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glfwGetMousePos(&x, &y);
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@ -120,12 +122,14 @@ void mouseButtonEventHandle(int iMouseID,int iMouseState) {
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return;
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}
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*/
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oPoint.x /= pEGLView->m_fFrameZoomFactor;
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oPoint.y /= pEGLView->m_fFrameZoomFactor;
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int id = 0;
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if (iMouseState == GLFW_PRESS) {
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CCEGLView::sharedOpenGLView()->handleTouchesBegin(1, &id, &oPoint.x, &oPoint.y);
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pEGLView->handleTouchesBegin(1, &id, &oPoint.x, &oPoint.y);
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} else if (iMouseState == GLFW_RELEASE) {
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CCEGLView::sharedOpenGLView()->handleTouchesEnd(1, &id, &oPoint.x, &oPoint.y);
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pEGLView->handleTouchesEnd(1, &id, &oPoint.x, &oPoint.y);
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}
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}
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}
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@ -135,10 +139,13 @@ void mousePosEventHandle(int iPosX,int iPosY) {
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//to test move
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if (iButtonState == GLFW_PRESS) {
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int id = 0;
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float x = (float)iPosX;
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float y = (float)iPosY;
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CCEGLView::sharedOpenGLView()->handleTouchesMove(1, &id, &x, &y);
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CCEGLView* pEGLView = CCEGLView::sharedOpenGLView();
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int id = 0;
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float x = (float)iPosX;
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float y = (float)iPosY;
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x /= pEGLView->m_fFrameZoomFactor;
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y /= pEGLView->m_fFrameZoomFactor;
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pEGLView->handleTouchesMove(1, &id, &x, &y);
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}
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}
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@ -234,6 +241,21 @@ void CCEGLView::setFrameSize(float width, float height)
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}
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}
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void CCEGLView::setFrameZoom(float fZoomFactor)
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{
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m_fFrameZoomFactor = fZoomFactor;
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glfwSetWindowSize(m_obScreenSize.width * fZoomFactor, m_obScreenSize.height * fZoomFactor);
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CCDirector::sharedDirector()->setProjection(CCDirector::sharedDirector()->getProjection());
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}
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void CCEGLView::setViewPortInPoints(float x , float y , float w , float h)
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{
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glViewport((GLint)(x * m_fScaleX * m_fFrameZoomFactor+ m_obViewPortRect.origin.x * m_fFrameZoomFactor),
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(GLint)(y * m_fScaleY * m_fFrameZoomFactor + m_obViewPortRect.origin.y * m_fFrameZoomFactor),
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(GLsizei)(w * m_fScaleX * m_fFrameZoomFactor),
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(GLsizei)(h * m_fScaleY * m_fFrameZoomFactor));
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}
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bool CCEGLView::isOpenGLReady()
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{
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return bIsInit;
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@ -32,6 +32,11 @@ public:
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* iDepth is not the buffer depth of opengl, it indicate how may bits for a pixel
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*/
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virtual void setFrameSize(float width, float height);
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virtual void setViewPortInPoints(float x , float y , float w , float h);
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/*
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* Set zoom factor for frame. This method is for debugging big resolution (e.g.new ipad) app on desktop.
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*/
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void setFrameZoom(float fZoomFactor);
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virtual bool isOpenGLReady();
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virtual void end();
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virtual void swapBuffers();
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@ -42,13 +47,13 @@ public:
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*/
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static CCEGLView* sharedOpenGLView();
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private:
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bool initGL();
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void destroyGL();
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bool initGL();
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void destroyGL();
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private:
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bool m_bCaptured;
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//store current mouse point for moving, valid if and only if the mouse pressed
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CCPoint m_mousePoint;
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bool bIsInit;
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float m_fFrameZoomFactor;
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};
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NS_CC_END
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@ -53,7 +53,7 @@ static GetMessageExtraInfoFn s_pfGetMessageExtraInfoFunction = NULL;
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static GetTouchInputInfoFn s_pfGetTouchInputInfoFunction = NULL;
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static CloseTouchInputHandleFn s_pfCloseTouchInputHandleFunction = NULL;
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bool CheckTouchSupport()
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static bool CheckTouchSupport()
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{
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s_pfRegisterTouchWindowFunction = (RegisterTouchWindowFn)GetProcAddress(GetModuleHandle(TEXT("user32.dll")), "RegisterTouchWindow");
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s_pfUnregisterTouchWindowFunction = (UnregisterTouchWindowFn)GetProcAddress(GetModuleHandle(TEXT("user32.dll")), "UnregisterTouchWindow");
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@ -96,7 +96,7 @@ static void SetupPixelFormat(HDC hDC)
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SetPixelFormat(hDC, pixelFormat, &pfd);
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}
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bool glew_dynamic_binding()
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static bool glew_dynamic_binding()
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{
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const char *gl_extensions = (const char*)glGetString(GL_EXTENSIONS);
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@ -184,10 +184,7 @@ CCEGLView::CCEGLView()
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, m_lpfnAccelerometerKeyHook(NULL)
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, m_menu(NULL)
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, m_wndproc(NULL)
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, m_windowWidth(0)
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, m_windowHeight(0)
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, m_windowTouchScaleX(1.0f)
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, m_windowTouchScaleY(1.0f)
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, m_fFrameZoomFactor(1.0f)
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, m_bSupportTouch(false)
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{
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strcpy(m_szViewName, "Cocos2dxWin32");
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@ -347,14 +344,14 @@ LRESULT CCEGLView::WindowProc(UINT message, WPARAM wParam, LPARAM lParam)
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{
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POINT point = {(short)LOWORD(lParam), (short)HIWORD(lParam)};
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CCPoint pt(point.x, point.y);
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pt.x /= m_fFrameZoomFactor;
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pt.y /= m_fFrameZoomFactor;
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CCPoint tmp = ccp(pt.x, m_obScreenSize.height - pt.y);
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if (m_obViewPortRect.equals(CCRectZero) || m_obViewPortRect.containsPoint(tmp))
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{
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m_bCaptured = true;
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SetCapture(m_hWnd);
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int id = 0;
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pt.x *= m_windowTouchScaleX;
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pt.y *= m_windowTouchScaleY;
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handleTouchesBegin(1, &id, &pt.x, &pt.y);
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}
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}
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@ -370,8 +367,8 @@ LRESULT CCEGLView::WindowProc(UINT message, WPARAM wParam, LPARAM lParam)
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POINT point = {(short)LOWORD(lParam), (short)HIWORD(lParam)};
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CCPoint pt(point.x, point.y);
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int id = 0;
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pt.x *= m_windowTouchScaleX;
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pt.y *= m_windowTouchScaleY;
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pt.x /= m_fFrameZoomFactor;
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pt.y /= m_fFrameZoomFactor;
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handleTouchesMove(1, &id, &pt.x, &pt.y);
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}
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break;
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@ -386,8 +383,8 @@ LRESULT CCEGLView::WindowProc(UINT message, WPARAM wParam, LPARAM lParam)
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POINT point = {(short)LOWORD(lParam), (short)HIWORD(lParam)};
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CCPoint pt(point.x, point.y);
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int id = 0;
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pt.x *= m_windowTouchScaleX;
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pt.y *= m_windowTouchScaleY;
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pt.x /= m_fFrameZoomFactor;
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pt.y /= m_fFrameZoomFactor;
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handleTouchesEnd(1, &id, &pt.x, &pt.y);
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ReleaseCapture();
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@ -415,8 +412,8 @@ LRESULT CCEGLView::WindowProc(UINT message, WPARAM wParam, LPARAM lParam)
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CCPoint tmp = ccp(pt.x, m_obScreenSize.height - pt.y);
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if (m_obViewPortRect.equals(CCRectZero) || m_obViewPortRect.containsPoint(tmp))
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{
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pt.x *= m_windowTouchScaleX;
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pt.y *= m_windowTouchScaleY;
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pt.x /= m_fFrameZoomFactor;
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pt.y /= m_fFrameZoomFactor;
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if (ti.dwFlags & TOUCHEVENTF_DOWN)
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handleTouchesBegin(1, reinterpret_cast<int*>(&ti.dwID), &pt.x, &pt.y);
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@ -620,19 +617,14 @@ void CCEGLView::resize(int width, int height)
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rcClient.right = rcClient.left + width;
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rcClient.bottom = rcClient.top + height;
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m_windowWidth = width;
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m_windowHeight = height;
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const CCSize& frameSize = getFrameSize();
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if (frameSize.width > 0)
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{
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m_windowTouchScaleX = frameSize.width / width;
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m_windowTouchScaleY = frameSize.height / height;
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#ifdef _DEBUG
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TCHAR buff[MAX_PATH + 1];
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memset(buff, 0, sizeof(buff));
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swprintf_s(buff, MAX_PATH, L"%s - %0.0fx%0.0f - %0.2f",
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kWindowClassName, frameSize.width, frameSize.height, 1.0f / m_windowTouchScaleX);
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kWindowClassName, frameSize.width, frameSize.height, m_fFrameZoomFactor);
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SetWindowText(m_hWnd, buff);
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#endif
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}
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@ -644,6 +636,14 @@ void CCEGLView::resize(int width, int height)
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SWP_NOCOPYBITS | SWP_NOMOVE | SWP_NOOWNERZORDER | SWP_NOZORDER);
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}
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void CCEGLView::setFrameZoom(float fZoomFactor)
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{
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m_fFrameZoomFactor = fZoomFactor;
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resize(m_obScreenSize.width * fZoomFactor, m_obScreenSize.height * fZoomFactor);
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centerWindow();
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CCDirector::sharedDirector()->setProjection(CCDirector::sharedDirector()->getProjection());
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}
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void CCEGLView::setFrameSize(float width, float height)
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{
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CCEGLViewProtocol::setFrameSize(width, height);
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@ -684,6 +684,14 @@ void CCEGLView::centerWindow()
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SetWindowPos(m_hWnd, 0, offsetX, offsetY, 0, 0, SWP_NOCOPYBITS | SWP_NOSIZE | SWP_NOOWNERZORDER | SWP_NOZORDER);
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}
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void CCEGLView::setViewPortInPoints(float x , float y , float w , float h)
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{
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glViewport((GLint)(x * m_fScaleX * m_fFrameZoomFactor + m_obViewPortRect.origin.x * m_fFrameZoomFactor),
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(GLint)(y * m_fScaleY * m_fFrameZoomFactor + m_obViewPortRect.origin.y * m_fFrameZoomFactor),
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(GLsizei)(w * m_fScaleX * m_fFrameZoomFactor),
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(GLsizei)(h * m_fScaleY * m_fFrameZoomFactor));
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}
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CCEGLView* CCEGLView::sharedOpenGLView()
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{
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static CCEGLView* s_pEglView = NULL;
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@ -62,11 +62,16 @@ public:
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// win32 platform function
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HWND getHWnd();
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void resize(int width, int height);
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/*
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* Set zoom factor for frame. This method is for debugging big resolution (e.g.new ipad) app on desktop.
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*/
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void setFrameZoom(float fZoomFactor);
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void centerWindow();
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typedef void (*LPFN_ACCELEROMETER_KEYHOOK)( UINT message,WPARAM wParam, LPARAM lParam );
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void setAccelerometerKeyHook( LPFN_ACCELEROMETER_KEYHOOK lpfnAccelerometerKeyHook );
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virtual void setViewPortInPoints(float x , float y , float w , float h);
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// static function
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/**
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@brief get the shared main open gl window
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@ -86,10 +91,7 @@ private:
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LPCWSTR m_menu;
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CUSTOM_WND_PROC m_wndproc;
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int m_windowWidth;
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int m_windowHeight;
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float m_windowTouchScaleX;
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float m_windowTouchScaleY;
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float m_fFrameZoomFactor;
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};
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NS_CC_END
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@ -29,6 +29,9 @@ int main(int argc, char **argv)
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AppDelegate app;
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CCApplication::sharedApplication()->setResourceRootPath(resourcePath.c_str());
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CCEGLView* eglView = CCEGLView::sharedOpenGLView();
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eglView->setFrameSize(960, 640);
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eglView->setFrameSize(2048, 1536);
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// The resolution of ipad3 is very large. In general, PC's resolution is smaller than it.
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// So we need to invoke 'setFrameZoom'(only valid on desktop(win32, mac, linux)) to make the window smaller.
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eglView->setFrameZoom(0.4f);
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return CCApplication::sharedApplication()->run();
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}
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@ -15,6 +15,9 @@ int APIENTRY _tWinMain(HINSTANCE hInstance,
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// create the application instance
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AppDelegate app;
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CCEGLView* eglView = CCEGLView::sharedOpenGLView();
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eglView->setFrameSize(1136, 640 );
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eglView->setFrameSize(2048, 1536);
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// The resolution of ipad3 is very large. In general, PC's resolution is smaller than it.
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// So we need to invoke 'setFrameZoom'(only valid on desktop(win32, mac, linux)) to make the window smaller.
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eglView->setFrameZoom(0.4f);
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return CCApplication::sharedApplication()->run();
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}
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