mirror of https://github.com/axmolengine/axmol.git
Merge pull request #6849 from CocosRobot/update_lua_bindings_1400586331
[AUTO]: updating luabinding automatically
This commit is contained in:
commit
98808e5362
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@ -0,0 +1,39 @@
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--------------------------------
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-- @module GLProgramCache
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-- @extend Ref
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--------------------------------
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-- @function [parent=#GLProgramCache] addGLProgram
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-- @param self
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-- @param #cc.GLProgram glprogram
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-- @param #string str
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--------------------------------
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-- @function [parent=#GLProgramCache] getGLProgram
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-- @param self
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-- @param #string str
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-- @return GLProgram#GLProgram ret (return value: cc.GLProgram)
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--------------------------------
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-- @function [parent=#GLProgramCache] reloadDefaultGLPrograms
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-- @param self
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--------------------------------
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-- @function [parent=#GLProgramCache] loadDefaultGLPrograms
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-- @param self
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--------------------------------
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-- @function [parent=#GLProgramCache] destroyInstance
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-- @param self
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--------------------------------
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-- @function [parent=#GLProgramCache] getInstance
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-- @param self
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-- @return GLProgramCache#GLProgramCache ret (return value: cc.GLProgramCache)
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--------------------------------
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-- @function [parent=#GLProgramCache] GLProgramCache
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-- @param self
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return nil
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@ -0,0 +1,100 @@
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--------------------------------
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-- @module GLProgramState
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-- @extend Ref
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--------------------------------
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-- overload function: setUniformTexture(string, unsigned int)
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--
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-- overload function: setUniformTexture(string, cc.Texture2D)
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--
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-- @function [parent=#GLProgramState] setUniformTexture
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-- @param self
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-- @param #string str
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-- @param #cc.Texture2D texture2d
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--------------------------------
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-- @function [parent=#GLProgramState] setUniformMat4
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-- @param self
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-- @param #string str
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-- @param #cc.Mat4 mat4
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--------------------------------
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-- @function [parent=#GLProgramState] getUniformCount
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-- @param self
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-- @return long#long ret (return value: long)
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--------------------------------
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-- @function [parent=#GLProgramState] setUniformFloat
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-- @param self
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-- @param #string str
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-- @param #float float
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--------------------------------
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-- @function [parent=#GLProgramState] setUniformVec3
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-- @param self
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-- @param #string str
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-- @param #cc.Vec3 vec3
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--------------------------------
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-- @function [parent=#GLProgramState] setGLProgram
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-- @param self
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-- @param #cc.GLProgram glprogram
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--------------------------------
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-- @function [parent=#GLProgramState] setUniformVec4
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-- @param self
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-- @param #string str
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-- @param #cc.Vec4 vec4
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--------------------------------
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-- @function [parent=#GLProgramState] getVertexAttribCount
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-- @param self
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-- @return long#long ret (return value: long)
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--------------------------------
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-- @function [parent=#GLProgramState] setUniformInt
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-- @param self
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-- @param #string str
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-- @param #int int
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--------------------------------
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-- @function [parent=#GLProgramState] setUniformVec2
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-- @param self
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-- @param #string str
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-- @param #cc.Vec2 vec2
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--------------------------------
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-- @function [parent=#GLProgramState] getVertexAttribsFlags
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-- @param self
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-- @return unsigned int#unsigned int ret (return value: unsigned int)
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--------------------------------
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-- @function [parent=#GLProgramState] apply
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-- @param self
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-- @param #cc.Mat4 mat4
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--------------------------------
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-- @function [parent=#GLProgramState] getGLProgram
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-- @param self
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-- @return GLProgram#GLProgram ret (return value: cc.GLProgram)
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--------------------------------
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-- @function [parent=#GLProgramState] create
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-- @param self
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-- @param #cc.GLProgram glprogram
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-- @return GLProgramState#GLProgramState ret (return value: cc.GLProgramState)
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--------------------------------
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-- @function [parent=#GLProgramState] getOrCreateWithGLProgramName
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-- @param self
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-- @param #string str
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-- @return GLProgramState#GLProgramState ret (return value: cc.GLProgramState)
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--------------------------------
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-- @function [parent=#GLProgramState] getOrCreateWithGLProgram
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-- @param self
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-- @param #cc.GLProgram glprogram
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-- @return GLProgramState#GLProgramState ret (return value: cc.GLProgramState)
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return nil
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@ -0,0 +1,66 @@
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--------------------------------
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-- @module Mesh
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-- @extend Ref
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--------------------------------
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-- @function [parent=#Mesh] restore
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-- @param self
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--------------------------------
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-- @function [parent=#Mesh] getMeshVertexAttribCount
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-- @param self
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-- @return long#long ret (return value: long)
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--------------------------------
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-- @function [parent=#Mesh] getIndexFormat
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-- @param self
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-- @return Mesh::IndexFormat#Mesh::IndexFormat ret (return value: cc.Mesh::IndexFormat)
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--------------------------------
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-- @function [parent=#Mesh] getVertexSizeInBytes
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-- @param self
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-- @return int#int ret (return value: int)
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--------------------------------
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-- @function [parent=#Mesh] getPrimitiveType
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-- @param self
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-- @return Mesh::PrimitiveType#Mesh::PrimitiveType ret (return value: cc.Mesh::PrimitiveType)
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--------------------------------
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-- @function [parent=#Mesh] getIndexCount
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-- @param self
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-- @return long#long ret (return value: long)
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--------------------------------
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-- @function [parent=#Mesh] getVertexBuffer
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-- @param self
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-- @return unsigned int#unsigned int ret (return value: unsigned int)
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--------------------------------
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-- @function [parent=#Mesh] getMeshVertexAttribute
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-- @param self
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-- @param #int int
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-- @return MeshVertexAttrib#MeshVertexAttrib ret (return value: cc.MeshVertexAttrib)
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--------------------------------
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-- @function [parent=#Mesh] getIndexBuffer
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-- @param self
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-- @return unsigned int#unsigned int ret (return value: unsigned int)
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--------------------------------
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-- @function [parent=#Mesh] hasVertexAttrib
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-- @param self
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-- @param #int int
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-- @return bool#bool ret (return value: bool)
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--------------------------------
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-- @function [parent=#Mesh] create
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-- @param self
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-- @param #array_table array
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-- @param #array_table array
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-- @param #array_table array
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-- @param #array_table vector<short, std::allocator<short> >
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-- @return Mesh#Mesh ret (return value: cc.Mesh)
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return nil
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@ -12,6 +12,11 @@
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-- @param self
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-- @param #string str
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--------------------------------
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-- @function [parent=#Sprite3D] getMesh
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-- @param self
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-- @return Mesh#Mesh ret (return value: cc.Mesh)
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--------------------------------
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-- @function [parent=#Sprite3D] getBlendFunc
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-- @param self
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@ -51,6 +51,11 @@
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-- @field [parent=#cc] Node#Node Node preloaded module
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--------------------------------------------------------
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-- the cc GLProgramState
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-- @field [parent=#cc] GLProgramState#GLProgramState GLProgramState preloaded module
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--------------------------------------------------------
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-- the cc AtlasNode
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-- @field [parent=#cc] AtlasNode#AtlasNode AtlasNode preloaded module
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@ -1126,6 +1131,11 @@
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-- @field [parent=#cc] TiledGrid3D#TiledGrid3D TiledGrid3D preloaded module
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--------------------------------------------------------
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-- the cc GLProgramCache
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-- @field [parent=#cc] GLProgramCache#GLProgramCache GLProgramCache preloaded module
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--------------------------------------------------------
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-- the cc TextureCache
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-- @field [parent=#cc] TextureCache#TextureCache TextureCache preloaded module
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@ -1206,6 +1216,11 @@
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-- @field [parent=#cc] Sprite3D#Sprite3D Sprite3D preloaded module
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--------------------------------------------------------
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-- the cc Mesh
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-- @field [parent=#cc] Mesh#Mesh Mesh preloaded module
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--------------------------------------------------------
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-- the cc SimpleAudioEngine
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-- @field [parent=#cc] SimpleAudioEngine#SimpleAudioEngine SimpleAudioEngine preloaded module
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File diff suppressed because it is too large
Load Diff
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@ -1548,6 +1548,44 @@ int register_all_cocos2dx(lua_State* tolua_S);
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