Support pass by value for setPosition\setAnchorPoint\setContentSize for lua binding

This commit is contained in:
samuele3hu 2013-12-24 13:42:32 +08:00
parent a515c7eb1c
commit 98e4e802f4
2 changed files with 2 additions and 2 deletions

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@ -1 +1 @@
b633b49d700c36e38f74509d09c52255e2300ecf
e240eefd2a238e3ae31d78fd78cade02ff8344fb

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@ -35,7 +35,7 @@ classes = New.* Sprite.* Scene Node.* Director Layer.* Menu.* Touch .*Action.* M
# will apply to all class names. This is a convenience wildcard to be able to skip similar named
# functions from all classes.
skip = Node::[setGLServerState description getUserObject .*UserData getGLServerState .*schedule getPosition$],
skip = Node::[setGLServerState description getUserObject .*UserData getGLServerState .*schedule getPosition$ setContentSize setAnchorPoint],
Sprite::[getQuad getBlendFunc ^setPosition$ setBlendFunc],
SpriteBatchNode::[getBlendFunc setBlendFunc getDescendants],
MotionStreak::[getBlendFunc setBlendFunc draw update],