mirror of https://github.com/axmolengine/axmol.git
Support pass by value for setPosition\setAnchorPoint\setContentSize for lua binding
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@ -1 +1 @@
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b633b49d700c36e38f74509d09c52255e2300ecf
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e240eefd2a238e3ae31d78fd78cade02ff8344fb
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@ -35,7 +35,7 @@ classes = New.* Sprite.* Scene Node.* Director Layer.* Menu.* Touch .*Action.* M
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# will apply to all class names. This is a convenience wildcard to be able to skip similar named
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# functions from all classes.
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skip = Node::[setGLServerState description getUserObject .*UserData getGLServerState .*schedule getPosition$],
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skip = Node::[setGLServerState description getUserObject .*UserData getGLServerState .*schedule getPosition$ setContentSize setAnchorPoint],
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Sprite::[getQuad getBlendFunc ^setPosition$ setBlendFunc],
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SpriteBatchNode::[getBlendFunc setBlendFunc getDescendants],
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MotionStreak::[getBlendFunc setBlendFunc draw update],
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