mirror of https://github.com/axmolengine/axmol.git
1. update Samples on develop branch.
This commit is contained in:
parent
99f32077d2
commit
98fce2fa84
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@ -4,7 +4,6 @@
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#include "controller.h"
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#include "SimpleAudioEngine.h"
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#include "cocos-ext.h"
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#include "CCArmature/utils/CCArmatureDataManager.h"
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USING_NS_CC;
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using namespace CocosDenshion;
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@ -6,23 +6,6 @@
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#include "../../VisibleRect.h"
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#include "../../testBasic.h"
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#include "CCArmature/CCArmature.h"
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#include "CCArmature/CCBone.h"
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#include "CCArmature/animation/CCArmatureAnimation.h"
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#include "CCArmature/datas/CCDatas.h"
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#include "CCArmature/display/CCBatchNode.h"
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#include "CCArmature/display/CCDecorativeDisplay.h"
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#include "CCArmature/display/CCDisplayManager.h"
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#include "CCArmature/display/CCSkin.h"
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#include "CCArmature/physics/CCColliderDetector.h"
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#include "CCArmature/physics/CCPhysicsWorld.h"
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#include "CCArmature/utils/CCArmatureDataManager.h"
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#include "CCArmature/utils/CCConstValue.h"
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#include "CCArmature/utils/CCDataReaderHelper.h"
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#include "CCArmature/utils/CCTweenFunction.h"
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#include "CCArmature/external_tool/sigslot.h"
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class ArmatureTestScene : public TestScene
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{
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public:
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@ -0,0 +1,111 @@
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#include "cocos-ext.h"
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#include "../ExtensionsTest.h"
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#include "SceneEditorTest.h"
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using namespace cocos2d;
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using namespace cocos2d::extension;
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SceneEditorTestLayer::~SceneEditorTestLayer()
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{
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}
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SceneEditorTestLayer::SceneEditorTestLayer()
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{
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m_pCurNode = NULL;
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}
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Scene* SceneEditorTestLayer::scene()
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{
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Scene * scene = NULL;
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do
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{
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// 'scene' is an autorelease object
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scene = Scene::create();
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CC_BREAK_IF(! scene);
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// 'layer' is an autorelease object
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SceneEditorTestLayer *layer = SceneEditorTestLayer::create();
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CC_BREAK_IF(! layer);
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// add layer as a child to scene
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scene->addChild(layer);
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} while (0);
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// return the scene
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return scene;
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}
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// on "init" you need to initialize your instance
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bool SceneEditorTestLayer::init()
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{
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bool bRet = false;
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do
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{
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CC_BREAK_IF(! LayerColor::initWithColor( ccc4(0,0,0,255) ) );
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Node *root = createGameScene();
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CC_BREAK_IF(!root);
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this->addChild(root, 0, 1);
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bRet = true;
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} while (0);
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return bRet;
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}
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cocos2d::CCNode* SceneEditorTestLayer::createGameScene()
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{
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Node *pNode = SceneReader::sharedSceneReader()->createNodeWithSceneFile("scenetest/FishJoy2.json");
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if (pNode == NULL)
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{
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return NULL;
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}
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m_pCurNode = pNode;
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//fishes
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/*cocos2d::extension::armature::Armature *pBlowFish = getFish(10008, "blowFish");
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cocos2d::extension::armature::Armature *pButterFlyFish = getFish(10009, "butterFlyFish");
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pBlowFish->getAnimation()->playByIndex(0);
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pButterFlyFish->getAnimation()->playByIndex(0);*/
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CCMenuItemFont *itemBack = CCMenuItemFont::create("Back", this, menu_selector(SceneEditorTestLayer::toExtensionsMainLayer));
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itemBack->setColor(ccc3(255, 255, 255));
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itemBack->setPosition(ccp(VisibleRect::rightBottom().x - 50, VisibleRect::rightBottom().y + 25));
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CCMenu *menuBack = CCMenu::create(itemBack, NULL);
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menuBack->setPosition(CCPointZero);
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menuBack->setZOrder(4);
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pNode->addChild(menuBack);
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//ui action
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//cocos2d::extension::UIActionManager::shareManager()->PlayActionByName("startMenu_1.json","Animation1");
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return pNode;
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}
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void SceneEditorTestLayer::toExtensionsMainLayer(cocos2d::CCObject *sender)
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{
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ExtensionsTestScene *pScene = new ExtensionsTestScene();
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pScene->runThisTest();
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pScene->release();
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}
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void runSceneEditorTestLayer()
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{
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CCScene *pScene = SceneEditorTestLayer::scene();
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CCDirector::sharedDirector()->replaceScene(pScene);
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}
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cocos2d::extension::armature::Armature* SceneEditorTestLayer::getFish(int nTag, const char *pszName)
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{
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if (m_pCurNode == NULL)
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{
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return NULL;
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}
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ComRender *pFishRender = (ComRender*)(m_pCurNode->getChildByTag(nTag)->getComponent(pszName));
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return (cocos2d::extension::armature::Armature *)(pFishRender->getNode());
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}
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@ -0,0 +1,38 @@
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#ifndef __SCENEEDITORTESTSCENE_H__
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#define __SCENEEDITORTESTSCENE_H__
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#include "cocos2d.h"
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#include "cocos-ext.h"
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void runSceneEditorTestLayer();
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class SceneEditorTestLayer : public cocos2d::LayerColor
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{
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public:
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SceneEditorTestLayer();
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~SceneEditorTestLayer();
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// Here's a difference. Method 'init' in cocos2d-x returns bool,
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// instead of returning 'id' in cocos2d-iphone
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virtual bool init();
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// there's no 'id' in cpp, so we recommand to return the exactly class pointer
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static cocos2d::Scene* scene();
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// implement the "static node()" method manually
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CREATE_FUNC(SceneEditorTestLayer);
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// init scene
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cocos2d::Node* createGameScene();
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//back to Extensions Main Layer
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void toExtensionsMainLayer(cocos2d::Object *sender);
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//get Fish based on Tag and name of Compoent
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cocos2d::extension::armature::Armature* getFish(int nTag, const char *pszName);
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private:
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cocos2d::CCNode *m_pCurNode;
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};
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#endif // __HELLOWORLD_SCENE_H__
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@ -7,8 +7,10 @@
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#include "NetworkTest/HttpClientTest.h"
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#endif
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#include "TableViewTest/TableViewTestScene.h"
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#include "ComponentsTest/ComponentsTestScene.h"
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#include "ArmatureTest/ArmatureScene.h"
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#include "CocoStudioArmatureTest/ArmatureScene.h"
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#include "CocoStudioComponentsTest/ComponentsTestScene.h"
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#include "CocoStudioSceneTest/SceneEditorTest.h"
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#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS) || (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID) || (CC_TARGET_PLATFORM == CC_PLATFORM_MAC) || (CC_TARGET_PLATFORM == CC_PLATFORM_WIN32)
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#include "NetworkTest/WebSocketTest.h"
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#endif
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{ "TableViewTest", [](Object *sender){ runTableViewTest();}
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},
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{ "CommponentTest", [](Object *sender) { runComponentsTestLayerTest(); }
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},
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{ "ArmatureTest", [](Object *sender) { ArmatureTestScene *scene = new ArmatureTestScene();
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scene->runThisTest();
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scene->release();
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}
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{ "CocoStudioArmatureTest", [](Object *sender) { ArmatureTestScene *scene = new ArmatureTestScene();
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scene->runThisTest();
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scene->release();
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}
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},
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{ "CocoStudioComponentsTest", [](Object *sender) { runComponentsTestLayerTest(); }
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},
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{ "CocoStudioSceneTest", [](Object *sender) { runSceneEditorTestLayer(); }
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}
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};
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static const int g_maxTests = sizeof(g_extensionsTests) / sizeof(g_extensionsTests[0]);
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@ -49,13 +49,14 @@ SOURCES = ../Classes/AccelerometerTest/AccelerometerTest.cpp \
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../Classes/ExtensionsTest/ExtensionsTest.cpp \
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../Classes/ExtensionsTest/NotificationCenterTest/NotificationCenterTest.cpp \
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../Classes/ExtensionsTest/NetworkTest/HttpClientTest.cpp \
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../Classes/ExtensionsTest/ComponentsTest/ComponentsTestScene.cpp \
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../Classes/ExtensionsTest/ComponentsTest/EnemyController.cpp \
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../Classes/ExtensionsTest/ComponentsTest/GameOverScene.cpp \
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../Classes/ExtensionsTest/ComponentsTest/PlayerController.cpp \
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../Classes/ExtensionsTest/ComponentsTest/ProjectileController.cpp \
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../Classes/ExtensionsTest/ComponentsTest/SceneController.cpp \
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../Classes/ExtensionsTest/ArmatureTest/ArmatureScene.cpp \
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../Classes/ExtensionsTest/CocoStudioArmatureTest/ArmatureScene.cpp \
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../Classes/ExtensionsTest/CocoStudioComponentsTest/ComponentsTestScene.cpp \
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../Classes/ExtensionsTest/CocoStudioComponentsTest/EnemyController.cpp \
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../Classes/ExtensionsTest/CocoStudioComponentsTest/GameOverScene.cpp \
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../Classes/ExtensionsTest/CocoStudioComponentsTest/PlayerController.cpp \
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../Classes/ExtensionsTest/CocoStudioComponentsTest/ProjectileController.cpp \
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../Classes/ExtensionsTest/CocoStudioComponentsTest/SceneController.cpp \
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../Classes/ExtensionsTest/CocoStudioSceneTest/SceneEditorTest.cpp \
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../Classes/ExtensionsTest/Scale9SpriteTest/Scale9SpriteTest.cpp \
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../Classes/FontTest/FontTest.cpp \
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../Classes/IntervalTest/IntervalTest.cpp \
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@ -52,13 +52,14 @@ SOURCES = ../Classes/AccelerometerTest/AccelerometerTest.cpp \
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../Classes/ExtensionsTest/ExtensionsTest.cpp \
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../Classes/ExtensionsTest/NotificationCenterTest/NotificationCenterTest.cpp \
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../Classes/ExtensionsTest/NetworkTest/HttpClientTest.cpp \
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../Classes/ExtensionsTest/ComponentsTest/ComponentsTestScene.cpp \
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../Classes/ExtensionsTest/ComponentsTest/EnemyController.cpp \
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../Classes/ExtensionsTest/ComponentsTest/GameOverScene.cpp \
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../Classes/ExtensionsTest/ComponentsTest/PlayerController.cpp \
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../Classes/ExtensionsTest/ComponentsTest/ProjectileController.cpp \
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../Classes/ExtensionsTest/ComponentsTest/SceneController.cpp \
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../Classes/ExtensionsTest/ArmatureTest/ArmatureScene.cpp \
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../Classes/ExtensionsTest/CocoStudioArmatureTest/ArmatureScene.cpp \
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../Classes/ExtensionsTest/CocoStudioComponentsTest/ComponentsTestScene.cpp \
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../Classes/ExtensionsTest/CocoStudioComponentsTest/EnemyController.cpp \
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../Classes/ExtensionsTest/CocoStudioComponentsTest/GameOverScene.cpp \
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../Classes/ExtensionsTest/CocoStudioComponentsTest/PlayerController.cpp \
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../Classes/ExtensionsTest/CocoStudioComponentsTest/ProjectileController.cpp \
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../Classes/ExtensionsTest/CocoStudioComponentsTest/SceneController.cpp \
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../Classes/ExtensionsTest/CocoStudioSceneTest/SceneEditorTest.cpp \
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../Classes/ExtensionsTest/Scale9SpriteTest/Scale9SpriteTest.cpp \
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../Classes/FontTest/FontTest.cpp \
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../Classes/IntervalTest/IntervalTest.cpp \
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@ -55,13 +55,14 @@ SOURCES = ../Classes/AccelerometerTest/AccelerometerTest.cpp \
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../Classes/ExtensionsTest/TableViewTest/CustomTableViewCell.cpp \
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../Classes/ExtensionsTest/ExtensionsTest.cpp \
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../Classes/ExtensionsTest/NotificationCenterTest/NotificationCenterTest.cpp \
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../Classes/ExtensionsTest/ComponentsTest/ComponentsTestScene.cpp \
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../Classes/ExtensionsTest/ComponentsTest/EnemyController.cpp \
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../Classes/ExtensionsTest/ComponentsTest/GameOverScene.cpp \
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../Classes/ExtensionsTest/ComponentsTest/PlayerController.cpp \
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../Classes/ExtensionsTest/ComponentsTest/ProjectileController.cpp \
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../Classes/ExtensionsTest/ComponentsTest/SceneController.cpp \
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../Classes/ExtensionsTest/ArmatureTest/ArmatureScene.cpp \
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../Classes/ExtensionsTest/CocoStudioArmatureTest/ArmatureScene.cpp \
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../Classes/ExtensionsTest/CocoStudioComponentsTest/ComponentsTestScene.cpp \
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../Classes/ExtensionsTest/CocoStudioComponentsTest/EnemyController.cpp \
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../Classes/ExtensionsTest/CocoStudioComponentsTest/GameOverScene.cpp \
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../Classes/ExtensionsTest/CocoStudioComponentsTest/PlayerController.cpp \
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../Classes/ExtensionsTest/CocoStudioComponentsTest/ProjectileController.cpp \
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../Classes/ExtensionsTest/CocoStudioComponentsTest/SceneController.cpp \
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../Classes/ExtensionsTest/CocoStudioSceneTest/SceneEditorTest.cpp \
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../Classes/ExtensionsTest/Scale9SpriteTest/Scale9SpriteTest.cpp \
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../Classes/FileUtilsTest/FileUtilsTest.cpp \
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../Classes/FontTest/FontTest.cpp \
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@ -137,15 +137,16 @@ xcopy /Y /Q "$(ProjectDir)..\..\..\..\external\libwebsockets\win32\lib\*.*" "$(O
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<ClCompile Include="..\Classes\ClippingNodeTest\ClippingNodeTest.cpp" />
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<ClCompile Include="..\Classes\ConfigurationTest\ConfigurationTest.cpp" />
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<ClCompile Include="..\Classes\DataVisitorTest\DataVisitorTest.cpp" />
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<ClCompile Include="..\Classes\ExtensionsTest\ArmatureTest\ArmatureScene.cpp" />
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<ClCompile Include="..\Classes\ExtensionsTest\CocosBuilderTest\AnimationsTest\AnimationsTestLayer.cpp" />
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<ClCompile Include="..\Classes\ExtensionsTest\CocosBuilderTest\TimelineCallbackTest\TimelineCallbackTestLayer.cpp" />
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<ClCompile Include="..\Classes\ExtensionsTest\ComponentsTest\ComponentsTestScene.cpp" />
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<ClCompile Include="..\Classes\ExtensionsTest\ComponentsTest\EnemyController.cpp" />
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<ClCompile Include="..\Classes\ExtensionsTest\ComponentsTest\GameOverScene.cpp" />
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<ClCompile Include="..\Classes\ExtensionsTest\ComponentsTest\PlayerController.cpp" />
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<ClCompile Include="..\Classes\ExtensionsTest\ComponentsTest\ProjectileController.cpp" />
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<ClCompile Include="..\Classes\ExtensionsTest\ComponentsTest\SceneController.cpp" />
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<ClCompile Include="..\Classes\ExtensionsTest\CocoStudioArmatureTest\ArmatureScene.cpp" />
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<ClCompile Include="..\Classes\ExtensionsTest\CocoStudioComponentsTest\ComponentsTestScene.cpp" />
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<ClCompile Include="..\Classes\ExtensionsTest\CocoStudioComponentsTest\EnemyController.cpp" />
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<ClCompile Include="..\Classes\ExtensionsTest\CocoStudioComponentsTest\GameOverScene.cpp" />
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<ClCompile Include="..\Classes\ExtensionsTest\CocoStudioComponentsTest\PlayerController.cpp" />
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<ClCompile Include="..\Classes\ExtensionsTest\CocoStudioComponentsTest\ProjectileController.cpp" />
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<ClCompile Include="..\Classes\ExtensionsTest\CocoStudioComponentsTest\SceneController.cpp" />
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<ClCompile Include="..\Classes\ExtensionsTest\CocoStudioSceneTest\SceneEditorTest.cpp" />
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<ClCompile Include="..\Classes\ExtensionsTest\ControlExtensionTest\CCControlPotentiometerTest\CCControlPotentiometerTest.cpp" />
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<ClCompile Include="..\Classes\ExtensionsTest\ControlExtensionTest\CCControlStepperTest\CCControlStepperTest.cpp" />
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<ClCompile Include="..\Classes\ExtensionsTest\EditBoxTest\EditBoxTest.cpp" />
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@ -246,17 +247,18 @@ xcopy /Y /Q "$(ProjectDir)..\..\..\..\external\libwebsockets\win32\lib\*.*" "$(O
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<ClInclude Include="..\Classes\ClippingNodeTest\ClippingNodeTest.h" />
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<ClInclude Include="..\Classes\ConfigurationTest\ConfigurationTest.h" />
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<ClInclude Include="..\Classes\DataVisitorTest\DataVisitorTest.h" />
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<ClInclude Include="..\Classes\ExtensionsTest\ArmatureTest\ArmatureScene.h" />
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<ClInclude Include="..\Classes\ExtensionsTest\CocosBuilderTest\AnimationsTest\AnimationsLayerLoader.h" />
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<ClInclude Include="..\Classes\ExtensionsTest\CocosBuilderTest\AnimationsTest\AnimationsTestLayer.h" />
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<ClInclude Include="..\Classes\ExtensionsTest\CocosBuilderTest\TimelineCallbackTest\TimelineCallbackLayerLoader.h" />
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<ClInclude Include="..\Classes\ExtensionsTest\CocosBuilderTest\TimelineCallbackTest\TimelineCallbackTestLayer.h" />
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<ClInclude Include="..\Classes\ExtensionsTest\ComponentsTest\ComponentsTestScene.h" />
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<ClInclude Include="..\Classes\ExtensionsTest\ComponentsTest\EnemyController.h" />
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<ClInclude Include="..\Classes\ExtensionsTest\ComponentsTest\GameOverScene.h" />
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<ClInclude Include="..\Classes\ExtensionsTest\ComponentsTest\PlayerController.h" />
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<ClInclude Include="..\Classes\ExtensionsTest\ComponentsTest\ProjectileController.h" />
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<ClInclude Include="..\Classes\ExtensionsTest\ComponentsTest\SceneController.h" />
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<ClInclude Include="..\Classes\ExtensionsTest\CocoStudioArmatureTest\ArmatureScene.h" />
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<ClInclude Include="..\Classes\ExtensionsTest\CocoStudioComponentsTest\ComponentsTestScene.h" />
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<ClInclude Include="..\Classes\ExtensionsTest\CocoStudioComponentsTest\EnemyController.h" />
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<ClInclude Include="..\Classes\ExtensionsTest\CocoStudioComponentsTest\GameOverScene.h" />
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<ClInclude Include="..\Classes\ExtensionsTest\CocoStudioComponentsTest\PlayerController.h" />
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<ClInclude Include="..\Classes\ExtensionsTest\CocoStudioComponentsTest\ProjectileController.h" />
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<ClInclude Include="..\Classes\ExtensionsTest\CocoStudioComponentsTest\SceneController.h" />
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<ClInclude Include="..\Classes\ExtensionsTest\CocoStudioSceneTest\SceneEditorTest.h" />
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<ClInclude Include="..\Classes\ExtensionsTest\ControlExtensionTest\CCControlPotentiometerTest\CCControlPotentiometerTest.h" />
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<ClInclude Include="..\Classes\ExtensionsTest\ControlExtensionTest\CCControlStepperTest\CCControlStepperTest.h" />
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<ClInclude Include="..\Classes\ExtensionsTest\EditBoxTest\EditBoxTest.h" />
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@ -226,15 +226,18 @@
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<Filter Include="Classes\ConfigurationTest">
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<UniqueIdentifier>{81ec2355-7efd-49e0-b6cb-b1bba23fbbc8}</UniqueIdentifier>
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||||
</Filter>
|
||||
<Filter Include="Classes\ExtensionsTest\ArmatureTest">
|
||||
<UniqueIdentifier>{f0a099b9-0cf3-4217-a311-8d2f84e503c9}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="Classes\ExtensionsTest\ComponentsTest">
|
||||
<UniqueIdentifier>{285cdfb8-5749-4969-ae31-99ec25f15e6e}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="Classes\ExtensionsTest\Scale9SpriteTest">
|
||||
<UniqueIdentifier>{3d73aa04-d66e-43d3-921f-b867a753c113}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="Classes\ExtensionsTest\CocoStudioArmatureTest">
|
||||
<UniqueIdentifier>{a6e7d28e-46a3-46c4-9735-b39e96f776f0}</UniqueIdentifier>
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||||
</Filter>
|
||||
<Filter Include="Classes\ExtensionsTest\CocoStudioComponentsTest">
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||||
<UniqueIdentifier>{e0b48846-7f17-4abe-80a7-93cc7bf8b4a1}</UniqueIdentifier>
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||||
</Filter>
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<Filter Include="Classes\ExtensionsTest\CocoStudioSceneTest">
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<UniqueIdentifier>{70cc5629-4a9a-494d-b126-6043d311031a}</UniqueIdentifier>
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</Filter>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="main.cpp">
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@ -525,27 +528,6 @@
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<ClCompile Include="..\Classes\BaseTest.cpp">
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<Filter>Classes</Filter>
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</ClCompile>
|
||||
<ClCompile Include="..\Classes\ExtensionsTest\ArmatureTest\ArmatureScene.cpp">
|
||||
<Filter>Classes\ExtensionsTest\ArmatureTest</Filter>
|
||||
</ClCompile>
|
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<ClCompile Include="..\Classes\ExtensionsTest\ComponentsTest\ComponentsTestScene.cpp">
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||||
<Filter>Classes\ExtensionsTest\ComponentsTest</Filter>
|
||||
</ClCompile>
|
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<ClCompile Include="..\Classes\ExtensionsTest\ComponentsTest\EnemyController.cpp">
|
||||
<Filter>Classes\ExtensionsTest\ComponentsTest</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\Classes\ExtensionsTest\ComponentsTest\GameOverScene.cpp">
|
||||
<Filter>Classes\ExtensionsTest\ComponentsTest</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\Classes\ExtensionsTest\ComponentsTest\PlayerController.cpp">
|
||||
<Filter>Classes\ExtensionsTest\ComponentsTest</Filter>
|
||||
</ClCompile>
|
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<ClCompile Include="..\Classes\ExtensionsTest\ComponentsTest\ProjectileController.cpp">
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<Filter>Classes\ExtensionsTest\ComponentsTest</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\Classes\ExtensionsTest\ComponentsTest\SceneController.cpp">
|
||||
<Filter>Classes\ExtensionsTest\ComponentsTest</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\Classes\ExtensionsTest\Scale9SpriteTest\Scale9SpriteTest.cpp">
|
||||
<Filter>Classes\ExtensionsTest\Scale9SpriteTest</Filter>
|
||||
</ClCompile>
|
||||
|
@ -558,6 +540,30 @@
|
|||
<ClCompile Include="..\Classes\PerformanceTest\PerformanceAllocTest.cpp">
|
||||
<Filter>Classes\PerformanceTest</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\Classes\ExtensionsTest\CocoStudioArmatureTest\ArmatureScene.cpp">
|
||||
<Filter>Classes\ExtensionsTest\CocoStudioArmatureTest</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\Classes\ExtensionsTest\CocoStudioComponentsTest\ComponentsTestScene.cpp">
|
||||
<Filter>Classes\ExtensionsTest\CocoStudioComponentsTest</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\Classes\ExtensionsTest\CocoStudioComponentsTest\EnemyController.cpp">
|
||||
<Filter>Classes\ExtensionsTest\CocoStudioComponentsTest</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\Classes\ExtensionsTest\CocoStudioComponentsTest\GameOverScene.cpp">
|
||||
<Filter>Classes\ExtensionsTest\CocoStudioComponentsTest</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\Classes\ExtensionsTest\CocoStudioComponentsTest\PlayerController.cpp">
|
||||
<Filter>Classes\ExtensionsTest\CocoStudioComponentsTest</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\Classes\ExtensionsTest\CocoStudioComponentsTest\ProjectileController.cpp">
|
||||
<Filter>Classes\ExtensionsTest\CocoStudioComponentsTest</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\Classes\ExtensionsTest\CocoStudioComponentsTest\SceneController.cpp">
|
||||
<Filter>Classes\ExtensionsTest\CocoStudioComponentsTest</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\Classes\ExtensionsTest\CocoStudioSceneTest\SceneEditorTest.cpp">
|
||||
<Filter>Classes\ExtensionsTest\CocoStudioSceneTest</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="main.h">
|
||||
|
@ -1028,27 +1034,6 @@
|
|||
<ClInclude Include="..\Classes\BaseTest.h">
|
||||
<Filter>Classes</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\Classes\ExtensionsTest\ArmatureTest\ArmatureScene.h">
|
||||
<Filter>Classes\ExtensionsTest\ArmatureTest</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\Classes\ExtensionsTest\ComponentsTest\ComponentsTestScene.h">
|
||||
<Filter>Classes\ExtensionsTest\ComponentsTest</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\Classes\ExtensionsTest\ComponentsTest\EnemyController.h">
|
||||
<Filter>Classes\ExtensionsTest\ComponentsTest</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\Classes\ExtensionsTest\ComponentsTest\GameOverScene.h">
|
||||
<Filter>Classes\ExtensionsTest\ComponentsTest</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\Classes\ExtensionsTest\ComponentsTest\PlayerController.h">
|
||||
<Filter>Classes\ExtensionsTest\ComponentsTest</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\Classes\ExtensionsTest\ComponentsTest\ProjectileController.h">
|
||||
<Filter>Classes\ExtensionsTest\ComponentsTest</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\Classes\ExtensionsTest\ComponentsTest\SceneController.h">
|
||||
<Filter>Classes\ExtensionsTest\ComponentsTest</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\Classes\ExtensionsTest\Scale9SpriteTest\Scale9SpriteTest.h">
|
||||
<Filter>Classes\ExtensionsTest\Scale9SpriteTest</Filter>
|
||||
</ClInclude>
|
||||
|
@ -1058,5 +1043,29 @@
|
|||
<ClInclude Include="..\Classes\LabelTest\LabelTestNew.h">
|
||||
<Filter>Classes\LabelTest</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\Classes\ExtensionsTest\CocoStudioArmatureTest\ArmatureScene.h">
|
||||
<Filter>Classes\ExtensionsTest\CocoStudioArmatureTest</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\Classes\ExtensionsTest\CocoStudioComponentsTest\ComponentsTestScene.h">
|
||||
<Filter>Classes\ExtensionsTest\CocoStudioComponentsTest</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\Classes\ExtensionsTest\CocoStudioComponentsTest\EnemyController.h">
|
||||
<Filter>Classes\ExtensionsTest\CocoStudioComponentsTest</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\Classes\ExtensionsTest\CocoStudioComponentsTest\GameOverScene.h">
|
||||
<Filter>Classes\ExtensionsTest\CocoStudioComponentsTest</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\Classes\ExtensionsTest\CocoStudioComponentsTest\PlayerController.h">
|
||||
<Filter>Classes\ExtensionsTest\CocoStudioComponentsTest</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\Classes\ExtensionsTest\CocoStudioComponentsTest\ProjectileController.h">
|
||||
<Filter>Classes\ExtensionsTest\CocoStudioComponentsTest</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\Classes\ExtensionsTest\CocoStudioComponentsTest\SceneController.h">
|
||||
<Filter>Classes\ExtensionsTest\CocoStudioComponentsTest</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\Classes\ExtensionsTest\CocoStudioSceneTest\SceneEditorTest.h">
|
||||
<Filter>Classes\ExtensionsTest\CocoStudioSceneTest</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
</Project>
|
Loading…
Reference in New Issue