move AudioEngine in cocos2d:experimental namespace

This commit is contained in:
Dhilan007 2014-09-16 10:22:25 +08:00
parent a8a8265174
commit 9942206c53
11 changed files with 62 additions and 54 deletions

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@ -36,6 +36,7 @@
#define TIME_DELAY_PRECISION 0.0001 #define TIME_DELAY_PRECISION 0.0001
using namespace cocos2d; using namespace cocos2d;
using namespace cocos2d::experimental;
const int AudioEngine::INVAILD_AUDIO_ID = -1; const int AudioEngine::INVAILD_AUDIO_ID = -1;
const float AudioEngine::TIME_UNKNOWN = -1.0f; const float AudioEngine::TIME_UNKNOWN = -1.0f;

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@ -39,6 +39,7 @@
#include <jni.h> #include <jni.h>
using namespace cocos2d; using namespace cocos2d;
using namespace cocos2d::experimental;
void PlayOverEvent(SLPlayItf caller, void* context, SLuint32 playEvent) void PlayOverEvent(SLPlayItf caller, void* context, SLuint32 playEvent)
{ {

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@ -37,7 +37,7 @@
#define ERRORLOG(msg) log("fun:%s,line:%d,msg:%s",__func__,__LINE__,#msg) #define ERRORLOG(msg) log("fun:%s,line:%d,msg:%s",__func__,__LINE__,#msg)
NS_CC_BEGIN NS_CC_BEGIN
namespace experimental{
class AudioEngineImpl; class AudioEngineImpl;
class AudioPlayer class AudioPlayer
@ -102,7 +102,7 @@ private:
}; };
#endif // __AUDIO_ENGINE_INL_H_ #endif // __AUDIO_ENGINE_INL_H_
}
NS_CC_END NS_CC_END
#endif #endif

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@ -36,6 +36,7 @@
#endif // ERROR #endif // ERROR
NS_CC_BEGIN NS_CC_BEGIN
namespace experimental{
class EXPORT_DLL AudioProfile class EXPORT_DLL AudioProfile
{ {
@ -265,6 +266,7 @@ protected:
friend class AudioEngineImpl; friend class AudioEngineImpl;
}; };
}
NS_CC_END NS_CC_END
#endif // __AUDIO_ENGINE_H_ #endif // __AUDIO_ENGINE_H_

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@ -33,7 +33,7 @@
#include "AudioPlayer.h" #include "AudioPlayer.h"
NS_CC_BEGIN NS_CC_BEGIN
namespace experimental{
#define MAX_AUDIOINSTANCES 32 #define MAX_AUDIOINSTANCES 32
class AudioEngineThreadPool; class AudioEngineThreadPool;
@ -88,6 +88,7 @@ private:
int _currentAudioID; int _currentAudioID;
}; };
}
NS_CC_END NS_CC_END
#endif // __AUDIO_ENGINE_INL_H_ #endif // __AUDIO_ENGINE_INL_H_
#endif #endif

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@ -31,6 +31,7 @@
#include "base/ccUtils.h" #include "base/ccUtils.h"
using namespace cocos2d; using namespace cocos2d;
using namespace cocos2d::experimental;
static ALCdevice *s_ALDevice = nullptr; static ALCdevice *s_ALDevice = nullptr;
static ALCcontext *s_ALContext = nullptr; static ALCcontext *s_ALContext = nullptr;

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@ -31,14 +31,14 @@
static int lua_get_AudioProfile_name(lua_State* L) static int lua_get_AudioProfile_name(lua_State* L)
{ {
cocos2d::AudioProfile* self = nullptr; cocos2d::experimental::AudioProfile* self = nullptr;
#if COCOS2D_DEBUG >= 1 #if COCOS2D_DEBUG >= 1
tolua_Error tolua_err; tolua_Error tolua_err;
if (!tolua_isusertype(L,1,"cc.AudioProfile",0,&tolua_err)) goto tolua_lerror; if (!tolua_isusertype(L,1,"ccexp.AudioProfile",0,&tolua_err)) goto tolua_lerror;
#endif #endif
self = (cocos2d::AudioProfile*) tolua_tousertype(L,1,0); self = (cocos2d::experimental::AudioProfile*) tolua_tousertype(L,1,0);
#if COCOS2D_DEBUG >= 1 #if COCOS2D_DEBUG >= 1
if (nullptr == self) if (nullptr == self)
{ {
@ -60,14 +60,14 @@ tolua_lerror:
static int lua_set_AudioProfile_name(lua_State* L) static int lua_set_AudioProfile_name(lua_State* L)
{ {
int argc = 0; int argc = 0;
cocos2d::AudioProfile* self = nullptr; cocos2d::experimental::AudioProfile* self = nullptr;
#if COCOS2D_DEBUG >= 1 #if COCOS2D_DEBUG >= 1
tolua_Error tolua_err; tolua_Error tolua_err;
if (!tolua_isusertype(L,1,"cc.AudioProfile",0,&tolua_err)) goto tolua_lerror; if (!tolua_isusertype(L,1,"ccexp.AudioProfile",0,&tolua_err)) goto tolua_lerror;
#endif #endif
self = (cocos2d::AudioProfile*) tolua_tousertype(L,1,0); self = (cocos2d::experimental::AudioProfile*) tolua_tousertype(L,1,0);
#if COCOS2D_DEBUG >= 1 #if COCOS2D_DEBUG >= 1
if (nullptr == self) if (nullptr == self)
{ {
@ -99,14 +99,14 @@ tolua_lerror:
static int lua_get_AudioProfile_maxInstances(lua_State* L) static int lua_get_AudioProfile_maxInstances(lua_State* L)
{ {
cocos2d::AudioProfile* self = nullptr; cocos2d::experimental::AudioProfile* self = nullptr;
#if COCOS2D_DEBUG >= 1 #if COCOS2D_DEBUG >= 1
tolua_Error tolua_err; tolua_Error tolua_err;
if (!tolua_isusertype(L,1,"cc.AudioProfile",0,&tolua_err)) goto tolua_lerror; if (!tolua_isusertype(L,1,"ccexp.AudioProfile",0,&tolua_err)) goto tolua_lerror;
#endif #endif
self = (cocos2d::AudioProfile*) tolua_tousertype(L,1,0); self = (cocos2d::experimental::AudioProfile*) tolua_tousertype(L,1,0);
#if COCOS2D_DEBUG >= 1 #if COCOS2D_DEBUG >= 1
if (nullptr == self) if (nullptr == self)
{ {
@ -128,14 +128,14 @@ tolua_lerror:
static int lua_set_AudioProfile_maxInstances(lua_State* L) static int lua_set_AudioProfile_maxInstances(lua_State* L)
{ {
int argc = 0; int argc = 0;
cocos2d::AudioProfile* self = nullptr; cocos2d::experimental::AudioProfile* self = nullptr;
#if COCOS2D_DEBUG >= 1 #if COCOS2D_DEBUG >= 1
tolua_Error tolua_err; tolua_Error tolua_err;
if (!tolua_isusertype(L,1,"cc.AudioProfile",0,&tolua_err)) goto tolua_lerror; if (!tolua_isusertype(L,1,"ccexp.AudioProfile",0,&tolua_err)) goto tolua_lerror;
#endif #endif
self = (cocos2d::AudioProfile*) tolua_tousertype(L,1,0); self = (cocos2d::experimental::AudioProfile*) tolua_tousertype(L,1,0);
#if COCOS2D_DEBUG >= 1 #if COCOS2D_DEBUG >= 1
if (nullptr == self) if (nullptr == self)
{ {
@ -167,14 +167,14 @@ tolua_lerror:
static int lua_get_AudioProfile_minDelay(lua_State* L) static int lua_get_AudioProfile_minDelay(lua_State* L)
{ {
cocos2d::AudioProfile* self = nullptr; cocos2d::experimental::AudioProfile* self = nullptr;
#if COCOS2D_DEBUG >= 1 #if COCOS2D_DEBUG >= 1
tolua_Error tolua_err; tolua_Error tolua_err;
if (!tolua_isusertype(L,1,"cc.AudioProfile",0,&tolua_err)) goto tolua_lerror; if (!tolua_isusertype(L,1,"ccexp.AudioProfile",0,&tolua_err)) goto tolua_lerror;
#endif #endif
self = (cocos2d::AudioProfile*) tolua_tousertype(L,1,0); self = (cocos2d::experimental::AudioProfile*) tolua_tousertype(L,1,0);
#if COCOS2D_DEBUG >= 1 #if COCOS2D_DEBUG >= 1
if (nullptr == self) if (nullptr == self)
{ {
@ -196,14 +196,14 @@ tolua_lerror:
static int lua_set_AudioProfile_minDelay(lua_State* L) static int lua_set_AudioProfile_minDelay(lua_State* L)
{ {
int argc = 0; int argc = 0;
cocos2d::AudioProfile* self = nullptr; cocos2d::experimental::AudioProfile* self = nullptr;
#if COCOS2D_DEBUG >= 1 #if COCOS2D_DEBUG >= 1
tolua_Error tolua_err; tolua_Error tolua_err;
if (!tolua_isusertype(L,1,"cc.AudioProfile",0,&tolua_err)) goto tolua_lerror; if (!tolua_isusertype(L,1,"ccexp.AudioProfile",0,&tolua_err)) goto tolua_lerror;
#endif #endif
self = (cocos2d::AudioProfile*) tolua_tousertype(L,1,0); self = (cocos2d::experimental::AudioProfile*) tolua_tousertype(L,1,0);
#if COCOS2D_DEBUG >= 1 #if COCOS2D_DEBUG >= 1
if (nullptr == self) if (nullptr == self)
{ {
@ -243,7 +243,7 @@ int lua_cocos2dx_audioengine_AudioEngine_setFinishCallback(lua_State* tolua_S)
#endif #endif
#if COCOS2D_DEBUG >= 1 #if COCOS2D_DEBUG >= 1
if (!tolua_isusertable(tolua_S,1,"cc.AudioEngine",0,&tolua_err)) goto tolua_lerror; if (!tolua_isusertable(tolua_S,1,"ccexp.AudioEngine",0,&tolua_err)) goto tolua_lerror;
#endif #endif
argc = lua_gettop(tolua_S) - 1; argc = lua_gettop(tolua_S) - 1;
@ -251,7 +251,7 @@ int lua_cocos2dx_audioengine_AudioEngine_setFinishCallback(lua_State* tolua_S)
if (argc == 2) if (argc == 2)
{ {
int arg0; int arg0;
ok &= luaval_to_int32(tolua_S, 2,(int *)&arg0, "cc.AudioEngine:setFinishCallback"); ok &= luaval_to_int32(tolua_S, 2,(int *)&arg0, "ccexp.AudioEngine:setFinishCallback");
#if COCOS2D_DEBUG >= 1 #if COCOS2D_DEBUG >= 1
if (!toluafix_isfunction(tolua_S,3,"LUA_FUNCTION",0,&tolua_err)) if (!toluafix_isfunction(tolua_S,3,"LUA_FUNCTION",0,&tolua_err))
@ -262,7 +262,7 @@ int lua_cocos2dx_audioengine_AudioEngine_setFinishCallback(lua_State* tolua_S)
LUA_FUNCTION handler = ( toluafix_ref_function(tolua_S,3,0)); LUA_FUNCTION handler = ( toluafix_ref_function(tolua_S,3,0));
cocos2d::AudioEngine::setFinishCallback(arg0, [handler](int audioID, std::string filePath){ cocos2d::experimental::AudioEngine::setFinishCallback(arg0, [handler](int audioID, std::string filePath){
LuaStack* stack = LuaEngine::getInstance()->getLuaStack(); LuaStack* stack = LuaEngine::getInstance()->getLuaStack();
stack->pushInt(audioID); stack->pushInt(audioID);
@ -275,7 +275,7 @@ int lua_cocos2dx_audioengine_AudioEngine_setFinishCallback(lua_State* tolua_S)
return 0; return 0;
} }
CCLOG("%s has wrong number of arguments: %d, was expecting %d\n ", "cc.AudioEngine:setFinishCallback",argc, 2); CCLOG("%s has wrong number of arguments: %d, was expecting %d\n ", "ccexp.AudioEngine:setFinishCallback",argc, 2);
return 0; return 0;
#if COCOS2D_DEBUG >= 1 #if COCOS2D_DEBUG >= 1
tolua_lerror: tolua_lerror:
@ -292,7 +292,7 @@ int register_audioengine_module(lua_State* L)
register_all_cocos2dx_audioengine(L); register_all_cocos2dx_audioengine(L);
if (L) if (L)
{ {
lua_pushstring(L, "cc.AudioProfile"); lua_pushstring(L, "ccexp.AudioProfile");
lua_rawget(L, LUA_REGISTRYINDEX); lua_rawget(L, LUA_REGISTRYINDEX);
if (lua_istable(L,-1)) if (lua_istable(L,-1))
{ {
@ -302,7 +302,7 @@ int register_audioengine_module(lua_State* L)
} }
lua_pop(L, 1); lua_pop(L, 1);
lua_pushstring(L, "cc.AudioEngine"); lua_pushstring(L, "ccexp.AudioEngine");
lua_rawget(L, LUA_REGISTRYINDEX); lua_rawget(L, LUA_REGISTRYINDEX);
if (lua_istable(L,-1)) if (lua_istable(L,-1))
{ {

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@ -25,7 +25,9 @@
#include "NewAudioEngineTest.h" #include "NewAudioEngineTest.h"
#include "ui/CocosGUI.h" #include "ui/CocosGUI.h"
using namespace cocos2d;
using namespace cocos2d::ui; using namespace cocos2d::ui;
using namespace cocos2d::experimental;
namespace { namespace {
@ -166,7 +168,7 @@ Layer* restartAction()
bool _enabled; bool _enabled;
}; };
class SliderEx : public ui::Slider class SliderEx : public Slider
{ {
public: public:
enum class TouchEvent enum class TouchEvent

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@ -111,7 +111,7 @@ public:
private: private:
static const int FILE_COUNT = 4; static const int FILE_COUNT = 4;
std::string _files[FILE_COUNT]; std::string _files[FILE_COUNT];
AudioProfile _audioProfile; cocos2d::experimental::AudioProfile _audioProfile;
int _audioCount; int _audioCount;
Label* _showLabel; Label* _showLabel;

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@ -123,7 +123,7 @@ function AudioControlTest.create()
------playItem ------playItem
local function playAudio(tag, sender) local function playAudio(tag, sender)
if AudioControlTest._audioID == cc.AUDIO_INVAILD_ID then if AudioControlTest._audioID == cc.AUDIO_INVAILD_ID then
AudioControlTest._audioID = cc.AudioEngine:play2d("background.mp3", AudioControlTest._loopEnabled, AudioControlTest._volume) AudioControlTest._audioID = ccexp.AudioEngine:play2d("background.mp3", AudioControlTest._loopEnabled, AudioControlTest._volume)
if AudioControlTest._audioID ~= cc.AUDIO_INVAILD_ID then if AudioControlTest._audioID ~= cc.AUDIO_INVAILD_ID then
AudioControlTest._playItem:setEnabled(false) AudioControlTest._playItem:setEnabled(false)
@ -133,7 +133,7 @@ function AudioControlTest.create()
AudioControlTest._playItem:setEnabled(true) AudioControlTest._playItem:setEnabled(true)
end end
cc.AudioEngine:setFinishCallback(AudioControlTest._audioID,finishCallback) ccexp.AudioEngine:setFinishCallback(AudioControlTest._audioID,finishCallback)
end end
end end
end end
@ -145,7 +145,7 @@ function AudioControlTest.create()
------stopItem ------stopItem
local function stopAudio(tag, sender) local function stopAudio(tag, sender)
if AudioControlTest._audioID ~= cc.AUDIO_INVAILD_ID then if AudioControlTest._audioID ~= cc.AUDIO_INVAILD_ID then
cc.AudioEngine:stop(AudioControlTest._audioID) ccexp.AudioEngine:stop(AudioControlTest._audioID)
AudioControlTest._audioID = cc.AUDIO_INVAILD_ID AudioControlTest._audioID = cc.AUDIO_INVAILD_ID
AudioControlTest._playItem:setEnabled(true) AudioControlTest._playItem:setEnabled(true)
end end
@ -158,7 +158,7 @@ function AudioControlTest.create()
------pauseItem ------pauseItem
local function pauseAudio(tag, sender) local function pauseAudio(tag, sender)
if AudioControlTest._audioID ~= cc.AUDIO_INVAILD_ID then if AudioControlTest._audioID ~= cc.AUDIO_INVAILD_ID then
cc.AudioEngine:pause(AudioControlTest._audioID) ccexp.AudioEngine:pause(AudioControlTest._audioID)
end end
end end
@ -169,7 +169,7 @@ function AudioControlTest.create()
------resumeItem ------resumeItem
local function resumeAudio(tag, sender) local function resumeAudio(tag, sender)
if AudioControlTest._audioID ~= cc.AUDIO_INVAILD_ID then if AudioControlTest._audioID ~= cc.AUDIO_INVAILD_ID then
cc.AudioEngine:resume(AudioControlTest._audioID) ccexp.AudioEngine:resume(AudioControlTest._audioID)
end end
end end
@ -181,7 +181,7 @@ function AudioControlTest.create()
local function switchLoop(tag, sender) local function switchLoop(tag, sender)
AudioControlTest._loopEnabled = not AudioControlTest._loopEnabled AudioControlTest._loopEnabled = not AudioControlTest._loopEnabled
if AudioControlTest._audioID ~= cc.AUDIO_INVAILD_ID then if AudioControlTest._audioID ~= cc.AUDIO_INVAILD_ID then
cc.AudioEngine:setLoop(AudioControlTest._audioID, AudioControlTest._loopEnabled) ccexp.AudioEngine:setLoop(AudioControlTest._audioID, AudioControlTest._loopEnabled)
end end
if AudioControlTest._loopEnabled then if AudioControlTest._loopEnabled then
AudioControlTest.loopItem:setString("disable-loop") AudioControlTest.loopItem:setString("disable-loop")
@ -196,7 +196,7 @@ function AudioControlTest.create()
------uncacheItem ------uncacheItem
local function uncache(tag, sender) local function uncache(tag, sender)
cc.AudioEngine:uncache("background.mp3") ccexp.AudioEngine:uncache("background.mp3")
AudioControlTest._audioID = cc.AUDIO_INVAILD_ID AudioControlTest._audioID = cc.AUDIO_INVAILD_ID
AudioControlTest._playItem:setEnabled(true) AudioControlTest._playItem:setEnabled(true)
end end
@ -218,7 +218,7 @@ function AudioControlTest.create()
local function volumeSliderChangedEvent(sender,eventType) local function volumeSliderChangedEvent(sender,eventType)
AudioControlTest._volume = sender:getPercent() / 100.0 AudioControlTest._volume = sender:getPercent() / 100.0
if AudioControlTest._audioID ~= cc.AUDIO_INVAILD_ID then if AudioControlTest._audioID ~= cc.AUDIO_INVAILD_ID then
cc.AudioEngine:setVolume(AudioControlTest._audioID, AudioControlTest._volume) ccexp.AudioEngine:setVolume(AudioControlTest._audioID, AudioControlTest._volume)
end end
end end
local volumeSlider = ccui.Slider:create() local volumeSlider = ccui.Slider:create()
@ -247,7 +247,7 @@ function AudioControlTest.create()
AudioControlTest._updateTimeSlider = false AudioControlTest._updateTimeSlider = false
else else
if (AudioControlTest._audioID ~= cc.AUDIO_INVAILD_ID and AudioControlTest._duration ~= cc.AUDIO_TIME_UNKNOWN) then if (AudioControlTest._audioID ~= cc.AUDIO_INVAILD_ID and AudioControlTest._duration ~= cc.AUDIO_TIME_UNKNOWN) then
cc.AudioEngine:setCurrentTime(AudioControlTest._audioID,AudioControlTest._duration * ratio) ccexp.AudioEngine:setCurrentTime(AudioControlTest._audioID,AudioControlTest._duration * ratio)
end end
AudioControlTest._updateTimeSlider = true AudioControlTest._updateTimeSlider = true
end end
@ -261,10 +261,10 @@ function AudioControlTest.create()
local function step(dt) local function step(dt)
if AudioControlTest._audioID ~= cc.AUDIO_INVAILD_ID then if AudioControlTest._audioID ~= cc.AUDIO_INVAILD_ID then
if AudioControlTest._duration == cc.AUDIO_TIME_UNKNOWN then if AudioControlTest._duration == cc.AUDIO_TIME_UNKNOWN then
AudioControlTest._duration = cc.AudioEngine:getDuration(AudioControlTest._audioID) AudioControlTest._duration = ccexp.AudioEngine:getDuration(AudioControlTest._audioID)
end end
if AudioControlTest._duration ~= cc.AUDIO_TIME_UNKNOWN then if AudioControlTest._duration ~= cc.AUDIO_TIME_UNKNOWN then
local time = cc.AudioEngine:getCurrentTime(AudioControlTest._audioID) local time = ccexp.AudioEngine:getCurrentTime(AudioControlTest._audioID)
AudioControlTest._timeRatio = time / AudioControlTest._duration AudioControlTest._timeRatio = time / AudioControlTest._duration
if AudioControlTest._updateTimeSlider then if AudioControlTest._updateTimeSlider then
AudioControlTest._timeSlider:setRatio(AudioControlTest._timeRatio) AudioControlTest._timeSlider:setRatio(AudioControlTest._timeRatio)
@ -277,7 +277,7 @@ function AudioControlTest.create()
function onNodeEvent(tag) function onNodeEvent(tag)
if tag == "exit" then if tag == "exit" then
cc.AudioEngine:stopAll() ccexp.AudioEngine:stopAll()
end end
end end
layer:registerScriptHandler(onNodeEvent) layer:registerScriptHandler(onNodeEvent)
@ -302,7 +302,7 @@ function PlaySimultaneouslyTest.create()
local audioID = cc.AUDIO_INVAILD_ID local audioID = cc.AUDIO_INVAILD_ID
--for k, v in pairs(PlaySimultaneouslyTest.files) do --for k, v in pairs(PlaySimultaneouslyTest.files) do
for index=1,10 do for index=1,10 do
audioID = cc.AudioEngine:play2d(PlaySimultaneouslyTest.files[index]) audioID = ccexp.AudioEngine:play2d(PlaySimultaneouslyTest.files[index])
if audioID ~= cc.AUDIO_INVAILD_ID then if audioID ~= cc.AUDIO_INVAILD_ID then
PlaySimultaneouslyTest._playItem:setEnabled(false) PlaySimultaneouslyTest._playItem:setEnabled(false)
@ -315,7 +315,7 @@ function PlaySimultaneouslyTest.create()
end end
end end
cc.AudioEngine:setFinishCallback(audioID,finishCallback) ccexp.AudioEngine:setFinishCallback(audioID,finishCallback)
end end
end end
end end
@ -330,7 +330,7 @@ function PlaySimultaneouslyTest.create()
function onNodeEvent(tag) function onNodeEvent(tag)
if tag == "exit" then if tag == "exit" then
cc.AudioEngine:stopAll() ccexp.AudioEngine:stopAll()
end end
end end
layer:registerScriptHandler(onNodeEvent) layer:registerScriptHandler(onNodeEvent)
@ -358,7 +358,7 @@ function AudioProfileTest.create()
AudioProfileTest._files[3] = "background.wav" AudioProfileTest._files[3] = "background.wav"
AudioProfileTest._files[4] = "pew-pew-lei.wav" AudioProfileTest._files[4] = "pew-pew-lei.wav"
AudioProfileTest._profile = cc.AudioProfile:new() AudioProfileTest._profile = ccexp.AudioProfile:new()
AudioProfileTest._profile.name = "AudioProfileTest" AudioProfileTest._profile.name = "AudioProfileTest"
AudioProfileTest._profile.maxInstances = 3 AudioProfileTest._profile.maxInstances = 3
AudioProfileTest._profile.minDelay = 1.0 AudioProfileTest._profile.minDelay = 1.0
@ -374,7 +374,7 @@ function AudioProfileTest.create()
local heightRatio = 0.7 local heightRatio = 0.7
for index=1,4 do for index=1,4 do
local function itemClickCallback(tag, sender) local function itemClickCallback(tag, sender)
local audioID = cc.AudioEngine:play2d(AudioProfileTest._files[tag],false,1.0,AudioProfileTest._profile) local audioID = ccexp.AudioEngine:play2d(AudioProfileTest._files[tag],false,1.0,AudioProfileTest._profile)
if audioID ~= cc.AUDIO_INVAILD_ID then if audioID ~= cc.AUDIO_INVAILD_ID then
AudioProfileTest._time = AudioProfileTest._minDelay AudioProfileTest._time = AudioProfileTest._minDelay
AudioProfileTest._audioCount = AudioProfileTest._audioCount + 1 AudioProfileTest._audioCount = AudioProfileTest._audioCount + 1
@ -385,7 +385,7 @@ function AudioProfileTest.create()
AudioProfileTest._showLabel:setString(string.format("audio count:%d",AudioProfileTest._audioCount)) AudioProfileTest._showLabel:setString(string.format("audio count:%d",AudioProfileTest._audioCount))
end end
cc.AudioEngine:setFinishCallback(audioID,finishCallback) ccexp.AudioEngine:setFinishCallback(audioID,finishCallback)
end end
end end
@ -431,7 +431,7 @@ function AudioProfileTest.create()
function onNodeEvent(tag) function onNodeEvent(tag)
if tag == "exit" then if tag == "exit" then
cc.AudioEngine:stopAll() ccexp.AudioEngine:stopAll()
end end
end end
layer:registerScriptHandler(onNodeEvent) layer:registerScriptHandler(onNodeEvent)
@ -452,10 +452,10 @@ function InvalidAudioFileTest.create()
local function playUnsupportedAudio(tag, sender) local function playUnsupportedAudio(tag, sender)
local targetPlatform = cc.Application:getInstance():getTargetPlatform() local targetPlatform = cc.Application:getInstance():getTargetPlatform()
if (cc.PLATFORM_OS_IPHONE == targetPlatform or cc.PLATFORM_OS_IPAD == targetPlatform) then if (cc.PLATFORM_OS_IPHONE == targetPlatform or cc.PLATFORM_OS_IPAD == targetPlatform) then
cc.AudioEngine:play2d("background.ogg") ccexp.AudioEngine:play2d("background.ogg")
end end
if (cc.PLATFORM_OS_ANDROID == targetPlatform) then if (cc.PLATFORM_OS_ANDROID == targetPlatform) then
cc.AudioEngine:play2d("background.caf") ccexp.AudioEngine:play2d("background.caf")
end end
end end
@ -465,7 +465,7 @@ function InvalidAudioFileTest.create()
-- not-existent audio -- not-existent audio
local function playNotExistentAudio(tag, sender) local function playNotExistentAudio(tag, sender)
cc.AudioEngine:play2d("not-existent file.mp3") ccexp.AudioEngine:play2d("not-existent file.mp3")
end end
local playItem2 = cc.MenuItemFont:create("play not-existent file") local playItem2 = cc.MenuItemFont:create("play not-existent file")
@ -490,7 +490,7 @@ function LargeAudioFileTest.create()
local layerSize = layer:getContentSize() local layerSize = layer:getContentSize()
local function playAudio(tag, sender) local function playAudio(tag, sender)
cc.AudioEngine:play2d("audio/Chee Lai(Arise).mp3") ccexp.AudioEngine:play2d("audio/Chee Lai(Arise).mp3")
end end
local playItem = cc.MenuItemFont:create("play large audio file") local playItem = cc.MenuItemFont:create("play large audio file")
@ -503,7 +503,7 @@ function LargeAudioFileTest.create()
function onNodeEvent(tag) function onNodeEvent(tag)
if tag == "exit" then if tag == "exit" then
cc.AudioEngine:stopAll() ccexp.AudioEngine:stopAll()
end end
end end
layer:registerScriptHandler(onNodeEvent) layer:registerScriptHandler(onNodeEvent)

View File

@ -5,7 +5,7 @@ prefix = cocos2dx_audioengine
# create a target namespace (in javascript, this would create some code like the equiv. to `ns = ns || {}`) # create a target namespace (in javascript, this would create some code like the equiv. to `ns = ns || {}`)
# all classes will be embedded in that namespace # all classes will be embedded in that namespace
target_namespace = cc target_namespace = ccexp
android_headers = -I%(androidndkdir)s/platforms/android-14/arch-arm/usr/include -I%(androidndkdir)s/sources/cxx-stl/gnu-libstdc++/4.7/libs/armeabi-v7a/include -I%(androidndkdir)s/sources/cxx-stl/gnu-libstdc++/4.7/include -I%(androidndkdir)s/sources/cxx-stl/gnu-libstdc++/4.8/libs/armeabi-v7a/include -I%(androidndkdir)s/sources/cxx-stl/gnu-libstdc++/4.8/include android_headers = -I%(androidndkdir)s/platforms/android-14/arch-arm/usr/include -I%(androidndkdir)s/sources/cxx-stl/gnu-libstdc++/4.7/libs/armeabi-v7a/include -I%(androidndkdir)s/sources/cxx-stl/gnu-libstdc++/4.7/include -I%(androidndkdir)s/sources/cxx-stl/gnu-libstdc++/4.8/libs/armeabi-v7a/include -I%(androidndkdir)s/sources/cxx-stl/gnu-libstdc++/4.8/include
android_flags = -D_SIZE_T_DEFINED_ android_flags = -D_SIZE_T_DEFINED_