Merge branch 'develop' into develop_nutty_modify_framework_optimizeclipping

This commit is contained in:
CaiWenzhi 2014-01-06 11:39:01 +08:00
commit 99d842d954
11 changed files with 16 additions and 17 deletions

View File

@ -702,6 +702,7 @@ Developers:
daltomi
Fixed a typo in Director class.
Removed an unnecessary boolean flag in CCFontAtlasCache.cpp.
Retired Core Developers:
WenSheng Yang

View File

@ -103,20 +103,18 @@ std::string FontAtlasCache::generateFontName(const std::string& fontFileName, in
bool FontAtlasCache::releaseFontAtlas(FontAtlas *atlas)
{
if (atlas)
if (nullptr != atlas)
{
for( auto &item: _atlasMap )
{
if ( item.second == atlas )
{
bool removeFromList = false;
if(item.second->isSingleReference())
removeFromList = true;
if( atlas->isSingleReference() )
{
_atlasMap.erase(item.first);
}
item.second->release();
if (removeFromList)
_atlasMap.erase(item.first);
atlas->release();
return true;
}
@ -126,4 +124,4 @@ bool FontAtlasCache::releaseFontAtlas(FontAtlas *atlas)
return false;
}
NS_CC_END
NS_CC_END

View File

@ -319,7 +319,7 @@ bool AssetsManager::uncompress()
return false;
}
string fullPath = _storagePath + fileName;
const string fullPath = _storagePath + fileName;
// Check if this entry is a directory or a file.
const size_t filenameLength = strlen(fileName);
@ -339,15 +339,15 @@ bool AssetsManager::uncompress()
//There are not directory entry in some case.
//So we need to test whether the file directory exists when uncompressing file entry
//, if does not exist then create directory
string fileNameStr(fileName);
const string fileNameStr(fileName);
size_t startIndex=0;
size_t index=fileNameStr.find("/",startIndex);
while(index!=-1)
while(index != std::string::npos)
{
string dir=_storagePath+fileNameStr.substr(0,index);
const string dir=_storagePath+fileNameStr.substr(0,index);
FILE *out = fopen(dir.c_str(), "r");
@ -501,7 +501,7 @@ int assetsManagerProgressFunc(void *ptr, double totalToDownload, double nowDownl
bool AssetsManager::downLoad()
{
// Create a file to save package.
string outFileName = _storagePath + TEMP_PACKAGE_FILE_NAME;
const string outFileName = _storagePath + TEMP_PACKAGE_FILE_NAME;
FILE *fp = fopen(outFileName.c_str(), "wb");
if (! fp)
{

View File

@ -61,11 +61,11 @@ bool AppDelegate::applicationDidFinishLaunching()
searchPaths.insert(searchPaths.begin(), "cocosbuilderRes");
if (screenSize.height > 320)
{
searchPaths.insert(searchPaths.begin(), "hd/scenetest");
searchPaths.insert(searchPaths.begin(), "hd/scenetest/LoadSceneEdtiorFileTest");
}
else
{
searchPaths.insert(searchPaths.begin(), "scenetest");
searchPaths.insert(searchPaths.begin(), "scenetest/LoadSceneEdtiorFileTest");
}
#if CC_TARGET_PLATFORM == CC_PLATFORM_BLACKBERRY

View File

@ -16,7 +16,7 @@ function SceneEditorTestLayer.extend(target)
end
function SceneEditorTestLayer:createGameScene()
local node = ccs.SceneReader:getInstance():createNodeWithSceneFile("scenetest/FishJoy2.json")
local node = ccs.SceneReader:getInstance():createNodeWithSceneFile("scenetest/LoadSceneEdtiorFileTest/FishJoy2.json")
if nil == node then
return
end