fixed some errors of iphone platform

This commit is contained in:
minggo 2011-01-07 09:35:27 +08:00
parent e312bb4d18
commit 9a959c299f
17 changed files with 682 additions and 510 deletions

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@ -1 +1 @@
78c89f5d993e6ed6fd3016a960cd1796bbcc1d39
821f97de148b8a4f5c67bbdb7751d22f3f9217c4

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@ -28,7 +28,7 @@ THE SOFTWARE.
#include "NSMutableArray.h"
#include "CGGeometry.h"
#include "CCXCocos2dDefine.h"
#include <string.h>
#include <string>
namespace cocos2d {
class CCSpriteFrame;
@ -41,119 +41,119 @@ namespace cocos2d {
[sprite runAction:[CCAnimate actionWithAnimation:animation]];
*/
class CCX_DLL CCAnimation : public NSObject
{
protected:
std::string m_nameStr;
float m_fDelay;
NSMutableArray<CCSpriteFrame*> *m_pobFrames;
public:
// attributes
/** get name of the animation */
inline const char* getName(void) { return m_nameStr.c_str(); }
/** set name of the animation */
inline void setName(const char *pszName){ m_nameStr = pszName; }
/** get delay between frames in seconds */
inline float getDelay(void) { return m_fDelay; }
/** set delay between frames in seconds */
inline void setDelay(float fDelay) { m_fDelay = fDelay; }
/** get array of frames */
inline NSMutableArray<CCSpriteFrame*>* getFrames(void) { return m_pobFrames; }
/** set array of frames, the Frames is retained */
inline void setFrames(NSMutableArray<CCSpriteFrame*> *pFrames)
{
CCX_SAFE_RETAIN(pFrames);
CCX_SAFE_RELEASE(m_pobFrames);
m_pobFrames = pFrames;
}
public:
~CCAnimation(void);
class CCX_DLL CCAnimation : public NSObject
{
protected:
std::string m_nameStr;
float m_fDelay;
NSMutableArray<CCSpriteFrame*> *m_pobFrames;
public:
// attributes
/** get name of the animation */
inline const char* getName(void) { return m_nameStr.c_str(); }
/** set name of the animation */
inline void setName(const char *pszName){ m_nameStr = pszName; }
/** get delay between frames in seconds */
inline float getDelay(void) { return m_fDelay; }
/** set delay between frames in seconds */
inline void setDelay(float fDelay) { m_fDelay = fDelay; }
/** get array of frames */
inline NSMutableArray<CCSpriteFrame*>* getFrames(void) { return m_pobFrames; }
/** set array of frames, the Frames is retained */
inline void setFrames(NSMutableArray<CCSpriteFrame*> *pFrames)
{
CCX_SAFE_RETAIN(pFrames);
CCX_SAFE_RELEASE(m_pobFrames);
m_pobFrames = pFrames;
}
public:
~CCAnimation(void);
/** Initializes a CCAnimation with frames.
@since v0.99.5
*/
bool initWithFrames(NSArray<CCSpriteFrame*> *pFrames);
*/
bool initWithFrames(NSArray<CCSpriteFrame*> *pFrames);
/** Initializes a CCAnimation with frames and a delay between frames
@since v0.99.5
*/
bool initWithFrames(NSArray<CCSpriteFrame*> *pFrames, float delay);
*/
bool initWithFrames(NSArray<CCSpriteFrame*> *pFrames, float delay);
/** Initializes a CCAnimation with a name
@since v0.99.3
@deprecated Will be removed in 1.0.1. Use "init" instead.
*/
bool initWithName(const char *pszName);
*/
bool initWithName(const char *pszName);
/** Initializes a CCAnimation with a name and frames
@since v0.99.3
@deprecated Will be removed in 1.0.1. Use "initWithFrames" instead.
*/
bool initWithName(const char *pszName, NSArray<CCSpriteFrame*> *pFrames);
*/
bool initWithName(const char *pszName, NSArray<CCSpriteFrame*> *pFrames);
/** Initializes a CCAnimation with a name and delay between frames.
@deprecated Will be removed in 1.0.1. Use "initWithFrames:nil delay:delay" instead.
*/
bool initWithName(const char *pszName, float fDelay);
*/
bool initWithName(const char *pszName, float fDelay);
/** Initializes a CCAnimation with a name, delay and an array of CCSpriteFrames.
@deprecated Will be removed in 1.0.1. Use "initWithFrames:frames delay:delay" instead.
*/
bool initWithName(const char *pszName, float fDelay, NSArray<CCSpriteFrame*> *pFrames);
/** adds a frame to a CCAnimation */
void addFrame(CCSpriteFrame *pFrame);
*/
bool initWithName(const char *pszName, float fDelay, NSArray<CCSpriteFrame*> *pFrames);
/** adds a frame to a CCAnimation */
void addFrame(CCSpriteFrame *pFrame);
/** Adds a frame with an image filename. Internally it will create a CCSpriteFrame and it will add it.
Added to facilitate the migration from v0.8 to v0.9.
*/
void addFrameWithFileName(const char *pszFileName);
*/
void addFrameWithFileName(const char *pszFileName);
/** Adds a frame with a texture and a rect. Internally it will create a CCSpriteFrame and it will add it.
Added to facilitate the migration from v0.8 to v0.9.
*/
void addFrameWithTexture(CCTexture2D* pobTexture, CGRect rect);
bool init(void);
public:
*/
void addFrameWithTexture(CCTexture2D* pobTexture, CGRect rect);
bool init(void);
public:
/** Creates an animation
@since v0.99.5
*/
static CCAnimation* animation(void);
*/
static CCAnimation* animation(void);
/** Creates an animation with frames.
@since v0.99.5
*/
static CCAnimation* animationWithFrames(NSArray<CCSpriteFrame*> *frames);
*/
static CCAnimation* animationWithFrames(NSArray<CCSpriteFrame*> *frames);
/* Creates an animation with frames and a delay between frames.
@since v0.99.5
*/
static CCAnimation* animationWithFrames(NSArray<CCSpriteFrame*> *frames, float delay);
*/
static CCAnimation* animationWithFrames(NSArray<CCSpriteFrame*> *frames, float delay);
/** Creates a CCAnimation with a name
@since v0.99.3
@deprecated Will be removed in 1.0.1. Use "animation" instead.
*/
static CCAnimation* animationWithName(const char *pszName);
*/
static CCAnimation* animationWithName(const char *pszName);
/** Creates a CCAnimation with a name and frames
@since v0.99.3
@deprecated Will be removed in 1.0.1. Use "animationWithFrames" instead.
*/
static CCAnimation* animationWithName(const char *pszName, NSArray<CCSpriteFrame*> *pFrames);
/** Creates a CCAnimation with a name and delay between frames. */
static CCAnimation* animationWithName(const char *pszName, float fDelay);
/** Creates a CCAnimation with a name, delay and an array of CCSpriteFrames. */
static CCAnimation* animationWithName(const char *pszName, float fDelay, NSArray<CCSpriteFrame*> *pFrames);
*/
static CCAnimation* animationWithName(const char *pszName, NSArray<CCSpriteFrame*> *pFrames);
/** Creates a CCAnimation with a name and delay between frames. */
static CCAnimation* animationWithName(const char *pszName, float fDelay);
/** Creates a CCAnimation with a name, delay and an array of CCSpriteFrames. */
static CCAnimation* animationWithName(const char *pszName, float fDelay, NSArray<CCSpriteFrame*> *pFrames);
};
} // end of name sapce cocos2d

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@ -25,6 +25,7 @@ THE SOFTWARE.
#ifndef __CCDIRECTOR_H__
#define __CCDIRECTOR_H__
#include "platform/CCPlatformMacros.h"
#include "ccConfig.h"
#include "ccTypes.h"
#include "CCXCocos2dDefine.h"
@ -35,9 +36,8 @@ THE SOFTWARE.
#include "CCXEGLView.h"
#include "ccxCommon.h"
#include "CCGL.h"
#include "platform/CCNS.h"
#include <assert.h>
namespace cocos2d {
enum {
@ -269,7 +269,7 @@ public:
*/
CGSize getDisplaySizeInPixels(void);
/** changes the projection size */
/** changes the projection size */
void reshapeProjection(CGSize newWindowSize);
/** converts a UIKit coordinate to an OpenGL coordinate
@ -543,7 +543,7 @@ protected:
/* store the fps string */
char *m_pszFPS;
/* This object will be visited after the scene. Useful to hook a notification node */
/* This object will be visited after the scene. Useful to hook a notification node */
CCNode *m_pNotificationNode;
/* Projection protocol delegate */

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@ -25,71 +25,71 @@ THE SOFTWARE.
#define __CCRENDER_TEXTURE_H__
#include "NSData.h"
#include "CCNode.h"
#include "CCSprite.h"
#include "CCNode.h"
#include "CCSprite.h"
namespace cocos2d {
enum eImageFormat
{
kCCImageFormatJPG = 0,
kCCImageFormatPNG = 1,
typedef enum eImageFormat
{
kCCImageFormatJPG = 0,
kCCImageFormatPNG = 1,
kCCImageFormatRawData = 2
};
/**
@brief CCRenderTexture is a generic rendering target. To render things into it,
simply construct a render target, call begin on it, call visit on any cocos
scenes or objects to render them, and call end. For convienience, render texture
adds a sprite as it's display child with the results, so you can simply add
the render texture to your scene and treat it like any other CocosNode.
There are also functions for saving the render texture to disk in PNG or JPG format.
@since v0.8.1
*/
class CCX_DLL CCRenderTexture : public CCNode
{
/** The CCSprite being used.
} tImageFormat;
/**
@brief CCRenderTexture is a generic rendering target. To render things into it,
simply construct a render target, call begin on it, call visit on any cocos
scenes or objects to render them, and call end. For convienience, render texture
adds a sprite as it's display child with the results, so you can simply add
the render texture to your scene and treat it like any other CocosNode.
There are also functions for saving the render texture to disk in PNG or JPG format.
@since v0.8.1
*/
class CCX_DLL CCRenderTexture : public CCNode
{
/** The CCSprite being used.
The sprite, by default, will use the following blending function: GL_ONE, GL_ONE_MINUS_SRC_ALPHA.
The blending function can be changed in runtime by calling:
- [[renderTexture sprite] setBlendFunc:(ccBlendFunc){GL_ONE, GL_ONE_MINUS_SRC_ALPHA}];
*/
CCX_PROPERTY(CCSprite*, m_pSprite, Sprite)
public:
CCRenderTexture();
virtual ~CCRenderTexture();
/** creates a RenderTexture object with width and height in Points and a pixel format, only RGB and RGBA formats are valid */
CCX_PROPERTY(CCSprite*, m_pSprite, Sprite)
public:
CCRenderTexture();
virtual ~CCRenderTexture();
/** creates a RenderTexture object with width and height in Points and a pixel format, only RGB and RGBA formats are valid */
static CCRenderTexture * renderTextureWithWidthAndHeight(int w, int h, CCTexture2DPixelFormat eFormat);
/** creates a RenderTexture object with width and height in Points, pixel format is RGBA8888 */
static CCRenderTexture * renderTextureWithWidthAndHeight(int w, int h);
/** initializes a RenderTexture object with width and height in Points and a pixel format, only RGB and RGBA formats are valid */
static CCRenderTexture * renderTextureWithWidthAndHeight(int w, int h);
/** initializes a RenderTexture object with width and height in Points and a pixel format, only RGB and RGBA formats are valid */
bool initWithWidthAndHeight(int w, int h, CCTexture2DPixelFormat eFormat);
/** starts grabbing */
void begin();
void begin();
/** starts rendering to the texture while clearing the texture first.
This is more efficient then calling -clear first and then -begin */
void beginWithClear(float r, float g, float b, float a);
/** ends grabbing */
void end();
/** clears the texture with a color */
void end();
/** clears the texture with a color */
void clear(float r, float g, float b, float a);
/** saves the texture into a file */
bool saveBuffer(const char *name);
/** saves the texture into a file. The format can be JPG or PNG */
bool saveBuffer(const char *name, int format);
/* get buffer as UIImage, can only save a render buffer which has a RGBA8888 pixel format */
/** saves the texture into a file */
bool saveBuffer(const char *name);
/** saves the texture into a file. The format can be JPG or PNG */
bool saveBuffer(const char *name, int format);
/* get buffer as UIImage, can only save a render buffer which has a RGBA8888 pixel format */
NSData *getUIImageAsDataFromBuffer(int format);
protected:
GLuint m_uFBO;
GLint m_nOldFBO;
CCTexture2D* m_pTexture;
protected:
GLuint m_uFBO;
GLint m_nOldFBO;
CCTexture2D* m_pTexture;
GLenum m_ePixelFormat;
GLfloat m_aClearColor[4];
@ -97,7 +97,7 @@ protected:
private:
void saveGLstate();
void restoreGLstate();
};
};
} // namespace cocos2d

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@ -28,7 +28,7 @@
// build each architecture with the optimal particle system
// ARMv7, Mac or Simulator use "Quad" particle
#if defined(__ARM_NEON__) || defined(CCX_PLATFORM_MAC) || defined(TARGET_IPHONE_SIMULATOR) || defined(CCX_PLATFORM_WIN32) || defined(_TRANZDA_VM_)
#if defined(__ARM_NEON__) || defined(CCX_PLATFORM_MAC) || defined(CCX_PLATFORM_IPHONE) || defined(CCX_PLATFORM_WIN32) || defined(_TRANZDA_VM_)
#include "CCParticleSystemQuad.h"
#define ARCH_OPTIMAL_PARTICLE_SYSTEM CCParticleSystemQuad

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@ -22,6 +22,7 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#include "platform/CCNS.h"
#include "CCDirector.h"
#include "CCScene.h"
#include "NSMutableArray.h"
@ -746,8 +747,8 @@ void CCDirector::showProfilers()
#endif
}
/***************************************************
* mobile platforms specific functions
/***************************************************
* mobile platforms specific functions
**************************************************/
// is the view currently attached
@ -779,10 +780,10 @@ bool CCDirector::detach(void)
return true;
}
void CCDirector::setDepthBufferFormat(tDepthBufferFormat kDepthBufferFormat)
{
assert(! isOpenGLAttached());
m_eDepthBufferFormat = kDepthBufferFormat;
void CCDirector::setDepthBufferFormat(tDepthBufferFormat kDepthBufferFormat)
{
assert(! isOpenGLAttached());
m_eDepthBufferFormat = kDepthBufferFormat;
}
void CCDirector::setPixelFormat(tPixelFormat kPixelFormat)
@ -825,7 +826,11 @@ bool CCDirector::enableRetinaDisplay(bool enabled)
///@todo SD device iphone specific
// if ([[UIScreen mainScreen] scale] == 1.0)
// return NO; float newScale = enabled ? 2 : 1; setContentScaleFactor(newScale);
// return NO;
float newScale = enabled ? 2 : 1;
setContentScaleFactor(newScale);
return true;
}
@ -898,8 +903,8 @@ void CCDirector::setDeviceOrientation(ccDeviceOrientation kDeviceOrientation)
}
}
/***************************************************
* PC platforms specific functions, such as mac
/***************************************************
* PC platforms specific functions, such as mac
**************************************************/
CGPoint CCDirector::convertEventToGL(NSEvent *event)
@ -937,8 +942,8 @@ CGPoint CCDirector::convertToLogicalCoordinates(CGPoint coordinates)
}
/***************************************************
* implementation of DisplayLinkDirector
/***************************************************
* implementation of DisplayLinkDirector
**************************************************/
// should we afford 4 types of director ??

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@ -1,25 +1,25 @@
/****************************************************************************
Copyright (c) 2010 cocos2d-x.org
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
/****************************************************************************
Copyright (c) 2010 cocos2d-x.org
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#ifndef __PLATFOMR_CCNS_H__
@ -30,7 +30,7 @@ THE SOFTWARE.
#ifdef CCX_PLATFORM_IPHONE
#include <Availability.h>
#include <Foundation/Foundation.h>
//#include <Foundation/Foundation.h>
#define CCRectFromString(__r__) CGRectFromString(__r__)
#define CCPointFromString(__p__) CGPointFromString(__p__)
@ -43,15 +43,11 @@ THE SOFTWARE.
#define CCTextAlignmentLeft UITextAlignmentLeft
#define CCTextAlignmentRight UITextAlignmentRight
#define MacGLView void
#define NSWindow void
#elif defined(CCX_PLATFORM_MAC)
#include <Availability.h>
#include <Foundation/Foundation.h>
#include "platform/MacGLView.h"
#define CCRectFromString(__r__) NSRectToCGRect( NSRectFromString(__r__) )
#define CCPointFromString(__p__) NSPointToCGPoint( NSPointFromString(__p__) )
@ -80,9 +76,6 @@ THE SOFTWARE.
#define CCTextAlignmentLeft 0
#define CCTextAlignmentRight 0
#define MacGLView void
#define NSWindow void
#endif
#endif // __PLATFOMR_CCNS_H__

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@ -0,0 +1,39 @@
/****************************************************************************
Copyright (c) 2010 cocos2d-x.org
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#ifndef __CC_PLATFORM_MACROS_H__
#define __CC_PLATFORM_MACROS_H__
/**
* define some platform specific macros
*/
#include "config_platform.h"
#ifdef CCX_PLATFORM_MOBILE
#define MacGLView void
#define NSWindow void
#elif defined(CCX_PLATFORM_PC)
#include "platform/MacGLView.h"
#endif
#endif // __CC_PLATFORM_MACROS_H__

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@ -67,7 +67,7 @@ static id s_sharedDirectorCaller;
-(void) doCaller: (id) sender
{
cocos2d::CCDirector::sharedDirector()->preMainLoop();
cocos2d::CCDirector::sharedDirector()->mainLoop();
}
@end

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@ -81,6 +81,7 @@ public: inline varType get##funName(void){ return varName; }\
public: inline void set##funName(varType var){ varName = var; }
#define CCX_SAFE_DELETE(p) if(p) { delete p; p=NULL; }
#define CCX_SAFE_DELETE_ARRAY(p) if(p) { delete[] p; p=NULL;}
#define CCX_SAFE_FREE(p) if(p) { free(p); p=NULL; }
#define CCX_SAFE_RELEASE(p) if(p) { p->release(); }
#define CCX_SAFE_RELEASE_NULL(p) if(p) { p->release(); p = NULL; }

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@ -42,6 +42,8 @@ public:
CGSize getSize();
bool isOpenGLReady();
bool canSetContentScaleFactor();
void setContentScaleFactor(float contentScaleFactor);
// keep compatible
void release();

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@ -50,6 +50,16 @@ bool CCXEGLView::isOpenGLReady()
{
return [EAGLView sharedEGLView] != NULL;
}
bool CCXEGLView::canSetContentScaleFactor()
{
return [[EAGLView sharedEGLView] respondsToSelector:@selector(setContentScaleFactor:)];
}
void CCXEGLView::setContentScaleFactor(float contentScaleFactor)
{
[[EAGLView sharedEGLView] setContentScaleFactor:contentScaleFactor];
}
void CCXEGLView::release()
{

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@ -62,6 +62,21 @@ public:
@param pszResourcePath The absolute resource path
*/
static void setResourcePath(const char *pszResourcePath);
/** loads a file into memory.
the caller should release the allocated buffer.
@returns the size of the allocated buffer
@since v0.99.5
*/
static int ccLoadFileIntoMemory(const char *filename, unsigned char **out);
/** removes the HD suffix from a path
@returns NSString * without the HD suffix
@since v0.99.5
*/
static const char *ccRemoveHDSuffixFromFile( const char *path );
static const char* getResourcePath(void);
};

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@ -34,226 +34,333 @@ THE SOFTWARE.
#define MAX_PATH 260
static const char* static_fullPathFromRelativePath(const char *pszRelativePath)
static const char *static_ccRemoveHDSuffixFromFile( const char *pszPath )
{
// do not convert an absolute path (starting with '/')
NSString *relPath = [NSString stringWithUTF8String: pszRelativePath];
if(([relPath length] > 0) && ([relPath characterAtIndex:0] == '/'))
#if CC_IS_RETINA_DISPLAY_SUPPORTED
if( CC_CONTENT_SCALE_FACTOR() == 2 ) {
NSString *path = [NSString stringWithUTF8String: pszPath]
NSString *name = [path lastPathComponent];
// check if path already has the suffix.
if( [name rangeOfString:CC_RETINA_DISPLAY_FILENAME_SUFFIX].location != NSNotFound ) {
CCLOG(@"cocos2d: Filename(%@) contains %@ suffix. Removing it. See cocos2d issue #1040", path, CC_RETINA_DISPLAY_FILENAME_SUFFIX);
NSString *newLastname = [name stringByReplacingOccurrencesOfString:CC_RETINA_DISPLAY_FILENAME_SUFFIX withString:@""];
NSString *pathWithoutLastname = [path stringByDeletingLastPathComponent];
return [[pathWithoutLastname stringByAppendingPathComponent:newLastname] UTF8String];
}
}
#endif // CC_IS_RETINA_DISPLAY_SUPPORTED
return pszPath;
}
static NSString* getDoubleResolutionImage(NSString* path)
{
#if CC_IS_RETINA_DISPLAY_SUPPORTED
if( CC_CONTENT_SCALE_FACTOR() == 2 )
{
return pszRelativePath;
NSString *pathWithoutExtension = [path stringByDeletingPathExtension];
NSString *name = [pathWithoutExtension lastPathComponent];
// check if path already has the suffix.
if( [name rangeOfString:CC_RETINA_DISPLAY_FILENAME_SUFFIX].location != NSNotFound ) {
CCLOG(@"cocos2d: WARNING Filename(%@) already has the suffix %@. Using it.", name, CC_RETINA_DISPLAY_FILENAME_SUFFIX);
return path;
}
NSString *extension = [path pathExtension];
if( [extension isEqualToString:@"ccz"] || [extension isEqualToString:@"gz"] )
{
// All ccz / gz files should be in the format filename.xxx.ccz
// so we need to pull off the .xxx part of the extension as well
extension = [NSString stringWithFormat:@"%@.%@", [pathWithoutExtension pathExtension], extension];
pathWithoutExtension = [pathWithoutExtension stringByDeletingPathExtension];
}
NSString *retinaName = [pathWithoutExtension stringByAppendingString:CC_RETINA_DISPLAY_FILENAME_SUFFIX];
retinaName = [retinaName stringByAppendingPathExtension:extension];
NSFileManager *fileManager = [[[NSFileManager alloc] init] autorelease];
if( [fileManager fileExistsAtPath:retinaName] )
return retinaName;
CCLOG(@"cocos2d: CCFileUtils: Warning HD file not found: %@", [retinaName lastPathComponent] );
}
NSMutableArray *imagePathComponents = [NSMutableArray arrayWithArray:[relPath pathComponents]];
NSString *file = [imagePathComponents lastObject];
#endif // CC_IS_RETINA_DISPLAY_SUPPORTED
[imagePathComponents removeLastObject];
NSString *imageDirectory = [NSString pathWithComponents:imagePathComponents];
return path;
}
static const char* static_fullPathFromRelativePath(const char *pszRelativePath)
{
NSAssert(pszRelativePath != nil, @"CCFileUtils: Invalid path");
// do not convert an absolute path (starting with '/')
NSString *relPath = [NSString stringWithUTF8String: pszRelativePath];
NSString *fullpath = nil;
// only if it is not an absolute path
if( ! [relPath isAbsolutePath] )
{
NSString *file = [relPath lastPathComponent];
NSString *imageDirectory = [relPath stringByDeletingLastPathComponent];
fullpath = [[NSBundle mainBundle] pathForResource:file
ofType:nil
inDirectory:imageDirectory];
}
NSString *fullpath = [[NSBundle mainBundle] pathForResource:file
ofType:nil
inDirectory:imageDirectory];
if (fullpath == nil)
fullpath = relPath;
fullpath = getDoubleResolutionImage(fullpath);
return [fullpath UTF8String];
}
namespace cocos2d {
void plist_startElement(void *ctx, const xmlChar *name, const xmlChar **atts);
void plist_endElement(void *ctx, const xmlChar *name);
void plist_characters(void *ctx, const xmlChar *ch, int len);
typedef enum
{
SAX_NONE = 0,
SAX_KEY,
SAX_DICT,
SAX_INT,
SAX_REAL,
SAX_STRING
}CCSAXState;
class CCDictMaker
{
public:
NSDictionary<std::string, NSObject*> *m_pRootDict;
NSDictionary<std::string, NSObject*> *m_pCurDict;
std::stack<NSDictionary<std::string, NSObject*>*> m_tDictStack;
std::string m_sCurKey;///< parsed key
CCSAXState m_tState;
public:
CCDictMaker()
{
m_pRootDict = NULL;
m_pCurDict = NULL;
m_tState = SAX_NONE;
}
~CCDictMaker()
{
}
NSDictionary<std::string, NSObject*> *dictionaryWithContentsOfFile(const char *pFileName)
{
FILE *fp = NULL;
if( !(fp = fopen(pFileName, "r")) )
{
return NULL;
}
fseek(fp,0,SEEK_END);
int size = ftell(fp);
fseek(fp,0,SEEK_SET);
char *buffer = new char[size+1];
fread(buffer,sizeof(char),size,fp);
fclose(fp);
/*
* this initialize the library and check potential ABI mismatches
* between the version it was compiled for and the actual shared
* library used.
*/
LIBXML_TEST_VERSION
xmlSAXHandler saxHandler;
memset( &saxHandler, 0, sizeof(saxHandler) );
// Using xmlSAXVersion( &saxHandler, 2 ) generate crash as it sets plenty of other pointers...
saxHandler.initialized = XML_SAX2_MAGIC; // so we do this to force parsing as SAX2.
saxHandler.startElement = &plist_startElement;
saxHandler.endElement = &plist_endElement;
saxHandler.characters = &plist_characters;
int result = xmlSAXUserParseMemory( &saxHandler, this, buffer, size );
if ( result != 0 )
{
return NULL;
}
/*
* Cleanup function for the XML library.
*/
xmlCleanupParser();
/*
* this is to debug memory for regression tests
*/
xmlMemoryDump();
delete []buffer;
return m_pRootDict;
}
};
void plist_startElement(void *ctx, const xmlChar *name, const xmlChar **atts)
{
CCDictMaker *pMaker = (CCDictMaker*)(ctx);
std::string sName((char*)name);
if( sName == "dict" )
{
NSDictionary<std::string, NSObject*> *pNewDict = new NSDictionary<std::string, NSObject*>();
if(! pMaker->m_pRootDict)
{
pMaker->m_pRootDict = pNewDict;
pNewDict->autorelease();
}
else
{
NSAssert(pMaker->m_pCurDict && !pMaker->m_sCurKey.empty(), "");
pMaker->m_pCurDict->setObject(pNewDict, pMaker->m_sCurKey);
pNewDict->release();
pMaker->m_sCurKey.clear();
}
pMaker->m_pCurDict = pNewDict;
pMaker->m_tDictStack.push(pMaker->m_pCurDict);
pMaker->m_tState = SAX_DICT;
}
else if(sName == "key")
{
pMaker->m_tState = SAX_KEY;
}
else if(sName == "integer")
{
pMaker->m_tState = SAX_INT;
}
else if(sName == "real")
{
pMaker->m_tState = SAX_REAL;
}
else if(sName == "string")
{
pMaker->m_tState = SAX_STRING;
}
else
{
pMaker->m_tState = SAX_NONE;
}
}
void plist_endElement(void *ctx, const xmlChar *name)
{
CCDictMaker * pMaker = (CCDictMaker*)(ctx);
std::string sName((char*)name);
if( sName == "dict" )
{
pMaker->m_tDictStack.pop();
if ( !pMaker->m_tDictStack.empty() )
{
pMaker->m_pCurDict = (NSDictionary<std::string, NSObject*>*)(pMaker->m_tDictStack.top());
}
}
pMaker->m_tState = SAX_NONE;
}
void plist_characters(void *ctx, const xmlChar *ch, int len)
{
CCDictMaker * pMaker = (CCDictMaker*)(ctx);
if (pMaker->m_tState == SAX_NONE)
{
return;
}
NSString *pText = new NSString();
pText->m_sString = std::string((char*)ch,0,len);
switch(pMaker->m_tState)
{
case SAX_KEY:
pMaker->m_sCurKey = pText->m_sString;
break;
case SAX_INT:
case SAX_REAL:
case SAX_STRING:
{
NSAssert(!pMaker->m_sCurKey.empty(), "not found key : <integet/real>");
pMaker->m_pCurDict->setObject(pText, pMaker->m_sCurKey);
break;
}
}
pText->release();
}
// record the resource path
static char s_pszResourcePath[MAX_PATH] = {0};
void CCFileUtils::setResourcePath(const char *pszResourcePath)
{
NSAssert(pszResourcePath != NULL, "[FileUtils setResourcePath] -- wrong resource path");
NSAssert(strlen(pszResourcePath) <= MAX_PATH, "[FileUtils setResourcePath] -- resource path too long");
strcpy(s_pszResourcePath, pszResourcePath);
}
const char* CCFileUtils::getResourcePath()
{
return s_pszResourcePath;
}
void plist_startElement(void *ctx, const xmlChar *name, const xmlChar **atts);
void plist_endElement(void *ctx, const xmlChar *name);
void plist_characters(void *ctx, const xmlChar *ch, int len);
typedef enum
{
SAX_NONE = 0,
SAX_KEY,
SAX_DICT,
SAX_INT,
SAX_REAL,
SAX_STRING
}CCSAXState;
class CCDictMaker
{
public:
NSDictionary<std::string, NSObject*> *m_pRootDict;
NSDictionary<std::string, NSObject*> *m_pCurDict;
std::stack<NSDictionary<std::string, NSObject*>*> m_tDictStack;
std::string m_sCurKey;///< parsed key
CCSAXState m_tState;
public:
CCDictMaker()
{
m_pRootDict = NULL;
m_pCurDict = NULL;
m_tState = SAX_NONE;
}
~CCDictMaker()
{
}
NSDictionary<std::string, NSObject*> *dictionaryWithContentsOfFile(const char *pFileName)
{
FILE *fp = NULL;
if( !(fp = fopen(pFileName, "r")) )
{
return NULL;
}
fseek(fp,0,SEEK_END);
int size = ftell(fp);
fseek(fp,0,SEEK_SET);
char *buffer = new char[size+1];
fread(buffer,sizeof(char),size,fp);
fclose(fp);
/*
* this initialize the library and check potential ABI mismatches
* between the version it was compiled for and the actual shared
* library used.
*/
LIBXML_TEST_VERSION
xmlSAXHandler saxHandler;
memset( &saxHandler, 0, sizeof(saxHandler) );
// Using xmlSAXVersion( &saxHandler, 2 ) generate crash as it sets plenty of other pointers...
saxHandler.initialized = XML_SAX2_MAGIC; // so we do this to force parsing as SAX2.
saxHandler.startElement = &plist_startElement;
saxHandler.endElement = &plist_endElement;
saxHandler.characters = &plist_characters;
int result = xmlSAXUserParseMemory( &saxHandler, this, buffer, size );
if ( result != 0 )
{
return NULL;
}
/*
* Cleanup function for the XML library.
*/
xmlCleanupParser();
/*
* this is to debug memory for regression tests
*/
xmlMemoryDump();
delete []buffer;
return m_pRootDict;
}
};
void plist_startElement(void *ctx, const xmlChar *name, const xmlChar **atts)
{
CCDictMaker *pMaker = (CCDictMaker*)(ctx);
std::string sName((char*)name);
if( sName == "dict" )
{
NSDictionary<std::string, NSObject*> *pNewDict = new NSDictionary<std::string, NSObject*>();
if(! pMaker->m_pRootDict)
{
pMaker->m_pRootDict = pNewDict;
pNewDict->autorelease();
}
else
{
NSAssert(pMaker->m_pCurDict && !pMaker->m_sCurKey.empty(), "");
pMaker->m_pCurDict->setObject(pNewDict, pMaker->m_sCurKey);
pNewDict->release();
pMaker->m_sCurKey.clear();
}
pMaker->m_pCurDict = pNewDict;
pMaker->m_tDictStack.push(pMaker->m_pCurDict);
pMaker->m_tState = SAX_DICT;
}
else if(sName == "key")
{
pMaker->m_tState = SAX_KEY;
}
else if(sName == "integer")
{
pMaker->m_tState = SAX_INT;
}
else if(sName == "real")
{
pMaker->m_tState = SAX_REAL;
}
else if(sName == "string")
{
pMaker->m_tState = SAX_STRING;
}
else
{
pMaker->m_tState = SAX_NONE;
}
}
void plist_endElement(void *ctx, const xmlChar *name)
{
CCDictMaker * pMaker = (CCDictMaker*)(ctx);
std::string sName((char*)name);
if( sName == "dict" )
{
pMaker->m_tDictStack.pop();
if ( !pMaker->m_tDictStack.empty() )
{
pMaker->m_pCurDict = (NSDictionary<std::string, NSObject*>*)(pMaker->m_tDictStack.top());
}
}
pMaker->m_tState = SAX_NONE;
}
void plist_characters(void *ctx, const xmlChar *ch, int len)
{
CCDictMaker * pMaker = (CCDictMaker*)(ctx);
if (pMaker->m_tState == SAX_NONE)
{
return;
}
NSString *pText = new NSString();
pText->m_sString = std::string((char*)ch,0,len);
switch(pMaker->m_tState)
{
case SAX_KEY:
pMaker->m_sCurKey = pText->m_sString;
break;
case SAX_INT:
case SAX_REAL:
case SAX_STRING:
{
NSAssert(!pMaker->m_sCurKey.empty(), "not found key : <integet/real>");
pMaker->m_pCurDict->setObject(pText, pMaker->m_sCurKey);
break;
}
}
pText->release();
}
// record the resource path
static char s_pszResourcePath[MAX_PATH] = {0};
void CCFileUtils::setResourcePath(const char *pszResourcePath)
{
NSAssert(pszResourcePath != NULL, "[FileUtils setResourcePath] -- wrong resource path");
NSAssert(strlen(pszResourcePath) <= MAX_PATH, "[FileUtils setResourcePath] -- resource path too long");
strcpy(s_pszResourcePath, pszResourcePath);
}
const char* CCFileUtils::getResourcePath()
{
return s_pszResourcePath;
}
const char* CCFileUtils::fullPathFromRelativePath(const char *pszRelativePath)
{
return static_fullPathFromRelativePath(pszRelativePath);
}
const char *CCFileUtils::fullPathFromRelativeFile(const char *pszFilename, const char *pszRelativeFile)
{
std::string relativeFile = fullPathFromRelativePath(pszRelativeFile);
NSString *pRet = new NSString();
pRet->autorelease();
pRet->m_sString = relativeFile.substr(0, relativeFile.rfind('/')+1);
pRet->m_sString += pszFilename;
return pRet->m_sString.c_str();
}
NSDictionary<std::string, NSObject*> *CCFileUtils::dictionaryWithContentsOfFile(const char *pFileName)
{
CCDictMaker tMaker;
return tMaker.dictionaryWithContentsOfFile(pFileName);
}
int CCFileUtils::ccLoadFileIntoMemory(const char *filename, unsigned char **out)
{
assert( out );
assert( &*out );
int size = 0;
FILE *f = fopen(filename, "rb");
if( !f ) {
*out = NULL;
return -1;
}
fseek(f, 0, SEEK_END);
size = ftell(f);
fseek(f, 0, SEEK_SET);
*out = (unsigned char*)malloc(size);
int read = fread(*out, 1, size, f);
if( read != size ) {
free(*out);
*out = NULL;
return -1;
}
fclose(f);
return size;
}
const char* CCFileUtils::ccRemoveHDSuffixFromFile( const char *path )
{
return static_ccRemoveHDSuffixFromFile(path);
}
const char* CCFileUtils::fullPathFromRelativePath(const char *pszRelativePath)
{
return static_fullPathFromRelativePath(pszRelativePath);
}
const char *CCFileUtils::fullPathFromRelativeFile(const char *pszFilename, const char *pszRelativeFile)
{
std::string relativeFile = fullPathFromRelativePath(pszRelativeFile);
NSString *pRet = new NSString();
pRet->autorelease();
pRet->m_sString = relativeFile.substr(0, relativeFile.rfind('/')+1);
pRet->m_sString += pszFilename;
return pRet->m_sString.c_str();
}
NSDictionary<std::string, NSObject*> *CCFileUtils::dictionaryWithContentsOfFile(const char *pFileName)
{
CCDictMaker tMaker;
return tMaker.dictionaryWithContentsOfFile(pFileName);
}
}//namespace cocos2d

View File

@ -63,7 +63,7 @@ public:
- kImageFormatJPG -> jpeg
@return true if load correctly
*/
bool initWithContentsOfFile(const std::string &strPath, tImageFormat imageType = kImageFormatPNG);
bool initWithContentsOfFile(const std::string &strPath, tImageFormat imageType = kCCImageFormatPNG);
/**
Load image from stream buffer.
@param pBuffer stream buffer that hold the image data

View File

@ -319,8 +319,8 @@ bool UIImage::initWithContentsOfFile(const string &strPath, tImageFormat imageTy
switch (imageType)
{
case kImageFormatPNG:
case kImageFormatJPG:
case kCCImageFormatPNG:
case kCCImageFormatJPG:
bRet = static_initWithFile(strPath.c_str(), &m_imageInfo);
break;
default:

View File

@ -77,7 +77,7 @@ static EAGLView *view;
static cocos2d::CCTouch *s_pTouches[MAX_TOUCHES];
@interface EAGLView (Private)
- (BOOL) setupSurfaceWithSharegroup:(EAGLSharegroup*)sharegroup;
- (BOOL) setupSurfaceWithSharegroup:(EAGLSharegroup*)sharegroup;
- (unsigned int) convertPixelFormat:(NSString*) pixelFormat;
@end
@ -105,14 +105,14 @@ static cocos2d::CCTouch *s_pTouches[MAX_TOUCHES];
return [[[[self alloc] init] initWithFrame:frame pixelFormat:format] autorelease];
}
+ (id) viewWithFrame:(CGRect)frame pixelFormat:(NSString*)format depthFormat:(GLuint)depth
{
return [[[[self alloc] init] initWithFrame:frame pixelFormat:format depthFormat:depth preserveBackbuffer:NO sharegroup:nil multiSampling:NO numberOfSamples:0] autorelease];
}
+ (id) viewWithFrame:(CGRect)frame pixelFormat:(NSString*)format depthFormat:(GLuint)depth preserveBackbuffer:(BOOL)retained sharegroup:(EAGLSharegroup*)sharegroup multiSampling:(BOOL)multisampling numberOfSamples:(unsigned int)samples
{
return [[[[self alloc] init] initWithFrame:frame pixelFormat:format depthFormat:depth preserveBackbuffer:retained sharegroup:sharegroup multiSampling:multisampling numberOfSamples:samples] autorelease];
+ (id) viewWithFrame:(CGRect)frame pixelFormat:(NSString*)format depthFormat:(GLuint)depth
{
return [[[[self alloc] init] initWithFrame:frame pixelFormat:format depthFormat:depth preserveBackbuffer:NO sharegroup:nil multiSampling:NO numberOfSamples:0] autorelease];
}
+ (id) viewWithFrame:(CGRect)frame pixelFormat:(NSString*)format depthFormat:(GLuint)depth preserveBackbuffer:(BOOL)retained sharegroup:(EAGLSharegroup*)sharegroup multiSampling:(BOOL)multisampling numberOfSamples:(unsigned int)samples
{
return [[[[self alloc] init] initWithFrame:frame pixelFormat:format depthFormat:depth preserveBackbuffer:retained sharegroup:sharegroup multiSampling:multisampling numberOfSamples:samples] autorelease];
}
+ (id) sharedEGLView
@ -129,22 +129,22 @@ static cocos2d::CCTouch *s_pTouches[MAX_TOUCHES];
- (id) initWithFrame:(CGRect)frame
{
return [self initWithFrame:frame pixelFormat:kEAGLColorFormatRGB565 depthFormat:0 preserveBackbuffer:NO sharegroup:nil multiSampling:NO numberOfSamples:0];
return [self initWithFrame:frame pixelFormat:kEAGLColorFormatRGB565 depthFormat:0 preserveBackbuffer:NO sharegroup:nil multiSampling:NO numberOfSamples:0];
}
- (id) initWithFrame:(CGRect)frame pixelFormat:(NSString*)format
{
return [self initWithFrame:frame pixelFormat:format depthFormat:0 preserveBackbuffer:NO sharegroup:nil multiSampling:NO numberOfSamples:0];
return [self initWithFrame:frame pixelFormat:format depthFormat:0 preserveBackbuffer:NO sharegroup:nil multiSampling:NO numberOfSamples:0];
}
- (id) initWithFrame:(CGRect)frame pixelFormat:(NSString*)format depthFormat:(GLuint)depth preserveBackbuffer:(BOOL)retained
- (id) initWithFrame:(CGRect)frame pixelFormat:(NSString*)format depthFormat:(GLuint)depth preserveBackbuffer:(BOOL)retained sharegroup:(EAGLSharegroup*)sharegroup multiSampling:(BOOL)sampling numberOfSamples:(unsigned int)nSamples;
{
if((self = [super initWithFrame:frame]))
{
pixelformat_ = format;
depthFormat_ = depth;
multiSampling_ = sampling;
requestedSamples_ = nSamples;
multiSampling_ = sampling;
requestedSamples_ = nSamples;
preserveBackbuffer_ = retained;
if( ! [self setupSurfaceWithSharegroup:sharegroup] ) {
@ -159,20 +159,20 @@ static cocos2d::CCTouch *s_pTouches[MAX_TOUCHES];
-(id) initWithCoder:(NSCoder *)aDecoder
{
if( (self = [super initWithCoder:aDecoder]) ) {
CAEAGLLayer* eaglLayer = (CAEAGLLayer*)[self layer];
pixelformat_ = kEAGLColorFormatRGB565;
depthFormat_ = 0; // GL_DEPTH_COMPONENT24_OES;
multiSampling_= NO;
requestedSamples_ = 0;
size_ = [eaglLayer bounds].size;
if( ! [self setupSurfaceWithSharegroup:nil] ) {
[self release];
return nil;
}
if( (self = [super initWithCoder:aDecoder]) ) {
CAEAGLLayer* eaglLayer = (CAEAGLLayer*)[self layer];
pixelformat_ = kEAGLColorFormatRGB565;
depthFormat_ = 0; // GL_DEPTH_COMPONENT24_OES;
multiSampling_= NO;
requestedSamples_ = 0;
size_ = [eaglLayer bounds].size;
if( ! [self setupSurfaceWithSharegroup:nil] ) {
[self release];
return nil;
}
}
view = self;
@ -220,30 +220,30 @@ static cocos2d::CCTouch *s_pTouches[MAX_TOUCHES];
indexBitsUsed &= temp;
}
-(BOOL) setupSurfaceWithSharegroup:(EAGLSharegroup*)sharegroup
{
CAEAGLLayer *eaglLayer = (CAEAGLLayer *)self.layer;
eaglLayer.opaque = YES;
eaglLayer.drawableProperties = [NSDictionary dictionaryWithObjectsAndKeys:
[NSNumber numberWithBool:preserveBackbuffer_], kEAGLDrawablePropertyRetainedBacking,
pixelformat_, kEAGLDrawablePropertyColorFormat, nil];
renderer_ = [[ES1Renderer alloc] initWithDepthFormat:depthFormat_
withPixelFormat:[self convertPixelFormat:pixelformat_]
withSharegroup:sharegroup
withMultiSampling:multiSampling_
withNumberOfSamples:requestedSamples_];
if (!renderer_)
return NO;
context_ = [renderer_ context];
[context_ renderbufferStorage:GL_RENDERBUFFER_OES fromDrawable:eaglLayer];
//discardFramebufferSupported_ = [[CCConfiguration sharedConfiguration] supportsDiscardFramebuffer];
return YES;
-(BOOL) setupSurfaceWithSharegroup:(EAGLSharegroup*)sharegroup
{
CAEAGLLayer *eaglLayer = (CAEAGLLayer *)self.layer;
eaglLayer.opaque = YES;
eaglLayer.drawableProperties = [NSDictionary dictionaryWithObjectsAndKeys:
[NSNumber numberWithBool:preserveBackbuffer_], kEAGLDrawablePropertyRetainedBacking,
pixelformat_, kEAGLDrawablePropertyColorFormat, nil];
renderer_ = [[ES1Renderer alloc] initWithDepthFormat:depthFormat_
withPixelFormat:[self convertPixelFormat:pixelformat_]
withSharegroup:sharegroup
withMultiSampling:multiSampling_
withNumberOfSamples:requestedSamples_];
if (!renderer_)
return NO;
context_ = [renderer_ context];
[context_ renderbufferStorage:GL_RENDERBUFFER_OES fromDrawable:eaglLayer];
//discardFramebufferSupported_ = [[CCConfiguration sharedConfiguration] supportsDiscardFramebuffer];
return YES;
}
- (void) dealloc
@ -255,93 +255,93 @@ static cocos2d::CCTouch *s_pTouches[MAX_TOUCHES];
- (void) layoutSubviews
{
[renderer_ resizeFromLayer:(CAEAGLLayer*)self.layer];
size_ = [renderer_ backingSize];
// Issue #914 #924
[renderer_ resizeFromLayer:(CAEAGLLayer*)self.layer];
size_ = [renderer_ backingSize];
// Issue #914 #924
// CCDirector *director = [CCDirector sharedDirector];
// [director reshapeProjection:size_];
cocos2d::CGSize size;
size.width = size_.width;
size.height = size_.height;
cocos2d::CCDirector::sharedDirector()->reshapeProjection(size);
// Avoid flicker. Issue #350
// Avoid flicker. Issue #350
//[director performSelectorOnMainThread:@selector(drawScene) withObject:nil waitUntilDone:YES];
cocos2d::CCDirector::sharedDirector()->drawScene();
}
- (void) swapBuffers
{
// IMPORTANT:
// - preconditions
// -> context_ MUST be the OpenGL context
// -> renderbuffer_ must be the the RENDER BUFFER
#ifdef __IPHONE_4_0
if (multiSampling_)
{
/* Resolve from msaaFramebuffer to resolveFramebuffer */
//glDisable(GL_SCISSOR_TEST);
glBindFramebufferOES(GL_READ_FRAMEBUFFER_APPLE, [renderer_ msaaFrameBuffer]);
glBindFramebufferOES(GL_DRAW_FRAMEBUFFER_APPLE, [renderer_ defaultFrameBuffer]);
glResolveMultisampleFramebufferAPPLE();
}
if( discardFramebufferSupported_)
{
if (multiSampling_)
{
if (depthFormat_)
{
GLenum attachments[] = {GL_COLOR_ATTACHMENT0_OES, GL_DEPTH_ATTACHMENT_OES};
glDiscardFramebufferEXT(GL_READ_FRAMEBUFFER_APPLE, 2, attachments);
}
else
{
GLenum attachments[] = {GL_COLOR_ATTACHMENT0_OES};
glDiscardFramebufferEXT(GL_READ_FRAMEBUFFER_APPLE, 1, attachments);
}
glBindRenderbufferOES(GL_RENDERBUFFER_OES, [renderer_ colorRenderBuffer]);
}
// not MSAA
else if (depthFormat_ ) {
GLenum attachments[] = { GL_DEPTH_ATTACHMENT_OES};
glDiscardFramebufferEXT(GL_FRAMEBUFFER_OES, 1, attachments);
}
}
#endif // __IPHONE_4_0
// IMPORTANT:
// - preconditions
// -> context_ MUST be the OpenGL context
// -> renderbuffer_ must be the the RENDER BUFFER
#ifdef __IPHONE_4_0
if (multiSampling_)
{
/* Resolve from msaaFramebuffer to resolveFramebuffer */
//glDisable(GL_SCISSOR_TEST);
glBindFramebufferOES(GL_READ_FRAMEBUFFER_APPLE, [renderer_ msaaFrameBuffer]);
glBindFramebufferOES(GL_DRAW_FRAMEBUFFER_APPLE, [renderer_ defaultFrameBuffer]);
glResolveMultisampleFramebufferAPPLE();
}
if( discardFramebufferSupported_)
{
if (multiSampling_)
{
if (depthFormat_)
{
GLenum attachments[] = {GL_COLOR_ATTACHMENT0_OES, GL_DEPTH_ATTACHMENT_OES};
glDiscardFramebufferEXT(GL_READ_FRAMEBUFFER_APPLE, 2, attachments);
}
else
{
GLenum attachments[] = {GL_COLOR_ATTACHMENT0_OES};
glDiscardFramebufferEXT(GL_READ_FRAMEBUFFER_APPLE, 1, attachments);
}
glBindRenderbufferOES(GL_RENDERBUFFER_OES, [renderer_ colorRenderBuffer]);
}
// not MSAA
else if (depthFormat_ ) {
GLenum attachments[] = { GL_DEPTH_ATTACHMENT_OES};
glDiscardFramebufferEXT(GL_FRAMEBUFFER_OES, 1, attachments);
}
}
#endif // __IPHONE_4_0
// if(![context_ presentRenderbuffer:GL_RENDERBUFFER_OES])
// CCLOG(@"cocos2d: Failed to swap renderbuffer in %s\n", __FUNCTION__);
#if COCOS2D_DEBUG
CHECK_GL_ERROR();
#endif
// We can safely re-bind the framebuffer here, since this will be the
// 1st instruction of the new main loop
if( multiSampling_ )
#if COCOS2D_DEBUG
CHECK_GL_ERROR();
#endif
// We can safely re-bind the framebuffer here, since this will be the
// 1st instruction of the new main loop
if( multiSampling_ )
glBindFramebufferOES(GL_FRAMEBUFFER_OES, [renderer_ msaaFrameBuffer]);
}
- (unsigned int) convertPixelFormat:(NSString*) pixelFormat
{
// define the pixel format
GLenum pFormat;
if([pixelFormat isEqualToString:@"EAGLColorFormat565"])
pFormat = GL_RGB565_OES;
else
pFormat = GL_RGBA8_OES;
return pFormat;
- (unsigned int) convertPixelFormat:(NSString*) pixelFormat
{
// define the pixel format
GLenum pFormat;
if([pixelFormat isEqualToString:@"EAGLColorFormat565"])
pFormat = GL_RGB565_OES;
else
pFormat = GL_RGBA8_OES;
return pFormat;
}
#pragma mark EAGLView - Point conversion