Revert unexpected layer changes

This commit is contained in:
halx99 2021-09-01 11:11:32 +08:00
parent e070ec111e
commit 9abe2c38cf
2 changed files with 559 additions and 142 deletions

View File

@ -4,9 +4,8 @@ Copyright (c) 2010-2012 cocos2d-x.org
Copyright (c) 2011 Zynga Inc.
Copyright (c) 2013-2016 Chukong Technologies Inc.
Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
Copyright (c) Bytedance Inc.
https://adxe.org
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
@ -47,30 +46,40 @@ THE SOFTWARE.
#include "renderer/backend/ProgramState.h"
#if (CC_TARGET_PLATFORM == CC_PLATFORM_MAC)
# include "platform/desktop/CCGLViewImpl-desktop.h"
#include "platform/desktop/CCGLViewImpl-desktop.h"
#endif
NS_CC_BEGIN
// Layer
Layer::Layer()
: _touchEnabled(false)
, _accelerometerEnabled(false)
, _keyboardEnabled(false)
, _touchListener(nullptr)
, _keyboardListener(nullptr)
, _accelerationListener(nullptr)
, _touchMode(Touch::DispatchMode::ALL_AT_ONCE)
, _swallowsTouches(true)
{
_ignoreAnchorPointForPosition = true;
setAnchorPoint(Vec2(0.5f, 0.5f));
}
Layer::~Layer() {}
Layer::~Layer()
{
}
bool Layer::init()
{
Sprite::init();
setContentSize(_director->getWinSize());
return true;
}
Layer* Layer::create()
Layer *Layer::create()
{
Layer* ret = new (std::nothrow) Layer();
Layer *ret = new (std::nothrow) Layer();
if (ret && ret->init())
{
ret->autorelease();
@ -83,13 +92,204 @@ Layer* Layer::create()
}
}
int Layer::executeScriptTouchHandler(EventTouch::EventCode eventType, Touch* touch, Event* event)
{
#if CC_ENABLE_SCRIPT_BINDING
TouchScriptData data(eventType, this, touch, event);
ScriptEvent scriptEvent(kTouchEvent, &data);
return ScriptEngineManager::sendEventToLua(scriptEvent);
#else
CC_UNUSED_PARAM(eventType);
CC_UNUSED_PARAM(touch);
CC_UNUSED_PARAM(event);
return 0;
#endif
}
int Layer::executeScriptTouchesHandler(EventTouch::EventCode eventType, const std::vector<Touch*>& touches, Event* event)
{
#if CC_ENABLE_SCRIPT_BINDING
TouchesScriptData data(eventType, this, touches, event);
ScriptEvent scriptEvent(kTouchesEvent, &data);
return ScriptEngineManager::sendEventToLua(scriptEvent);
#else
CC_UNUSED_PARAM(eventType);
CC_UNUSED_PARAM(touches);
CC_UNUSED_PARAM(event);
return 0;
#endif
}
void Layer::onAcceleration(Acceleration* acc, Event* /*unused_event*/)
{
#if CC_ENABLE_SCRIPT_BINDING
BasicScriptData data(this,(void*)acc);
ScriptEvent event(kAccelerometerEvent,&data);
ScriptEngineManager::sendEventToLua(event);
#else
CC_UNUSED_PARAM(acc);
#endif
}
void Layer::onKeyPressed(EventKeyboard::KeyCode /*keyCode*/, Event* /*unused_event*/)
{
}
void Layer::onKeyReleased(EventKeyboard::KeyCode keyCode, Event* /*unused_event*/)
{
#if CC_ENABLE_SCRIPT_BINDING
KeypadScriptData data(keyCode, this);
ScriptEvent event(kKeypadEvent,&data);
ScriptEngineManager::sendEventToLua(event);
#else
CC_UNUSED_PARAM(keyCode);
#endif
}
/// Callbacks
bool Layer::onTouchBegan(Touch *touch, Event *event)
{
#if CC_ENABLE_SCRIPT_BINDING
return executeScriptTouchHandler(EventTouch::EventCode::BEGAN, touch, event) == 0 ? false : true;
#else
CC_UNUSED_PARAM(touch);
CC_UNUSED_PARAM(event);
CCASSERT(false, "Layer#ccTouchBegan override me");
return true;
#endif
}
void Layer::onTouchMoved(Touch *touch, Event *event)
{
#if CC_ENABLE_SCRIPT_BINDING
executeScriptTouchHandler(EventTouch::EventCode::MOVED, touch, event);
#else
CC_UNUSED_PARAM(touch);
CC_UNUSED_PARAM(event);
#endif
}
void Layer::onTouchEnded(Touch *touch, Event *event)
{
#if CC_ENABLE_SCRIPT_BINDING
executeScriptTouchHandler(EventTouch::EventCode::ENDED, touch, event);
#else
CC_UNUSED_PARAM(touch);
CC_UNUSED_PARAM(event);
#endif
}
void Layer::onTouchCancelled(Touch *touch, Event *event)
{
#if CC_ENABLE_SCRIPT_BINDING
executeScriptTouchHandler(EventTouch::EventCode::CANCELLED, touch, event);
#else
CC_UNUSED_PARAM(touch);
CC_UNUSED_PARAM(event);
#endif
}
void Layer::onTouchesBegan(const std::vector<Touch*>& touches, Event *event)
{
#if CC_ENABLE_SCRIPT_BINDING
executeScriptTouchesHandler(EventTouch::EventCode::BEGAN, touches, event);
#else
CC_UNUSED_PARAM(touches);
CC_UNUSED_PARAM(event);
#endif
}
void Layer::onTouchesMoved(const std::vector<Touch*>& touches, Event *event)
{
#if CC_ENABLE_SCRIPT_BINDING
executeScriptTouchesHandler(EventTouch::EventCode::MOVED, touches, event);
#else
CC_UNUSED_PARAM(touches);
CC_UNUSED_PARAM(event);
#endif
}
void Layer::onTouchesEnded(const std::vector<Touch*>& touches, Event *event)
{
#if CC_ENABLE_SCRIPT_BINDING
executeScriptTouchesHandler(EventTouch::EventCode::ENDED, touches, event);
#else
CC_UNUSED_PARAM(touches);
CC_UNUSED_PARAM(event);
#endif
}
void Layer::onTouchesCancelled(const std::vector<Touch*>& touches, Event *event)
{
#if CC_ENABLE_SCRIPT_BINDING
executeScriptTouchesHandler(EventTouch::EventCode::CANCELLED, touches, event);
#else
CC_UNUSED_PARAM(touches);
CC_UNUSED_PARAM(event);
#endif
}
std::string Layer::getDescription() const
{
return StringUtils::format("<Layer | Tag = %d>", _tag);
}
/// LayerColor
LayerColor::LayerColor() {}
LayerColor::LayerColor()
{
// default blend function
_blendFunc = BlendFunc::ALPHA_PREMULTIPLIED;
auto& pipelinePS = _customCommand.getPipelineDescriptor().programState;
auto* program = backend::Program::getBuiltinProgram(backend::ProgramType::POSITION_COLOR);
//!!! LayerColor private programState don't want affect by Node::_programState, so store at _customCommand
pipelinePS = new backend::ProgramState(program);
auto vertexLayout = pipelinePS->getVertexLayout();
const auto& attributeInfo = pipelinePS->getProgram()->getActiveAttributes();
auto iter = attributeInfo.find("a_position");
if(iter != attributeInfo.end())
{
vertexLayout->setAttribute("a_position", iter->second.location, backend::VertexFormat::FLOAT3, 0, false);
}
iter = attributeInfo.find("a_color");
if(iter != attributeInfo.end())
{
vertexLayout->setAttribute("a_color", iter->second.location, backend::VertexFormat::FLOAT4, sizeof(_vertexData[0].vertices), false);
}
vertexLayout->setLayout(sizeof(_vertexData[0]));
_mvpMatrixLocation = pipelinePS->getUniformLocation("u_MVPMatrix");
_customCommand.createIndexBuffer(CustomCommand::IndexFormat::U_SHORT, 6, CustomCommand::BufferUsage::STATIC);
unsigned short indices[] = {0, 1, 2, 2, 1, 3};
_customCommand.updateIndexBuffer(indices, sizeof(indices));
_customCommand.createVertexBuffer(sizeof(_vertexData[0]), 4, CustomCommand::BufferUsage::DYNAMIC);
_customCommand.setDrawType(CustomCommand::DrawType::ELEMENT);
_customCommand.setPrimitiveType(CustomCommand::PrimitiveType::TRIANGLE);
}
LayerColor::~LayerColor()
{
CC_SAFE_RELEASE_NULL(_customCommand.getPipelineDescriptor().programState);
}
/// blendFunc getter
const BlendFunc &LayerColor::getBlendFunc() const
{
return _blendFunc;
}
/// blendFunc setter
void LayerColor::setBlendFunc(const BlendFunc &var)
{
_blendFunc = var;
}
LayerColor* LayerColor::create()
{
@ -105,10 +305,10 @@ LayerColor* LayerColor::create()
return ret;
}
LayerColor* LayerColor::create(const Color4B& color, float width, float height)
LayerColor * LayerColor::create(const Color4B& color, float width, float height)
{
LayerColor* layer = new (std::nothrow) LayerColor();
if (layer && layer->initWithColor(color, width, height))
LayerColor * layer = new (std::nothrow) LayerColor();
if( layer && layer->initWithColor(color,width,height))
{
layer->autorelease();
return layer;
@ -117,10 +317,10 @@ LayerColor* LayerColor::create(const Color4B& color, float width, float height)
return nullptr;
}
LayerColor* LayerColor::create(const Color4B& color)
LayerColor * LayerColor::create(const Color4B& color)
{
LayerColor* layer = new (std::nothrow) LayerColor();
if (layer && layer->initWithColor(color))
LayerColor * layer = new (std::nothrow) LayerColor();
if(layer && layer->initWithColor(color))
{
layer->autorelease();
return layer;
@ -132,22 +332,30 @@ LayerColor* LayerColor::create(const Color4B& color)
bool LayerColor::init()
{
Size s = _director->getWinSize();
return initWithColor(Color4B(0, 0, 0, 0), s.width, s.height);
return initWithColor(Color4B(0,0,0,0), s.width, s.height);
}
bool LayerColor::initWithColor(const Color4B& color, float w, float h)
{
if (Sprite::init())
if (Layer::init())
{
// Anchor behavior same with Layer
_ignoreAnchorPointForPosition = true;
setAnchorPoint(Vec2(0.5f, 0.5f));
const Rect defaultRect{0.f, 0.f, 2.f, 2.f};
setTextureRect(defaultRect, false, defaultRect.size);
// default blend function
_blendFunc = BlendFunc::ALPHA_NON_PREMULTIPLIED;
_displayedColor.r = _realColor.r = color.r;
_displayedColor.g = _realColor.g = color.g;
_displayedColor.b = _realColor.b = color.b;
_displayedOpacity = _realOpacity = color.a;
for (size_t i = 0; i<sizeof(_squareVertices) / sizeof( _squareVertices[0]); i++ )
{
_squareVertices[i].x = 0.0f;
_squareVertices[i].y = 0.0f;
}
updateColor();
setContentSize(Size(w, h));
setColor(Color3B{color});
setOpacity(color.a);
return true;
}
@ -160,7 +368,18 @@ bool LayerColor::initWithColor(const Color4B& color)
return initWithColor(color, s.width, s.height);
}
void LayerColor::changeWidthAndHeight(float w, float h)
/// override contentSize
void LayerColor::setContentSize(const Size & size)
{
_squareVertices[1].x = size.width;
_squareVertices[2].y = size.height;
_squareVertices[3].x = size.width;
_squareVertices[3].y = size.height;
Layer::setContentSize(size);
}
void LayerColor::changeWidthAndHeight(float w ,float h)
{
this->setContentSize(Size(w, h));
}
@ -175,17 +394,57 @@ void LayerColor::changeHeight(float h)
this->setContentSize(Size(_contentSize.width, h));
}
void LayerColor::updateColor()
{
for (int i = 0; i < 4; i++ )
{
_vertexData[i].colors.r = _displayedColor.r / 255.0f;
_vertexData[i].colors.g = _displayedColor.g / 255.0f;
_vertexData[i].colors.b = _displayedColor.b / 255.0f;
_vertexData[i].colors.a = _displayedOpacity / 255.0f;
}
}
void LayerColor::draw(Renderer *renderer, const Mat4 &transform, uint32_t flags)
{
_customCommand.init(_globalZOrder, _blendFunc);
renderer->addCommand(&_customCommand);
cocos2d::Mat4 projectionMat = _director->getMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_PROJECTION);
auto& pipelineDescriptor = _customCommand.getPipelineDescriptor();
pipelineDescriptor.programState->setUniform(_mvpMatrixLocation, projectionMat.m, sizeof(projectionMat.m));
for(int i = 0; i < 4; ++i)
{
Vec4 pos;
pos.x = _squareVertices[i].x; pos.y = _squareVertices[i].y; pos.z = _positionZ;
pos.w = 1;
_modelViewTransform.transformVector(&pos);
_vertexData[i].vertices = Vec3(pos.x,pos.y,pos.z)/pos.w;
}
updateVertexBuffer();
}
void LayerColor::updateVertexBuffer()
{
_customCommand.updateVertexBuffer(_vertexData, sizeof(_vertexData));
}
//
// LayerGradient
//
LayerGradient::LayerGradient() {}
LayerGradient::LayerGradient()
{
}
LayerGradient::~LayerGradient() {}
LayerGradient::~LayerGradient()
{
}
LayerGradient* LayerGradient::create(const Color4B& start, const Color4B& end)
{
LayerGradient* layer = new (std::nothrow) LayerGradient();
if (layer && layer->initWithColor(start, end))
LayerGradient * layer = new (std::nothrow) LayerGradient();
if( layer && layer->initWithColor(start, end))
{
layer->autorelease();
return layer;
@ -196,8 +455,8 @@ LayerGradient* LayerGradient::create(const Color4B& start, const Color4B& end)
LayerGradient* LayerGradient::create(const Color4B& start, const Color4B& end, const Vec2& v)
{
LayerGradient* layer = new (std::nothrow) LayerGradient();
if (layer && layer->initWithColor(start, end, v))
LayerGradient * layer = new (std::nothrow) LayerGradient();
if( layer && layer->initWithColor(start, end, v))
{
layer->autorelease();
return layer;
@ -247,6 +506,8 @@ bool LayerGradient::initWithColor(const Color4B& start, const Color4B& end, cons
void LayerGradient::updateColor()
{
LayerColor::updateColor();
float h = _alongVector.getLength();
if (h == 0)
return;
@ -257,48 +518,46 @@ void LayerGradient::updateColor()
// Compressed Interpolation mode
if (_compressedInterpolation)
{
float h2 = 1 / (fabsf(u.x) + fabsf(u.y));
float h2 = 1 / ( fabsf(u.x) + fabsf(u.y) );
u = u * (h2 * (float)c);
}
float opacityf = (float)_displayedOpacity / 255.0f;
Color4F S(_displayedColor.r / 255.0f, _displayedColor.g / 255.0f, _displayedColor.b / 255.0f,
_startOpacity * opacityf / 255.0f);
Color4F S(
_displayedColor.r / 255.0f,
_displayedColor.g / 255.0f,
_displayedColor.b / 255.0f,
_startOpacity * opacityf / 255.0f
);
Color4F E(_endColor.r / 255.0f, _endColor.g / 255.0f, _endColor.b / 255.0f, _endOpacity * opacityf / 255.0f);
Color4F E(
_endColor.r / 255.0f,
_endColor.g / 255.0f,
_endColor.b / 255.0f,
_endOpacity * opacityf / 255.0f
);
// (-1, -1)
_quad.bl.colors.r = (E.r + (S.r - E.r) * ((c + u.x + u.y) / (2.0f * c))) * 255;
_quad.bl.colors.g = (E.g + (S.g - E.g) * ((c + u.x + u.y) / (2.0f * c))) * 255;
_quad.bl.colors.b = (E.b + (S.b - E.b) * ((c + u.x + u.y) / (2.0f * c))) * 255;
_quad.bl.colors.a = (E.a + (S.a - E.a) * ((c + u.x + u.y) / (2.0f * c))) * 255;
_vertexData[0].colors.r = E.r + (S.r - E.r) * ((c + u.x + u.y) / (2.0f * c));
_vertexData[0].colors.g = E.g + (S.g - E.g) * ((c + u.x + u.y) / (2.0f * c));
_vertexData[0].colors.b = E.b + (S.b - E.b) * ((c + u.x + u.y) / (2.0f * c));
_vertexData[0].colors.a = E.a + (S.a - E.a) * ((c + u.x + u.y) / (2.0f * c));
// (1, -1)
_quad.br.colors.r = (E.r + (S.r - E.r) * ((c - u.x + u.y) / (2.0f * c))) * 255;
_quad.br.colors.g = (E.g + (S.g - E.g) * ((c - u.x + u.y) / (2.0f * c))) * 255;
_quad.br.colors.b = (E.b + (S.b - E.b) * ((c - u.x + u.y) / (2.0f * c))) * 255;
_quad.br.colors.a = (E.a + (S.a - E.a) * ((c - u.x + u.y) / (2.0f * c))) * 255;
_vertexData[1].colors.r = E.r + (S.r - E.r) * ((c - u.x + u.y) / (2.0f * c));
_vertexData[1].colors.g = E.g + (S.g - E.g) * ((c - u.x + u.y) / (2.0f * c));
_vertexData[1].colors.b = E.b + (S.b - E.b) * ((c - u.x + u.y) / (2.0f * c));
_vertexData[1].colors.a = E.a + (S.a - E.a) * ((c - u.x + u.y) / (2.0f * c));
// (-1, 1)
_quad.tl.colors.r = (E.r + (S.r - E.r) * ((c + u.x - u.y) / (2.0f * c))) * 255;
_quad.tl.colors.g = (E.g + (S.g - E.g) * ((c + u.x - u.y) / (2.0f * c))) * 255;
_quad.tl.colors.b = (E.b + (S.b - E.b) * ((c + u.x - u.y) / (2.0f * c))) * 255;
_quad.tl.colors.a = (E.a + (S.a - E.a) * ((c + u.x - u.y) / (2.0f * c))) * 255;
_vertexData[2].colors.r = E.r + (S.r - E.r) * ((c + u.x - u.y) / (2.0f * c));
_vertexData[2].colors.g = E.g + (S.g - E.g) * ((c + u.x - u.y) / (2.0f * c));
_vertexData[2].colors.b = E.b + (S.b - E.b) * ((c + u.x - u.y) / (2.0f * c));
_vertexData[2].colors.a = E.a + (S.a - E.a) * ((c + u.x - u.y) / (2.0f * c));
// (1, 1)
_quad.tr.colors.r = (E.r + (S.r - E.r) * ((c - u.x - u.y) / (2.0f * c))) * 255;
_quad.tr.colors.g = (E.g + (S.g - E.g) * ((c - u.x - u.y) / (2.0f * c))) * 255;
_quad.tr.colors.b = (E.b + (S.b - E.b) * ((c - u.x - u.y) / (2.0f * c))) * 255;
_quad.tr.colors.a = (E.a + (S.a - E.a) * ((c - u.x - u.y) / (2.0f * c))) * 255;
// renders using batch node
if (_renderMode == RenderMode::QUAD_BATCHNODE)
{
if (_atlasIndex != INDEX_NOT_INITIALIZED)
_textureAtlas->updateQuad(&_quad, _atlasIndex);
else
// no need to set it recursively
// update dirty_, don't update recursiveDirty_
setDirty(true);
}
_vertexData[3].colors.r = E.r + (S.r - E.r) * ((c - u.x - u.y) / (2.0f * c));
_vertexData[3].colors.g = E.g + (S.g - E.g) * ((c - u.x - u.y) / (2.0f * c));
_vertexData[3].colors.b = E.b + (S.b - E.b) * ((c - u.x - u.y) / (2.0f * c));
_vertexData[3].colors.a = E.a + (S.a - E.a) * ((c - u.x - u.y) / (2.0f * c));
}
const Color3B& LayerGradient::getStartColor() const
@ -374,11 +633,7 @@ std::string LayerGradient::getDescription() const
/**
* LayerRadialGradient
*/
LayerRadialGradient* LayerRadialGradient::create(const Color4B& startColor,
const Color4B& endColor,
float radius,
const Vec2& center,
float expand)
LayerRadialGradient* LayerRadialGradient::create(const Color4B& startColor, const Color4B& endColor, float radius, const Vec2& center, float expand)
{
auto layerGradient = new LayerRadialGradient();
if (layerGradient && layerGradient->initWithColor(startColor, endColor, radius, center, expand))
@ -394,7 +649,7 @@ LayerRadialGradient* LayerRadialGradient::create(const Color4B& startColor,
LayerRadialGradient* LayerRadialGradient::create()
{
auto layerGradient = new LayerRadialGradient();
if (layerGradient && layerGradient->initWithColor(Color4B::BLACK, Color4B::BLACK, 0, Vec2(0, 0), 0))
if (layerGradient && layerGradient->initWithColor(Color4B::BLACK, Color4B::BLACK, 0, Vec2(0,0), 0))
{
layerGradient->autorelease();
return layerGradient;
@ -420,14 +675,13 @@ LayerRadialGradient::LayerRadialGradient()
auto vertexLayout = pipelinePS->getVertexLayout();
const auto& attributeInfo = pipelinePS->getProgram()->getActiveAttributes();
auto iter = attributeInfo.find("a_position");
if (iter != attributeInfo.end())
if(iter != attributeInfo.end())
{
vertexLayout->setAttribute("a_position", iter->second.location, backend::VertexFormat::FLOAT2, 0, false);
}
vertexLayout->setLayout(sizeof(_vertices[0]));
_customCommand.createVertexBuffer(sizeof(_vertices[0]), sizeof(_vertices) / sizeof(_vertices[0]),
CustomCommand::BufferUsage::STATIC);
_customCommand.createVertexBuffer(sizeof(_vertices[0]), sizeof(_vertices) / sizeof(_vertices[0]), CustomCommand::BufferUsage::STATIC);
_customCommand.setDrawType(CustomCommand::DrawType::ARRAY);
_customCommand.setPrimitiveType(CustomCommand::PrimitiveType::TRIANGLE_STRIP);
}
@ -437,11 +691,7 @@ LayerRadialGradient::~LayerRadialGradient()
CC_SAFE_RELEASE_NULL(_customCommand.getPipelineDescriptor().programState);
}
bool LayerRadialGradient::initWithColor(const cocos2d::Color4B& startColor,
const cocos2d::Color4B& endColor,
float radius,
const Vec2& center,
float expand)
bool LayerRadialGradient::initWithColor(const cocos2d::Color4B &startColor, const cocos2d::Color4B &endColor, float radius, const Vec2& center, float expand)
{
// should do it before Layer::init()
for (int i = 0; i < 4; ++i)
@ -466,7 +716,7 @@ bool LayerRadialGradient::initWithColor(const cocos2d::Color4B& startColor,
return false;
}
void LayerRadialGradient::draw(Renderer* renderer, const Mat4& transform, uint32_t flags)
void LayerRadialGradient::draw(Renderer *renderer, const Mat4 &transform, uint32_t flags)
{
_customCommand.init(_globalZOrder, _blendFunc);
renderer->addCommand(&_customCommand);
@ -551,7 +801,7 @@ void LayerRadialGradient::setStartColor(const Color3B& color)
setStartColor(Color4B(color));
}
void LayerRadialGradient::setStartColor(const cocos2d::Color4B& color)
void LayerRadialGradient::setStartColor(const cocos2d::Color4B &color)
{
_startColor = color;
convertColor4B24F(_startColorRend, _startColor);
@ -572,7 +822,7 @@ void LayerRadialGradient::setEndColor(const Color3B& color)
setEndColor(Color4B(color));
}
void LayerRadialGradient::setEndColor(const cocos2d::Color4B& color)
void LayerRadialGradient::setEndColor(const cocos2d::Color4B &color)
{
_endColor = color;
convertColor4B24F(_endColorRend, _endColor);
@ -588,6 +838,16 @@ Color3B LayerRadialGradient::getEndColor3B() const
return Color3B(_endColor);
}
void LayerRadialGradient::setBlendFunc(const BlendFunc& blendFunc)
{
_blendFunc = blendFunc;
}
BlendFunc LayerRadialGradient::getBlendFunc() const
{
return _blendFunc;
}
void LayerRadialGradient::convertColor4B24F(Color4F& outColor, const Color4B& inColor)
{
outColor.r = inColor.r / 255.0f;
@ -596,25 +856,28 @@ void LayerRadialGradient::convertColor4B24F(Color4F& outColor, const Color4B& in
outColor.a = inColor.a / 255.0f;
}
/// MultiplexLayer
LayerMultiplex::LayerMultiplex() : _enabledLayer(0) {}
LayerMultiplex::LayerMultiplex()
: _enabledLayer(0)
{
}
LayerMultiplex::~LayerMultiplex()
{
for (const auto& layer : _layers)
{
for(const auto &layer : _layers) {
layer->cleanup();
}
}
LayerMultiplex* LayerMultiplex::create(Layer* layer, ...)
LayerMultiplex * LayerMultiplex::create(Layer * layer, ...)
{
va_list args;
va_start(args, layer);
va_start(args,layer);
LayerMultiplex* multiplexLayer = new (std::nothrow) LayerMultiplex();
if (multiplexLayer && multiplexLayer->initWithLayers(layer, args))
LayerMultiplex * multiplexLayer = new (std::nothrow) LayerMultiplex();
if(multiplexLayer && multiplexLayer->initWithLayers(layer, args))
{
multiplexLayer->autorelease();
va_end(args);
@ -625,7 +888,7 @@ LayerMultiplex* LayerMultiplex::create(Layer* layer, ...)
return nullptr;
}
LayerMultiplex* LayerMultiplex::createWithLayer(Layer* layer)
LayerMultiplex * LayerMultiplex::createWithLayer(Layer* layer)
{
return LayerMultiplex::create(layer, nullptr);
}
@ -680,7 +943,7 @@ bool LayerMultiplex::init()
return false;
}
bool LayerMultiplex::initWithLayers(Layer* layer, va_list params)
bool LayerMultiplex::initWithLayers(Layer *layer, va_list params)
{
if (Layer::init())
{
@ -694,9 +957,8 @@ bool LayerMultiplex::initWithLayers(Layer* layer, va_list params)
#endif // CC_ENABLE_GC_FOR_NATIVE_OBJECTS
_layers.pushBack(layer);
Layer* l = va_arg(params, Layer*);
while (l)
{
Layer *l = va_arg(params,Layer*);
while( l ) {
#if CC_ENABLE_GC_FOR_NATIVE_OBJECTS
if (sEngine)
{
@ -704,7 +966,7 @@ bool LayerMultiplex::initWithLayers(Layer* layer, va_list params)
}
#endif // CC_ENABLE_GC_FOR_NATIVE_OBJECTS
_layers.pushBack(l);
l = va_arg(params, Layer*);
l = va_arg(params,Layer*);
}
_enabledLayer = 0;
@ -723,7 +985,7 @@ bool LayerMultiplex::initWithArray(const Vector<Layer*>& arrayOfLayers)
auto sEngine = ScriptEngineManager::getInstance()->getScriptEngine();
if (sEngine)
{
for (const auto& layer : arrayOfLayers)
for (const auto &layer : arrayOfLayers)
{
if (layer)
{
@ -750,7 +1012,7 @@ void LayerMultiplex::switchTo(int n)
void LayerMultiplex::switchTo(int n, bool cleanup)
{
CCASSERT(n < _layers.size(), "Invalid index in MultiplexLayer switchTo message");
CCASSERT( n < _layers.size(), "Invalid index in MultiplexLayer switchTo message" );
this->removeChild(_layers.at(_enabledLayer), cleanup);
@ -761,7 +1023,7 @@ void LayerMultiplex::switchTo(int n, bool cleanup)
void LayerMultiplex::switchToAndReleaseMe(int n)
{
CCASSERT(n < _layers.size(), "Invalid index in MultiplexLayer switchTo message");
CCASSERT( n < _layers.size(), "Invalid index in MultiplexLayer switchTo message" );
this->removeChild(_layers.at(_enabledLayer), true);
#if CC_ENABLE_GC_FOR_NATIVE_OBJECTS

View File

@ -3,9 +3,9 @@ Copyright (c) 2008-2010 Ricardo Quesada
Copyright (c) 2010-2012 cocos2d-x.org
Copyright (c) 2011 Zynga Inc.
Copyright (c) 2013-2016 Chukong Technologies Inc.
Copyright (c) Bytedance Inc.
Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
https://adxe.org
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
@ -28,7 +28,6 @@ THE SOFTWARE.
#pragma once
#include "2d/CCNode.h"
#include "2d/CCSprite.h"
#include "base/CCProtocols.h"
#include "renderer/CCCustomCommand.h"
@ -41,13 +40,26 @@ NS_CC_BEGIN
* @{
*/
class __Set;
class TouchScriptHandlerEntry;
class EventListenerTouch;
class EventListenerKeyboard;
class EventListenerAcceleration;
class Touch;
//
// Layer
//
/** @class Layer
* @brief Layer is a subclass of Node
* @brief Layer is a subclass of Node that implements the TouchEventsDelegate protocol.
All features from Node are valid, plus the following new features:
- It can receive iPhone Touches
- It can receive Accelerometer input
*/
class CC_DLL Layer : public Sprite
class CC_DLL Layer : public Node
{
public:
/** Creates a fullscreen black layer.
@ -56,6 +68,95 @@ public:
*/
static Layer *create();
/* Callback function should not be deprecated, it will generate lots of warnings.
Since 'setTouchEnabled' was deprecated, it will make warnings if developer overrides onTouchXXX and invokes setTouchEnabled(true) instead of using EventDispatcher::addEventListenerWithXXX.
*/
/** Callback function for touch began.
*
* @param touch Touch information.
* @param unused_event Event information.
* @return if return false, onTouchMoved, onTouchEnded, onTouchCancelled will never called.
* @js NA
*/
virtual bool onTouchBegan(Touch *touch, Event *unused_event);
/** Callback function for touch moved.
*
* @param touch Touch information.
* @param unused_event Event information.
* @js NA
*/
virtual void onTouchMoved(Touch *touch, Event *unused_event);
/** Callback function for touch ended.
*
* @param touch Touch information.
* @param unused_event Event information.
* @js NA
*/
virtual void onTouchEnded(Touch *touch, Event *unused_event);
/** Callback function for touch cancelled.
*
* @param touch Touch information.
* @param unused_event Event information.
* @js NA
*/
virtual void onTouchCancelled(Touch *touch, Event *unused_event);
/** Callback function for multiple touches began.
*
* @param touches Touches information.
* @param unused_event Event information.
* @js NA
*/
virtual void onTouchesBegan(const std::vector<Touch*>& touches, Event *unused_event);
/** Callback function for multiple touches moved.
*
* @param touches Touches information.
* @param unused_event Event information.
* @js NA
*/
virtual void onTouchesMoved(const std::vector<Touch*>& touches, Event *unused_event);
/** Callback function for multiple touches ended.
*
* @param touches Touches information.
* @param unused_event Event information.
* @js NA
*/
virtual void onTouchesEnded(const std::vector<Touch*>& touches, Event *unused_event);
/** Callback function for multiple touches cancelled.
*
* @param touches Touches information.
* @param unused_event Event information.
* @js NA
*/
virtual void onTouchesCancelled(const std::vector<Touch*>&touches, Event *unused_event);
/* Callback function should not be deprecated, it will generate lots of warnings.
Since 'setAccelerometerEnabled' was deprecated, it will make warnings if developer overrides onAcceleration and invokes setAccelerometerEnabled(true) instead of using EventDispatcher::addEventListenerWithXXX.
*/
/** Callback function for acceleration.
* @param acc Acceleration information.
* @param unused_event Event information.
* @js NA
*/
virtual void onAcceleration(Acceleration* acc, Event* unused_event);
/* Callback function should not be deprecated, it will generate lots of warnings.
Since 'setKeyboardEnabled' was deprecated, it will make warnings if developer overrides onKeyXXX and invokes setKeyboardEnabled(true) instead of using EventDispatcher::addEventListenerWithXXX.
*/
/** Callback function for key pressed.
* @param keyCode KeyCode information.
* @param event Event information.
* @js NA
*/
virtual void onKeyPressed(EventKeyboard::KeyCode keyCode, Event* event);
/** Callback function for key released.
* @param keyCode KeyCode information.
* @param event Event information.
* @js NA
*/
virtual void onKeyReleased(EventKeyboard::KeyCode keyCode, Event* event);
// Overrides
virtual std::string getDescription() const override;
@ -65,6 +166,21 @@ CC_CONSTRUCTOR_ACCESS:
virtual bool init() override;
protected:
int executeScriptTouchHandler(EventTouch::EventCode eventType, Touch* touch, Event* event);
int executeScriptTouchesHandler(EventTouch::EventCode eventType, const std::vector<Touch*>& touches, Event* event);
bool _touchEnabled;
bool _accelerometerEnabled;
bool _keyboardEnabled;
EventListener* _touchListener;
EventListenerKeyboard* _keyboardListener;
EventListenerAcceleration* _accelerationListener;
Touch::DispatchMode _touchMode;
bool _swallowsTouches;
private:
CC_DISALLOW_COPY_AND_ASSIGN(Layer);
@ -80,7 +196,7 @@ All features from Layer are valid, plus the following new features:
- opacity
- RGB colors
*/
class CC_DLL LayerColor : public Layer
class CC_DLL LayerColor : public Layer, public BlendProtocol
{
public:
@ -122,12 +238,46 @@ public:
*/
void changeWidthAndHeight(float w, float h);
//
// Overrides
//
virtual void draw(Renderer *renderer, const Mat4 &transform, uint32_t flags) override;
virtual void setContentSize(const Size & var) override;
/** BlendFunction. Conforms to BlendProtocol protocol */
/**
* @lua NA
*/
virtual const BlendFunc& getBlendFunc() const override;
/**
*@code
*When this function bound into js or lua,the parameter will be changed
*In js: var setBlendFunc(var src, var dst)
*In lua: local setBlendFunc(local src, local dst)
*@endcode
*/
virtual void setBlendFunc(const BlendFunc& blendFunc) override;
CC_CONSTRUCTOR_ACCESS:
LayerColor();
virtual ~LayerColor();
bool init() override;
bool initWithColor(const Color4B& color, float width, float height);
bool initWithColor(const Color4B& color);
protected:
virtual void updateColor() override;
void updateVertexBuffer();
BlendFunc _blendFunc;
Vec2 _squareVertices[4];
CustomCommand _customCommand;
V3F_C4F _vertexData[4];
backend::UniformLocation _mvpMatrixLocation;
private:
CC_DISALLOW_COPY_AND_ASSIGN(LayerColor);
@ -330,6 +480,9 @@ public:
Color4B getEndColor() const;
Color3B getEndColor3B() const;
void setBlendFunc(const BlendFunc& blendFunc);
BlendFunc getBlendFunc() const;
CC_CONSTRUCTOR_ACCESS:
LayerRadialGradient();
virtual ~LayerRadialGradient();
@ -351,6 +504,8 @@ private:
float _expand = 0.f;
CustomCommand _customCommand;
BlendFunc _blendFunc = BlendFunc::ALPHA_NON_PREMULTIPLIED;
backend::UniformLocation _mvpMatrixLocation;
backend::UniformLocation _startColorLocation;
backend::UniformLocation _endColorLocation;