mirror of https://github.com/axmolengine/axmol.git
Feature/draw in rect (#19664)
* Texture2D draw in point and draw in rectangle tests work * optimize code * fix compile error * make initProgam() private
This commit is contained in:
parent
65fda3df81
commit
9c0033e1e7
|
@ -45,7 +45,10 @@ THE SOFTWARE.
|
|||
#include "base/CCNinePatchImageParser.h"
|
||||
#include "renderer/backend/Device.h"
|
||||
#include "renderer/backend/StringUtils.h"
|
||||
#include "renderer/backend/ProgramState.h"
|
||||
#include "renderer/ccShaders.h"
|
||||
#include "renderer/CCTextureUtils.h"
|
||||
#include "renderer/CCRenderer.h"
|
||||
|
||||
#if CC_ENABLE_CACHE_TEXTURE_DATA
|
||||
#include "renderer/CCTextureCache.h"
|
||||
|
@ -223,6 +226,7 @@ Texture2D::~Texture2D()
|
|||
CC_SAFE_DELETE(_ninePatchInfo);
|
||||
|
||||
CC_SAFE_RELEASE(_texture);
|
||||
CC_SAFE_RELEASE(_programState);
|
||||
}
|
||||
|
||||
Texture2D::PixelFormat Texture2D::getPixelFormat() const
|
||||
|
@ -637,66 +641,6 @@ bool Texture2D::initWithBackendTexture(backend::Texture *texture)
|
|||
return true;
|
||||
}
|
||||
|
||||
|
||||
//// implementation Texture2D (Drawing)
|
||||
//
|
||||
//void Texture2D::drawAtPoint(const Vec2& point)
|
||||
//{
|
||||
// GLfloat coordinates[] = {
|
||||
// 0.0f, _maxT,
|
||||
// _maxS,_maxT,
|
||||
// 0.0f, 0.0f,
|
||||
// _maxS,0.0f };
|
||||
//
|
||||
// GLfloat width = (GLfloat)_pixelsWide * _maxS,
|
||||
// height = (GLfloat)_pixelsHigh * _maxT;
|
||||
//
|
||||
// GLfloat vertices[] = {
|
||||
// point.x, point.y,
|
||||
// width + point.x, point.y,
|
||||
// point.x, height + point.y,
|
||||
// width + point.x, height + point.y };
|
||||
//
|
||||
// glEnableVertexAttribArray(GLProgram::VERTEX_ATTRIB_POSITION);
|
||||
// glEnableVertexAttribArray(GLProgram::VERTEX_ATTRIB_TEX_COORD);
|
||||
// _shaderProgram->use();
|
||||
// _shaderProgram->setUniformsForBuiltins();
|
||||
//
|
||||
// glActiveTexture(GL_TEXTURE0);
|
||||
// glBindTexture(GL_TEXTURE_2D, _name);
|
||||
//
|
||||
// glVertexAttribPointer(GLProgram::VERTEX_ATTRIB_POSITION, 2, GL_FLOAT, GL_FALSE, 0, vertices);
|
||||
// glVertexAttribPointer(GLProgram::VERTEX_ATTRIB_TEX_COORD, 2, GL_FLOAT, GL_FALSE, 0, coordinates);
|
||||
//
|
||||
// glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
|
||||
//}
|
||||
//
|
||||
//void Texture2D::drawInRect(const Rect& rect)
|
||||
//{
|
||||
// GLfloat coordinates[] = {
|
||||
// 0.0f, _maxT,
|
||||
// _maxS,_maxT,
|
||||
// 0.0f, 0.0f,
|
||||
// _maxS,0.0f };
|
||||
//
|
||||
// GLfloat vertices[] = { rect.origin.x, rect.origin.y, /*0.0f,*/
|
||||
// rect.origin.x + rect.size.width, rect.origin.y, /*0.0f,*/
|
||||
// rect.origin.x, rect.origin.y + rect.size.height, /*0.0f,*/
|
||||
// rect.origin.x + rect.size.width, rect.origin.y + rect.size.height, /*0.0f*/ };
|
||||
//
|
||||
// glEnableVertexAttribArray(GLProgram::VERTEX_ATTRIB_POSITION);
|
||||
// glEnableVertexAttribArray(GLProgram::VERTEX_ATTRIB_TEX_COORD);
|
||||
// _shaderProgram->use();
|
||||
// _shaderProgram->setUniformsForBuiltins();
|
||||
//
|
||||
// glActiveTexture(GL_TEXTURE0);
|
||||
// glBindTexture(GL_TEXTURE_2D, _name);
|
||||
//
|
||||
// glVertexAttribPointer(GLProgram::VERTEX_ATTRIB_POSITION, 2, GL_FLOAT, GL_FALSE, 0, vertices);
|
||||
// glVertexAttribPointer(GLProgram::VERTEX_ATTRIB_TEX_COORD, 2, GL_FLOAT, GL_FALSE, 0, coordinates);
|
||||
// glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
|
||||
//}
|
||||
|
||||
bool Texture2D::hasMipmaps() const
|
||||
{
|
||||
return _hasMipmaps;
|
||||
|
@ -927,6 +871,84 @@ void Texture2D::generateMipmap()
|
|||
_hasMipmaps = true;
|
||||
}
|
||||
|
||||
void Texture2D::initProgram()
|
||||
{
|
||||
if(_programState != nullptr)
|
||||
return;
|
||||
|
||||
auto& pipelineDescriptor = _customCommand.getPipelineDescriptor();
|
||||
//create program state
|
||||
_programState = new (std::nothrow) cocos2d::backend::ProgramState(
|
||||
positionTexture_vert, positionTexture_frag);
|
||||
_mvpMatrixLocation = _programState->getUniformLocation("u_MVPMatrix");
|
||||
_textureLocation = _programState->getUniformLocation("u_texture");
|
||||
|
||||
pipelineDescriptor.programState = _programState;
|
||||
|
||||
//setup vertex layout
|
||||
auto& vertexLayout = pipelineDescriptor.vertexLayout;
|
||||
auto& attributes = _programState->getProgram()->getActiveAttributes();
|
||||
auto iter = attributes.find("a_position");
|
||||
if(iter != attributes.end())
|
||||
vertexLayout.setAttribute("a_position", iter->second.location, backend::VertexFormat::FLOAT2, 0, false);
|
||||
|
||||
iter = attributes.find("a_texCoord");
|
||||
if(iter != attributes.end())
|
||||
vertexLayout.setAttribute("a_texCoord", iter->second.location, backend::VertexFormat::FLOAT2, 2 * sizeof(float), false);
|
||||
|
||||
vertexLayout.setLayout(4 * sizeof(float), backend::VertexStepMode::VERTEX);
|
||||
|
||||
//create vertex buffer
|
||||
_customCommand.setDrawType(CustomCommand::DrawType::ARRAY);
|
||||
_customCommand.setPrimitiveType(CustomCommand::PrimitiveType::TRIANGLE_STRIP);
|
||||
_customCommand.createVertexBuffer(4 * sizeof(float), 4, CustomCommand::BufferUsage::DYNAMIC);
|
||||
|
||||
//setup blend state
|
||||
BlendFunc blendFunc;
|
||||
if(hasPremultipliedAlpha())
|
||||
{
|
||||
blendFunc = BlendFunc::ALPHA_PREMULTIPLIED;
|
||||
}
|
||||
else
|
||||
{
|
||||
blendFunc = BlendFunc::ALPHA_NON_PREMULTIPLIED;
|
||||
}
|
||||
|
||||
auto& blendDescriptor = pipelineDescriptor.blendDescriptor;
|
||||
blendDescriptor.blendEnabled = true;
|
||||
blendDescriptor.sourceRGBBlendFactor = blendDescriptor.sourceAlphaBlendFactor = blendFunc.src;
|
||||
blendDescriptor.destinationRGBBlendFactor = blendDescriptor.destinationAlphaBlendFactor = blendFunc.dst;
|
||||
|
||||
_programState->setTexture(_textureLocation, 0, _texture);
|
||||
}
|
||||
|
||||
void Texture2D::drawAtPoint(const Vec2 &point, float globalZOrder)
|
||||
{
|
||||
float width = (float)_pixelsWide * _maxS;
|
||||
float height = (float)_pixelsHigh * _maxT;
|
||||
Rect rect = { point.x, point.y, width, height };
|
||||
drawInRect(rect, globalZOrder);
|
||||
}
|
||||
|
||||
void Texture2D::drawInRect(const Rect& rect, float globalZOrder)
|
||||
{
|
||||
initProgram();
|
||||
_customCommand.init(globalZOrder);
|
||||
auto director = Director::getInstance();
|
||||
const auto& modelView = director->getMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW);
|
||||
const auto& projection = director->getMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_PROJECTION);
|
||||
|
||||
Mat4 matrixMVP = projection * modelView;
|
||||
|
||||
float vertexData[] = {
|
||||
rect.origin.x, rect.origin.y, 0.0f, _maxT,
|
||||
rect.size.width + rect.origin.x, rect.origin.y, _maxS, _maxT,
|
||||
rect.origin.x, rect.size.height + rect.origin.y, 0.0f, 0.0f,
|
||||
rect.size.width + rect.origin.x, rect.size.height + rect.origin.y, _maxS, 0.0f };
|
||||
|
||||
_programState->setUniform(_mvpMatrixLocation, matrixMVP.m, sizeof(matrixMVP.m));
|
||||
_customCommand.updateVertexBuffer(vertexData, sizeof(vertexData));
|
||||
Director::getInstance()->getRenderer()->addCommand(&_customCommand);
|
||||
}
|
||||
|
||||
NS_CC_END
|
||||
|
|
|
@ -34,6 +34,7 @@ THE SOFTWARE.
|
|||
#include "base/CCRef.h"
|
||||
#include "math/CCGeometry.h"
|
||||
#include "base/ccTypes.h"
|
||||
#include "renderer/CCCustomCommand.h"
|
||||
|
||||
NS_CC_BEGIN
|
||||
|
||||
|
@ -50,6 +51,7 @@ namespace ui
|
|||
namespace backend {
|
||||
class Texture2D;
|
||||
class Texture;
|
||||
class ProgramState;
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -245,9 +247,9 @@ public:
|
|||
These functions require GL_TEXTURE_2D and both GL_VERTEX_ARRAY and GL_TEXTURE_COORD_ARRAY client states to be enabled.
|
||||
*/
|
||||
/** Draws a texture at a given point. */
|
||||
// void drawAtPoint(const Vec2& point);
|
||||
void drawAtPoint(const Vec2& point, float globalZOrder);
|
||||
/** Draws a texture inside a rect.*/
|
||||
// void drawInRect(const Rect& rect);
|
||||
void drawInRect(const Rect& rect, float globalZOrder);
|
||||
|
||||
/**
|
||||
Extensions to make it easy to create a Texture2D object from an image file.
|
||||
|
@ -380,6 +382,7 @@ public:
|
|||
Texture2D* getAlphaTexture() const;
|
||||
|
||||
bool getAlphaTextureName() const;
|
||||
|
||||
public:
|
||||
/** Get pixel info map, the key-value pairs is PixelFormat and PixelFormatInfo.*/
|
||||
static const PixelFormatInfoMap& getPixelFormatInfoMap();
|
||||
|
@ -428,8 +431,7 @@ private:
|
|||
*/
|
||||
void addSpriteFrameCapInset(SpriteFrame* spritframe, const Rect& capInsets);
|
||||
|
||||
|
||||
|
||||
void initProgram();
|
||||
|
||||
protected:
|
||||
/** pixel format of the texture */
|
||||
|
@ -472,6 +474,10 @@ protected:
|
|||
std::string _filePath;
|
||||
|
||||
Texture2D* _alphaTexture;
|
||||
backend::ProgramState* _programState = nullptr;
|
||||
backend::UniformLocation _mvpMatrixLocation;
|
||||
backend::UniformLocation _textureLocation;
|
||||
CustomCommand _customCommand;
|
||||
};
|
||||
|
||||
|
||||
|
|
|
@ -1794,11 +1794,7 @@ void TextureDrawAtPoint::draw(Renderer *renderer, const Mat4 &transform, uint32_
|
|||
{
|
||||
TextureDemo::draw(renderer, transform, flags);
|
||||
|
||||
_renderCmd.init(_globalZOrder, transform, flags);
|
||||
//TODO: impl new CustomRenderer
|
||||
//_renderCmd.func = CC_CALLBACK_0(TextureDrawAtPoint::onDraw, this, transform, flags);
|
||||
//renderer->addCommand(&_renderCmd);
|
||||
|
||||
onDraw(transform, flags);
|
||||
}
|
||||
|
||||
void TextureDrawAtPoint::onDraw(const Mat4 &transform, uint32_t flags)
|
||||
|
@ -1810,9 +1806,8 @@ void TextureDrawAtPoint::onDraw(const Mat4 &transform, uint32_t flags)
|
|||
|
||||
auto s = Director::getInstance()->getWinSize();
|
||||
|
||||
//TODO: minggo
|
||||
// _tex1->drawAtPoint(Vec2(s.width/2-50, s.height/2 - 50));
|
||||
// _Tex2F->drawAtPoint(Vec2(s.width/2+50, s.height/2 - 50));
|
||||
_tex1->drawAtPoint(Vec2(s.width/2-50, s.height/2 - 50), _globalZOrder);
|
||||
_Tex2F->drawAtPoint(Vec2(s.width/2+50, s.height/2 - 50), _globalZOrder);
|
||||
|
||||
director->popMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW);
|
||||
}
|
||||
|
@ -1838,11 +1833,7 @@ TextureDrawInRect::~TextureDrawInRect()
|
|||
void TextureDrawInRect::draw(Renderer *renderer, const Mat4 &transform, uint32_t flags)
|
||||
{
|
||||
TextureDemo::draw(renderer, transform, flags);
|
||||
|
||||
_renderCmd.init(_globalZOrder, transform, flags);
|
||||
_renderCmd.func = CC_CALLBACK_0(TextureDrawInRect::onDraw, this, transform, flags);
|
||||
//TODO: impl new CustomRenderer
|
||||
//renderer->addCommand(&_renderCmd);
|
||||
onDraw(transform, flags);
|
||||
}
|
||||
|
||||
void TextureDrawInRect::onDraw(const Mat4 &transform, uint32_t flags)
|
||||
|
@ -1857,9 +1848,8 @@ void TextureDrawInRect::onDraw(const Mat4 &transform, uint32_t flags)
|
|||
auto rect1 = Rect( s.width/2 - 80, 20, _tex1->getContentSize().width * 0.5f, _tex1->getContentSize().height *2 );
|
||||
auto rect2 = Rect( s.width/2 + 80, s.height/2, _tex1->getContentSize().width * 2, _tex1->getContentSize().height * 0.5f );
|
||||
|
||||
//TODO: minggo
|
||||
// _tex1->drawInRect(rect1);
|
||||
// _Tex2F->drawInRect(rect2);
|
||||
_tex1->drawInRect(rect1, _globalZOrder);
|
||||
_Tex2F->drawInRect(rect2, _globalZOrder);
|
||||
|
||||
director->popMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW);
|
||||
}
|
||||
|
|
|
@ -475,7 +475,6 @@ public:
|
|||
protected:
|
||||
void onDraw(const cocos2d::Mat4& transform, uint32_t flags);
|
||||
|
||||
cocos2d::CustomCommand _renderCmd;
|
||||
cocos2d::Texture2D* _tex1, *_Tex2F;
|
||||
};
|
||||
|
||||
|
@ -491,7 +490,6 @@ public:
|
|||
protected:
|
||||
void onDraw(const cocos2d::Mat4& transform, uint32_t flags);
|
||||
|
||||
cocos2d::CustomCommand _renderCmd;
|
||||
cocos2d::Texture2D* _tex1, *_Tex2F;
|
||||
};
|
||||
|
||||
|
|
Loading…
Reference in New Issue