resolve conflits

This commit is contained in:
heliclei 2014-07-29 18:48:57 +08:00
commit 9c76c59e6f
66 changed files with 1467 additions and 431 deletions

View File

@ -936,6 +936,12 @@ Developers:
yongkangchen
Fixed a bug that font size of EditBox is not scaled when glview is scaled on Mac OS X
Fixed a bug that Label::setTextColor does not have any effect on Mac OS X
wagulu
Fixed a bug that particle effect is wrong when scaled
reckhou
Optimize FPS control on Android
Retired Core Developers:
WenSheng Yang

View File

@ -7,13 +7,17 @@ cocos2d-x-3.3 ??
[FIX] EditBox: font size is not scaled when glview is scaled on Mac OS X
[FIX] Label: can not set charmap after it is created
[FIX] Label: setTextColor does not have any effect on Mac OS X
[FIX] ParticleSystem: effect is wrong if scene scaled
[FIX] ParticleSystemQuad: setTotalParticles() can't set a value larger than initialized value
[FIX] Scale9Sprite: new added sprite will be hidden
[FIX] UIListView: can not insert an item in specific position, it is added at bottom
[FIX] TabelView: can handle touch event though its parents are invisible
[FIX] TextField: can not use backspace to delete a character
[FIX] UIVideoPlayer: video frame size is not calculated correctly on iOS
[FIX] UIWidget: may crash if remove itself in touch call back function
[FIX] Others: can not import java library shift by engine correctly when using Eclispe on Android
[FIX] Others: optimize FPS contorl algorithm on Android
[FIX] Lua-binding: replace dynamic_cast to std::is_base_of in object_to_luaval

View File

@ -1,88 +1,54 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2012
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libAudio", "..\cocos\audio\proj.win32\CocosDenshion.vcxproj", "{F8EDD7FA-9A51-4E80-BAEB-860825D2EAC6}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libcocos2d", "..\cocos\2d\cocos2d.vcxproj", "{98A51BA8-FC3A-415B-AC8F-8C7BD464E93E}"
ProjectSection(ProjectDependencies) = postProject
{207BC7A9-CCF1-4F2F-A04D-45F72242AE25} = {207BC7A9-CCF1-4F2F-A04D-45F72242AE25}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libBox2D", "..\external\Box2D\proj.win32\Box2D.vcxproj", "{929480E7-23C0-4DF6-8456-096D71547116}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libchipmunk", "..\external\chipmunk\proj.win32\chipmunk.vcxproj", "{207BC7A9-CCF1-4F2F-A04D-45F72242AE25}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libExtensions", "..\extensions\proj.win32\libExtensions.vcxproj", "{21B2C324-891F-48EA-AD1A-5AE13DE12E28}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "cpp-tests", "..\tests\cpp-tests\proj.win32\cpp-tests.vcxproj", "{76A39BB2-9B84-4C65-98A5-654D86B86F2A}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libCocosBuilder", "..\cocos\editor-support\cocosbuilder\proj.win32\libCocosBuilder.vcxproj", "{811C0DAB-7B96-4BD3-A154-B7572B58E4AB}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libCocosStudio", "..\cocos\editor-support\cocostudio\proj.win32\libCocosStudio.vcxproj", "{B57CF53F-2E49-4031-9822-047CC0E6BDE2}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libNetwork", "..\cocos\network\proj.win32\libNetwork.vcxproj", "{DF2638C0-8128-4847-867C-6EAFE3DEE7B5}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libSpine", "..\cocos\editor-support\spine\proj.win32\libSpine.vcxproj", "{B7C2A162-DEC9-4418-972E-240AB3CBFCAE}"
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libnetwork", "..\cocos\network\proj.win32\libNetwork.vcxproj", "{DF2638C0-8128-4847-867C-6EAFE3DEE7B5}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "liblua", "..\cocos\scripting\lua-bindings\proj.win32\liblua.vcxproj", "{DDC3E27F-004D-4DD4-9DD3-931A013D2159}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "lua-tests", "..\tests\lua-tests\project\proj.win32\lua-tests.win32.vcxproj", "{4E6A7A0E-DDD8-4BAA-8B22-C964069364ED}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libGUI", "..\cocos\ui\proj.win32\libGUI.vcxproj", "{7E06E92C-537A-442B-9E4A-4761C84F8A1A}"
ProjectSection(ProjectDependencies) = postProject
{98A51BA8-FC3A-415B-AC8F-8C7BD464E93E} = {98A51BA8-FC3A-415B-AC8F-8C7BD464E93E}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "cpp-empty-test", "..\tests\cpp-empty-test\proj.win32\cpp-empty-test.vcxproj", "{B8BF9E81-35FD-4582-BA1C-B85FA365BABB}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "lua-empty-test", "..\tests\lua-empty-test\project\proj.win32\lua-empty-test.vcxproj", "{13E55395-94A2-4CD9-BFC2-1A051F80C17D}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libbox2d", "..\external\Box2D\proj.win32\libbox2d.vcxproj", "{929480E7-23C0-4DF6-8456-096D71547116}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libcocos2d", "..\cocos\2d\libcocos2d.vcxproj", "{98A51BA8-FC3A-415B-AC8F-8C7BD464E93E}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libcocosdenshion", "..\cocos\audio\proj.win32\libcocosdenshion.vcxproj", "{F8EDD7FA-9A51-4E80-BAEB-860825D2EAC6}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libui", "..\cocos\ui\proj.win32\libui.vcxproj", "{7E06E92C-537A-442B-9E4A-4761C84F8A1A}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libextension", "..\extensions\proj.win32\libextension.vcxproj", "{21B2C324-891F-48EA-AD1A-5AE13DE12E28}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libspine", "..\cocos\editor-support\spine\proj.win32\libspine.vcxproj", "{B7C2A162-DEC9-4418-972E-240AB3CBFCAE}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libcocosbuilder", "..\cocos\editor-support\cocosbuilder\proj.win32\libcocosbuilder.vcxproj", "{811C0DAB-7B96-4BD3-A154-B7572B58E4AB}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libcocostudio", "..\cocos\editor-support\cocostudio\proj.win32\libcocostudio.vcxproj", "{B57CF53F-2E49-4031-9822-047CC0E6BDE2}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
Release|Win32 = Release|Win32
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{F8EDD7FA-9A51-4E80-BAEB-860825D2EAC6}.Debug|Win32.ActiveCfg = Debug|Win32
{F8EDD7FA-9A51-4E80-BAEB-860825D2EAC6}.Debug|Win32.Build.0 = Debug|Win32
{F8EDD7FA-9A51-4E80-BAEB-860825D2EAC6}.Release|Win32.ActiveCfg = Release|Win32
{F8EDD7FA-9A51-4E80-BAEB-860825D2EAC6}.Release|Win32.Build.0 = Release|Win32
{98A51BA8-FC3A-415B-AC8F-8C7BD464E93E}.Debug|Win32.ActiveCfg = Debug|Win32
{98A51BA8-FC3A-415B-AC8F-8C7BD464E93E}.Debug|Win32.Build.0 = Debug|Win32
{98A51BA8-FC3A-415B-AC8F-8C7BD464E93E}.Release|Win32.ActiveCfg = Release|Win32
{98A51BA8-FC3A-415B-AC8F-8C7BD464E93E}.Release|Win32.Build.0 = Release|Win32
{929480E7-23C0-4DF6-8456-096D71547116}.Debug|Win32.ActiveCfg = Debug|Win32
{929480E7-23C0-4DF6-8456-096D71547116}.Debug|Win32.Build.0 = Debug|Win32
{929480E7-23C0-4DF6-8456-096D71547116}.Release|Win32.ActiveCfg = Release|Win32
{929480E7-23C0-4DF6-8456-096D71547116}.Release|Win32.Build.0 = Release|Win32
{207BC7A9-CCF1-4F2F-A04D-45F72242AE25}.Debug|Win32.ActiveCfg = Debug|Win32
{207BC7A9-CCF1-4F2F-A04D-45F72242AE25}.Debug|Win32.Build.0 = Debug|Win32
{207BC7A9-CCF1-4F2F-A04D-45F72242AE25}.Release|Win32.ActiveCfg = Release|Win32
{207BC7A9-CCF1-4F2F-A04D-45F72242AE25}.Release|Win32.Build.0 = Release|Win32
{21B2C324-891F-48EA-AD1A-5AE13DE12E28}.Debug|Win32.ActiveCfg = Debug|Win32
{21B2C324-891F-48EA-AD1A-5AE13DE12E28}.Debug|Win32.Build.0 = Debug|Win32
{21B2C324-891F-48EA-AD1A-5AE13DE12E28}.Release|Win32.ActiveCfg = Release|Win32
{21B2C324-891F-48EA-AD1A-5AE13DE12E28}.Release|Win32.Build.0 = Release|Win32
{76A39BB2-9B84-4C65-98A5-654D86B86F2A}.Debug|Win32.ActiveCfg = Debug|Win32
{76A39BB2-9B84-4C65-98A5-654D86B86F2A}.Debug|Win32.Build.0 = Debug|Win32
{76A39BB2-9B84-4C65-98A5-654D86B86F2A}.Release|Win32.ActiveCfg = Release|Win32
{76A39BB2-9B84-4C65-98A5-654D86B86F2A}.Release|Win32.Build.0 = Release|Win32
{811C0DAB-7B96-4BD3-A154-B7572B58E4AB}.Debug|Win32.ActiveCfg = Debug|Win32
{811C0DAB-7B96-4BD3-A154-B7572B58E4AB}.Debug|Win32.Build.0 = Debug|Win32
{811C0DAB-7B96-4BD3-A154-B7572B58E4AB}.Release|Win32.ActiveCfg = Release|Win32
{811C0DAB-7B96-4BD3-A154-B7572B58E4AB}.Release|Win32.Build.0 = Release|Win32
{B57CF53F-2E49-4031-9822-047CC0E6BDE2}.Debug|Win32.ActiveCfg = Debug|Win32
{B57CF53F-2E49-4031-9822-047CC0E6BDE2}.Debug|Win32.Build.0 = Debug|Win32
{B57CF53F-2E49-4031-9822-047CC0E6BDE2}.Release|Win32.ActiveCfg = Release|Win32
{B57CF53F-2E49-4031-9822-047CC0E6BDE2}.Release|Win32.Build.0 = Release|Win32
{DF2638C0-8128-4847-867C-6EAFE3DEE7B5}.Debug|Win32.ActiveCfg = Debug|Win32
{DF2638C0-8128-4847-867C-6EAFE3DEE7B5}.Debug|Win32.Build.0 = Debug|Win32
{DF2638C0-8128-4847-867C-6EAFE3DEE7B5}.Release|Win32.ActiveCfg = Release|Win32
{DF2638C0-8128-4847-867C-6EAFE3DEE7B5}.Release|Win32.Build.0 = Release|Win32
{B7C2A162-DEC9-4418-972E-240AB3CBFCAE}.Debug|Win32.ActiveCfg = Debug|Win32
{B7C2A162-DEC9-4418-972E-240AB3CBFCAE}.Debug|Win32.Build.0 = Debug|Win32
{B7C2A162-DEC9-4418-972E-240AB3CBFCAE}.Release|Win32.ActiveCfg = Release|Win32
{B7C2A162-DEC9-4418-972E-240AB3CBFCAE}.Release|Win32.Build.0 = Release|Win32
{DDC3E27F-004D-4DD4-9DD3-931A013D2159}.Debug|Win32.ActiveCfg = Debug|Win32
{DDC3E27F-004D-4DD4-9DD3-931A013D2159}.Debug|Win32.Build.0 = Debug|Win32
{DDC3E27F-004D-4DD4-9DD3-931A013D2159}.Release|Win32.ActiveCfg = Release|Win32
@ -91,10 +57,6 @@ Global
{4E6A7A0E-DDD8-4BAA-8B22-C964069364ED}.Debug|Win32.Build.0 = Debug|Win32
{4E6A7A0E-DDD8-4BAA-8B22-C964069364ED}.Release|Win32.ActiveCfg = Release|Win32
{4E6A7A0E-DDD8-4BAA-8B22-C964069364ED}.Release|Win32.Build.0 = Release|Win32
{7E06E92C-537A-442B-9E4A-4761C84F8A1A}.Debug|Win32.ActiveCfg = Debug|Win32
{7E06E92C-537A-442B-9E4A-4761C84F8A1A}.Debug|Win32.Build.0 = Debug|Win32
{7E06E92C-537A-442B-9E4A-4761C84F8A1A}.Release|Win32.ActiveCfg = Release|Win32
{7E06E92C-537A-442B-9E4A-4761C84F8A1A}.Release|Win32.Build.0 = Release|Win32
{B8BF9E81-35FD-4582-BA1C-B85FA365BABB}.Debug|Win32.ActiveCfg = Debug|Win32
{B8BF9E81-35FD-4582-BA1C-B85FA365BABB}.Debug|Win32.Build.0 = Debug|Win32
{B8BF9E81-35FD-4582-BA1C-B85FA365BABB}.Release|Win32.ActiveCfg = Release|Win32
@ -103,6 +65,38 @@ Global
{13E55395-94A2-4CD9-BFC2-1A051F80C17D}.Debug|Win32.Build.0 = Debug|Win32
{13E55395-94A2-4CD9-BFC2-1A051F80C17D}.Release|Win32.ActiveCfg = Release|Win32
{13E55395-94A2-4CD9-BFC2-1A051F80C17D}.Release|Win32.Build.0 = Release|Win32
{929480E7-23C0-4DF6-8456-096D71547116}.Debug|Win32.ActiveCfg = Debug|Win32
{929480E7-23C0-4DF6-8456-096D71547116}.Debug|Win32.Build.0 = Debug|Win32
{929480E7-23C0-4DF6-8456-096D71547116}.Release|Win32.ActiveCfg = Release|Win32
{929480E7-23C0-4DF6-8456-096D71547116}.Release|Win32.Build.0 = Release|Win32
{98A51BA8-FC3A-415B-AC8F-8C7BD464E93E}.Debug|Win32.ActiveCfg = Debug|Win32
{98A51BA8-FC3A-415B-AC8F-8C7BD464E93E}.Debug|Win32.Build.0 = Debug|Win32
{98A51BA8-FC3A-415B-AC8F-8C7BD464E93E}.Release|Win32.ActiveCfg = Release|Win32
{98A51BA8-FC3A-415B-AC8F-8C7BD464E93E}.Release|Win32.Build.0 = Release|Win32
{F8EDD7FA-9A51-4E80-BAEB-860825D2EAC6}.Debug|Win32.ActiveCfg = Debug|Win32
{F8EDD7FA-9A51-4E80-BAEB-860825D2EAC6}.Debug|Win32.Build.0 = Debug|Win32
{F8EDD7FA-9A51-4E80-BAEB-860825D2EAC6}.Release|Win32.ActiveCfg = Release|Win32
{F8EDD7FA-9A51-4E80-BAEB-860825D2EAC6}.Release|Win32.Build.0 = Release|Win32
{7E06E92C-537A-442B-9E4A-4761C84F8A1A}.Debug|Win32.ActiveCfg = Debug|Win32
{7E06E92C-537A-442B-9E4A-4761C84F8A1A}.Debug|Win32.Build.0 = Debug|Win32
{7E06E92C-537A-442B-9E4A-4761C84F8A1A}.Release|Win32.ActiveCfg = Release|Win32
{7E06E92C-537A-442B-9E4A-4761C84F8A1A}.Release|Win32.Build.0 = Release|Win32
{21B2C324-891F-48EA-AD1A-5AE13DE12E28}.Debug|Win32.ActiveCfg = Debug|Win32
{21B2C324-891F-48EA-AD1A-5AE13DE12E28}.Debug|Win32.Build.0 = Debug|Win32
{21B2C324-891F-48EA-AD1A-5AE13DE12E28}.Release|Win32.ActiveCfg = Release|Win32
{21B2C324-891F-48EA-AD1A-5AE13DE12E28}.Release|Win32.Build.0 = Release|Win32
{B7C2A162-DEC9-4418-972E-240AB3CBFCAE}.Debug|Win32.ActiveCfg = Debug|Win32
{B7C2A162-DEC9-4418-972E-240AB3CBFCAE}.Debug|Win32.Build.0 = Debug|Win32
{B7C2A162-DEC9-4418-972E-240AB3CBFCAE}.Release|Win32.ActiveCfg = Release|Win32
{B7C2A162-DEC9-4418-972E-240AB3CBFCAE}.Release|Win32.Build.0 = Release|Win32
{811C0DAB-7B96-4BD3-A154-B7572B58E4AB}.Debug|Win32.ActiveCfg = Debug|Win32
{811C0DAB-7B96-4BD3-A154-B7572B58E4AB}.Debug|Win32.Build.0 = Debug|Win32
{811C0DAB-7B96-4BD3-A154-B7572B58E4AB}.Release|Win32.ActiveCfg = Release|Win32
{811C0DAB-7B96-4BD3-A154-B7572B58E4AB}.Release|Win32.Build.0 = Release|Win32
{B57CF53F-2E49-4031-9822-047CC0E6BDE2}.Debug|Win32.ActiveCfg = Debug|Win32
{B57CF53F-2E49-4031-9822-047CC0E6BDE2}.Debug|Win32.Build.0 = Debug|Win32
{B57CF53F-2E49-4031-9822-047CC0E6BDE2}.Release|Win32.ActiveCfg = Release|Win32
{B57CF53F-2E49-4031-9822-047CC0E6BDE2}.Release|Win32.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE

View File

@ -0,0 +1,77 @@
<?xml version="1.0" encoding="UTF-8"?>
<Scheme
LastUpgradeVersion = "0600"
version = "1.3">
<BuildAction
parallelizeBuildables = "YES"
buildImplicitDependencies = "YES">
<BuildActionEntries>
<BuildActionEntry
buildForTesting = "YES"
buildForRunning = "YES"
buildForProfiling = "YES"
buildForArchiving = "YES"
buildForAnalyzing = "YES">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "A035ACBB1782469700987F6C"
BuildableName = "build all tests Mac"
BlueprintName = "build all tests Mac"
ReferencedContainer = "container:cocos2d_tests.xcodeproj">
</BuildableReference>
</BuildActionEntry>
</BuildActionEntries>
</BuildAction>
<TestAction
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
shouldUseLaunchSchemeArgsEnv = "YES"
buildConfiguration = "Debug">
<Testables>
</Testables>
</TestAction>
<LaunchAction
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
launchStyle = "0"
useCustomWorkingDirectory = "NO"
buildConfiguration = "Debug"
ignoresPersistentStateOnLaunch = "NO"
debugDocumentVersioning = "YES"
allowLocationSimulation = "YES">
<MacroExpansion>
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "A035ACBB1782469700987F6C"
BuildableName = "build all tests Mac"
BlueprintName = "build all tests Mac"
ReferencedContainer = "container:cocos2d_tests.xcodeproj">
</BuildableReference>
</MacroExpansion>
<AdditionalOptions>
</AdditionalOptions>
</LaunchAction>
<ProfileAction
shouldUseLaunchSchemeArgsEnv = "YES"
savedToolIdentifier = ""
useCustomWorkingDirectory = "NO"
buildConfiguration = "Release"
debugDocumentVersioning = "YES">
<MacroExpansion>
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "A035ACBB1782469700987F6C"
BuildableName = "build all tests Mac"
BlueprintName = "build all tests Mac"
ReferencedContainer = "container:cocos2d_tests.xcodeproj">
</BuildableReference>
</MacroExpansion>
</ProfileAction>
<AnalyzeAction
buildConfiguration = "Debug">
</AnalyzeAction>
<ArchiveAction
buildConfiguration = "Release"
revealArchiveInOrganizer = "YES">
</ArchiveAction>
</Scheme>

View File

@ -0,0 +1,77 @@
<?xml version="1.0" encoding="UTF-8"?>
<Scheme
LastUpgradeVersion = "0600"
version = "1.3">
<BuildAction
parallelizeBuildables = "YES"
buildImplicitDependencies = "YES">
<BuildActionEntries>
<BuildActionEntry
buildForTesting = "YES"
buildForRunning = "YES"
buildForProfiling = "YES"
buildForArchiving = "YES"
buildForAnalyzing = "YES">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "A07A517B1783A1CC0073F6A7"
BuildableName = "build all tests iOS"
BlueprintName = "build all tests iOS"
ReferencedContainer = "container:cocos2d_tests.xcodeproj">
</BuildableReference>
</BuildActionEntry>
</BuildActionEntries>
</BuildAction>
<TestAction
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
shouldUseLaunchSchemeArgsEnv = "YES"
buildConfiguration = "Debug">
<Testables>
</Testables>
</TestAction>
<LaunchAction
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
launchStyle = "0"
useCustomWorkingDirectory = "NO"
buildConfiguration = "Debug"
ignoresPersistentStateOnLaunch = "NO"
debugDocumentVersioning = "YES"
allowLocationSimulation = "YES">
<MacroExpansion>
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "A07A517B1783A1CC0073F6A7"
BuildableName = "build all tests iOS"
BlueprintName = "build all tests iOS"
ReferencedContainer = "container:cocos2d_tests.xcodeproj">
</BuildableReference>
</MacroExpansion>
<AdditionalOptions>
</AdditionalOptions>
</LaunchAction>
<ProfileAction
shouldUseLaunchSchemeArgsEnv = "YES"
savedToolIdentifier = ""
useCustomWorkingDirectory = "NO"
buildConfiguration = "Release"
debugDocumentVersioning = "YES">
<MacroExpansion>
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "A07A517B1783A1CC0073F6A7"
BuildableName = "build all tests iOS"
BlueprintName = "build all tests iOS"
ReferencedContainer = "container:cocos2d_tests.xcodeproj">
</BuildableReference>
</MacroExpansion>
</ProfileAction>
<AnalyzeAction
buildConfiguration = "Debug">
</AnalyzeAction>
<ArchiveAction
buildConfiguration = "Release"
revealArchiveInOrganizer = "YES">
</ArchiveAction>
</Scheme>

View File

@ -0,0 +1,86 @@
<?xml version="1.0" encoding="UTF-8"?>
<Scheme
LastUpgradeVersion = "0600"
version = "1.3">
<BuildAction
parallelizeBuildables = "YES"
buildImplicitDependencies = "YES">
<BuildActionEntries>
<BuildActionEntry
buildForTesting = "YES"
buildForRunning = "YES"
buildForProfiling = "YES"
buildForArchiving = "YES"
buildForAnalyzing = "YES">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "1A0EE1C618CDF6DA004CD58F"
BuildableName = "cpp-empty-test Mac.app"
BlueprintName = "cpp-empty-test Mac"
ReferencedContainer = "container:cocos2d_tests.xcodeproj">
</BuildableReference>
</BuildActionEntry>
</BuildActionEntries>
</BuildAction>
<TestAction
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
shouldUseLaunchSchemeArgsEnv = "YES"
buildConfiguration = "Debug">
<Testables>
</Testables>
<MacroExpansion>
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "1A0EE1C618CDF6DA004CD58F"
BuildableName = "cpp-empty-test Mac.app"
BlueprintName = "cpp-empty-test Mac"
ReferencedContainer = "container:cocos2d_tests.xcodeproj">
</BuildableReference>
</MacroExpansion>
</TestAction>
<LaunchAction
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
launchStyle = "0"
useCustomWorkingDirectory = "NO"
buildConfiguration = "Debug"
ignoresPersistentStateOnLaunch = "NO"
debugDocumentVersioning = "YES"
allowLocationSimulation = "YES">
<BuildableProductRunnable>
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "1A0EE1C618CDF6DA004CD58F"
BuildableName = "cpp-empty-test Mac.app"
BlueprintName = "cpp-empty-test Mac"
ReferencedContainer = "container:cocos2d_tests.xcodeproj">
</BuildableReference>
</BuildableProductRunnable>
<AdditionalOptions>
</AdditionalOptions>
</LaunchAction>
<ProfileAction
shouldUseLaunchSchemeArgsEnv = "YES"
savedToolIdentifier = ""
useCustomWorkingDirectory = "NO"
buildConfiguration = "Release"
debugDocumentVersioning = "YES">
<BuildableProductRunnable>
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "1A0EE1C618CDF6DA004CD58F"
BuildableName = "cpp-empty-test Mac.app"
BlueprintName = "cpp-empty-test Mac"
ReferencedContainer = "container:cocos2d_tests.xcodeproj">
</BuildableReference>
</BuildableProductRunnable>
</ProfileAction>
<AnalyzeAction
buildConfiguration = "Debug">
</AnalyzeAction>
<ArchiveAction
buildConfiguration = "Release"
revealArchiveInOrganizer = "YES">
</ArchiveAction>
</Scheme>

View File

@ -0,0 +1,86 @@
<?xml version="1.0" encoding="UTF-8"?>
<Scheme
LastUpgradeVersion = "0600"
version = "1.3">
<BuildAction
parallelizeBuildables = "YES"
buildImplicitDependencies = "YES">
<BuildActionEntries>
<BuildActionEntry
buildForTesting = "YES"
buildForRunning = "YES"
buildForProfiling = "YES"
buildForArchiving = "YES"
buildForAnalyzing = "YES">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "1A0EE31818CDF775004CD58F"
BuildableName = "cpp-empty-test iOS.app"
BlueprintName = "cpp-empty-test iOS"
ReferencedContainer = "container:cocos2d_tests.xcodeproj">
</BuildableReference>
</BuildActionEntry>
</BuildActionEntries>
</BuildAction>
<TestAction
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
shouldUseLaunchSchemeArgsEnv = "YES"
buildConfiguration = "Debug">
<Testables>
</Testables>
<MacroExpansion>
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "1A0EE31818CDF775004CD58F"
BuildableName = "cpp-empty-test iOS.app"
BlueprintName = "cpp-empty-test iOS"
ReferencedContainer = "container:cocos2d_tests.xcodeproj">
</BuildableReference>
</MacroExpansion>
</TestAction>
<LaunchAction
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
launchStyle = "0"
useCustomWorkingDirectory = "NO"
buildConfiguration = "Debug"
ignoresPersistentStateOnLaunch = "NO"
debugDocumentVersioning = "YES"
allowLocationSimulation = "YES">
<BuildableProductRunnable>
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "1A0EE31818CDF775004CD58F"
BuildableName = "cpp-empty-test iOS.app"
BlueprintName = "cpp-empty-test iOS"
ReferencedContainer = "container:cocos2d_tests.xcodeproj">
</BuildableReference>
</BuildableProductRunnable>
<AdditionalOptions>
</AdditionalOptions>
</LaunchAction>
<ProfileAction
shouldUseLaunchSchemeArgsEnv = "YES"
savedToolIdentifier = ""
useCustomWorkingDirectory = "NO"
buildConfiguration = "Release"
debugDocumentVersioning = "YES">
<BuildableProductRunnable>
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "1A0EE31818CDF775004CD58F"
BuildableName = "cpp-empty-test iOS.app"
BlueprintName = "cpp-empty-test iOS"
ReferencedContainer = "container:cocos2d_tests.xcodeproj">
</BuildableReference>
</BuildableProductRunnable>
</ProfileAction>
<AnalyzeAction
buildConfiguration = "Debug">
</AnalyzeAction>
<ArchiveAction
buildConfiguration = "Release"
revealArchiveInOrganizer = "YES">
</ArchiveAction>
</Scheme>

View File

@ -0,0 +1,86 @@
<?xml version="1.0" encoding="UTF-8"?>
<Scheme
LastUpgradeVersion = "0600"
version = "1.3">
<BuildAction
parallelizeBuildables = "YES"
buildImplicitDependencies = "YES">
<BuildActionEntries>
<BuildActionEntry
buildForTesting = "YES"
buildForRunning = "YES"
buildForProfiling = "YES"
buildForArchiving = "YES"
buildForAnalyzing = "YES">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "1D6058900D05DD3D006BFB54"
BuildableName = "cpp-tests Mac.app"
BlueprintName = "cpp-tests Mac"
ReferencedContainer = "container:cocos2d_tests.xcodeproj">
</BuildableReference>
</BuildActionEntry>
</BuildActionEntries>
</BuildAction>
<TestAction
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
shouldUseLaunchSchemeArgsEnv = "YES"
buildConfiguration = "Debug">
<Testables>
</Testables>
<MacroExpansion>
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "1D6058900D05DD3D006BFB54"
BuildableName = "cpp-tests Mac.app"
BlueprintName = "cpp-tests Mac"
ReferencedContainer = "container:cocos2d_tests.xcodeproj">
</BuildableReference>
</MacroExpansion>
</TestAction>
<LaunchAction
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
launchStyle = "0"
useCustomWorkingDirectory = "NO"
buildConfiguration = "Debug"
ignoresPersistentStateOnLaunch = "NO"
debugDocumentVersioning = "YES"
allowLocationSimulation = "YES">
<BuildableProductRunnable>
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "1D6058900D05DD3D006BFB54"
BuildableName = "cpp-tests Mac.app"
BlueprintName = "cpp-tests Mac"
ReferencedContainer = "container:cocos2d_tests.xcodeproj">
</BuildableReference>
</BuildableProductRunnable>
<AdditionalOptions>
</AdditionalOptions>
</LaunchAction>
<ProfileAction
shouldUseLaunchSchemeArgsEnv = "YES"
savedToolIdentifier = ""
useCustomWorkingDirectory = "NO"
buildConfiguration = "Release"
debugDocumentVersioning = "YES">
<BuildableProductRunnable>
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "1D6058900D05DD3D006BFB54"
BuildableName = "cpp-tests Mac.app"
BlueprintName = "cpp-tests Mac"
ReferencedContainer = "container:cocos2d_tests.xcodeproj">
</BuildableReference>
</BuildableProductRunnable>
</ProfileAction>
<AnalyzeAction
buildConfiguration = "Debug">
</AnalyzeAction>
<ArchiveAction
buildConfiguration = "Release"
revealArchiveInOrganizer = "YES">
</ArchiveAction>
</Scheme>

View File

@ -0,0 +1,86 @@
<?xml version="1.0" encoding="UTF-8"?>
<Scheme
LastUpgradeVersion = "0600"
version = "1.3">
<BuildAction
parallelizeBuildables = "YES"
buildImplicitDependencies = "YES">
<BuildActionEntries>
<BuildActionEntry
buildForTesting = "YES"
buildForRunning = "YES"
buildForProfiling = "YES"
buildForArchiving = "YES"
buildForAnalyzing = "YES">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "A07A517F1783A1D20073F6A7"
BuildableName = "cpp-tests iOS.app"
BlueprintName = "cpp-tests iOS"
ReferencedContainer = "container:cocos2d_tests.xcodeproj">
</BuildableReference>
</BuildActionEntry>
</BuildActionEntries>
</BuildAction>
<TestAction
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
shouldUseLaunchSchemeArgsEnv = "YES"
buildConfiguration = "Debug">
<Testables>
</Testables>
<MacroExpansion>
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "A07A517F1783A1D20073F6A7"
BuildableName = "cpp-tests iOS.app"
BlueprintName = "cpp-tests iOS"
ReferencedContainer = "container:cocos2d_tests.xcodeproj">
</BuildableReference>
</MacroExpansion>
</TestAction>
<LaunchAction
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
launchStyle = "0"
useCustomWorkingDirectory = "NO"
buildConfiguration = "Debug"
ignoresPersistentStateOnLaunch = "NO"
debugDocumentVersioning = "YES"
allowLocationSimulation = "YES">
<BuildableProductRunnable>
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "A07A517F1783A1D20073F6A7"
BuildableName = "cpp-tests iOS.app"
BlueprintName = "cpp-tests iOS"
ReferencedContainer = "container:cocos2d_tests.xcodeproj">
</BuildableReference>
</BuildableProductRunnable>
<AdditionalOptions>
</AdditionalOptions>
</LaunchAction>
<ProfileAction
shouldUseLaunchSchemeArgsEnv = "YES"
savedToolIdentifier = ""
useCustomWorkingDirectory = "NO"
buildConfiguration = "Release"
debugDocumentVersioning = "YES">
<BuildableProductRunnable>
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "A07A517F1783A1D20073F6A7"
BuildableName = "cpp-tests iOS.app"
BlueprintName = "cpp-tests iOS"
ReferencedContainer = "container:cocos2d_tests.xcodeproj">
</BuildableReference>
</BuildableProductRunnable>
</ProfileAction>
<AnalyzeAction
buildConfiguration = "Debug">
</AnalyzeAction>
<ArchiveAction
buildConfiguration = "Release"
revealArchiveInOrganizer = "YES">
</ArchiveAction>
</Scheme>

View File

@ -0,0 +1,86 @@
<?xml version="1.0" encoding="UTF-8"?>
<Scheme
LastUpgradeVersion = "0600"
version = "1.3">
<BuildAction
parallelizeBuildables = "YES"
buildImplicitDependencies = "YES">
<BuildActionEntries>
<BuildActionEntry
buildForTesting = "YES"
buildForRunning = "YES"
buildForProfiling = "YES"
buildForArchiving = "YES"
buildForAnalyzing = "YES">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "3E6176FF1960FAED00DE83F5"
BuildableName = "game-controller-test IOS.app"
BlueprintName = "game-controller-test IOS"
ReferencedContainer = "container:cocos2d_tests.xcodeproj">
</BuildableReference>
</BuildActionEntry>
</BuildActionEntries>
</BuildAction>
<TestAction
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
shouldUseLaunchSchemeArgsEnv = "YES"
buildConfiguration = "Debug">
<Testables>
</Testables>
<MacroExpansion>
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "3E6176FF1960FAED00DE83F5"
BuildableName = "game-controller-test IOS.app"
BlueprintName = "game-controller-test IOS"
ReferencedContainer = "container:cocos2d_tests.xcodeproj">
</BuildableReference>
</MacroExpansion>
</TestAction>
<LaunchAction
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
launchStyle = "0"
useCustomWorkingDirectory = "NO"
buildConfiguration = "Debug"
ignoresPersistentStateOnLaunch = "NO"
debugDocumentVersioning = "YES"
allowLocationSimulation = "YES">
<BuildableProductRunnable>
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "3E6176FF1960FAED00DE83F5"
BuildableName = "game-controller-test IOS.app"
BlueprintName = "game-controller-test IOS"
ReferencedContainer = "container:cocos2d_tests.xcodeproj">
</BuildableReference>
</BuildableProductRunnable>
<AdditionalOptions>
</AdditionalOptions>
</LaunchAction>
<ProfileAction
shouldUseLaunchSchemeArgsEnv = "YES"
savedToolIdentifier = ""
useCustomWorkingDirectory = "NO"
buildConfiguration = "Release"
debugDocumentVersioning = "YES">
<BuildableProductRunnable>
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "3E6176FF1960FAED00DE83F5"
BuildableName = "game-controller-test IOS.app"
BlueprintName = "game-controller-test IOS"
ReferencedContainer = "container:cocos2d_tests.xcodeproj">
</BuildableReference>
</BuildableProductRunnable>
</ProfileAction>
<AnalyzeAction
buildConfiguration = "Debug">
</AnalyzeAction>
<ArchiveAction
buildConfiguration = "Release"
revealArchiveInOrganizer = "YES">
</ArchiveAction>
</Scheme>

View File

@ -0,0 +1,86 @@
<?xml version="1.0" encoding="UTF-8"?>
<Scheme
LastUpgradeVersion = "0600"
version = "1.3">
<BuildAction
parallelizeBuildables = "YES"
buildImplicitDependencies = "YES">
<BuildActionEntries>
<BuildActionEntry
buildForTesting = "YES"
buildForRunning = "YES"
buildForProfiling = "YES"
buildForArchiving = "YES"
buildForAnalyzing = "YES">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "1A0EE2B818CDF733004CD58F"
BuildableName = "lua-empty-test Mac.app"
BlueprintName = "lua-empty-test Mac"
ReferencedContainer = "container:cocos2d_tests.xcodeproj">
</BuildableReference>
</BuildActionEntry>
</BuildActionEntries>
</BuildAction>
<TestAction
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
shouldUseLaunchSchemeArgsEnv = "YES"
buildConfiguration = "Debug">
<Testables>
</Testables>
<MacroExpansion>
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "1A0EE2B818CDF733004CD58F"
BuildableName = "lua-empty-test Mac.app"
BlueprintName = "lua-empty-test Mac"
ReferencedContainer = "container:cocos2d_tests.xcodeproj">
</BuildableReference>
</MacroExpansion>
</TestAction>
<LaunchAction
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
launchStyle = "0"
useCustomWorkingDirectory = "NO"
buildConfiguration = "Debug"
ignoresPersistentStateOnLaunch = "NO"
debugDocumentVersioning = "YES"
allowLocationSimulation = "YES">
<BuildableProductRunnable>
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "1A0EE2B818CDF733004CD58F"
BuildableName = "lua-empty-test Mac.app"
BlueprintName = "lua-empty-test Mac"
ReferencedContainer = "container:cocos2d_tests.xcodeproj">
</BuildableReference>
</BuildableProductRunnable>
<AdditionalOptions>
</AdditionalOptions>
</LaunchAction>
<ProfileAction
shouldUseLaunchSchemeArgsEnv = "YES"
savedToolIdentifier = ""
useCustomWorkingDirectory = "NO"
buildConfiguration = "Release"
debugDocumentVersioning = "YES">
<BuildableProductRunnable>
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "1A0EE2B818CDF733004CD58F"
BuildableName = "lua-empty-test Mac.app"
BlueprintName = "lua-empty-test Mac"
ReferencedContainer = "container:cocos2d_tests.xcodeproj">
</BuildableReference>
</BuildableProductRunnable>
</ProfileAction>
<AnalyzeAction
buildConfiguration = "Debug">
</AnalyzeAction>
<ArchiveAction
buildConfiguration = "Release"
revealArchiveInOrganizer = "YES">
</ArchiveAction>
</Scheme>

View File

@ -0,0 +1,86 @@
<?xml version="1.0" encoding="UTF-8"?>
<Scheme
LastUpgradeVersion = "0600"
version = "1.3">
<BuildAction
parallelizeBuildables = "YES"
buildImplicitDependencies = "YES">
<BuildActionEntries>
<BuildActionEntry
buildForTesting = "YES"
buildForRunning = "YES"
buildForProfiling = "YES"
buildForArchiving = "YES"
buildForAnalyzing = "YES">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "1A0EE41918CDF799004CD58F"
BuildableName = "lua-empty-test iOS.app"
BlueprintName = "lua-empty-test iOS"
ReferencedContainer = "container:cocos2d_tests.xcodeproj">
</BuildableReference>
</BuildActionEntry>
</BuildActionEntries>
</BuildAction>
<TestAction
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
shouldUseLaunchSchemeArgsEnv = "YES"
buildConfiguration = "Debug">
<Testables>
</Testables>
<MacroExpansion>
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "1A0EE41918CDF799004CD58F"
BuildableName = "lua-empty-test iOS.app"
BlueprintName = "lua-empty-test iOS"
ReferencedContainer = "container:cocos2d_tests.xcodeproj">
</BuildableReference>
</MacroExpansion>
</TestAction>
<LaunchAction
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
launchStyle = "0"
useCustomWorkingDirectory = "NO"
buildConfiguration = "Debug"
ignoresPersistentStateOnLaunch = "NO"
debugDocumentVersioning = "YES"
allowLocationSimulation = "YES">
<BuildableProductRunnable>
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "1A0EE41918CDF799004CD58F"
BuildableName = "lua-empty-test iOS.app"
BlueprintName = "lua-empty-test iOS"
ReferencedContainer = "container:cocos2d_tests.xcodeproj">
</BuildableReference>
</BuildableProductRunnable>
<AdditionalOptions>
</AdditionalOptions>
</LaunchAction>
<ProfileAction
shouldUseLaunchSchemeArgsEnv = "YES"
savedToolIdentifier = ""
useCustomWorkingDirectory = "NO"
buildConfiguration = "Release"
debugDocumentVersioning = "YES">
<BuildableProductRunnable>
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "1A0EE41918CDF799004CD58F"
BuildableName = "lua-empty-test iOS.app"
BlueprintName = "lua-empty-test iOS"
ReferencedContainer = "container:cocos2d_tests.xcodeproj">
</BuildableReference>
</BuildableProductRunnable>
</ProfileAction>
<AnalyzeAction
buildConfiguration = "Debug">
</AnalyzeAction>
<ArchiveAction
buildConfiguration = "Release"
revealArchiveInOrganizer = "YES">
</ArchiveAction>
</Scheme>

View File

@ -0,0 +1,86 @@
<?xml version="1.0" encoding="UTF-8"?>
<Scheme
LastUpgradeVersion = "0600"
version = "1.3">
<BuildAction
parallelizeBuildables = "YES"
buildImplicitDependencies = "YES">
<BuildActionEntries>
<BuildActionEntry
buildForTesting = "YES"
buildForRunning = "YES"
buildForProfiling = "YES"
buildForArchiving = "YES"
buildForAnalyzing = "YES">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "15CBA015196EE56C005877BB"
BuildableName = "lua-game-controller-test iOS.app"
BlueprintName = "lua-game-controller-test iOS"
ReferencedContainer = "container:cocos2d_tests.xcodeproj">
</BuildableReference>
</BuildActionEntry>
</BuildActionEntries>
</BuildAction>
<TestAction
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
shouldUseLaunchSchemeArgsEnv = "YES"
buildConfiguration = "Debug">
<Testables>
</Testables>
<MacroExpansion>
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "15CBA015196EE56C005877BB"
BuildableName = "lua-game-controller-test iOS.app"
BlueprintName = "lua-game-controller-test iOS"
ReferencedContainer = "container:cocos2d_tests.xcodeproj">
</BuildableReference>
</MacroExpansion>
</TestAction>
<LaunchAction
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
launchStyle = "0"
useCustomWorkingDirectory = "NO"
buildConfiguration = "Debug"
ignoresPersistentStateOnLaunch = "NO"
debugDocumentVersioning = "YES"
allowLocationSimulation = "YES">
<BuildableProductRunnable>
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "15CBA015196EE56C005877BB"
BuildableName = "lua-game-controller-test iOS.app"
BlueprintName = "lua-game-controller-test iOS"
ReferencedContainer = "container:cocos2d_tests.xcodeproj">
</BuildableReference>
</BuildableProductRunnable>
<AdditionalOptions>
</AdditionalOptions>
</LaunchAction>
<ProfileAction
shouldUseLaunchSchemeArgsEnv = "YES"
savedToolIdentifier = ""
useCustomWorkingDirectory = "NO"
buildConfiguration = "Release"
debugDocumentVersioning = "YES">
<BuildableProductRunnable>
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "15CBA015196EE56C005877BB"
BuildableName = "lua-game-controller-test iOS.app"
BlueprintName = "lua-game-controller-test iOS"
ReferencedContainer = "container:cocos2d_tests.xcodeproj">
</BuildableReference>
</BuildableProductRunnable>
</ProfileAction>
<AnalyzeAction
buildConfiguration = "Debug">
</AnalyzeAction>
<ArchiveAction
buildConfiguration = "Release"
revealArchiveInOrganizer = "YES">
</ArchiveAction>
</Scheme>

View File

@ -0,0 +1,86 @@
<?xml version="1.0" encoding="UTF-8"?>
<Scheme
LastUpgradeVersion = "0600"
version = "1.3">
<BuildAction
parallelizeBuildables = "YES"
buildImplicitDependencies = "YES">
<BuildActionEntries>
<BuildActionEntry
buildForTesting = "YES"
buildForRunning = "YES"
buildForProfiling = "YES"
buildForArchiving = "YES"
buildForAnalyzing = "YES">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "1ABCA28518CD91510087CE3A"
BuildableName = "lua-tests Mac.app"
BlueprintName = "lua-tests Mac"
ReferencedContainer = "container:cocos2d_tests.xcodeproj">
</BuildableReference>
</BuildActionEntry>
</BuildActionEntries>
</BuildAction>
<TestAction
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
shouldUseLaunchSchemeArgsEnv = "YES"
buildConfiguration = "Debug">
<Testables>
</Testables>
<MacroExpansion>
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "1ABCA28518CD91510087CE3A"
BuildableName = "lua-tests Mac.app"
BlueprintName = "lua-tests Mac"
ReferencedContainer = "container:cocos2d_tests.xcodeproj">
</BuildableReference>
</MacroExpansion>
</TestAction>
<LaunchAction
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
launchStyle = "0"
useCustomWorkingDirectory = "NO"
buildConfiguration = "Debug"
ignoresPersistentStateOnLaunch = "NO"
debugDocumentVersioning = "YES"
allowLocationSimulation = "YES">
<BuildableProductRunnable>
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "1ABCA28518CD91510087CE3A"
BuildableName = "lua-tests Mac.app"
BlueprintName = "lua-tests Mac"
ReferencedContainer = "container:cocos2d_tests.xcodeproj">
</BuildableReference>
</BuildableProductRunnable>
<AdditionalOptions>
</AdditionalOptions>
</LaunchAction>
<ProfileAction
shouldUseLaunchSchemeArgsEnv = "YES"
savedToolIdentifier = ""
useCustomWorkingDirectory = "NO"
buildConfiguration = "Release"
debugDocumentVersioning = "YES">
<BuildableProductRunnable>
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "1ABCA28518CD91510087CE3A"
BuildableName = "lua-tests Mac.app"
BlueprintName = "lua-tests Mac"
ReferencedContainer = "container:cocos2d_tests.xcodeproj">
</BuildableReference>
</BuildableProductRunnable>
</ProfileAction>
<AnalyzeAction
buildConfiguration = "Debug">
</AnalyzeAction>
<ArchiveAction
buildConfiguration = "Release"
revealArchiveInOrganizer = "YES">
</ArchiveAction>
</Scheme>

View File

@ -0,0 +1,86 @@
<?xml version="1.0" encoding="UTF-8"?>
<Scheme
LastUpgradeVersion = "0600"
version = "1.3">
<BuildAction
parallelizeBuildables = "YES"
buildImplicitDependencies = "YES">
<BuildActionEntries>
<BuildActionEntry
buildForTesting = "YES"
buildForRunning = "YES"
buildForProfiling = "YES"
buildForArchiving = "YES"
buildForAnalyzing = "YES">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "1ABCA2CC18CD93580087CE3A"
BuildableName = "lua-tests iOS.app"
BlueprintName = "lua-tests iOS"
ReferencedContainer = "container:cocos2d_tests.xcodeproj">
</BuildableReference>
</BuildActionEntry>
</BuildActionEntries>
</BuildAction>
<TestAction
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
shouldUseLaunchSchemeArgsEnv = "YES"
buildConfiguration = "Debug">
<Testables>
</Testables>
<MacroExpansion>
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "1ABCA2CC18CD93580087CE3A"
BuildableName = "lua-tests iOS.app"
BlueprintName = "lua-tests iOS"
ReferencedContainer = "container:cocos2d_tests.xcodeproj">
</BuildableReference>
</MacroExpansion>
</TestAction>
<LaunchAction
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
launchStyle = "0"
useCustomWorkingDirectory = "NO"
buildConfiguration = "Debug"
ignoresPersistentStateOnLaunch = "NO"
debugDocumentVersioning = "YES"
allowLocationSimulation = "YES">
<BuildableProductRunnable>
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "1ABCA2CC18CD93580087CE3A"
BuildableName = "lua-tests iOS.app"
BlueprintName = "lua-tests iOS"
ReferencedContainer = "container:cocos2d_tests.xcodeproj">
</BuildableReference>
</BuildableProductRunnable>
<AdditionalOptions>
</AdditionalOptions>
</LaunchAction>
<ProfileAction
shouldUseLaunchSchemeArgsEnv = "YES"
savedToolIdentifier = ""
useCustomWorkingDirectory = "NO"
buildConfiguration = "Release"
debugDocumentVersioning = "YES">
<BuildableProductRunnable>
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "1ABCA2CC18CD93580087CE3A"
BuildableName = "lua-tests iOS.app"
BlueprintName = "lua-tests iOS"
ReferencedContainer = "container:cocos2d_tests.xcodeproj">
</BuildableReference>
</BuildableProductRunnable>
</ProfileAction>
<AnalyzeAction
buildConfiguration = "Debug">
</AnalyzeAction>
<ArchiveAction
buildConfiguration = "Release"
revealArchiveInOrganizer = "YES">
</ArchiveAction>
</Scheme>

View File

@ -449,6 +449,10 @@ void ParticleSystemQuad::setTotalParticles(int tp)
_totalParticles = tp;
}
// fixed issue #5762
// reset the emission rate
setEmissionRate(_totalParticles / _life);
resetSystem();
}

View File

@ -103,6 +103,7 @@ xcopy /Y /Q "$(ProjectDir)..\..\external\websockets\prebuilt\win32\*.*" "$(OutDi
xcopy /Y /Q "$(ProjectDir)..\..\external\win32-specific\zlib\prebuilt\*.*" "$(OutDir)"
xcopy /Y /Q "$(ProjectDir)..\..\external\win32-specific\icon\prebuilt\*.*" "$(OutDir)"
xcopy /Y /Q "$(ProjectDir)..\..\external\win32-specific\gles\prebuilt\*.*" "$(OutDir)"
xcopy /Y /Q "$(ProjectDir)..\..\external\sqlite3\libraries\win32\*.*" "$(OutDir)"
</Command>
</PreLinkEvent>
<Link>

View File

@ -11,7 +11,7 @@
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectName>libAudio</ProjectName>
<ProjectName>libcocosdenshion</ProjectName>
<ProjectGuid>{F8EDD7FA-9A51-4E80-BAEB-860825D2EAC6}</ProjectGuid>
<RootNamespace>CocosDenshion.win32</RootNamespace>
<Keyword>Win32Proj</Keyword>
@ -131,7 +131,7 @@
<ClCompile Include="..\win32\SimpleAudioEngine.cpp" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\2d\cocos2d.vcxproj">
<ProjectReference Include="..\..\2d\libcocos2d.vcxproj">
<Project>{98a51ba8-fc3a-415b-ac8f-8c7bd464e93e}</Project>
</ProjectReference>
</ItemGroup>

View File

@ -12,7 +12,7 @@
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{811C0DAB-7B96-4BD3-A154-B7572B58E4AB}</ProjectGuid>
<RootNamespace>libCocosBuilder</RootNamespace>
<RootNamespace>libcocosbuilder</RootNamespace>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
@ -146,10 +146,10 @@
<ClInclude Include="..\CocosBuilder.h" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\..\..\extensions\proj.win32\libExtensions.vcxproj">
<ProjectReference Include="..\..\..\..\extensions\proj.win32\libextension.vcxproj">
<Project>{21b2c324-891f-48ea-ad1a-5ae13de12e28}</Project>
</ProjectReference>
<ProjectReference Include="..\..\..\2d\cocos2d.vcxproj">
<ProjectReference Include="..\..\..\2d\libcocos2d.vcxproj">
<Project>{98a51ba8-fc3a-415b-ac8f-8c7bd464e93e}</Project>
</ProjectReference>
</ItemGroup>

View File

@ -138,19 +138,20 @@
<ClInclude Include="..\WidgetReader\WidgetReaderProtocol.h" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\..\2d\cocos2d.vcxproj">
<ProjectReference Include="..\..\..\2d\libcocos2d.vcxproj">
<Project>{98a51ba8-fc3a-415b-ac8f-8c7bd464e93e}</Project>
</ProjectReference>
<ProjectReference Include="..\..\..\audio\proj.win32\CocosDenshion.vcxproj">
<ProjectReference Include="..\..\..\audio\proj.win32\libcocosdenshion.vcxproj">
<Project>{f8edd7fa-9a51-4e80-baeb-860825d2eac6}</Project>
</ProjectReference>
<ProjectReference Include="..\..\..\ui\proj.win32\libGUI.vcxproj">
<ProjectReference Include="..\..\..\ui\proj.win32\libui.vcxproj">
<Project>{7e06e92c-537a-442b-9e4a-4761c84f8a1a}</Project>
</ProjectReference>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{B57CF53F-2E49-4031-9822-047CC0E6BDE2}</ProjectGuid>
<RootNamespace>libCocosStudio</RootNamespace>
<RootNamespace>libcocostudio</RootNamespace>
<ProjectName>libcocostudio</ProjectName>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
@ -210,7 +211,7 @@
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalLibraryDirectories>$(OutDir);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalDependencies>libcocos2d.lib;libExtensions.lib;libGUI.lib;libBox2d.lib;libchipmunk.lib;libzlib.lib;libAudio.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>libzlib.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
@ -230,7 +231,7 @@
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<AdditionalDependencies>libcocos2d.lib;libExtensions.lib;libGUI.lib;libBox2d.lib;libchipmunk.lib;libzlib.lib;libAudio.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>libzlib.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(OutDir);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>

View File

@ -65,9 +65,14 @@
<ClCompile Include="..\SlotData.cpp" />
<ClCompile Include="..\spine-cocos2dx.cpp" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\..\2d\libcocos2d.vcxproj">
<Project>{98a51ba8-fc3a-415b-ac8f-8c7bd464e93e}</Project>
</ProjectReference>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{B7C2A162-DEC9-4418-972E-240AB3CBFCAE}</ProjectGuid>
<RootNamespace>libSpine</RootNamespace>
<RootNamespace>libspine</RootNamespace>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">

View File

@ -23,14 +23,14 @@
<ClCompile Include="..\WebSocket.cpp" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\2d\cocos2d.vcxproj">
<ProjectReference Include="..\..\2d\libcocos2d.vcxproj">
<Project>{98a51ba8-fc3a-415b-ac8f-8c7bd464e93e}</Project>
</ProjectReference>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectName>libNetwork</ProjectName>
<ProjectName>libnetwork</ProjectName>
<ProjectGuid>{DF2638C0-8128-4847-867C-6EAFE3DEE7B5}</ProjectGuid>
<RootNamespace>network.win32</RootNamespace>
<RootNamespace>libnetwork.win32</RootNamespace>
<Keyword>Win32Proj</Keyword>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />

View File

@ -888,39 +888,19 @@ std::string FileUtils::getFullPathForDirectoryAndFilename(const std::string& dir
std::string FileUtils::searchFullPathForFilename(const std::string& filename) const
{
// If filename is absolute path, we don't need to consider 'search paths' and 'resolution orders'.
if (isAbsolutePath(filename))
{
return filename;
}
// Already Cached ?
auto cacheIter = _fullPathCache.find(filename);
if( cacheIter != _fullPathCache.end() )
std::string path = const_cast<FileUtils*>(this)->fullPathForFilename(filename);
if (0 == path.compare(filename))
{
return cacheIter->second;
return "";
}
// Get the new file name.
const std::string newFilename( getNewFilename(filename) );
std::string fullpath;
for (auto searchIt = _searchPathArray.cbegin(); searchIt != _searchPathArray.cend(); ++searchIt)
else
{
for (auto resolutionIt = _searchResolutionsOrderArray.cbegin(); resolutionIt != _searchResolutionsOrderArray.cend(); ++resolutionIt)
{
fullpath = const_cast<FileUtils*>(this)->getPathForFilename(newFilename, *resolutionIt, *searchIt);
if (!fullpath.empty())
{
// Using the filename passed in as key.
const_cast<FileUtils*>(this)->_fullPathCache.insert(std::make_pair(filename, fullpath));
return fullpath;
}
}
return path;
}
return "";
}
bool FileUtils::isFileExist(const std::string& filename) const

View File

@ -407,12 +407,16 @@ protected:
virtual std::string getNewFilename(const std::string &filename) const;
/**
* Checks whether file exists without considering search paths and resolution orders.
* Checks whether a file exists without considering search paths and resolution orders.
* @param The file (with absolute path) to look up for
* @return Returns true if the file found at the given absolute path, otherwise returns false
*/
virtual bool isFileExistInternal(const std::string& filename) const = 0;
/**
* Checks whether file exists without considering search paths and resolution orders.
* Checks whether a directory exists without considering search paths and resolution orders.
* @param The directory (with absolute path) to look up for
* @return Returns true if the directory found at the given absolute path, otherwise returns false
*/
virtual bool isDirectoryExistInternal(const std::string& dirPath) const;
@ -438,7 +442,14 @@ protected:
*/
virtual std::string getFullPathForDirectoryAndFilename(const std::string& directory, const std::string& filename);
/**
* Returns the fullpath for a given filename.
* This is an alternative for fullPathForFilename, there are two main differences:
* First, it returns empty string instead of the original filename when no file found for the given name.
* Secondly, it's a const function.
* @param filename The file name to look up for
* @return The full path for the file, if not found, the return value will be an empty string
*/
virtual std::string searchFullPathForFilename(const std::string& filename) const;

View File

@ -68,7 +68,16 @@ int Application::run()
void Application::setAnimationInterval(double interval)
{
// NYI
JniMethodInfo methodInfo;
if (! JniHelper::getStaticMethodInfo(methodInfo, "org/cocos2dx/lib/Cocos2dxRenderer", "setAnimationInterval",
"(D)V"))
{
CCLOG("%s %d: error to get methodInfo", __FILE__, __LINE__);
}
else
{
methodInfo.env->CallStaticVoidMethod(methodInfo.classID, methodInfo.methodID, interval);
}
}
//////////////////////////////////////////////////////////////////////////

View File

@ -82,31 +82,30 @@ public class Cocos2dxRenderer implements GLSurfaceView.Renderer {
@Override
public void onDrawFrame(final GL10 gl) {
/*
* FPS controlling algorithm is not accurate, and it will slow down FPS
* on some devices. So comment FPS controlling code.
* No need to use algorithm in default(60 FPS) situation,
* since onDrawFrame() was called by system 60 times per second by default.
*/
if (sAnimationInterval <= 1.0 / 60 * Cocos2dxRenderer.NANOSECONDSPERSECOND) {
Cocos2dxRenderer.nativeRender();
} else {
final long now = System.nanoTime();
final long interval = now - this.mLastTickInNanoSeconds;
/*
final long nowInNanoSeconds = System.nanoTime();
final long interval = nowInNanoSeconds - this.mLastTickInNanoSeconds;
*/
// should render a frame when onDrawFrame() is called or there is a
// "ghost"
Cocos2dxRenderer.nativeRender();
/*
// fps controlling
if (interval < Cocos2dxRenderer.sAnimationInterval) {
try {
// because we render it before, so we should sleep twice time interval
Thread.sleep((Cocos2dxRenderer.sAnimationInterval - interval) / Cocos2dxRenderer.NANOSECONDSPERMICROSECOND);
} catch (final Exception e) {
if (interval < Cocos2dxRenderer.sAnimationInterval) {
try {
Thread.sleep((Cocos2dxRenderer.sAnimationInterval - interval) / Cocos2dxRenderer.NANOSECONDSPERMICROSECOND);
} catch (final Exception e) {
}
}
/*
* Render time MUST be counted in, or the FPS will slower than appointed.
*/
final long renderStart = System.nanoTime();
Cocos2dxRenderer.nativeRender();
final long renderEnd = System.nanoTime();
final long renderInterval = renderEnd - renderStart;
this.mLastTickInNanoSeconds = renderEnd - renderInterval;
}
this.mLastTickInNanoSeconds = nowInNanoSeconds;
*/
}
// ===========================================================

View File

@ -16,11 +16,6 @@
-- @param #bool bool
-- @return bool#bool ret (return value: bool)
--------------------------------
-- @function [parent=#Image] getBitPerPixel
-- @param self
-- @return int#int ret (return value: int)
--------------------------------
-- @function [parent=#Image] hasAlpha
-- @param self
@ -48,9 +43,9 @@
-- @return int#int ret (return value: int)
--------------------------------
-- @function [parent=#Image] isPremultipliedAlpha
-- @function [parent=#Image] getBitPerPixel
-- @param self
-- @return bool#bool ret (return value: bool)
-- @return int#int ret (return value: int)
--------------------------------
-- @function [parent=#Image] getFileType
@ -67,6 +62,11 @@
-- @param self
-- @return int#int ret (return value: int)
--------------------------------
-- @function [parent=#Image] setPVRImagesHavePremultipliedAlpha
-- @param self
-- @param #bool bool
--------------------------------
-- @function [parent=#Image] Image
-- @param self

View File

@ -150,11 +150,6 @@
-- @param self
-- @return int#int ret (return value: int)
--------------------------------
-- @function [parent=#Texture2D] PVRImagesHavePremultipliedAlpha
-- @param self
-- @param #bool bool
--------------------------------
-- @function [parent=#Texture2D] Texture2D
-- @param self

View File

@ -3500,38 +3500,6 @@ int lua_cocos2dx_Texture2D_getDefaultAlphaPixelFormat(lua_State* tolua_S)
#endif
return 0;
}
int lua_cocos2dx_Texture2D_PVRImagesHavePremultipliedAlpha(lua_State* tolua_S)
{
int argc = 0;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertable(tolua_S,1,"cc.Texture2D",0,&tolua_err)) goto tolua_lerror;
#endif
argc = lua_gettop(tolua_S) - 1;
if (argc == 1)
{
bool arg0;
ok &= luaval_to_boolean(tolua_S, 2,&arg0, "cc.Texture2D:PVRImagesHavePremultipliedAlpha");
if(!ok)
return 0;
cocos2d::Texture2D::PVRImagesHavePremultipliedAlpha(arg0);
return 0;
}
CCLOG("%s has wrong number of arguments: %d, was expecting %d\n ", "cc.Texture2D:PVRImagesHavePremultipliedAlpha",argc, 1);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_Texture2D_PVRImagesHavePremultipliedAlpha'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_Texture2D_constructor(lua_State* tolua_S)
{
int argc = 0;
@ -3606,7 +3574,6 @@ int lua_register_cocos2dx_Texture2D(lua_State* tolua_S)
tolua_function(tolua_S,"setMaxS",lua_cocos2dx_Texture2D_setMaxS);
tolua_function(tolua_S,"setDefaultAlphaPixelFormat", lua_cocos2dx_Texture2D_setDefaultAlphaPixelFormat);
tolua_function(tolua_S,"getDefaultAlphaPixelFormat", lua_cocos2dx_Texture2D_getDefaultAlphaPixelFormat);
tolua_function(tolua_S,"PVRImagesHavePremultipliedAlpha", lua_cocos2dx_Texture2D_PVRImagesHavePremultipliedAlpha);
tolua_endmodule(tolua_S);
std::string typeName = typeid(cocos2d::Texture2D).name();
g_luaType[typeName] = "cc.Texture2D";
@ -44744,50 +44711,6 @@ int lua_cocos2dx_Image_saveToFile(lua_State* tolua_S)
return 0;
}
int lua_cocos2dx_Image_getBitPerPixel(lua_State* tolua_S)
{
int argc = 0;
cocos2d::Image* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertype(tolua_S,1,"cc.Image",0,&tolua_err)) goto tolua_lerror;
#endif
cobj = (cocos2d::Image*)tolua_tousertype(tolua_S,1,0);
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_Image_getBitPerPixel'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 0)
{
if(!ok)
return 0;
int ret = cobj->getBitPerPixel();
tolua_pushnumber(tolua_S,(lua_Number)ret);
return 1;
}
CCLOG("%s has wrong number of arguments: %d, was expecting %d \n", "cc.Image:getBitPerPixel",argc, 0);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_Image_getBitPerPixel'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_Image_hasAlpha(lua_State* tolua_S)
{
int argc = 0;
@ -45011,7 +44934,7 @@ int lua_cocos2dx_Image_getWidth(lua_State* tolua_S)
return 0;
}
int lua_cocos2dx_Image_isPremultipliedAlpha(lua_State* tolua_S)
int lua_cocos2dx_Image_getBitPerPixel(lua_State* tolua_S)
{
int argc = 0;
cocos2d::Image* cobj = nullptr;
@ -45031,7 +44954,7 @@ int lua_cocos2dx_Image_isPremultipliedAlpha(lua_State* tolua_S)
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_Image_isPremultipliedAlpha'", nullptr);
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_Image_getBitPerPixel'", nullptr);
return 0;
}
#endif
@ -45041,16 +44964,16 @@ int lua_cocos2dx_Image_isPremultipliedAlpha(lua_State* tolua_S)
{
if(!ok)
return 0;
bool ret = cobj->isPremultipliedAlpha();
tolua_pushboolean(tolua_S,(bool)ret);
int ret = cobj->getBitPerPixel();
tolua_pushnumber(tolua_S,(lua_Number)ret);
return 1;
}
CCLOG("%s has wrong number of arguments: %d, was expecting %d \n", "cc.Image:isPremultipliedAlpha",argc, 0);
CCLOG("%s has wrong number of arguments: %d, was expecting %d \n", "cc.Image:getBitPerPixel",argc, 0);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_Image_isPremultipliedAlpha'.",&tolua_err);
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_Image_getBitPerPixel'.",&tolua_err);
#endif
return 0;
@ -45187,6 +45110,38 @@ int lua_cocos2dx_Image_getRenderFormat(lua_State* tolua_S)
return 0;
}
int lua_cocos2dx_Image_setPVRImagesHavePremultipliedAlpha(lua_State* tolua_S)
{
int argc = 0;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertable(tolua_S,1,"cc.Image",0,&tolua_err)) goto tolua_lerror;
#endif
argc = lua_gettop(tolua_S) - 1;
if (argc == 1)
{
bool arg0;
ok &= luaval_to_boolean(tolua_S, 2,&arg0, "cc.Image:setPVRImagesHavePremultipliedAlpha");
if(!ok)
return 0;
cocos2d::Image::setPVRImagesHavePremultipliedAlpha(arg0);
return 0;
}
CCLOG("%s has wrong number of arguments: %d, was expecting %d\n ", "cc.Image:setPVRImagesHavePremultipliedAlpha",argc, 1);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_Image_setPVRImagesHavePremultipliedAlpha'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_Image_constructor(lua_State* tolua_S)
{
int argc = 0;
@ -45236,16 +45191,16 @@ int lua_register_cocos2dx_Image(lua_State* tolua_S)
tolua_function(tolua_S,"new",lua_cocos2dx_Image_constructor);
tolua_function(tolua_S,"hasPremultipliedAlpha",lua_cocos2dx_Image_hasPremultipliedAlpha);
tolua_function(tolua_S,"saveToFile",lua_cocos2dx_Image_saveToFile);
tolua_function(tolua_S,"getBitPerPixel",lua_cocos2dx_Image_getBitPerPixel);
tolua_function(tolua_S,"hasAlpha",lua_cocos2dx_Image_hasAlpha);
tolua_function(tolua_S,"isCompressed",lua_cocos2dx_Image_isCompressed);
tolua_function(tolua_S,"getHeight",lua_cocos2dx_Image_getHeight);
tolua_function(tolua_S,"initWithImageFile",lua_cocos2dx_Image_initWithImageFile);
tolua_function(tolua_S,"getWidth",lua_cocos2dx_Image_getWidth);
tolua_function(tolua_S,"isPremultipliedAlpha",lua_cocos2dx_Image_isPremultipliedAlpha);
tolua_function(tolua_S,"getBitPerPixel",lua_cocos2dx_Image_getBitPerPixel);
tolua_function(tolua_S,"getFileType",lua_cocos2dx_Image_getFileType);
tolua_function(tolua_S,"getNumberOfMipmaps",lua_cocos2dx_Image_getNumberOfMipmaps);
tolua_function(tolua_S,"getRenderFormat",lua_cocos2dx_Image_getRenderFormat);
tolua_function(tolua_S,"setPVRImagesHavePremultipliedAlpha", lua_cocos2dx_Image_setPVRImagesHavePremultipliedAlpha);
tolua_endmodule(tolua_S);
std::string typeName = typeid(cocos2d::Image).name();
g_luaType[typeName] = "cc.Image";

View File

@ -1574,7 +1574,6 @@ int register_all_cocos2dx(lua_State* tolua_S);
#endif // __cocos2dx_h__

View File

@ -47,6 +47,7 @@ cocos2d::log(__VA_ARGS__); \
extern bool luaval_is_usertype(lua_State* L,int lo,const char* type, int def);
// to native
extern bool luaval_to_ulong(lua_State* L,int lo, unsigned long* outValue, const char* funcName="");
extern bool luaval_to_ushort(lua_State* L, int lo, unsigned short* outValue, const char* funcName = "");
extern bool luaval_to_int32(lua_State* L,int lo,int* outValue, const char* funcName = "");
extern bool luaval_to_uint32(lua_State* L, int lo, unsigned int* outValue, const char* funcName = "");

View File

@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<Scheme
LastUpgradeVersion = "0510"
LastUpgradeVersion = "0600"
version = "1.3">
<BuildAction
parallelizeBuildables = "YES"
@ -39,6 +39,15 @@
ignoresPersistentStateOnLaunch = "NO"
debugDocumentVersioning = "YES"
allowLocationSimulation = "YES">
<MacroExpansion>
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "1A6FB50417854BC200CDF010"
BuildableName = "libluabindings Mac.a"
BlueprintName = "luabindings Mac"
ReferencedContainer = "container:cocos2d_lua_bindings.xcodeproj">
</BuildableReference>
</MacroExpansion>
<AdditionalOptions>
</AdditionalOptions>
</LaunchAction>
@ -48,6 +57,15 @@
useCustomWorkingDirectory = "NO"
buildConfiguration = "Release"
debugDocumentVersioning = "YES">
<MacroExpansion>
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "1A6FB50417854BC200CDF010"
BuildableName = "libluabindings Mac.a"
BlueprintName = "luabindings Mac"
ReferencedContainer = "container:cocos2d_lua_bindings.xcodeproj">
</BuildableReference>
</MacroExpansion>
</ProfileAction>
<AnalyzeAction
buildConfiguration = "Debug">

View File

@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<Scheme
LastUpgradeVersion = "0510"
LastUpgradeVersion = "0600"
version = "1.3">
<BuildAction
parallelizeBuildables = "YES"
@ -39,6 +39,15 @@
ignoresPersistentStateOnLaunch = "NO"
debugDocumentVersioning = "YES"
allowLocationSimulation = "YES">
<MacroExpansion>
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "1A119716178526AA00D62A44"
BuildableName = "libluabindings iOS.a"
BlueprintName = "luabindings iOS"
ReferencedContainer = "container:cocos2d_lua_bindings.xcodeproj">
</BuildableReference>
</MacroExpansion>
<AdditionalOptions>
</AdditionalOptions>
</LaunchAction>
@ -48,6 +57,15 @@
useCustomWorkingDirectory = "NO"
buildConfiguration = "Release"
debugDocumentVersioning = "YES">
<MacroExpansion>
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "1A119716178526AA00D62A44"
BuildableName = "libluabindings iOS.a"
BlueprintName = "luabindings iOS"
ReferencedContainer = "container:cocos2d_lua_bindings.xcodeproj">
</BuildableReference>
</MacroExpansion>
</ProfileAction>
<AnalyzeAction
buildConfiguration = "Debug">

View File

@ -134,6 +134,11 @@
<None Include="..\script\OpenglConstants.lua" />
<None Include="..\script\StudioConstants.lua" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\..\2d\libcocos2d.vcxproj">
<Project>{98a51ba8-fc3a-415b-ac8f-8c7bd464e93e}</Project>
</ProjectReference>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{DDC3E27F-004D-4DD4-9DD3-931A013D2159}</ProjectGuid>
<RootNamespace>liblua</RootNamespace>

View File

@ -1,103 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\LocalStorage.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\LocalStorage.h" />
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{632A8F38-D0F0-4D22-86B3-D69F5E6BF63A}</ProjectGuid>
<RootNamespace>libLocalStorage</RootNamespace>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset Condition="'$(VisualStudioVersion)' == '10.0'">v100</PlatformToolset>
<PlatformToolset Condition="'$(VisualStudioVersion)' == '11.0'">v110</PlatformToolset>
<PlatformToolset Condition="'$(VisualStudioVersion)' == '11.0' and exists('$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A')">v110_xp</PlatformToolset>
<PlatformToolset Condition="'$(VisualStudioVersion)' == '12.0'">v120</PlatformToolset>
<PlatformToolset Condition="'$(VisualStudioVersion)' == '12.0' and exists('$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A')">v120_xp</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset Condition="'$(VisualStudioVersion)' == '10.0'">v100</PlatformToolset>
<PlatformToolset Condition="'$(VisualStudioVersion)' == '11.0'">v110</PlatformToolset>
<PlatformToolset Condition="'$(VisualStudioVersion)' == '11.0' and exists('$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A')">v110_xp</PlatformToolset>
<PlatformToolset Condition="'$(VisualStudioVersion)' == '12.0'">v120</PlatformToolset>
<PlatformToolset Condition="'$(VisualStudioVersion)' == '12.0' and exists('$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A')">v120_xp</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\..\..\2d\cocos2d_headers.props" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\..\..\2d\cocos2d_headers.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<OutDir>$(SolutionDir)$(Configuration).win32\</OutDir>
<IntDir>$(Configuration).win32\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<OutDir>$(SolutionDir)$(Configuration).win32\</OutDir>
<IntDir>$(Configuration).win32\</IntDir>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<SDLCheck>
</SDLCheck>
<AdditionalIncludeDirectories>$(EngineRoot)external\sqlite3\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_LIB;COCOS2DXWIN32_EXPORTS;GL_GLEXT_PROTOTYPES;COCOS2D_DEBUG=1;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<DisableSpecificWarnings>4267;4251;4244;%(DisableSpecificWarnings)</DisableSpecificWarnings>
<MinimalRebuild>false</MinimalRebuild>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<Optimization>MinSpace</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>
</SDLCheck>
<AdditionalIncludeDirectories>$(EngineRoot)external\sqlite3\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_WINDOWS;_LIB;COCOS2DXWIN32_EXPORTS;GL_GLEXT_PROTOTYPES;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<DebugInformationFormat>None</DebugInformationFormat>
<WholeProgramOptimization>false</WholeProgramOptimization>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
</Link>
</ItemDefinitionGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

View File

@ -1,21 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Header Files">
<UniqueIdentifier>{0310200c-b520-4f77-85f6-46f568b10f4d}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files">
<UniqueIdentifier>{69cfa37c-4b20-409e-ad74-a26314878d8a}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\LocalStorage.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\LocalStorage.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
</Project>

View File

@ -717,6 +717,7 @@ void Widget::onTouchCancelled(Touch *touch, Event *unusedEvent)
void Widget::pushDownEvent()
{
this->retain();
if (_touchEventCallback) {
_touchEventCallback(this, TouchEventType::BEGAN);
}
@ -725,10 +726,12 @@ void Widget::pushDownEvent()
{
(_touchEventListener->*_touchEventSelector)(this,TOUCH_EVENT_BEGAN);
}
this->release();
}
void Widget::moveEvent()
{
this->retain();
if (_touchEventCallback) {
_touchEventCallback(this, TouchEventType::MOVED);
}
@ -737,11 +740,12 @@ void Widget::moveEvent()
{
(_touchEventListener->*_touchEventSelector)(this,TOUCH_EVENT_MOVED);
}
this->release();
}
void Widget::releaseUpEvent()
{
this->retain();
if (_touchEventCallback) {
_touchEventCallback(this, TouchEventType::ENDED);
}
@ -750,10 +754,12 @@ void Widget::releaseUpEvent()
{
(_touchEventListener->*_touchEventSelector)(this,TOUCH_EVENT_ENDED);
}
this->release();
}
void Widget::cancelUpEvent()
{
this->retain();
if (_touchEventCallback)
{
_touchEventCallback(this, TouchEventType::CANCELED);
@ -763,7 +769,7 @@ void Widget::cancelUpEvent()
{
(_touchEventListener->*_touchEventSelector)(this,TOUCH_EVENT_CANCELED);
}
this->release();
}
void Widget::addTouchEventListener(Ref *target, SEL_TouchEvent selector)

View File

@ -1,4 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup />
</Project>

View File

@ -64,16 +64,17 @@
<ClCompile Include="..\UIWidget.cpp" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\..\extensions\proj.win32\libExtensions.vcxproj">
<ProjectReference Include="..\..\..\extensions\proj.win32\libextension.vcxproj">
<Project>{21b2c324-891f-48ea-ad1a-5ae13de12e28}</Project>
</ProjectReference>
<ProjectReference Include="..\..\2d\cocos2d.vcxproj">
<ProjectReference Include="..\..\2d\libcocos2d.vcxproj">
<Project>{98a51ba8-fc3a-415b-ac8f-8c7bd464e93e}</Project>
</ProjectReference>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{7E06E92C-537A-442B-9E4A-4761C84F8A1A}</ProjectGuid>
<RootNamespace>libGUI</RootNamespace>
<RootNamespace>libui</RootNamespace>
<ProjectName>libui</ProjectName>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
@ -133,7 +134,7 @@
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalLibraryDirectories>$(OutDir);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalDependencies>libcocos2d.lib;opengl32.lib;glew32.lib;libExtensions.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>opengl32.lib;glew32.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
@ -154,7 +155,7 @@
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<AdditionalLibraryDirectories>$(OutDir);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalDependencies>libcocos2d.lib;opengl32.lib;glew32.lib;libExtensions.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>opengl32.lib;glew32.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />

View File

@ -12,8 +12,9 @@
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{21B2C324-891F-48EA-AD1A-5AE13DE12E28}</ProjectGuid>
<RootNamespace>Extensions.win32</RootNamespace>
<RootNamespace>libextension.win32</RootNamespace>
<Keyword>Win32Proj</Keyword>
<ProjectName>libextension</ProjectName>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
@ -162,12 +163,9 @@
<ClInclude Include="Win32InputBox.h" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\cocos\2d\cocos2d.vcxproj">
<ProjectReference Include="..\..\cocos\2d\libcocos2d.vcxproj">
<Project>{98a51ba8-fc3a-415b-ac8f-8c7bd464e93e}</Project>
</ProjectReference>
<ProjectReference Include="..\..\external\Box2D\proj.win32\Box2D.vcxproj">
<Project>{929480e7-23c0-4df6-8456-096d71547116}</Project>
</ProjectReference>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">

View File

@ -11,9 +11,9 @@
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectName>libBox2D</ProjectName>
<ProjectName>libbox2d</ProjectName>
<ProjectGuid>{929480E7-23C0-4DF6-8456-096D71547116}</ProjectGuid>
<RootNamespace>Box2D.win32</RootNamespace>
<RootNamespace>libbox2d.win32</RootNamespace>
<Keyword>Win32Proj</Keyword>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />

View File

@ -181,8 +181,6 @@
"cocos/2d/CCTweenFunction.h",
"cocos/2d/CMakeLists.txt",
"cocos/2d/cocos2d.def",
"cocos/2d/cocos2d.vcxproj",
"cocos/2d/cocos2d.vcxproj.filters",
"cocos/2d/cocos2d_headers.props",
"cocos/2d/cocos2d_winrt.props",
"cocos/2d/cocos2d_winrt.vcxproj",
@ -192,6 +190,8 @@
"cocos/2d/cocos2d_wp8.vcxproj.filters",
"cocos/2d/cocos2d_wp8_headers.props",
"cocos/2d/cocos2dx.props",
"cocos/2d/libcocos2d.vcxproj",
"cocos/2d/libcocos2d.vcxproj.filters",
"cocos/3d/CCAnimate3D.cpp",
"cocos/3d/CCAnimate3D.h",
"cocos/3d/CCAnimation3D.cpp",
@ -254,9 +254,9 @@
"cocos/audio/openal/OpenALDecoder.cpp",
"cocos/audio/openal/OpenALDecoder.h",
"cocos/audio/openal/SimpleAudioEngineOpenAL.cpp",
"cocos/audio/proj.win32/CocosDenshion.vcxproj",
"cocos/audio/proj.win32/CocosDenshion.vcxproj.filters",
"cocos/audio/proj.win32/CocosDenshion.vcxproj.user",
"cocos/audio/proj.win32/libcocosdenshion.vcxproj",
"cocos/audio/proj.win32/libcocosdenshion.vcxproj.filters",
"cocos/audio/proj.win32/libcocosdenshion.vcxproj.user",
"cocos/audio/proj.wp8/CocosDenshion.vcxproj",
"cocos/audio/proj.wp8/CocosDenshion.vcxproj.filters",
"cocos/audio/proj.wp8/CocosDenshion.vcxproj.user",
@ -455,9 +455,9 @@
"cocos/editor-support/cocosbuilder/CCSpriteLoader.h",
"cocos/editor-support/cocosbuilder/CMakeLists.txt",
"cocos/editor-support/cocosbuilder/CocosBuilder.h",
"cocos/editor-support/cocosbuilder/proj.win32/libCocosBuilder.vcxproj",
"cocos/editor-support/cocosbuilder/proj.win32/libCocosBuilder.vcxproj.filters",
"cocos/editor-support/cocosbuilder/proj.win32/libCocosBuilder.vcxproj.user",
"cocos/editor-support/cocosbuilder/proj.win32/libcocosbuilder.vcxproj",
"cocos/editor-support/cocosbuilder/proj.wp8/libCocosBuilder.vcxproj",
"cocos/editor-support/cocosbuilder/proj.wp8/libCocosBuilder.vcxproj.filters",
"cocos/editor-support/cocosbuilder/proj.wp8/libCocosBuilder.vcxproj.user",
@ -578,9 +578,9 @@
"cocos/editor-support/cocostudio/WidgetReader/WidgetReader.cpp",
"cocos/editor-support/cocostudio/WidgetReader/WidgetReader.h",
"cocos/editor-support/cocostudio/WidgetReader/WidgetReaderProtocol.h",
"cocos/editor-support/cocostudio/proj.win32/libCocosStudio.vcxproj",
"cocos/editor-support/cocostudio/proj.win32/libCocosStudio.vcxproj.filters",
"cocos/editor-support/cocostudio/proj.win32/libCocosStudio.vcxproj.user",
"cocos/editor-support/cocostudio/proj.win32/libcocostudio.vcxproj",
"cocos/editor-support/cocostudio/proj.win32/libcocostudio.vcxproj.filters",
"cocos/editor-support/cocostudio/proj.win32/libcocostudio.vcxproj.user",
"cocos/editor-support/cocostudio/proj.wp8/libCocosStudio.vcxproj",
"cocos/editor-support/cocostudio/proj.wp8/libCocosStudio.vcxproj.filters",
"cocos/editor-support/cocostudio/proj.wp8/libCocosStudio.vcxproj.user",
@ -687,9 +687,9 @@
"cocos/network/SocketIO.h",
"cocos/network/WebSocket.cpp",
"cocos/network/WebSocket.h",
"cocos/network/proj.win32/libNetwork.vcxproj",
"cocos/network/proj.win32/libNetwork.vcxproj.filters",
"cocos/network/proj.win32/libNetwork.vcxproj.user",
"cocos/network/proj.win32/libnetwork.vcxproj",
"cocos/network/proj.win32/libnetwork.vcxproj.filters",
"cocos/network/proj.win32/libnetwork.vcxproj.user",
"cocos/network/proj.wp8/libNetwork.vcxproj",
"cocos/network/proj.wp8/libNetwork.vcxproj.filters",
"cocos/physics/CCPhysicsBody.cpp",
@ -981,9 +981,6 @@
"cocos/storage/local-storage/LocalStorage.cpp",
"cocos/storage/local-storage/LocalStorage.h",
"cocos/storage/local-storage/LocalStorageAndroid.cpp",
"cocos/storage/local-storage/proj.win32/libLocalStorage.vcxproj",
"cocos/storage/local-storage/proj.win32/libLocalStorage.vcxproj.filters",
"cocos/storage/local-storage/proj.win32/libLocalStorage.vcxproj.user",
"cocos/storage/local-storage/proj.wp8/libLocalStorage.vcxproj",
"cocos/storage/local-storage/proj.wp8/libLocalStorage.vcxproj.filters",
"cocos/ui/Android.mk",
@ -1041,9 +1038,9 @@
"cocos/ui/UIVideoPlayerIOS.mm",
"cocos/ui/UIWidget.cpp",
"cocos/ui/UIWidget.h",
"cocos/ui/proj.win32/libGUI.vcxproj",
"cocos/ui/proj.win32/libGUI.vcxproj.filters",
"cocos/ui/proj.win32/libGUI.vcxproj.user",
"cocos/ui/proj.win32/libui.vcxproj",
"cocos/ui/proj.win32/libui.vcxproj.filters",
"cocos/ui/proj.win32/libui.vcxproj.user",
"cocos/ui/proj.wp8/libGUI.vcxproj",
"cocos/ui/proj.wp8/libGUI.vcxproj.filters",
"docs/CODING_STYLE.md",
@ -1111,9 +1108,9 @@
"extensions/physics-nodes/CCPhysicsSprite.h",
"extensions/proj.win32/Win32InputBox.cpp",
"extensions/proj.win32/Win32InputBox.h",
"extensions/proj.win32/libExtensions.vcxproj",
"extensions/proj.win32/libExtensions.vcxproj.filters",
"extensions/proj.win32/libExtensions.vcxproj.user",
"extensions/proj.win32/libextension.vcxproj",
"extensions/proj.win32/libextension.vcxproj.filters",
"extensions/proj.win32/libextension.vcxproj.user",
"extensions/proj.wp8/libExtensions.vcxproj",
"extensions/proj.wp8/libExtensions.vcxproj.filters",
"extensions/proj.wp8/pch.cpp",
@ -1213,8 +1210,8 @@
"external/Box2D/Dynamics/b2WorldCallbacks.h",
"external/Box2D/Rope/b2Rope.cpp",
"external/Box2D/Rope/b2Rope.h",
"external/Box2D/proj.win32/Box2D.vcxproj",
"external/Box2D/proj.win32/Box2D.vcxproj.filters",
"external/Box2D/proj.win32/libbox2d.vcxproj",
"external/Box2D/proj.win32/libbox2d.vcxproj.filters",
"external/Box2D/proj.wp8/Box2D.vcxproj",
"external/Box2D/proj.wp8/Box2D.vcxproj.filters",
"external/ConvertUTF/ConvertUTF.c",

View File

@ -58,7 +58,7 @@ local function main()
local origin = cc.Director:getInstance():getVisibleOrigin()
-- add the moving dog
local function creatDog()
local function createDog()
local frameWidth = 105
local frameHeight = 95
@ -130,7 +130,7 @@ local function main()
end
-- add moving dog
local spriteDog = creatDog()
local spriteDog = createDog()
layerFarm:addChild(spriteDog)
-- handing touch events

View File

@ -89,7 +89,7 @@
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
<TargetMachine>MachineX86</TargetMachine>
<AdditionalDependencies>libcocos2d.lib;libchipmunk.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
</Link>
<PostBuildEvent>
<Command>
@ -111,7 +111,7 @@
<DisableSpecificWarnings>4267;4251;4244;%(DisableSpecificWarnings)</DisableSpecificWarnings>
</ClCompile>
<Link>
<AdditionalDependencies>libcocos2d.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)$(ProjectName).exe</OutputFile>
<AdditionalLibraryDirectories>$(OutDir);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<GenerateDebugInformation>true</GenerateDebugInformation>
@ -137,9 +137,8 @@
<ClInclude Include="main.h" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\..\cocos\2d\cocos2d.vcxproj">
<ProjectReference Include="..\..\..\cocos\2d\libcocos2d.vcxproj">
<Project>{98a51ba8-fc3a-415b-ac8f-8c7bd464e93e}</Project>
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
</ProjectReference>
<ProjectReference Include="..\..\..\external\chipmunk\proj.win32\chipmunk.vcxproj">
<Project>{207bc7a9-ccf1-4f2f-a04d-45f72242ae25}</Project>

View File

@ -1012,13 +1012,14 @@ Layer* createParticleLayer(int nIndex)
case 46: return new Issue3990();
case 47: return new ParticleAutoBatching();
case 48: return new ParticleVisibleTest();
case 49: return new ParticleResetTotalParticles();
default:
break;
}
return nullptr;
}
#define MAX_LAYER 49
#define MAX_LAYER 50
Layer* nextParticleAction()
@ -2005,6 +2006,52 @@ std::string ParticleAutoBatching::subtitle() const
return "All 10 particles should be drawin in one batch";
}
//
// ParticleResetTotalParticles
//
void ParticleResetTotalParticles::onEnter()
{
ParticleDemo::onEnter();
_color->setColor(Color3B::BLACK);
removeChild(_background, true);
_background = nullptr;
auto p = ParticleFire::createWithTotalParticles(10);
this->addChild(p);
auto add = MenuItemFont::create("add 10 particles",
[p](Ref*)->void
{
p->setTotalParticles(p->getTotalParticles() + 10 );
});
add->setPosition(Vec2(0, 25));
auto remove = MenuItemFont::create("remove 10 particles",
[p](Ref*)->void
{
int count = p->getTotalParticles() - 10;
if (count < 0) { count = 0; }
p->setTotalParticles(count);
});
remove->setPosition(Vec2(0, -25));
auto menu = Menu::create(add, remove, nullptr);
menu->setPosition(Vec2(VisibleRect::center()));
this->addChild(menu);
}
std::string ParticleResetTotalParticles::title() const
{
return "reset total particles";
}
std::string ParticleResetTotalParticles::subtitle() const
{
return "it should work as well";
}
//
// main
//

View File

@ -328,4 +328,12 @@ public:
virtual std::string subtitle() const override;
};
class ParticleResetTotalParticles : public ParticleDemo
{
public:
virtual void onEnter() override;
virtual std::string title() const override;
virtual std::string subtitle() const override;
};
#endif

View File

@ -51,7 +51,7 @@ g_guisTests[] =
UISceneManager* sceneManager = UISceneManager::sharedUISceneManager();
sceneManager->setCurrentUISceneId(kUIButtonTest);
sceneManager->setMinUISceneId(kUIButtonTest);
sceneManager->setMaxUISceneId(kUIButtonTest_Title);
sceneManager->setMaxUISceneId(kUIButtonTest_RemoveSelf);
Scene* scene = sceneManager->currentUIScene();
Director::getInstance()->replaceScene(scene);
}

View File

@ -344,3 +344,80 @@ void UIButtonTest_Title::touchEvent(Ref *pSender, Widget::TouchEventType type)
break;
}
}
// UIButtonTest_RemoveSelf
UIButtonTestRemoveSelf::UIButtonTestRemoveSelf()
: _displayValueLabel(nullptr)
{
}
UIButtonTestRemoveSelf::~UIButtonTestRemoveSelf()
{
}
bool UIButtonTestRemoveSelf::init()
{
if (UIScene::init())
{
Size widgetSize = _widget->getContentSize();
// Add a label in which the button events will be displayed
_displayValueLabel = Text::create("No Event", "fonts/Marker Felt.ttf",32);
_displayValueLabel->setAnchorPoint(Vec2(0.5f, -1.0f));
_displayValueLabel->setPosition(Vec2(widgetSize.width / 2.0f, widgetSize.height / 2.0f));
_uiLayer->addChild(_displayValueLabel);
// Add the alert
Text* alert = Text::create("Remove Self in the Button's Callback shouldn't cause crash!","fonts/Marker Felt.ttf",10);
alert->setColor(Color3B(159, 168, 176));
alert->setPosition(Vec2(widgetSize.width / 2.0f,
widgetSize.height / 2.0f - alert->getContentSize().height * 2.75f));
_uiLayer->addChild(alert);
// Create the button
Button* button = Button::create("cocosui/animationbuttonnormal.png",
"cocosui/animationbuttonpressed.png");
button->setPosition(Vec2(widgetSize.width / 2.0f, widgetSize.height / 2.0f));
// button->addTouchEventListener(this, toucheventselector(UIButtonTest::touchEvent));
button->addTouchEventListener(CC_CALLBACK_2(UIButtonTestRemoveSelf::touchEvent, this));
_uiLayer->addChild(button);
return true;
}
return false;
}
void UIButtonTestRemoveSelf::touchEvent(Ref *pSender, Widget::TouchEventType type)
{
switch (type)
{
case Widget::TouchEventType::BEGAN:
_displayValueLabel->setString(String::createWithFormat("Touch Down")->getCString());
break;
case Widget::TouchEventType::MOVED:
_displayValueLabel->setString(String::createWithFormat("Touch Move")->getCString());
break;
case Widget::TouchEventType::ENDED:
{
_displayValueLabel->setString(String::createWithFormat("Touch Up")->getCString());
_uiLayer->removeFromParentAndCleanup(true);
}
break;
case Widget::TouchEventType::CANCELED:
_displayValueLabel->setString(String::createWithFormat("Touch Cancelled")->getCString());
break;
default:
break;
}
}

View File

@ -79,4 +79,17 @@ protected:
Text* _displayValueLabel;
};
class UIButtonTestRemoveSelf : public UIScene
{
public:
UIButtonTestRemoveSelf();
~UIButtonTestRemoveSelf();
bool init();
void touchEvent(Ref *pSender, Widget::TouchEventType type);
protected:
UI_SCENE_CREATE_FUNC(UIButtonTestRemoveSelf)
Text* _displayValueLabel;
};
#endif /* defined(__TestCpp__UIButtonTest__) */

View File

@ -45,6 +45,7 @@ static const char* s_testArray[] =
"UIButtonTest_Scale9",
"UIButtonTest_PressedAction",
"UIButtonTest_Title",
"UIButtonTest_RemoveSelf",
"UICheckBoxTest",
"UISliderTest",
"UISliderTest_Scale9",
@ -191,7 +192,8 @@ Scene *UISceneManager::currentUIScene()
case kUIButtonTest_Title:
return UIButtonTest_Title::sceneWithTitle(s_testArray[_currentUISceneId]);
case kUIButtonTest_RemoveSelf:
return UIButtonTestRemoveSelf::sceneWithTitle(s_testArray[_currentUISceneId]);
case kUICheckBoxTest:
return UICheckBoxTest::sceneWithTitle(s_testArray[_currentUISceneId]);

View File

@ -35,6 +35,7 @@ enum
kUIButtonTest_Scale9,
kUIButtonTest_PressedAction,
kUIButtonTest_Title,
kUIButtonTest_RemoveSelf,
kUICheckBoxTest,
kUISliderTest,
kUISliderTest_Scale9,

View File

@ -90,7 +90,7 @@
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
<TargetMachine>MachineX86</TargetMachine>
<AdditionalDependencies>libcurl_imp.lib;websockets.lib;libcocos2d.lib;libExtensions.lib;libAudio.lib;libGUI.lib;libCocosStudio.lib;opengl32.lib;glew32.lib;libBox2d.lib;libchipmunk.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>libcurl_imp.lib;websockets.lib;opengl32.lib;glew32.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
<PostBuildEvent>
<Command>
@ -118,7 +118,7 @@
<MinimalRebuild>false</MinimalRebuild>
</ClCompile>
<Link>
<AdditionalDependencies>libcurl_imp.lib;websockets.lib;libcocos2d.lib;libExtensions.lib;libAudio.lib;libGUI.lib;libCocosStudio.lib;opengl32.lib;glew32.lib;libBox2d.lib;libchipmunk.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>libcurl_imp.lib;websockets.lib;opengl32.lib;glew32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)$(ProjectName).exe</OutputFile>
<AdditionalLibraryDirectories>$(OutDir);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<GenerateDebugInformation>false</GenerateDebugInformation>
@ -558,36 +558,32 @@
<ClInclude Include="..\Classes\MutiTouchTest\MutiTouchTest.h" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\..\cocos\2d\cocos2d.vcxproj">
<ProjectReference Include="..\..\..\cocos\2d\libcocos2d.vcxproj">
<Project>{98a51ba8-fc3a-415b-ac8f-8c7bd464e93e}</Project>
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
</ProjectReference>
<ProjectReference Include="..\..\..\cocos\audio\proj.win32\CocosDenshion.vcxproj">
<ProjectReference Include="..\..\..\cocos\audio\proj.win32\libcocosdenshion.vcxproj">
<Project>{f8edd7fa-9a51-4e80-baeb-860825d2eac6}</Project>
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
</ProjectReference>
<ProjectReference Include="..\..\..\cocos\editor-support\cocosbuilder\proj.win32\libCocosBuilder.vcxproj">
<ProjectReference Include="..\..\..\cocos\editor-support\cocosbuilder\proj.win32\libcocosbuilder.vcxproj">
<Project>{811c0dab-7b96-4bd3-a154-b7572b58e4ab}</Project>
</ProjectReference>
<ProjectReference Include="..\..\..\cocos\editor-support\cocostudio\proj.win32\libCocosStudio.vcxproj">
<ProjectReference Include="..\..\..\cocos\editor-support\cocostudio\proj.win32\libcocostudio.vcxproj">
<Project>{b57cf53f-2e49-4031-9822-047cc0e6bde2}</Project>
</ProjectReference>
<ProjectReference Include="..\..\..\cocos\editor-support\spine\proj.win32\libSpine.vcxproj">
<ProjectReference Include="..\..\..\cocos\editor-support\spine\proj.win32\libspine.vcxproj">
<Project>{b7c2a162-dec9-4418-972e-240ab3cbfcae}</Project>
</ProjectReference>
<ProjectReference Include="..\..\..\cocos\ui\proj.win32\libGUI.vcxproj">
<Project>{7e06e92c-537a-442b-9e4a-4761c84f8a1a}</Project>
</ProjectReference>
<ProjectReference Include="..\..\..\cocos\network\proj.win32\libNetwork.vcxproj">
<Project>{df2638c0-8128-4847-867c-6eafe3dee7b5}</Project>
</ProjectReference>
<ProjectReference Include="..\..\..\extensions\proj.win32\libExtensions.vcxproj">
<Project>{21b2c324-891f-48ea-ad1a-5ae13de12e28}</Project>
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
<ProjectReference Include="..\..\..\cocos\ui\proj.win32\libui.vcxproj">
<Project>{7e06e92c-537a-442b-9e4a-4761c84f8a1a}</Project>
</ProjectReference>
<ProjectReference Include="..\..\..\external\Box2D\proj.win32\Box2D.vcxproj">
<ProjectReference Include="..\..\..\extensions\proj.win32\libextension.vcxproj">
<Project>{21b2c324-891f-48ea-ad1a-5ae13de12e28}</Project>
</ProjectReference>
<ProjectReference Include="..\..\..\external\Box2D\proj.win32\libbox2d.vcxproj">
<Project>{929480e7-23c0-4df6-8456-096d71547116}</Project>
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
</ProjectReference>
<ProjectReference Include="..\..\..\external\chipmunk\proj.win32\chipmunk.vcxproj">
<Project>{207bc7a9-ccf1-4f2f-a04d-45f72242ae25}</Project>

View File

@ -175,31 +175,31 @@ xcopy "$(ProjectDir)..\..\..\..\external\lua\luasocket\*.lua" "$(ProjectDir)..\.
<ClInclude Include="main.h" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\..\..\cocos\2d\cocos2d.vcxproj">
<ProjectReference Include="..\..\..\..\cocos\2d\libcocos2d.vcxproj">
<Project>{98a51ba8-fc3a-415b-ac8f-8c7bd464e93e}</Project>
</ProjectReference>
<ProjectReference Include="..\..\..\..\cocos\audio\proj.win32\CocosDenshion.vcxproj">
<ProjectReference Include="..\..\..\..\cocos\audio\proj.win32\libcocosdenshion.vcxproj">
<Project>{f8edd7fa-9a51-4e80-baeb-860825d2eac6}</Project>
</ProjectReference>
<ProjectReference Include="..\..\..\..\cocos\editor-support\cocosbuilder\proj.win32\libCocosBuilder.vcxproj">
<ProjectReference Include="..\..\..\..\cocos\editor-support\cocosbuilder\proj.win32\libcocosbuilder.vcxproj">
<Project>{811c0dab-7b96-4bd3-a154-b7572b58e4ab}</Project>
</ProjectReference>
<ProjectReference Include="..\..\..\..\cocos\editor-support\cocostudio\proj.win32\libCocosStudio.vcxproj">
<ProjectReference Include="..\..\..\..\cocos\editor-support\cocostudio\proj.win32\libcocostudio.vcxproj">
<Project>{b57cf53f-2e49-4031-9822-047cc0e6bde2}</Project>
</ProjectReference>
<ProjectReference Include="..\..\..\..\cocos\editor-support\spine\proj.win32\libSpine.vcxproj">
<ProjectReference Include="..\..\..\..\cocos\editor-support\spine\proj.win32\libspine.vcxproj">
<Project>{b7c2a162-dec9-4418-972e-240ab3cbfcae}</Project>
</ProjectReference>
<ProjectReference Include="..\..\..\..\cocos\scripting\lua-bindings\proj.win32\liblua.vcxproj">
<Project>{ddc3e27f-004d-4dd4-9dd3-931a013d2159}</Project>
</ProjectReference>
<ProjectReference Include="..\..\..\..\cocos\ui\proj.win32\libGUI.vcxproj">
<Project>{7e06e92c-537a-442b-9e4a-4761c84f8a1a}</Project>
</ProjectReference>
<ProjectReference Include="..\..\..\..\cocos\network\proj.win32\libNetwork.vcxproj">
<Project>{df2638c0-8128-4847-867c-6eafe3dee7b5}</Project>
</ProjectReference>
<ProjectReference Include="..\..\..\..\extensions\proj.win32\libExtensions.vcxproj">
<ProjectReference Include="..\..\..\..\cocos\ui\proj.win32\libui.vcxproj">
<Project>{7e06e92c-537a-442b-9e4a-4761c84f8a1a}</Project>
</ProjectReference>
<ProjectReference Include="..\..\..\..\extensions\proj.win32\libextension.vcxproj">
<Project>{21b2c324-891f-48ea-ad1a-5ae13de12e28}</Project>
</ProjectReference>
<ProjectReference Include="..\..\..\..\external\chipmunk\proj.win32\chipmunk.vcxproj">

View File

@ -178,31 +178,31 @@ xcopy /Y /Q "$(EngineRoot)external\websockets\prebuilt\win32\*.*" "$(OutDir)"</C
<ClCompile Include="main.cpp" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\..\..\cocos\scripting\lua-bindings\proj.win32\liblua.vcxproj">
<Project>{ddc3e27f-004d-4dd4-9dd3-931a013d2159}</Project>
</ProjectReference>
<ProjectReference Include="..\..\..\..\cocos\2d\cocos2d.vcxproj">
<ProjectReference Include="..\..\..\..\cocos\2d\libcocos2d.vcxproj">
<Project>{98a51ba8-fc3a-415b-ac8f-8c7bd464e93e}</Project>
</ProjectReference>
<ProjectReference Include="..\..\..\..\cocos\audio\proj.win32\CocosDenshion.vcxproj">
<ProjectReference Include="..\..\..\..\cocos\audio\proj.win32\libcocosdenshion.vcxproj">
<Project>{f8edd7fa-9a51-4e80-baeb-860825d2eac6}</Project>
</ProjectReference>
<ProjectReference Include="..\..\..\..\cocos\editor-support\cocosbuilder\proj.win32\libCocosBuilder.vcxproj">
<ProjectReference Include="..\..\..\..\cocos\editor-support\cocosbuilder\proj.win32\libcocosbuilder.vcxproj">
<Project>{811c0dab-7b96-4bd3-a154-b7572b58e4ab}</Project>
</ProjectReference>
<ProjectReference Include="..\..\..\..\cocos\editor-support\cocostudio\proj.win32\libCocosStudio.vcxproj">
<ProjectReference Include="..\..\..\..\cocos\editor-support\cocostudio\proj.win32\libcocostudio.vcxproj">
<Project>{b57cf53f-2e49-4031-9822-047cc0e6bde2}</Project>
</ProjectReference>
<ProjectReference Include="..\..\..\..\cocos\editor-support\spine\proj.win32\libSpine.vcxproj">
<ProjectReference Include="..\..\..\..\cocos\editor-support\spine\proj.win32\libspine.vcxproj">
<Project>{b7c2a162-dec9-4418-972e-240ab3cbfcae}</Project>
</ProjectReference>
<ProjectReference Include="..\..\..\..\cocos\ui\proj.win32\libGUI.vcxproj">
<Project>{7e06e92c-537a-442b-9e4a-4761c84f8a1a}</Project>
<ProjectReference Include="..\..\..\..\cocos\scripting\lua-bindings\proj.win32\liblua.vcxproj">
<Project>{ddc3e27f-004d-4dd4-9dd3-931a013d2159}</Project>
</ProjectReference>
<ProjectReference Include="..\..\..\..\cocos\network\proj.win32\libNetwork.vcxproj">
<Project>{df2638c0-8128-4847-867c-6eafe3dee7b5}</Project>
</ProjectReference>
<ProjectReference Include="..\..\..\..\extensions\proj.win32\libExtensions.vcxproj">
<ProjectReference Include="..\..\..\..\cocos\ui\proj.win32\libui.vcxproj">
<Project>{7e06e92c-537a-442b-9e4a-4761c84f8a1a}</Project>
</ProjectReference>
<ProjectReference Include="..\..\..\..\extensions\proj.win32\libextension.vcxproj">
<Project>{21b2c324-891f-48ea-ad1a-5ae13de12e28}</Project>
</ProjectReference>
<ProjectReference Include="..\..\..\..\external\chipmunk\proj.win32\chipmunk.vcxproj">