mirror of https://github.com/axmolengine/axmol.git
Merge pull request #11713 from ricardoquesada/include_header_love
adds love to header files
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commit
9ca2f79ff2
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@ -31,7 +31,7 @@ NS_CC_BEGIN
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CC_DLL const char* cocos2dVersion()
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{
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return "cocos2d-x 3.6";
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return "cocos2d-x 3.7-pre";
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}
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NS_CC_END
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@ -29,8 +29,8 @@ THE SOFTWARE.
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#define __COCOS2D_H__
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// 0x00 HI ME LO
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// 00 03 03 00
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#define COCOS2D_VERSION 0x00030600
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// 00 03 07 00
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#define COCOS2D_VERSION 0x00030700
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//
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// all cocos2d include files
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@ -61,6 +61,7 @@ THE SOFTWARE.
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#include "base/CCIMEDelegate.h"
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#include "base/CCIMEDispatcher.h"
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#include "base/ccUtils.h"
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#include "base/CCAsyncTaskPool.h"
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// EventDispatcher
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#include "base/CCEventType.h"
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@ -163,6 +164,10 @@ THE SOFTWARE.
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#include "renderer/CCPrimitive.h"
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#include "renderer/CCPrimitiveCommand.h"
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#include "renderer/CCTrianglesCommand.h"
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#include "renderer/CCMaterial.h"
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#include "renderer/CCTechnique.h"
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#include "renderer/CCPass.h"
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#include "renderer/CCRenderState.h"
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// physics
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#include "physics/CCPhysicsBody.h"
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@ -27,8 +27,6 @@
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#include "../testResource.h"
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#include "cocos2d.h"
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#include "renderer/CCMaterial.h"
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USING_NS_CC;
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@ -24,15 +24,6 @@
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****************************************************************************/
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#include "Sprite3DTest.h"
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#include "base/CCAsyncTaskPool.h"
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#include "3d/CCAnimation3D.h"
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#include "3d/CCAnimate3D.h"
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#include "3d/CCAttachNode.h"
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#include "3d/CCRay.h"
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#include "3d/CCSprite3D.h"
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#include "3d/CCTextureCube.h"
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#include "3d/CCSkybox.h"
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#include "renderer/CCVertexIndexBuffer.h"
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#include "DrawNode3D.h"
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#include <algorithm>
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