From 9cd99f4c669a5eb5ada271bf1da01ffc6799fafa Mon Sep 17 00:00:00 2001 From: James Chen Date: Tue, 17 Sep 2013 11:56:00 +0800 Subject: [PATCH] [Android] ArmatureTest compilation fix. --- samples/Cpp/TestCpp/Android.mk | 1 - .../ArmatureTest/ArmatureScene.cpp | 873 ------------------ .../ArmatureTest/ArmatureScene.h | 217 ----- 3 files changed, 1091 deletions(-) delete mode 100644 samples/Cpp/TestCpp/Classes/ExtensionsTest/ArmatureTest/ArmatureScene.cpp delete mode 100644 samples/Cpp/TestCpp/Classes/ExtensionsTest/ArmatureTest/ArmatureScene.h diff --git a/samples/Cpp/TestCpp/Android.mk b/samples/Cpp/TestCpp/Android.mk index 0bd66f56b9..8e8f270da7 100644 --- a/samples/Cpp/TestCpp/Android.mk +++ b/samples/Cpp/TestCpp/Android.mk @@ -45,7 +45,6 @@ Classes/DrawPrimitivesTest/DrawPrimitivesTest.cpp \ Classes/EffectsAdvancedTest/EffectsAdvancedTest.cpp \ Classes/EffectsTest/EffectsTest.cpp \ Classes/ExtensionsTest/ExtensionsTest.cpp \ -Classes/ExtensionsTest/ArmatureTest/ArmatureScene.cpp \ Classes/ExtensionsTest/CocosBuilderTest/CocosBuilderTest.cpp \ Classes/ExtensionsTest/CocosBuilderTest/AnimationsTest/AnimationsTestLayer.cpp \ Classes/ExtensionsTest/CocosBuilderTest/ButtonTest/ButtonTestLayer.cpp \ diff --git a/samples/Cpp/TestCpp/Classes/ExtensionsTest/ArmatureTest/ArmatureScene.cpp b/samples/Cpp/TestCpp/Classes/ExtensionsTest/ArmatureTest/ArmatureScene.cpp deleted file mode 100644 index 0e62769a95..0000000000 --- a/samples/Cpp/TestCpp/Classes/ExtensionsTest/ArmatureTest/ArmatureScene.cpp +++ /dev/null @@ -1,873 +0,0 @@ -#include "ArmatureScene.h" -#include "../../testResource.h" - - -using namespace cocos2d; -using namespace cocos2d::extension; - -CCLayer* NextTest(); -CCLayer* BackTest(); -CCLayer* RestartTest(); - -static int s_nActionIdx = -1; - - -CCLayer *CreateLayer(int index) -{ - CCLayer *pLayer = NULL; - switch(index) - { - case TEST_DRAGON_BONES_2_0: - pLayer = new TestDragonBones20(); break; - case TEST_COCOSTUDIO_WITH_SKELETON: - pLayer = new TestCSWithSkeleton(); break; - case TEST_COCOSTUDIO_WITHOUT_SKELETON: - pLayer = new TestCSWithoutSkeleton(); break; - case TEST_PERFORMANCE: - pLayer = new TestPerformance(); break; - case TEST_CHANGE_ZORDER: - pLayer = new TestChangeZorder(); break; - case TEST_ANIMATION_EVENT: - pLayer = new TestAnimationEvent(); break; - case TEST_PARTICLE_DISPLAY: - pLayer = new TestParticleDisplay(); break; - case TEST_USE_DIFFERENT_PICTURE: - pLayer = new TestUseMutiplePicture(); break; - case TEST_BCOLLIDER_DETECTOR: - pLayer = new TestColliderDetector(); break; - case TEST_BOUDINGBOX: - pLayer = new TestBoundingBox(); break; - case TEST_ANCHORPOINT: - pLayer = new TestAnchorPoint(); break; - case TEST_ARMATURE_NESTING: - pLayer = new TestArmatureNesting(); break; - default: - break; - } - - return pLayer; -} - - -CCLayer* NextTest() -{ - ++s_nActionIdx; - s_nActionIdx = s_nActionIdx % TEST_LAYER_COUNT; - - CCLayer* pLayer = CreateLayer(s_nActionIdx); - pLayer->autorelease(); - - return pLayer; -} - -CCLayer* BackTest() -{ - --s_nActionIdx; - if( s_nActionIdx < 0 ) - s_nActionIdx += TEST_LAYER_COUNT; - - CCLayer* pLayer = CreateLayer(s_nActionIdx); - pLayer->autorelease(); - - return pLayer; -} - -CCLayer* RestartTest() -{ - CCLayer* pLayer = CreateLayer(s_nActionIdx); - pLayer->autorelease(); - - return pLayer; -} - - -ArmatureTestScene::ArmatureTestScene(bool bPortrait) -{ - TestScene::init(); - - CCSprite *bg = CCSprite::create("armature/bg.jpg"); - bg->setPosition(VisibleRect::center()); - - float scaleX = VisibleRect::getVisibleRect().size.width / bg->getContentSize().width; - float scaleY = VisibleRect::getVisibleRect().size.height / bg->getContentSize().height; - - bg->setScaleX(scaleX); - bg->setScaleY(scaleY); - - addChild(bg); -} -void ArmatureTestScene::runThisTest() -{ - CCArmatureDataManager::sharedArmatureDataManager()->addArmatureFileInfo("armature/TestBone0.png", "armature/TestBone0.plist", "armature/TestBone.json"); - CCArmatureDataManager::sharedArmatureDataManager()->addArmatureFileInfo("armature/Cowboy0.png", "armature/Cowboy0.plist", "armature/Cowboy.ExportJson"); - CCArmatureDataManager::sharedArmatureDataManager()->addArmatureFileInfo("armature/knight.png", "armature/knight.plist", "armature/knight.xml"); - CCArmatureDataManager::sharedArmatureDataManager()->addArmatureFileInfo("armature/weapon.png", "armature/weapon.plist", "armature/weapon.xml"); - CCArmatureDataManager::sharedArmatureDataManager()->addArmatureFileInfo("armature/robot.png", "armature/robot.plist", "armature/robot.xml"); - CCArmatureDataManager::sharedArmatureDataManager()->addArmatureFileInfo("armature/cyborg.png", "armature/cyborg.plist", "armature/cyborg.xml"); - CCArmatureDataManager::sharedArmatureDataManager()->addArmatureFileInfo("armature/Dragon.png", "armature/Dragon.plist", "armature/Dragon.xml"); - - s_nActionIdx = -1; - addChild(NextTest()); - - CCDirector::sharedDirector()->replaceScene(this); -} -void ArmatureTestScene::MainMenuCallback(CCObject* pSender) -{ - TestScene::MainMenuCallback(pSender); - - removeAllChildren(); - CCArmatureDataManager::sharedArmatureDataManager()->purgeArmatureSystem(); -} - - - -void ArmatureTestLayer::onEnter() -{ - - CCLayer::onEnter(); - - // add title and subtitle - std::string str = title(); - const char * pTitle = str.c_str(); - CCLabelTTF* label = CCLabelTTF::create(pTitle, "Arial", 18); - label->setColor(ccc3(0, 0, 0)); - addChild(label, 1, 10000); - label->setPosition( ccp(VisibleRect::center().x, VisibleRect::top().y - 30) ); - - std::string strSubtitle = subtitle(); - if( ! strSubtitle.empty() ) - { - CCLabelTTF* l = CCLabelTTF::create(strSubtitle.c_str(), "Arial", 18); - l->setColor(ccc3(0, 0, 0)); - addChild(l, 1, 10001); - l->setPosition( ccp(VisibleRect::center().x, VisibleRect::top().y - 60) ); - } - - // add menu - CCMenuItemImage *item1 = CCMenuItemImage::create(s_pPathB1, s_pPathB2, this, menu_selector(ArmatureTestLayer::backCallback) ); - CCMenuItemImage *item2 = CCMenuItemImage::create(s_pPathR1, s_pPathR2, this, menu_selector(ArmatureTestLayer::restartCallback) ); - CCMenuItemImage *item3 = CCMenuItemImage::create(s_pPathF1, s_pPathF2, this, menu_selector(ArmatureTestLayer::nextCallback) ); - - CCMenu *menu = CCMenu::create(item1, item2, item3, NULL); - - menu->setPosition(CCPointZero); - item1->setPosition(ccp(VisibleRect::center().x - item2->getContentSize().width*2, VisibleRect::bottom().y+item2->getContentSize().height/2)); - item2->setPosition(ccp(VisibleRect::center().x, VisibleRect::bottom().y+item2->getContentSize().height/2)); - item3->setPosition(ccp(VisibleRect::center().x + item2->getContentSize().width*2, VisibleRect::bottom().y+item2->getContentSize().height/2)); - - addChild(menu, 100); - - setShaderProgram(CCShaderCache::sharedShaderCache()->programForKey(kCCShader_PositionTextureColor)); - -} -void ArmatureTestLayer::onExit() -{ -} - -std::string ArmatureTestLayer::title() -{ - return "CSArmature Test Bed"; -} -std::string ArmatureTestLayer::subtitle() -{ - return ""; -} - -void ArmatureTestLayer::restartCallback(CCObject* pSender) -{ - CCScene* s = new ArmatureTestScene(); - s->addChild( RestartTest() ); - CCDirector::sharedDirector()->replaceScene(s); - s->release(); -} -void ArmatureTestLayer::nextCallback(CCObject* pSender) -{ - CCScene* s = new ArmatureTestScene(); - s->addChild( NextTest() ); - CCDirector::sharedDirector()->replaceScene(s); - s->release(); -} -void ArmatureTestLayer::backCallback(CCObject* pSender) -{ - CCScene* s = new ArmatureTestScene(); - s->addChild( BackTest() ); - CCDirector::sharedDirector()->replaceScene(s); - s->release(); -} -void ArmatureTestLayer::draw() -{ - CCLayer::draw(); -} - - - -void TestDragonBones20::onEnter() -{ - ArmatureTestLayer::onEnter(); - - cocos2d::extension::CCArmature *armature = NULL; - armature = cocos2d::extension::CCArmature::create("Dragon"); - armature->getAnimation()->playByIndex(1); - armature->getAnimation()->setAnimationScale(0.4f); - armature->setPosition(VisibleRect::center().x, VisibleRect::center().y * 0.3f); - armature->setScale(0.6f); - addChild(armature); -} - -std::string TestDragonBones20::title() -{ - return "Test Export From DragonBones version 2.0"; -} - - -void TestCSWithSkeleton::onEnter() -{ - ArmatureTestLayer::onEnter(); - cocos2d::extension::CCArmature *armature = NULL; - armature = cocos2d::extension::CCArmature::create("Cowboy"); - armature->getAnimation()->playByIndex(0); - armature->setScale(0.2f); - armature->setPosition(ccp(VisibleRect::center().x, VisibleRect::center().y/*-100*/)); - addChild(armature); -} - -std::string TestCSWithSkeleton::title() -{ - return "Test Export From CocoStudio With Skeleton Effect"; -} - - - -void TestCSWithoutSkeleton::onEnter() -{ - ArmatureTestLayer::onEnter(); - cocos2d::extension::CCArmature *armature = NULL; - armature = cocos2d::extension::CCArmature::create("TestBone"); - armature->getAnimation()->playByIndex(0); - armature->setAnchorPoint(ccp(0.5, -0.1)); - armature->setScale(0.2f); - armature->setPosition(ccp(VisibleRect::center().x, VisibleRect::center().y-100)); - addChild(armature); -} - -std::string TestCSWithoutSkeleton::title() -{ - return "Test Export From CocoStudio Without Skeleton Effect"; -} - - - - -TestPerformance::~TestPerformance() -{ -} -void TestPerformance::onEnter() -{ - ArmatureTestLayer::onEnter(); - - armatureCount = frames = times = lastTimes = 0; - generated = false; - - scheduleUpdate(); -} - -std::string TestPerformance::title() -{ - return "Test Performance"; -} -std::string TestPerformance::subtitle() -{ - return "Current CCArmature Count : "; -} -void TestPerformance::addArmature(cocos2d::extension::CCArmature *armature) -{ - armatureCount++; - addChild(armature, armatureCount); -} -void TestPerformance::update(float delta) -{ - frames ++; - times += delta; - - if (frames/times > 58) - { - cocos2d::extension::CCArmature *armature = NULL; - armature = new cocos2d::extension::CCArmature(); - armature->init("Knight_f/Knight"); - armature->getAnimation()->playByIndex(0); - armature->setPosition(50 + armatureCount * 2, 150); - armature->setScale(0.6f); - addArmature(armature); - armature->release(); - - char pszCount[255]; - sprintf(pszCount, "%s %i", subtitle().c_str(), armatureCount); - CCLabelTTF *label = (CCLabelTTF*)getChildByTag(10001); - label->setString(pszCount); - } -} - - - - - - -void TestChangeZorder::onEnter() -{ - ArmatureTestLayer::onEnter(); - - cocos2d::extension::CCArmature *armature = NULL; - currentTag = -1; - - armature = cocos2d::extension::CCArmature::create("Knight_f/Knight"); - armature->getAnimation()->playByIndex(0); - armature->setPosition(ccp(VisibleRect::center().x, VisibleRect::center().y-100)); - ++currentTag; - armature->setScale(0.6f); - addChild(armature, currentTag, currentTag); - - armature = cocos2d::extension::CCArmature::create("TestBone"); - armature->getAnimation()->playByIndex(0); - armature->setScale(0.24f); - armature->setPosition(ccp(VisibleRect::center().x, VisibleRect::center().y-100)); - ++currentTag; - addChild(armature, currentTag, currentTag); - - armature = cocos2d::extension::CCArmature::create("Dragon"); - armature->getAnimation()->playByIndex(0); - armature->setPosition(ccp(VisibleRect::center().x , VisibleRect::center().y-100)); - ++currentTag; - armature->setScale(0.6f); - addChild(armature, currentTag, currentTag); - - schedule( schedule_selector(TestChangeZorder::changeZorder), 1); - - currentTag = 0; -} -std::string TestChangeZorder::title() -{ - return "Test Change ZOrder Of Different CCArmature"; -} -void TestChangeZorder::changeZorder(float dt) -{ - - CCNode *node = getChildByTag(currentTag); - - node->setZOrder(CCRANDOM_0_1() * 3); - - currentTag ++; - currentTag = currentTag % 3; -} - - - - -void TestAnimationEvent::onEnter() -{ - ArmatureTestLayer::onEnter(); - armature = cocos2d::extension::CCArmature::create("Cowboy"); - armature->getAnimation()->play("Fire"); - armature->setScaleX(-0.24f); - armature->setScaleY(0.24f); - armature->setPosition(ccp(VisibleRect::left().x + 50, VisibleRect::left().y)); - armature->getAnimation()->MovementEventSignal.connect(this, &TestAnimationEvent::animationEvent); - addChild(armature); -} -std::string TestAnimationEvent::title() -{ - return "Test CCArmature Animation Event"; -} -void TestAnimationEvent::animationEvent(cocos2d::extension::CCArmature *armature, MovementEventType movementType, const char *movementID) -{ - std::string id = movementID; - - if (movementType == LOOP_COMPLETE) - { - if (id.compare("Fire") == 0) - { - CCActionInterval *actionToRight = CCMoveTo::create(2, ccp(VisibleRect::right().x - 50, VisibleRect::right().y)); - armature->stopAllActions(); - armature->runAction(CCSequence::create(actionToRight, CCCallFunc::create(this, callfunc_selector(TestAnimationEvent::callback1)), NULL)); - armature->getAnimation()->play("Walk"); - } - else if (id.compare("FireMax") == 0) - { - CCActionInterval *actionToLeft = CCMoveTo::create(2, ccp(VisibleRect::left().x + 50, VisibleRect::left().y)); - armature->stopAllActions(); - armature->runAction(CCSequence::create(actionToLeft, CCCallFunc::create(this, callfunc_selector(TestAnimationEvent::callback2)), NULL)); - armature->getAnimation()->play("Walk"); - } - } -} -void TestAnimationEvent::callback1() -{ - armature->runAction(CCScaleTo::create(0.3f, 0.3f, 0.3f)); - armature->getAnimation()->play("FireMax", 10); -} -void TestAnimationEvent::callback2() -{ - armature->runAction(CCScaleTo::create(0.3f, -0.3f, 0.3f)); - armature->getAnimation()->play("Fire", 10); -} - - - - -void TestParticleDisplay::onEnter() -{ - ArmatureTestLayer::onEnter(); - setTouchEnabled(true); - - animationID = 0; - - armature = cocos2d::extension::CCArmature::create("robot"); - armature->getAnimation()->playByIndex(0); - armature->setPosition(VisibleRect::center()); - armature->setScale(0.48f); - armature->getAnimation()->setAnimationScale(0.5f); - addChild(armature); - - - CCParticleSystem *p1 = CCParticleSystemQuad::create("Particles/SmallSun.plist"); - CCParticleSystem *p2 = CCParticleSystemQuad::create("Particles/SmallSun.plist"); - - cocos2d::extension::CCBone *bone = cocos2d::extension::CCBone::create("p1"); - bone->addDisplay(p1, 0); - bone->changeDisplayByIndex(0, true); - bone->setIgnoreMovementBoneData(true); - bone->setZOrder(100); - bone->setScale(1.2f); - armature->addBone(bone, "bady-a3"); - - bone = cocos2d::extension::CCBone::create("p2"); - bone->addDisplay(p2, 0); - bone->changeDisplayByIndex(0, true); - bone->setIgnoreMovementBoneData(true); - bone->setZOrder(100); - bone->setScale(1.2f); - armature->addBone(bone, "bady-a30"); -} -std::string TestParticleDisplay::title() -{ - return "Test Particle Display"; -} -std::string TestParticleDisplay::subtitle() -{ - return "Touch to change animation"; -} -bool TestParticleDisplay::ccTouchBegan(CCTouch *pTouch, CCEvent *pEvent) -{ - ++animationID; - animationID = animationID % armature->getAnimation()->getMovementCount(); - armature->getAnimation()->playByIndex(animationID); - return false; -} - -void TestParticleDisplay::registerWithTouchDispatcher() -{ - CCDirector::sharedDirector()->getTouchDispatcher()->addTargetedDelegate(this, INT_MIN+1, true); -} - - - - -void TestUseMutiplePicture::onEnter() -{ - ArmatureTestLayer::onEnter(); - setTouchEnabled(true); - - displayIndex = 0; - - armature = cocos2d::extension::CCArmature::create("Knight_f/Knight"); - armature->getAnimation()->playByIndex(0); - armature->setPosition(ccp(VisibleRect::left().x+70, VisibleRect::left().y)); - armature->setScale(1.2f); - addChild(armature); - - std::string weapon[] = {"weapon_f-sword.png", "weapon_f-sword2.png", "weapon_f-sword3.png", "weapon_f-sword4.png", "weapon_f-sword5.png", "weapon_f-knife.png", "weapon_f-hammer.png"}; - - CCSpriteDisplayData displayData; - for (int i = 0; i < 7; i++) - { - displayData.setParam(weapon[i].c_str()); - armature->getBone("weapon")->addDisplay(&displayData, i); - } -} -std::string TestUseMutiplePicture::title() -{ - return "Test One CCArmature Use Different Picture"; -} -std::string TestUseMutiplePicture::subtitle() -{ - return "weapon and armature are in different picture"; -} -bool TestUseMutiplePicture::ccTouchBegan(CCTouch *pTouch, CCEvent *pEvent) -{ - ++displayIndex; - displayIndex = (displayIndex) % 6; - armature->getBone("weapon")->changeDisplayByIndex(displayIndex, true); - return false; -} -void TestUseMutiplePicture::registerWithTouchDispatcher() -{ - CCDirector::sharedDirector()->getTouchDispatcher()->addTargetedDelegate(this, INT_MIN+1, true); -} - - - - - - -#if ENABLE_PHYSICS_BOX2D_DETECT - -class Contact -{ -public: - b2Fixture *fixtureA; - b2Fixture *fixtureB; -}; - -class ContactListener : public b2ContactListener -{ - //! Callbacks for derived classes. - virtual void BeginContact(b2Contact *contact) - { - if (contact) - { - Contact c; - c.fixtureA = contact->GetFixtureA(); - c.fixtureB = contact->GetFixtureB(); - - contact_list.push_back(c); - } - B2_NOT_USED(contact); - } - virtual void EndContact(b2Contact *contact) - { - contact_list.clear(); - B2_NOT_USED(contact); - } - virtual void PreSolve(b2Contact *contact, const b2Manifold *oldManifold) - { - B2_NOT_USED(contact); - B2_NOT_USED(oldManifold); - } - virtual void PostSolve(const b2Contact *contact, const b2ContactImpulse *impulse) - { - B2_NOT_USED(contact); - B2_NOT_USED(impulse); - } - -public: - std::list contact_list; -}; - -#elif ENABLE_PHYSICS_CHIPMUNK_DETECT - -enum ColliderType -{ - eBulletTag, - eEnemyTag -}; - - -int TestColliderDetector::beginHit(cpArbiter *arb, cpSpace *space, void *unused) -{ - CP_ARBITER_GET_SHAPES(arb, a, b); - - CCBone *bone = (CCBone*)a->data; - bone->getArmature()->setVisible(false); - - return 0; -} - -void TestColliderDetector::endHit(cpArbiter *arb, cpSpace *space, void *unused) -{ - CP_ARBITER_GET_SHAPES(arb, a, b); - - CCBone *bone = (CCBone*)a->data; - bone->getArmature()->setVisible(true); -} - -void TestColliderDetector::destroyCPBody(cpBody *body) -{ - cpShape *shape = body->shapeList_private; - while(shape) - { - cpShape *temp = shape->next_private; - - cpSpaceRemoveShape(space, shape); - cpShapeFree(shape); - - shape = temp; - } - - cpSpaceRemoveBody(space, body); - cpBodyFree(body); -} -#endif - -TestColliderDetector::~TestColliderDetector() -{ -#if ENABLE_PHYSICS_BOX2D_DETECT - CC_SAFE_DELETE(world); - CC_SAFE_DELETE(listener); - CC_SAFE_DELETE(debugDraw); -#elif ENABLE_PHYSICS_CHIPMUNK_DETECT - destroyCPBody(armature2->getCPBody()); - destroyCPBody(bullet->getCPBody()); - - cpSpaceFree(space); -#endif -} - -void TestColliderDetector::onEnter() -{ - ArmatureTestLayer::onEnter(); - - scheduleUpdate(); - - armature = cocos2d::extension::CCArmature::create("Cowboy"); - armature->getAnimation()->play("FireWithoutBullet"); - armature->getAnimation()->setAnimationScale(0.2f); - armature->setScaleX(-0.2f); - armature->setScaleY(0.2f); - armature->setPosition(ccp(VisibleRect::left().x + 70, VisibleRect::left().y)); - addChild(armature); - - armature2 = cocos2d::extension::CCArmature::create("Cowboy"); - armature2->getAnimation()->play("Walk"); - armature2->setScaleX(-0.2f); - armature2->setScaleY(0.2f); - armature2->setPosition(ccp(VisibleRect::right().x - 30, VisibleRect::left().y)); - addChild(armature2); - - bullet = CCPhysicsSprite::createWithSpriteFrameName("25.png"); - addChild(bullet); - - initWorld(); -} -std::string TestColliderDetector::title() -{ - return "Test Collider Detector"; -} -void TestColliderDetector::draw() -{ -#if ENABLE_PHYSICS_BOX2D_DETECT - ccGLEnableVertexAttribs( kCCVertexAttribFlag_Position ); - kmGLPushMatrix(); - world->DrawDebugData(); - kmGLPopMatrix(); -#endif -} -void TestColliderDetector::update(float delta) -{ -#if ENABLE_PHYSICS_BOX2D_DETECT - armature2->setVisible(true); -#endif - - if (armature->getAnimation()->getCurrentFrameIndex() == 9) - { - CCPoint p = armature->getBone("Layer126")->getDisplayRenderNode()->convertToWorldSpaceAR(ccp(0, 0)); - bullet->setPosition(ccp(p.x + 60, p.y)); - - bullet->stopAllActions(); - bullet->runAction(CCMoveBy::create(1.5f, ccp(350, 0))); - } - -#if ENABLE_PHYSICS_BOX2D_DETECT - world->Step(delta, 0, 0); - - for (std::list::iterator it = listener->contact_list.begin(); it != listener->contact_list.end(); ++it) - { - Contact &contact = *it; - - b2Body *b2a = contact.fixtureA->GetBody(); - b2Body *b2b = contact.fixtureB->GetBody(); - - CCBone *ba = (CCBone *)b2a->GetUserData(); - CCBone *bb = (CCBone *)b2b->GetUserData(); - - bb->getArmature()->setVisible(false); - } -#elif ENABLE_PHYSICS_CHIPMUNK_DETECT - cpSpaceStep(space, delta); -#endif -} -void TestColliderDetector::initWorld() -{ -#if ENABLE_PHYSICS_BOX2D_DETECT - b2Vec2 noGravity(0, 0); - - world = new b2World(noGravity); - world->SetAllowSleeping(true); - - listener = new ContactListener(); - world->SetContactListener(listener); - - debugDraw = new GLESDebugDraw( PT_RATIO ); - world->SetDebugDraw(debugDraw); - - uint32 flags = 0; - flags += b2Draw::e_shapeBit; - // flags += b2Draw::e_jointBit; - // flags += b2Draw::e_aabbBit; - // flags += b2Draw::e_pairBit; - // flags += b2Draw::e_centerOfMassBit; - debugDraw->SetFlags(flags); - - - // Define the dynamic body. - //Set up a 1m squared box in the physics world - b2BodyDef bodyDef; - bodyDef.type = b2_dynamicBody; - - b2Body *body = world->CreateBody(&bodyDef); - - // Define another box shape for our dynamic body. - b2PolygonShape dynamicBox; - dynamicBox.SetAsBox(.5f, .5f);//These are mid points for our 1m box - - // Define the dynamic body fixture. - b2FixtureDef fixtureDef; - fixtureDef.shape = &dynamicBox; - fixtureDef.isSensor = true; - body->CreateFixture(&fixtureDef); - - - bullet->setB2Body(body); - bullet->setPTMRatio(PT_RATIO); - bullet->setPosition( ccp( -100, -100) ); - - body = world->CreateBody(&bodyDef); - armature2->setB2Body(body); - -#elif ENABLE_PHYSICS_CHIPMUNK_DETECT - space = cpSpaceNew(); - space->gravity = cpv(0, 0); - - // Physics debug layer - CCPhysicsDebugNode *debugLayer = CCPhysicsDebugNode::create(space); - this->addChild(debugLayer, INT_MAX); - - CCSize size = bullet->getContentSize(); - - int num = 4; - cpVect verts[] = { - cpv(-size.width/2,-size.height/2), - cpv(-size.width/2,size.height/2), - cpv(size.width/2,size.height/2), - cpv(size.width/2,-size.height/2), - }; - - cpBody *body = cpBodyNew(1.0f, cpMomentForPoly(1.0f, num, verts, cpvzero)); - cpSpaceAddBody(space, body); - - cpShape* shape = cpPolyShapeNew(body, num, verts, cpvzero); - shape->collision_type = eBulletTag; - cpSpaceAddShape(space, shape); - - bullet->setCPBody(body); - - body = cpBodyNew(INFINITY, INFINITY); - cpSpaceAddBody(space, body); - armature2->setCPBody(body); - - shape = body->shapeList_private; - while(shape){ - cpShape *next = shape->next_private; - shape->collision_type = eEnemyTag; - shape = next; - } - - cpSpaceAddCollisionHandler(space, eEnemyTag, eBulletTag, beginHit, NULL, NULL, endHit, NULL); -#endif -} - - - - - -void TestBoundingBox::onEnter() -{ - ArmatureTestLayer::onEnter(); - - armature = cocos2d::extension::CCArmature::create("Cowboy"); - armature->getAnimation()->playByIndex(0); - armature->setPosition(VisibleRect::center()); - armature->setScale(0.2f); - addChild(armature); -} -std::string TestBoundingBox::title() -{ - return "Test BoundingBox"; -} -void TestBoundingBox::draw() -{ - CC_NODE_DRAW_SETUP(); - - rect = CCRectApplyAffineTransform(armature->boundingBox(), armature->nodeToParentTransform()); - - ccDrawColor4B(100, 100, 100, 255); - ccDrawRect(rect.origin, ccp(rect.getMaxX(), rect.getMaxY())); -} - - - -void TestAnchorPoint::onEnter() -{ - ArmatureTestLayer::onEnter(); - - for (int i = 0; i<5; i++) - { - cocos2d::extension::CCArmature *armature = cocos2d::extension::CCArmature::create("Cowboy"); - armature->getAnimation()->playByIndex(0); - armature->setPosition(VisibleRect::center()); - armature->setScale(0.2f); - addChild(armature, 0, i); - } - - getChildByTag(0)->setAnchorPoint(ccp(0,0)); - getChildByTag(1)->setAnchorPoint(ccp(0,1)); - getChildByTag(2)->setAnchorPoint(ccp(1,0)); - getChildByTag(3)->setAnchorPoint(ccp(1,1)); - getChildByTag(4)->setAnchorPoint(ccp(0.5,0.5)); - -} -std::string TestAnchorPoint::title() -{ - return "Test Set AnchorPoint"; -} - - -void TestArmatureNesting::onEnter() -{ - ArmatureTestLayer::onEnter(); - setTouchEnabled(true); - - armature = cocos2d::extension::CCArmature::create("cyborg"); - armature->getAnimation()->playByIndex(1); - armature->setPosition(VisibleRect::center()); - armature->setScale(1.2f); - armature->getAnimation()->setAnimationScale(0.4f); - addChild(armature); - - weaponIndex = 0; -} -std::string TestArmatureNesting::title() -{ - return "Test CCArmature Nesting"; -} -bool TestArmatureNesting::ccTouchBegan(CCTouch *pTouch, CCEvent *pEvent) -{ - ++weaponIndex; - weaponIndex = weaponIndex % 4; - - armature->getBone("armInside")->getChildArmature()->getAnimation()->playByIndex(weaponIndex); - armature->getBone("armOutside")->getChildArmature()->getAnimation()->playByIndex(weaponIndex); - return false; -} -void TestArmatureNesting::registerWithTouchDispatcher() -{ - CCDirector::sharedDirector()->getTouchDispatcher()->addTargetedDelegate(this, INT_MIN+1, true); -} \ No newline at end of file diff --git a/samples/Cpp/TestCpp/Classes/ExtensionsTest/ArmatureTest/ArmatureScene.h b/samples/Cpp/TestCpp/Classes/ExtensionsTest/ArmatureTest/ArmatureScene.h deleted file mode 100644 index 67576a3746..0000000000 --- a/samples/Cpp/TestCpp/Classes/ExtensionsTest/ArmatureTest/ArmatureScene.h +++ /dev/null @@ -1,217 +0,0 @@ -#ifndef __HELLOWORLD_SCENE_H__ -#define __HELLOWORLD_SCENE_H__ - -#include "cocos2d.h" -#include "cocos-ext.h" -#include "../../VisibleRect.h" -#include "../../testBasic.h" - -#if ENABLE_PHYSICS_BOX2D_DETECT -#include "../../Box2DTestBed/GLES-Render.h" -#include "Box2D/Box2D.h" -#elif ENABLE_PHYSICS_CHIPMUNK_DETECT -#include "chipmunk.h" -#endif - -class ArmatureTestScene : public TestScene -{ -public: - ArmatureTestScene(bool bPortrait = false); - - virtual void runThisTest(); - - // The CallBack for back to the main menu scene - virtual void MainMenuCallback(CCObject* pSender); -}; - -enum { - TEST_COCOSTUDIO_WITH_SKELETON = 0, - TEST_COCOSTUDIO_WITHOUT_SKELETON, - TEST_DRAGON_BONES_2_0, - TEST_PERFORMANCE, - TEST_CHANGE_ZORDER, - TEST_ANIMATION_EVENT, - TEST_PARTICLE_DISPLAY, - TEST_USE_DIFFERENT_PICTURE, - TEST_BCOLLIDER_DETECTOR, - TEST_BOUDINGBOX, - TEST_ANCHORPOINT, - TEST_ARMATURE_NESTING, - - TEST_LAYER_COUNT -}; - -class ArmatureTestLayer : public CCLayer -{ -public: - virtual void onEnter(); - virtual void onExit(); - - virtual std::string title(); - virtual std::string subtitle(); - - void restartCallback(CCObject* pSender); - void nextCallback(CCObject* pSender); - void backCallback(CCObject* pSender); - - virtual void draw(); -}; - - - -class TestDragonBones20 : public ArmatureTestLayer -{ -public: - virtual void onEnter(); - virtual std::string title(); -}; - - - -class TestCSWithSkeleton : public ArmatureTestLayer -{ - virtual void onEnter(); - virtual std::string title(); -}; - -class TestCSWithoutSkeleton : public ArmatureTestLayer -{ - virtual void onEnter(); - virtual std::string title(); -}; - - -class TestPerformance : public ArmatureTestLayer -{ -public: - ~TestPerformance(); - - virtual void onEnter(); - virtual std::string title(); - virtual std::string subtitle(); - virtual void addArmature(cocos2d::extension::CCArmature *armature); - void update(float delta); - - int armatureCount; - - int frames; - float times; - float lastTimes; - bool generated; -}; - - -class TestChangeZorder : public ArmatureTestLayer -{ - virtual void onEnter(); - virtual std::string title(); - void changeZorder(float dt); - - int currentTag; -}; - - -class TestAnimationEvent : public ArmatureTestLayer, public sigslot::has_slots<> -{ -public: - - virtual void onEnter(); - virtual std::string title(); - void animationEvent(cocos2d::extension::CCArmature *armature, cocos2d::extension::MovementEventType movementType, const char *movementID); - void callback1(); - void callback2(); - - cocos2d::extension::CCArmature *armature; -}; - -class TestUseMutiplePicture : public ArmatureTestLayer -{ - virtual void onEnter(); - virtual std::string title(); - virtual std::string subtitle(); - virtual bool ccTouchBegan(CCTouch *pTouch, CCEvent *pEvent); - virtual void registerWithTouchDispatcher(); - - int displayIndex; - cocos2d::extension::CCArmature *armature; -}; - -class TestParticleDisplay : public ArmatureTestLayer -{ - virtual void onEnter(); - virtual std::string title(); - virtual std::string subtitle(); - virtual bool ccTouchBegan(CCTouch *pTouch, CCEvent *pEvent); - virtual void registerWithTouchDispatcher(); - - int animationID; - cocos2d::extension::CCArmature *armature; -}; - -#if ENABLE_PHYSICS_BOX2D_DETECT -class ContactListener; -#endif - -class TestColliderDetector : public ArmatureTestLayer, public sigslot::has_slots<> -{ -public: - ~TestColliderDetector(); - - virtual void onEnter(); - virtual std::string title(); - virtual void draw(); - virtual void update(float delta); - - void initWorld(); - - cocos2d::extension::CCArmature *armature; - cocos2d::extension::CCArmature *armature2; - - cocos2d::extension::CCPhysicsSprite *bullet; - -#if ENABLE_PHYSICS_BOX2D_DETECT - b2World *world; - ContactListener *listener; - GLESDebugDraw *debugDraw; -#elif ENABLE_PHYSICS_CHIPMUNK_DETECT - cpSpace *space; - - static int beginHit(cpArbiter *arb, cpSpace *space, void *unused); - static void endHit(cpArbiter *arb, cpSpace *space, void *unused); - - void destroyCPBody(cpBody *body); -#endif -}; - - - -class TestBoundingBox : public ArmatureTestLayer -{ -public: - virtual void onEnter(); - virtual std::string title(); - virtual void draw(); - - cocos2d::extension::CCArmature *armature; - CCRect rect; -}; - -class TestAnchorPoint : public ArmatureTestLayer -{ -public: - virtual void onEnter(); - virtual std::string title(); -}; - -class TestArmatureNesting : public ArmatureTestLayer -{ -public: - virtual void onEnter(); - virtual std::string title(); - virtual bool ccTouchBegan(CCTouch *pTouch, CCEvent *pEvent); - virtual void registerWithTouchDispatcher(); - - cocos2d::extension::CCArmature *armature; - int weaponIndex; -}; -#endif // __HELLOWORLD_SCENE_H__ \ No newline at end of file