mirror of https://github.com/axmolengine/axmol.git
[Android] ArmatureTest compilation fix.
This commit is contained in:
parent
fe1b11a814
commit
9cd99f4c66
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@ -45,7 +45,6 @@ Classes/DrawPrimitivesTest/DrawPrimitivesTest.cpp \
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Classes/EffectsAdvancedTest/EffectsAdvancedTest.cpp \
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Classes/EffectsTest/EffectsTest.cpp \
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Classes/ExtensionsTest/ExtensionsTest.cpp \
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Classes/ExtensionsTest/ArmatureTest/ArmatureScene.cpp \
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Classes/ExtensionsTest/CocosBuilderTest/CocosBuilderTest.cpp \
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Classes/ExtensionsTest/CocosBuilderTest/AnimationsTest/AnimationsTestLayer.cpp \
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Classes/ExtensionsTest/CocosBuilderTest/ButtonTest/ButtonTestLayer.cpp \
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@ -1,873 +0,0 @@
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#include "ArmatureScene.h"
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#include "../../testResource.h"
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using namespace cocos2d;
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using namespace cocos2d::extension;
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CCLayer* NextTest();
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CCLayer* BackTest();
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CCLayer* RestartTest();
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static int s_nActionIdx = -1;
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CCLayer *CreateLayer(int index)
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{
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CCLayer *pLayer = NULL;
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switch(index)
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{
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case TEST_DRAGON_BONES_2_0:
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pLayer = new TestDragonBones20(); break;
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case TEST_COCOSTUDIO_WITH_SKELETON:
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pLayer = new TestCSWithSkeleton(); break;
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case TEST_COCOSTUDIO_WITHOUT_SKELETON:
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pLayer = new TestCSWithoutSkeleton(); break;
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case TEST_PERFORMANCE:
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pLayer = new TestPerformance(); break;
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case TEST_CHANGE_ZORDER:
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pLayer = new TestChangeZorder(); break;
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case TEST_ANIMATION_EVENT:
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pLayer = new TestAnimationEvent(); break;
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case TEST_PARTICLE_DISPLAY:
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pLayer = new TestParticleDisplay(); break;
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case TEST_USE_DIFFERENT_PICTURE:
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pLayer = new TestUseMutiplePicture(); break;
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case TEST_BCOLLIDER_DETECTOR:
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pLayer = new TestColliderDetector(); break;
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case TEST_BOUDINGBOX:
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pLayer = new TestBoundingBox(); break;
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case TEST_ANCHORPOINT:
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pLayer = new TestAnchorPoint(); break;
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case TEST_ARMATURE_NESTING:
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pLayer = new TestArmatureNesting(); break;
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default:
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break;
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}
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return pLayer;
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}
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CCLayer* NextTest()
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{
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++s_nActionIdx;
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s_nActionIdx = s_nActionIdx % TEST_LAYER_COUNT;
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CCLayer* pLayer = CreateLayer(s_nActionIdx);
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pLayer->autorelease();
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return pLayer;
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}
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CCLayer* BackTest()
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{
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--s_nActionIdx;
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if( s_nActionIdx < 0 )
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s_nActionIdx += TEST_LAYER_COUNT;
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CCLayer* pLayer = CreateLayer(s_nActionIdx);
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pLayer->autorelease();
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return pLayer;
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}
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CCLayer* RestartTest()
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{
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CCLayer* pLayer = CreateLayer(s_nActionIdx);
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pLayer->autorelease();
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return pLayer;
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}
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ArmatureTestScene::ArmatureTestScene(bool bPortrait)
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{
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TestScene::init();
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CCSprite *bg = CCSprite::create("armature/bg.jpg");
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bg->setPosition(VisibleRect::center());
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float scaleX = VisibleRect::getVisibleRect().size.width / bg->getContentSize().width;
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float scaleY = VisibleRect::getVisibleRect().size.height / bg->getContentSize().height;
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bg->setScaleX(scaleX);
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bg->setScaleY(scaleY);
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addChild(bg);
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}
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void ArmatureTestScene::runThisTest()
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{
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CCArmatureDataManager::sharedArmatureDataManager()->addArmatureFileInfo("armature/TestBone0.png", "armature/TestBone0.plist", "armature/TestBone.json");
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CCArmatureDataManager::sharedArmatureDataManager()->addArmatureFileInfo("armature/Cowboy0.png", "armature/Cowboy0.plist", "armature/Cowboy.ExportJson");
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CCArmatureDataManager::sharedArmatureDataManager()->addArmatureFileInfo("armature/knight.png", "armature/knight.plist", "armature/knight.xml");
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CCArmatureDataManager::sharedArmatureDataManager()->addArmatureFileInfo("armature/weapon.png", "armature/weapon.plist", "armature/weapon.xml");
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CCArmatureDataManager::sharedArmatureDataManager()->addArmatureFileInfo("armature/robot.png", "armature/robot.plist", "armature/robot.xml");
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CCArmatureDataManager::sharedArmatureDataManager()->addArmatureFileInfo("armature/cyborg.png", "armature/cyborg.plist", "armature/cyborg.xml");
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CCArmatureDataManager::sharedArmatureDataManager()->addArmatureFileInfo("armature/Dragon.png", "armature/Dragon.plist", "armature/Dragon.xml");
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s_nActionIdx = -1;
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addChild(NextTest());
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CCDirector::sharedDirector()->replaceScene(this);
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}
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void ArmatureTestScene::MainMenuCallback(CCObject* pSender)
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{
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TestScene::MainMenuCallback(pSender);
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removeAllChildren();
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CCArmatureDataManager::sharedArmatureDataManager()->purgeArmatureSystem();
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}
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void ArmatureTestLayer::onEnter()
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{
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CCLayer::onEnter();
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// add title and subtitle
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std::string str = title();
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const char * pTitle = str.c_str();
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CCLabelTTF* label = CCLabelTTF::create(pTitle, "Arial", 18);
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label->setColor(ccc3(0, 0, 0));
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addChild(label, 1, 10000);
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label->setPosition( ccp(VisibleRect::center().x, VisibleRect::top().y - 30) );
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std::string strSubtitle = subtitle();
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if( ! strSubtitle.empty() )
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{
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CCLabelTTF* l = CCLabelTTF::create(strSubtitle.c_str(), "Arial", 18);
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l->setColor(ccc3(0, 0, 0));
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addChild(l, 1, 10001);
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l->setPosition( ccp(VisibleRect::center().x, VisibleRect::top().y - 60) );
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}
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// add menu
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CCMenuItemImage *item1 = CCMenuItemImage::create(s_pPathB1, s_pPathB2, this, menu_selector(ArmatureTestLayer::backCallback) );
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CCMenuItemImage *item2 = CCMenuItemImage::create(s_pPathR1, s_pPathR2, this, menu_selector(ArmatureTestLayer::restartCallback) );
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CCMenuItemImage *item3 = CCMenuItemImage::create(s_pPathF1, s_pPathF2, this, menu_selector(ArmatureTestLayer::nextCallback) );
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CCMenu *menu = CCMenu::create(item1, item2, item3, NULL);
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menu->setPosition(CCPointZero);
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item1->setPosition(ccp(VisibleRect::center().x - item2->getContentSize().width*2, VisibleRect::bottom().y+item2->getContentSize().height/2));
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item2->setPosition(ccp(VisibleRect::center().x, VisibleRect::bottom().y+item2->getContentSize().height/2));
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item3->setPosition(ccp(VisibleRect::center().x + item2->getContentSize().width*2, VisibleRect::bottom().y+item2->getContentSize().height/2));
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addChild(menu, 100);
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setShaderProgram(CCShaderCache::sharedShaderCache()->programForKey(kCCShader_PositionTextureColor));
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}
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void ArmatureTestLayer::onExit()
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{
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}
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std::string ArmatureTestLayer::title()
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{
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return "CSArmature Test Bed";
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}
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std::string ArmatureTestLayer::subtitle()
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{
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return "";
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}
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void ArmatureTestLayer::restartCallback(CCObject* pSender)
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{
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CCScene* s = new ArmatureTestScene();
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s->addChild( RestartTest() );
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CCDirector::sharedDirector()->replaceScene(s);
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s->release();
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}
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void ArmatureTestLayer::nextCallback(CCObject* pSender)
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{
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CCScene* s = new ArmatureTestScene();
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s->addChild( NextTest() );
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CCDirector::sharedDirector()->replaceScene(s);
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s->release();
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}
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void ArmatureTestLayer::backCallback(CCObject* pSender)
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{
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CCScene* s = new ArmatureTestScene();
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s->addChild( BackTest() );
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CCDirector::sharedDirector()->replaceScene(s);
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s->release();
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}
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void ArmatureTestLayer::draw()
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{
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CCLayer::draw();
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}
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void TestDragonBones20::onEnter()
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{
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ArmatureTestLayer::onEnter();
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cocos2d::extension::CCArmature *armature = NULL;
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armature = cocos2d::extension::CCArmature::create("Dragon");
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armature->getAnimation()->playByIndex(1);
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armature->getAnimation()->setAnimationScale(0.4f);
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armature->setPosition(VisibleRect::center().x, VisibleRect::center().y * 0.3f);
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armature->setScale(0.6f);
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addChild(armature);
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}
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std::string TestDragonBones20::title()
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{
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return "Test Export From DragonBones version 2.0";
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}
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void TestCSWithSkeleton::onEnter()
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{
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ArmatureTestLayer::onEnter();
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cocos2d::extension::CCArmature *armature = NULL;
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armature = cocos2d::extension::CCArmature::create("Cowboy");
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armature->getAnimation()->playByIndex(0);
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armature->setScale(0.2f);
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armature->setPosition(ccp(VisibleRect::center().x, VisibleRect::center().y/*-100*/));
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addChild(armature);
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}
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std::string TestCSWithSkeleton::title()
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{
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return "Test Export From CocoStudio With Skeleton Effect";
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}
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void TestCSWithoutSkeleton::onEnter()
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{
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ArmatureTestLayer::onEnter();
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cocos2d::extension::CCArmature *armature = NULL;
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armature = cocos2d::extension::CCArmature::create("TestBone");
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armature->getAnimation()->playByIndex(0);
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armature->setAnchorPoint(ccp(0.5, -0.1));
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armature->setScale(0.2f);
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armature->setPosition(ccp(VisibleRect::center().x, VisibleRect::center().y-100));
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addChild(armature);
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}
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std::string TestCSWithoutSkeleton::title()
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{
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return "Test Export From CocoStudio Without Skeleton Effect";
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}
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TestPerformance::~TestPerformance()
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{
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}
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void TestPerformance::onEnter()
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{
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ArmatureTestLayer::onEnter();
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armatureCount = frames = times = lastTimes = 0;
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generated = false;
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scheduleUpdate();
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}
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std::string TestPerformance::title()
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{
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return "Test Performance";
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}
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std::string TestPerformance::subtitle()
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{
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return "Current CCArmature Count : ";
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}
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void TestPerformance::addArmature(cocos2d::extension::CCArmature *armature)
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{
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armatureCount++;
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addChild(armature, armatureCount);
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}
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void TestPerformance::update(float delta)
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{
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frames ++;
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times += delta;
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if (frames/times > 58)
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{
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cocos2d::extension::CCArmature *armature = NULL;
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armature = new cocos2d::extension::CCArmature();
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armature->init("Knight_f/Knight");
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armature->getAnimation()->playByIndex(0);
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armature->setPosition(50 + armatureCount * 2, 150);
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armature->setScale(0.6f);
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addArmature(armature);
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armature->release();
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char pszCount[255];
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sprintf(pszCount, "%s %i", subtitle().c_str(), armatureCount);
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CCLabelTTF *label = (CCLabelTTF*)getChildByTag(10001);
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label->setString(pszCount);
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}
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}
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void TestChangeZorder::onEnter()
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{
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ArmatureTestLayer::onEnter();
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cocos2d::extension::CCArmature *armature = NULL;
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currentTag = -1;
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armature = cocos2d::extension::CCArmature::create("Knight_f/Knight");
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armature->getAnimation()->playByIndex(0);
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armature->setPosition(ccp(VisibleRect::center().x, VisibleRect::center().y-100));
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++currentTag;
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armature->setScale(0.6f);
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addChild(armature, currentTag, currentTag);
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armature = cocos2d::extension::CCArmature::create("TestBone");
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armature->getAnimation()->playByIndex(0);
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armature->setScale(0.24f);
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armature->setPosition(ccp(VisibleRect::center().x, VisibleRect::center().y-100));
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++currentTag;
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addChild(armature, currentTag, currentTag);
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armature = cocos2d::extension::CCArmature::create("Dragon");
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armature->getAnimation()->playByIndex(0);
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armature->setPosition(ccp(VisibleRect::center().x , VisibleRect::center().y-100));
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++currentTag;
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armature->setScale(0.6f);
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addChild(armature, currentTag, currentTag);
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schedule( schedule_selector(TestChangeZorder::changeZorder), 1);
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currentTag = 0;
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}
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std::string TestChangeZorder::title()
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{
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return "Test Change ZOrder Of Different CCArmature";
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}
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void TestChangeZorder::changeZorder(float dt)
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{
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CCNode *node = getChildByTag(currentTag);
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node->setZOrder(CCRANDOM_0_1() * 3);
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currentTag ++;
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currentTag = currentTag % 3;
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}
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void TestAnimationEvent::onEnter()
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{
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ArmatureTestLayer::onEnter();
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armature = cocos2d::extension::CCArmature::create("Cowboy");
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armature->getAnimation()->play("Fire");
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armature->setScaleX(-0.24f);
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armature->setScaleY(0.24f);
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armature->setPosition(ccp(VisibleRect::left().x + 50, VisibleRect::left().y));
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armature->getAnimation()->MovementEventSignal.connect(this, &TestAnimationEvent::animationEvent);
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addChild(armature);
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}
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std::string TestAnimationEvent::title()
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{
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return "Test CCArmature Animation Event";
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}
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void TestAnimationEvent::animationEvent(cocos2d::extension::CCArmature *armature, MovementEventType movementType, const char *movementID)
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{
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std::string id = movementID;
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if (movementType == LOOP_COMPLETE)
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{
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if (id.compare("Fire") == 0)
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{
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CCActionInterval *actionToRight = CCMoveTo::create(2, ccp(VisibleRect::right().x - 50, VisibleRect::right().y));
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armature->stopAllActions();
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armature->runAction(CCSequence::create(actionToRight, CCCallFunc::create(this, callfunc_selector(TestAnimationEvent::callback1)), NULL));
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armature->getAnimation()->play("Walk");
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}
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else if (id.compare("FireMax") == 0)
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{
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CCActionInterval *actionToLeft = CCMoveTo::create(2, ccp(VisibleRect::left().x + 50, VisibleRect::left().y));
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armature->stopAllActions();
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armature->runAction(CCSequence::create(actionToLeft, CCCallFunc::create(this, callfunc_selector(TestAnimationEvent::callback2)), NULL));
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armature->getAnimation()->play("Walk");
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}
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}
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}
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void TestAnimationEvent::callback1()
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{
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armature->runAction(CCScaleTo::create(0.3f, 0.3f, 0.3f));
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armature->getAnimation()->play("FireMax", 10);
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}
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void TestAnimationEvent::callback2()
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{
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armature->runAction(CCScaleTo::create(0.3f, -0.3f, 0.3f));
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armature->getAnimation()->play("Fire", 10);
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}
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void TestParticleDisplay::onEnter()
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{
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ArmatureTestLayer::onEnter();
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setTouchEnabled(true);
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animationID = 0;
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armature = cocos2d::extension::CCArmature::create("robot");
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armature->getAnimation()->playByIndex(0);
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armature->setPosition(VisibleRect::center());
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armature->setScale(0.48f);
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armature->getAnimation()->setAnimationScale(0.5f);
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addChild(armature);
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CCParticleSystem *p1 = CCParticleSystemQuad::create("Particles/SmallSun.plist");
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CCParticleSystem *p2 = CCParticleSystemQuad::create("Particles/SmallSun.plist");
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cocos2d::extension::CCBone *bone = cocos2d::extension::CCBone::create("p1");
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bone->addDisplay(p1, 0);
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bone->changeDisplayByIndex(0, true);
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bone->setIgnoreMovementBoneData(true);
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bone->setZOrder(100);
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bone->setScale(1.2f);
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armature->addBone(bone, "bady-a3");
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bone = cocos2d::extension::CCBone::create("p2");
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bone->addDisplay(p2, 0);
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bone->changeDisplayByIndex(0, true);
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bone->setIgnoreMovementBoneData(true);
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bone->setZOrder(100);
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bone->setScale(1.2f);
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armature->addBone(bone, "bady-a30");
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}
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std::string TestParticleDisplay::title()
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{
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return "Test Particle Display";
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}
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std::string TestParticleDisplay::subtitle()
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{
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return "Touch to change animation";
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}
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bool TestParticleDisplay::ccTouchBegan(CCTouch *pTouch, CCEvent *pEvent)
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{
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++animationID;
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animationID = animationID % armature->getAnimation()->getMovementCount();
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||||
armature->getAnimation()->playByIndex(animationID);
|
||||
return false;
|
||||
}
|
||||
|
||||
void TestParticleDisplay::registerWithTouchDispatcher()
|
||||
{
|
||||
CCDirector::sharedDirector()->getTouchDispatcher()->addTargetedDelegate(this, INT_MIN+1, true);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
void TestUseMutiplePicture::onEnter()
|
||||
{
|
||||
ArmatureTestLayer::onEnter();
|
||||
setTouchEnabled(true);
|
||||
|
||||
displayIndex = 0;
|
||||
|
||||
armature = cocos2d::extension::CCArmature::create("Knight_f/Knight");
|
||||
armature->getAnimation()->playByIndex(0);
|
||||
armature->setPosition(ccp(VisibleRect::left().x+70, VisibleRect::left().y));
|
||||
armature->setScale(1.2f);
|
||||
addChild(armature);
|
||||
|
||||
std::string weapon[] = {"weapon_f-sword.png", "weapon_f-sword2.png", "weapon_f-sword3.png", "weapon_f-sword4.png", "weapon_f-sword5.png", "weapon_f-knife.png", "weapon_f-hammer.png"};
|
||||
|
||||
CCSpriteDisplayData displayData;
|
||||
for (int i = 0; i < 7; i++)
|
||||
{
|
||||
displayData.setParam(weapon[i].c_str());
|
||||
armature->getBone("weapon")->addDisplay(&displayData, i);
|
||||
}
|
||||
}
|
||||
std::string TestUseMutiplePicture::title()
|
||||
{
|
||||
return "Test One CCArmature Use Different Picture";
|
||||
}
|
||||
std::string TestUseMutiplePicture::subtitle()
|
||||
{
|
||||
return "weapon and armature are in different picture";
|
||||
}
|
||||
bool TestUseMutiplePicture::ccTouchBegan(CCTouch *pTouch, CCEvent *pEvent)
|
||||
{
|
||||
++displayIndex;
|
||||
displayIndex = (displayIndex) % 6;
|
||||
armature->getBone("weapon")->changeDisplayByIndex(displayIndex, true);
|
||||
return false;
|
||||
}
|
||||
void TestUseMutiplePicture::registerWithTouchDispatcher()
|
||||
{
|
||||
CCDirector::sharedDirector()->getTouchDispatcher()->addTargetedDelegate(this, INT_MIN+1, true);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
#if ENABLE_PHYSICS_BOX2D_DETECT
|
||||
|
||||
class Contact
|
||||
{
|
||||
public:
|
||||
b2Fixture *fixtureA;
|
||||
b2Fixture *fixtureB;
|
||||
};
|
||||
|
||||
class ContactListener : public b2ContactListener
|
||||
{
|
||||
//! Callbacks for derived classes.
|
||||
virtual void BeginContact(b2Contact *contact)
|
||||
{
|
||||
if (contact)
|
||||
{
|
||||
Contact c;
|
||||
c.fixtureA = contact->GetFixtureA();
|
||||
c.fixtureB = contact->GetFixtureB();
|
||||
|
||||
contact_list.push_back(c);
|
||||
}
|
||||
B2_NOT_USED(contact);
|
||||
}
|
||||
virtual void EndContact(b2Contact *contact)
|
||||
{
|
||||
contact_list.clear();
|
||||
B2_NOT_USED(contact);
|
||||
}
|
||||
virtual void PreSolve(b2Contact *contact, const b2Manifold *oldManifold)
|
||||
{
|
||||
B2_NOT_USED(contact);
|
||||
B2_NOT_USED(oldManifold);
|
||||
}
|
||||
virtual void PostSolve(const b2Contact *contact, const b2ContactImpulse *impulse)
|
||||
{
|
||||
B2_NOT_USED(contact);
|
||||
B2_NOT_USED(impulse);
|
||||
}
|
||||
|
||||
public:
|
||||
std::list<Contact> contact_list;
|
||||
};
|
||||
|
||||
#elif ENABLE_PHYSICS_CHIPMUNK_DETECT
|
||||
|
||||
enum ColliderType
|
||||
{
|
||||
eBulletTag,
|
||||
eEnemyTag
|
||||
};
|
||||
|
||||
|
||||
int TestColliderDetector::beginHit(cpArbiter *arb, cpSpace *space, void *unused)
|
||||
{
|
||||
CP_ARBITER_GET_SHAPES(arb, a, b);
|
||||
|
||||
CCBone *bone = (CCBone*)a->data;
|
||||
bone->getArmature()->setVisible(false);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
void TestColliderDetector::endHit(cpArbiter *arb, cpSpace *space, void *unused)
|
||||
{
|
||||
CP_ARBITER_GET_SHAPES(arb, a, b);
|
||||
|
||||
CCBone *bone = (CCBone*)a->data;
|
||||
bone->getArmature()->setVisible(true);
|
||||
}
|
||||
|
||||
void TestColliderDetector::destroyCPBody(cpBody *body)
|
||||
{
|
||||
cpShape *shape = body->shapeList_private;
|
||||
while(shape)
|
||||
{
|
||||
cpShape *temp = shape->next_private;
|
||||
|
||||
cpSpaceRemoveShape(space, shape);
|
||||
cpShapeFree(shape);
|
||||
|
||||
shape = temp;
|
||||
}
|
||||
|
||||
cpSpaceRemoveBody(space, body);
|
||||
cpBodyFree(body);
|
||||
}
|
||||
#endif
|
||||
|
||||
TestColliderDetector::~TestColliderDetector()
|
||||
{
|
||||
#if ENABLE_PHYSICS_BOX2D_DETECT
|
||||
CC_SAFE_DELETE(world);
|
||||
CC_SAFE_DELETE(listener);
|
||||
CC_SAFE_DELETE(debugDraw);
|
||||
#elif ENABLE_PHYSICS_CHIPMUNK_DETECT
|
||||
destroyCPBody(armature2->getCPBody());
|
||||
destroyCPBody(bullet->getCPBody());
|
||||
|
||||
cpSpaceFree(space);
|
||||
#endif
|
||||
}
|
||||
|
||||
void TestColliderDetector::onEnter()
|
||||
{
|
||||
ArmatureTestLayer::onEnter();
|
||||
|
||||
scheduleUpdate();
|
||||
|
||||
armature = cocos2d::extension::CCArmature::create("Cowboy");
|
||||
armature->getAnimation()->play("FireWithoutBullet");
|
||||
armature->getAnimation()->setAnimationScale(0.2f);
|
||||
armature->setScaleX(-0.2f);
|
||||
armature->setScaleY(0.2f);
|
||||
armature->setPosition(ccp(VisibleRect::left().x + 70, VisibleRect::left().y));
|
||||
addChild(armature);
|
||||
|
||||
armature2 = cocos2d::extension::CCArmature::create("Cowboy");
|
||||
armature2->getAnimation()->play("Walk");
|
||||
armature2->setScaleX(-0.2f);
|
||||
armature2->setScaleY(0.2f);
|
||||
armature2->setPosition(ccp(VisibleRect::right().x - 30, VisibleRect::left().y));
|
||||
addChild(armature2);
|
||||
|
||||
bullet = CCPhysicsSprite::createWithSpriteFrameName("25.png");
|
||||
addChild(bullet);
|
||||
|
||||
initWorld();
|
||||
}
|
||||
std::string TestColliderDetector::title()
|
||||
{
|
||||
return "Test Collider Detector";
|
||||
}
|
||||
void TestColliderDetector::draw()
|
||||
{
|
||||
#if ENABLE_PHYSICS_BOX2D_DETECT
|
||||
ccGLEnableVertexAttribs( kCCVertexAttribFlag_Position );
|
||||
kmGLPushMatrix();
|
||||
world->DrawDebugData();
|
||||
kmGLPopMatrix();
|
||||
#endif
|
||||
}
|
||||
void TestColliderDetector::update(float delta)
|
||||
{
|
||||
#if ENABLE_PHYSICS_BOX2D_DETECT
|
||||
armature2->setVisible(true);
|
||||
#endif
|
||||
|
||||
if (armature->getAnimation()->getCurrentFrameIndex() == 9)
|
||||
{
|
||||
CCPoint p = armature->getBone("Layer126")->getDisplayRenderNode()->convertToWorldSpaceAR(ccp(0, 0));
|
||||
bullet->setPosition(ccp(p.x + 60, p.y));
|
||||
|
||||
bullet->stopAllActions();
|
||||
bullet->runAction(CCMoveBy::create(1.5f, ccp(350, 0)));
|
||||
}
|
||||
|
||||
#if ENABLE_PHYSICS_BOX2D_DETECT
|
||||
world->Step(delta, 0, 0);
|
||||
|
||||
for (std::list<Contact>::iterator it = listener->contact_list.begin(); it != listener->contact_list.end(); ++it)
|
||||
{
|
||||
Contact &contact = *it;
|
||||
|
||||
b2Body *b2a = contact.fixtureA->GetBody();
|
||||
b2Body *b2b = contact.fixtureB->GetBody();
|
||||
|
||||
CCBone *ba = (CCBone *)b2a->GetUserData();
|
||||
CCBone *bb = (CCBone *)b2b->GetUserData();
|
||||
|
||||
bb->getArmature()->setVisible(false);
|
||||
}
|
||||
#elif ENABLE_PHYSICS_CHIPMUNK_DETECT
|
||||
cpSpaceStep(space, delta);
|
||||
#endif
|
||||
}
|
||||
void TestColliderDetector::initWorld()
|
||||
{
|
||||
#if ENABLE_PHYSICS_BOX2D_DETECT
|
||||
b2Vec2 noGravity(0, 0);
|
||||
|
||||
world = new b2World(noGravity);
|
||||
world->SetAllowSleeping(true);
|
||||
|
||||
listener = new ContactListener();
|
||||
world->SetContactListener(listener);
|
||||
|
||||
debugDraw = new GLESDebugDraw( PT_RATIO );
|
||||
world->SetDebugDraw(debugDraw);
|
||||
|
||||
uint32 flags = 0;
|
||||
flags += b2Draw::e_shapeBit;
|
||||
// flags += b2Draw::e_jointBit;
|
||||
// flags += b2Draw::e_aabbBit;
|
||||
// flags += b2Draw::e_pairBit;
|
||||
// flags += b2Draw::e_centerOfMassBit;
|
||||
debugDraw->SetFlags(flags);
|
||||
|
||||
|
||||
// Define the dynamic body.
|
||||
//Set up a 1m squared box in the physics world
|
||||
b2BodyDef bodyDef;
|
||||
bodyDef.type = b2_dynamicBody;
|
||||
|
||||
b2Body *body = world->CreateBody(&bodyDef);
|
||||
|
||||
// Define another box shape for our dynamic body.
|
||||
b2PolygonShape dynamicBox;
|
||||
dynamicBox.SetAsBox(.5f, .5f);//These are mid points for our 1m box
|
||||
|
||||
// Define the dynamic body fixture.
|
||||
b2FixtureDef fixtureDef;
|
||||
fixtureDef.shape = &dynamicBox;
|
||||
fixtureDef.isSensor = true;
|
||||
body->CreateFixture(&fixtureDef);
|
||||
|
||||
|
||||
bullet->setB2Body(body);
|
||||
bullet->setPTMRatio(PT_RATIO);
|
||||
bullet->setPosition( ccp( -100, -100) );
|
||||
|
||||
body = world->CreateBody(&bodyDef);
|
||||
armature2->setB2Body(body);
|
||||
|
||||
#elif ENABLE_PHYSICS_CHIPMUNK_DETECT
|
||||
space = cpSpaceNew();
|
||||
space->gravity = cpv(0, 0);
|
||||
|
||||
// Physics debug layer
|
||||
CCPhysicsDebugNode *debugLayer = CCPhysicsDebugNode::create(space);
|
||||
this->addChild(debugLayer, INT_MAX);
|
||||
|
||||
CCSize size = bullet->getContentSize();
|
||||
|
||||
int num = 4;
|
||||
cpVect verts[] = {
|
||||
cpv(-size.width/2,-size.height/2),
|
||||
cpv(-size.width/2,size.height/2),
|
||||
cpv(size.width/2,size.height/2),
|
||||
cpv(size.width/2,-size.height/2),
|
||||
};
|
||||
|
||||
cpBody *body = cpBodyNew(1.0f, cpMomentForPoly(1.0f, num, verts, cpvzero));
|
||||
cpSpaceAddBody(space, body);
|
||||
|
||||
cpShape* shape = cpPolyShapeNew(body, num, verts, cpvzero);
|
||||
shape->collision_type = eBulletTag;
|
||||
cpSpaceAddShape(space, shape);
|
||||
|
||||
bullet->setCPBody(body);
|
||||
|
||||
body = cpBodyNew(INFINITY, INFINITY);
|
||||
cpSpaceAddBody(space, body);
|
||||
armature2->setCPBody(body);
|
||||
|
||||
shape = body->shapeList_private;
|
||||
while(shape){
|
||||
cpShape *next = shape->next_private;
|
||||
shape->collision_type = eEnemyTag;
|
||||
shape = next;
|
||||
}
|
||||
|
||||
cpSpaceAddCollisionHandler(space, eEnemyTag, eBulletTag, beginHit, NULL, NULL, endHit, NULL);
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void TestBoundingBox::onEnter()
|
||||
{
|
||||
ArmatureTestLayer::onEnter();
|
||||
|
||||
armature = cocos2d::extension::CCArmature::create("Cowboy");
|
||||
armature->getAnimation()->playByIndex(0);
|
||||
armature->setPosition(VisibleRect::center());
|
||||
armature->setScale(0.2f);
|
||||
addChild(armature);
|
||||
}
|
||||
std::string TestBoundingBox::title()
|
||||
{
|
||||
return "Test BoundingBox";
|
||||
}
|
||||
void TestBoundingBox::draw()
|
||||
{
|
||||
CC_NODE_DRAW_SETUP();
|
||||
|
||||
rect = CCRectApplyAffineTransform(armature->boundingBox(), armature->nodeToParentTransform());
|
||||
|
||||
ccDrawColor4B(100, 100, 100, 255);
|
||||
ccDrawRect(rect.origin, ccp(rect.getMaxX(), rect.getMaxY()));
|
||||
}
|
||||
|
||||
|
||||
|
||||
void TestAnchorPoint::onEnter()
|
||||
{
|
||||
ArmatureTestLayer::onEnter();
|
||||
|
||||
for (int i = 0; i<5; i++)
|
||||
{
|
||||
cocos2d::extension::CCArmature *armature = cocos2d::extension::CCArmature::create("Cowboy");
|
||||
armature->getAnimation()->playByIndex(0);
|
||||
armature->setPosition(VisibleRect::center());
|
||||
armature->setScale(0.2f);
|
||||
addChild(armature, 0, i);
|
||||
}
|
||||
|
||||
getChildByTag(0)->setAnchorPoint(ccp(0,0));
|
||||
getChildByTag(1)->setAnchorPoint(ccp(0,1));
|
||||
getChildByTag(2)->setAnchorPoint(ccp(1,0));
|
||||
getChildByTag(3)->setAnchorPoint(ccp(1,1));
|
||||
getChildByTag(4)->setAnchorPoint(ccp(0.5,0.5));
|
||||
|
||||
}
|
||||
std::string TestAnchorPoint::title()
|
||||
{
|
||||
return "Test Set AnchorPoint";
|
||||
}
|
||||
|
||||
|
||||
void TestArmatureNesting::onEnter()
|
||||
{
|
||||
ArmatureTestLayer::onEnter();
|
||||
setTouchEnabled(true);
|
||||
|
||||
armature = cocos2d::extension::CCArmature::create("cyborg");
|
||||
armature->getAnimation()->playByIndex(1);
|
||||
armature->setPosition(VisibleRect::center());
|
||||
armature->setScale(1.2f);
|
||||
armature->getAnimation()->setAnimationScale(0.4f);
|
||||
addChild(armature);
|
||||
|
||||
weaponIndex = 0;
|
||||
}
|
||||
std::string TestArmatureNesting::title()
|
||||
{
|
||||
return "Test CCArmature Nesting";
|
||||
}
|
||||
bool TestArmatureNesting::ccTouchBegan(CCTouch *pTouch, CCEvent *pEvent)
|
||||
{
|
||||
++weaponIndex;
|
||||
weaponIndex = weaponIndex % 4;
|
||||
|
||||
armature->getBone("armInside")->getChildArmature()->getAnimation()->playByIndex(weaponIndex);
|
||||
armature->getBone("armOutside")->getChildArmature()->getAnimation()->playByIndex(weaponIndex);
|
||||
return false;
|
||||
}
|
||||
void TestArmatureNesting::registerWithTouchDispatcher()
|
||||
{
|
||||
CCDirector::sharedDirector()->getTouchDispatcher()->addTargetedDelegate(this, INT_MIN+1, true);
|
||||
}
|
|
@ -1,217 +0,0 @@
|
|||
#ifndef __HELLOWORLD_SCENE_H__
|
||||
#define __HELLOWORLD_SCENE_H__
|
||||
|
||||
#include "cocos2d.h"
|
||||
#include "cocos-ext.h"
|
||||
#include "../../VisibleRect.h"
|
||||
#include "../../testBasic.h"
|
||||
|
||||
#if ENABLE_PHYSICS_BOX2D_DETECT
|
||||
#include "../../Box2DTestBed/GLES-Render.h"
|
||||
#include "Box2D/Box2D.h"
|
||||
#elif ENABLE_PHYSICS_CHIPMUNK_DETECT
|
||||
#include "chipmunk.h"
|
||||
#endif
|
||||
|
||||
class ArmatureTestScene : public TestScene
|
||||
{
|
||||
public:
|
||||
ArmatureTestScene(bool bPortrait = false);
|
||||
|
||||
virtual void runThisTest();
|
||||
|
||||
// The CallBack for back to the main menu scene
|
||||
virtual void MainMenuCallback(CCObject* pSender);
|
||||
};
|
||||
|
||||
enum {
|
||||
TEST_COCOSTUDIO_WITH_SKELETON = 0,
|
||||
TEST_COCOSTUDIO_WITHOUT_SKELETON,
|
||||
TEST_DRAGON_BONES_2_0,
|
||||
TEST_PERFORMANCE,
|
||||
TEST_CHANGE_ZORDER,
|
||||
TEST_ANIMATION_EVENT,
|
||||
TEST_PARTICLE_DISPLAY,
|
||||
TEST_USE_DIFFERENT_PICTURE,
|
||||
TEST_BCOLLIDER_DETECTOR,
|
||||
TEST_BOUDINGBOX,
|
||||
TEST_ANCHORPOINT,
|
||||
TEST_ARMATURE_NESTING,
|
||||
|
||||
TEST_LAYER_COUNT
|
||||
};
|
||||
|
||||
class ArmatureTestLayer : public CCLayer
|
||||
{
|
||||
public:
|
||||
virtual void onEnter();
|
||||
virtual void onExit();
|
||||
|
||||
virtual std::string title();
|
||||
virtual std::string subtitle();
|
||||
|
||||
void restartCallback(CCObject* pSender);
|
||||
void nextCallback(CCObject* pSender);
|
||||
void backCallback(CCObject* pSender);
|
||||
|
||||
virtual void draw();
|
||||
};
|
||||
|
||||
|
||||
|
||||
class TestDragonBones20 : public ArmatureTestLayer
|
||||
{
|
||||
public:
|
||||
virtual void onEnter();
|
||||
virtual std::string title();
|
||||
};
|
||||
|
||||
|
||||
|
||||
class TestCSWithSkeleton : public ArmatureTestLayer
|
||||
{
|
||||
virtual void onEnter();
|
||||
virtual std::string title();
|
||||
};
|
||||
|
||||
class TestCSWithoutSkeleton : public ArmatureTestLayer
|
||||
{
|
||||
virtual void onEnter();
|
||||
virtual std::string title();
|
||||
};
|
||||
|
||||
|
||||
class TestPerformance : public ArmatureTestLayer
|
||||
{
|
||||
public:
|
||||
~TestPerformance();
|
||||
|
||||
virtual void onEnter();
|
||||
virtual std::string title();
|
||||
virtual std::string subtitle();
|
||||
virtual void addArmature(cocos2d::extension::CCArmature *armature);
|
||||
void update(float delta);
|
||||
|
||||
int armatureCount;
|
||||
|
||||
int frames;
|
||||
float times;
|
||||
float lastTimes;
|
||||
bool generated;
|
||||
};
|
||||
|
||||
|
||||
class TestChangeZorder : public ArmatureTestLayer
|
||||
{
|
||||
virtual void onEnter();
|
||||
virtual std::string title();
|
||||
void changeZorder(float dt);
|
||||
|
||||
int currentTag;
|
||||
};
|
||||
|
||||
|
||||
class TestAnimationEvent : public ArmatureTestLayer, public sigslot::has_slots<>
|
||||
{
|
||||
public:
|
||||
|
||||
virtual void onEnter();
|
||||
virtual std::string title();
|
||||
void animationEvent(cocos2d::extension::CCArmature *armature, cocos2d::extension::MovementEventType movementType, const char *movementID);
|
||||
void callback1();
|
||||
void callback2();
|
||||
|
||||
cocos2d::extension::CCArmature *armature;
|
||||
};
|
||||
|
||||
class TestUseMutiplePicture : public ArmatureTestLayer
|
||||
{
|
||||
virtual void onEnter();
|
||||
virtual std::string title();
|
||||
virtual std::string subtitle();
|
||||
virtual bool ccTouchBegan(CCTouch *pTouch, CCEvent *pEvent);
|
||||
virtual void registerWithTouchDispatcher();
|
||||
|
||||
int displayIndex;
|
||||
cocos2d::extension::CCArmature *armature;
|
||||
};
|
||||
|
||||
class TestParticleDisplay : public ArmatureTestLayer
|
||||
{
|
||||
virtual void onEnter();
|
||||
virtual std::string title();
|
||||
virtual std::string subtitle();
|
||||
virtual bool ccTouchBegan(CCTouch *pTouch, CCEvent *pEvent);
|
||||
virtual void registerWithTouchDispatcher();
|
||||
|
||||
int animationID;
|
||||
cocos2d::extension::CCArmature *armature;
|
||||
};
|
||||
|
||||
#if ENABLE_PHYSICS_BOX2D_DETECT
|
||||
class ContactListener;
|
||||
#endif
|
||||
|
||||
class TestColliderDetector : public ArmatureTestLayer, public sigslot::has_slots<>
|
||||
{
|
||||
public:
|
||||
~TestColliderDetector();
|
||||
|
||||
virtual void onEnter();
|
||||
virtual std::string title();
|
||||
virtual void draw();
|
||||
virtual void update(float delta);
|
||||
|
||||
void initWorld();
|
||||
|
||||
cocos2d::extension::CCArmature *armature;
|
||||
cocos2d::extension::CCArmature *armature2;
|
||||
|
||||
cocos2d::extension::CCPhysicsSprite *bullet;
|
||||
|
||||
#if ENABLE_PHYSICS_BOX2D_DETECT
|
||||
b2World *world;
|
||||
ContactListener *listener;
|
||||
GLESDebugDraw *debugDraw;
|
||||
#elif ENABLE_PHYSICS_CHIPMUNK_DETECT
|
||||
cpSpace *space;
|
||||
|
||||
static int beginHit(cpArbiter *arb, cpSpace *space, void *unused);
|
||||
static void endHit(cpArbiter *arb, cpSpace *space, void *unused);
|
||||
|
||||
void destroyCPBody(cpBody *body);
|
||||
#endif
|
||||
};
|
||||
|
||||
|
||||
|
||||
class TestBoundingBox : public ArmatureTestLayer
|
||||
{
|
||||
public:
|
||||
virtual void onEnter();
|
||||
virtual std::string title();
|
||||
virtual void draw();
|
||||
|
||||
cocos2d::extension::CCArmature *armature;
|
||||
CCRect rect;
|
||||
};
|
||||
|
||||
class TestAnchorPoint : public ArmatureTestLayer
|
||||
{
|
||||
public:
|
||||
virtual void onEnter();
|
||||
virtual std::string title();
|
||||
};
|
||||
|
||||
class TestArmatureNesting : public ArmatureTestLayer
|
||||
{
|
||||
public:
|
||||
virtual void onEnter();
|
||||
virtual std::string title();
|
||||
virtual bool ccTouchBegan(CCTouch *pTouch, CCEvent *pEvent);
|
||||
virtual void registerWithTouchDispatcher();
|
||||
|
||||
cocos2d::extension::CCArmature *armature;
|
||||
int weaponIndex;
|
||||
};
|
||||
#endif // __HELLOWORLD_SCENE_H__
|
Loading…
Reference in New Issue