mirror of https://github.com/axmolengine/axmol.git
issue #5176, refactor FocusNavigationController
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@ -109,8 +109,6 @@ void Widget::FocusNavigationController::addKeyboardEventListener()
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{
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if (nullptr == _keyboardListener)
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{
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CCASSERT(_firstFocusedWidget != nullptr, "Please set the first focused widget first!");
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_keyboardListener = EventListenerKeyboard::create();
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_keyboardListener->onKeyReleased = CC_CALLBACK_2(Widget::FocusNavigationController::onKeypadKeyPressed, this);
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EventDispatcher* dispatcher = Director::getInstance()->getEventDispatcher();
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@ -49,6 +49,9 @@ bool UIFocusTestBase::init()
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_dpadMenu->setPosition(Vec2::ZERO);
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_uiLayer->addChild(_dpadMenu);
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//call this method to enable Dpad focus navigation
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Widget::enableDpadNavigation(true);
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_eventListener = EventListenerFocus::create();
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_eventListener->onFocusChanged = CC_CALLBACK_2(UIFocusTestBase::onFocusChanged, this);
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@ -76,43 +79,31 @@ void UIFocusTestBase::onImageViewClicked(cocos2d::Ref *ref, Widget::TouchEventTy
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void UIFocusTestBase::onLeftKeyPressed()
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{
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if (_firstFocusedWidget) {
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if (!_firstFocusedWidget->isFocused()) {
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_firstFocusedWidget = _firstFocusedWidget->getCurrentFocusedWidget();
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}
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_firstFocusedWidget = _firstFocusedWidget->findNextFocusedWidget(Widget::FocusDirection::LEFT, _firstFocusedWidget);
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}
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cocos2d::EventKeyboard::KeyCode cocos2dKey =EventKeyboard::KeyCode::KEY_DPAD_LEFT;
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cocos2d::EventKeyboard event(cocos2dKey, false);
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cocos2d::Director::getInstance()->getEventDispatcher()->dispatchEvent(&event);
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}
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void UIFocusTestBase::onRightKeyPressed()
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{
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if (_firstFocusedWidget) {
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if (!_firstFocusedWidget->isFocused()) {
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_firstFocusedWidget = _firstFocusedWidget->getCurrentFocusedWidget();
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}
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_firstFocusedWidget = _firstFocusedWidget->findNextFocusedWidget(Widget::FocusDirection::RIGHT, _firstFocusedWidget);
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}
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cocos2d::EventKeyboard::KeyCode cocos2dKey =EventKeyboard::KeyCode::KEY_DPAD_RIGHT;
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cocos2d::EventKeyboard event(cocos2dKey, false);
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cocos2d::Director::getInstance()->getEventDispatcher()->dispatchEvent(&event);
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}
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void UIFocusTestBase::onUpKeyPressed()
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{
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if (_firstFocusedWidget) {
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if (!_firstFocusedWidget->isFocused()) {
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_firstFocusedWidget = _firstFocusedWidget->getCurrentFocusedWidget();
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}
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_firstFocusedWidget = _firstFocusedWidget->findNextFocusedWidget(Widget::FocusDirection::UP, _firstFocusedWidget);
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}
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cocos2d::EventKeyboard::KeyCode cocos2dKey =EventKeyboard::KeyCode::KEY_DPAD_UP;
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cocos2d::EventKeyboard event(cocos2dKey, false);
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cocos2d::Director::getInstance()->getEventDispatcher()->dispatchEvent(&event);
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}
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void UIFocusTestBase::onDownKeyPressed()
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{
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if (_firstFocusedWidget) {
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if (!_firstFocusedWidget->isFocused()) {
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_firstFocusedWidget = _firstFocusedWidget->getCurrentFocusedWidget();
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}
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_firstFocusedWidget = _firstFocusedWidget->findNextFocusedWidget(Widget::FocusDirection::DOWN, _firstFocusedWidget);
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}
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cocos2d::EventKeyboard::KeyCode cocos2dKey =EventKeyboard::KeyCode::KEY_DPAD_DOWN;
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cocos2d::EventKeyboard event(cocos2dKey, false);
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cocos2d::Director::getInstance()->getEventDispatcher()->dispatchEvent(&event);
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}
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