include correct path in cocos2dx.ini to generate audio lua binding

This commit is contained in:
minggo 2013-10-10 17:04:36 +08:00
parent 7b7aabf2de
commit 9cf7d48d62
1 changed files with 1 additions and 1 deletions

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@ -22,7 +22,7 @@ cxxgenerator_headers = -I%(cxxgeneratordir)s/targets/spidermonkey/common
extra_arguments = %(android_headers)s %(clang_headers)s %(cxxgenerator_headers)s %(cocos_headers)s %(android_flags)s %(clang_flags)s %(cocos_flags)s %(extra_flags)s
# what headers to parse
headers = %(cocosdir)s/cocos2dx/include/cocos2d.h %(cocosdir)s/CocosDenshion/include/SimpleAudioEngine.h
headers = %(cocosdir)s/cocos2dx/include/cocos2d.h %(cocosdir)s/audio/include/SimpleAudioEngine.h
# what classes to produce code for. You can use regular expressions here. When testing the regular
# expression, it will be enclosed in "^$", like this: "^Menu*$".