mirror of https://github.com/axmolengine/axmol.git
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@ -1 +1 @@
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64be2dade906f1baa9da4fdd207e4b1f9330ceb4
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@ -1,4 +0,0 @@
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|||
===== cocos2d-x 3.0 Release Notes =====
|
||||
|
||||
Please, read the online release notes document:
|
||||
http://www.cocos2d-x.org/wiki/Release_Notes_for_Cocos2d-x_v300
|
|
@ -0,0 +1,678 @@
|
|||
# cocos2d-x v3.0 Release Notes #
|
||||
|
||||
**Table of Contents** *generated with [DocToc](http://doctoc.herokuapp.com/)*
|
||||
|
||||
- [cocos2d-x v3.0 Release Notes](#cocos2d-x-v30-release-notes)
|
||||
- [Misc Information](#misc-information)
|
||||
- [Requirements](#requirements)
|
||||
- [Runtime Requirements](#runtime-requirements)
|
||||
- [Compiler Requirements](#compiler-requirements)
|
||||
- [Highlights of v3.0.0](#highlights-of-v300)
|
||||
- [Features in detail](#features-in-detail)
|
||||
- [C++11 features](#c++11-features)
|
||||
- [std::function](#stdfunction)
|
||||
- [strongly typed enums](#strongly-typed-enums)
|
||||
- [override](#override)
|
||||
- [Removed Objective-C patterns](#removed-objective-c-patterns)
|
||||
- [No more 'CC' prefix for C++ classes and free functions](#no-more-'cc'-prefix-for-c++-classes-and-free-functions)
|
||||
- [clone() instead of copy()](#clone-instead-of-copy)
|
||||
- [Singletons use getInstance() and destroyInstance()](#singletons-use-getinstance-and-destroyinstance)
|
||||
- [getters](#getters)
|
||||
- [POD types](#pod-types)
|
||||
- [New renderer](#new-renderer)
|
||||
- [Improved LabelTTF / LabelBMFont](#improved-labelttf--labelbmfont)
|
||||
- [New EventDispatcher](#new-eventdispatcher)
|
||||
- [Adding Touch Event Listener](#adding-touch-event-listener)
|
||||
- [Adding A Keyboard Event Listener](#adding-a-keyboard-event-listener)
|
||||
- [Adding An Acceleration Event Listener](#adding-an-acceleration-event-listener)
|
||||
- [Adding A Custom Event Listener](#adding-a-custom-event-listener)
|
||||
- [Dispatching A Custom Event](#dispatching-a-custom-event)
|
||||
- [Setting Fixed Priority For A Listener](#setting-fixed-priority-for-a-listener)
|
||||
- [Removing Event Listener](#removing-event-listener)
|
||||
- [Removing A Specified Event Listener](#removing-a-specified-event-listener)
|
||||
- [Removing All Listeners For An Event Type](#removing-all-listeners-for-an-event-type)
|
||||
- [Removing All Listeners](#removing-all-listeners)
|
||||
- [Physics Integration](#physics-integration)
|
||||
- [PhysicsWorld](#physicsworld)
|
||||
- [PhysicsBody](#physicsbody)
|
||||
- [PhysicsShape](#physicsshape)
|
||||
- [PhysicsJoint](#physicsjoint)
|
||||
- [PhysicsContact](#physicscontact)
|
||||
- [Misc API Changes](#misc-api-changes)
|
||||
- [`ccTypes.h`](#cctypesh)
|
||||
- [deprecated functions and global variables](#deprecated-functions-and--global-variables)
|
||||
- [Changes in the Lua bindings](#changes-in-the-lua-bindings)
|
||||
- [Use bindings-generator tool for Lua binding](#use-bindings-generator-tool-for-lua-binding)
|
||||
- [Use ScriptHandlerMgr to manage the register and unregister of lua function](#use-scripthandlermgr-to-manage-the-register-and-unregister-of-lua-function)
|
||||
- [Use "cc" and "ccs" as module name](#use-cc-and-ccs-as-module-name)
|
||||
- [Deprecated funtions, tables and classes](#deprecated-funtions-tables-and-classes)
|
||||
- [Use the lua table instead of the some structs and classes binding](#use-the-lua-table-instead-of-the-some-structs-and-classes-binding)
|
||||
- [Known issues](#known-issues)
|
||||
|
||||
# Misc Information
|
||||
|
||||
* Download: http://cdn.cocos2d-x.org/cocos2d-x-3.0beta.zip
|
||||
* Full Changelog: https://github.com/cocos2d/cocos2d-x/blob/cocos2d-x-3.0beta/CHANGELOG
|
||||
* API Reference: http://www.cocos2d-x.org/reference/native-cpp/V3.0beta/index.html
|
||||
|
||||
# Requirements
|
||||
|
||||
## Runtime Requirements
|
||||
|
||||
* Android 2.3 or newer
|
||||
* iOS 5.0 or newer
|
||||
* OS X 10.7 or newer
|
||||
* Windows 7 or newer
|
||||
* ~~Windows Phone 8 or newer~~ N/A for the moment
|
||||
* Linux Ubuntu 12.04 (or newer)
|
||||
* ~~Browsers via Emscripten~~ N/A for the moment
|
||||
* ~~Marmalade~~ N/A for the moment
|
||||
* ~~BlackBerry~~ N/A for the moment
|
||||
|
||||
## Compiler Requirements
|
||||
|
||||
* Xcode 4.6 (for iOS or Mac)
|
||||
* gcc 4.7 for Linux or Android. For Android ndk-r9 or newer is required.
|
||||
* Visual Studio 2012 (for Windows)
|
||||
|
||||
# Highlights of v3.0
|
||||
|
||||
* Replaced Objective-C patters with C++ (C++11) patterns and best practices
|
||||
* Improved Labels
|
||||
* Improved renderer
|
||||
* New Event Dispatcher
|
||||
* Physics integration
|
||||
* New GUI
|
||||
* JavaScript remote debugger
|
||||
* Remote Console support
|
||||
* Refactor Image - release memory in time and uniform the api of supported file format
|
||||
* Automatically generated Lua bindings, add LuaJavaBridge and LuaObjcBridge
|
||||
* Templated containers
|
||||
|
||||
# Features in detail
|
||||
|
||||
## C++11 features
|
||||
|
||||
_Feature added in v3.0-pre-alpha0_
|
||||
|
||||
A subset of C++11 features are being used in cocos2d-x:
|
||||
|
||||
* `std::function`, including lambda objects for callbacks
|
||||
* strongly typed enums, for most of the cocos2d-x enums and constants
|
||||
* `std::thread` for threading
|
||||
* `override` context keyword, for overriden methods
|
||||
|
||||
|
||||
### std::function
|
||||
|
||||
* `CallFunc` can be created with an `std::function<void()>`
|
||||
* `CallFuncN` can be created with an `std::function<void(Node*)>`
|
||||
* `CallFuncND` and `CallFuncO` were removed since it can be created with simulated with `CallFuncN` and `CallFunc`. See ActionsTest.cpp for more examples
|
||||
* `MenuItem` supports `std::function<void(Node*)>` as callbacks
|
||||
|
||||
`CallFunc` example:
|
||||
|
||||
```cpp
|
||||
// in v2.1
|
||||
CCCallFunc *action1 = CCCallFunc::create( this, callfunc_selector( MyClass::callback_0 ) );
|
||||
|
||||
// in v3.0 (short version)
|
||||
auto action1 = CallFunc::create( CC_CALLBACK_0(MyClass::callback_0,this));
|
||||
auto action2 = CallFunc::create( CC_CALLBACK_0(MyClass::callback_1,this, additional_parameters));
|
||||
|
||||
// in v3.0 (long version)
|
||||
auto action1 = CallFunc::create( std::bind( &MyClass::callback_0, this));
|
||||
auto action2 = CallFunc::create( std::bind( &MyClass::callback_1, this, additional_parameters));
|
||||
|
||||
// in v3.0 you can also use lambdas or any other "Function" object
|
||||
auto action1 = CallFunc::create(
|
||||
[&](){
|
||||
auto s = Director::sharedDirector()->getWinSize();
|
||||
auto label = LabelTTF::create("called:lambda callback", "Marker Felt", 16);
|
||||
label->setPosition(ccp( s.width/4*1,s.height/2-40));
|
||||
this->addChild(label);
|
||||
} );
|
||||
```
|
||||
|
||||
`MenuItem` example:
|
||||
```c++
|
||||
// in v2.1
|
||||
CCMenuItemLabel *item = CCMenuItemLabel::create(label, this, menu_selector(MyClass::callback));
|
||||
|
||||
// in v3.0 (short version)
|
||||
auto item = MenuItemLabel::create(label, CC_CALLBACK_1(MyClass::callback, this));
|
||||
|
||||
// in v3.0 (long version)
|
||||
auto item = MenuItemLabel::create(label, std::bind(&MyClass::callback, this, std::placeholders::_1));
|
||||
|
||||
// in v3.0 you can use lambdas or any other "Function" object
|
||||
auto item = MenuItemLabel::create(label,
|
||||
[&](Object *sender) {
|
||||
// do something. Item "sender" clicked
|
||||
});
|
||||
```
|
||||
|
||||
### strongly typed enums
|
||||
|
||||
_Feature added in v3.0-pre-alpha0_
|
||||
|
||||
Constants and enums that started with `k`, and that usually were defined as `int` or as simple `enum` where replaced with strongly typed enums ( `enum class` ) to prevent collisions and type errors.
|
||||
The new format is:
|
||||
|
||||
| v2.1 | v3.0 |
|
||||
| kTypeValue | Type::VALUE |
|
||||
|
||||
Examples:
|
||||
|
||||
| v2.1 | v3.0 |
|
||||
| kCCTexture2DPixelFormat_RGBA8888 | Texture2D::PixelFormat::RGBA8888 |
|
||||
| kCCDirectorProjectionCustom | Director::Projection::CUSTOM |
|
||||
| ccGREEN | Color3B::GREEN |
|
||||
| CCPointZero | Point::ZERO |
|
||||
| CCSizeZero | Size::ZERO |
|
||||
|
||||
The old values can still be used, but are not deprecated.
|
||||
|
||||
### override
|
||||
|
||||
To catch possible errors while overriding methods, subclasses with override methods have the `override` context keyword.
|
||||
Example:
|
||||
```c++
|
||||
class Sprite : public Node {
|
||||
bool isFlipY(void) const;
|
||||
void setFlipY(bool bFlipY);
|
||||
|
||||
// Overrides
|
||||
virtual void setTexture(Texture2D *texture) override;
|
||||
virtual Texture2D* getTexture() const override;
|
||||
inline void setBlendFunc(const BlendFunc &blendFunc) override;
|
||||
inline const BlendFunc& getBlendFunc() const override;
|
||||
}
|
||||
```
|
||||
|
||||
## Removed Objective-C patterns
|
||||
|
||||
_Feature added in v3.0-pre-alpha0_
|
||||
|
||||
### No more 'CC' prefix for C++ classes and free functions
|
||||
|
||||
*Changes in classes*
|
||||
|
||||
Since cocos2d-x already uses the `cocos2d` namespace, there is not need to add the prefix `CC` to all its classes.
|
||||
|
||||
Examples:
|
||||
|
||||
| v2.1 | v3.0 |
|
||||
| CCSprite | Sprite |
|
||||
| CCNode | Node |
|
||||
| CCDirector | Director |
|
||||
| etc... |
|
||||
|
||||
v2.1 class names are still available, but they were tagged as deprecated.
|
||||
|
||||
*Changes in free functions*
|
||||
|
||||
For the *drawing primitives*:
|
||||
* They were added in the `DrawPrimitives` namespace
|
||||
* The `cc` prefix was removed
|
||||
|
||||
For the *gl proxy functions*:
|
||||
* They were added in the `GL` namespace
|
||||
* The `ccGL` prefix was removed
|
||||
|
||||
Examples:
|
||||
|
||||
| v2.1 | v3.0 |
|
||||
| ccDrawPoint() | DrawPrimitives::drawPoint() |
|
||||
| ccDrawCircle() | DrawPrimitives::drawCircle() |
|
||||
| ccGLBlendFunc() | GL::blendFunc() |
|
||||
| ccGLBindTexture2D() | GL::bindTexture2D() |
|
||||
| etc... |
|
||||
|
||||
v2.1 free functions are still available, but they were tagged as deprecated.
|
||||
|
||||
|
||||
### clone() instead of copy()
|
||||
|
||||
`clone()` returns an autoreleased version of the copy.
|
||||
|
||||
`copy()` is no longer supported. If you use it, it will compile, but the code will crash.
|
||||
|
||||
Example:
|
||||
```c++
|
||||
// v2.1
|
||||
CCMoveBy *action = (CCMoveBy*) move->copy();
|
||||
action->autorelease();
|
||||
|
||||
// v3.0
|
||||
// No need to do autorelease, no need to do casting.
|
||||
auto action = move->clone();
|
||||
```
|
||||
|
||||
### Singletons use getInstance() and destroyInstance()
|
||||
|
||||
All singletons use `getInstance()` and `destroyInstance()` (if applicable) to get and destroy the instance.
|
||||
|
||||
Examples:
|
||||
|
||||
| v2.1 | v3.0 |
|
||||
| CCDirector->sharedDirector() | Director->getInstance() |
|
||||
| CCDirector->endDirector() | Director->destroyInstance() |
|
||||
| etc... |
|
||||
|
||||
|
||||
v2.1 methods are still available, but they were tagged as deprecated.
|
||||
|
||||
### getters
|
||||
|
||||
Getters now use the `get` prefix.
|
||||
|
||||
Examples:
|
||||
|
||||
| v2.1 | v3.0* |
|
||||
| node->boundingBox() | node->getBoundingBox() |
|
||||
| sprite->nodeToParentTransform() | sprite->getNodeToParentTransform() |
|
||||
| etc... |
|
||||
|
||||
And getters were also tagged as `const` in their declaration. Example:
|
||||
|
||||
```c++
|
||||
// v2.1
|
||||
virtual float getScale();
|
||||
|
||||
// v3.0
|
||||
virtual float getScale() const;
|
||||
```
|
||||
|
||||
v2.1 methods are still available, but they were tagged as deprecated.
|
||||
|
||||
### POD types
|
||||
|
||||
Methods that were receiving POD types as arguments (eg: `TexParams`, `Point`, `Size`, etc.) are being passed as `const` reference.
|
||||
|
||||
Example:
|
||||
```c++
|
||||
// v2.1
|
||||
void setTexParameters(ccTexParams* texParams);
|
||||
|
||||
// v3.0
|
||||
void setTexParameters(const ccTexParams& texParams);
|
||||
```
|
||||
|
||||
|
||||
## New Renderer
|
||||
|
||||
_Feature added in v3.0-beta_
|
||||
|
||||
The renderer functionality has been decoupled from the Scene graph / Node logic. A new object called `Renderer` is responsible for rendering the object.
|
||||
|
||||
Auto-batching and auto-culling support has been added.
|
||||
|
||||
Please, see this document for detail information about its internal funcitonality: https://docs.google.com/document/d/17zjC55vbP_PYTftTZEuvqXuMb9PbYNxRFu0EGTULPK8/edit
|
||||
|
||||
## Improved LabelTTF / LabelBMFont
|
||||
|
||||
_Feature added in v3.0-alpha0_
|
||||
|
||||
## New EventDispatcher
|
||||
|
||||
_Feature added in v3.0-alpha0_
|
||||
|
||||
All events like touch event, keyboard event, acceleration event and custom event are dispatched by `EventDispatcher`.
|
||||
`TouchDispatcher`, `KeypadDispatcher`, `KeyboardDispatcher`, `AccelerometerDispatcher` were removed.
|
||||
|
||||
### Adding Touch Event Listener
|
||||
|
||||
```c++
|
||||
auto sprite = Sprite::create("file.png");
|
||||
...
|
||||
auto listener = EventListenerTouch::create(Touch::DispatchMode::ONE_BY_ONE);
|
||||
listener->setSwallowTouch(true);
|
||||
listener->onTouchBegan = [](Touch* touch, Event* event) { do_some_thing(); return true; };
|
||||
listener->onTouchMoved = [](Touch* touch, Event* event) { do_some_thing(); };
|
||||
listener->onTouchEnded = [](Touch* touch, Event* event) { do_some_thing(); };
|
||||
listener->onTouchCancelled = [](Touch* touch, Event* event) { do_some_thing(); };
|
||||
// The priority of the touch listener is based on the draw order of sprite
|
||||
EventDispatcher::getInstance()->addEventListenerWithSceneGraphPriority(listener, sprite);
|
||||
// Or the priority of the touch listener is a fixed value
|
||||
EventDispatcher::getInstance()->addEventListenerWithFixedPriority(listener, 100); // 100 is a fixed value
|
||||
```
|
||||
|
||||
### Adding A Keyboard Event Listener
|
||||
|
||||
```c++
|
||||
auto listener = EventListenerKeyboard::create();
|
||||
listener->onKeyPressed = CC_CALLBACK_2(SomeClass::onKeyPressed, this);
|
||||
listener->onKeyReleased = CC_CALLBACK_2(SomeClass::onKeyReleased, this);
|
||||
EventDispatcher::getInstance()->addEventListenerWithSceneGraphPriority(listener, this);
|
||||
```
|
||||
|
||||
### Adding An Acceleration Event Listener
|
||||
|
||||
```c++
|
||||
auto listener = EventListenerAcceleration::create(CC_CALLBACK_2(SomeClass::onAcceleration, this));
|
||||
EventDispatcher::getInstance()->addEventListenerWithSceneGraphPriority(listener, this);
|
||||
```
|
||||
|
||||
### Adding A Custom Event Listener
|
||||
|
||||
```c++
|
||||
auto listener = EventListenerCustom::create("game_custom_event", [=](EventCustom* event){
|
||||
void* userData= event->getUserData();
|
||||
do_some_with_user_data();
|
||||
});
|
||||
dispatcher->addEventListenerWithFixedPriority(listener, 1);
|
||||
```
|
||||
|
||||
### Dispatching A Custom Event
|
||||
|
||||
```c++
|
||||
EventCustom event("game_custom_event");
|
||||
event.setUserData(some_data);
|
||||
dispatcher->dispatchEvent(&event);
|
||||
```
|
||||
|
||||
### Setting Fixed Priority For A Listener
|
||||
|
||||
```c++
|
||||
dispatcher->setPriority(fixedPriorityListener, 200);
|
||||
```
|
||||
|
||||
### Removing Event Listener
|
||||
|
||||
#### Removing A Specified Event Listener
|
||||
|
||||
```c++
|
||||
dispatcher->removeEventListener(listener);
|
||||
```
|
||||
|
||||
#### Removing All Listeners For An Event Type
|
||||
|
||||
```c++
|
||||
dispatcher->removeListenersForEventType("event_name");
|
||||
```
|
||||
|
||||
#### Removing All Listeners
|
||||
|
||||
```c++
|
||||
dispatcher->removeAllListeners();
|
||||
```
|
||||
|
||||
## Physics Integration
|
||||
|
||||
_Feature added in v3.0-pre-alpha0_
|
||||
|
||||
Physics integration have five concepts: `PhysicsWorld`, `PhysicsBody`, `PhysicsShape`, `PhysicsJoint` and `PhysicsContact`.
|
||||
You must define `CC_USE_PHYSICS` macro in `ccConfig.h` to use the physics API.
|
||||
|
||||
### PhysicsWorld
|
||||
|
||||
A `PhysicsWorld` object simulates collisions and other physical properties, you do not create it directly, you can get it from scene which create with physics.
|
||||
```c++
|
||||
Scene* scene = Scene::createWithPhysics();
|
||||
PhysicsWorld* world = scene->getPhysicsWorld();
|
||||
```
|
||||
|
||||
### PhysicsBody
|
||||
|
||||
A `PhysicsBody` object is used to add physics simulation to a node. If you create a `PhysicsBody` and set it to a node, and add the node the a scene which create with physics, it will perform the physics simulation when update.
|
||||
```c++
|
||||
PhysicsBody* body = PhysicsBody::createCircle(5.0f);
|
||||
Node* node = Node::create();
|
||||
node->setPhysicsBody(body);
|
||||
scene->addChild(node);
|
||||
```
|
||||
|
||||
### PhysicsShape
|
||||
|
||||
A `PhysicsShape` object is a shape that make the body can have collisions. you can add one or more `PhysicsShape` to a `PhysicsBody`.
|
||||
Shape classes: `PhysicsShapeCircle`, `PhysicsShapeBox`, `PhysicsShapePolygon`, `PhysicsShapeEdgeSegment`, `PhysicsShapeEdgeBox`, `PhysicsShapeEdgePolygon`, `PhysicsShapeEdgeChain`.
|
||||
```c++
|
||||
PhysicsShape* shape = PhysicsShapeBox::create(Size(5.0f, 10.0f);
|
||||
body->addShape(shape);
|
||||
```
|
||||
|
||||
### PhysicsJoint
|
||||
|
||||
A `PhysicsJoint` object connects two physics bodies together so that they are simulated together by the physics world.
|
||||
Joint classes: `PhysicsJointFixed`, `PhysicsJointLimit`, `PhysicsJointPin`, `PhysicsJointDistance`, `PhysicsJointSpring`, `PhysicsJointGroove`, `PhysicsJointRotarySpring`, `PhysicsJointRotaryLimit`, `PhysicsJointRatchet`, `PhysicsJointGear`, `PhysicsJointMotor`.
|
||||
```c++
|
||||
PhysicsJoint* joint = PhysicsJointDistance::construct(bodyA, bodyB, Point::ZERO, Point::ZERO);
|
||||
world->addJoint(joint);
|
||||
```
|
||||
|
||||
### PhysicsContact
|
||||
|
||||
A `PhysicsContact` object is created automatically to describes a contact between two physical bodies in a `PhysicsWorld`. you can control the contact behavior from the physics contact event listener.
|
||||
Other classes contain the contact information: `PhysicsContactPreSolve`, `PhysicsContactPostSolve`.
|
||||
The event listener for physics: `EventListenerPhysicsContact`, `EventListenerPhysicsContactWithBodies`, `EventListenerPhysicsContactWithShapes`, `EventListenerPhysicsContactWithGroup`.
|
||||
```c++
|
||||
auto contactListener = EventListenerPhysicsContactWithBodies::create(bodyA, bodyB);
|
||||
contactListener->onContactBegin = [](EventCustom* event, const PhysicsContact& contact) -> bool
|
||||
{
|
||||
doSomething();
|
||||
return true;
|
||||
};
|
||||
_eventDispatcher->addEventListenerWithSceneGraphPriority(contactListener, this);
|
||||
```
|
||||
|
||||
|
||||
# Misc API Changes
|
||||
|
||||
## `ccTypes.h`
|
||||
|
||||
Remove *cc* prefix for structure names in ccTypes.h, move global functions into static member functions, and move global constants into const static member variables.
|
||||
|
||||
| v2.1 struct names | v3.0 struct names |
|
||||
| ccColor3B | Color3B |
|
||||
| ccColor4B | Color4B |
|
||||
| ccColor4F | Color4F |
|
||||
| ccVertex2F | Vertex2F |
|
||||
| ccVertex3F | Vertex3F |
|
||||
| ccTex2F | Tex2F |
|
||||
| ccPointSprite | PointSprite |
|
||||
| ccQuad2 | Quad2 |
|
||||
| ccQuad3 | Quad3 |
|
||||
| ccV2F_C4B_T2F | V2F_C4B_T2F |
|
||||
| ccV2F_C4F_T2F | V2F_C4F_T2F |
|
||||
| ccV3F_C4B_T2F | V3F_C4B_T2F |
|
||||
| ccV2F_C4B_T2F_Triangle | V2F_C4B_T2F_Triangle |
|
||||
| ccV2F_C4B_T2F_Quad | V2F_C4B_T2F_Quad |
|
||||
| ccV3F_C4B_T2F_Quad | V3F_C4B_T2F_Quad |
|
||||
| ccV2F_C4F_T2F_Quad | V2F_C4F_T2F_Quad |
|
||||
| ccBlendFunc | BlendFunc |
|
||||
| ccT2F_Quad | T2F_Quad |
|
||||
| ccAnimationFrameData | AnimationFrameData |
|
||||
|
||||
Global functions changed example
|
||||
```c++
|
||||
// in v2.1
|
||||
ccColor3B color3B = ccc3(0, 0, 0);
|
||||
ccc3BEqual(color3B, ccc3(1, 1, 1));
|
||||
ccColor4B color4B = ccc4(0, 0, 0, 0);
|
||||
ccColor4F color4F = ccc4f(0, 0, 0, 0);
|
||||
color4F = ccc4FFromccc3B(color3B);
|
||||
color4F = ccc4FFromccc4B(color4B);
|
||||
ccc4FEqual(color4F, ccc4F(1, 1, 1, 1));
|
||||
color4B = ccc4BFromccc4F(color4F);
|
||||
|
||||
color3B = ccWHITE;
|
||||
|
||||
// in v3.0
|
||||
Color3B color3B = Color3B(0, 0, 0);
|
||||
color3B.equals(Color3B(1, 1, 1));
|
||||
Color4B color4B = Color4B(0, 0, 0, 0);
|
||||
Color4F color4F = Color4F(0, 0, 0, 0);
|
||||
color4F = Color4F(color3B);
|
||||
color4F = Color4F(color4B);
|
||||
color4F.equals(Color4F(1, 1, 1, 1));
|
||||
color4B = Color4B(color4F);
|
||||
|
||||
color3B = Color3B::WHITE;
|
||||
```
|
||||
|
||||
## deprecated functions and global variables
|
||||
|
||||
| v2.1 names | v3.0 names |
|
||||
| ccp | Point |
|
||||
| ccpNeg | Point::- |
|
||||
| ccpAdd | Point::+ |
|
||||
| ccpSub | Point::- |
|
||||
| ccpMult | Point::* |
|
||||
| ccpMidpoint | Point::getMidpoint |
|
||||
| ccpDot | Point::dot |
|
||||
| ccpCrosss | Point::cross |
|
||||
| ccpPerp | Point::getPerp |
|
||||
| ccpRPerp | Point::getRPerp |
|
||||
| ccpProject | Point::project |
|
||||
| ccpRotate | Point::rotate |
|
||||
| ccpUnrotate | Point::unrotate |
|
||||
| ccpLengthSQ | Point::getLengthSq() |
|
||||
| ccpDistanceSQ | Point::getDistanceSq |
|
||||
| ccpLength | Point::getLength |
|
||||
| ccpDistance | Point::getDistance |
|
||||
| ccpNormalize | Point::normalize |
|
||||
| ccpForAngle | Point::forAngle |
|
||||
| ccpToAngle | Point::getAngle |
|
||||
| ccpClamp | Point::getClampPoint |
|
||||
| ccpFromSize | Point::Point |
|
||||
| ccpCompOp | Point::compOp |
|
||||
| ccpLerp | Point::lerp |
|
||||
| ccpFuzzyEqual | Point::fuzzyEqual |
|
||||
| ccpCompMult | Point::Point |
|
||||
| ccpAngleSigned | Point::getAngle |
|
||||
| ccpAngle | Point::getAngle |
|
||||
| ccpRotateByAngle | Point::rotateByAngle |
|
||||
| ccpLineInersect | Point::isLineIntersect |
|
||||
| ccpSegmentIntersect | Point::isSegmentIntersect |
|
||||
| ccpIntersectPoint | Point::getIntersectPoint |
|
||||
| CCPointMake | Point::Point |
|
||||
| CCSizeMake | Size::Size |
|
||||
| CCRectMake | Rect::Rect |
|
||||
| PointZero | Point::ZERO |
|
||||
| SizeZero | Size::ZERO |
|
||||
| RectZero | Rect::ZERO |
|
||||
| TiledGrid3DAction::tile | TiledGrid3DAction::getTile |
|
||||
| TiledGrid3DAction::originalTile | TiledGrid3DAction::getOriginalTile |
|
||||
| TiledGrid3D::tile | TiledGrid3D::getTile |
|
||||
| TiledGrid3D::originalTile | TiledGrid3D::getOriginalTile |
|
||||
| Grid3DAction::vertex | Grid3DAction::getVertex |
|
||||
| Grid3DAction::originalVertex | Grid3DAction::getOriginalVertex |
|
||||
| Grid3D::vertex | Grid3D::getVertex |
|
||||
| Grid3D::originalVertex | Grid3D::getOriginalVertex |
|
||||
| Configuration::sharedConfiguration | Configuration::getInstance |
|
||||
| Configuration::purgeConfiguration | Configuration::destroyInstance() |
|
||||
| Director::sharedDirector() | Director::getInstance() |
|
||||
| FileUtils::sharedFileUtils | FileUtils::getInstance |
|
||||
| FileUtils::purgeFileUtils | FileUtils::destroyInstance |
|
||||
| EGLView::sharedOpenGLView | EGLView::getInstance |
|
||||
| ShaderCache::sharedShaderCache | ShaderCache::getInstance |
|
||||
| ShaderCache::purgeSharedShaderCache | ShaderCache::destroyInstance |
|
||||
| AnimationCache::sharedAnimationCache | AnimationCache::getInstance |
|
||||
| AnimationCache::purgeSharedAnimationCache | AnimationCache::destroyInstance |
|
||||
| SpriteFrameCache::sharedSpriteFrameCache | SpriteFrameCache::getInstance |
|
||||
| SpriteFrameCache:: purgeSharedSpriteFrameCache | SpriteFrameCache::destroyInstance |
|
||||
| NotificationCenter::sharedNotificationCenter | NotificationCenter::getInstance |
|
||||
| NotificationCenter:: purgeNotificationCenter | NotificationCenter::destroyInstance |
|
||||
| Profiler::sharedProfiler | Profiler::getInstance |
|
||||
| UserDefault::sharedUserDefault | UserDefault::getInstance |
|
||||
| UserDefault::purgeSharedUserDefault | UserDefault::destroyInstance |
|
||||
| Application::sharedApplication | Application::getInstance |
|
||||
| ccc3() | Color3B() |
|
||||
| ccc3BEqual() | Color3B::equals() |
|
||||
| ccc4() | Color4B() |
|
||||
| ccc4FFromccc3B() | Color4F() |
|
||||
| ccc4f() | Color4F() |
|
||||
| ccc4FFromccc4B() | Color4F() |
|
||||
| ccc4BFromccc4F() | Color4B() |
|
||||
| ccc4FEqual() | Color4F::equals() |
|
||||
| ccWHITE | Color3B::WHITE |
|
||||
| ccYELLOW | Color3B::YELLOW |
|
||||
| ccBLUE | Color3B::BLUE |
|
||||
| ccGREEN | Color3B::GREEN |
|
||||
| ccRED | Color3B::RED |
|
||||
| ccMAGENTA | Color3B::MAGENTA |
|
||||
| ccBLACK | Color3B::BLACK |
|
||||
| ccORANGE | Color3B::ORANGE |
|
||||
| ccGRAY | Color3B::GRAY |
|
||||
| kBlendFuncDisable | BlendFunc::BLEND_FUNC_DISABLE |
|
||||
|
||||
## Changes in the Lua bindings
|
||||
|
||||
### Use bindings-generator tool for Lua binding
|
||||
|
||||
Only configurating the *.ini files in the tools/tolua folder,not to write a lot of *.pkg files
|
||||
|
||||
### Use ScriptHandlerMgr to manage the register and unregister of Lua function
|
||||
|
||||
When we want to add register and unregister functions of Lua function for class, we need to change the declarative and defined files and then bind to Lua.
|
||||
In v3.0, we use the `ScriptHandlerMgr`. As an example, lets see the `MenuItem` class:
|
||||
In the 2.x version, we needed to add a declaration in the MenuItem header file:
|
||||
```c++
|
||||
virtual void registerScriptTapHandler(int nHandler);
|
||||
virtual void unregisterScriptTapHandler(void);
|
||||
```
|
||||
then implement them in the .cpp file. In the Lua script ,we use it as follow:
|
||||
```lua
|
||||
menuItem:registerScriptTapHandler(luafunction)
|
||||
```
|
||||
|
||||
In v3.0 version, we only need to add the `HandlerType` enum in the `ScriptHandlerMgr`, and the implementation in luascript as follow:
|
||||
```lua
|
||||
ScriptHandlerMgr:getInstance():registerScriptHandler(menuItem, luafunction,cc.HANDLERTYPE_MENU_CLICKED)
|
||||
```
|
||||
|
||||
### Use "cc" and "ccs" as module name
|
||||
|
||||
```lua
|
||||
// v2.x
|
||||
CCSprite:create(s_pPathGrossini)
|
||||
CCEaseIn:create(createSimpleMoveBy(), 2.5)
|
||||
|
||||
UILayout:create()
|
||||
|
||||
// v3.0
|
||||
cc.Director:getInstance():getWinSize()
|
||||
cc.EaseIn:create(createSimpleMoveBy(), 2.5)
|
||||
|
||||
ccs.UILayer:create()
|
||||
```
|
||||
|
||||
### Deprecated funtions, tables and classes
|
||||
|
||||
Add a lot of deprecate funtions、table and classes to support 2.x version as far as possible
|
||||
Note: `Rect does not support the origin and size member variables`
|
||||
|
||||
### Use the Lua table instead of the some structs and classes binding
|
||||
|
||||
Point、Size、Rect、Color3b、Color4b、Color4F、AffineTransform、FontDefinition、Array、Dictionary、PointArray are not bound.
|
||||
The difference is as follow:
|
||||
```lua
|
||||
// v2.x
|
||||
local pt = CCPoint(0 , 0)
|
||||
local rect = CCRect(0, 0, 0, 0)
|
||||
// v3.0
|
||||
local pt = cc.p(0, 0)
|
||||
local rect = cc.rect(0,0,0,0)
|
||||
```
|
||||
|
||||
Global functions about these classes are changed as follow:
|
||||
```lua
|
||||
// in v2.x
|
||||
local pt = ccp(0,0)
|
||||
local color3B = ccc3(0, 0, 0)
|
||||
local color4B = ccc4(0, 0, 0, 0)
|
||||
|
||||
// in v3.0
|
||||
local pt = cc.p(0,0)
|
||||
local color3B = cc.c3b(0,0,0)
|
||||
local color4B = cc.c4b(0,0,0,0)
|
||||
```
|
||||
|
||||
Through the funtions of the LuaBasicConversion file,they can be converted the Lua table when they are as a parameter in the bindings generator.
|
||||
|
||||
|
||||
## Known issues
|
||||
|
||||
You can find all the known issues "here":http://www.cocos2d-x.org/projects/native/issues
|
||||
|
Loading…
Reference in New Issue