Remove unused shader files [ci build]

This commit is contained in:
halx99 2020-11-04 16:35:12 +08:00
parent 8b5964504f
commit 9e99cfe119
3 changed files with 0 additions and 86 deletions

View File

@ -48,8 +48,6 @@ NS_CC_BEGIN
#include "renderer/shaders/position.vert"
#include "renderer/shaders/layer_radialGradient.frag"
#include "renderer/shaders/ui_Gray.frag"
#include "renderer/shaders/positionTextureUColor.vert"
#include "renderer/shaders/positionTextureUColor.frag"
#include "renderer/shaders/positionUColor.vert"
#include "renderer/shaders/positionUColor.frag"
#include "renderer/shaders/etc1.frag"

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@ -1,40 +0,0 @@
/*
* cocos2d for iPhone: http://www.cocos2d-iphone.org
*
* Copyright (c) 2011 Ricardo Quesada
* Copyright (c) 2012 Zynga Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
const char* positionTextureUColor_frag = R"(
#ifdef GL_ES
varying mediump vec2 v_texCoord;
#else
varying vec2 v_texCoord;
#endif
uniform vec4 u_color;
uniform sampler2D u_texture;
void main()
{
gl_FragColor = u_color * texture2D(u_texture, v_texCoord);
}
)";

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@ -1,44 +0,0 @@
/*
* cocos2d for iPhone: http://www.cocos2d-iphone.org
*
* Copyright (c) 2011 Ricardo Quesada
* Copyright (c) 2012 Zynga Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
const char* positionTextureUColor_vert = R"(
attribute vec4 a_position;
attribute vec2 a_texCoord;
uniform mat4 u_MVPMatrix;
#ifdef GL_ES
varying mediump vec2 v_texCoord;
#else
varying vec2 v_texCoord;
#endif
void main()
{
gl_Position = u_MVPMatrix * a_position;
v_texCoord = a_texCoord;
}
)";