mirror of https://github.com/axmolengine/axmol.git
Remove unused shader files [ci build]
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@ -48,8 +48,6 @@ NS_CC_BEGIN
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#include "renderer/shaders/position.vert"
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#include "renderer/shaders/position.vert"
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#include "renderer/shaders/layer_radialGradient.frag"
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#include "renderer/shaders/layer_radialGradient.frag"
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#include "renderer/shaders/ui_Gray.frag"
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#include "renderer/shaders/ui_Gray.frag"
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#include "renderer/shaders/positionTextureUColor.vert"
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#include "renderer/shaders/positionTextureUColor.frag"
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#include "renderer/shaders/positionUColor.vert"
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#include "renderer/shaders/positionUColor.vert"
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#include "renderer/shaders/positionUColor.frag"
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#include "renderer/shaders/positionUColor.frag"
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#include "renderer/shaders/etc1.frag"
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#include "renderer/shaders/etc1.frag"
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@ -1,40 +0,0 @@
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/*
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* cocos2d for iPhone: http://www.cocos2d-iphone.org
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*
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* Copyright (c) 2011 Ricardo Quesada
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* Copyright (c) 2012 Zynga Inc.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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const char* positionTextureUColor_frag = R"(
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#ifdef GL_ES
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varying mediump vec2 v_texCoord;
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#else
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varying vec2 v_texCoord;
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#endif
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uniform vec4 u_color;
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uniform sampler2D u_texture;
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void main()
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{
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gl_FragColor = u_color * texture2D(u_texture, v_texCoord);
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}
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)";
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@ -1,44 +0,0 @@
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/*
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* cocos2d for iPhone: http://www.cocos2d-iphone.org
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*
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* Copyright (c) 2011 Ricardo Quesada
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* Copyright (c) 2012 Zynga Inc.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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const char* positionTextureUColor_vert = R"(
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attribute vec4 a_position;
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attribute vec2 a_texCoord;
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uniform mat4 u_MVPMatrix;
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#ifdef GL_ES
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varying mediump vec2 v_texCoord;
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#else
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varying vec2 v_texCoord;
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#endif
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void main()
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{
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gl_Position = u_MVPMatrix * a_position;
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v_texCoord = a_texCoord;
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}
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)";
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