issue #1269:make tests HelloWorld HelloLua and testjs refer subproject cocos2dx

This commit is contained in:
minggo 2012-06-19 13:50:11 +08:00
parent c1f5d173ef
commit 9ec29d715a
116 changed files with 2652 additions and 296 deletions

View File

@ -1,7 +1,7 @@
#include "cocos2d.h"
#include "AppDelegate.h"
#include "SimpleAudioEngine.h"
#include "CCScriptSupport.h"
#include "script_support/CCScriptSupport.h"
#include "CCLuaEngine.h"
USING_NS_CC;

View File

@ -0,0 +1,804 @@
// !$*UTF8*$!
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View File

@ -1 +0,0 @@
27504f6baf10e5dd447e1b9e149a88b963074dec

View File

@ -1,10 +1,6 @@
#include "AppDelegate.h"
#include "cocos2d.h"
#include "HelloWorldScene.h"
#include "CCEGLView.h"
USING_NS_CC;
AppDelegate::AppDelegate() {

View File

@ -1,7 +1,7 @@
#ifndef _APP_DELEGATE_H_
#define _APP_DELEGATE_H_
#include "CCApplication.h"
#include "cocos2d.h"
/**
@brief The cocos2d Application.

View File

@ -0,0 +1,405 @@
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buildRules = (
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dependencies = (
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name = HelloWorld;
productName = HelloWorld;
productReference = 1D6058910D05DD3D006BFB54 /* HelloWorld.app */;
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developmentRegion = English;
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French,
German,
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projectReferences = (
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GCC_INLINES_ARE_PRIVATE_EXTERN = NO;
GCC_OPTIMIZATION_LEVEL = 0;
GCC_PRECOMPILE_PREFIX_HEADER = YES;
GCC_PREFIX_HEADER = HelloWorld_Prefix.pch;
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rootObject = 29B97313FDCFA39411CA2CEA /* Project object */;
}

View File

@ -1 +0,0 @@
f4f9e78d583a826744b48fcc5ca3103438b744cf

View File

@ -27,10 +27,10 @@ THE SOFTWARE.
#ifndef __CCCAMERA_H__
#define __CCCAMERA_H__
#include "CCObject.h"
#include "cocoa/CCObject.h"
#include "ccMacros.h"
#include <string>
#include "kazmath/mat4.h"
#include <string>
NS_CC_BEGIN

View File

@ -26,9 +26,9 @@ THE SOFTWARE.
#ifndef __CCCONFIGURATION_H__
#define __CCCONFIGURATION_H__
#include "CCObject.h"
#include <string>
#include "cocoa/CCObject.h"
#include "CCGL.h"
#include <string>
NS_CC_BEGIN

View File

@ -27,11 +27,11 @@ THE SOFTWARE.
#ifndef __CCDIRECTOR_H__
#define __CCDIRECTOR_H__
#include "CCPlatformMacros.h"
#include "CCObject.h"
#include "platform/CCPlatformMacros.h"
#include "cocoa/CCObject.h"
#include "ccTypes.h"
#include "CCGeometry.h"
#include "CCArray.h"
#include "cocoa/CCGeometry.h"
#include "cocoa/CCArray.h"
#include "CCGL.h"
#include "kazmath/mat4.h"

View File

@ -45,7 +45,7 @@ THE SOFTWARE.
*/
#include "ccTypes.h"
#include "ccMacros.h"
#include "CCGeometry.h" // for CCPoint
#include "cocoa/CCGeometry.h" // for CCPoint
NS_CC_BEGIN

View File

@ -27,7 +27,7 @@ THE SOFTWARE.
#ifndef __CCSCHEDULER_H__
#define __CCSCHEDULER_H__
#include "CCObject.h"
#include "cocoa/CCObject.h"
#include "support/data_support/uthash.h"
NS_CC_BEGIN

View File

@ -27,8 +27,9 @@ THE SOFTWARE.
#ifndef __ACTIONS_CCACTION_H__
#define __ACTIONS_CCACTION_H__
#include "CCObject.h"
#include "CCGeometry.h"
#include "cocoa/CCObject.h"
#include "cocoa/CCGeometry.h"
#include "platform/CCPlatformMacros.h"
NS_CC_BEGIN

View File

@ -38,8 +38,8 @@
#define __CCACTION_CATMULLROM_H__
#include "CCActionInterval.h"
#include "CCNode.h"
#include "CCGeometry.h"
#include "base_nodes/CCNode.h"
#include "cocoa/CCGeometry.h"
NS_CC_BEGIN;

View File

@ -27,11 +27,11 @@ THE SOFTWARE.
#ifndef __ACTION_CCINTERVAL_ACTION_H__
#define __ACTION_CCINTERVAL_ACTION_H__
#include "CCNode.h"
#include "base_nodes/CCNode.h"
#include "CCAction.h"
#include "CCProtocols.h"
#include "CCSpriteFrame.h"
#include "CCAnimation.h"
#include "sprite_nodes/CCSpriteFrame.h"
#include "sprite_nodes/CCAnimation.h"
#include <vector>
NS_CC_BEGIN

View File

@ -29,8 +29,8 @@ THE SOFTWARE.
#define __ACTION_CCACTION_MANAGER_H__
#include "CCAction.h"
#include "CCArray.h"
#include "CCObject.h"
#include "cocoa/CCArray.h"
#include "cocoa/CCObject.h"
NS_CC_BEGIN

View File

@ -29,11 +29,11 @@
#define __PLATFOMR_CCNODE_H__
#include "ccMacros.h"
#include "CCAffineTransform.h"
#include "CCArray.h"
#include "cocoa/CCAffineTransform.h"
#include "cocoa/CCArray.h"
#include "CCGL.h"
#include "ccGLStateCache.h"
#include "CCGLProgram.h"
#include "shaders/ccGLStateCache.h"
#include "shaders/CCGLProgram.h"
#include "kazmath/kazmath.h"
NS_CC_BEGIN

View File

@ -26,7 +26,7 @@ THE SOFTWARE.
#define __COCOA_CGAFFINETRANSFORM_H__
#include "CCGeometry.h"
#include "CCPlatformMacros.h"
#include "platform/CCPlatformMacros.h"
NS_CC_BEGIN

View File

@ -25,7 +25,7 @@ THE SOFTWARE.
#ifndef __CCGEMETRY_H__
#define __CCGEMETRY_H__
#include "CCPlatformMacros.h"
#include "platform/CCPlatformMacros.h"
#include "CCObject.h"
NS_CC_BEGIN

View File

@ -25,7 +25,7 @@ THE SOFTWARE.
#ifndef __CCOBJECT_H__
#define __CCOBJECT_H__
#include "CCPlatformMacros.h"
#include "platform/CCPlatformMacros.h"
NS_CC_BEGIN

View File

@ -25,8 +25,8 @@ THE SOFTWARE.
#ifndef __CC_ZONE_H__
#define __CC_ZONE_H__
#include "platform/CCPlatformMacros.h"
#include <stdio.h>
#include "CCPlatformMacros.h"
NS_CC_BEGIN

View File

@ -26,7 +26,7 @@ THE SOFTWARE.
#define __EFFECTS_CCGRABBER_H__
#include "CCConfiguration.h"
#include "CCObject.h"
#include "cocoa/CCObject.h"
#include "CCGL.h"
NS_CC_BEGIN

View File

@ -25,11 +25,11 @@ THE SOFTWARE.
#ifndef __EFFECTS_CCGRID_H__
#define __EFFECTS_CCGRID_H__
#include "CCObject.h"
#include "CCNode.h"
#include "cocoa/CCObject.h"
#include "base_nodes/CCNode.h"
#include "CCCamera.h"
#include "ccTypes.h"
#include "CCTexture2D.h"
#include "textures/CCTexture2D.h"
#include "CCDirector.h"
#include "kazmath/mat4.h"

View File

@ -31,7 +31,7 @@
#include "CCInvocation.h"
#include "CCControlUtils.h"
#include "CCLayer.h"
#include "layers_scenes_transitions_nodes/CCLayer.h"
NS_CC_EXT_BEGIN

View File

@ -31,8 +31,8 @@
#include "CCControl.h"
#include "CCInvocation.h"
#include "CCSprite.h"
#include "CCMenuItem.h"
#include "sprite_nodes/CCSprite.h"
#include "menu_nodes/CCMenuItem.h"
#define SLIDER_MARGIN_H 24
#define SLIDER_MARGIN_V 8

View File

@ -32,7 +32,7 @@
#ifndef __CCCONTROL_UTILS_H__
#define __CCCONTROL_UTILS_H__
#include "CCSprite.h"
#include "sprite_nodes/CCSprite.h"
NS_CC_EXT_BEGIN

View File

@ -5,7 +5,7 @@
#ifndef __CCINVOCATION_H__
#define __CCINVOCATION_H__
#include "CCObject.h"
#include "cocoa/CCObject.h"
NS_CC_EXT_BEGIN

View File

@ -9,7 +9,7 @@
#ifndef __CCScale9Sprite_H__
#define __CCScale9Sprite_H__
#include "CCNode.h"
#include "base_nodes/CCNode.h"
#include "CCProtocols.h"

View File

@ -1,7 +1,7 @@
#ifndef __CCSPACER_H__
#define __CCSPACER_H__
#include "CCLayer.h"
#include "layers_scenes_transitions_nodes/CCLayer.h"
NS_CC_EXT_BEGIN

View File

@ -26,12 +26,12 @@ THE SOFTWARE.
#ifndef __CC_LIST_VIEW_H__
#define __CC_LIST_VIEW_H__
#include <time.h>
#include "platform.h"
#include <vector>
#include <string>
//#include "../lua/cocos2dx_support/CCLuaEngine.h"
#include "platform/platform.h"
#include "CCListViewCell.h"
#include <string>
#include <vector>
#include <time.h>
NS_CC_EXT_BEGIN

View File

@ -27,7 +27,7 @@ THE SOFTWARE.
#define __CC_LIST_VIEW_CELL_H_
#include "CCControlDefine.h"
#include "CCLayer.h"
#include "layers_scenes_transitions_nodes/CCLayer.h"
NS_CC_EXT_BEGIN

View File

@ -25,7 +25,7 @@ THE SOFTWARE.
#ifndef __CCNOTIFICATIONCENTER_H__
#define __CCNOTIFICATIONCENTER_H__
#include "CCObject.h"
#include "cocoa/CCObject.h"
namespace cocos2d { class CCArray; }

View File

@ -27,7 +27,7 @@ THE SOFTWARE.
#define __CCPROTOCOLS_H__
#include "ccTypes.h"
#include "CCTexture2D.h"
#include "textures/CCTexture2D.h"
#include <string>
NS_CC_BEGIN

View File

@ -27,7 +27,7 @@ THE SOFTWARE.
#ifndef __CCCONFIG_H__
#define __CCCONFIG_H__
#include "CCPlatformConfig.h"
#include "platform/CCPlatformConfig.h"
/**
@file

View File

@ -31,7 +31,7 @@ THE SOFTWARE.
#define _USE_MATH_DEFINES
#endif
#include "CCCommon.h"
#include "platform/CCCommon.h"
#include "CCStdC.h"
#ifndef CCAssert

View File

@ -27,7 +27,7 @@ THE SOFTWARE.
#ifndef __CCTYPES_H__
#define __CCTYPES_H__
#include "CCGeometry.h"
#include "cocoa/CCGeometry.h"
#include "CCGL.h"
NS_CC_BEGIN

View File

@ -38,39 +38,40 @@ THE SOFTWARE.
#include "ccConfig.h"
// actions
#include "CCAction.h"
#include "CCActionInterval.h"
#include "CCActionCamera.h"
#include "CCActionManager.h"
#include "CCActionEase.h"
#include "CCActionPageTurn3D.h"
#include "CCActionGrid.h"
#include "CCActionProgressTimer.h"
#include "CCActionGrid3D.h"
#include "CCActionTiledGrid.h"
#include "CCActionInstant.h"
#include "CCActionTween.h"
#include "actions/CCAction.h"
#include "actions/CCActionInterval.h"
#include "actions/CCActionCamera.h"
#include "actions/CCActionManager.h"
#include "actions/CCActionEase.h"
#include "actions/CCActionPageTurn3D.h"
#include "actions/CCActionGrid.h"
#include "actions/CCActionProgressTimer.h"
#include "actions/CCActionGrid3D.h"
#include "actions/CCActionTiledGrid.h"
#include "actions/CCActionInstant.h"
#include "actions/CCActionTween.h"
#include "actions/CCActionCatmullRom.h"
// base_nodes
#include "CCNode.h"
#include "CCAtlasNode.h"
#include "base_nodes/CCNode.h"
#include "base_nodes/CCAtlasNode.h"
// cocoa
#include "CCAffineTransform.h"
#include "CCDictionary.h"
#include "CCObject.h"
#include "CCArray.h"
#include "CCGeometry.h"
#include "CCSet.h"
#include "CCAutoreleasePool.h"
#include "CCInteger.h"
#include "CCString.h"
#include "CCNS.h"
#include "CCZone.h"
#include "cocoa/CCAffineTransform.h"
#include "cocoa/CCDictionary.h"
#include "cocoa/CCObject.h"
#include "cocoa/CCArray.h"
#include "cocoa/CCGeometry.h"
#include "cocoa/CCSet.h"
#include "cocoa/CCAutoreleasePool.h"
#include "cocoa/CCInteger.h"
#include "cocoa/CCString.h"
#include "cocoa/CCNS.h"
#include "cocoa/CCZone.h"
// effects
#include "CCGrabber.h"
#include "CCGrid.h"
#include "effects/CCGrabber.h"
#include "effects/CCGrid.h"
// include
#include "CCEventType.h"
@ -81,100 +82,123 @@ THE SOFTWARE.
#include "cocos2dExt.h"
// kazmath
#include "kazmath/kazmath.h"
#include "kazmath/GL/matrix.h"
#include "kazmath/include/kazmath/kazmath.h"
#include "kazmath/include/kazmath/GL/matrix.h"
// keypad_dispatcher
#include "CCKeypadDelegate.h"
#include "CCKeypadDispatcher.h"
#include "keypad_dispatcher/CCKeypadDelegate.h"
#include "keypad_dispatcher/CCKeypadDispatcher.h"
// label_nodes
#include "CCLabelAtlas.h"
#include "CCLabelTTF.h"
#include "CCLabelBMFont.h"
#include "label_nodes/CCLabelAtlas.h"
#include "label_nodes/CCLabelTTF.h"
#include "label_nodes/CCLabelBMFont.h"
// layers_scenes_transitions_nodes
#include "CCLayer.h"
#include "CCScene.h"
#include "CCTransition.h"
#include "CCTransitionPageTurn.h"
#include "CCTransitionProgress.h"
#include "layers_scenes_transitions_nodes/CCLayer.h"
#include "layers_scenes_transitions_nodes/CCScene.h"
#include "layers_scenes_transitions_nodes/CCTransition.h"
#include "layers_scenes_transitions_nodes/CCTransitionPageTurn.h"
#include "layers_scenes_transitions_nodes/CCTransitionProgress.h"
// menu_nodes
#include "CCMenu.h"
#include "CCMenuItem.h"
#include "menu_nodes/CCMenu.h"
#include "menu_nodes/CCMenuItem.h"
// misc_nodes
#include "CCMotionStreak.h"
#include "CCProgressTimer.h"
#include "CCRenderTexture.h"
#include "misc_nodes/CCMotionStreak.h"
#include "misc_nodes/CCProgressTimer.h"
#include "misc_nodes/CCRenderTexture.h"
// particle_nodes
#include "CCParticleBatchNode.h"
#include "CCParticleSystem.h"
#include "CCParticleExamples.h"
#include "CCParticleSystemQuad.h"
#include "particle_nodes/CCParticleBatchNode.h"
#include "particle_nodes/CCParticleSystem.h"
#include "particle_nodes/CCParticleExamples.h"
#include "particle_nodes/CCParticleSystemQuad.h"
// platform
#include "CCAccelerometer.h"
#include "CCApplication.h"
#include "CCEGLView.h"
#include "CCGL.h"
#include "CCCommon.h"
#include "CCFileUtils.h"
#include "CCImage.h"
#include "CCSAXParser.h"
#include "CCStdC.h"
#include "CCThread.h"
#include "platform.h"
#include "platform/CCCommon.h"
#include "platform/CCFileUtils.h"
#include "platform/CCImage.h"
#include "platform/CCSAXParser.h"
#include "platform/CCThread.h"
#include "platform/platform.h"
#include "platform/CCPlatformConfig.h"
#include "platform/CCPlatformMacros.h"
#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
#include "platform/ios/CCAccelerometer.h"
#include "platform/ios/CCApplication.h"
#include "platform/ios/CCEGLView.h"
#include "platform/ios/CCGL.h"
#include "platform/ios/CCStdC.h"
#endif // CC_TARGET_PLATFORM == CC_PLATFORM_IOS
#if (CC_TARGET_PLATFROM == CC_PLATFORM_ANDROID)
#include "platform/android/CCAccelerometer.h"
#include "platform/android/CCApplication.h"
#include "platform/android/CCEGLView.h"
#include "platform/android/CCGL.h"
#include "platform/android/CCStdC.h"
#endif // CC_TARGET_PLATFROM == CC_PLATFORM_ANDROID
#if (CC_TARGET_PLATFROM == CC_PLATFORM_WIN32)
#include "platform/win32/CCAccelerometer.h"
#include "platform/win32/CCApplication.h"
#include "platform/win32/CCEGLView.h"
#include "platform/win32/CCGL.h"
#include "platform/win32/CCStdC.h"
#endif // CC_TARGET_PLATFROM == CC_PLATFORM_WIN32
// script_support
#include "CCScriptSupport.h"
#include "script_support/CCScriptSupport.h"
// shaders
#include "CCGLProgram.h"
#include "ccGLStateCache.h"
#include "CCShaderCache.h"
#include "ccShaders.h"
#include "shaders/CCGLProgram.h"
#include "shaders/ccGLStateCache.h"
#include "shaders/CCShaderCache.h"
#include "shaders/ccShaders.h"
// sprite_nodes
#include "CCAnimation.h"
#include "CCAnimationCache.h"
#include "CCSprite.h"
#include "CCSpriteBatchNode.h"
#include "CCSpriteFrame.h"
#include "CCSpriteFrameCache.h"
#include "sprite_nodes/CCAnimation.h"
#include "sprite_nodes/CCAnimationCache.h"
#include "sprite_nodes/CCSprite.h"
#include "sprite_nodes/CCSpriteBatchNode.h"
#include "sprite_nodes/CCSpriteFrame.h"
#include "sprite_nodes/CCSpriteFrameCache.h"
// support
#include "CCPointExtension.h"
#include "CCProfiling.h"
#include "CCUserDefault.h"
#include "CCVertex.h"
#include "support/CCPointExtension.h"
#include "support/CCProfiling.h"
#include "support/CCUserDefault.h"
#include "support/CCVertex.h"
// text_input_node
#include "CCIMEDelegate.h"
#include "CCIMEDispatcher.h"
#include "CCTextFieldTTF.h"
#include "text_input_node/CCIMEDelegate.h"
#include "text_input_node/CCIMEDispatcher.h"
#include "text_input_node/CCTextFieldTTF.h"
// textures
#include "CCTexture2D.h"
#include "CCTextureAtlas.h"
#include "CCTextureCache.h"
#include "CCTexturePVR.h"
#include "textures/CCTexture2D.h"
#include "textures/CCTextureAtlas.h"
#include "textures/CCTextureCache.h"
#include "textures/CCTexturePVR.h"
// tileMap_parallax_nodes
#include "CCParallaxNode.h"
#include "CCTMXLayer.h"
#include "CCTMXObjectGroup.h"
#include "CCTMXTiledMap.h"
#include "CCTMXXMLParser.h"
#include "CCTileMapAtlas.h"
#include "tileMap_parallax_nodes/CCParallaxNode.h"
#include "tileMap_parallax_nodes/CCTMXLayer.h"
#include "tileMap_parallax_nodes/CCTMXObjectGroup.h"
#include "tileMap_parallax_nodes/CCTMXTiledMap.h"
#include "tileMap_parallax_nodes/CCTMXXMLParser.h"
#include "tileMap_parallax_nodes/CCTileMapAtlas.h"
// touch_dispatcher
#include "CCTouch.h"
#include "CCTouchDelegateProtocol.h"
#include "CCTouchDispatcher.h"
#include "CCTouchHandler.h"
#include "touch_dispatcher/CCTouch.h"
#include "touch_dispatcher/CCTouchDelegateProtocol.h"
#include "touch_dispatcher/CCTouchDispatcher.h"
#include "touch_dispatcher/CCTouchHandler.h"
// root
#include "CCCamera.h"

View File

@ -26,7 +26,7 @@ SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef KM_GL_MATRIX_H_INCLUDED
#define KM_GL_MATRIX_H_INCLUDED
#include "CCPlatformMacros.h"
#include "platform/CCPlatformMacros.h"
#define KM_GL_MODELVIEW 0x1700
#define KM_GL_PROJECTION 0x1701

View File

@ -26,7 +26,7 @@ SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef KAZMATH_AABB_H_INCLUDED
#define KAZMATH_AABB_H_INCLUDED
#include "CCPlatformMacros.h"
#include "platform/CCPlatformMacros.h"
#include "vec3.h"
#include "utility.h"

View File

@ -27,7 +27,7 @@ SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef MAT3_H_INCLUDED
#define MAT3_H_INCLUDED
#include "CCPlatformMacros.h"
#include "platform/CCPlatformMacros.h"
#include "utility.h"
struct kmVec3;

View File

@ -26,7 +26,7 @@ SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef MAT4_H_INCLUDED
#define MAT4_H_INCLUDED
#include "CCPlatformMacros.h"
#include "platform/CCPlatformMacros.h"
#include "utility.h"
struct kmVec3;

View File

@ -33,7 +33,7 @@ SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#define KM_PLANE_NEAR 4
#define KM_PLANE_FAR 5
#include "CCPlatformMacros.h"
#include "platform/CCPlatformMacros.h"
#include "utility.h"
struct kmVec3;

View File

@ -30,7 +30,7 @@ SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
extern "C" {
#endif
#include "CCPlatformMacros.h"
#include "platform/CCPlatformMacros.h"
#include "utility.h"
struct kmMat4;

View File

@ -26,7 +26,7 @@ SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef RAY_2_H
#define RAY_2_H
#include "CCPlatformMacros.h"
#include "platform/CCPlatformMacros.h"
#include "utility.h"
#include "vec2.h"

View File

@ -26,7 +26,7 @@ SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef UTILITY_H_INCLUDED
#define UTILITY_H_INCLUDED
#include "CCPlatformMacros.h"
#include "platform/CCPlatformMacros.h"
#include <math.h>
#ifndef kmScalar

View File

@ -26,7 +26,7 @@ SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef VEC2_H_INCLUDED
#define VEC2_H_INCLUDED
#include "CCPlatformMacros.h"
#include "platform/CCPlatformMacros.h"
struct kmMat3;

View File

@ -26,7 +26,7 @@ SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef VEC3_H_INCLUDED
#define VEC3_H_INCLUDED
#include "CCPlatformMacros.h"
#include "platform/CCPlatformMacros.h"
#include <assert.h>
#ifndef kmScalar

View File

@ -26,7 +26,7 @@ THE SOFTWARE.
#define __CCKEYPAD_DELEGATE_H__
#include "CCObject.h"
#include "cocoa/CCObject.h"
NS_CC_BEGIN

View File

@ -26,7 +26,7 @@ THE SOFTWARE.
#define __CCKEYPAD_DISPATCHER_H__
#include "CCKeypadDelegate.h"
#include "CCArray.h"
#include "cocoa/CCArray.h"
NS_CC_BEGIN

View File

@ -26,7 +26,7 @@ THE SOFTWARE.
#ifndef __CCLABEL_ATLAS_H__
#define __CCLABEL_ATLAS_H__
#include "CCAtlasNode.h"
#include "base_nodes/CCAtlasNode.h"
NS_CC_BEGIN

View File

@ -33,7 +33,7 @@ Use any of these editors to generate BMFonts:
#ifndef __CCBITMAP_FONT_ATLAS_H__
#define __CCBITMAP_FONT_ATLAS_H__
#include "CCSpriteBatchNode.h"
#include "sprite_nodes/CCSpriteBatchNode.h"
#include <map>
#include <sstream>
#include <iostream>

View File

@ -25,8 +25,8 @@ THE SOFTWARE.
#ifndef __CCLABELTTF_H__
#define __CCLABELTTF_H__
#include "CCSprite.h"
#include "CCTexture2D.h"
#include "sprite_nodes/CCSprite.h"
#include "textures/CCTexture2D.h"
NS_CC_BEGIN

View File

@ -27,12 +27,12 @@ THE SOFTWARE.
#ifndef __CCLAYER_H__
#define __CCLAYER_H__
#include "CCNode.h"
#include "base_nodes/CCNode.h"
#include "CCProtocols.h"
#include "CCTouchDelegateProtocol.h"
#include "CCAccelerometerDelegate.h"
#include "CCKeypadDelegate.h"
#include "CCArray.h"
#include "touch_dispatcher/CCTouchDelegateProtocol.h"
#include "platform/CCAccelerometerDelegate.h"
#include "keypad_dispatcher/CCKeypadDelegate.h"
#include "cocoa/CCArray.h"
NS_CC_BEGIN

View File

@ -27,7 +27,7 @@ THE SOFTWARE.
#ifndef __CCSCENE_H__
#define __CCSCENE_H__
#include "CCNode.h"
#include "base_nodes/CCNode.h"
NS_CC_BEGIN

View File

@ -26,7 +26,7 @@ THE SOFTWARE.
#define __CCMENU_H_
#include "CCMenuItem.h"
#include "CCLayer.h"
#include "layers_scenes_transitions_nodes/CCLayer.h"
NS_CC_BEGIN

View File

@ -27,9 +27,9 @@ THE SOFTWARE.
#ifndef __CCMENU_ITEM_H__
#define __CCMENU_ITEM_H__
#include "CCNode.h"
#include "base_nodes/CCNode.h"
#include "CCProtocols.h"
#include "CCArray.h"
#include "cocoa/CCArray.h"
NS_CC_BEGIN

View File

@ -26,9 +26,9 @@ THE SOFTWARE.
#define __CCMOTION_STREAK_H__
#include "CCProtocols.h"
#include "CCTexture2D.h"
#include "textures/CCTexture2D.h"
#include "ccTypes.h"
#include "CCNode.h"
#include "base_nodes/CCNode.h"
NS_CC_BEGIN

View File

@ -25,7 +25,7 @@ THE SOFTWARE.
#ifndef __MISC_NODE_CCPROGRESS_TIMER_H__
#define __MISC_NODE_CCPROGRESS_TIMER_H__
#include "CCSprite.h"
#include "sprite_nodes/CCSprite.h"
NS_CC_BEGIN

View File

@ -25,8 +25,8 @@ THE SOFTWARE.
#ifndef __CCRENDER_TEXTURE_H__
#define __CCRENDER_TEXTURE_H__
#include "CCNode.h"
#include "CCSprite.h"
#include "base_nodes/CCNode.h"
#include "sprite_nodes/CCSprite.h"
#include "kazmath/mat4.h"
NS_CC_BEGIN
@ -58,9 +58,9 @@ public:
CCRenderTexture();
virtual ~CCRenderTexture();
/** initializes a RenderTexture object with width and height in Points and a pixel format( only RGB and RGBA formats are valid ) and depthStencil format
@warning: This interface will be deprecated in future.
*/
/** initializes a RenderTexture object with width and height in Points and a pixel format( only RGB and RGBA formats are valid ) and depthStencil format
@warning: This interface will be deprecated in future.
*/
static CCRenderTexture * renderTextureWithWidthAndHeight(int w ,int h, CCTexture2DPixelFormat eFormat, GLuint uDepthStencilFormat);
/** creates a RenderTexture object with width and height in Points and a pixel format, only RGB and RGBA formats are valid
@ -73,7 +73,7 @@ public:
*/
static CCRenderTexture * renderTextureWithWidthAndHeight(int w, int h);
/** initializes a RenderTexture object with width and height in Points and a pixel format( only RGB and RGBA formats are valid ) and depthStencil format*/
/** initializes a RenderTexture object with width and height in Points and a pixel format( only RGB and RGBA formats are valid ) and depthStencil format*/
static CCRenderTexture * create(int w ,int h, CCTexture2DPixelFormat eFormat, GLuint uDepthStencilFormat);
/** creates a RenderTexture object with width and height in Points and a pixel format, only RGB and RGBA formats are valid */
@ -85,7 +85,7 @@ public:
/** initializes a RenderTexture object with width and height in Points and a pixel format, only RGB and RGBA formats are valid */
bool initWithWidthAndHeight(int w, int h, CCTexture2DPixelFormat eFormat);
/** initializes a RenderTexture object with width and height in Points and a pixel format( only RGB and RGBA formats are valid ) and depthStencil format*/
/** initializes a RenderTexture object with width and height in Points and a pixel format( only RGB and RGBA formats are valid ) and depthStencil format*/
bool initWithWidthAndHeight(int w, int h, CCTexture2DPixelFormat eFormat, GLuint uDepthStencilFormat);
/** starts grabbing */
@ -95,12 +95,12 @@ public:
This is more efficient then calling -clear first and then -begin */
void beginWithClear(float r, float g, float b, float a);
/** starts rendering to the texture while clearing the texture first.
This is more efficient then calling -clear first and then -begin */
void beginWithClear(float r, float g, float b, float a, float depthValue);
/** starts rendering to the texture while clearing the texture first.
This is more efficient then calling -clear first and then -begin */
/** starts rendering to the texture while clearing the texture first.
This is more efficient then calling -clear first and then -begin */
void beginWithClear(float r, float g, float b, float a, float depthValue);
/** starts rendering to the texture while clearing the texture first.
This is more efficient then calling -clear first and then -begin */
void beginWithClear(float r, float g, float b, float a, float depthValue, int stencilValue);
/** end is key word of lua, use other name to export to lua. */
@ -112,10 +112,10 @@ public:
/** clears the texture with a color */
void clear(float r, float g, float b, float a);
/** clears the texture with a specified depth value */
void clearDepth(float depthValue);
/** clears the texture with a specified stencil value */
/** clears the texture with a specified depth value */
void clearDepth(float depthValue);
/** clears the texture with a specified stencil value */
void clearStencil(int stencilValue);
/* creates a new CCImage from with the texture's data.
Caller is responsible for releasing it by calling delete.

View File

@ -29,7 +29,7 @@
#ifndef __CCPARTICLEBATCHNODE_H__
#define __CCPARTICLEBATCHNODE_H__
#include "CCNode.h"
#include "base_nodes/CCNode.h"
#include "CCProtocols.h"
NS_CC_BEGIN

View File

@ -27,9 +27,9 @@ THE SOFTWARE.
#define __CCPARTICLE_SYSTEM_H__
#include "CCProtocols.h"
#include "CCNode.h"
#include "CCDictionary.h"
#include "CCString.h"
#include "base_nodes/CCNode.h"
#include "cocoa/CCDictionary.h"
#include "cocoa/CCString.h"
NS_CC_BEGIN

View File

@ -25,7 +25,7 @@ THE SOFTWARE.
#ifndef __CC_IMAGE_H__
#define __CC_IMAGE_H__
#include "CCObject.h"
#include "cocoa/CCObject.h"
NS_CC_BEGIN

View File

@ -31,6 +31,7 @@
#include "CCPlatformConfig.h"
#include "CCPlatformDefine.h"
/** @def CC_ENABLE_CACHE_TEXTURE_DATA
Enable it if you want to cache the texture data.
Basically,it's only enabled in android

View File

@ -25,7 +25,7 @@ THE SOFTWARE.
#ifndef __PLATFORM_IPHONE_CCACCELEROMETER_H__
#define __PLATFORM_IPHONE_CCACCELEROMETER_H__
#include "CCAccelerometerDelegate.h"
#include "platform/CCAccelerometerDelegate.h"
NS_CC_BEGIN

View File

@ -25,8 +25,8 @@ THE SOFTWARE.
#ifndef __CC_APPLICATION_IOS_H__
#define __CC_APPLICATION_IOS_H__
#include "CCCommon.h"
#include "CCApplicationProtocol.h"
#include "platform/CCCommon.h"
#include "platform/CCApplicationProtocol.h"
NS_CC_BEGIN

View File

@ -25,8 +25,8 @@ THE SOFTWARE.
#ifndef __CC_EGLVIEW_IPHONE_H__
#define __CC_EGLVIEW_IPHONE_H__
#include "CCCommon.h"
#include "CCEGLViewProtocol.h"
#include "platform/CCCommon.h"
#include "platform/CCEGLViewProtocol.h"
NS_CC_BEGIN

View File

@ -28,7 +28,7 @@
// Only compile this code on iOS. These files should NOT be included on your Mac project.
// But in case they are included, it won't be compiled.
#import "CCPlatformMacros.h"
#import "platform/CCPlatformMacros.h"
#import <QuartzCore/QuartzCore.h>
#import <OpenGLES/EAGL.h>

View File

@ -25,7 +25,7 @@ THE SOFTWARE.
#ifndef __CC_STD_C_H__
#define __CC_STD_C_H__
#include "CCPlatformMacros.h"
#include "platform/CCPlatformMacros.h"
#include <float.h>
#include <math.h>
#include <string.h>

View File

@ -0,0 +1,7 @@
//
// Prefix header for all source files of the 'cocos2dx' target in the 'cocos2dx' project
//
#ifdef __OBJC__
#import <Foundation/Foundation.h>
#endif

View File

@ -0,0 +1 @@
09db4ca2f8aea11791d3c39709ea90d4dabd3327

View File

@ -0,0 +1,232 @@
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name = Debug;
};
1551A34B158F2AB200E66CFE /* Release */ = {
isa = XCBuildConfiguration;
buildSettings = {
ALWAYS_SEARCH_USER_PATHS = NO;
ARCHS = "$(ARCHS_STANDARD_32_BIT)";
COPY_PHASE_STRIP = YES;
GCC_C_LANGUAGE_STANDARD = gnu99;
GCC_VERSION = com.apple.compilers.llvm.clang.1_0;
GCC_WARN_ABOUT_RETURN_TYPE = YES;
GCC_WARN_UNINITIALIZED_AUTOS = YES;
GCC_WARN_UNUSED_VARIABLE = YES;
IPHONEOS_DEPLOYMENT_TARGET = 5.1;
SDKROOT = iphoneos;
VALIDATE_PRODUCT = YES;
};
name = Release;
};
1551A34D158F2AB200E66CFE /* Debug */ = {
isa = XCBuildConfiguration;
buildSettings = {
DSTROOT = /tmp/cocos2dx.dst;
GCC_PRECOMPILE_PREFIX_HEADER = YES;
GCC_PREFIX_HEADER = "cocos2dx/cocos2dx-Prefix.pch";
OTHER_LDFLAGS = "-ObjC";
PRODUCT_NAME = "$(TARGET_NAME)";
SKIP_INSTALL = YES;
};
name = Debug;
};
1551A34E158F2AB200E66CFE /* Release */ = {
isa = XCBuildConfiguration;
buildSettings = {
DSTROOT = /tmp/cocos2dx.dst;
GCC_PRECOMPILE_PREFIX_HEADER = YES;
GCC_PREFIX_HEADER = "cocos2dx/cocos2dx-Prefix.pch";
OTHER_LDFLAGS = "-ObjC";
PRODUCT_NAME = "$(TARGET_NAME)";
SKIP_INSTALL = YES;
};
name = Release;
};
/* End XCBuildConfiguration section */
/* Begin XCConfigurationList section */
1551A339158F2AB200E66CFE /* Build configuration list for PBXProject "cocos2dx" */ = {
isa = XCConfigurationList;
buildConfigurations = (
1551A34A158F2AB200E66CFE /* Debug */,
1551A34B158F2AB200E66CFE /* Release */,
);
defaultConfigurationIsVisible = 0;
defaultConfigurationName = Release;
};
1551A34C158F2AB200E66CFE /* Build configuration list for PBXNativeTarget "cocos2dx" */ = {
isa = XCConfigurationList;
buildConfigurations = (
1551A34D158F2AB200E66CFE /* Debug */,
1551A34E158F2AB200E66CFE /* Release */,
);
defaultConfigurationIsVisible = 0;
};
/* End XCConfigurationList section */
};
rootObject = 1551A336158F2AB200E66CFE /* Project object */;
}

View File

@ -0,0 +1,7 @@
//
// Prefix header for all source files of the 'cocos2dx' target in the 'cocos2dx' project
//
#ifdef __OBJC__
#import <Foundation/Foundation.h>
#endif

View File

@ -0,0 +1,13 @@
//
// cocos2dx.h
// cocos2dx
//
// Created by mingo on 12-6-18.
// Copyright (c) 2012年 厦门雅基软件有限公司. All rights reserved.
//
#import <Foundation/Foundation.h>
@interface cocos2dx : NSObject
@end

View File

@ -0,0 +1,13 @@
//
// cocos2dx.m
// cocos2dx
//
// Created by mingo on 12-6-18.
// Copyright (c) 2012 . All rights reserved.
//
#import "cocos2dx.h"
@implementation cocos2dx
@end

View File

@ -1,9 +0,0 @@
//
// Prefix header for all source files of the 'libcocos2dx' target in the 'libcocos2dx' project
//
#ifdef __OBJC__
#import <Foundation/Foundation.h>
#endif
//#import "cocos2d.h"

View File

@ -1 +0,0 @@
e9d68567e9d01d8eda8e981ab8a8d1fe12fd8a0b

View File

@ -25,9 +25,9 @@ THE SOFTWARE.
#ifndef __SCRIPT_SUPPORT_H__
#define __SCRIPT_SUPPORT_H__
#include "CCCommon.h"
#include "CCTouch.h"
#include "CCSet.h"
#include "platform/CCCommon.h"
#include "touch_dispatcher/CCTouch.h"
#include "cocoa/CCSet.h"
typedef struct lua_State lua_State;

View File

@ -29,7 +29,7 @@ THE SOFTWARE.
#define __CCGLPROGRAM_H__
#include "ccMacros.h"
#include "CCObject.h"
#include "cocoa/CCObject.h"
#include "CCGL.h"

View File

@ -27,7 +27,7 @@ THE SOFTWARE.
#ifndef __CCSHADERCACHE_H__
#define __CCSHADERCACHE_H__
#include "CCDictionary.h"
#include "cocoa/CCDictionary.h"
NS_CC_BEGIN

View File

@ -28,7 +28,7 @@ THE SOFTWARE.
#define __CCGLSTATE_H__
#include "CCGL.h"
#include "CCPlatformMacros.h"
#include "platform/CCPlatformMacros.h"
NS_CC_BEGIN

View File

@ -26,7 +26,7 @@ THE SOFTWARE.
#define __CCSHADER_H__
#include "CCGL.h"
#include "CCPlatformMacros.h"
#include "platform/CCPlatformMacros.h"
NS_CC_BEGIN

View File

@ -26,11 +26,11 @@ THE SOFTWARE.
#ifndef __CC_ANIMATION_H__
#define __CC_ANIMATION_H__
#include "CCPlatformConfig.h"
#include "CCObject.h"
#include "CCArray.h"
#include "CCDictionary.h"
#include "CCGeometry.h"
#include "platform/CCPlatformConfig.h"
#include "cocoa/CCObject.h"
#include "cocoa/CCArray.h"
#include "cocoa/CCDictionary.h"
#include "cocoa/CCGeometry.h"
#include "CCSpriteFrame.h"
#include <string>

View File

@ -26,8 +26,8 @@ THE SOFTWARE.
#ifndef __CC_ANIMATION_CACHE_H__
#define __CC_ANIMATION_CACHE_H__
#include "CCObject.h"
#include "CCDictionary.h"
#include "cocoa/CCObject.h"
#include "cocoa/CCDictionary.h"
#include <string>

View File

@ -27,11 +27,11 @@ THE SOFTWARE.
#ifndef __SPITE_NODE_CCSPRITE_H__
#define __SPITE_NODE_CCSPRITE_H__
#include "CCNode.h"
#include "base_nodes/CCNode.h"
#include "CCProtocols.h"
#include "CCTextureAtlas.h"
#include "textures/CCTextureAtlas.h"
#include "ccTypes.h"
#include "CCDictionary.h"
#include "cocoa/CCDictionary.h"
#include <string>
NS_CC_BEGIN

View File

@ -28,11 +28,11 @@ THE SOFTWARE.
#ifndef __CC_SPRITE_BATCH_NODE_H__
#define __CC_SPRITE_BATCH_NODE_H__
#include "CCNode.h"
#include "base_nodes/CCNode.h"
#include "CCProtocols.h"
#include "CCTextureAtlas.h"
#include "textures/CCTextureAtlas.h"
#include "ccMacros.h"
#include "CCArray.h"
#include "cocoa/CCArray.h"
NS_CC_BEGIN

View File

@ -27,10 +27,10 @@ THE SOFTWARE.
#ifndef __SPRITE_CCSPRITE_FRAME_H__
#define __SPRITE_CCSPRITE_FRAME_H__
#include "CCNode.h"
#include "base_nodes/CCNode.h"
#include "CCProtocols.h"
#include "CCObject.h"
#include "CCGeometry.h"
#include "cocoa/CCObject.h"
#include "cocoa/CCGeometry.h"
NS_CC_BEGIN

View File

@ -34,11 +34,11 @@ THE SOFTWARE.
* http://zwoptex.zwopple.com/
*/
#include <string>
#include "CCSpriteFrame.h"
#include "CCTexture2D.h"
#include "CCObject.h"
#include "sprite_nodes/CCSpriteFrame.h"
#include "textures/CCTexture2D.h"
#include "cocoa/CCObject.h"
#include <set>
#include <string>
NS_CC_BEGIN

View File

@ -43,7 +43,7 @@ THE SOFTWARE.
- cpvadd( CCPointMake(1,1), CCPointMake(2,2) ); // mixing chipmunk and CG (avoid)
*/
#include "CCGeometry.h"
#include "cocoa/CCGeometry.h"
#include <math.h>
NS_CC_BEGIN

View File

@ -26,10 +26,10 @@ THE SOFTWARE.
#define __SUPPORT_CCPROFILING_H__
#include "ccConfig.h"
#include <string>
#include "CCObject.h"
#include "cocoa/CCObject.h"
#include "platform/platform.h"
#include "CCDictionary.h"
#include "cocoa/CCDictionary.h"
#include <string>
NS_CC_BEGIN

View File

@ -24,7 +24,7 @@ THE SOFTWARE.
#ifndef __SUPPORT_CCUSERDEFAULT_H__
#define __SUPPORT_CCUSERDEFAULT_H__
#include "CCPlatformMacros.h"
#include "platform/CCPlatformMacros.h"
#include <string>
NS_CC_BEGIN

View File

@ -42,11 +42,12 @@ THE SOFTWARE.
#ifndef CC_ARRAY_H
#define CC_ARRAY_H
#include "ccMacros.h"
#include "cocoa/CCObject.h"
#include <stdlib.h>
#include <string.h>
#include <limits.h>
#include "ccMacros.h"
#include "CCObject.h"
NS_CC_BEGIN

View File

@ -25,7 +25,7 @@ THE SOFTWARE.
#ifndef __CC_IME_DELEGATE_H__
#define __CC_IME_DELEGATE_H__
#include "CCGeometry.h"
#include "cocoa/CCGeometry.h"
NS_CC_BEGIN

View File

@ -25,9 +25,9 @@ THE SOFTWARE.
#ifndef __CC_TEXT_FIELD_H__
#define __CC_TEXT_FIELD_H__
#include "CCLabelTTF.h"
#include "CCIMEDelegate.h"
#include "CCTouchDelegateProtocol.h"
#include "label_nodes/CCLabelTTF.h"
#include "text_input_node/CCIMEDelegate.h"
#include "touch_dispatcher/CCTouchDelegateProtocol.h"
NS_CC_BEGIN

View File

@ -27,8 +27,8 @@ THE SOFTWARE.
#define __CCTEXTURE2D_H__
#include <string>
#include "CCObject.h"
#include "CCGeometry.h"
#include "cocoa/CCObject.h"
#include "cocoa/CCGeometry.h"
#include "ccTypes.h"
NS_CC_BEGIN

View File

@ -27,10 +27,10 @@ THE SOFTWARE.
#ifndef __CCTEXTURE_ATLAS_H__
#define __CCTEXTURE_ATLAS_H__
#include <string>
#include "ccTypes.h"
#include "CCObject.h"
#include "cocoa/CCObject.h"
#include "ccConfig.h"
#include <string>
NS_CC_BEGIN

View File

@ -27,10 +27,10 @@ THE SOFTWARE.
#ifndef __CCTEXTURE_CACHE_H__
#define __CCTEXTURE_CACHE_H__
#include "cocoa/CCObject.h"
#include "cocoa/CCDictionary.h"
#include "textures/CCTexture2D.h"
#include <string>
#include "CCObject.h"
#include "CCDictionary.h"
#include "CCTexture2D.h"
#if CC_ENABLE_CACHE_TEXTURE_DATA

View File

@ -28,8 +28,8 @@ THE SOFTWARE.
#include "CCStdC.h"
#include "CCGL.h"
#include "CCObject.h"
#include "CCArray.h"
#include "cocoa/CCObject.h"
#include "cocoa/CCArray.h"
NS_CC_BEGIN

View File

@ -26,7 +26,7 @@ THE SOFTWARE.
#ifndef __CCPARALLAX_NODE_H__
#define __CCPARALLAX_NODE_H__
#include "CCNode.h"
#include "base_nodes/CCNode.h"
/*#include "support/data_support/ccArray.h"*/
NS_CC_BEGIN

View File

@ -27,8 +27,8 @@ THE SOFTWARE.
#define __CCTMX_LAYER_H__
#include "CCTMXObjectGroup.h"
#include "CCAtlasNode.h"
#include "CCSpriteBatchNode.h"
#include "base_nodes/CCAtlasNode.h"
#include "sprite_nodes/CCSpriteBatchNode.h"
#include "CCTMXXMLParser.h"
NS_CC_BEGIN

View File

@ -27,10 +27,10 @@ THE SOFTWARE.
#ifndef __CCTMX_OBJECT_GROUP_H__
#define __CCTMX_OBJECT_GROUP_H__
#include "CCGeometry.h"
#include "CCString.h"
#include "CCArray.h"
#include "CCDictionary.h"
#include "cocoa/CCGeometry.h"
#include "cocoa/CCString.h"
#include "cocoa/CCArray.h"
#include "cocoa/CCDictionary.h"
NS_CC_BEGIN

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