mirror of https://github.com/axmolengine/axmol.git
Merge pull request #4515 from ricardoquesada/more_warning_fixes
More warning fixes
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commit
9f10054a99
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@ -23,7 +23,7 @@ QuadCommand::QuadCommand()
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_quad = nullptr;
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}
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void QuadCommand::init(int viewport, int32_t depth, GLuint textureID, GLProgram* shader, BlendFunc blendType, V3F_C4B_T2F_Quad* quad, int quadCount, const kmMat4 &mv)
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void QuadCommand::init(int viewport, int32_t depth, GLuint textureID, GLProgram* shader, BlendFunc blendType, V3F_C4B_T2F_Quad* quad, ssize_t quadCount, const kmMat4 &mv)
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{
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_viewport = viewport;
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_depth = depth;
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@ -23,7 +23,7 @@ public:
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~QuadCommand();
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public:
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void init(int viewport, int32_t depth, GLuint texutreID, GLProgram* shader, BlendFunc blendType, V3F_C4B_T2F_Quad* quad, int quadCount,
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void init(int viewport, int32_t depth, GLuint texutreID, GLProgram* shader, BlendFunc blendType, V3F_C4B_T2F_Quad* quad, ssize_t quadCount,
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const kmMat4& mv);
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// +----------+----------+-----+-----------------------------------+
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@ -44,7 +44,7 @@ public:
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inline V3F_C4B_T2F_Quad* getQuad() { return _quad; }
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inline int getQuadCount() { return _quadCount; }
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inline ssize_t getQuadCount() { return _quadCount; }
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inline GLProgram* getShader() { return _shader; }
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@ -70,8 +70,8 @@ protected:
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BlendFunc _blendType;
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V3F_C4B_T2F_Quad* _quad;
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int _quadCount;
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int _capacity;
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ssize_t _quadCount;
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ssize_t _capacity;
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public:
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friend class RenderCommandPool<QuadCommand>;
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@ -73,7 +73,7 @@ bool ActionObject::getLoop()
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void ActionObject::setUnitTime(float fTime)
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{
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_fUnitTime = fTime;
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int nodeNum = _actionNodeList->count();
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auto nodeNum = _actionNodeList->count();
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for ( int i = 0; i < nodeNum; i++ )
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{
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ActionNode* actionNode = (ActionNode*)_actionNodeList->getObjectAtIndex(i);
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@ -139,7 +139,7 @@ void ActionObject::play()
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{
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stop();
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this->updateToFrameByTime(0.0f);
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int frameNum = _actionNodeList->count();
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auto frameNum = _actionNodeList->count();
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for ( int i = 0; i < frameNum; i++ )
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{
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ActionNode* actionNode = (ActionNode*)_actionNodeList->getObjectAtIndex(i);
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@ -158,7 +158,7 @@ void ActionObject::pause()
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void ActionObject::stop()
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{
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int frameNum = _actionNodeList->count();
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auto frameNum = _actionNodeList->count();
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for ( int i = 0; i < frameNum; i++ )
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{
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@ -174,7 +174,7 @@ void ActionObject::updateToFrameByTime(float fTime)
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{
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_currentTime = fTime;
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int nodeNum = _actionNodeList->count();
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auto nodeNum = _actionNodeList->count();
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for ( int i = 0; i < nodeNum; i++ )
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{
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@ -189,7 +189,7 @@ void ActionObject::simulationActionUpdate(float dt)
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if (_loop)
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{
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bool isEnd = true;
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int nodeNum = _actionNodeList->count();
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auto nodeNum = _actionNodeList->count();
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for ( int i = 0; i < nodeNum; i++ )
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{
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@ -73,7 +73,6 @@ void _SkeletonJson_setError (SkeletonJson* self, Json* root, const char* value1,
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static float toColor (const char* value, int index) {
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char digits[3];
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char *error;
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int color;
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if (strlen(value) != 8) return -1;
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value += index * 2;
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@ -81,7 +80,7 @@ static float toColor (const char* value, int index) {
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digits[0] = *value;
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digits[1] = *(value + 1);
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digits[2] = '\0';
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color = strtoul(digits, &error, 16);
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auto color = strtoul(digits, &error, 16);
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if (*error != 0) return -1;
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return color / (float)255;
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}
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