mirror of https://github.com/axmolengine/axmol.git
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@ -318,7 +318,7 @@ xcopy /Y /Q "$(ProjectDir)..\..\external\chipmunk\prebuilt\win32\release-lib\*.*
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<ClCompile Include="..\editor-support\cocosbuilder\CCSpriteLoader.cpp" />
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<ClCompile Include="..\editor-support\cocosbuilder\CCSpriteLoader.cpp" />
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<ClCompile Include="..\editor-support\cocostudio\ActionTimeline\CCActionTimeline.cpp" />
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<ClCompile Include="..\editor-support\cocostudio\ActionTimeline\CCActionTimeline.cpp" />
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<ClCompile Include="..\editor-support\cocostudio\ActionTimeline\CCActionTimelineCache.cpp" />
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<ClCompile Include="..\editor-support\cocostudio\ActionTimeline\CCActionTimelineCache.cpp" />
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<ClCompile Include="..\editor-support\cocostudio\ActionTimeline\CCActionTimeLineNodee.cpp" />
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<ClCompile Include="..\editor-support\cocostudio\ActionTimeline\CCActionTimelineNode.cpp" />
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<ClCompile Include="..\editor-support\cocostudio\ActionTimeline\CCFrame.cpp" />
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<ClCompile Include="..\editor-support\cocostudio\ActionTimeline\CCFrame.cpp" />
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<ClCompile Include="..\editor-support\cocostudio\ActionTimeline\CCNodeReader.cpp" />
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<ClCompile Include="..\editor-support\cocostudio\ActionTimeline\CCNodeReader.cpp" />
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<ClCompile Include="..\editor-support\cocostudio\ActionTimeline\CCTimeLine.cpp" />
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<ClCompile Include="..\editor-support\cocostudio\ActionTimeline\CCTimeLine.cpp" />
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@ -708,7 +708,7 @@ xcopy /Y /Q "$(ProjectDir)..\..\external\chipmunk\prebuilt\win32\release-lib\*.*
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<ClInclude Include="..\editor-support\cocosbuilder\CocosBuilder.h" />
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<ClInclude Include="..\editor-support\cocosbuilder\CocosBuilder.h" />
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<ClInclude Include="..\editor-support\cocostudio\ActionTimeline\CCActionTimeline.h" />
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<ClInclude Include="..\editor-support\cocostudio\ActionTimeline\CCActionTimeline.h" />
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<ClInclude Include="..\editor-support\cocostudio\ActionTimeline\CCActionTimelineCache.h" />
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<ClInclude Include="..\editor-support\cocostudio\ActionTimeline\CCActionTimelineCache.h" />
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<ClInclude Include="..\editor-support\cocostudio\ActionTimeline\CCActionTimeLineNodee.h" />
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<ClInclude Include="..\editor-support\cocostudio\ActionTimeline\CCActionTimelineNode.h" />
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<ClInclude Include="..\editor-support\cocostudio\ActionTimeline\CCFrame.h" />
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<ClInclude Include="..\editor-support\cocostudio\ActionTimeline\CCFrame.h" />
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<ClInclude Include="..\editor-support\cocostudio\ActionTimeline\CCNodeReader.h" />
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<ClInclude Include="..\editor-support\cocostudio\ActionTimeline\CCNodeReader.h" />
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<ClInclude Include="..\editor-support\cocostudio\ActionTimeline\CCTimeLine.h" />
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<ClInclude Include="..\editor-support\cocostudio\ActionTimeline\CCTimeLine.h" />
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@ -1289,8 +1289,8 @@
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<ClCompile Include="..\editor-support\cocostudio\WidgetCallBackHandlerProtocol.cpp">
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<ClCompile Include="..\editor-support\cocostudio\WidgetCallBackHandlerProtocol.cpp">
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<Filter>cocostudio\json</Filter>
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<Filter>cocostudio\json</Filter>
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</ClCompile>
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</ClCompile>
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<ClCompile Include="..\editor-support\cocostudio\ActionTimeline\CCActionTimeLineNodee.cpp">
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<ClCompile Include="..\editor-support\cocostudio\ActionTimeline\CCActionTimelineNode.cpp">
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<Filter>cocostudio</Filter>
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<Filter>cocostudio\TimelineAction</Filter>
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</ClCompile>
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</ClCompile>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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@ -2508,8 +2508,8 @@
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<ClInclude Include="..\editor-support\cocostudio\WidgetCallBackHandlerProtocol.h">
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<ClInclude Include="..\editor-support\cocostudio\WidgetCallBackHandlerProtocol.h">
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<Filter>cocostudio\json</Filter>
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<Filter>cocostudio\json</Filter>
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</ClInclude>
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</ClInclude>
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<ClInclude Include="..\editor-support\cocostudio\ActionTimeline\CCActionTimeLineNodee.h">
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<ClInclude Include="..\editor-support\cocostudio\ActionTimeline\CCActionTimelineNode.h">
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<Filter>cocostudio</Filter>
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<Filter>cocostudio\TimelineAction</Filter>
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</ClInclude>
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</ClInclude>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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@ -22,7 +22,7 @@
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THE SOFTWARE.
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THE SOFTWARE.
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****************************************************************************/
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****************************************************************************/
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#include "CCActionTimeLineNode.h"
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#include "CCActionTimelineNode.h"
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#include "CSLoader.h"
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#include "CSLoader.h"
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USING_NS_CC;
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USING_NS_CC;
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