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Fix shader position abnormal
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d2bc03f80f
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@ -11,6 +11,6 @@ varying vec2 v_texCoord;
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void main()
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void main()
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{
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{
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gl_Position = (CC_PMatrix * CC_MVMatrix) * a_position;
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gl_Position = CC_PMatrix * a_position;
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v_texCoord = a_texCoord;
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v_texCoord = a_texCoord;
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}
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}
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