mirror of https://github.com/axmolengine/axmol.git
Fix of compilation errros of SimpleGame.
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@ -100,8 +100,11 @@ bool HelloWorld::init()
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this->schedule( schedule_selector(HelloWorld::gameLogic), 1.0 );
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this->schedule( schedule_selector(HelloWorld::gameLogic), 1.0 );
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this->setTouchEnabled(true);
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auto dispatcher = Director::getInstance()->getEventDispatcher();
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auto listener = EventListenerTouchAllAtOnce::create();
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listener->onTouchesEnded = CC_CALLBACK_2(HelloWorld::onTouchesEnded, this);
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dispatcher->addEventListenerWithSceneGraphPriority(listener, this);
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_targets = new Array();
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_targets = new Array();
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_targets->init();
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_targets->init();
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@ -30,7 +30,7 @@ public:
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void updateGame(float dt);
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void updateGame(float dt);
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void onTouchesEnded(const std::vector<cocos2d::Touch*>& touches, cocos2d::Event* event) override;
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void onTouchesEnded(const std::vector<cocos2d::Touch*>& touches, cocos2d::Event* event);
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protected:
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protected:
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