mirror of https://github.com/axmolengine/axmol.git
Basis of Makefile for SimpleGame sample.
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@ -7,6 +7,25 @@ SOURCES = main.cpp \
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../Classes/HelloWorldScene.cpp \
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../Classes/GameOverScene.cpp
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RESOURCE_PATH = ../Resources
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RESOURCES = app.config.txt \
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app.icf \
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background-music-aac.wav \
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development.icf \
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pew-pew-lei.wav
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SD_RESOURCE_PATH = ../Resources/sd
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SD_RESOURCES = app.icf \
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CloseNormal.png \
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CloseSelected.png \
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Player.png \
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Projectile.png \
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Target.png
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ALL_ASSETS := $(SD_RESOURCES) $(RESOURCES)
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COCOS_ROOT = ../../../..
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include $(COCOS_ROOT)/cocos2dx/proj.emscripten/cocos2dx.mk
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@ -14,10 +33,28 @@ SHAREDLIBS += -lcocos2d -lcocosdenshion
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COCOS_LIBS = $(LIB_DIR)/libcocos2d.so $(LIB_DIR)/libcocosdenshion.so
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INCLUDES += -I$(COCOS_ROOT)/CocosDenshion/include
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$(TARGET): $(OBJECTS) $(STATICLIBS) $(COCOS_LIBS) $(CORE_MAKEFILE_LIST)
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$(TARGET).js: $(OBJECTS) $(STATICLIBS) $(COCOS_LIBS) $(CORE_MAKEFILE_LIST)
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@mkdir -p $(@D)
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$(CXX) $(CXXFLAGS) $(OBJECTS) -o $@ $(SHAREDLIBS) $(STATICLIBS)
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$(TARGET).data:
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@mkdir -p $(@D)
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$(eval RESTMP := $(shell mktemp -d /tmp/cocos-emscripten.XXXXXX))
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# Always need a font path, so ensure that it is created first.
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mkdir -p $(RESTMP)/fonts
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(cd $(RESOURCE_PATH) && tar cf - $(RESOURCES)) | (cd $(RESTMP) && tar xvf -)
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(cd $(SD_RESOURCE_PATH) && tar cf - $(SD_RESOURCES)) | (cd $(RESTMP) && tar xvf -)
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# NOTE: we copy the system arial.ttf so that there is always a fallback.
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cp /Library/Fonts/Arial.ttf $(RESTMP)/fonts/arial.ttf
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(cd $(RESTMP); python $(PACKAGER) $(EXECUTABLE).data $(patsubst %,--preload %,$(ALL_ASSETS)) --preload fonts --pre-run > $(EXECUTABLE).data.js)
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mv $(RESTMP)/$(EXECUTABLE).data $@
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mv $(RESTMP)/$(EXECUTABLE).data.js $@.js
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#rm -rf $(RESTMP)
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$(BIN_DIR)/index.html: index.html
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@mkdir -p $(@D)
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cp index.html $(@D)
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$(OBJ_DIR)/%.o: %.cpp $(CORE_MAKEFILE_LIST)
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@mkdir -p $(@D)
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$(CXX) $(CXXFLAGS) $(INCLUDES) $(DEFINES) $(VISIBILITY) -c $< -o $@
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