Modify Xcode project’s configure

This commit is contained in:
samuele3hu 2014-10-15 14:32:11 +08:00
parent 064e159c70
commit a0c8ffb943
7 changed files with 92 additions and 28 deletions

View File

@ -898,6 +898,26 @@
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15C64822165F391E007D4F18 /* Cocoa.framework */ = {isa = PBXFileReference; lastKnownFileType = wrapper.framework; name = Cocoa.framework; path = Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.8.sdk/System/Library/Frameworks/Cocoa.framework; sourceTree = DEVELOPER_DIR; };
15C64824165F3934007D4F18 /* OpenGL.framework */ = {isa = PBXFileReference; lastKnownFileType = wrapper.framework; name = OpenGL.framework; path = Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.8.sdk/System/Library/Frameworks/OpenGL.framework; sourceTree = DEVELOPER_DIR; };
15C64826165F394E007D4F18 /* QuartzCore.framework */ = {isa = PBXFileReference; lastKnownFileType = wrapper.framework; name = QuartzCore.framework; path = Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.8.sdk/System/Library/Frameworks/QuartzCore.framework; sourceTree = DEVELOPER_DIR; };
@ -2788,8 +2790,6 @@
1AC35D7818CEE59900F37B72 /* cocosbuilderRes */ = {isa = PBXFileReference; lastKnownFileType = folder; name = cocosbuilderRes; path = "../tests/lua-tests/res/cocosbuilderRes"; sourceTree = "<group>"; };
1AC35D7D18CEE5B100F37B72 /* AppDelegate.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = AppDelegate.cpp; sourceTree = "<group>"; };
1AC35D7E18CEE5B100F37B72 /* AppDelegate.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = AppDelegate.h; sourceTree = "<group>"; };
1AC35D7F18CEE5B100F37B72 /* lua_assetsmanagerex_test_sample.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = lua_assetsmanagerex_test_sample.cpp; sourceTree = "<group>"; };
1AC35D8018CEE5B100F37B72 /* lua_assetsmanagerex_test_sample.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = lua_assetsmanagerex_test_sample.h; sourceTree = "<group>"; };
1AC35D8618CEE5D100F37B72 /* AppController.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = AppController.h; sourceTree = "<group>"; };
1AC35D8718CEE5D100F37B72 /* AppController.mm */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.objcpp; path = AppController.mm; sourceTree = "<group>"; };
1AC35D8818CEE5D100F37B72 /* Default-568h@2x.png */ = {isa = PBXFileReference; lastKnownFileType = image.png; path = "Default-568h@2x.png"; sourceTree = "<group>"; };
@ -6637,13 +6637,13 @@
1AC35D7C18CEE5B100F37B72 /* Classes */ = {
isa = PBXGroup;
children = (
15B3708C19EE484500ABE682 /* lua_assetsmanager_test_sample.cpp */,
15B3708D19EE484500ABE682 /* lua_assetsmanager_test_sample.h */,
150F918619DA409E00B89F57 /* lua_test_bindings.cpp */,
150F918719DA409E00B89F57 /* lua_test_bindings.h */,
15427B76198B750300DC375D /* lua_module_register.h */,
1AC35D7D18CEE5B100F37B72 /* AppDelegate.cpp */,
1AC35D7E18CEE5B100F37B72 /* AppDelegate.h */,
1AC35D7F18CEE5B100F37B72 /* lua_assetsmanagerex_test_sample.cpp */,
1AC35D8018CEE5B100F37B72 /* lua_assetsmanagerex_test_sample.h */,
);
name = Classes;
path = "../tests/lua-tests/project/Classes";
@ -8050,11 +8050,11 @@
isa = PBXSourcesBuildPhase;
buildActionMask = 2147483647;
files = (
15B3708E19EE484500ABE682 /* lua_assetsmanager_test_sample.cpp in Sources */,
1AC35D8118CEE5B100F37B72 /* AppDelegate.cpp in Sources */,
1AC35DB518CEE5DA00F37B72 /* LuaObjectCBridgeTest.mm in Sources */,
150F918819DA409E00B89F57 /* lua_test_bindings.cpp in Sources */,
1AC35DB618CEE5DA00F37B72 /* main.cpp in Sources */,
1AC35D8318CEE5B100F37B72 /* lua_assetsmanagerex_test_sample.cpp in Sources */,
);
runOnlyForDeploymentPostprocessing = 0;
};
@ -8068,7 +8068,7 @@
1AC35D9818CEE5D100F37B72 /* AppController.mm in Sources */,
1AC35D8218CEE5B100F37B72 /* AppDelegate.cpp in Sources */,
1AC35DA618CEE5D100F37B72 /* RootViewController.mm in Sources */,
1AC35D8418CEE5B100F37B72 /* lua_assetsmanagerex_test_sample.cpp in Sources */,
15B3708F19EE484500ABE682 /* lua_assetsmanager_test_sample.cpp in Sources */,
);
runOnlyForDeploymentPostprocessing = 0;
};

View File

@ -37,6 +37,10 @@ THE SOFTWARE.
#include "unzip.h"
#include <sys/stat.h>
#if (CC_TARGET_PLATFORM == CC_PLATFORM_WIN32)
#include <regex>
#endif
#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS) || (CC_TARGET_PLATFORM == CC_PLATFORM_MAC)
#include <ftw.h>
#endif

View File

@ -1,4 +1,4 @@
#include "lua_assetsmanagerex_test_sample.h"
#include "lua_assetsmanager_test_sample.h"
#ifdef __cplusplus
extern "C" {
@ -141,7 +141,7 @@ tolua_lerror:
#endif
}
int register_assetsmanagerex_test_sample(lua_State* L)
int register_assetsmanager_test_sample(lua_State* L)
{
tolua_open(L);
tolua_module(L, NULL, 0);

View File

@ -0,0 +1,17 @@
#ifndef COCOS2DX_COCOS_SCRIPTING_LUA_BINDINGS_LUA_ASSETSMANAGER_TEST_SAMPLE_H
#define COCOS2DX_COCOS_SCRIPTING_LUA_BINDINGS_LUA_ASSETSMANAGER_TEST_SAMPLE_H
#ifdef __cplusplus
extern "C" {
#endif
#include "tolua++.h"
#ifdef __cplusplus
}
#endif
/**
* The apis which are bound in this file are temporary for the assetsmanager test sample.After the completion of some systems like fileutils,these apis will be deprecated
*/
TOLUA_API int register_assetsmanager_test_sample(lua_State* tolua_S);
#endif // #ifndef COCOS2DX_COCOS_SCRIPTING_LUA_BINDINGS_LUA_ASSETSMANAGER_TEST_SAMPLE_H

View File

@ -1,17 +0,0 @@
#ifndef COCOS2DX_COCOS_SCRIPTING_LUA_BINDINGS_LUA_ASSETSMANAGEREX_TEST_SAMPLE_H
#define COCOS2DX_COCOS_SCRIPTING_LUA_BINDINGS_LUA_ASSETSMANAGEREX_TEST_SAMPLE_H
#ifdef __cplusplus
extern "C" {
#endif
#include "tolua++.h"
#ifdef __cplusplus
}
#endif
/**
* The apis which are bound in this file are temporary for the assetsmanagerex test sample.After the completion of some systems like fileutils,these apis will be deprecated
*/
TOLUA_API int register_assetsmanagerex_test_sample(lua_State* tolua_S);
#endif // #ifndef COCOS2DX_COCOS_SCRIPTING_LUA_BINDINGS_LUA_ASSETSMANAGEREX_TEST_SAMPLE_H

View File

@ -27,7 +27,7 @@ headers = %(cocosdir)s/extensions/cocos-ext.h
# what classes to produce code for. You can use regular expressions here. When testing the regular
# expression, it will be enclosed in "^$", like this: "^Menu*$".
classes = Control.* ControlButton.* ScrollView$ TableView$ TableViewCell$ AssetsManager Manifest EventAssetsManager EventListenerAssetsManager
classes = Control.* ControlButton.* ScrollView$ TableView$ TableViewCell$ AssetsManagerEx Manifest EventAssetsManager EventListenerAssetsManager
# what should we skip? in the format ClassName::[function function]
# ClassName is a regular expression, but will be used like this: "^ClassName$" functions are also