diff --git a/tests/cpp-tests/Classes/Sprite3DTest/Sprite3DTest.cpp b/tests/cpp-tests/Classes/Sprite3DTest/Sprite3DTest.cpp index 9abcc65389..e27c038c6f 100644 --- a/tests/cpp-tests/Classes/Sprite3DTest/Sprite3DTest.cpp +++ b/tests/cpp-tests/Classes/Sprite3DTest/Sprite3DTest.cpp @@ -2440,8 +2440,8 @@ void Sprite3DCubeMapTest::addNewSpriteWithCoords(Vec2 p) Texture2D::TexParams tRepeatParams; tRepeatParams.magFilter = GL_LINEAR; tRepeatParams.minFilter = GL_LINEAR; - tRepeatParams.wrapS = GL_MIRRORED_REPEAT; - tRepeatParams.wrapT = GL_MIRRORED_REPEAT; + tRepeatParams.wrapS = GL_CLAMP_TO_EDGE; + tRepeatParams.wrapT = GL_CLAMP_TO_EDGE; _textureCube->setTexParameters(tRepeatParams); // pass the texture sampler to our custom shader @@ -2501,8 +2501,8 @@ void Sprite3DCubeMapTest::addNewSpriteWithCoords(Vec2 p) Texture2D::TexParams tRepeatParams; tRepeatParams.magFilter = GL_NEAREST; tRepeatParams.minFilter = GL_NEAREST; - tRepeatParams.wrapS = GL_MIRRORED_REPEAT; - tRepeatParams.wrapT = GL_MIRRORED_REPEAT; + tRepeatParams.wrapS = GL_CLAMP_TO_EDGE; + tRepeatParams.wrapT = GL_CLAMP_TO_EDGE; _textureCube->setTexParameters(tRepeatParams); state->setUniformTexture("u_cubeTex", _textureCube);