Don't add CCNode::removeChild to skip field.

This commit is contained in:
James Chen 2012-11-23 15:12:42 +08:00
parent 48d77fedc1
commit a1ebfd9ed8
1 changed files with 1 additions and 1 deletions

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@ -35,7 +35,7 @@ classes = CCSprite.* CCScene CCNode CCDirector CCLayer.* CCMenu.* CCTouch CC.*Ac
# will apply to all class names. This is a convenience wildcard to be able to skip similar named # will apply to all class names. This is a convenience wildcard to be able to skip similar named
# functions from all classes. # functions from all classes.
skip = CCNode::[.*Transform convertToWindowSpace getChildren setPosition getGrid setGLServerState description getShaderProgram getUserObject .*UserData getGLServerState removeChild$ unscheduleAllSelectors], skip = CCNode::[.*Transform convertToWindowSpace getChildren setPosition getGrid setGLServerState description getShaderProgram getUserObject .*UserData getGLServerState unscheduleAllSelectors],
CCSprite::[getQuad displayFrame getBlendFunc setPosition setBlendFunc setSpriteBatchNode getSpriteBatchNode], CCSprite::[getQuad displayFrame getBlendFunc setPosition setBlendFunc setSpriteBatchNode getSpriteBatchNode],
CCSpriteBatchNode::[getBlendFunc setBlendFunc], CCSpriteBatchNode::[getBlendFunc setBlendFunc],
CCMotionStreak::[getBlendFunc setBlendFunc], CCMotionStreak::[getBlendFunc setBlendFunc],