mirror of https://github.com/axmolengine/axmol.git
issue #6: implement some function
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a2083303e9
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@ -34,6 +34,7 @@ THE SOFTWARE.
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#include "CCTransition.h"
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#include "CCTextureCache.h"
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#include "CCTransition.h"
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#include "CCSpriteFrameCache.h"
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#include <string>
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@ -234,42 +235,16 @@ void CCDirector::calculateDeltaTime(void)
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m_sLastUpdate = now;
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}
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// attribute
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// m_pRunningScene
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CCScene* CCDirector::getRunningScene(void)
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{
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return m_pRunningScene;
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}
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// m_dAnimationInterval
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double CCDirector::getAnimationInterval(void)
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{
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return m_dAnimationInterval;
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}
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void CCDirector::setAnimationInterval(double dValue)
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{
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CCLOG("cocos2d: Director#setAnimationInterval. Overrride me");
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assert(0);
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}
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// m_bDisplayFPS
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bool CCDirector::isDisplayFPS(void)
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{
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return m_bDisplayFPS;
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}
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void CCDirector::setDisplayFPS(bool bDisplayFPS)
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{
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m_bDisplayFPS = bDisplayFPS;
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}
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// m_pobOpenGLView
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CCXEGLView* CCDirector::getOpenGLView(void)
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{
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return m_pobOpenGLView;
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}
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void CCDirector::setOpenGLView(CCXEGLView *pobOpenGLView)
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{
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@ -294,24 +269,6 @@ void CCDirector::setOpenGLView(CCXEGLView *pobOpenGLView)
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}
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}
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// m_ePixelFormat
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void CCDirector::setPixelFormat(tPixelFormat kPixelFormat)
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{
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assert(! isOpenGLAttached());
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m_ePixelFormat = kPixelFormat;
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}
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tPixelFormat CCDirector::getPiexFormat(void)
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{
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return m_ePixelFormat;
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}
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// m_bNextDeltaTimeZero
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bool CCDirector::isNextDeltaTimeZero(void)
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{
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return m_bNextDeltaTimeZero;
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}
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void CCDirector::setNextDeltaTimeZero(bool bNextDeltaTimeZero)
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{
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m_bNextDeltaTimeZero = bNextDeltaTimeZero;
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@ -346,18 +303,6 @@ void CCDirector::setDeviceOrientation(ccDeviceOrientation kDeviceOrientation)
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}
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}
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// m_bPaused
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bool CCDirector::isPaused(void)
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{
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return m_bPaused;
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}
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// m_eProjection
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ccDirectorProjection CCDirector::getProjection(void)
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{
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return m_eProjection;
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}
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void CCDirector::setProjection(ccDirectorProjection kProjection)
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{
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CGSize size = m_obSurfaceSize;
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@ -396,39 +341,11 @@ void CCDirector::setProjection(ccDirectorProjection kProjection)
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m_eProjection = kProjection;
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}
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ccDeviceOrientation CCDirector::getDeviceOrientation(void)
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{
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return m_eDeviceOrientation;
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}
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// m_bSendCleanupToScene
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bool CCDirector::isSendCleanupToScene(void)
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{
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return m_bSendCleanupToScene;
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}
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// m_fContentScaleFactor
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CGFloat CCDirector::getContentScaleFactor(void)
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{
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return m_fContentScaleFactor;
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}
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void CCDirector::setContentScaleFactor(CGFloat obCGFloatValue)
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{
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m_fContentScaleFactor = obCGFloatValue;
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}
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void CCDirector::setDepthBufferFormat(tDepthBufferFormat kDepthBufferFormat)
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{
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assert(! isOpenGLAttached());
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m_eDepthBufferFormat = kDepthBufferFormat;
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}
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void CCDirector::purgeCachedData(void)
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{
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///@todo add needed source
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// CCBitmapFontAtlas::purgeCacheData();
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// CCSpriteFrameCache::purgeSharedSpriteFrameCache();
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CCSpriteFrameCache::purgeSharedSpriteFrameCache();
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CCTextureCache::purgeSharedTextureCache();
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}
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@ -737,8 +654,8 @@ void CCDirector::end(void)
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// purge all managers
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///@todo: implement
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// CCSpriteFrameCache::purgeSharedSpriteFrameCache();
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// CCScheduler::purgeSharedScheduler();
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CCSpriteFrameCache::purgeSharedSpriteFrameCache();
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CCScheduler::purgeSharedScheduler();
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// CCActionManager::purgeSharedManager();
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CCTextureCache::purgeSharedTextureCache();
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@ -33,8 +33,10 @@ THE SOFTWARE.
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#include "cocoa/NSMutableArray.h"
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#include "cocoa/CGGeometry.h"
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#include "CCXEGLView.h"
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#include "platform/platform.h"
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#include "ccxCommon.h"
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#include "platform/platform.h"
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#include <assert.h>
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// OpenGL related
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// #include "support/CCXEGLView.h"
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@ -173,6 +175,7 @@ typedef enum {
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class CCLabelAtlas;
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class CCScene;
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class cocos2d::CCXEGLView;
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struct cc_timeval;
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/**Class that creates and handle the main Window and manages how
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and when to execute the Scenes.
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@ -203,38 +206,35 @@ public:
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// attribute
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// The current running Scene. Director can only run one Scene at the time
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CCScene* getRunningScene(void);
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inline CCScene* getRunningScene(void) { return m_pRunningScene; }
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// The FPS value
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double getAnimationInterval(void);
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inline double getAnimationInterval(void) { return m_dAnimationInterval; }
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virtual void setAnimationInterval(double dValue);
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// Whether or not to display the FPS on the bottom-left corner
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bool isDisplayFPS(void);
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void setDisplayFPS(bool bDisplayFPS);
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inline bool isDisplayFPS(void) { return m_bDisplayFPS; }
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inline void setDisplayFPS(bool bDisplayFPS) { m_bDisplayFPS = bDisplayFPS; }
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// The CCXEGLView, where everything is rendered
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cocos2d::CCXEGLView* getOpenGLView(void);
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inline cocos2d::CCXEGLView* getOpenGLView(void) { return m_pobOpenGLView; }
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void setOpenGLView(cocos2d::CCXEGLView *pobOpenGLView);
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// Pixel format used to create the context
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tPixelFormat getPiexFormat(void);
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// whether or not the next delta time will be zero
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bool isNextDeltaTimeZero(void);
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inline bool isNextDeltaTimeZero(void) { return m_bNextDeltaTimeZero; }
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void setNextDeltaTimeZero(bool bNextDeltaTimeZero);
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// The device orientattion
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ccDeviceOrientation getDeviceOrientation(void);
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inline ccDeviceOrientation getDeviceOrientation(void) { return m_eDeviceOrientation; }
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void setDeviceOrientation(ccDeviceOrientation kDeviceOrientation);
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// Whether or not the Director is paused
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bool isPaused(void);
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inline bool isPaused(void) { return m_bPaused; }
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/** Sets an OpenGL projection
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@since v0.8.2
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*/
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ccDirectorProjection getProjection(void);
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inline ccDirectorProjection getProjection(void) { return m_eProjection; }
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void setProjection(ccDirectorProjection kProjection);
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/** Whether or not the replaced scene will receive the cleanup message.
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@ -242,15 +242,19 @@ public:
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If the new scene replaces the old one, the it will receive the "cleanup" message.
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@since v0.99.0
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*/
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bool isSendCleanupToScene(void);
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inline bool isSendCleanupToScene(void) { return m_bSendCleanupToScene; }
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/** The size in pixels of the surface. It could be different than the screen size.
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High-res devices might have a higher surface size than the screen size.
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Only available when compiled using SDK >= 4.0.
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@since v0.99.4
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*/
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CGFloat getContentScaleFactor(void);
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void setContentScaleFactor(CGFloat obCGFloatValue);
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inline void setContentScaleFactor(CGFloat obCGFloatValue)
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{
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assert(! isOpenGLAttached());
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m_fContentScaleFactor = obCGFloatValue;
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}
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inline CGFloat getContentScaleFactor(void) { return m_fContentScaleFactor; }
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// UI dependent
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@ -260,7 +264,13 @@ public:
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@deprecated Set the pixel format when creating the CCXEGLView. This method will be removed in v1.0
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*/
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void setPixelFormat(tPixelFormat kPixelFormat);
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inline void setPixelFormat(tPixelFormat kPixelFormat)
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{
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assert(! isOpenGLAttached());
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m_ePixelFormat = kPixelFormat;
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}
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// Pixel format used to create the context
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inline tPixelFormat getPiexFormat(void) { return m_ePixelFormat; }
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/** Change depth buffer format of the render buffer.
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Call this class method before attaching it to a UIWindow/UIView
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@ -268,7 +278,11 @@ public:
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@deprecated Set the depth buffer format when creating the CCXEGLView. This method will be removed in v1.0
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*/
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void setDepthBufferFormat(tDepthBufferFormat kDepthBufferFormat);
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inline void setDepthBufferFormat(tDepthBufferFormat kDepthBufferFormat)
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{
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assert(! isOpenGLAttached());
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m_eDepthBufferFormat = kDepthBufferFormat;
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}
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// Integration with UI
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/** detach the cocos2d view from the view/window */
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@ -583,3 +583,8 @@ void CCScheduler::tick(ccTime dt)
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m_pCurrentTarget = NULL;
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}
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void CCScheduler::purgeSharedScheduler(void)
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{
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pSharedScheduler->release();
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}
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@ -39,8 +39,8 @@ public:
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CCTimer(void) {}
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// interval in seconds
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ccTime getInterval(void);
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void setInterval(ccTime fInterval);
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inline ccTime getInterval(void) { return m_fInterval; }
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inline void setInterval(ccTime fInterval){ m_fInterval = fInterval; }
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// Initializes a timer with a target and a selector.
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CCTimer* initWithTarget(SelectorProtocol *pTarget, SEL_SCHEDULE pfnSelector);
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@ -98,8 +98,8 @@ public:
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@since v0.8
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@warning It will affect EVERY scheduled selector / action.
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*/
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ccTime getTimeScale(void);
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void setTimeScale(ccTime fTimeScale);
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inline ccTime getTimeScale(void) { return m_fTimeScale; }
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inline void setTimeScale(ccTime fTimeScale) { m_fTimeScale = fTimeScale; }
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/** 'tick' the scheduler.
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You should NEVER call this method, unless you know what you are doing.
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