Migrate namespace for templates [skip ci]

This commit is contained in:
halx99 2022-10-19 13:17:18 +08:00
parent 376941da91
commit a2a3bbe6c4
7 changed files with 29 additions and 29 deletions

View File

@ -70,7 +70,7 @@ bool AppDelegate::applicationDidFinishLaunching()
#if (AX_TARGET_PLATFORM == AX_PLATFORM_WIN32) || (AX_TARGET_PLATFORM == AX_PLATFORM_MAC) || \
(AX_TARGET_PLATFORM == AX_PLATFORM_LINUX)
glView = GLViewImpl::createWithRect(
"HelloCpp", axis::Rect(0, 0, designResolutionSize.width, designResolutionSize.height));
"HelloCpp", ax::Rect(0, 0, designResolutionSize.width, designResolutionSize.height));
#else
glView = GLViewImpl::create("HelloCpp");
#endif

View File

@ -33,7 +33,7 @@
Private inheritance here hides part of interface from Director.
*/
class AppDelegate : private axis::Application
class AppDelegate : private ax::Application
{
public:
AppDelegate();

View File

@ -42,11 +42,11 @@ static AppDelegate s_sharedApplication;
- (BOOL)application:(UIApplication*)application didFinishLaunchingWithOptions:(NSDictionary*)launchOptions
{
axis::Application* app = axis::Application::getInstance();
ax::Application* app = ax::Application::getInstance();
// Initialize the GLView attributes
app->initGLContextAttrs();
axis::GLViewImpl::convertAttrs();
ax::GLViewImpl::convertAttrs();
// Override point for customization after application launch.
@ -84,8 +84,8 @@ static AppDelegate s_sharedApplication;
}
// IMPORTANT: Setting the GLView should be done after creating the RootViewController
axis::GLView* glView = axis::GLViewImpl::createWithEAGLView((__bridge void*)_viewController.view);
axis::Director::getInstance()->setOpenGLView(glView);
ax::GLView* glView = ax::GLViewImpl::createWithEAGLView((__bridge void*)_viewController.view);
ax::Director::getInstance()->setOpenGLView(glView);
// run the cocos2d-x game scene
app->run();
@ -102,7 +102,7 @@ static AppDelegate s_sharedApplication;
throttle down OpenGL ES frame rates. Games should use this method to pause the game.
*/
// We don't need to call this method any more. It will interrupt user defined game pause&resume logic
/* axis::Director::getInstance()->pause(); */
/* ax::Director::getInstance()->pause(); */
}
- (void)applicationDidBecomeActive:(UIApplication*)application
@ -112,7 +112,7 @@ static AppDelegate s_sharedApplication;
previously in the background, optionally refresh the user interface.
*/
// We don't need to call this method any more. It will interrupt user defined game pause&resume logic
/* axis::Director::getInstance()->resume(); */
/* ax::Director::getInstance()->resume(); */
}
- (void)applicationDidEnterBackground:(UIApplication*)application
@ -122,7 +122,7 @@ static AppDelegate s_sharedApplication;
information to restore your application to its current state in case it is terminated later. If your application
supports background execution, called instead of applicationWillTerminate: when the user quits.
*/
axis::Application::getInstance()->applicationDidEnterBackground();
ax::Application::getInstance()->applicationDidEnterBackground();
}
- (void)applicationWillEnterForeground:(UIApplication*)application
@ -131,7 +131,7 @@ static AppDelegate s_sharedApplication;
Called as part of transition from the background to the inactive state: here you can undo many of the changes made
on entering the background.
*/
axis::Application::getInstance()->applicationWillEnterForeground();
ax::Application::getInstance()->applicationWillEnterForeground();
}
- (void)applicationWillTerminate:(UIApplication*)application

View File

@ -46,12 +46,12 @@ customization that is not appropriate for viewDidLoad.
{
// Initialize the CCEAGLView
CCEAGLView* eaglView = [CCEAGLView viewWithFrame:[UIScreen mainScreen].bounds
pixelFormat:(__bridge NSString*)axis::GLViewImpl::_pixelFormat
depthFormat:axis::GLViewImpl::_depthFormat
pixelFormat:(__bridge NSString*)ax::GLViewImpl::_pixelFormat
depthFormat:ax::GLViewImpl::_depthFormat
preserveBackbuffer:NO
sharegroup:nil
multiSampling:axis::GLViewImpl::_multisamplingCount > 0 ? YES : NO
numberOfSamples:axis::GLViewImpl::_multisamplingCount];
multiSampling:ax::GLViewImpl::_multisamplingCount > 0 ? YES : NO
numberOfSamples:ax::GLViewImpl::_multisamplingCount];
// Enable or disable multiple touches
#if !defined(AX_TARGET_OS_TVOS)
@ -95,7 +95,7 @@ customization that is not appropriate for viewDidLoad.
{
[super didRotateFromInterfaceOrientation:fromInterfaceOrientation];
auto glView = axis::Director::getInstance()->getOpenGLView();
auto glView = ax::Director::getInstance()->getOpenGLView();
if (glView)
{
@ -104,7 +104,7 @@ customization that is not appropriate for viewDidLoad.
if (eaglView)
{
CGSize s = CGSizeMake([eaglView getWidth], [eaglView getHeight]);
axis::Application::getInstance()->applicationScreenSizeChanged((int)s.width, (int)s.height);
ax::Application::getInstance()->applicationScreenSizeChanged((int)s.width, (int)s.height);
}
}
}

View File

@ -32,7 +32,7 @@
Private inheritance here hides part of interface from Director.
*/
class AppDelegate : private axis::Application
class AppDelegate : private ax::Application
{
public:
AppDelegate();

View File

@ -42,11 +42,11 @@ static AppDelegate s_sharedApplication;
- (BOOL)application:(UIApplication*)application didFinishLaunchingWithOptions:(NSDictionary*)launchOptions
{
axis::Application* app = axis::Application::getInstance();
ax::Application* app = ax::Application::getInstance();
// Initialize the GLView attributes
app->initGLContextAttrs();
axis::GLViewImpl::convertAttrs();
ax::GLViewImpl::convertAttrs();
// Override point for customization after application launch.
@ -84,8 +84,8 @@ static AppDelegate s_sharedApplication;
}
// IMPORTANT: Setting the GLView should be done after creating the RootViewController
axis::GLView* glView = axis::GLViewImpl::createWithEAGLView((__bridge void*)_viewController.view);
axis::Director::getInstance()->setOpenGLView(glView);
ax::GLView* glView = ax::GLViewImpl::createWithEAGLView((__bridge void*)_viewController.view);
ax::Director::getInstance()->setOpenGLView(glView);
// run the cocos2d-x game scene
app->run();
@ -102,7 +102,7 @@ static AppDelegate s_sharedApplication;
throttle down OpenGL ES frame rates. Games should use this method to pause the game.
*/
// We don't need to call this method any more. It will interrupt user defined game pause&resume logic
/* axis::Director::getInstance()->pause(); */
/* ax::Director::getInstance()->pause(); */
}
- (void)applicationDidBecomeActive:(UIApplication*)application
@ -112,7 +112,7 @@ static AppDelegate s_sharedApplication;
previously in the background, optionally refresh the user interface.
*/
// We don't need to call this method any more. It will interrupt user defined game pause&resume logic
/* axis::Director::getInstance()->resume(); */
/* ax::Director::getInstance()->resume(); */
}
- (void)applicationDidEnterBackground:(UIApplication*)application
@ -122,7 +122,7 @@ static AppDelegate s_sharedApplication;
information to restore your application to its current state in case it is terminated later. If your application
supports background execution, called instead of applicationWillTerminate: when the user quits.
*/
axis::Application::getInstance()->applicationDidEnterBackground();
ax::Application::getInstance()->applicationDidEnterBackground();
}
- (void)applicationWillEnterForeground:(UIApplication*)application
@ -131,7 +131,7 @@ static AppDelegate s_sharedApplication;
Called as part of transition from the background to the inactive state: here you can undo many of the changes made
on entering the background.
*/
axis::Application::getInstance()->applicationWillEnterForeground();
ax::Application::getInstance()->applicationWillEnterForeground();
}
- (void)applicationWillTerminate:(UIApplication*)application

View File

@ -46,8 +46,8 @@ customization that is not appropriate for viewDidLoad.
{
// Initialize the CCEAGLView
CCEAGLView* eaglView = [CCEAGLView viewWithFrame:[UIScreen mainScreen].bounds
pixelFormat:(__bridge NSString*)axis::GLViewImpl::_pixelFormat
depthFormat:axis::GLViewImpl::_depthFormat
pixelFormat:(__bridge NSString*)ax::GLViewImpl::_pixelFormat
depthFormat:ax::GLViewImpl::_depthFormat
preserveBackbuffer:NO
sharegroup:nil
multiSampling:NO
@ -93,7 +93,7 @@ customization that is not appropriate for viewDidLoad.
{
[super didRotateFromInterfaceOrientation:fromInterfaceOrientation];
auto glView = axis::Director::getInstance()->getOpenGLView();
auto glView = ax::Director::getInstance()->getOpenGLView();
if (glView)
{
@ -102,7 +102,7 @@ customization that is not appropriate for viewDidLoad.
if (eaglView)
{
CGSize s = CGSizeMake([eaglView getWidth], [eaglView getHeight]);
axis::Application::getInstance()->applicationScreenSizeChanged((int)s.width, (int)s.height);
ax::Application::getInstance()->applicationScreenSizeChanged((int)s.width, (int)s.height);
}
}
}