Migrate namespace for templates [skip ci]

This commit is contained in:
halx99 2022-10-19 13:17:18 +08:00
parent 376941da91
commit a2a3bbe6c4
7 changed files with 29 additions and 29 deletions

View File

@ -70,7 +70,7 @@ bool AppDelegate::applicationDidFinishLaunching()
#if (AX_TARGET_PLATFORM == AX_PLATFORM_WIN32) || (AX_TARGET_PLATFORM == AX_PLATFORM_MAC) || \ #if (AX_TARGET_PLATFORM == AX_PLATFORM_WIN32) || (AX_TARGET_PLATFORM == AX_PLATFORM_MAC) || \
(AX_TARGET_PLATFORM == AX_PLATFORM_LINUX) (AX_TARGET_PLATFORM == AX_PLATFORM_LINUX)
glView = GLViewImpl::createWithRect( glView = GLViewImpl::createWithRect(
"HelloCpp", axis::Rect(0, 0, designResolutionSize.width, designResolutionSize.height)); "HelloCpp", ax::Rect(0, 0, designResolutionSize.width, designResolutionSize.height));
#else #else
glView = GLViewImpl::create("HelloCpp"); glView = GLViewImpl::create("HelloCpp");
#endif #endif

View File

@ -33,7 +33,7 @@
Private inheritance here hides part of interface from Director. Private inheritance here hides part of interface from Director.
*/ */
class AppDelegate : private axis::Application class AppDelegate : private ax::Application
{ {
public: public:
AppDelegate(); AppDelegate();

View File

@ -42,11 +42,11 @@ static AppDelegate s_sharedApplication;
- (BOOL)application:(UIApplication*)application didFinishLaunchingWithOptions:(NSDictionary*)launchOptions - (BOOL)application:(UIApplication*)application didFinishLaunchingWithOptions:(NSDictionary*)launchOptions
{ {
axis::Application* app = axis::Application::getInstance(); ax::Application* app = ax::Application::getInstance();
// Initialize the GLView attributes // Initialize the GLView attributes
app->initGLContextAttrs(); app->initGLContextAttrs();
axis::GLViewImpl::convertAttrs(); ax::GLViewImpl::convertAttrs();
// Override point for customization after application launch. // Override point for customization after application launch.
@ -84,8 +84,8 @@ static AppDelegate s_sharedApplication;
} }
// IMPORTANT: Setting the GLView should be done after creating the RootViewController // IMPORTANT: Setting the GLView should be done after creating the RootViewController
axis::GLView* glView = axis::GLViewImpl::createWithEAGLView((__bridge void*)_viewController.view); ax::GLView* glView = ax::GLViewImpl::createWithEAGLView((__bridge void*)_viewController.view);
axis::Director::getInstance()->setOpenGLView(glView); ax::Director::getInstance()->setOpenGLView(glView);
// run the cocos2d-x game scene // run the cocos2d-x game scene
app->run(); app->run();
@ -102,7 +102,7 @@ static AppDelegate s_sharedApplication;
throttle down OpenGL ES frame rates. Games should use this method to pause the game. throttle down OpenGL ES frame rates. Games should use this method to pause the game.
*/ */
// We don't need to call this method any more. It will interrupt user defined game pause&resume logic // We don't need to call this method any more. It will interrupt user defined game pause&resume logic
/* axis::Director::getInstance()->pause(); */ /* ax::Director::getInstance()->pause(); */
} }
- (void)applicationDidBecomeActive:(UIApplication*)application - (void)applicationDidBecomeActive:(UIApplication*)application
@ -112,7 +112,7 @@ static AppDelegate s_sharedApplication;
previously in the background, optionally refresh the user interface. previously in the background, optionally refresh the user interface.
*/ */
// We don't need to call this method any more. It will interrupt user defined game pause&resume logic // We don't need to call this method any more. It will interrupt user defined game pause&resume logic
/* axis::Director::getInstance()->resume(); */ /* ax::Director::getInstance()->resume(); */
} }
- (void)applicationDidEnterBackground:(UIApplication*)application - (void)applicationDidEnterBackground:(UIApplication*)application
@ -122,7 +122,7 @@ static AppDelegate s_sharedApplication;
information to restore your application to its current state in case it is terminated later. If your application information to restore your application to its current state in case it is terminated later. If your application
supports background execution, called instead of applicationWillTerminate: when the user quits. supports background execution, called instead of applicationWillTerminate: when the user quits.
*/ */
axis::Application::getInstance()->applicationDidEnterBackground(); ax::Application::getInstance()->applicationDidEnterBackground();
} }
- (void)applicationWillEnterForeground:(UIApplication*)application - (void)applicationWillEnterForeground:(UIApplication*)application
@ -131,7 +131,7 @@ static AppDelegate s_sharedApplication;
Called as part of transition from the background to the inactive state: here you can undo many of the changes made Called as part of transition from the background to the inactive state: here you can undo many of the changes made
on entering the background. on entering the background.
*/ */
axis::Application::getInstance()->applicationWillEnterForeground(); ax::Application::getInstance()->applicationWillEnterForeground();
} }
- (void)applicationWillTerminate:(UIApplication*)application - (void)applicationWillTerminate:(UIApplication*)application

View File

@ -46,12 +46,12 @@ customization that is not appropriate for viewDidLoad.
{ {
// Initialize the CCEAGLView // Initialize the CCEAGLView
CCEAGLView* eaglView = [CCEAGLView viewWithFrame:[UIScreen mainScreen].bounds CCEAGLView* eaglView = [CCEAGLView viewWithFrame:[UIScreen mainScreen].bounds
pixelFormat:(__bridge NSString*)axis::GLViewImpl::_pixelFormat pixelFormat:(__bridge NSString*)ax::GLViewImpl::_pixelFormat
depthFormat:axis::GLViewImpl::_depthFormat depthFormat:ax::GLViewImpl::_depthFormat
preserveBackbuffer:NO preserveBackbuffer:NO
sharegroup:nil sharegroup:nil
multiSampling:axis::GLViewImpl::_multisamplingCount > 0 ? YES : NO multiSampling:ax::GLViewImpl::_multisamplingCount > 0 ? YES : NO
numberOfSamples:axis::GLViewImpl::_multisamplingCount]; numberOfSamples:ax::GLViewImpl::_multisamplingCount];
// Enable or disable multiple touches // Enable or disable multiple touches
#if !defined(AX_TARGET_OS_TVOS) #if !defined(AX_TARGET_OS_TVOS)
@ -95,7 +95,7 @@ customization that is not appropriate for viewDidLoad.
{ {
[super didRotateFromInterfaceOrientation:fromInterfaceOrientation]; [super didRotateFromInterfaceOrientation:fromInterfaceOrientation];
auto glView = axis::Director::getInstance()->getOpenGLView(); auto glView = ax::Director::getInstance()->getOpenGLView();
if (glView) if (glView)
{ {
@ -104,7 +104,7 @@ customization that is not appropriate for viewDidLoad.
if (eaglView) if (eaglView)
{ {
CGSize s = CGSizeMake([eaglView getWidth], [eaglView getHeight]); CGSize s = CGSizeMake([eaglView getWidth], [eaglView getHeight]);
axis::Application::getInstance()->applicationScreenSizeChanged((int)s.width, (int)s.height); ax::Application::getInstance()->applicationScreenSizeChanged((int)s.width, (int)s.height);
} }
} }
} }

View File

@ -32,7 +32,7 @@
Private inheritance here hides part of interface from Director. Private inheritance here hides part of interface from Director.
*/ */
class AppDelegate : private axis::Application class AppDelegate : private ax::Application
{ {
public: public:
AppDelegate(); AppDelegate();

View File

@ -42,11 +42,11 @@ static AppDelegate s_sharedApplication;
- (BOOL)application:(UIApplication*)application didFinishLaunchingWithOptions:(NSDictionary*)launchOptions - (BOOL)application:(UIApplication*)application didFinishLaunchingWithOptions:(NSDictionary*)launchOptions
{ {
axis::Application* app = axis::Application::getInstance(); ax::Application* app = ax::Application::getInstance();
// Initialize the GLView attributes // Initialize the GLView attributes
app->initGLContextAttrs(); app->initGLContextAttrs();
axis::GLViewImpl::convertAttrs(); ax::GLViewImpl::convertAttrs();
// Override point for customization after application launch. // Override point for customization after application launch.
@ -84,8 +84,8 @@ static AppDelegate s_sharedApplication;
} }
// IMPORTANT: Setting the GLView should be done after creating the RootViewController // IMPORTANT: Setting the GLView should be done after creating the RootViewController
axis::GLView* glView = axis::GLViewImpl::createWithEAGLView((__bridge void*)_viewController.view); ax::GLView* glView = ax::GLViewImpl::createWithEAGLView((__bridge void*)_viewController.view);
axis::Director::getInstance()->setOpenGLView(glView); ax::Director::getInstance()->setOpenGLView(glView);
// run the cocos2d-x game scene // run the cocos2d-x game scene
app->run(); app->run();
@ -102,7 +102,7 @@ static AppDelegate s_sharedApplication;
throttle down OpenGL ES frame rates. Games should use this method to pause the game. throttle down OpenGL ES frame rates. Games should use this method to pause the game.
*/ */
// We don't need to call this method any more. It will interrupt user defined game pause&resume logic // We don't need to call this method any more. It will interrupt user defined game pause&resume logic
/* axis::Director::getInstance()->pause(); */ /* ax::Director::getInstance()->pause(); */
} }
- (void)applicationDidBecomeActive:(UIApplication*)application - (void)applicationDidBecomeActive:(UIApplication*)application
@ -112,7 +112,7 @@ static AppDelegate s_sharedApplication;
previously in the background, optionally refresh the user interface. previously in the background, optionally refresh the user interface.
*/ */
// We don't need to call this method any more. It will interrupt user defined game pause&resume logic // We don't need to call this method any more. It will interrupt user defined game pause&resume logic
/* axis::Director::getInstance()->resume(); */ /* ax::Director::getInstance()->resume(); */
} }
- (void)applicationDidEnterBackground:(UIApplication*)application - (void)applicationDidEnterBackground:(UIApplication*)application
@ -122,7 +122,7 @@ static AppDelegate s_sharedApplication;
information to restore your application to its current state in case it is terminated later. If your application information to restore your application to its current state in case it is terminated later. If your application
supports background execution, called instead of applicationWillTerminate: when the user quits. supports background execution, called instead of applicationWillTerminate: when the user quits.
*/ */
axis::Application::getInstance()->applicationDidEnterBackground(); ax::Application::getInstance()->applicationDidEnterBackground();
} }
- (void)applicationWillEnterForeground:(UIApplication*)application - (void)applicationWillEnterForeground:(UIApplication*)application
@ -131,7 +131,7 @@ static AppDelegate s_sharedApplication;
Called as part of transition from the background to the inactive state: here you can undo many of the changes made Called as part of transition from the background to the inactive state: here you can undo many of the changes made
on entering the background. on entering the background.
*/ */
axis::Application::getInstance()->applicationWillEnterForeground(); ax::Application::getInstance()->applicationWillEnterForeground();
} }
- (void)applicationWillTerminate:(UIApplication*)application - (void)applicationWillTerminate:(UIApplication*)application

View File

@ -46,8 +46,8 @@ customization that is not appropriate for viewDidLoad.
{ {
// Initialize the CCEAGLView // Initialize the CCEAGLView
CCEAGLView* eaglView = [CCEAGLView viewWithFrame:[UIScreen mainScreen].bounds CCEAGLView* eaglView = [CCEAGLView viewWithFrame:[UIScreen mainScreen].bounds
pixelFormat:(__bridge NSString*)axis::GLViewImpl::_pixelFormat pixelFormat:(__bridge NSString*)ax::GLViewImpl::_pixelFormat
depthFormat:axis::GLViewImpl::_depthFormat depthFormat:ax::GLViewImpl::_depthFormat
preserveBackbuffer:NO preserveBackbuffer:NO
sharegroup:nil sharegroup:nil
multiSampling:NO multiSampling:NO
@ -93,7 +93,7 @@ customization that is not appropriate for viewDidLoad.
{ {
[super didRotateFromInterfaceOrientation:fromInterfaceOrientation]; [super didRotateFromInterfaceOrientation:fromInterfaceOrientation];
auto glView = axis::Director::getInstance()->getOpenGLView(); auto glView = ax::Director::getInstance()->getOpenGLView();
if (glView) if (glView)
{ {
@ -102,7 +102,7 @@ customization that is not appropriate for viewDidLoad.
if (eaglView) if (eaglView)
{ {
CGSize s = CGSizeMake([eaglView getWidth], [eaglView getHeight]); CGSize s = CGSizeMake([eaglView getWidth], [eaglView getHeight]);
axis::Application::getInstance()->applicationScreenSizeChanged((int)s.width, (int)s.height); ax::Application::getInstance()->applicationScreenSizeChanged((int)s.width, (int)s.height);
} }
} }
} }