mirror of https://github.com/axmolengine/axmol.git
issue #2771: fix some code style
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@ -730,15 +730,6 @@ Point PhysicsBody::local2World(const Point& point)
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return PhysicsHelper::cpv2point(cpBodyLocal2World(_info->body, PhysicsHelper::point2cpv(point)));
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return PhysicsHelper::cpv2point(cpBodyLocal2World(_info->body, PhysicsHelper::point2cpv(point)));
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}
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}
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//Clonable* PhysicsBody::clone() const
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//{
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// PhysicsBody* body = new PhysicsBody();
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//
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// body->autorelease();
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//
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// return body;
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//}
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#elif (CC_PHYSICS_ENGINE == CC_PHYSICS_BOX2D)
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#elif (CC_PHYSICS_ENGINE == CC_PHYSICS_BOX2D)
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@ -171,11 +171,6 @@ void PhysicsJoint::setCollisionEnable(bool enable)
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if (_collisionEnable != enable)
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if (_collisionEnable != enable)
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{
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{
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_collisionEnable = enable;
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_collisionEnable = enable;
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// for (auto shape : _bodyB->_shapes)
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// {
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// shape->_info->setGroup(enable ? _bodyB->_info->group : _bodyA->_info->group);
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// }
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}
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}
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}
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}
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@ -245,8 +240,6 @@ bool PhysicsJointPin::init(PhysicsBody *a, PhysicsBody *b, const Point& anchr)
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_info->add(joint);
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_info->add(joint);
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//setCollisionEnable(false);
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return true;
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return true;
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} while (false);
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} while (false);
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