issue #4557: Updates comments for EventListener::setEnabled/setPaused.

Also does whitespace cleanup and untabify codes. Thanks emacs. :)
This commit is contained in:
James Chen 2014-04-03 17:02:17 +08:00
parent 7a5dba9eb9
commit a3214b7505
1 changed files with 20 additions and 19 deletions

View File

@ -1,18 +1,18 @@
/****************************************************************************
Copyright (c) 2013-2014 Chukong Technologies Inc.
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
@ -22,8 +22,8 @@
THE SOFTWARE.
****************************************************************************/
#ifndef cocos2d_libs_EventListener_h
#define cocos2d_libs_EventListener_h
#ifndef __CCEVENTLISTENER_H__
#define __CCEVENTLISTENER_H__
#include "CCPlatformMacros.h"
#include "CCRef.h"
@ -56,30 +56,30 @@ public:
ACCELERATION,
CUSTOM
};
typedef std::string ListenerID;
protected:
/** Constructor */
EventListener();
/** Initializes event with type and callback function */
bool init(Type t, const ListenerID& listenerID, const std::function<void(Event*)>& callback);
public:
/** Destructor */
virtual ~EventListener();
/** Checks whether the listener is available. */
virtual bool checkAvailable() = 0;
/** Clones the listener, its subclasses have to override this method. */
virtual EventListener* clone() = 0;
/** Enables or disables the listener
* @note Only listeners with `enabled` state will be able to receive events.
* When an listener was initialized, it's enabled by default.
* For a `scene graph priority` listener, to receive an event, excepting it was `enabled`,
* it also shouldn't be in `pause` state.
* An event listener can receive events when it is enabled and is not paused.
* paused state is always false when it is a fixed priority listener.
*/
inline void setEnabled(bool enabled) { _isEnabled = enabled; };
@ -88,12 +88,13 @@ public:
protected:
/** Sets pause state for the listener
/** Sets paused state for the listener
* The paused state is only used for scene graph priority listeners.
* `EventDispatcher::resumeAllEventListenersForTarget(node)` will set the paused state to `true`,
* while `EventDispatcher::pauseAllEventListenersForTarget(node)` will set it to `false`.
* @note Fixed priority listeners will never get paused. If a fixed priority doesn't want to receive events,
* call `setEnabled(false)` instead.
* @note 1) Fixed priority listeners will never get paused. If a fixed priority doesn't want to receive events,
* call `setEnabled(false)` instead.
* 2) In `Node`'s onEnter and onExit, listeners associated with that node will automatically update their `paused state`.
*/
inline void setPaused(bool paused) { _paused = paused; };
@ -139,11 +140,11 @@ protected:
// Properties
//////////////
std::function<void(Event*)> _onEvent; /// Event callback function
Type _type; /// Event listener type
ListenerID _listenerID; /// Event listener ID
bool _isRegistered; /// Whether the listener has been added to dispatcher.
int _fixedPriority; // The higher the number, the higher the priority, 0 is for scene graph base priority.
Node* _node; // scene graph based priority
bool _paused; // Whether the listener is paused
@ -153,4 +154,4 @@ protected:
NS_CC_END
#endif
#endif // __CCEVENTLISTENER_H__