diff --git a/cocos2dx/CCConfiguration.h b/cocos2dx/CCConfiguration.h index 66fc38c8c2..66233abf1c 100644 --- a/cocos2dx/CCConfiguration.h +++ b/cocos2dx/CCConfiguration.h @@ -25,7 +25,6 @@ THE SOFTWARE. #ifndef __CCCONFIGURATION_H__ #define __CCCONFIGURATION_H__ -#include "platform/platform.h" #include "cocoa/NSObject.h" #include #include diff --git a/cocos2dx/CCDirector.cpp b/cocos2dx/CCDirector.cpp index 93302828c1..6e434c1aec 100644 --- a/cocos2dx/CCDirector.cpp +++ b/cocos2dx/CCDirector.cpp @@ -50,8 +50,8 @@ CCDirector* CCDirector::getSharedDirector(void) { if (! pobSharedDirector) { - // - // Default Director is TimerDirector + // + // Default Director is TimerDirector // //pobSharedDirector = new CCTimerDirector(); //pobSharedDirector->init(); @@ -175,7 +175,7 @@ void CCDirector::mainLoop(void) glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - /* to avoid flickr, nextScene MUST be here: after tick and before draw. + /* to avoid flickr, nextScene MUST be here: after tick and before draw. XXX: Which bug is this one. It seems that it can't be reproduced with v0.9 */ if (m_pNextScene) { @@ -325,22 +325,22 @@ void CCDirector::setDeviceOrientation(ccDeviceOrientation kDeviceOrientation) m_eDeviceOrientation = kDeviceOrientation; // how to implementation???? /* - switch( deviceOrientation_) { - case CCDeviceOrientationPortrait: - [[UIApplication sharedApplication] setStatusBarOrientation: UIInterfaceOrientationPortrait animated:NO]; - break; - case CCDeviceOrientationPortraitUpsideDown: - [[UIApplication sharedApplication] setStatusBarOrientation: UIInterfaceOrientationPortrait animated:NO]; - break; - case CCDeviceOrientationLandscapeLeft: - [[UIApplication sharedApplication] setStatusBarOrientation: UIInterfaceOrientationLandscapeRight animated:NO]; - break; - case CCDeviceOrientationLandscapeRight: - [[UIApplication sharedApplication] setStatusBarOrientation: UIInterfaceOrientationLandscapeLeft animated:NO]; - break; - default: - NSLog(@"Director: Unknown device orientation"); - break; + switch( deviceOrientation_) { + case CCDeviceOrientationPortrait: + [[UIApplication sharedApplication] setStatusBarOrientation: UIInterfaceOrientationPortrait animated:NO]; + break; + case CCDeviceOrientationPortraitUpsideDown: + [[UIApplication sharedApplication] setStatusBarOrientation: UIInterfaceOrientationPortrait animated:NO]; + break; + case CCDeviceOrientationLandscapeLeft: + [[UIApplication sharedApplication] setStatusBarOrientation: UIInterfaceOrientationLandscapeRight animated:NO]; + break; + case CCDeviceOrientationLandscapeRight: + [[UIApplication sharedApplication] setStatusBarOrientation: UIInterfaceOrientationLandscapeLeft animated:NO]; + break; + default: + NSLog(@"Director: Unknown device orientation"); + break; } */ } @@ -371,25 +371,25 @@ void CCDirector::setProjection(ccDirectorProjection kProjection) glLoadIdentity(); break; - case kCCDirectorProjection3D: - glViewport(0, 0, (GLsizei)size.width, (GLsizei)size.height); - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - gluPerspective(60, (GLfloat)size.width/size.height, 0.5f, 1500.0f); - - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); - gluLookAt( size.width/2, size.height/2, getZEye(), - size.width/2, size.height/2, 0, - 0.0f, 1.0f, 0.0f); - break; - - case kCCDirectorProjectionCustom: - // if custom, ignore it. The user is resposible for setting the correct projection - break; - - default: - CCLOG("cocos2d: Director: unrecognized projecgtion"); + case kCCDirectorProjection3D: + glViewport(0, 0, (GLsizei)size.width, (GLsizei)size.height); + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + gluPerspective(60, (GLfloat)size.width/size.height, 0.5f, 1500.0f); + + glMatrixMode(GL_MODELVIEW); + glLoadIdentity(); + gluLookAt( size.width/2, size.height/2, getZEye(), + size.width/2, size.height/2, 0, + 0.0f, 1.0f, 0.0f); + break; + + case kCCDirectorProjectionCustom: + // if custom, ignore it. The user is resposible for setting the correct projection + break; + + default: + CCLOG("cocos2d: Director: unrecognized projecgtion"); break; } @@ -454,9 +454,9 @@ void CCDirector::setDepthTest(bool bOn) { if (bOn) { - glClearDepthf(1.0f); - glEnable(GL_DEPTH_TEST); - glDepthFunc(GL_LEQUAL); + glClearDepthf(1.0f); + glEnable(GL_DEPTH_TEST); + glDepthFunc(GL_LEQUAL); glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); } else @@ -627,28 +627,28 @@ void CCDirector::applyLandspace(void) float w = s.width / 2; float h = s.height / 2; - // XXX it's using hardcoded values. + // XXX it's using hardcoded values. // What if the the screen size changes in the future? switch (m_eDeviceOrientation) { case CCDeviceOrientationPortrait: // nothing break; - case CCDeviceOrientationPortraitUpsideDown: - // upside down - glTranslatef(w,h,0); - glRotatef(180,0,0,1); - glTranslatef(-w,-h,0); - break; - case CCDeviceOrientationLandscapeRight: - glTranslatef(w,h,0); - glRotatef(90,0,0,1); - glTranslatef(-h,-w,0); - break; - case CCDeviceOrientationLandscapeLeft: - glTranslatef(w,h,0); - glRotatef(-90,0,0,1); - glTranslatef(-h,-w,0); + case CCDeviceOrientationPortraitUpsideDown: + // upside down + glTranslatef(w,h,0); + glRotatef(180,0,0,1); + glTranslatef(-w,-h,0); + break; + case CCDeviceOrientationLandscapeRight: + glTranslatef(w,h,0); + glRotatef(90,0,0,1); + glTranslatef(-h,-w,0); + break; + case CCDeviceOrientationLandscapeLeft: + glTranslatef(w,h,0); + glRotatef(-90,0,0,1); + glTranslatef(-h,-w,0); break; } } @@ -671,7 +671,7 @@ void CCDirector::replaceScene(CCScene *pScene) { assert(pScene != NULL); - UINT32 index = m_pobScenesStack->count(); + unsigned int index = m_pobScenesStack->count(); m_bSendCleanupToScene = true; m_pobScenesStack->replaceObjectAtIndex(index - 1, pScene); @@ -694,7 +694,7 @@ void CCDirector::popScene(void) assert(m_pRunningScene != NULL); m_pobScenesStack->removeLastObject(); - UINT32 c = m_pobScenesStack->count(); + unsigned int c = m_pobScenesStack->count(); if (c == 0) { @@ -715,11 +715,11 @@ void CCDirector::end(void) m_pRunningScene = NULL; m_pNextScene = NULL; - // remove all objects, but don't release it. + // remove all objects, but don't release it. // runWithScene might be executed after 'end'. m_pobScenesStack->removeAllObjects(); - // don't release the event handlers + // don't release the event handlers // They are needed in case the director is run again CCTouchDispatcher::getSharedDispatcher()->removeAllDelegates(); @@ -757,7 +757,7 @@ void CCDirector::setNextScene(void) { m_pRunningScene->onExit(); - // issue #709. the root node (scene) should receive the cleanup message too + // issue #709. the root node (scene) should receive the cleanup message too // otherwise it might be leaked. if (m_bSendCleanupToScene) { @@ -829,7 +829,7 @@ void CCDirector::preMainLoop(void) // todo: implement later #if CC_DIRECTOR_FAST_FPS -// display the FPS using a LabelAtlas +// display the FPS using a LabelAtlas // updates the FPS every frame void CCDirector::showFPS(void) { @@ -843,8 +843,8 @@ void CCDirector::showFPS(void) m_fAccumDt = 0; /* - NSString *str = [[NSString alloc] initWithFormat:@"%.1f", frameRate]; - [FPSLabel setString:str]; + NSString *str = [[NSString alloc] initWithFormat:@"%.1f", frameRate]; + [FPSLabel setString:str]; [str release]; */ } @@ -869,14 +869,14 @@ void CCDisplayLinkDirector::startAnimation(void) m_bInvalid = false; - // approximate frame rate - // assumes device refreshes at 60 fps - //int frameInterval = (int) floor(animationInterval * 60.0f); - - //CCLOG(@"cocos2d: Frame interval: %d", frameInterval); - - //displayLink = [NSClassFromString(@"CADisplayLink") displayLinkWithTarget:self selector:@selector(preMainLoop:)]; - //[displayLink setFrameInterval:frameInterval]; + // approximate frame rate + // assumes device refreshes at 60 fps + //int frameInterval = (int) floor(animationInterval * 60.0f); + + //CCLOG(@"cocos2d: Frame interval: %d", frameInterval); + + //displayLink = [NSClassFromString(@"CADisplayLink") displayLinkWithTarget:self selector:@selector(preMainLoop:)]; + //[displayLink setFrameInterval:frameInterval]; //[displayLink addToRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode]; } diff --git a/cocos2dx/CCDirector.h b/cocos2dx/CCDirector.h index aab9a864ac..14f64177e1 100644 --- a/cocos2dx/CCDirector.h +++ b/cocos2dx/CCDirector.h @@ -1,30 +1,30 @@ -/**************************************************************************** -Copyright (c) 2010 cocos2d-x.org - -http://www.cocos2d-x.org - -Permission is hereby granted, free of charge, to any person obtaining a copy -of this software and associated documentation files (the "Software"), to deal -in the Software without restriction, including without limitation the rights -to use, copy, modify, merge, publish, distribute, sublicense, and/or sell -copies of the Software, and to permit persons to whom the Software is -furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice shall be included in -all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN -THE SOFTWARE. -****************************************************************************/ - -#ifndef __CCDIRECTOR_H__ -#define __CCDIRECTOR_H__ - +/**************************************************************************** +Copyright (c) 2010 cocos2d-x.org + +http://www.cocos2d-x.org + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in +all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +THE SOFTWARE. +****************************************************************************/ + +#ifndef __CCDIRECTOR_H__ +#define __CCDIRECTOR_H__ + #include "ccConfig.h" #include "ccTypes.h" #include "Cocos2dDefine.h" @@ -32,13 +32,12 @@ THE SOFTWARE. #include "cocoa/CGGeometry.h" #include "cocoa/NSMutableArray.h" #include "cocoa/CGGeometry.h" -#include "CCXEGLView.h" +#include "CCXEGLView.h" +#include "platform/platform.h" // OpenGL related // #include "support/CCXEGLView.h" -#include "platform/platform.h" - /** @typedef tPixelFormat Possible Pixel Formats for the CCXEGLView */ @@ -296,8 +295,8 @@ public: // bool attchInViewWithFrame(UIView *pView, CGRect frame); -// // set the view where opengl to draw in -// bool attachWindow(UIWindow *pVindow); +// // set the view where opengl to draw in +// bool attachWindow(UIWindow *pVindow); // Landspace @@ -455,7 +454,7 @@ protected: /* display FPS ? */ bool m_bDisplayFPS; - INT32 m_nFrames; + int m_nFrames; ccTime m_fAccumDt; ccTime m_fFrameRate; #if CC_DIRECTOR_FAST_FPS @@ -503,34 +502,34 @@ protected: #if CC_ENABLE_PROFILERS ccTime m_fAccumDtForProfiler; #endif -}; - - +}; + + /** FastDirector is a Director that triggers the main loop as fast as possible. * * Features and Limitations: * - Faster than "normal" director * - Consumes more battery than the "normal" director * - It has some issues while using UIKit objects - */ -/* -class CCFastDirector : public CCDirector -{ -public: - static CCFastDirector* getSharedDirector(void); - -protected: - virtual void preMainLoop(void); - -private: - CCFastDirector(void) {} - -protected: - bool isRunning; - NSAutoreleasePool *pAutoreleasePool; -}; -*/ - + */ +/* +class CCFastDirector : public CCDirector +{ +public: + static CCFastDirector* getSharedDirector(void); + +protected: + virtual void preMainLoop(void); + +private: + CCFastDirector(void) {} + +protected: + bool isRunning; + NSAutoreleasePool *pAutoreleasePool; +}; +*/ + /** ThreadedFastDirector is a Director that triggers the main loop from a thread. * * Features and Limitations: @@ -539,23 +538,23 @@ protected: * - It can be used with UIKit objects * * @since v0.8.2 - */ -/* -class CCThreadedFastDirector : public CCDirector -{ -public: - static CCThreadedFastDirector* getSharedDirector(void); -protected: - virtual void preMainLoop(void); - -private: - CCThreadedFastDirector(void){} - -protected: - bool isRunning; -}; -*/ - + */ +/* +class CCThreadedFastDirector : public CCDirector +{ +public: + static CCThreadedFastDirector* getSharedDirector(void); +protected: + virtual void preMainLoop(void); + +private: + CCThreadedFastDirector(void){} + +protected: + bool isRunning; +}; +*/ + /** DisplayLinkDirector is a Director that synchronizes timers with the refresh rate of the display. * * Features and Limitations: @@ -566,22 +565,22 @@ protected: * It is the recommended Director if the SDK is 3.1 or newer * * @since v0.8.2 - */ -class CCDisplayLinkDirector : public CCDirector -{ -public: - CCDisplayLinkDirector(void) {} - - //static CCDisplayLinkDirector* getSharedDirector(void); - virtual void preMainLoop(void); - virtual void setAnimationInterval(double dValue); - virtual void startAnimation(void); - virtual void stopAnimation(); - -protected: - bool m_bInvalid; -}; - + */ +class CCDisplayLinkDirector : public CCDirector +{ +public: + CCDisplayLinkDirector(void) {} + + //static CCDisplayLinkDirector* getSharedDirector(void); + virtual void preMainLoop(void); + virtual void setAnimationInterval(double dValue); + virtual void startAnimation(void); + virtual void stopAnimation(); + +protected: + bool m_bInvalid; +}; + /** TimerDirector is a Director that calls the main loop from an NSTimer object * * Features and Limitations: @@ -590,22 +589,22 @@ protected: * - The invertal update is customizable from 1 to 60 * * It is the default Director. - */ -/* -class CCTimerDirector : public CCDirector -{ -public: - static CCTimerDirector* getSharedDirector(void); - -protected: - virtual void preMain(void); - -private: - CCTimerDirector(void) {} - -protected: - NSTimer *pAnimationTimer; -}; -*/ - -#endif // __CCDIRECTOR_H__ + */ +/* +class CCTimerDirector : public CCDirector +{ +public: + static CCTimerDirector* getSharedDirector(void); + +protected: + virtual void preMain(void); + +private: + CCTimerDirector(void) {} + +protected: + NSTimer *pAnimationTimer; +}; +*/ + +#endif // __CCDIRECTOR_H__ diff --git a/cocos2dx/CCDrawingPrimitives.h b/cocos2dx/CCDrawingPrimitives.h index 0a7f8d9938..e158f077c0 100644 --- a/cocos2dx/CCDrawingPrimitives.h +++ b/cocos2dx/CCDrawingPrimitives.h @@ -41,7 +41,6 @@ THE SOFTWARE. */ #include "Cocoa/CGGeometry.h" // for CGPoint -#include "platform/platform.h" /** draws a point given x and y coordinate */ void ccDrawPoint( CGPoint point ); diff --git a/cocos2dx/CCScheduler.cpp b/cocos2dx/CCScheduler.cpp index 3209dc5885..63d8b689e3 100644 --- a/cocos2dx/CCScheduler.cpp +++ b/cocos2dx/CCScheduler.cpp @@ -31,35 +31,35 @@ THE SOFTWARE. // data structures -// A list double-linked list used for "updates with priority" -typedef struct _listEntry -{ - struct _listEntry *prev, *next; - SelectorProtocol *target; // not retained (retained by hashUpdateEntry) - INT32 priority; - bool paused; - +// A list double-linked list used for "updates with priority" +typedef struct _listEntry +{ + struct _listEntry *prev, *next; + SelectorProtocol *target; // not retained (retained by hashUpdateEntry) + int priority; + bool paused; + } tListEntry; -typedef struct _hashUpdateEntry -{ - tListEntry **list; // Which list does it belong to ? - tListEntry *entry; // entry in the list - SelectorProtocol *target; // hash key (retained) - UT_hash_handle hh; -} tHashUpdateEntry; - -// Hash Element used for "selectors with interval" -typedef struct _hashSelectorEntry -{ - NSMutableArray *timers; - SelectorProtocol *target; // hash key (retained) - UINT32 timerIndex; - CCTimer *currentTimer; - bool currentTimerSalvaged; - bool paused; - UT_hash_handle hh; -} tHashSelectorEntry; +typedef struct _hashUpdateEntry +{ + tListEntry **list; // Which list does it belong to ? + tListEntry *entry; // entry in the list + SelectorProtocol *target; // hash key (retained) + UT_hash_handle hh; +} tHashUpdateEntry; + +// Hash Element used for "selectors with interval" +typedef struct _hashSelectorEntry +{ + NSMutableArray *timers; + SelectorProtocol *target; // hash key (retained) + unsigned int timerIndex; + CCTimer *currentTimer; + bool currentTimerSalvaged; + bool paused; + UT_hash_handle hh; +} tHashSelectorEntry; // implementation CCTimer @@ -220,7 +220,7 @@ void CCScheduler::scheduleSelector(SEL_SCHEDULE pfnSelector, SelectorProtocol *p } // NSMutableArray will increase it's capacity automatically - //else if( element->timers->num == element->timers->max ) + //else if( element->timers->num == element->timers->max ) //ccArrayDoubleCapacity(element->timers); CCTimer *pTimer = new CCTimer(); @@ -246,7 +246,7 @@ void CCScheduler::unscheduleSelector(SEL_SCHEDULE pfnSelector, SelectorProtocol if (pElement) { NSMutableArray::NSMutableArrayIterator iter; - UINT32 i; + unsigned int i; for (iter = pElement->timers->begin(), i = 0; iter != pElement->timers->end(); ++iter, ++i) { CCTimer *pTimer = *iter; @@ -285,7 +285,7 @@ void CCScheduler::unscheduleSelector(SEL_SCHEDULE pfnSelector, SelectorProtocol } } -void CCScheduler::priorityIn(tListEntry **ppList, SelectorProtocol *pTarget, Int32 nPriority, bool bPaused) +void CCScheduler::priorityIn(tListEntry **ppList, SelectorProtocol *pTarget, int nPriority, bool bPaused) { tListEntry *pListElement = (tListEntry *)malloc(sizeof(*pListElement)); @@ -352,7 +352,7 @@ void CCScheduler::appendIn(_listEntry **ppList, SelectorProtocol *pTarget, bool HASH_ADD_INT(m_pHashForUpdates, target, pHashElement); } -void CCScheduler::scheduleUpdateForTarget(SelectorProtocol *pTarget, INT32 nPriority, bool bPaused) +void CCScheduler::scheduleUpdateForTarget(SelectorProtocol *pTarget, int nPriority, bool bPaused) { #if COCOS2D_DEBUG >= 1 tHashUpdateEntry *pHashElement = NULL; @@ -360,7 +360,7 @@ void CCScheduler::scheduleUpdateForTarget(SelectorProtocol *pTarget, INT32 nPrio assert(pHashElement == NULL); #endif - // most of the updates are going to be 0, that's way there + // most of the updates are going to be 0, that's way there // is an special list for updates with priority 0 if (nPriority == 0) { @@ -560,8 +560,8 @@ void CCScheduler::tick(ccTime dt) if (elt->currentTimerSalvaged) { - // The currentTimer told the remove itself. To prevent the timer from - // accidentally deallocating itself before finishing its step, we retained + // The currentTimer told the remove itself. To prevent the timer from + // accidentally deallocating itself before finishing its step, we retained // it. Now that step is done, it's safe to release it. elt->currentTimer->release(); } @@ -570,7 +570,7 @@ void CCScheduler::tick(ccTime dt) } } - // elt, at this moment, is still valid + // elt, at this moment, is still valid // so it is safe to ask this here (issue #490) elt = (tHashSelectorEntry *)elt->hh.next; diff --git a/cocos2dx/CCScheduler.h b/cocos2dx/CCScheduler.h index 892db39e85..c2407c4e54 100644 --- a/cocos2dx/CCScheduler.h +++ b/cocos2dx/CCScheduler.h @@ -25,14 +25,13 @@ THE SOFTWARE. #ifndef __CCSCHEDULER_H__ #define __CCSCHEDULER_H__ -#include "platform/platform.h" #include "cocoa/NSObject.h" #include "cocoa/selector_protocol.h" #include "support/data_support/uthash.h" -// -// CCTimer -// +// +// CCTimer +// /** Light weight timer */ class CCTimer : public NSObject { @@ -68,19 +67,19 @@ protected: ccTime m_fElapsed; }; -// -// CCScheduler -// -/** Scheduler is responsible of triggering the scheduled callbacks. - You should not use NSTimer. Instead use this class. - - There are 2 different types of callbacks (selectors): - - - update selector: the 'update' selector will be called every frame. You can customize the priority. - - custom selector: A custom selector will be called every frame, or with a custom interval of time - - The 'custom selectors' should be avoided when possible. It is faster, and consumes less memory to use the 'update selector'. - +// +// CCScheduler +// +/** Scheduler is responsible of triggering the scheduled callbacks. + You should not use NSTimer. Instead use this class. + + There are 2 different types of callbacks (selectors): + + - update selector: the 'update' selector will be called every frame. You can customize the priority. + - custom selector: A custom selector will be called every frame, or with a custom interval of time + + The 'custom selectors' should be avoided when possible. It is faster, and consumes less memory to use the 'update selector'. + */ struct _listEntry; @@ -92,92 +91,92 @@ class CCScheduler : public NSObject public: ~CCScheduler(void); - /** Modifies the time of all scheduled callbacks. - You can use this property to create a 'slow motion' or 'fast fordward' effect. - Default is 1.0. To create a 'slow motion' effect, use values below 1.0. - To create a 'fast fordward' effect, use values higher than 1.0. - @since v0.8 - @warning It will affect EVERY scheduled selector / action. + /** Modifies the time of all scheduled callbacks. + You can use this property to create a 'slow motion' or 'fast fordward' effect. + Default is 1.0. To create a 'slow motion' effect, use values below 1.0. + To create a 'fast fordward' effect, use values higher than 1.0. + @since v0.8 + @warning It will affect EVERY scheduled selector / action. */ ccTime getTimeScale(void); void setTimeScale(ccTime fTimeScale); - /** 'tick' the scheduler. - You should NEVER call this method, unless you know what you are doing. + /** 'tick' the scheduler. + You should NEVER call this method, unless you know what you are doing. */ void tick(ccTime dt); - /** The scheduled method will be called every 'interval' seconds. - If paused is YES, then it won't be called until it is resumed. - If 'interval' is 0, it will be called every frame, but if so, it recommened to use 'scheduleUpdateForTarget:' instead. - - @since v0.99.3 + /** The scheduled method will be called every 'interval' seconds. + If paused is YES, then it won't be called until it is resumed. + If 'interval' is 0, it will be called every frame, but if so, it recommened to use 'scheduleUpdateForTarget:' instead. + + @since v0.99.3 */ void scheduleSelector(SEL_SCHEDULE pfnSelector, SelectorProtocol *pTarget, float fInterval, bool bPaused); - /** Schedules the 'update' selector for a given target with a given priority. - The 'update' selector will be called every frame. - The lower the priority, the earlier it is called. - @since v0.99.3 + /** Schedules the 'update' selector for a given target with a given priority. + The 'update' selector will be called every frame. + The lower the priority, the earlier it is called. + @since v0.99.3 */ - void scheduleUpdateForTarget(SelectorProtocol *pTarget, INT32 nPriority, bool bPaused); + void scheduleUpdateForTarget(SelectorProtocol *pTarget, int nPriority, bool bPaused); - /** Unshedules a selector for a given target. - If you want to unschedule the "update", use unscheudleUpdateForTarget. - @since v0.99.3 + /** Unshedules a selector for a given target. + If you want to unschedule the "update", use unscheudleUpdateForTarget. + @since v0.99.3 */ void unscheduleSelector(SEL_SCHEDULE pfnSelector, SelectorProtocol *pTarget); - /** Unschedules the update selector for a given target - @since v0.99.3 + /** Unschedules the update selector for a given target + @since v0.99.3 */ void unscheduleUpdateForTarget(SelectorProtocol *pTarget); - /** Unschedules all selectors for a given target. - This also includes the "update" selector. - @since v0.99.3 + /** Unschedules all selectors for a given target. + This also includes the "update" selector. + @since v0.99.3 */ void unscheduleAllSelectorsForTarget(SelectorProtocol *pTarget); - /** Unschedules all selectors from all targets. - You should NEVER call this method, unless you know what you are doing. - - @since v0.99.3 + /** Unschedules all selectors from all targets. + You should NEVER call this method, unless you know what you are doing. + + @since v0.99.3 */ void unscheduleAllSelectors(void); - /** Pauses the target. - All scheduled selectors/update for a given target won't be 'ticked' until the target is resumed. - If the target is not present, nothing happens. - @since v0.99.3 + /** Pauses the target. + All scheduled selectors/update for a given target won't be 'ticked' until the target is resumed. + If the target is not present, nothing happens. + @since v0.99.3 */ void pauseTarget(SelectorProtocol *pTarget); - /** Resumes the target. - The 'target' will be unpaused, so all schedule selectors/update will be 'ticked' again. - If the target is not present, nothing happens. - @since v0.99.3 + /** Resumes the target. + The 'target' will be unpaused, so all schedule selectors/update will be 'ticked' again. + If the target is not present, nothing happens. + @since v0.99.3 */ void resumeTarget(SelectorProtocol *pTarget); - /** schedules a Timer. - It will be fired in every frame. - - @deprecated Use scheduleSelector:forTarget:interval:paused instead. Will be removed in 1.0 + /** schedules a Timer. + It will be fired in every frame. + + @deprecated Use scheduleSelector:forTarget:interval:paused instead. Will be removed in 1.0 */ void scheduleTimer(CCTimer *pTimer); - /** unschedules an already scheduled Timer - - @deprecated Use unscheduleSelector:forTarget. Will be removed in v1.0 + /** unschedules an already scheduled Timer + + @deprecated Use unscheduleSelector:forTarget. Will be removed in v1.0 */ void unscheduleTimer(CCTimer *pTimer); - /** unschedule all timers. - You should NEVER call this method, unless you know what you are doing. - - @deprecated Use scheduleAllSelectors instead. Will be removed in 1.0 - @since v0.8 + /** unschedule all timers. + You should NEVER call this method, unless you know what you are doing. + + @deprecated Use scheduleAllSelectors instead. Will be removed in 1.0 + @since v0.8 */ void unscheduleAllTimers(void); @@ -185,8 +184,8 @@ public: // returns a shared instance of the Scheduler static CCScheduler* getSharedScheduler(void); - /** purges the shared scheduler. It releases the retained instance. - @since v0.99.0 + /** purges the shared scheduler. It releases the retained instance. + @since v0.99.0 */ static void purgeSharedScheduler(void); @@ -197,14 +196,14 @@ private: // update specific - void priorityIn(struct _listEntry **ppList, SelectorProtocol *pTarget, INT32 nPriority, bool bPaused); + void priorityIn(struct _listEntry **ppList, SelectorProtocol *pTarget, int nPriority, bool bPaused); void appendIn(struct _listEntry **ppList, SelectorProtocol *pTarget, bool bPaused); protected: ccTime m_fTimeScale; - // - // "updates with priority" stuff + // + // "updates with priority" stuff // struct _listEntry *m_pUpdatesNegList; // list of priority < 0 struct _listEntry *m_pUpdates0List; // list priority == 0 diff --git a/cocos2dx/cocoa/NSData.h b/cocos2dx/cocoa/NSData.h index 0015f559a7..5cd8e84b3a 100644 --- a/cocos2dx/cocoa/NSData.h +++ b/cocos2dx/cocoa/NSData.h @@ -27,6 +27,7 @@ THE SOFTWARE. #include "NSObject.h" #include +#include "platform/platform.h" class NSData : public NSObject { diff --git a/cocos2dx/cocoa/NSMutableArray.h b/cocos2dx/cocoa/NSMutableArray.h index 4e9a9719f3..eb9ffcbbdf 100644 --- a/cocos2dx/cocoa/NSMutableArray.h +++ b/cocos2dx/cocoa/NSMutableArray.h @@ -26,7 +26,6 @@ THE SOFTWARE. #define __COCOA_NS_MUTATLE_ARRAY_H__ #include "cocoa/NSObject.h" -#include "platform/platform.h" #include #include @@ -40,7 +39,7 @@ public: typedef typename NSObjectArray::reverse_iterator NSMutableArrayRevIterator; public: - NSMutableArray(UINT uSize = 0) + NSMutableArray(unsigned int uSize = 0) { m_array.resize(uSize); } @@ -50,12 +49,12 @@ public: removeAllObjects(); } - UINT32 count(void) + unsigned int count(void) { return m_array.size(); } - UINT32 getIndexOfObject(T pObject) + unsigned int getIndexOfObject(T pObject) { if (m_array.empty() || (pObject == NULL)) { @@ -63,8 +62,8 @@ public: } NSMutableArray::NSMutableArrayIterator iter; - UINT32 uRet = 0; - INT32 i; + unsigned int uRet = 0; + int i; for (iter = m_array.begin(), i = 0; iter != m_array.end(); ++iter, ++i) { if (*iter == pObject) @@ -101,7 +100,7 @@ public: T getLastObject(void) { T pObject = NULL; - INT32 count = this->count(); + int count = this->count(); if (count > 0) { @@ -111,7 +110,7 @@ public: return pObject; } - T getObjectAtIndex(UINT32 uIndex) + T getObjectAtIndex(unsigned int uIndex) { assert(uIndex < count()); @@ -154,7 +153,7 @@ public: } } - void insertObjectAtIndex(T pObject, UINT32 uIndex) + void insertObjectAtIndex(T pObject, unsigned int uIndex) { // make sure the object is not null if (pObject == NULL) @@ -172,7 +171,7 @@ public: // Removing objects void removeLastObject(void) { - INT32 count = this->count(); + int count = this->count(); if (count > 0) { @@ -202,7 +201,7 @@ public: } } - void removeObjectAtIndex(UINT32 uIndex) + void removeObjectAtIndex(unsigned int uIndex) { if (m_array.empty() || uIndex == 0) { @@ -232,7 +231,7 @@ public: m_array.clear(); } - void replaceObjectAtIndex(UINT32 uIndex, T pObject) + void replaceObjectAtIndex(unsigned int uIndex, T pObject) { if (uIndex >= count()) { diff --git a/cocos2dx/cocoa/NSMutableDictionary.h b/cocos2dx/cocoa/NSMutableDictionary.h index 6ad166e6cd..f3559a09fd 100644 --- a/cocos2dx/cocoa/NSMutableDictionary.h +++ b/cocos2dx/cocoa/NSMutableDictionary.h @@ -1,15 +1,15 @@ -/* cocos2d for windows - * - * http://cocos2d-win.blogspot.com - * - * Copyright (C) 2010 KOO C.H - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the 'cocos2d for windows' license. - * - * You will find a copy of this license within the cocos2d for windows - * distribution inside the "LICENSE" file. - * +/* cocos2d for windows + * + * http://cocos2d-win.blogspot.com + * + * Copyright (C) 2010 KOO C.H + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the 'cocos2d for windows' license. + * + * You will find a copy of this license within the cocos2d for windows + * distribution inside the "LICENSE" file. + * */ #ifndef __CCMUTABLE_DICTIONARY_H__ #define __CCMUTABLE_DICTIONARY_H__ @@ -46,7 +46,7 @@ public: } /// return the number of items - UINT32 count() + unsigned int count() { return m_Map.size(); } @@ -70,8 +70,8 @@ public: NSObjectMapIter it; for( it= m_Map.begin(); it != m_Map.end(); ++it) { - if (it->second == object) - { + if (it->second == object) + { tRet.push_back(it->first); } } diff --git a/cocos2dx/cocoa/NSObject.cpp b/cocos2dx/cocoa/NSObject.cpp index 5364b910a4..e60609f6db 100644 --- a/cocos2dx/cocoa/NSObject.cpp +++ b/cocos2dx/cocoa/NSObject.cpp @@ -36,7 +36,7 @@ NSObject* CCCopying::copyWithZone(NSZone *pZone) NSObject::NSObject(void) { - static UINT uObjectCount = 0; + static unsigned int uObjectCount = 0; m_uID = ++uObjectCount; @@ -91,7 +91,7 @@ bool NSObject::isSingleRefrence(void) return m_uRefrence == 1; } -UINT32 NSObject::retainCount(void) +unsigned int NSObject::retainCount(void) { return m_uRefrence; } diff --git a/cocos2dx/cocoa/NSObject.h b/cocos2dx/cocoa/NSObject.h index 8773c882a0..6718209322 100644 --- a/cocos2dx/cocoa/NSObject.h +++ b/cocos2dx/cocoa/NSObject.h @@ -25,7 +25,6 @@ THE SOFTWARE. #ifndef __COCOA_NSOBJECT_H__ #define __COCOA_NSOBJECT_H__ -#include "platform/platform.h" class NSZone; class NSObject; class NSString; @@ -40,9 +39,9 @@ class NSObject : public CCCopying { protected: // object id - UINT32 m_uID; + unsigned int m_uID; // count of refrence - UINT32 m_uRefrence; + unsigned int m_uRefrence; // is the object autoreleased bool m_bManaged; public: @@ -54,7 +53,7 @@ public: NSObject* autorelease(void); NSObject* copy(void); bool isSingleRefrence(void); - UINT32 retainCount(void); + unsigned int retainCount(void); bool isEqual(const NSObject* pObject); friend class NSAutoreleasePool; diff --git a/cocos2dx/cocoa/NSZone.h b/cocos2dx/cocoa/NSZone.h index bd2392d9fd..b4abe0c9ab 100644 --- a/cocos2dx/cocoa/NSZone.h +++ b/cocos2dx/cocoa/NSZone.h @@ -24,7 +24,6 @@ THE SOFTWARE. #ifndef __NS_ZONE_H__ #define __NS_ZONE_H__ - #include "platform/platform.h" class NSObject; diff --git a/cocos2dx/effects/CCGrid.h b/cocos2dx/effects/CCGrid.h index 7d44ff821a..0b06d5a881 100644 --- a/cocos2dx/effects/CCGrid.h +++ b/cocos2dx/effects/CCGrid.h @@ -52,7 +52,7 @@ public: protected: bool m_bActive; - INT32 m_nReuseGrid; + int m_nReuseGrid; ccGridSize m_obGridSize; CCTexture2D *m_pobTexture; CGPoint m_obStep; diff --git a/cocos2dx/include/CCAction.h b/cocos2dx/include/CCAction.h index ef32d339a1..150bb9f189 100644 --- a/cocos2dx/include/CCAction.h +++ b/cocos2dx/include/CCAction.h @@ -28,7 +28,6 @@ THE SOFTWARE. #include "ccTypes.h" #include "cocoa/NSObject.h" #include "cocoa/NSZone.h" -#include "platform/platform.h" enum { //! Default tag @@ -82,8 +81,8 @@ public: NSObject* getOriginalTarget(void); // The action tag. An identifier of the action - INT32 getTag(void); - void setTag(INT32 nTag); + int getTag(void); + void setTag(int nTag); public: // Allocates and initializes the action @@ -92,7 +91,7 @@ public: protected: NSObject *m_pOriginalTarget; NSObject *m_pTarget; - INT32 m_nTag; + int m_nTag; }; /** Base class actions that do have a finite time duration. diff --git a/cocos2dx/include/CCSprite.h b/cocos2dx/include/CCSprite.h index b3a967c89d..c7e5213a88 100644 --- a/cocos2dx/include/CCSprite.h +++ b/cocos2dx/include/CCSprite.h @@ -42,50 +42,50 @@ class CGSize; class CCTexture2D; struct transformValues_; -enum { - /// CCSprite invalid index on the CCSpriteSheet - CCSpriteIndexNotInitialized = 0xffffffff, +enum { + /// CCSprite invalid index on the CCSpriteSheet + CCSpriteIndexNotInitialized = 0xffffffff, }; -/** - Whether or not an CCSprite will rotate, scale or translate with it's parent. - Useful in health bars, when you want that the health bar translates with it's parent but you don't - want it to rotate with its parent. - @since v0.99.0 - */ -typedef enum { - //! Translate with it's parent - CC_HONOR_PARENT_TRANSFORM_TRANSLATE = 1 << 0, - //! Rotate with it's parent - CC_HONOR_PARENT_TRANSFORM_ROTATE = 1 << 1, - //! Scale with it's parent - CC_HONOR_PARENT_TRANSFORM_SCALE = 1 << 2, - - //! All possible transformation enabled. Default value. - CC_HONOR_PARENT_TRANSFORM_ALL = CC_HONOR_PARENT_TRANSFORM_TRANSLATE | CC_HONOR_PARENT_TRANSFORM_ROTATE | CC_HONOR_PARENT_TRANSFORM_SCALE, - +/** + Whether or not an CCSprite will rotate, scale or translate with it's parent. + Useful in health bars, when you want that the health bar translates with it's parent but you don't + want it to rotate with its parent. + @since v0.99.0 + */ +typedef enum { + //! Translate with it's parent + CC_HONOR_PARENT_TRANSFORM_TRANSLATE = 1 << 0, + //! Rotate with it's parent + CC_HONOR_PARENT_TRANSFORM_ROTATE = 1 << 1, + //! Scale with it's parent + CC_HONOR_PARENT_TRANSFORM_SCALE = 1 << 2, + + //! All possible transformation enabled. Default value. + CC_HONOR_PARENT_TRANSFORM_ALL = CC_HONOR_PARENT_TRANSFORM_TRANSLATE | CC_HONOR_PARENT_TRANSFORM_ROTATE | CC_HONOR_PARENT_TRANSFORM_SCALE, + } ccHonorParentTransform; -/** CCSprite is a 2d image ( http://en.wikipedia.org/wiki/Sprite_(computer_graphics) ) - * - * CCSprite can be created with an image, or with a sub-rectangle of an image. - * - * If the parent or any of its ancestors is a CCSpriteSheet then the following features/limitations are valid - * - Features when the parent is a CCSpriteSheet: - * - MUCH faster rendering, specially if the CCSpriteSheet has many children. All the children will be drawn in a single batch. - * - * - Limitations - * - Camera is not supported yet (eg: CCOrbitCamera action doesn't work) - * - GridBase actions are not supported (eg: CCLens, CCRipple, CCTwirl) - * - The Alias/Antialias property belongs to CCSpriteSheet, so you can't individually set the aliased property. - * - The Blending function property belongs to CCSpriteSheet, so you can't individually set the blending function property. - * - Parallax scroller is not supported, but can be simulated with a "proxy" sprite. - * - * If the parent is an standard CCNode, then CCSprite behaves like any other CCNode: - * - It supports blending functions - * - It supports aliasing / antialiasing - * - But the rendering will be slower: 1 draw per children. - * +/** CCSprite is a 2d image ( http://en.wikipedia.org/wiki/Sprite_(computer_graphics) ) + * + * CCSprite can be created with an image, or with a sub-rectangle of an image. + * + * If the parent or any of its ancestors is a CCSpriteSheet then the following features/limitations are valid + * - Features when the parent is a CCSpriteSheet: + * - MUCH faster rendering, specially if the CCSpriteSheet has many children. All the children will be drawn in a single batch. + * + * - Limitations + * - Camera is not supported yet (eg: CCOrbitCamera action doesn't work) + * - GridBase actions are not supported (eg: CCLens, CCRipple, CCTwirl) + * - The Alias/Antialias property belongs to CCSpriteSheet, so you can't individually set the aliased property. + * - The Blending function property belongs to CCSpriteSheet, so you can't individually set the blending function property. + * - Parallax scroller is not supported, but can be simulated with a "proxy" sprite. + * + * If the parent is an standard CCNode, then CCSprite behaves like any other CCNode: + * - It supports blending functions + * - It supports aliasing / antialiasing + * - But the rendering will be slower: 1 draw per children. + * */ class CCSprite : public CCNode, public CCRGBAProtocol, public CCTextureProtocol { @@ -103,8 +103,8 @@ public: inline ccV3F_C4B_T2F_Quad getQuad(void) { return m_sQuad; } // The index used on the TextureATlas. Don't modify this value unless you know what you are doing - inline UINT32 getAtlasIndex(void) { return m_uAtlasIndex; } - inline void setAtlasIndex(UINT32 uAtlasIndex) { m_uAtlasIndex = uAtlasIndex; } + inline unsigned int getAtlasIndex(void) { return m_uAtlasIndex; } + inline void setAtlasIndex(unsigned int uAtlasIndex) { m_uAtlasIndex = uAtlasIndex; } // returns the rect of the CCSprite inline CGRect getTextureRect(void) { return m_obRect; } @@ -121,16 +121,16 @@ public: inline CCSpriteSheet* getSpriteSheet(void) { return m_pobSpriteSheet; } inline void setSpriteSheet(CCSpriteSheet *pobSpriteSheet) { m_pobSpriteSheet = pobSpriteSheet; } - /** whether or not to transform according to its parent transfomrations. - Useful for health bars. eg: Don't rotate the health bar, even if the parent rotates. - IMPORTANT: Only valid if it is rendered using an CCSpriteSheet. - @since v0.99.0 + /** whether or not to transform according to its parent transfomrations. + Useful for health bars. eg: Don't rotate the health bar, even if the parent rotates. + IMPORTANT: Only valid if it is rendered using an CCSpriteSheet. + @since v0.99.0 */ inline ccHonorParentTransform getHornorParentTransform(void) { return m_eHonorParentTransform; } inline void setHornorParentTransform(ccHonorParentTransform eHonorParentTransform) { m_eHonorParentTransform = eHonorParentTransform; } - /** offset position of the sprite. Calculated automatically by editors like Zwoptex. - @since v0.99.0 + /** offset position of the sprite. Calculated automatically by editors like Zwoptex. + @since v0.99.0 */ inline CGPoint getOffsetPosition(void) { return m_obOffsetPosition; } inline void setSffsetPosition(CGPoint obOffsetPosition) { m_obOffsetPosition = obOffsetPosition; } @@ -140,14 +140,14 @@ public: inline void setBlendFunc(ccBlendFunc blendFunc) { m_sBlendFunc = blendFunc; } public: - /** Creates an sprite with a texture. - The rect used will be the size of the texture. - The offset will be (0,0). + /** Creates an sprite with a texture. + The rect used will be the size of the texture. + The offset will be (0,0). */ static CCSprite* spriteWithTexture(CCTexture2D *pTexture); - /** Creates an sprite with a texture and a rect. - The offset will be (0,0). + /** Creates an sprite with a texture and a rect. + The offset will be (0,0). */ static CCSprite* spriteWithTexture(CCTexture2D *pTexture, CGRect rect); @@ -157,34 +157,34 @@ public: // Creates an sprite with an sprite frame. static CCSprite* spriteWithSpriteFrame(CCSpriteFrame *pSpriteFrame); - /** Creates an sprite with an sprite frame name. - An CCSpriteFrame will be fetched from the CCSpriteFrameCache by name. - If the CCSpriteFrame doesn't exist it will raise an exception. - @since v0.9 + /** Creates an sprite with an sprite frame name. + An CCSpriteFrame will be fetched from the CCSpriteFrameCache by name. + If the CCSpriteFrame doesn't exist it will raise an exception. + @since v0.9 */ static CCSprite* spriteWithSpriteFrameName(const char *pszSpriteFrameName); - /** Creates an sprite with an image filename. - The rect used will be the size of the image. - The offset will be (0,0). + /** Creates an sprite with an image filename. + The rect used will be the size of the image. + The offset will be (0,0). */ static CCSprite* spriteWithFile(const char *pszFileName); - /** Creates an sprite with an image filename and a rect. - The offset will be (0,0). + /** Creates an sprite with an image filename and a rect. + The offset will be (0,0). */ static CCSprite* spriteWithFile(const char *pszFileName, CGRect rect); - /** Creates an sprite with a CGImageRef. - @deprecated Use spriteWithCGImage:key: instead. Will be removed in v1.0 final + /** Creates an sprite with a CGImageRef. + @deprecated Use spriteWithCGImage:key: instead. Will be removed in v1.0 final */ // static CCSprite* spriteWithCGImage(CGImageRef pImage); - /** Creates an sprite with a CGImageRef and a key. - The key is used by the CCTextureCache to know if a texture was already created with this CGImage. - For example, a valid key is: @"sprite_frame_01". - If key is nil, then a new texture will be created each time by the CCTextureCache. - @since v0.99.0 + /** Creates an sprite with a CGImageRef and a key. + The key is used by the CCTextureCache to know if a texture was already created with this CGImage. + For example, a valid key is: @"sprite_frame_01". + If key is nil, then a new texture will be created each time by the CCTextureCache. + @since v0.99.0 */ // static CCSprite* spriteWithCGImage(CGImageRef pImage, const char *pszKey); @@ -201,10 +201,10 @@ public: virtual void removeChild(CCNode* pChild, bool bCleanup); virtual void removeAllChildrenWithCleanup(bool bCleanup); - virtual void reorderChild(CCNode *pChild, INT32 zOrder); + virtual void reorderChild(CCNode *pChild, int zOrder); virtual CCNode* addChild(CCNode *pChild); - virtual CCNode* addChild(CCNode *pChild, INT32 zOrder); - virtual CCNode* addChild(CCNode *pChild, INT32 zOrder, INT32 tag); + virtual CCNode* addChild(CCNode *pChild, int zOrder); + virtual CCNode* addChild(CCNode *pChild, int zOrder, int tag); virtual void setDirtyRecursively(bool bValue); virtual void setPosition(CGPoint pos); @@ -234,48 +234,48 @@ public: virtual void setTexture(CCTexture2D *texture); virtual CCTexture2D* getTexture(void); - /** Initializes an sprite with a texture. - The rect used will be the size of the texture. - The offset will be (0,0). + /** Initializes an sprite with a texture. + The rect used will be the size of the texture. + The offset will be (0,0). */ CCSprite* initWithTexture(CCTexture2D *pTexture); - /** Initializes an sprite with a texture and a rect. - The offset will be (0,0). + /** Initializes an sprite with a texture and a rect. + The offset will be (0,0). */ CCSprite* initWithTexture(CCTexture2D *pTexture, CGRect rect); - // Initializes an sprite with an sprite frame. + // Initializes an sprite with an sprite frame. CCSprite* initWithSpriteFrame(CCSpriteFrame *pSpriteFrame); - /** Initializes an sprite with an sprite frame name. - An CCSpriteFrame will be fetched from the CCSpriteFrameCache by name. - If the CCSpriteFrame doesn't exist it will raise an exception. - @since v0.9 + /** Initializes an sprite with an sprite frame name. + An CCSpriteFrame will be fetched from the CCSpriteFrameCache by name. + If the CCSpriteFrame doesn't exist it will raise an exception. + @since v0.9 */ CCSprite* initWithSpriteFrameName(const char *pszSpriteFrameName); - /** Initializes an sprite with an image filename. - The rect used will be the size of the image. - The offset will be (0,0). + /** Initializes an sprite with an image filename. + The rect used will be the size of the image. + The offset will be (0,0). */ CCSprite* initWithFile(const char *pszFilename); - /** Initializes an sprite with an image filename, and a rect. - The offset will be (0,0). + /** Initializes an sprite with an image filename, and a rect. + The offset will be (0,0). */ CCSprite* initWithFile(const char *pszFilename, CGRect rect); - /** Initializes an sprite with a CGImageRef - @deprecated Use spriteWithCGImage:key: instead. Will be removed in v1.0 final + /** Initializes an sprite with a CGImageRef + @deprecated Use spriteWithCGImage:key: instead. Will be removed in v1.0 final */ // CCSprite* initWithCGImage(CGImageRef pImage); - /** Initializes an sprite with a CGImageRef and a key - The key is used by the CCTextureCache to know if a texture was already created with this CGImage. - For example, a valid key is: @"sprite_frame_01". - If key is nil, then a new texture will be created each time by the CCTextureCache. - @since v0.99.0 + /** Initializes an sprite with a CGImageRef and a key + The key is used by the CCTextureCache to know if a texture was already created with this CGImage. + For example, a valid key is: @"sprite_frame_01". + If key is nil, then a new texture will be created each time by the CCTextureCache. + @since v0.99.0 */ // CCSprite* initWithCGImage(CGImageRef pImage, const char *pszKey); @@ -287,16 +287,16 @@ public: // updates the quad according the the rotation, position, scale values. void updateTransform(void); - /** tell the sprite to use self-render. - @since v0.99.0 + /** tell the sprite to use self-render. + @since v0.99.0 */ void useSelfRender(void); - // updates the texture rect of the CCSprite. + // updates the texture rect of the CCSprite. void setTextureRect(CGRect rect); - /** tell the sprite to use sprite sheet render. - @since v0.99.0 + /** tell the sprite to use sprite sheet render. + @since v0.99.0 */ void useSpriteSheetRender(CCSpriteSheet *pSpriteSheet); @@ -320,16 +320,16 @@ public: // Animation // changes the display frame based on an animation and an index. - void setDisplayFrame(const char *pszAnimationName, INT32 nFrameIndex); + void setDisplayFrame(const char *pszAnimationName, int nFrameIndex); protected: /* - @interface CCSprite (Private) - -(void)updateTextureCoords:(CGRect)rect; - -(void)updateBlendFunc; - -(void) initAnimationDictionary; - -(void) setTextureRect:(CGRect)rect untrimmedSize:(CGSize)size; - -(struct transformValues_) getTransformValues; // optimization + @interface CCSprite (Private) + -(void)updateTextureCoords:(CGRect)rect; + -(void)updateBlendFunc; + -(void) initAnimationDictionary; + -(void) setTextureRect:(CGRect)rect untrimmedSize:(CGSize)size; + -(struct transformValues_) getTransformValues; // optimization @end */ void updateTextureCoords(CGRect rect); @@ -339,25 +339,25 @@ protected: struct transformValues_ getTransformValues(void); protected: - // - // Data used when the sprite is rendered using a CCSpriteSheet + // + // Data used when the sprite is rendered using a CCSpriteSheet // CCTextureAtlas *m_pobTextureAtlas; // Sprite Sheet texture atlas (weak reference) - UINT32 m_uAtlasIndex; // Absolute (real) Index on the SpriteSheet + unsigned int m_uAtlasIndex; // Absolute (real) Index on the SpriteSheet CCSpriteSheet *m_pobSpriteSheet; // Used spritesheet (weak reference) ccHonorParentTransform m_eHonorParentTransform;// whether or not to transform according to its parent transformations bool m_bDirty; // Sprite needs to be updated bool m_bRecursiveDirty; // Subchildren needs to be updated bool m_bHasChildren; // optimization to check if it contain children - // - // Data used when the sprite is self-rendered + // + // Data used when the sprite is self-rendered // ccBlendFunc m_sBlendFunc; // Needed for the texture protocol CCTexture2D *m_pobTexture;// Texture used to render the sprite - // - // Shared data + // + // Shared data // // whether or not it's parent is a CCSpriteSheet diff --git a/cocos2dx/include/CCSpriteSheet.h b/cocos2dx/include/CCSpriteSheet.h index e4a3d15699..0d170eb394 100644 --- a/cocos2dx/include/CCSpriteSheet.h +++ b/cocos2dx/include/CCSpriteSheet.h @@ -35,73 +35,73 @@ THE SOFTWARE. class CCSprite; class CGRect; -/** CCSpriteSheet is like a batch node: if it contains children, it will draw them in 1 single OpenGL call - * (often known as "batch draw"). - * - * A CCSpriteSheet can reference one and only one texture (one image file, one texture atlas). - * Only the CCSprites that are contained in that texture can be added to the CCSpriteSheet. - * All CCSprites added to a CCSpriteSheet are drawn in one OpenGL ES draw call. - * If the CCSprites are not added to a CCSpriteSheet then an OpenGL ES draw call will be needed for each one, which is less efficient. - * - * - * Limitations: - * - The only object that is accepted as child (or grandchild) is CCSprite or any subclass of CCSprite. eg: particles, labels and layer can't be added to a CCSpriteSheet. - * - Either all its children are Aliased or Antialiased. It can't be a mix. This is because "alias" is a property of the texture, and all the sprites share the same texture. - * - * @since v0.7.1 +/** CCSpriteSheet is like a batch node: if it contains children, it will draw them in 1 single OpenGL call + * (often known as "batch draw"). + * + * A CCSpriteSheet can reference one and only one texture (one image file, one texture atlas). + * Only the CCSprites that are contained in that texture can be added to the CCSpriteSheet. + * All CCSprites added to a CCSpriteSheet are drawn in one OpenGL ES draw call. + * If the CCSprites are not added to a CCSpriteSheet then an OpenGL ES draw call will be needed for each one, which is less efficient. + * + * + * Limitations: + * - The only object that is accepted as child (or grandchild) is CCSprite or any subclass of CCSprite. eg: particles, labels and layer can't be added to a CCSpriteSheet. + * - Either all its children are Aliased or Antialiased. It can't be a mix. This is because "alias" is a property of the texture, and all the sprites share the same texture. + * + * @since v0.7.1 */ class CCSpriteSheet : public CCNode, public CCTextureProtocol { public: ~CCSpriteSheet(void); - /** initializes a CCSpriteSheet with a texture2d and capacity of children. - The capacity will be increased in 33% in runtime if it run out of space. + /** initializes a CCSpriteSheet with a texture2d and capacity of children. + The capacity will be increased in 33% in runtime if it run out of space. */ - CCSpriteSheet* initWithTexture(CCTexture2D *pobTexture, UINT32 uCapacity); + CCSpriteSheet* initWithTexture(CCTexture2D *pobTexture, unsigned int uCapacity); - /** initializes a CCSpriteSheet with a file image (.png, .jpeg, .pvr, etc) and a capacity of children. - The capacity will be increased in 33% in runtime if it run out of space. - The file will be loaded using the TextureMgr. + /** initializes a CCSpriteSheet with a file image (.png, .jpeg, .pvr, etc) and a capacity of children. + The capacity will be increased in 33% in runtime if it run out of space. + The file will be loaded using the TextureMgr. */ - CCSpriteSheet* initWithFile(const char *pszFileImage, UINT32 uCapacity); + CCSpriteSheet* initWithFile(const char *pszFileImage, unsigned int uCapacity); void increaseAtlasCapacity(void); - /** creates an sprite with a rect in the CCSpriteSheet. - It's the same as: - - create an standard CCSsprite - - set the usingSpriteSheet = YES - - set the textureAtlas to the same texture Atlas as the CCSpriteSheet - @deprecated Use [CCSprite spriteWithSpriteSheet:rect] instead; + /** creates an sprite with a rect in the CCSpriteSheet. + It's the same as: + - create an standard CCSsprite + - set the usingSpriteSheet = YES + - set the textureAtlas to the same texture Atlas as the CCSpriteSheet + @deprecated Use [CCSprite spriteWithSpriteSheet:rect] instead; */ CCSprite* createSpriteWithRect(CGRect rect); - /** initializes a previously created sprite with a rect. This sprite will have the same texture as the CCSpriteSheet. - It's the same as: - - initialize an standard CCSsprite - - set the usingSpriteSheet = YES - - set the textureAtlas to the same texture Atlas as the CCSpriteSheet - @since v0.99.0 - @deprecated Use [CCSprite initWithSpriteSheet:rect] instead; + /** initializes a previously created sprite with a rect. This sprite will have the same texture as the CCSpriteSheet. + It's the same as: + - initialize an standard CCSsprite + - set the usingSpriteSheet = YES + - set the textureAtlas to the same texture Atlas as the CCSpriteSheet + @since v0.99.0 + @deprecated Use [CCSprite initWithSpriteSheet:rect] instead; */ void initSprite(CCSprite* pobSprite, CGRect rect); - /** removes a child given a certain index. It will also cleanup the running actions depending on the cleanup parameter. - @warning Removing a child from a CCSpriteSheet is very slow + /** removes a child given a certain index. It will also cleanup the running actions depending on the cleanup parameter. + @warning Removing a child from a CCSpriteSheet is very slow */ - void removeChildAtIndex(UINT32 uIndex, bool bDoCleanup); + void removeChildAtIndex(unsigned int uIndex, bool bDoCleanup); - /** removes a child given a reference. It will also cleanup the running actions depending on the cleanup parameter. - @warning Removing a child from a CCSpriteSheet is very slow + /** removes a child given a reference. It will also cleanup the running actions depending on the cleanup parameter. + @warning Removing a child from a CCSpriteSheet is very slow */ // void removeChild(CCSprite *pobSprite, bool bDoCleanup); - void insertChild(CCSprite *pobSprite, UINT32 uIndex); + void insertChild(CCSprite *pobSprite, unsigned int uIndex); void removeSpriteFromAtlas(CCSprite *pobSprite); - UINT32 rebuildIndexInOrder(CCSprite *pobParent, UINT32 uIndex); - UINT32 atlasIndexForChild(CCSprite *pobSprite, INT32 nZ); + unsigned int rebuildIndexInOrder(CCSprite *pobParent, unsigned int uIndex); + unsigned int atlasIndexForChild(CCSprite *pobSprite, int nZ); unsigned int highestAtlasIndexInChild(CCSprite *pSprite); unsigned int lowestAtlasIndexInChild(CCSprite *pSprite); @@ -120,27 +120,27 @@ public: virtual void removeAllChildrenWithCleanup(bool cleanup); virtual void draw(void); public: - /** creates a CCSpriteSheet with a texture2d and a default capacity of 29 children. - The capacity will be increased in 33% in runtime if it run out of space. + /** creates a CCSpriteSheet with a texture2d and a default capacity of 29 children. + The capacity will be increased in 33% in runtime if it run out of space. */ static CCSpriteSheet* spriteSheetWithTexture(CCTexture2D *pobTexture); - /** creates a CCSpriteSheet with a texture2d and capacity of children. - The capacity will be increased in 33% in runtime if it run out of space. + /** creates a CCSpriteSheet with a texture2d and capacity of children. + The capacity will be increased in 33% in runtime if it run out of space. */ - static CCSpriteSheet* spriteSheetWithTexture(CCTexture2D *pobTexture, UINT32 uCapacity); + static CCSpriteSheet* spriteSheetWithTexture(CCTexture2D *pobTexture, unsigned int uCapacity); - /** creates a CCSpriteSheet with a file image (.png, .jpeg, .pvr, etc) with a default capacity of 29 children. - The capacity will be increased in 33% in runtime if it run out of space. - The file will be loaded using the TextureMgr. + /** creates a CCSpriteSheet with a file image (.png, .jpeg, .pvr, etc) with a default capacity of 29 children. + The capacity will be increased in 33% in runtime if it run out of space. + The file will be loaded using the TextureMgr. */ static CCSpriteSheet* spriteSheetWithFile(const char *pszFileImage); - /** creates a CCSpriteSheet with a file image (.png, .jpeg, .pvr, etc) and capacity of children. - The capacity will be increased in 33% in runtime if it run out of space. - The file will be loaded using the TextureMgr. + /** creates a CCSpriteSheet with a file image (.png, .jpeg, .pvr, etc) and capacity of children. + The capacity will be increased in 33% in runtime if it run out of space. + The file will be loaded using the TextureMgr. */ - static CCSpriteSheet* spriteSheetWithFile(const char *pszFileImage, UINT32 uCapacity); + static CCSpriteSheet* spriteSheetWithFile(const char *pszFileImage, unsigned int uCapacity); private: void updateBlendFunc(void); diff --git a/cocos2dx/include/CCTexture2D.h b/cocos2dx/include/CCTexture2D.h index 55e83e76bc..8cb92eb535 100644 --- a/cocos2dx/include/CCTexture2D.h +++ b/cocos2dx/include/CCTexture2D.h @@ -1,33 +1,33 @@ -/**************************************************************************** -Copyright (c) 2010 cocos2d-x.org - -http://www.cocos2d-x.org - -Permission is hereby granted, free of charge, to any person obtaining a copy -of this software and associated documentation files (the "Software"), to deal -in the Software without restriction, including without limitation the rights -to use, copy, modify, merge, publish, distribute, sublicense, and/or sell -copies of the Software, and to permit persons to whom the Software is -furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice shall be included in -all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN -THE SOFTWARE. -****************************************************************************/ - -#ifndef __CCTEXTURE2D_H__ -#define __CCTEXTURE2D_H__ - -#include -#include - +/**************************************************************************** +Copyright (c) 2010 cocos2d-x.org + +http://www.cocos2d-x.org + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in +all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +THE SOFTWARE. +****************************************************************************/ + +#ifndef __CCTEXTURE2D_H__ +#define __CCTEXTURE2D_H__ + +#include +#include + #include "Cocos2dDefine.h" #include "cocoa/NSObject.h" #include "cocoa/CGGeometry.h" @@ -89,9 +89,9 @@ class CCTexture2D : public NSObject /** pixel format of the texture */ CCX_PROPERTY_READONLY(CCTexture2DPixelFormat, m_ePixelFormat, PixelFormat) /** width in pixels */ - CCX_PROPERTY_READONLY(UINT32, m_uPixelsWide, PixelsWide) + CCX_PROPERTY_READONLY(unsigned int, m_uPixelsWide, PixelsWide) /** hight in pixels */ - CCX_PROPERTY_READONLY(UINT32, m_uPixelsHigh, PixelsHigh) + CCX_PROPERTY_READONLY(unsigned int, m_uPixelsHigh, PixelsHigh) /** texture name */ CCX_PROPERTY_READONLY(GLuint, m_uName, Name) @@ -112,7 +112,7 @@ public: std::string description(void); /** Intializes with a texture2d with data */ - CCTexture2D * initWithData(const void* data, CCTexture2DPixelFormat pixelFormat, UINT32 pixelsWide, UINT32 pixelsHigh, CGSize contentSize); + CCTexture2D * initWithData(const void* data, CCTexture2DPixelFormat pixelFormat, unsigned int pixelsWide, unsigned int pixelsHigh, CGSize contentSize); /** Drawing extensions to make it easy to draw basic quads using a CCTexture2D object. @@ -200,9 +200,9 @@ public: static CCTexture2DPixelFormat defaultAlphaPixelFormat(); private: - CCTexture2D * initPremultipliedATextureWithImage(UIImage * image, UINT32 pixelsWide, UINT32 pixelsHigh); + CCTexture2D * initPremultipliedATextureWithImage(UIImage * image, unsigned int pixelsWide, unsigned int pixelsHigh); }; - -#endif //__CCTEXTURE2D_H__ - + +#endif //__CCTEXTURE2D_H__ + diff --git a/cocos2dx/include/CCTextureAtlas.h b/cocos2dx/include/CCTextureAtlas.h index ada12146c1..c21a889e6c 100644 --- a/cocos2dx/include/CCTextureAtlas.h +++ b/cocos2dx/include/CCTextureAtlas.h @@ -1,30 +1,30 @@ -/**************************************************************************** -Copyright (c) 2010 cocos2d-x.org - -http://www.cocos2d-x.org - -Permission is hereby granted, free of charge, to any person obtaining a copy -of this software and associated documentation files (the "Software"), to deal -in the Software without restriction, including without limitation the rights -to use, copy, modify, merge, publish, distribute, sublicense, and/or sell -copies of the Software, and to permit persons to whom the Software is -furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice shall be included in -all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN -THE SOFTWARE. -****************************************************************************/ - -#ifndef __CCTEXTURE_ATLAS_H__ -#define __CCTEXTURE_ATLAS_H__ - +/**************************************************************************** +Copyright (c) 2010 cocos2d-x.org + +http://www.cocos2d-x.org + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in +all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +THE SOFTWARE. +****************************************************************************/ + +#ifndef __CCTEXTURE_ATLAS_H__ +#define __CCTEXTURE_ATLAS_H__ + #include #include "ccTypes.h" #include "cocoa/NSObject.h" @@ -53,9 +53,9 @@ protected: #endif // CC_TEXTURE_ATLAS_USES_VBO /** quantity of quads that are going to be drawn */ - CCX_PROPERTY_READONLY(UINT32, m_uTotalQuads, TotalQuads) + CCX_PROPERTY_READONLY(unsigned int, m_uTotalQuads, TotalQuads) /** quantity of quads that can be stored with the current texture atlas size */ - CCX_PROPERTY_READONLY(UINT32, m_uCapacity, Capacity) + CCX_PROPERTY_READONLY(unsigned int, m_uCapacity, Capacity) /** Texture of the texture atlas */ CCX_PROPERTY(CCTexture2D *, m_pTexture, Texture) /** Quads that are going to be rendered */ @@ -71,20 +71,20 @@ public: /** creates a TextureAtlas with an filename and with an initial capacity for Quads. * The TextureAtlas capacity can be increased in runtime. */ - static CCTextureAtlas * textureAtlasWithFile(const char* file , UINT32 capacity); + static CCTextureAtlas * textureAtlasWithFile(const char* file , unsigned int capacity); /** initializes a TextureAtlas with a filename and with a certain capacity for Quads. * The TextureAtlas capacity can be increased in runtime. * * WARNING: Do not reinitialize the TextureAtlas because it will leak memory (issue #706) */ - CCTextureAtlas * initWithFile(const char* file, UINT32 capacity); + CCTextureAtlas * initWithFile(const char* file, unsigned int capacity); /** creates a TextureAtlas with a previously initialized Texture2D object, and * with an initial capacity for n Quads. * The TextureAtlas capacity can be increased in runtime. */ - static CCTextureAtlas * textureAtlasWithTexture(CCTexture2D *tex, UINT32 capacity); + static CCTextureAtlas * textureAtlasWithTexture(CCTexture2D *tex, unsigned int capacity); /** initializes a TextureAtlas with a previously initialized Texture2D object, and * with an initial capacity for Quads. @@ -92,31 +92,31 @@ public: * * WARNING: Do not reinitialize the TextureAtlas because it will leak memory (issue #706) */ - CCTextureAtlas * initWithTexture(CCTexture2D *tex, UINT32 capacity); + CCTextureAtlas * initWithTexture(CCTexture2D *tex, unsigned int capacity); /** updates a Quad (texture, vertex and color) at a certain index * index must be between 0 and the atlas capacity - 1 @since v0.8 */ - void updateQuad(ccV3F_C4B_T2F_Quad* quad, UINT32 index); + void updateQuad(ccV3F_C4B_T2F_Quad* quad, unsigned int index); /** Inserts a Quad (texture, vertex and color) at a certain index index must be between 0 and the atlas capacity - 1 @since v0.8 */ - void insertQuad(ccV3F_C4B_T2F_Quad* quad, UINT32 index); + void insertQuad(ccV3F_C4B_T2F_Quad* quad, unsigned int index); /** Removes the quad that is located at a certain index and inserts it at a new index This operation is faster than removing and inserting in a quad in 2 different steps @since v0.7.2 */ - void insertQuadFromIndex(UINT32 fromIndex, UINT32 newIndex); + void insertQuadFromIndex(unsigned int fromIndex, unsigned int newIndex); /** removes a quad at a given index number. The capacity remains the same, but the total number of quads to be drawn is reduced in 1 @since v0.7.2 */ - void removeQuadAtIndex(UINT32 index); + void removeQuadAtIndex(unsigned int index); /** removes all Quads. The TextureAtlas capacity remains untouched. No memory is freed. @@ -131,21 +131,21 @@ public: * It returns YES if the resize was successful. * If it fails to resize the capacity it will return NO with a new capacity of 0. */ - bool resizeCapacity(UINT32 n); + bool resizeCapacity(unsigned int n); /** draws n quads * n can't be greater than the capacity of the Atlas */ - void drawNumberOfQuads(UINT32 n); + void drawNumberOfQuads(unsigned int n); /** draws all the Atlas's Quads */ void drawQuads(); private: void initIndices(); -}; - -#endif //__CCTEXTURE_ATLAS_H__ - - +}; + +#endif //__CCTEXTURE_ATLAS_H__ + + diff --git a/cocos2dx/include/ccTypes.h b/cocos2dx/include/ccTypes.h index 9a64d15152..98f2af1f01 100644 --- a/cocos2dx/include/ccTypes.h +++ b/cocos2dx/include/ccTypes.h @@ -26,7 +26,6 @@ THE SOFTWARE. #define __CCTYPES_H__ #include "cocoa/CGGeometry.h" -#include "platform/platform.h" #include /** RGB color composed of bytes 3 bytes diff --git a/cocos2dx/include/cocos2d.h b/cocos2dx/include/cocos2d.h index 936ec8e92d..8eb26a349d 100644 --- a/cocos2dx/include/cocos2d.h +++ b/cocos2dx/include/cocos2d.h @@ -26,7 +26,7 @@ THE SOFTWARE. #ifndef __COCOS2D_H__ #define __COCOS2D_H__ -#include "platform/platform.h" +//#include "platform/platform.h" /* // diff --git a/cocos2dx/layers_scenes_transitions_nodes/CCLayer.cpp b/cocos2dx/layers_scenes_transitions_nodes/CCLayer.cpp index 5dae1eea4e..824fabda1d 100644 --- a/cocos2dx/layers_scenes_transitions_nodes/CCLayer.cpp +++ b/cocos2dx/layers_scenes_transitions_nodes/CCLayer.cpp @@ -1,43 +1,43 @@ -/**************************************************************************** -Copyright (c) 2010 cocos2d-x.org - -http://www.cocos2d-x.org - -Permission is hereby granted, free of charge, to any person obtaining a copy -of this software and associated documentation files (the "Software"), to deal -in the Software without restriction, including without limitation the rights -to use, copy, modify, merge, publish, distribute, sublicense, and/or sell -copies of the Software, and to permit persons to whom the Software is -furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice shall be included in -all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN -THE SOFTWARE. -****************************************************************************/ - -#include -#include "CCLayer.h" -#include "touch_dispatcher/CCTouchDispatcher.h" -#include "CCDirector.h" -#include "support/CGPointExtension.h" - +/**************************************************************************** +Copyright (c) 2010 cocos2d-x.org + +http://www.cocos2d-x.org + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in +all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +THE SOFTWARE. +****************************************************************************/ + +#include +#include "CCLayer.h" +#include "touch_dispatcher/CCTouchDispatcher.h" +#include "CCDirector.h" +#include "support/CGPointExtension.h" + // CCLayer CCLayer::CCLayer() { CGSize s = CCDirector::getSharedDirector()->getWinSize(); - m_tAnchorPoint = ccp(0.5f, 0.5f); - this->setContentSize(s); - m_bIsRelativeAnchorPoint = false; - m_bIsTouchEnabled = false; - m_bIsAccelerometerEnabled = false; -} + m_tAnchorPoint = ccp(0.5f, 0.5f); + this->setContentSize(s); + m_bIsRelativeAnchorPoint = false; + m_bIsTouchEnabled = false; + m_bIsAccelerometerEnabled = false; +} CCLayer::~CCLayer() { @@ -60,23 +60,23 @@ bool CCLayer::getIsTouchEnabled() /// isTouchEnabled setter void CCLayer::setIsTouchEnabled(bool enabled) { - if (m_bIsTouchEnabled != enabled) - { - m_bIsTouchEnabled = enabled; - if (m_bIsRunning) - { - if (enabled) - { - this->registerWithTouchDispatcher(); - } - else - { - // have problems? - CCTouchDispatcher::getSharedDispatcher()->removeDelegate(static_cast(this)); - CCTouchDispatcher::getSharedDispatcher()->removeDelegate(static_cast(this)); - } - } - } + if (m_bIsTouchEnabled != enabled) + { + m_bIsTouchEnabled = enabled; + if (m_bIsRunning) + { + if (enabled) + { + this->registerWithTouchDispatcher(); + } + else + { + // have problems? + CCTouchDispatcher::getSharedDispatcher()->removeDelegate(static_cast(this)); + CCTouchDispatcher::getSharedDispatcher()->removeDelegate(static_cast(this)); + } + } + } } /// isAccelerometerEnabled getter @@ -209,7 +209,7 @@ CCColorLayer* CCColorLayer::initWithColorWidthHeight(ccColor4B color, GLfloat wi m_tColor.b = color.b; m_cOpacity = color.a; - for (UINT32 i=0; iupdateColor(); @@ -251,7 +251,7 @@ void CCColorLayer::changeHeight(GLfloat h) void CCColorLayer::updateColor() { - for( UINT32 i=0; i < sizeof(m_pSquareColors) / sizeof(m_pSquareColors[0]); i++ ) + for( unsigned int i=0; i < sizeof(m_pSquareColors) / sizeof(m_pSquareColors[0]); i++ ) { if( i % 4 == 0 ) m_pSquareColors[i] = m_tColor.r; @@ -303,7 +303,7 @@ CCMultiplexLayer::CCMultiplexLayer() } CCMultiplexLayer::~CCMultiplexLayer() { - m_pLayers->release(); + m_pLayers->release(); } CCMultiplexLayer * CCMultiplexLayer::layerWithLayers(CCLayer * layer, ...) diff --git a/cocos2dx/platform/uphone/CCFileUtils.cpp b/cocos2dx/platform/uphone/CCFileUtils.cpp index fb749c8929..ace1ec98e5 100644 --- a/cocos2dx/platform/uphone/CCFileUtils.cpp +++ b/cocos2dx/platform/uphone/CCFileUtils.cpp @@ -185,7 +185,7 @@ char* CCFileUtils::fullPathFromRelativePath(const char *pszRelativePath) TUString::StrUnicodeToStrUtf8((Char*)pszUserPath, pszTmp); char *pszRet; - INT32 nLen = strlen(pszRelativePath) + strlen(pszUserPath) + 1; + int nLen = strlen(pszRelativePath) + strlen(pszUserPath) + 1; pszRet = new char[nLen]; memset(pszRet, 0, nLen); strncat(pszRet, pszUserPath, strlen(pszUserPath)); diff --git a/cocos2dx/platform/uphone/CCTime.cpp b/cocos2dx/platform/uphone/CCTime.cpp index 660e2a23bd..0ebfdaedcf 100644 --- a/cocos2dx/platform/uphone/CCTime.cpp +++ b/cocos2dx/platform/uphone/CCTime.cpp @@ -27,9 +27,9 @@ THE SOFTWARE. // although it is not the same as gettimeofday as unix // but we only use the diffrences of tow values -INT32 CCTime::gettimeofday(struct cc_timeval *tp, void *tzp) +int CCTime::gettimeofday(struct cc_timeval *tp, void *tzp) { - UINT32 uSeconds = GetSysSecond(); + unsigned int uSeconds = GetSysSecond(); tp->tv_sec = uSeconds; tp->tv_usec = 0; diff --git a/cocos2dx/platform/uphone/UIImage.h b/cocos2dx/platform/uphone/UIImage.h index 99caaf5666..fd1e09f4e7 100644 --- a/cocos2dx/platform/uphone/UIImage.h +++ b/cocos2dx/platform/uphone/UIImage.h @@ -43,8 +43,8 @@ public: bool save(const std::string &strFileName, int nFormat); - UINT32 width(void); - UINT32 height(void); + unsigned int width(void); + unsigned int height(void); bool isAlphaPixelFormat(void); diff --git a/cocos2dx/sprite_nodes/CCSprite.cpp b/cocos2dx/sprite_nodes/CCSprite.cpp index 2fb450c996..00d7cdeff1 100644 --- a/cocos2dx/sprite_nodes/CCSprite.cpp +++ b/cocos2dx/sprite_nodes/CCSprite.cpp @@ -1,43 +1,43 @@ -/**************************************************************************** -Copyright (c) 2010 cocos2d-x.org - -http://www.cocos2d-x.org - -Permission is hereby granted, free of charge, to any person obtaining a copy -of this software and associated documentation files (the "Software"), to deal -in the Software without restriction, including without limitation the rights -to use, copy, modify, merge, publish, distribute, sublicense, and/or sell -copies of the Software, and to permit persons to whom the Software is -furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice shall be included in -all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN -THE SOFTWARE. -****************************************************************************/ - -#include "CCSpriteSheet.h" -#include "ccConfig.h" -#include "CCSprite.h" -#include "CCSpriteFrame.h" -#include "CCSpriteFrameCache.h" -#include "CCTextureCache.h" -#include "support/CGPointExtension.h" -#include "CCDrawingPrimitives.h" -#include "cocoa/CGGeometry.h" -#include "CCTexture2D.h" -#include "cocoa/CGAffineTransform.h" -#include "sstsd.h" -#include - -using namespace std; - +/**************************************************************************** +Copyright (c) 2010 cocos2d-x.org + +http://www.cocos2d-x.org + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in +all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +THE SOFTWARE. +****************************************************************************/ + +#include "CCSpriteSheet.h" +#include "ccConfig.h" +#include "CCSprite.h" +#include "CCSpriteFrame.h" +#include "CCSpriteFrameCache.h" +#include "CCTextureCache.h" +#include "support/CGPointExtension.h" +#include "CCDrawingPrimitives.h" +#include "cocoa/CGGeometry.h" +#include "CCTexture2D.h" +#include "cocoa/CGAffineTransform.h" +#include "sstsd.h" +#include + +using namespace std; + #if CC_SPRITESHEET_RENDER_SUBPIXEL #define RENDER_IN_SUBPIXEL #else @@ -553,10 +553,10 @@ void CCSprite::draw(void) #define kQuadSize sizeof(m_sQuad.bl) glBindTexture(GL_TEXTURE_2D, m_pobTexture->getName()); - INT32 offset = (INT32)&m_sQuad; + int offset = (int)&m_sQuad; // vertex - INT32 diff = offsetof(ccV3F_C4B_T2F, vertices); + int diff = offsetof(ccV3F_C4B_T2F, vertices); glVertexPointer(3, GL_FLOAT, kQuadSize, (void*)(offset + diff)); // color @@ -592,12 +592,12 @@ CCNode* CCSprite::addChild(CCNode* pChild) return __super::addChild(pChild); } -CCNode* CCSprite::addChild(CCNode *pChild, INT32 zOrder) +CCNode* CCSprite::addChild(CCNode *pChild, int zOrder) { return __super::addChild(pChild, zOrder); } -CCNode* CCSprite::addChild(CCNode *pChild, INT32 zOrder, INT32 tag) +CCNode* CCSprite::addChild(CCNode *pChild, int zOrder, int tag) { assert(pChild != NULL); CCNode* pRet = __super::addChild(pChild, zOrder, tag); @@ -606,7 +606,7 @@ CCNode* CCSprite::addChild(CCNode *pChild, INT32 zOrder, INT32 tag) { /* ///@todo implement after SpriteSheet is implemented - UINT32 index = m_pobSpriteSheet->atlasIndexForChild(static_cast(pChild), zOrder); + unsigned int index = m_pobSpriteSheet->atlasIndexForChild(static_cast(pChild), zOrder); m_pobSpriteSheet->insertChild(static_cast(pChild), index); */ } @@ -616,7 +616,7 @@ CCNode* CCSprite::addChild(CCNode *pChild, INT32 zOrder, INT32 tag) return pRet; } -void CCSprite::reorderChild(CCNode *pChild, INT32 zOrder) +void CCSprite::reorderChild(CCNode *pChild, int zOrder) { assert(pChild != NULL); assert(m_pChildren->containsObject(pChild)); diff --git a/cocos2dx/sprite_nodes/CCSpriteSheet.cpp b/cocos2dx/sprite_nodes/CCSpriteSheet.cpp index d962794f40..423ef01752 100644 --- a/cocos2dx/sprite_nodes/CCSpriteSheet.cpp +++ b/cocos2dx/sprite_nodes/CCSpriteSheet.cpp @@ -42,7 +42,7 @@ CCSpriteSheet* CCSpriteSheet::spriteSheetWithTexture(CCTexture2D *pobTexture) return pSpriteSheet; } -CCSpriteSheet* CCSpriteSheet::spriteSheetWithTexture(CCTexture2D *pobTexture, UINT32 uCapacity) +CCSpriteSheet* CCSpriteSheet::spriteSheetWithTexture(CCTexture2D *pobTexture, unsigned int uCapacity) { CCSpriteSheet *pSpriteSheet = new CCSpriteSheet(); pSpriteSheet->initWithTexture(pobTexture, uCapacity); @@ -52,7 +52,7 @@ CCSpriteSheet* CCSpriteSheet::spriteSheetWithTexture(CCTexture2D *pobTexture, UI } // creation with file image -CCSpriteSheet* CCSpriteSheet::spriteSheetWithFile(const char *pszFileImage, UINT32 uCapacity) +CCSpriteSheet* CCSpriteSheet::spriteSheetWithFile(const char *pszFileImage, unsigned int uCapacity) { CCSpriteSheet *pSpriteSheet = new CCSpriteSheet(); pSpriteSheet->initWithFile(pszFileImage, uCapacity); @@ -71,7 +71,7 @@ CCSpriteSheet* CCSpriteSheet::spriteSheetWithFile(const char *pszFileImage) } // init with CCTexture2D -CCSpriteSheet* CCSpriteSheet::initWithTexture(CCTexture2D *pobTexture, UINT32 uCapacity) +CCSpriteSheet* CCSpriteSheet::initWithTexture(CCTexture2D *pobTexture, unsigned int uCapacity) { m_blendFunc.src = CC_BLEND_SRC; m_blendFunc.dst = CC_BLEND_DST; @@ -89,7 +89,7 @@ CCSpriteSheet* CCSpriteSheet::initWithTexture(CCTexture2D *pobTexture, UINT32 uC } // init with FileImage -CCSpriteSheet* CCSpriteSheet::initWithFile(const char *pszFileImage, UINT32 uCapacity) +CCSpriteSheet* CCSpriteSheet::initWithFile(const char *pszFileImage, unsigned int uCapacity) { CCTexture2D *pTexture2D = CCTextureCache::sharedTextureCache()->addImage(pszFileImage); return initWithTexture(pTexture2D, uCapacity); @@ -107,12 +107,12 @@ CCSpriteSheet::~CCSpriteSheet(void) // don't call visit on it's children void CCSpriteSheet::visit(void) { - // CAREFUL: - // This visit is almost identical to CocosNode#visit - // with the exception that it doesn't call visit on it's children - // - // The alternative is to have a void CCSprite#visit, but - // although this is less mantainable, is faster + // CAREFUL: + // This visit is almost identical to CocosNode#visit + // with the exception that it doesn't call visit on it's children + // + // The alternative is to have a void CCSprite#visit, but + // although this is less mantainable, is faster // if (! m_bIsVisible) { @@ -123,9 +123,9 @@ void CCSpriteSheet::visit(void) ///@todo implement later /* - if ( grid_ && grid_.active) { - [grid_ beforeDraw]; - [self transformAncestors]; + if ( grid_ && grid_.active) { + [grid_ beforeDraw]; + [self transformAncestors]; } */ @@ -135,7 +135,7 @@ void CCSpriteSheet::visit(void) ///@todo: implement later /* - if ( grid_ && grid_.active) + if ( grid_ && grid_.active) [grid_ afterDraw:self]; */ @@ -216,7 +216,7 @@ void CCSpriteSheet::removeChild(CCNode *child, bool cleanup) __super::removeChild(pSprite, cleanup); } -void CCSpriteSheet::removeChildAtIndex(UINT32 uIndex, bool bDoCleanup) +void CCSpriteSheet::removeChildAtIndex(unsigned int uIndex, bool bDoCleanup) { removeChild(static_cast(m_pChildren->getObjectAtIndex(uIndex)), bDoCleanup); } @@ -261,20 +261,20 @@ void CCSpriteSheet::draw(void) } #if CC_SPRITESHEET_DEBUG_DRAW - CGRect rect = [child boundingBox]; //Issue #528 - CGPoint vertices[4]={ - ccp(rect.origin.x,rect.origin.y), - ccp(rect.origin.x+rect.size.width,rect.origin.y), - ccp(rect.origin.x+rect.size.width,rect.origin.y+rect.size.height), - ccp(rect.origin.x,rect.origin.y+rect.size.height), - }; + CGRect rect = [child boundingBox]; //Issue #528 + CGPoint vertices[4]={ + ccp(rect.origin.x,rect.origin.y), + ccp(rect.origin.x+rect.size.width,rect.origin.y), + ccp(rect.origin.x+rect.size.width,rect.origin.y+rect.size.height), + ccp(rect.origin.x,rect.origin.y+rect.size.height), + }; ccDrawPoly(vertices, 4, YES); #endif // CC_SPRITESHEET_DEBUG_DRAW } } - // Default GL states: GL_TEXTURE_2D, GL_VERTEX_ARRAY, GL_COLOR_ARRAY, GL_TEXTURE_COORD_ARRAY - // Needed states: GL_TEXTURE_2D, GL_VERTEX_ARRAY, GL_COLOR_ARRAY, GL_TEXTURE_COORD_ARRAY + // Default GL states: GL_TEXTURE_2D, GL_VERTEX_ARRAY, GL_COLOR_ARRAY, GL_TEXTURE_COORD_ARRAY + // Needed states: GL_TEXTURE_2D, GL_VERTEX_ARRAY, GL_COLOR_ARRAY, GL_TEXTURE_COORD_ARRAY // Unneeded states: - bool newBlend = false; if (m_blendFunc.src != CC_BLEND_SRC || m_blendFunc.dst != CC_BLEND_DST) @@ -292,8 +292,8 @@ void CCSpriteSheet::draw(void) void CCSpriteSheet::increaseAtlasCapacity(void) { - // if we're going beyond the current TextureAtlas's capacity, - // all the previously initialized sprites will need to redo their texture coords + // if we're going beyond the current TextureAtlas's capacity, + // all the previously initialized sprites will need to redo their texture coords // this is likely computationally expensive unsigned int quantity = (m_pobTextureAtlas->getCapacity() + 1) * 4 / 3; @@ -369,7 +369,7 @@ unsigned int CCSpriteSheet::lowestAtlasIndexInChild(CCSprite *pSprite) } } -unsigned int CCSpriteSheet::atlasIndexForChild(CCSprite *pobSprite, INT32 nZ) +unsigned int CCSpriteSheet::atlasIndexForChild(CCSprite *pobSprite, int nZ) { NSMutableArray *pBrothers = pobSprite->getParent()->getChildren(); unsigned int uChildIndex = pBrothers->getIndexOfObject(pobSprite); @@ -430,7 +430,7 @@ unsigned int CCSpriteSheet::atlasIndexForChild(CCSprite *pobSprite, INT32 nZ) // add child helper -void CCSpriteSheet::insertChild(CCSprite *pobSprite, UINT32 uIndex) +void CCSpriteSheet::insertChild(CCSprite *pobSprite, unsigned int uIndex) { pobSprite->useSpriteSheetRender(this); pobSprite->setAtlasIndex(uIndex); diff --git a/cocos2dx/support/image_support/TGAlib.cpp b/cocos2dx/support/image_support/TGAlib.cpp index ad3972f513..9d0f0978d3 100644 --- a/cocos2dx/support/image_support/TGAlib.cpp +++ b/cocos2dx/support/image_support/TGAlib.cpp @@ -1,26 +1,26 @@ -/**************************************************************************** -Copyright (c) 2010 cocos2d-x.org - -http://www.cocos2d-x.org - -Permission is hereby granted, free of charge, to any person obtaining a copy -of this software and associated documentation files (the "Software"), to deal -in the Software without restriction, including without limitation the rights -to use, copy, modify, merge, publish, distribute, sublicense, and/or sell -copies of the Software, and to permit persons to whom the Software is -furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice shall be included in -all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN -THE SOFTWARE. -****************************************************************************/ +/**************************************************************************** +Copyright (c) 2010 cocos2d-x.org + +http://www.cocos2d-x.org + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in +all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +THE SOFTWARE. +****************************************************************************/ #include @@ -60,7 +60,7 @@ void tgaLoadHeader(FILE *pFile, tImageTGA *psInfo) { // loads the image pixels. You shouldn't call this function directly void tgaLoadImageData(FILE *pFile, tImageTGA *psInfo) { - INT32 mode,total,i; + int mode,total,i; unsigned char aux; // mode equal the number of components for each pixel @@ -83,9 +83,9 @@ void tgaLoadImageData(FILE *pFile, tImageTGA *psInfo) { // loads the RLE encoded image pixels. You shouldn't call this function directly void tgaLoadRLEImageData(FILE *pFile, tImageTGA *psInfo) { - UINT32 mode,total,i, index = 0; + unsigned int mode,total,i, index = 0; unsigned char aux[4], runlength = 0; - UINT32 skip = 0, flag = 0; + unsigned int skip = 0, flag = 0; // mode equal the number of components for each pixel mode = psInfo->pixelDepth / 8; @@ -141,10 +141,10 @@ void tgaLoadRLEImageData(FILE *pFile, tImageTGA *psInfo) void tgaFlipImage( tImageTGA *psInfo ) { // mode equal the number of components for each pixel - INT32 mode = psInfo->pixelDepth / 8; - INT32 rowbytes = psInfo->width*mode; + int mode = psInfo->pixelDepth / 8; + int rowbytes = psInfo->width*mode; unsigned char *row = (unsigned char *)malloc(rowbytes); - INT32 y; + int y; if (row == NULL) return; @@ -164,7 +164,7 @@ tImageTGA * tgaLoad(const char *pszFilename) { FILE *file; tImageTGA *info; - INT32 mode,total; + int mode,total; // allocate memory for the info struct and check! info = (tImageTGA *)malloc(sizeof(tImageTGA)); @@ -243,7 +243,7 @@ tImageTGA * tgaLoad(const char *pszFilename) { // converts RGB to greyscale void tgaRGBtogreyscale(tImageTGA *psInfo) { - INT32 mode,i,j; + int mode,i,j; unsigned char *newImageData; diff --git a/cocos2dx/support/image_support/TGAlib.h b/cocos2dx/support/image_support/TGAlib.h index 5759ded590..d04f08df8f 100644 --- a/cocos2dx/support/image_support/TGAlib.h +++ b/cocos2dx/support/image_support/TGAlib.h @@ -1,32 +1,32 @@ -/**************************************************************************** -Copyright (c) 2010 cocos2d-x.org - -http://www.cocos2d-x.org - -Permission is hereby granted, free of charge, to any person obtaining a copy -of this software and associated documentation files (the "Software"), to deal -in the Software without restriction, including without limitation the rights -to use, copy, modify, merge, publish, distribute, sublicense, and/or sell -copies of the Software, and to permit persons to whom the Software is -furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice shall be included in -all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN -THE SOFTWARE. -****************************************************************************/ - -#ifndef __SUPPORT_DATA_SUPPORT_TGALIB_H__ -#define __SUPPORT_DATA_SUPPORT_TGALIB_H__ - -#include "platform/platform.h" - +/**************************************************************************** +Copyright (c) 2010 cocos2d-x.org + +http://www.cocos2d-x.org + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in +all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +THE SOFTWARE. +****************************************************************************/ + +#ifndef __SUPPORT_DATA_SUPPORT_TGALIB_H__ +#define __SUPPORT_DATA_SUPPORT_TGALIB_H__ + +#include "platform/platform.h" + enum { TGA_OK, TGA_ERROR_FILE_OPEN, @@ -38,7 +38,7 @@ enum { /** TGA format */ typedef struct sImageTGA { - INT32 status; + int status; unsigned char type, pixelDepth; /** map width */ @@ -49,7 +49,7 @@ typedef struct sImageTGA { /** raw data */ unsigned char *imageData; - INT32 flipped; + int flipped; } tImageTGA; /// load the image header fields. We only keep those that matter! @@ -65,6 +65,6 @@ tImageTGA * tgaLoad(const char *pszFilename); void tgaRGBtogreyscale(tImageTGA *psInfo); /// releases the memory used for the image -void tgaDestroy(tImageTGA *psInfo); - -#endif // __SUPPORT_DATA_SUPPORT_TGALIB_H__ +void tgaDestroy(tImageTGA *psInfo); + +#endif // __SUPPORT_DATA_SUPPORT_TGALIB_H__ diff --git a/cocos2dx/textures/CCPVRTexture.cpp b/cocos2dx/textures/CCPVRTexture.cpp index 899453fe34..200bf988cd 100644 --- a/cocos2dx/textures/CCPVRTexture.cpp +++ b/cocos2dx/textures/CCPVRTexture.cpp @@ -1,26 +1,26 @@ -/**************************************************************************** -Copyright (c) 2010 cocos2d-x.org - -http://www.cocos2d-x.org - -Permission is hereby granted, free of charge, to any person obtaining a copy -of this software and associated documentation files (the "Software"), to deal -in the Software without restriction, including without limitation the rights -to use, copy, modify, merge, publish, distribute, sublicense, and/or sell -copies of the Software, and to permit persons to whom the Software is -furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice shall be included in -all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN -THE SOFTWARE. -****************************************************************************/ +/**************************************************************************** +Copyright (c) 2010 cocos2d-x.org + +http://www.cocos2d-x.org + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in +all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +THE SOFTWARE. +****************************************************************************/ #include "CCPVRTexture.h" #include "ccMacros.h" @@ -209,7 +209,7 @@ bool CCPVRTexture::createGLTexture() glBindTexture(GL_TEXTURE_2D, m_uName); } - for (UINT32 i=0; i < m_pImageData->count(); i++) + for (unsigned int i=0; i < m_pImageData->count(); i++) { /// @todo NSData data = m_pImageData->getObjectAtIndex(i); /// @todo NSData glCompressedTexImage2D(GL_TEXTURE_2D, i, m_uInternalFormat, width, height, 0, [data length], [data bytes]); @@ -245,11 +245,11 @@ CCPVRTexture * CCPVRTexture::initWithContentsOfFile(const char* path) m_bRetainName = false; // cocos2d integration /// @todo -// if (!data || ![self unpackPVRData:data] || ![self createGLTexture]) -// { -// [self release]; -// self = nil; -// } +// if (!data || ![self unpackPVRData:data] || ![self createGLTexture]) +// { +// [self release]; +// self = nil; +// } return this; } diff --git a/cocos2dx/textures/CCTexture2D.cpp b/cocos2dx/textures/CCTexture2D.cpp index b9265a965f..548f9529ed 100644 --- a/cocos2dx/textures/CCTexture2D.cpp +++ b/cocos2dx/textures/CCTexture2D.cpp @@ -1,35 +1,35 @@ -/**************************************************************************** -Copyright (c) 2010 cocos2d-x.org - -http://www.cocos2d-x.org - -Permission is hereby granted, free of charge, to any person obtaining a copy -of this software and associated documentation files (the "Software"), to deal -in the Software without restriction, including without limitation the rights -to use, copy, modify, merge, publish, distribute, sublicense, and/or sell -copies of the Software, and to permit persons to whom the Software is -furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice shall be included in -all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN -THE SOFTWARE. -****************************************************************************/ - - +/**************************************************************************** +Copyright (c) 2010 cocos2d-x.org + +http://www.cocos2d-x.org + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in +all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +THE SOFTWARE. +****************************************************************************/ + + /* * Support for RGBA_4_4_4_4 and RGBA_5_5_5_1 was copied from: * https://devforums.apple.com/message/37855#37855 by a1studmuffin */ -#include "CCTexture2D.h" +#include "CCTexture2D.h" #include #include "ccConfig.h" @@ -82,12 +82,12 @@ CCTexture2DPixelFormat CCTexture2D::getPixelFormat() return m_ePixelFormat; } -UINT32 CCTexture2D::getPixelsWide() +unsigned int CCTexture2D::getPixelsWide() { return m_uPixelsWide; } -UINT32 CCTexture2D::getPixelsHigh() +unsigned int CCTexture2D::getPixelsHigh() { return m_uPixelsHigh; } @@ -127,7 +127,7 @@ bool CCTexture2D::getHasPremultipliedAlpha() return m_bHasPremultipliedAlpha; } -CCTexture2D * CCTexture2D::initWithData(const void *data, CCTexture2DPixelFormat pixelFormat, UINT32 pixelsWide, UINT32 pixelsHigh, CGSize contentSize) +CCTexture2D * CCTexture2D::initWithData(const void *data, CCTexture2DPixelFormat pixelFormat, unsigned int pixelsWide, unsigned int pixelsHigh, CGSize contentSize) { glGenTextures(1, &m_uName); glBindTexture(GL_TEXTURE_2D, m_uName); @@ -173,10 +173,10 @@ CCTexture2D * CCTexture2D::initWithData(const void *data, CCTexture2DPixelFormat std::string CCTexture2D::description(void) { - char des[100]; - sprintf_s(des, 100, "", m_uName, m_uPixelsWide, m_uPixelsHigh, m_fMaxS, m_fMaxT); - std::string ret(des); - + char des[100]; + sprintf_s(des, 100, "", m_uName, m_uPixelsWide, m_uPixelsHigh, m_fMaxS, m_fMaxT); + std::string ret(des); + return ret; } @@ -184,7 +184,7 @@ std::string CCTexture2D::description(void) CCTexture2D* CCTexture2D::initWithImage(UIImage * uiImage) { - UINT32 POTWide, POTHigh; + unsigned int POTWide, POTHigh; if(uiImage == NULL) { @@ -221,9 +221,9 @@ CCTexture2D* CCTexture2D::initWithImage(UIImage * uiImage) return this; } /// @todo to be checked -CCTexture2D * CCTexture2D::initPremultipliedATextureWithImage(UIImage *image, UINT32 POTWide, UINT32 POTHigh) +CCTexture2D * CCTexture2D::initPremultipliedATextureWithImage(UIImage *image, unsigned int POTWide, unsigned int POTHigh) { - UINT32 i; + unsigned int i; void* data = NULL; void* tempData =NULL; unsigned int* inPixel32 = NULL; @@ -264,25 +264,25 @@ CCTexture2D * CCTexture2D::initPremultipliedATextureWithImage(UIImage *image, UI case kCCTexture2DPixelFormat_RGB5A1: // colorSpace = CGColorSpaceCreateDeviceRGB(); // data = malloc(POTHigh * POTWide * 4); -// info = hasAlpha ? kCGImageAlphaPremultipliedLast : kCGImageAlphaNoneSkipLast; -// context = CGBitmapContextCreate(data, POTWide, POTHigh, 8, 4 * POTWide, colorSpace, info | kCGBitmapByteOrder32Big); -// CGColorSpaceRelease(colorSpace); +// info = hasAlpha ? kCGImageAlphaPremultipliedLast : kCGImageAlphaNoneSkipLast; +// context = CGBitmapContextCreate(data, POTWide, POTHigh, 8, 4 * POTWide, colorSpace, info | kCGBitmapByteOrder32Big); +// CGColorSpaceRelease(colorSpace); // break; case kCCTexture2DPixelFormat_RGB565: // colorSpace = CGColorSpaceCreateDeviceRGB(); // data = malloc(POTHigh * POTWide * 4); -// info = kCGImageAlphaNoneSkipLast; -// context = CGBitmapContextCreate(data, POTWide, POTHigh, 8, 4 * POTWide, colorSpace, info | kCGBitmapByteOrder32Big); -// CGColorSpaceRelease(colorSpace); +// info = kCGImageAlphaNoneSkipLast; +// context = CGBitmapContextCreate(data, POTWide, POTHigh, 8, 4 * POTWide, colorSpace, info | kCGBitmapByteOrder32Big); +// CGColorSpaceRelease(colorSpace); // break; case kCCTexture2DPixelFormat_A8: // data = malloc(POTHigh * POTWide); -// info = kCGImageAlphaOnly; -// context = CGBitmapContextCreate(data, POTWide, POTHigh, 8, POTWide, NULL, info); - - /// @todo Get image data and convert to POT mode - tempData = static_cast(image->getRGBA8888Data()); - NSAssert(tempData != NULL, "NULL image data."); +// info = kCGImageAlphaOnly; +// context = CGBitmapContextCreate(data, POTWide, POTHigh, 8, POTWide, NULL, info); + + /// @todo Get image data and convert to POT mode + tempData = static_cast(image->getRGBA8888Data()); + NSAssert(tempData != NULL, "NULL image data."); if(image->width() == POTWide && image->height() == POTHigh) { data = tempData; @@ -295,12 +295,12 @@ CCTexture2D * CCTexture2D::initPremultipliedATextureWithImage(UIImage *image, UI UINT8* pPixelData = (UINT8*) tempData; UINT8* pTargetData = (UINT8*) data; - for(UINT32 y=0; yheight(); ++y) + for(unsigned int y=0; yheight(); ++y) { memcpy(pTargetData+POTWide*4*y, pPixelData+(image->width())*4*y, (image->width())*4); } CCX_SAFE_DELETE(tempData); - } + } break; default: NSAssert(0, "Invalid pixel format"); @@ -308,9 +308,9 @@ CCTexture2D * CCTexture2D::initPremultipliedATextureWithImage(UIImage *image, UI } -// CGContextClearRect(context, CGRectMake(0, 0, POTWide, POTHigh)); -// CGContextTranslateCTM(context, 0, POTHigh - imageSize.height); -// CGContextDrawImage(context, CGRectMake(0, 0, CGImageGetWidth(image), CGImageGetHeight(image)), image); +// CGContextClearRect(context, CGRectMake(0, 0, POTWide, POTHigh)); +// CGContextTranslateCTM(context, 0, POTHigh - imageSize.height); +// CGContextDrawImage(context, CGRectMake(0, 0, CGImageGetWidth(image), CGImageGetHeight(image)), image); // Repack the pixel data into the right format @@ -359,8 +359,8 @@ CCTexture2D * CCTexture2D::initPremultipliedATextureWithImage(UIImage *image, UI data = tempData; } - if (data) - { + if (data) + { this->initWithData(data, pixelFormat, POTWide, POTHigh, imageSize); // should be after calling super init @@ -368,7 +368,7 @@ CCTexture2D * CCTexture2D::initPremultipliedATextureWithImage(UIImage *image, UI //CGContextRelease(context); CCX_SAFE_DELETE(data); - } + } return this; } @@ -544,12 +544,12 @@ CCTexture2D * CCTexture2D::initWithPVRTCData(const void *data, int level, int bp CCTexture2D * CCTexture2D::initWithPVRTCFile(const char* file) { - if (! CCConfiguration::sharedConfiguration()->isSupportsPVRTC()) - { + if (! CCConfiguration::sharedConfiguration()->isSupportsPVRTC()) + { CCLOG("cocos2d: WARNING: PVRTC images is not supported"); this->release(); return NULL; - } + } CCPVRTexture *pvr = new CCPVRTexture(); pvr = pvr->initWithContentsOfFile(file); @@ -562,7 +562,7 @@ CCTexture2D * CCTexture2D::initWithPVRTCFile(const char* file) m_fMaxT = 1.0f; m_uPixelsWide = pvr->getWidth(); // width m_uPixelsHigh = pvr->getHeight(); // height - /// be careful : UINT32 to float + /// be careful : unsigned int to float m_tContentSize = CGSizeMake(static_cast(m_uPixelsWide), static_cast(m_uPixelsHigh)); pvr->release(); @@ -629,4 +629,4 @@ CCTexture2DPixelFormat CCTexture2D::defaultAlphaPixelFormat() { return g_defaultAlphaPixelFormat; } - + diff --git a/cocos2dx/textures/CCTextureAtlas.cpp b/cocos2dx/textures/CCTextureAtlas.cpp index aefd9c6b69..11a4d45093 100644 --- a/cocos2dx/textures/CCTextureAtlas.cpp +++ b/cocos2dx/textures/CCTextureAtlas.cpp @@ -1,27 +1,27 @@ -/**************************************************************************** -Copyright (c) 2010 cocos2d-x.org - -http://www.cocos2d-x.org - -Permission is hereby granted, free of charge, to any person obtaining a copy -of this software and associated documentation files (the "Software"), to deal -in the Software without restriction, including without limitation the rights -to use, copy, modify, merge, publish, distribute, sublicense, and/or sell -copies of the Software, and to permit persons to whom the Software is -furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice shall be included in -all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN -THE SOFTWARE. -****************************************************************************/ - +/**************************************************************************** +Copyright (c) 2010 cocos2d-x.org + +http://www.cocos2d-x.org + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in +all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +THE SOFTWARE. +****************************************************************************/ + #include "Cocos2dDefine.h" // cocos2d #include "CCTextureAtlas.h" @@ -31,6 +31,8 @@ THE SOFTWARE. // support #include "CCTexture2D.h" +#include + //According to some tests GL_TRIANGLE_STRIP is slower, MUCH slower. Probably I'm doing something very wrong // implementation CCTextureAtlas @@ -55,12 +57,12 @@ CCTextureAtlas::~CCTextureAtlas() m_pTexture->release(); } -UINT32 CCTextureAtlas::getTotalQuads() +unsigned int CCTextureAtlas::getTotalQuads() { return m_uTotalQuads; } -UINT32 CCTextureAtlas::getCapacity() +unsigned int CCTextureAtlas::getCapacity() { return m_uCapacity; } @@ -87,7 +89,7 @@ void CCTextureAtlas::setQuads(ccV3F_C4B_T2F_Quad *var) // TextureAtlas - alloc & init -CCTextureAtlas * CCTextureAtlas::textureAtlasWithFile(const char* file, UINT32 capacity) +CCTextureAtlas * CCTextureAtlas::textureAtlasWithFile(const char* file, unsigned int capacity) { CCTextureAtlas * pTextureAtlas = new CCTextureAtlas(); pTextureAtlas->initWithFile(file, capacity); @@ -95,7 +97,7 @@ CCTextureAtlas * CCTextureAtlas::textureAtlasWithFile(const char* file, UINT32 c return pTextureAtlas; } -CCTextureAtlas * CCTextureAtlas::textureAtlasWithTexture(CCTexture2D *tex, UINT32 capacity) +CCTextureAtlas * CCTextureAtlas::textureAtlasWithTexture(CCTexture2D *tex, unsigned int capacity) { CCTextureAtlas * pTextureAtlas = new CCTextureAtlas(); pTextureAtlas->initWithTexture(tex, capacity); @@ -103,7 +105,7 @@ CCTextureAtlas * CCTextureAtlas::textureAtlasWithTexture(CCTexture2D *tex, UINT3 return pTextureAtlas; } -CCTextureAtlas * CCTextureAtlas::initWithFile(const char * file, UINT32 capacity) +CCTextureAtlas * CCTextureAtlas::initWithFile(const char * file, unsigned int capacity) { // retained in property CCTexture2D *tex = CCTextureCache::sharedTextureCache()->addImage(file); @@ -111,7 +113,7 @@ CCTextureAtlas * CCTextureAtlas::initWithFile(const char * file, UINT32 capacity return initWithTexture(tex, capacity); } -CCTextureAtlas * CCTextureAtlas::initWithTexture(CCTexture2D *tex, UINT32 capacity) +CCTextureAtlas * CCTextureAtlas::initWithTexture(CCTexture2D *tex, unsigned int capacity) { m_uCapacity = capacity; @@ -142,17 +144,17 @@ CCTextureAtlas * CCTextureAtlas::initWithTexture(CCTexture2D *tex, UINT32 capaci std::string CCTextureAtlas::description() { - char des[100]; - sprintf_s(des, 100, "", m_uTotalQuads); - std::string ret(des); - + char des[100]; + sprintf_s(des, 100, "", m_uTotalQuads); + std::string ret(des); + return ret; } void CCTextureAtlas::initIndices() { - for( UINT32 i=0; i < m_uCapacity; i++) + for( unsigned int i=0; i < m_uCapacity; i++) { #if CC_TEXTURE_ATLAS_USE_TRIANGLE_STRIP m_pIndices[i*6+0] = i*4+0; @@ -188,16 +190,16 @@ void CCTextureAtlas::initIndices() // TextureAtlas - Update, Insert, Move & Remove -void CCTextureAtlas::updateQuad(ccV3F_C4B_T2F_Quad *quad, UINT32 index) +void CCTextureAtlas::updateQuad(ccV3F_C4B_T2F_Quad *quad, unsigned int index) { NSAssert( index >= 0 && index < m_uCapacity, "updateQuadWithTexture: Invalid index"); - m_uTotalQuads = MAX( index+1, m_uTotalQuads); + m_uTotalQuads = max( index+1, m_uTotalQuads); m_pQuads[index] = *quad; } -void CCTextureAtlas::insertQuad(ccV3F_C4B_T2F_Quad *quad, UINT32 index) +void CCTextureAtlas::insertQuad(ccV3F_C4B_T2F_Quad *quad, unsigned int index) { NSAssert( index >= 0 && index < m_uCapacity, "insertQuadWithTexture: Invalid index"); @@ -216,7 +218,7 @@ void CCTextureAtlas::insertQuad(ccV3F_C4B_T2F_Quad *quad, UINT32 index) m_pQuads[index] = *quad; } -void CCTextureAtlas::insertQuadFromIndex(UINT32 oldIndex, UINT32 newIndex) +void CCTextureAtlas::insertQuadFromIndex(unsigned int oldIndex, unsigned int newIndex) { NSAssert( newIndex >= 0 && newIndex < m_uTotalQuads, "insertQuadFromIndex:atIndex: Invalid index"); NSAssert( oldIndex >= 0 && oldIndex < m_uTotalQuads, "insertQuadFromIndex:atIndex: Invalid index"); @@ -224,7 +226,7 @@ void CCTextureAtlas::insertQuadFromIndex(UINT32 oldIndex, UINT32 newIndex) if( oldIndex == newIndex ) return; - UINT32 howMany = std::abs( oldIndex - newIndex); + unsigned int howMany = std::abs( oldIndex - newIndex); int dst = oldIndex; int src = oldIndex + 1; if( oldIndex > newIndex) { @@ -238,11 +240,11 @@ void CCTextureAtlas::insertQuadFromIndex(UINT32 oldIndex, UINT32 newIndex) m_pQuads[newIndex] = quadsBackup; } -void CCTextureAtlas::removeQuadAtIndex(UINT32 index) +void CCTextureAtlas::removeQuadAtIndex(unsigned int index) { NSAssert( index >= 0 && index < m_uTotalQuads, "removeQuadAtIndex: Invalid index"); - UINT32 remaining = (m_uTotalQuads-1) - index; + unsigned int remaining = (m_uTotalQuads-1) - index; // last object doesn't need to be moved @@ -262,13 +264,13 @@ void CCTextureAtlas::removeAllQuads() } // TextureAtlas - Resize -bool CCTextureAtlas::resizeCapacity(UINT32 newCapacity) +bool CCTextureAtlas::resizeCapacity(unsigned int newCapacity) { if( newCapacity == m_uCapacity ) return true; // update capacity and totolQuads - m_uTotalQuads = MIN(m_uTotalQuads, newCapacity); + m_uTotalQuads = min(m_uTotalQuads, newCapacity); m_uCapacity = newCapacity; void * tmpQuads = realloc( m_pQuads, sizeof(m_pQuads[0]) * m_uCapacity ); @@ -307,7 +309,7 @@ void CCTextureAtlas::drawQuads() this->drawNumberOfQuads(m_uTotalQuads); } -void CCTextureAtlas::drawNumberOfQuads(UINT32 n) +void CCTextureAtlas::drawNumberOfQuads(unsigned int n) { glBindTexture(GL_TEXTURE_2D, m_pTexture->getName()); @@ -365,4 +367,4 @@ void CCTextureAtlas::drawNumberOfQuads(UINT32 n) #endif // CC_TEXTURE_ATLAS_USES_VBO } - + diff --git a/cocos2dx/textures/CCTextureCache.cpp b/cocos2dx/textures/CCTextureCache.cpp index 082c500172..90013e5146 100644 --- a/cocos2dx/textures/CCTextureCache.cpp +++ b/cocos2dx/textures/CCTextureCache.cpp @@ -1,35 +1,34 @@ -/**************************************************************************** -Copyright (c) 2010 cocos2d-x.org - -http://www.cocos2d-x.org - -Permission is hereby granted, free of charge, to any person obtaining a copy -of this software and associated documentation files (the "Software"), to deal -in the Software without restriction, including without limitation the rights -to use, copy, modify, merge, publish, distribute, sublicense, and/or sell -copies of the Software, and to permit persons to whom the Software is -furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice shall be included in -all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN -THE SOFTWARE. -****************************************************************************/ - -#include -#include +/**************************************************************************** +Copyright (c) 2010 cocos2d-x.org + +http://www.cocos2d-x.org + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in +all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +THE SOFTWARE. +****************************************************************************/ + +#include +#include #include #include "CCTextureCache.h" #include "CCTexture2D.h" #include "ccMacros.h" #include "cocoa/NSData.h" -#include "platform/platform.h" #include "CCDirector.h" /// @todo EAGLContext static EAGLContext *auxEAGLcontext = NULL; @@ -77,13 +76,13 @@ CCTextureCache::~CCTextureCache() { CCLOG("cocos2d: deallocing CCTextureCache."); /// @todo release -// [textures release]; -// [dictLock release]; -// [contextLock release]; -// [auxEAGLcontext release]; -// auxEAGLcontext = nil; -// sharedTextureCache = nil; -// [super dealloc]; +// [textures release]; +// [dictLock release]; +// [contextLock release]; +// [auxEAGLcontext release]; +// auxEAGLcontext = nil; +// sharedTextureCache = nil; +// [super dealloc]; } void CCTextureCache::purgeSharedTextureCache() @@ -94,10 +93,10 @@ void CCTextureCache::purgeSharedTextureCache() std::string CCTextureCache::description() { - char des[100]; - sprintf_s(des, 100, "", m_pTextures->count()); - std::string ret(des); - + char des[100]; + sprintf_s(des, 100, "", m_pTextures->count()); + std::string ret(des); + return ret; } @@ -146,26 +145,30 @@ void CCTextureCache::addImageAsync(const char* filename, NSObject *target, fpAsy // optimization CCTexture2D * tex; -// -// if ( (tex = m_pTextures->objectForKey(filename)) ) -// { -// target-> -// } -// -// if( (tex=[textures objectForKey: filename] ) ) { -// [target performSelector:selector withObject:tex]; -// return; -// } -// -// // schedule the load -// -// CCAsyncObject *asyncObject = [[CCAsyncObject alloc] init]; -// asyncObject.selector = selector; -// asyncObject.target = target; -// asyncObject.data = filename; -// -// [NSThread detachNewThreadSelector:@selector(addImageWithAsyncObject:) toTarget:self withObject:asyncObject]; -// [asyncObject release]; +// +// if ( (tex = m_pTextures->objectForKey(filename)) ) + +// { + +// target-> + +// } + +// +// if( (tex=[textures objectForKey: filename] ) ) { +// [target performSelector:selector withObject:tex]; +// return; +// } +// +// // schedule the load +// +// CCAsyncObject *asyncObject = [[CCAsyncObject alloc] init]; +// asyncObject.selector = selector; +// asyncObject.target = target; +// asyncObject.data = filename; +// +// [NSThread detachNewThreadSelector:@selector(addImageWithAsyncObject:) toTarget:self withObject:asyncObject]; +// [asyncObject release]; } CCTexture2D * CCTextureCache::addImage(const char * path) @@ -189,12 +192,12 @@ CCTexture2D * CCTextureCache::addImage(const char * path) // all images are handled by UIImage except PVR extension that is handled by our own handler // if ( [[path lowercaseString] hasSuffix:@".pvr"] ) - for (UINT32 i = 0; i < temp.length(); ++i) + for (unsigned int i = 0; i < temp.length(); ++i) temp[i] = tolower(temp[i]); - if (temp.find(".pvr")) - { - tex = this->addPVRTCImage(fullpath.c_str()); - } + if (temp.find(".pvr")) + { + tex = this->addPVRTCImage(fullpath.c_str()); + } else { // prevents overloading the autorelease pool @@ -227,10 +230,10 @@ CCTexture2D* CCTextureCache::addPVRTCImage(const char* path, int bpp, bool hasAl CCTexture2D * tex; std::string temp(path); - if ( (tex = m_pTextures->objectForKey(temp)) ) - { - return tex; - } + if ( (tex = m_pTextures->objectForKey(temp)) ) + { + return tex; + } // Split up directory and filename std::string fullpath( CCFileUtils::fullPathFromRelativePath(path) ); @@ -307,15 +310,15 @@ void CCTextureCache::removeUnusedTextures() { std::vector keys = m_pTextures->allKeys(); std::vector::iterator it; - for (it = keys.begin(); it <= keys.end(); it++) - { - CCTexture2D *value = m_pTextures->objectForKey(*it); - if (value->retainCount() == 1) - { - CCLOG("cocos2d: CCTextureCache: removing unused texture: %s", (*it).c_str()); - m_pTextures->removeObjectForKey(*it); - } - } + for (it = keys.begin(); it <= keys.end(); it++) + { + CCTexture2D *value = m_pTextures->objectForKey(*it); + if (value->retainCount() == 1) + { + CCLOG("cocos2d: CCTextureCache: removing unused texture: %s", (*it).c_str()); + m_pTextures->removeObjectForKey(*it); + } + } } void CCTextureCache::removeTexture(CCTexture2D* tex) @@ -325,10 +328,10 @@ void CCTextureCache::removeTexture(CCTexture2D* tex) std::vector keys = m_pTextures->allKeysForObject(tex); - for (UINT32 i = 0; i < keys.size(); i++) - { - m_pTextures->removeObjectForKey(keys[i]); - } + for (unsigned int i = 0; i < keys.size(); i++) + { + m_pTextures->removeObjectForKey(keys[i]); + } } void CCTextureCache::removeTextureForKey(const std::string & textureKeyName) diff --git a/cocos2dx/touch_dispatcher/CCTouchDispatcher.cpp b/cocos2dx/touch_dispatcher/CCTouchDispatcher.cpp index 7ccab6018b..cdc1cefa7a 100644 --- a/cocos2dx/touch_dispatcher/CCTouchDispatcher.cpp +++ b/cocos2dx/touch_dispatcher/CCTouchDispatcher.cpp @@ -56,13 +56,13 @@ CCTouchDispatcher* CCTouchDispatcher::getSharedDispatcher(void) } /* -+(id) allocWithZone:(NSZone *)zone -{ - @synchronized(self) { - NSAssert(sharedDispatcher == nil, @"Attempted to allocate a second instance of a singleton."); - return [super allocWithZone:zone]; - } - return nil; // on subsequent allocation attempts return nil ++(id) allocWithZone:(NSZone *)zone +{ + @synchronized(self) { + NSAssert(sharedDispatcher == nil, @"Attempted to allocate a second instance of a singleton."); + return [super allocWithZone:zone]; + } + return nil; // on subsequent allocation attempts return nil } */ @@ -96,12 +96,12 @@ CCTouchDispatcher::~CCTouchDispatcher(void) m_pHandlersToRemove->release(); } -// -// handlers management +// +// handlers management // void CCTouchDispatcher::forceAddHandler(CCTouchHandler *pHandler, NSMutableArray *pArray) { - UINT32 u = 0; + unsigned int u = 0; NSMutableArray::NSMutableArrayIterator iter; for (iter = pArray->begin(); iter != pArray->end(); ++iter) @@ -226,10 +226,10 @@ void CCTouchDispatcher::setPriority(int nPriority, CCTouchDelegate *pDelegate) assert(0); } -// -// dispatch events // -void CCTouchDispatcher::touches(NSSet *pTouches, UIEvent *pEvent, UINT32 uIndex) +// dispatch events +// +void CCTouchDispatcher::touches(NSSet *pTouches, UIEvent *pEvent, unsigned int uIndex) { assert(uIndex > 0 && uIndex < 4); @@ -237,15 +237,15 @@ void CCTouchDispatcher::touches(NSSet *pTouches, UIEvent *pEvent, UINT32 uIndex) m_bLocked = true; // optimization to prevent a mutable copy when it is not necessary - UINT32 uTargetedHandlersCount = m_pTargetedHandlers->count(); - UINT32 uStandardHandlersCount = m_pStandardHandlers->count(); + unsigned int uTargetedHandlersCount = m_pTargetedHandlers->count(); + unsigned int uStandardHandlersCount = m_pStandardHandlers->count(); bool bNeedsMutableSet = (uTargetedHandlersCount && uStandardHandlersCount); pMutableTouches = (bNeedsMutableSet ? pTouches->mutableCopy() : pTouches); struct ccTouchHandlerHelperData sHelper = m_sHandlerHelperData[uIndex]; - // - // process the target handlers 1st + // + // process the target handlers 1st // if (uTargetedHandlersCount > 0) { @@ -301,8 +301,8 @@ void CCTouchDispatcher::touches(NSSet *pTouches, UIEvent *pEvent, UINT32 uIndex) } } - // - // process standard handlers 2nd + // + // process standard handlers 2nd // if (uStandardHandlersCount > 0 && pMutableTouches->count() > 0) { @@ -335,9 +335,9 @@ void CCTouchDispatcher::touches(NSSet *pTouches, UIEvent *pEvent, UINT32 uIndex) pMutableTouches->release(); } - // - // Optimization. To prevent a [handlers copy] which is expensive - // the add/removes/quit is done after the iterations + // + // Optimization. To prevent a [handlers copy] which is expensive + // the add/removes/quit is done after the iterations // m_bLocked = false; if (m_bToRemove) diff --git a/cocos2dx/touch_dispatcher/CCTouchDispatcher.h b/cocos2dx/touch_dispatcher/CCTouchDispatcher.h index 917c0a0783..60466fd43e 100644 --- a/cocos2dx/touch_dispatcher/CCTouchDispatcher.h +++ b/cocos2dx/touch_dispatcher/CCTouchDispatcher.h @@ -29,60 +29,60 @@ THE SOFTWARE. #include "cocoa/NSObject.h" #include "cocoa/NSMutableArray.h" -typedef enum -{ - ccTouchSelectorBeganBit = 1 << 0, - ccTouchSelectorMovedBit = 1 << 1, - ccTouchSelectorEndedBit = 1 << 2, - ccTouchSelectorCancelledBit = 1 << 3, - ccTouchSelectorAllBits = ( ccTouchSelectorBeganBit | ccTouchSelectorMovedBit | ccTouchSelectorEndedBit | ccTouchSelectorCancelledBit), -} ccTouchSelectorFlag; - - -enum { - ccTouchBegan, - ccTouchMoved, - ccTouchEnded, - ccTouchCancelled, - - ccTouchMax, -}; - -class NSSet; -class UIEvent; - -struct ccTouchHandlerHelperData { - // we only use the type +typedef enum +{ + ccTouchSelectorBeganBit = 1 << 0, + ccTouchSelectorMovedBit = 1 << 1, + ccTouchSelectorEndedBit = 1 << 2, + ccTouchSelectorCancelledBit = 1 << 3, + ccTouchSelectorAllBits = ( ccTouchSelectorBeganBit | ccTouchSelectorMovedBit | ccTouchSelectorEndedBit | ccTouchSelectorCancelledBit), +} ccTouchSelectorFlag; + + +enum { + ccTouchBegan, + ccTouchMoved, + ccTouchEnded, + ccTouchCancelled, + + ccTouchMax, +}; + +class NSSet; +class UIEvent; + +struct ccTouchHandlerHelperData { + // we only use the type // void (StandardTouchDelegate::*touchesSel)(NSSet*, UIEvent*); // void (TargetedTouchDelegate::*touchSel)(NSTouch*, UIEvent*); - int m_type; + int m_type; }; class EGLTouchDelegate { public: - virtual void touchesBegan(NSSet* touches, UIEvent* pEvent) = 0; - virtual void touchesMoved(NSSet* touches, UIEvent* pEvent) = 0; - virtual void touchesEnded(NSSet* touches, UIEvent* pEvent) = 0; + virtual void touchesBegan(NSSet* touches, UIEvent* pEvent) = 0; + virtual void touchesMoved(NSSet* touches, UIEvent* pEvent) = 0; + virtual void touchesEnded(NSSet* touches, UIEvent* pEvent) = 0; virtual void touchesCancelled(NSSet* touches, UIEvent* pEvent) = 0; }; -/** CCTouchDispatcher. - Singleton that handles all the touch events. - The dispatcher dispatches events to the registered TouchHandlers. - There are 2 different type of touch handlers: - - Standard Touch Handlers - - Targeted Touch Handlers - - The Standard Touch Handlers work like the CocoaTouch touch handler: a set of touches is passed to the delegate. - On the other hand, the Targeted Touch Handlers only receive 1 touch at the time, and they can "swallow" touches (avoid the propagation of the event). - - Firstly, the dispatcher sends the received touches to the targeted touches. - These touches can be swallowed by the Targeted Touch Handlers. If there are still remaining touches, then the remaining touches will be sent - to the Standard Touch Handlers. - - @since v0.8.0 +/** CCTouchDispatcher. + Singleton that handles all the touch events. + The dispatcher dispatches events to the registered TouchHandlers. + There are 2 different type of touch handlers: + - Standard Touch Handlers + - Targeted Touch Handlers + + The Standard Touch Handlers work like the CocoaTouch touch handler: a set of touches is passed to the delegate. + On the other hand, the Targeted Touch Handlers only receive 1 touch at the time, and they can "swallow" touches (avoid the propagation of the event). + + Firstly, the dispatcher sends the received touches to the targeted touches. + These touches can be swallowed by the Targeted Touch Handlers. If there are still remaining touches, then the remaining touches will be sent + to the Standard Touch Handlers. + + @since v0.8.0 */ class CCTouchHandler; class CCTouchDispatcher : public NSObject, public EGLTouchDelegate @@ -97,35 +97,35 @@ public: bool isDispatchEvents(void); void setDispatchEvents(bool bDispatchEvents); - /** Adds a standard touch delegate to the dispatcher's list. - See StandardTouchDelegate description. - IMPORTANT: The delegate will be retained. + /** Adds a standard touch delegate to the dispatcher's list. + See StandardTouchDelegate description. + IMPORTANT: The delegate will be retained. */ void addStandardDelegate(CCStandardTouchDelegate *pDelegate, int nPriority); - /** Adds a targeted touch delegate to the dispatcher's list. - See TargetedTouchDelegate description. - IMPORTANT: The delegate will be retained. + /** Adds a targeted touch delegate to the dispatcher's list. + See TargetedTouchDelegate description. + IMPORTANT: The delegate will be retained. */ void addTargetedDelegate(CCTargetedTouchDelegate *pDelegate, int nPriority, bool bSwallowsTouches); - /** Removes a touch delegate. - The delegate will be released + /** Removes a touch delegate. + The delegate will be released */ void removeDelegate(CCTouchDelegate *pDelegate); // Removes all touch delegates, releasing all the delegates void removeAllDelegates(void); - /** Changes the priority of a previously added delegate. The lower the number, + /** Changes the priority of a previously added delegate. The lower the number, the higher the priority */ void setPriority(int nPriority, CCTouchDelegate *pDelegate); - void touches(NSSet *pTouches, UIEvent *pEvent, UINT32 uIndex); + void touches(NSSet *pTouches, UIEvent *pEvent, unsigned int uIndex); - virtual void touchesBegan(NSSet* touches, UIEvent* pEvent); - virtual void touchesMoved(NSSet* touches, UIEvent* pEvent); - virtual void touchesEnded(NSSet* touches, UIEvent* pEvent); + virtual void touchesBegan(NSSet* touches, UIEvent* pEvent); + virtual void touchesMoved(NSSet* touches, UIEvent* pEvent); + virtual void touchesEnded(NSSet* touches, UIEvent* pEvent); virtual void touchesCancelled(NSSet* touches, UIEvent* pEvent); public: diff --git a/cocos2dx/touch_dispatcher/CCTouchHandler.cpp b/cocos2dx/touch_dispatcher/CCTouchHandler.cpp index 5b5eaf03ff..d906262d28 100644 --- a/cocos2dx/touch_dispatcher/CCTouchHandler.cpp +++ b/cocos2dx/touch_dispatcher/CCTouchHandler.cpp @@ -36,27 +36,27 @@ void CCTouchHandler::setDelegate(CCTouchDelegate *pDelegate) m_pDelegate = pDelegate; } -INT32 CCTouchHandler::getPriority(void) +int CCTouchHandler::getPriority(void) { return m_nPriority; } -void CCTouchHandler::setPriority(Int32 nPriority) +void CCTouchHandler::setPriority(int nPriority) { m_nPriority = nPriority; } -INT32 CCTouchHandler::getEnabledSelectors(void) +int CCTouchHandler::getEnabledSelectors(void) { return m_nEnabledSelectors; } -void CCTouchHandler::setEnalbedSelectors(Int32 nValue) +void CCTouchHandler::setEnalbedSelectors(int nValue) { m_nEnabledSelectors = nValue; } -CCTouchHandler* CCTouchHandler::handlerWithDelegate(CCTouchDelegate *pDelegate, Int32 nPriority) +CCTouchHandler* CCTouchHandler::handlerWithDelegate(CCTouchDelegate *pDelegate, int nPriority) { CCTouchHandler *pHandler = new CCTouchHandler(); pHandler->autorelease(); @@ -64,7 +64,7 @@ CCTouchHandler* CCTouchHandler::handlerWithDelegate(CCTouchDelegate *pDelegate, return pHandler->initWithDelegate(pDelegate, nPriority); } -CCTouchHandler* CCTouchHandler::initWithDelegate(CCTouchDelegate *pDelegate, Int32 nPriority) +CCTouchHandler* CCTouchHandler::initWithDelegate(CCTouchDelegate *pDelegate, int nPriority) { assert(pDelegate != NULL); @@ -81,19 +81,19 @@ CCTouchHandler::~CCTouchHandler(void) } // implementation of CCStandardTouchHandler -CCTouchHandler* CCStandardTouchHandler::initWithDelegate(CCTouchDelegate *pDelegate, Int32 nPriority) +CCTouchHandler* CCStandardTouchHandler::initWithDelegate(CCTouchDelegate *pDelegate, int nPriority) { if (__super::initWithDelegate(pDelegate, nPriority)) { /* * we can not do this in c++ - if( [del respondsToSelector:@selector(ccTouchesBegan:withEvent:)] ) - enabledSelectors_ |= ccTouchSelectorBeganBit; - if( [del respondsToSelector:@selector(ccTouchesMoved:withEvent:)] ) - enabledSelectors_ |= ccTouchSelectorMovedBit; - if( [del respondsToSelector:@selector(ccTouchesEnded:withEvent:)] ) - enabledSelectors_ |= ccTouchSelectorEndedBit; - if( [del respondsToSelector:@selector(ccTouchesCancelled:withEvent:)] ) + if( [del respondsToSelector:@selector(ccTouchesBegan:withEvent:)] ) + enabledSelectors_ |= ccTouchSelectorBeganBit; + if( [del respondsToSelector:@selector(ccTouchesMoved:withEvent:)] ) + enabledSelectors_ |= ccTouchSelectorMovedBit; + if( [del respondsToSelector:@selector(ccTouchesEnded:withEvent:)] ) + enabledSelectors_ |= ccTouchSelectorEndedBit; + if( [del respondsToSelector:@selector(ccTouchesCancelled:withEvent:)] ) enabledSelectors_ |= ccTouchSelectorCancelledBit; */ } @@ -101,7 +101,7 @@ CCTouchHandler* CCStandardTouchHandler::initWithDelegate(CCTouchDelegate *pDeleg return this; } -CCStandardTouchHandler* CCStandardTouchHandler::handlerWithDelegate(CCStandardTouchDelegate *pDelegate, Int32 nPriority) +CCStandardTouchHandler* CCStandardTouchHandler::handlerWithDelegate(CCStandardTouchDelegate *pDelegate, int nPriority) { CCStandardTouchHandler* pTouchHandler = new CCStandardTouchHandler(); @@ -128,7 +128,7 @@ NSMutableSet* CCTargetedTouchHandler::getClaimedTouches(void) return m_pClaimedTouches; } -CCTargetedTouchHandler* CCTargetedTouchHandler::handlerWithDelegate(CCTouchDelegate *pDelegate, Int32 nPriority, bool bSwallow) +CCTargetedTouchHandler* CCTargetedTouchHandler::handlerWithDelegate(CCTouchDelegate *pDelegate, int nPriority, bool bSwallow) { CCTargetedTouchHandler *pTargetedHandler = new CCTargetedTouchHandler(); pTargetedHandler->initWithDelegate(pDelegate, nPriority, bSwallow); @@ -137,7 +137,7 @@ CCTargetedTouchHandler* CCTargetedTouchHandler::handlerWithDelegate(CCTouchDeleg return pTargetedHandler; } -CCTouchHandler* CCTargetedTouchHandler::initWithDelegate(CCTouchDelegate *pDelegate, Int32 nPriority, bool bSwallow) +CCTouchHandler* CCTargetedTouchHandler::initWithDelegate(CCTouchDelegate *pDelegate, int nPriority, bool bSwallow) { if (__super::initWithDelegate(pDelegate, nPriority)) { @@ -145,13 +145,13 @@ CCTouchHandler* CCTargetedTouchHandler::initWithDelegate(CCTouchDelegate *pDeleg m_bSwallowsTouches = bSwallow; /* - if( [aDelegate respondsToSelector:@selector(ccTouchBegan:withEvent:)] ) - enabledSelectors_ |= ccTouchSelectorBeganBit; - if( [aDelegate respondsToSelector:@selector(ccTouchMoved:withEvent:)] ) - enabledSelectors_ |= ccTouchSelectorMovedBit; - if( [aDelegate respondsToSelector:@selector(ccTouchEnded:withEvent:)] ) - enabledSelectors_ |= ccTouchSelectorEndedBit; - if( [aDelegate respondsToSelector:@selector(ccTouchCancelled:withEvent:)] ) + if( [aDelegate respondsToSelector:@selector(ccTouchBegan:withEvent:)] ) + enabledSelectors_ |= ccTouchSelectorBeganBit; + if( [aDelegate respondsToSelector:@selector(ccTouchMoved:withEvent:)] ) + enabledSelectors_ |= ccTouchSelectorMovedBit; + if( [aDelegate respondsToSelector:@selector(ccTouchEnded:withEvent:)] ) + enabledSelectors_ |= ccTouchSelectorEndedBit; + if( [aDelegate respondsToSelector:@selector(ccTouchCancelled:withEvent:)] ) enabledSelectors_ |= ccTouchSelectorCancelledBit; */ } diff --git a/cocos2dx/touch_dispatcher/CCTouchHandler.h b/cocos2dx/touch_dispatcher/CCTouchHandler.h index 3bc78222dc..93bdc494b8 100644 --- a/cocos2dx/touch_dispatcher/CCTouchHandler.h +++ b/cocos2dx/touch_dispatcher/CCTouchHandler.h @@ -30,9 +30,9 @@ THE SOFTWARE. #include "cocoa/NSObject.h" #include "cocoa/NSSet.h" -/** - CCTouchHandler - Object than contains the delegate and priority of the event handler. +/** + CCTouchHandler + Object than contains the delegate and priority of the event handler. */ class CCTouchHandler : public NSObject { @@ -44,42 +44,42 @@ public: void setDelegate(CCTouchDelegate *pDelegate); // priority - INT32 getPriority(void); - void setPriority(INT32 nPriority); + int getPriority(void); + void setPriority(int nPriority); // enabled selectors - INT32 getEnabledSelectors(void); - void setEnalbedSelectors(INT32 nValue); + int getEnabledSelectors(void); + void setEnalbedSelectors(int nValue); // initializes a TouchHandler with a delegate and a priority - virtual CCTouchHandler* initWithDelegate(CCTouchDelegate *pDelegate, INT32 nPriority); + virtual CCTouchHandler* initWithDelegate(CCTouchDelegate *pDelegate, int nPriority); public: // allocates a TouchHandler with a delegate and a priority - static CCTouchHandler* handlerWithDelegate(CCTouchDelegate *pDelegate, INT32 nPriority); + static CCTouchHandler* handlerWithDelegate(CCTouchDelegate *pDelegate, int nPriority); protected: CCTouchDelegate *m_pDelegate; - INT32 m_nPriority; - INT32 m_nEnabledSelectors; + int m_nPriority; + int m_nEnabledSelectors; }; -/** CCStandardTouchHandler - It forwardes each event to the delegate. +/** CCStandardTouchHandler + It forwardes each event to the delegate. */ class CCStandardTouchHandler : public CCTouchHandler { public: - virtual CCTouchHandler* initWithDelegate(CCTouchDelegate *pDelegate, INT32 nPriority); + virtual CCTouchHandler* initWithDelegate(CCTouchDelegate *pDelegate, int nPriority); public: - static CCStandardTouchHandler* handlerWithDelegate(CCStandardTouchDelegate *pDelegate, INT32 nPriority); + static CCStandardTouchHandler* handlerWithDelegate(CCStandardTouchDelegate *pDelegate, int nPriority); }; -/** - CCTargetedTouchHandler - Object than contains the claimed touches and if it swallos touches. - Used internally by TouchDispatcher +/** + CCTargetedTouchHandler + Object than contains the claimed touches and if it swallos touches. + Used internally by TouchDispatcher */ class CCTargetedTouchHandler : public CCTouchHandler { @@ -93,10 +93,10 @@ public: // MutableSet that contains the claimed touches NSMutableSet* getClaimedTouches(void); - CCTouchHandler* initWithDelegate(CCTouchDelegate *pDelegate, INT32 nPriority, bool bSwallow); + CCTouchHandler* initWithDelegate(CCTouchDelegate *pDelegate, int nPriority, bool bSwallow); public: - static CCTargetedTouchHandler* handlerWithDelegate(CCTouchDelegate *pDelegate, INT32 nPriority, bool bSwallow); + static CCTargetedTouchHandler* handlerWithDelegate(CCTouchDelegate *pDelegate, int nPriority, bool bSwallow); protected: bool m_bSwallowsTouches;