remove warning message---continue

This commit is contained in:
Huabing.Xu 2014-04-16 10:58:34 +08:00
parent 718f3b3a57
commit a32bb8cd23
5 changed files with 45 additions and 45 deletions

View File

@ -24,9 +24,9 @@ Matrix::Matrix(float m11, float m12, float m13, float m14, float m21, float m22,
set(m11, m12, m13, m14, m21, m22, m23, m24, m31, m32, m33, m34, m41, m42, m43, m44);
}
Matrix::Matrix(const float* m)
Matrix::Matrix(const float* mat)
{
set(m);
set(mat);
}
Matrix::Matrix(const Matrix& copy)
@ -118,7 +118,7 @@ void Matrix::createPerspective(float fieldOfView, float aspectRatio,
float theta = MATH_DEG_TO_RAD(fieldOfView) * 0.5f;
if (fabs(fmod(theta, MATH_PIOVER2)) < MATH_EPSILON)
{
CCLOGERROR("Invalid field of view value (%d) causes attempted calculation tan(%d), which is undefined.", fieldOfView, theta);
CCLOGERROR("Invalid field of view value (%f) causes attempted calculation tan(%f), which is undefined.", fieldOfView, theta);
return;
}
float divisor = tan(theta);
@ -426,9 +426,9 @@ void Matrix::add(float scalar, Matrix* dst)
MathUtil::addMatrix(m, scalar, dst->m);
}
void Matrix::add(const Matrix& m)
void Matrix::add(const Matrix& mat)
{
add(*this, m, this);
add(*this, mat, this);
}
void Matrix::add(const Matrix& m1, const Matrix& m2, Matrix* dst)
@ -710,9 +710,9 @@ void Matrix::multiply(const Matrix& m, float scalar, Matrix* dst)
MathUtil::multiplyMatrix(m.m, scalar, dst->m);
}
void Matrix::multiply(const Matrix& m)
void Matrix::multiply(const Matrix& mat)
{
multiply(*this, m, this);
multiply(*this, mat, this);
}
void Matrix::multiply(const Matrix& m1, const Matrix& m2, Matrix* dst)
@ -847,15 +847,15 @@ void Matrix::set(float m11, float m12, float m13, float m14, float m21, float m2
m[15] = m44;
}
void Matrix::set(const float* m)
void Matrix::set(const float* mat)
{
GP_ASSERT(m);
memcpy(this->m, m, MATRIX_SIZE);
GP_ASSERT(mat);
memcpy(this->m, mat, MATRIX_SIZE);
}
void Matrix::set(const Matrix& m)
void Matrix::set(const Matrix& mat)
{
memcpy(this->m, m.m, MATRIX_SIZE);
memcpy(this->m, mat.m, MATRIX_SIZE);
}
void Matrix::setIdentity()
@ -868,9 +868,9 @@ void Matrix::setZero()
memset(m, 0, MATRIX_SIZE);
}
void Matrix::subtract(const Matrix& m)
void Matrix::subtract(const Matrix& mat)
{
subtract(*this, m, this);
subtract(*this, mat, this);
}
void Matrix::subtract(const Matrix& m1, const Matrix& m2, Matrix* dst)

View File

@ -9,8 +9,8 @@ Vector3::Vector3()
{
}
Vector3::Vector3(float x, float y, float z)
: x(x), y(y), z(z)
Vector3::Vector3(float xx, float yy, float zz)
: x(xx), y(yy), z(zz)
{
}
@ -263,11 +263,11 @@ void Vector3::scale(float scalar)
z *= scalar;
}
void Vector3::set(float x, float y, float z)
void Vector3::set(float xx, float yy, float zz)
{
this->x = x;
this->y = y;
this->z = z;
this->x = xx;
this->y = yy;
this->z = zz;
}
void Vector3::set(const float* array)

View File

@ -44,11 +44,11 @@ public:
/**
* Constructs a new vector initialized to the specified values.
*
* @param x The x coordinate.
* @param y The y coordinate.
* @param z The z coordinate.
* @param xx The x coordinate.
* @param yy The y coordinate.
* @param zz The z coordinate.
*/
Vector3(float x, float y, float z);
Vector3(float xx, float yy, float zz);
/**
* Constructs a new vector from the values in the specified array.
@ -305,11 +305,11 @@ public:
/**
* Sets the elements of this vector to the specified values.
*
* @param x The new x coordinate.
* @param y The new y coordinate.
* @param z The new z coordinate.
* @param xx The new x coordinate.
* @param yy The new y coordinate.
* @param zz The new z coordinate.
*/
void set(float x, float y, float z);
void set(float xx, float yy, float zz);
/**
* Sets the elements of this vector from the values in the specified array.

View File

@ -9,8 +9,8 @@ Vector4::Vector4()
{
}
Vector4::Vector4(float x, float y, float z, float w)
: x(x), y(y), z(z), w(w)
Vector4::Vector4(float xx, float yy, float zz, float ww)
: x(xx), y(yy), z(zz), w(ww)
{
}
@ -276,12 +276,12 @@ void Vector4::scale(float scalar)
w *= scalar;
}
void Vector4::set(float x, float y, float z, float w)
void Vector4::set(float xx, float yy, float zz, float ww)
{
this->x = x;
this->y = y;
this->z = z;
this->w = w;
this->x = xx;
this->y = yy;
this->z = zz;
this->w = ww;
}
void Vector4::set(const float* array)

View File

@ -42,12 +42,12 @@ public:
/**
* Constructs a new vector initialized to the specified values.
*
* @param x The x coordinate.
* @param y The y coordinate.
* @param z The z coordinate.
* @param w The w coordinate.
* @param xx The x coordinate.
* @param yy The y coordinate.
* @param zz The z coordinate.
* @param ww The w coordinate.
*/
Vector4(float x, float y, float z, float w);
Vector4(float xx, float yy, float zz, float ww);
/**
* Constructs a new vector from the values in the specified array.
@ -296,12 +296,12 @@ public:
/**
* Sets the elements of this vector to the specified values.
*
* @param x The new x coordinate.
* @param y The new y coordinate.
* @param z The new z coordinate.
* @param w The new w coordinate.
* @param xx The new x coordinate.
* @param yy The new y coordinate.
* @param zz The new z coordinate.
* @param ww The new w coordinate.
*/
void set(float x, float y, float z, float w);
void set(float xx, float yy, float zz, float ww);
/**
* Sets the elements of this vector from the values in the specified array.