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@ -41,7 +41,7 @@ class Sprite3D;
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enum class Animate3DQuality
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{
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QUALITY_NONE = 0, // it'll not to be calculate the animate.
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QUALITY_NONE = 0, // it'll be ignore the curve-evaluating(the animation looks like stop), just acculate transition time.
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QUALITY_LOW, // low animation quality, it'll be more efficient.
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QUALITY_HIGH, // high animation quality.
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};
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