mirror of https://github.com/axmolengine/axmol.git
Remove duplicated logic in bounceScrollChildren()
This commit is contained in:
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1971b01280
commit
a3ff9573b0
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@ -438,6 +438,7 @@ void ScrollView::checkBounceBoundary(bool* pTopBounceNeeded, bool* pBottomBounce
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{
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{
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(*pBottomBounceNeeded) = false;
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(*pBottomBounceNeeded) = false;
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}
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}
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float icTopPos = _innerContainer->getTopBoundary();
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float icTopPos = _innerContainer->getTopBoundary();
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if (icTopPos < _topBoundary)
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if (icTopPos < _topBoundary)
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{
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{
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@ -448,6 +449,7 @@ void ScrollView::checkBounceBoundary(bool* pTopBounceNeeded, bool* pBottomBounce
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{
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{
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(*pTopBounceNeeded) = false;
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(*pTopBounceNeeded) = false;
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}
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}
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float icRightPos = _innerContainer->getRightBoundary();
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float icRightPos = _innerContainer->getRightBoundary();
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if (icRightPos < _rightBoundary)
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if (icRightPos < _rightBoundary)
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{
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{
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@ -458,6 +460,7 @@ void ScrollView::checkBounceBoundary(bool* pTopBounceNeeded, bool* pBottomBounce
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{
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{
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(*pRightBounceNeeded) = false;
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(*pRightBounceNeeded) = false;
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}
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}
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float icLeftPos = _innerContainer->getLeftBoundary();
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float icLeftPos = _innerContainer->getLeftBoundary();
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if (icLeftPos > _leftBoundary)
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if (icLeftPos > _leftBoundary)
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{
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{
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@ -554,137 +557,97 @@ void ScrollView::stopAutoScrollChildren()
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_autoScrollAddUpTime = 0.0f;
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_autoScrollAddUpTime = 0.0f;
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}
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}
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bool ScrollView::processBounceScrollTop(float* offsetYResult, float touchOffsetY)
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{
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float icBottomPos = _innerContainer->getBottomBoundary();
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if (icBottomPos + touchOffsetY <= _bottomBoundary)
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{
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(*offsetYResult) = _bottomBoundary - icBottomPos;
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processScrollEvent(MoveDirection::BOTTOM, true);
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return false;
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}
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return true;
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}
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bool ScrollView::processBounceScrollBottom(float* offsetYResult, float touchOffsetY)
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{
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float icTopPos = _innerContainer->getTopBoundary();
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if (icTopPos + touchOffsetY >= _topBoundary)
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{
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(*offsetYResult) = _topBoundary - icTopPos;
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processScrollEvent(MoveDirection::TOP, true);
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return false;
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}
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return true;
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}
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bool ScrollView::processBounceScrollLeft(float* offsetXResult, float touchOffsetX)
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{
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float icRightPos = _innerContainer->getRightBoundary();
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if (icRightPos + touchOffsetX >= _rightBoundary)
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{
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(*offsetXResult) = _rightBoundary - icRightPos;
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processScrollEvent(MoveDirection::RIGHT, true);
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return false;
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}
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return true;
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}
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bool ScrollView::processBounceScrollRight(float* offsetXResult, float touchOffsetX)
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{
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float icLefrPos = _innerContainer->getLeftBoundary();
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if (icLefrPos + touchOffsetX <= _leftBoundary)
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{
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(*offsetXResult) = _leftBoundary - icLefrPos;
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processScrollEvent(MoveDirection::LEFT, true);
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return false;
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}
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return true;
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}
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bool ScrollView::bounceScrollChildren(float touchOffsetX, float touchOffsetY)
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bool ScrollView::bounceScrollChildren(float touchOffsetX, float touchOffsetY)
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{
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{
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bool scrollenabled = true;
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bool scrollenabled = true;
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if (touchOffsetX > 0.0f && touchOffsetY > 0.0f) //first quadrant //bounce to top-right
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{
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float realOffsetX = touchOffsetX;
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float realOffsetX = touchOffsetX;
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float realOffsetY = touchOffsetY;
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float realOffsetY = touchOffsetY;
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float icRightPos = _innerContainer->getRightBoundary();
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if (touchOffsetY > 0.0f) //first quadrant //bounce to top-right
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if (icRightPos + realOffsetX >= _rightBoundary)
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{
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{
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if (touchOffsetX > 0.0f) //first quadrant //bounce to top-right
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realOffsetX = _rightBoundary - icRightPos;
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{
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processScrollEvent(MoveDirection::RIGHT, true);
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scrollenabled = processBounceScrollLeft(&realOffsetX, touchOffsetX);
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scrollenabled = false;
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}
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}
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else if(touchOffsetX < 0.0f) //second quadrant //bounce to top-left
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float icTopPos = _innerContainer->getTopBoundary();
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{
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if (icTopPos + touchOffsetY >= _topBoundary)
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scrollenabled = processBounceScrollRight(&realOffsetX, touchOffsetX);
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{
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}
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realOffsetY = _topBoundary - icTopPos;
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scrollenabled = processBounceScrollBottom(&realOffsetY, touchOffsetY);
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processScrollEvent(MoveDirection::TOP, true);
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}
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scrollenabled = false;
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else if (touchOffsetY < 0.0f) //third quadrant //bounce to bottom-left
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}
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{
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moveChildren(realOffsetX, realOffsetY);
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if (touchOffsetX < 0.0f) //third quadrant //bounce to bottom-left
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}
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{
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else if(touchOffsetX < 0.0f && touchOffsetY > 0.0f) //second quadrant //bounce to top-left
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scrollenabled = processBounceScrollRight(&realOffsetX, touchOffsetX);
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{
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}
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float realOffsetX = touchOffsetX;
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else if (touchOffsetX > 0.0f) //forth quadrant //bounce to bottom-right
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float realOffsetY = touchOffsetY;
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{
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float icLefrPos = _innerContainer->getLeftBoundary();
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scrollenabled = processBounceScrollLeft(&realOffsetX, touchOffsetX);
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if (icLefrPos + realOffsetX <= _leftBoundary)
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}
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{
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scrollenabled = processBounceScrollTop(&realOffsetY, touchOffsetY);
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realOffsetX = _leftBoundary - icLefrPos;
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}
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processScrollEvent(MoveDirection::LEFT, true);
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else
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scrollenabled = false;
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{
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}
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if (touchOffsetX > 0.0f) //bounce to right
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float icTopPos = _innerContainer->getTopBoundary();
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{
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if (icTopPos + touchOffsetY >= _topBoundary)
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scrollenabled = processBounceScrollLeft(&realOffsetX, touchOffsetX);
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{
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}
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realOffsetY = _topBoundary - icTopPos;
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else if (touchOffsetX < 0.0f) //bounce to left
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processScrollEvent(MoveDirection::TOP, true);
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{
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scrollenabled = false;
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scrollenabled = processBounceScrollRight(&realOffsetX, touchOffsetX);
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}
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}
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moveChildren(realOffsetX, realOffsetY);
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}
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}
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moveChildren(realOffsetX, realOffsetY);
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else if (touchOffsetX < 0.0f && touchOffsetY < 0.0f) //third quadrant //bounce to bottom-left
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{
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float realOffsetX = touchOffsetX;
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float realOffsetY = touchOffsetY;
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float icLefrPos = _innerContainer->getLeftBoundary();
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if (icLefrPos + realOffsetX <= _leftBoundary)
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{
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realOffsetX = _leftBoundary - icLefrPos;
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processScrollEvent(MoveDirection::LEFT, true);
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scrollenabled = false;
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}
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float icBottomPos = _innerContainer->getBottomBoundary();
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if (icBottomPos + touchOffsetY <= _bottomBoundary)
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{
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realOffsetY = _bottomBoundary - icBottomPos;
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processScrollEvent(MoveDirection::BOTTOM, true);
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scrollenabled = false;
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}
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moveChildren(realOffsetX, realOffsetY);
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}
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else if (touchOffsetX > 0.0f && touchOffsetY < 0.0f) //forth quadrant //bounce to bottom-right
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{
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float realOffsetX = touchOffsetX;
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float realOffsetY = touchOffsetY;
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float icRightPos = _innerContainer->getRightBoundary();
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if (icRightPos + realOffsetX >= _rightBoundary)
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{
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realOffsetX = _rightBoundary - icRightPos;
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processScrollEvent(MoveDirection::RIGHT, true);
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scrollenabled = false;
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}
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float icBottomPos = _innerContainer->getBottomBoundary();
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if (icBottomPos + touchOffsetY <= _bottomBoundary)
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{
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realOffsetY = _bottomBoundary - icBottomPos;
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processScrollEvent(MoveDirection::BOTTOM, true);
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scrollenabled = false;
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}
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moveChildren(realOffsetX, realOffsetY);
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}
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else if (touchOffsetX == 0.0f && touchOffsetY > 0.0f) // bounce to top
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{
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float realOffsetY = touchOffsetY;
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float icTopPos = _innerContainer->getTopBoundary();
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if (icTopPos + touchOffsetY >= _topBoundary)
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{
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realOffsetY = _topBoundary - icTopPos;
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processScrollEvent(MoveDirection::TOP, true);
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scrollenabled = false;
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}
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moveChildren(0.0f, realOffsetY);
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}
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else if (touchOffsetX == 0.0f && touchOffsetY < 0.0f) //bounce to bottom
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{
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float realOffsetY = touchOffsetY;
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float icBottomPos = _innerContainer->getBottomBoundary();
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if (icBottomPos + touchOffsetY <= _bottomBoundary)
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{
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realOffsetY = _bottomBoundary - icBottomPos;
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processScrollEvent(MoveDirection::BOTTOM, true);
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scrollenabled = false;
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}
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moveChildren(0.0f, realOffsetY);
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}
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else if (touchOffsetX > 0.0f && touchOffsetY == 0.0f) //bounce to right
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{
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float realOffsetX = touchOffsetX;
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float icRightPos = _innerContainer->getRightBoundary();
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if (icRightPos + realOffsetX >= _rightBoundary)
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{
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realOffsetX = _rightBoundary - icRightPos;
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processScrollEvent(MoveDirection::RIGHT, true);
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scrollenabled = false;
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}
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moveChildren(realOffsetX, 0.0f);
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}
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else if (touchOffsetX < 0.0f && touchOffsetY == 0.0f) //bounce to left
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{
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float realOffsetX = touchOffsetX;
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float icLeftPos = _innerContainer->getLeftBoundary();
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if (icLeftPos + realOffsetX <= _leftBoundary)
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{
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realOffsetX = _leftBoundary - icLeftPos;
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processScrollEvent(MoveDirection::LEFT, true);
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scrollenabled = false;
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}
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moveChildren(realOffsetX, 0.0f);
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}
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return scrollenabled;
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return scrollenabled;
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}
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}
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@ -843,19 +806,6 @@ bool ScrollView::checkCustomScrollDestination(float* touchOffsetX, float* touchO
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return scrollenabled;
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return scrollenabled;
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}
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}
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bool ScrollView::processScrollBottom(float* offsetYResult, float touchOffsetY)
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{
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float boundary = (_bounceEnabled ? _bounceTopBoundary : _topBoundary);
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float icTopPos = _innerContainer->getTopBoundary();
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if (icTopPos + touchOffsetY <= boundary)
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{
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(*offsetYResult) = boundary - icTopPos;
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processScrollEvent(MoveDirection::TOP, false);
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return false;
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}
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return true;
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}
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bool ScrollView::processScrollTop(float* offsetYResult, float touchOffsetY)
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bool ScrollView::processScrollTop(float* offsetYResult, float touchOffsetY)
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{
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{
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float boundary = (_bounceEnabled ? _bounceBottomBoundary : _bottomBoundary);
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float boundary = (_bounceEnabled ? _bounceBottomBoundary : _bottomBoundary);
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@ -869,14 +819,14 @@ bool ScrollView::processScrollTop(float* offsetYResult, float touchOffsetY)
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return true;
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return true;
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}
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}
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bool ScrollView::processScrollRight(float* offsetXResult, float touchOffsetX)
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bool ScrollView::processScrollBottom(float* offsetYResult, float touchOffsetY)
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{
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{
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float boundary = (_bounceEnabled ? _bounceLeftBoundary : _leftBoundary);
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float boundary = (_bounceEnabled ? _bounceTopBoundary : _topBoundary);
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float icLeftPos = _innerContainer->getLeftBoundary();
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float icTopPos = _innerContainer->getTopBoundary();
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if (icLeftPos + touchOffsetX >= boundary)
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if (icTopPos + touchOffsetY <= boundary)
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{
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{
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(*offsetXResult) = boundary - icLeftPos;
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(*offsetYResult) = boundary - icTopPos;
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processScrollEvent(MoveDirection::LEFT, false);
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processScrollEvent(MoveDirection::TOP, false);
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return false;
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return false;
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}
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}
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return true;
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return true;
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@ -895,6 +845,19 @@ bool ScrollView::processScrollLeft(float* offsetXResult, float touchOffsetX)
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return true;
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return true;
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}
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}
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bool ScrollView::processScrollRight(float* offsetXResult, float touchOffsetX)
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{
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float boundary = (_bounceEnabled ? _bounceLeftBoundary : _leftBoundary);
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float icLeftPos = _innerContainer->getLeftBoundary();
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if (icLeftPos + touchOffsetX >= boundary)
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{
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(*offsetXResult) = boundary - icLeftPos;
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processScrollEvent(MoveDirection::LEFT, false);
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return false;
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}
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return true;
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}
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bool ScrollView::scrollChildren(float touchOffsetX, float touchOffsetY)
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bool ScrollView::scrollChildren(float touchOffsetX, float touchOffsetY)
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{
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{
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processScrollingEvent();
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processScrollingEvent();
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@ -441,13 +441,20 @@ protected:
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virtual bool scrollChildren(float touchOffsetX, float touchOffsetY);
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virtual bool scrollChildren(float touchOffsetX, float touchOffsetY);
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//
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// Without bounce
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bool processScrollBottom(float* offsetYResult, float touchOffsetY);
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bool processScrollTop(float* offsetYResult, float touchOffsetY);
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bool processScrollTop(float* offsetYResult, float touchOffsetY);
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bool processScrollRight(float* offsetXResult, float touchOffsetX);
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bool processScrollBottom(float* offsetYResult, float touchOffsetY);
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bool processScrollLeft(float* offsetXResult, float touchOffsetX);
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bool processScrollLeft(float* offsetXResult, float touchOffsetX);
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bool processScrollRight(float* offsetXResult, float touchOffsetX);
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// With bounce
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bool processBounceScrollTop(float* offsetYResult, float touchOffsetY);
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bool processBounceScrollBottom(float* offsetYResult, float touchOffsetY);
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bool processBounceScrollLeft(float* offsetXResult, float touchOffsetX);
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bool processBounceScrollRight(float* offsetXResult, float touchOffsetX);
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bool bounceScrollChildren(float touchOffsetX, float touchOffsetY);
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bool bounceScrollChildren(float touchOffsetX, float touchOffsetY);
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void startRecordSlidAction();
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void startRecordSlidAction();
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virtual void endRecordSlidAction();
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virtual void endRecordSlidAction();
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