mirror of https://github.com/axmolengine/axmol.git
Update VS project file.
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@ -317,6 +317,7 @@ xcopy /Y /Q "$(ProjectDir)..\..\external\win32-specific\gles\prebuilt\*.*" "$(Ou
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<ClCompile Include="platform\win32\CCFileUtilsWin32.cpp" />
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<ClCompile Include="platform\win32\CCImage.cpp" />
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<ClCompile Include="platform\win32\CCStdC.cpp" />
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<ClCompile Include="renderer\CCBatchCommand.cpp" />
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<ClCompile Include="renderer\CCCustomCommand.cpp" />
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<ClCompile Include="renderer\CCFrustum.cpp" />
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<ClCompile Include="renderer\CCGroupCommand.cpp" />
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@ -521,6 +522,7 @@ xcopy /Y /Q "$(ProjectDir)..\..\external\win32-specific\gles\prebuilt\*.*" "$(Ou
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<ClInclude Include="platform\win32\CCGL.h" />
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<ClInclude Include="platform\win32\CCPlatformDefine.h" />
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<ClInclude Include="platform\win32\CCStdC.h" />
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<ClInclude Include="renderer\CCBatchCommand.h" />
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<ClInclude Include="renderer\CCCustomCommand.h" />
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<ClInclude Include="renderer\CCFrustum.h" />
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<ClInclude Include="renderer\CCGroupCommand.h" />
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@ -598,6 +598,9 @@
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<ClCompile Include="renderer\CCRenderMaterial.cpp">
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<Filter>renderer</Filter>
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</ClCompile>
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<ClCompile Include="renderer\CCBatchCommand.cpp">
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<Filter>renderer</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\physics\CCPhysicsBody.h">
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@ -1207,5 +1210,8 @@
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<ClInclude Include="renderer\CCRenderMaterial.h">
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<Filter>renderer</Filter>
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</ClInclude>
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<ClInclude Include="renderer\CCBatchCommand.h">
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<Filter>renderer</Filter>
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</ClInclude>
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</ItemGroup>
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</Project>
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