Merge branch 'v3' of github.com:super626/cocos2d-x into v3

This commit is contained in:
lvlonggame 2015-01-01 07:35:30 +08:00
commit a41bb40930
515 changed files with 19124 additions and 4782 deletions

View File

@ -536,6 +536,7 @@ Developers:
musikov
Fixing a bug that missing precision when getting strokeColor and fontFillColor
added Turkish and Ukrainian language support
hawkwood (Justin Hawkwood)
Fixing a bug that EditBox doesn't show any text if it's initialized with text.

View File

@ -1,11 +1,15 @@
cocos2d-x-3.4beta0 ??
[NEW] 3D: support frustum culling
[NEW] Action: MoveTo and MoveBy support Vec3
[NEW] Allocator: add custom allocator support, global, default, fixed block, object pool.
[NEW] Allocator: add custom allocator support, global, default, fixed block, object pool
[NEW] Application: added Turkish and Ukrainian language support
[NEW] UI:LoadingBar: add TextureResType to LoadingBar's create method
[NEW] Director: add setClearColor() to set clear values for the color buffers
[FIX] ui::Button: fix setTitleColor calls method setColor instead of setTextColor of title label.
[FIX] FileUtils: WebP format with alpha channel displayed wrong
[FIX] Label: content size of Label is incorrect if the string is set to empty string
[FIX] GLProgramState: fix assert error caused by outdated uniform and attribute cache
cocos2d-x-3.3 Dec.12
[FIX] Billboard: allow billboard rotate along z axis

View File

@ -185,7 +185,7 @@ Open the `cocos2d-x/build/cocos2d-win32.vc2012.sln`
```
$ cd cocos2d-x/build
$ python ./android-build.py cpp-empty-test -p 10
$ adb install ../tests/cpp-empty-tst/proj.android/bin/CppEmptyTest-debug.apk
$ adb install ../tests/cpp-empty-test/proj.android/bin/CppEmptyTest-debug.apk
```
Then click item on Android device to run tests. Available value of `-p` is the API level, cocos2d-x supports from level 10.

View File

@ -1170,6 +1170,10 @@
29394CF519B01DBA00D2DE1A /* UIWebViewImpl-ios.h in Headers */ = {isa = PBXBuildFile; fileRef = 29394CEE19B01DBA00D2DE1A /* UIWebViewImpl-ios.h */; };
29394CF619B01DBA00D2DE1A /* UIWebViewImpl-ios.mm in Sources */ = {isa = PBXBuildFile; fileRef = 29394CEF19B01DBA00D2DE1A /* UIWebViewImpl-ios.mm */; };
29394CF719B01DBA00D2DE1A /* UIWebViewImpl-ios.mm in Sources */ = {isa = PBXBuildFile; fileRef = 29394CEF19B01DBA00D2DE1A /* UIWebViewImpl-ios.mm */; };
296BF6151A44059B0038EC44 /* UIShaders.h in Headers */ = {isa = PBXBuildFile; fileRef = 296BF6141A44059B0038EC44 /* UIShaders.h */; };
296BF6161A44059B0038EC44 /* UIShaders.h in Headers */ = {isa = PBXBuildFile; fileRef = 296BF6141A44059B0038EC44 /* UIShaders.h */; };
296BF6181A4405CB0038EC44 /* UIShaders.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 296BF6171A4405CB0038EC44 /* UIShaders.cpp */; };
296BF6191A4405CB0038EC44 /* UIShaders.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 296BF6171A4405CB0038EC44 /* UIShaders.cpp */; };
2986667F18B1B246000E39CA /* CCTweenFunction.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 2986667818B1B079000E39CA /* CCTweenFunction.cpp */; };
299754F4193EC95400A54AC3 /* ObjectFactory.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 299754F2193EC95400A54AC3 /* ObjectFactory.cpp */; };
299754F5193EC95400A54AC3 /* ObjectFactory.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 299754F2193EC95400A54AC3 /* ObjectFactory.cpp */; };
@ -2400,6 +2404,9 @@
29394CEF19B01DBA00D2DE1A /* UIWebViewImpl-ios.mm */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.objcpp; path = "UIWebViewImpl-ios.mm"; sourceTree = "<group>"; };
2958244919873D8E00F9746D /* UIScale9Sprite.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = UIScale9Sprite.cpp; sourceTree = "<group>"; };
2958244A19873D8E00F9746D /* UIScale9Sprite.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = UIScale9Sprite.h; sourceTree = "<group>"; };
296BF6131A4403380038EC44 /* ccShader_grayscale.frag */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.glsl; path = ccShader_grayscale.frag; sourceTree = "<group>"; };
296BF6141A44059B0038EC44 /* UIShaders.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = UIShaders.h; sourceTree = "<group>"; };
296BF6171A4405CB0038EC44 /* UIShaders.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = UIShaders.cpp; sourceTree = "<group>"; };
2986667818B1B079000E39CA /* CCTweenFunction.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = CCTweenFunction.cpp; sourceTree = "<group>"; };
2986667918B1B079000E39CA /* CCTweenFunction.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = CCTweenFunction.h; sourceTree = "<group>"; };
299754F2193EC95400A54AC3 /* ObjectFactory.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; name = ObjectFactory.cpp; path = ../base/ObjectFactory.cpp; sourceTree = "<group>"; };
@ -4182,6 +4189,7 @@
2905F9E618CF08D000240AA3 /* ui */ = {
isa = PBXGroup;
children = (
296BF6121A4403380038EC44 /* shaders */,
29CB8F531929D67D00C841D6 /* widgets */,
29CB8F521929D65500C841D6 /* experimental */,
29CB8F511929D64500C841D6 /* base */,
@ -4214,6 +4222,16 @@
path = UIEditBox;
sourceTree = "<group>";
};
296BF6121A4403380038EC44 /* shaders */ = {
isa = PBXGroup;
children = (
296BF6131A4403380038EC44 /* ccShader_grayscale.frag */,
296BF6141A44059B0038EC44 /* UIShaders.h */,
296BF6171A4405CB0038EC44 /* UIShaders.cpp */,
);
path = shaders;
sourceTree = "<group>";
};
29CB8F501929D63600C841D6 /* layout */ = {
isa = PBXGroup;
children = (
@ -5477,6 +5495,7 @@
5034CA2F191D591100CE6051 /* ccShader_PositionTexture.vert in Headers */,
15AE1C1219AAE2C600C27E9E /* CCPhysicsDebugNode.h in Headers */,
50ABBE951925AB6F00A911A9 /* CCProfiling.h in Headers */,
296BF6151A44059B0038EC44 /* UIShaders.h in Headers */,
5034CA4B191D591100CE6051 /* ccShader_Label_df_glow.frag in Headers */,
50ABBE4F1925AB6F00A911A9 /* CCEventCustom.h in Headers */,
50ABBD521925AB0000A911A9 /* Quaternion.h in Headers */,
@ -5898,6 +5917,7 @@
50ABBD571925AB0000A911A9 /* TransformUtils.h in Headers */,
1A570115180BC8EE0088DEC7 /* CCDrawNode.h in Headers */,
1A57011E180BC90D0088DEC7 /* CCGrabber.h in Headers */,
296BF6161A44059B0038EC44 /* UIShaders.h in Headers */,
1A570122180BC90D0088DEC7 /* CCGrid.h in Headers */,
15AE1AB319AAD40300C27E9E /* b2CircleContact.h in Headers */,
5034CA2E191D591100CE6051 /* ccShader_PositionTextureA8Color.frag in Headers */,
@ -6789,6 +6809,7 @@
15AE1B5119AADA9900C27E9E /* UIPageView.cpp in Sources */,
50ED2BE619BEAF7900A0AB90 /* UIEditBoxImpl-wp8.cpp in Sources */,
15AE18EC19AAD35000C27E9E /* CCActionObject.cpp in Sources */,
296BF6181A4405CB0038EC44 /* UIShaders.cpp in Sources */,
1A01C68E18F57BE800EFE3A6 /* CCDictionary.cpp in Sources */,
50ABBD381925AB0000A911A9 /* CCAffineTransform.cpp in Sources */,
46C02E0718E91123004B7456 /* xxhash.c in Sources */,
@ -7149,6 +7170,7 @@
50ABC0061926664800A911A9 /* CCThread-apple.mm in Sources */,
B375107C1823ACA100B3BA6A /* CCPhysicsBodyInfo_chipmunk.cpp in Sources */,
50ABBEB61925AB6F00A911A9 /* CCUserDefault-android.cpp in Sources */,
296BF6191A4405CB0038EC44 /* UIShaders.cpp in Sources */,
1A57034C180BD09B0088DEC7 /* tinyxml2.cpp in Sources */,
50ABBDB61925AB4100A911A9 /* CCTexture2D.cpp in Sources */,
15AE1BAB19AADFDF00C27E9E /* UILayout.cpp in Sources */,

View File

@ -70,7 +70,7 @@ Camera::Camera()
, _viewProjectionDirty(true)
, _cameraFlag(1)
, _frustumDirty(true)
, _enableFrustumCull(true)
, _enableFrustumCulling(true)
{
}
@ -253,22 +253,22 @@ void Camera::unproject(const Size& viewport, Vec3* src, Vec3* dst) const
dst->set(screen.x, screen.y, screen.z);
}
void Camera::enableFrustumCull(bool bEnalbe, bool bClipZ)
void Camera::enableFrustumCulling(bool enalbe, bool clipZ)
{
_enableFrustumCull = bEnalbe;
_frustum.setClipZ(bClipZ);
_enableFrustumCulling = enalbe;
_frustum.setClipZ(clipZ);
}
bool Camera::visibleInFrustum(const AABB& aabb) const
bool Camera::isVisibleInFrustum(const AABB* aabb) const
{
if (_enableFrustumCull)
if (_enableFrustumCulling)
{
if (_frustumDirty)
{
_frustum.initFrustum(this);
_frustumDirty = false;
}
return !_frustum.isOutFrustum(aabb);
return !_frustum.isOutOfFrustum(*aabb);
}
return true;
}

View File

@ -139,12 +139,12 @@ public:
/**
* Enable frustum culling
*/
void enableFrustumCull(bool bEnalbe, bool bClipZ);
void enableFrustumCulling(bool enalbe, bool clipZ);
/**
* Is this aabb visible in frustum
*/
bool visibleInFrustum(const AABB& aabb)const;
bool isVisibleInFrustum(const AABB* aabb)const;
//override
virtual void onEnter() override;
@ -184,7 +184,7 @@ protected:
unsigned short _cameraFlag; // camera flag
mutable Frustum _frustum; // camera frustum
mutable bool _frustumDirty;
bool _enableFrustumCull;
bool _enableFrustumCulling;
static Camera* _visitingCamera;
friend class Director;

View File

@ -336,6 +336,8 @@ void Node::setRotation(float rotation)
updatePhysicsBodyRotation(getScene());
}
#endif
updateRotationQuat();
}
float Node::getRotationSkewX() const
@ -357,6 +359,8 @@ void Node::setRotation3D(const Vec3& rotation)
// rotation Z is decomposed in 2 to simulate Skew for Flash animations
_rotationZ_Y = _rotationZ_X = rotation.z;
updateRotationQuat();
#if CC_USE_PHYSICS
if (_physicsBody != nullptr)
@ -374,6 +378,44 @@ Vec3 Node::getRotation3D() const
return Vec3(_rotationX,_rotationY,_rotationZ_X);
}
void Node::updateRotationQuat()
{
// convert Euler angle to quaternion
// when _rotationZ_X == _rotationZ_Y, _rotationQuat = RotationZ_X * RotationY * RotationX
// when _rotationZ_X != _rotationZ_Y, _rotationQuat = RotationY * RotationX
float halfRadx = CC_DEGREES_TO_RADIANS(_rotationX / 2.f), halfRady = CC_DEGREES_TO_RADIANS(_rotationY / 2.f), halfRadz = _rotationZ_X == _rotationZ_Y ? -CC_DEGREES_TO_RADIANS(_rotationZ_X / 2.f) : 0;
float coshalfRadx = cosf(halfRadx), sinhalfRadx = sinf(halfRadx), coshalfRady = cosf(halfRady), sinhalfRady = sinf(halfRady), coshalfRadz = cosf(halfRadz), sinhalfRadz = sinf(halfRadz);
_rotationQuat.x = sinhalfRadx * coshalfRady * coshalfRadz - coshalfRadx * sinhalfRady * sinhalfRadz;
_rotationQuat.y = coshalfRadx * sinhalfRady * coshalfRadz + sinhalfRadx * coshalfRady * sinhalfRadz;
_rotationQuat.z = coshalfRadx * coshalfRady * sinhalfRadz - sinhalfRadx * sinhalfRady * coshalfRadz;
_rotationQuat.w = coshalfRadx * coshalfRady * coshalfRadz + sinhalfRadx * sinhalfRady * sinhalfRadz;
}
void Node::updateRotation3D()
{
//convert quaternion to Euler angle
float x = _rotationQuat.x, y = _rotationQuat.y, z = _rotationQuat.z, w = _rotationQuat.w;
_rotationX = atan2f(2.f * (w * x + y * z), 1.f - 2.f * (x * x + y * y));
_rotationY = asinf(2.f * (w * y - z * x));
_rotationZ_X = atanf(2.f * (w * z + x * y) / (1.f - 2.f * (y * y + z * z)));
_rotationX = CC_RADIANS_TO_DEGREES(_rotationX);
_rotationY = CC_RADIANS_TO_DEGREES(_rotationY);
_rotationZ_X = _rotationZ_Y = -CC_RADIANS_TO_DEGREES(_rotationZ_X);
}
void Node::setRotationQuat(const Quaternion& quat)
{
_rotationQuat = quat;
updateRotation3D();
_transformUpdated = _transformDirty = _inverseDirty = true;
}
Quaternion Node::getRotationQuat() const
{
return _rotationQuat;
}
void Node::setRotationSkewX(float rotationX)
{
if (_rotationZ_X == rotationX)
@ -388,6 +430,8 @@ void Node::setRotationSkewX(float rotationX)
_rotationZ_X = rotationX;
_transformUpdated = _transformDirty = _inverseDirty = true;
updateRotationQuat();
}
float Node::getRotationSkewY() const
@ -409,6 +453,8 @@ void Node::setRotationSkewY(float rotationY)
_rotationZ_Y = rotationY;
_transformUpdated = _transformDirty = _inverseDirty = true;
updateRotationQuat();
}
/// scale getter
@ -1708,11 +1754,12 @@ const Mat4& Node::getNodeToParentTransform() const
y += _anchorPointInPoints.y;
}
bool needsSkewMatrix = ( _skewX || _skewY );
// Rotation values
// Change rotation code to handle X and Y
// If we skew with the exact same value for both x and y then we're simply just rotating
float cx = 1, sx = 0, cy = 1, sy = 0;
if (_rotationZ_X || _rotationZ_Y)
if (_rotationZ_X != _rotationZ_Y || (! needsSkewMatrix && !_anchorPointInPoints.equals(Vec2::ZERO)))
{
float radiansX = -CC_DEGREES_TO_RADIANS(_rotationZ_X);
float radiansY = -CC_DEGREES_TO_RADIANS(_rotationZ_Y);
@ -1722,8 +1769,6 @@ const Mat4& Node::getNodeToParentTransform() const
sy = sinf(radiansY);
}
bool needsSkewMatrix = ( _skewX || _skewY );
Vec2 anchorPoint(_anchorPointInPoints.x * _scaleX, _anchorPointInPoints.y * _scaleY);
// optimization:
@ -1737,39 +1782,26 @@ const Mat4& Node::getNodeToParentTransform() const
// Build Transform Matrix
// Adjusted transform calculation for rotational skew
float mat[] = {
cy * _scaleX, sy * _scaleX, 0, 0,
-sx * _scaleY, cx * _scaleY, 0, 0,
0, 0, _scaleZ, 0,
x, y, z, 1 };
_transform.set(mat);
if(!_ignoreAnchorPointForPosition)
Mat4::createRotation(_rotationQuat, &_transform);
if (_rotationZ_X != _rotationZ_Y)
{
_transform.translate(anchorPoint.x, anchorPoint.y, 0);
float m0 = _transform.m[0], m1 = _transform.m[1], m4 = _transform.m[4], m5 = _transform.m[5], m8 = _transform.m[8], m9 = _transform.m[9];
_transform.m[0] = cy * m0 - sx * m1, _transform.m[4] = cy * m4 - sx * m5, _transform.m[8] = cy * m8 - sx * m9;
_transform.m[1] = sy * m0 + cx * m1, _transform.m[5] = sy * m4 + cx * m5, _transform.m[9] = sy * m8 + cx * m9;
}
// FIXME:
// FIX ME: Expensive operation.
// FIX ME: It should be done together with the rotationZ
if(_rotationY)
if (_scaleX != 1.f)
{
Mat4 rotY;
Mat4::createRotationY(CC_DEGREES_TO_RADIANS(_rotationY), &rotY);
_transform = _transform * rotY;
_transform.m[0] *= _scaleX, _transform.m[1] *= _scaleX, _transform.m[2] *= _scaleX;
}
if(_rotationX)
if (_scaleY != 1.f)
{
Mat4 rotX;
Mat4::createRotationX(CC_DEGREES_TO_RADIANS(_rotationX), &rotX);
_transform = _transform * rotX;
_transform.m[4] *= _scaleY, _transform.m[5] *= _scaleY, _transform.m[6] *= _scaleY;
}
if(!_ignoreAnchorPointForPosition)
if (_scaleZ != 1.f)
{
_transform.translate(-anchorPoint.x, -anchorPoint.y, 0);
_transform.m[8] *= _scaleZ, _transform.m[9] *= _scaleZ, _transform.m[10] *= _scaleZ;
}
_transform.m[12] = x, _transform.m[13] = y, _transform.m[14] = z;
// FIXME:: Try to inline skew
// If skew is needed, apply skew and then anchor point

View File

@ -541,6 +541,17 @@ public:
* returns the rotation (X,Y,Z) in degrees.
*/
virtual Vec3 getRotation3D() const;
/**
* set rotation by quaternion
*/
virtual void setRotationQuat(const Quaternion& quat);
/**
* return the rotation by quaternion, Note that when _rotationZ_X == _rotationZ_Y, the returned quaternion equals to RotationZ_X * RotationY * RotationX,
* it equals to RotationY * RotationX otherwise
*/
virtual Quaternion getRotationQuat() const;
/**
* Sets the X rotation (angle) of the node in degrees which performs a horizontal rotational skew.
@ -1596,6 +1607,11 @@ protected:
//check whether this camera mask is visible by the current visiting camera
bool isVisitableByVisitingCamera() const;
// update quaternion from Rotation3D
void updateRotationQuat();
// update Rotation3D from quaternion
void updateRotation3D();
#if CC_USE_PHYSICS
void updatePhysicsBodyTransform(Scene* layer);
virtual void updatePhysicsBodyPosition(Scene* layer);
@ -1614,6 +1630,8 @@ protected:
// rotation Z is decomposed in 2 to simulate Skew for Flash animations
float _rotationZ_X; ///< rotation angle on Z-axis, component X
float _rotationZ_Y; ///< rotation angle on Z-axis, component Y
Quaternion _rotationQuat; ///rotation using quaternion, if _rotationZ_X == _rotationZ_Y, _rotationQuat = RotationZ_X * RotationY * RotationX, else _rotationQuat = RotationY * RotationX
float _scaleX; ///< scaling factor on x-axis
float _scaleY; ///< scaling factor on y-axis

View File

@ -264,6 +264,7 @@ Sprite::Sprite(void)
: _batchNode(nullptr)
, _shouldBeHidden(false)
, _texture(nullptr)
, _spriteFrame(nullptr)
, _insideBounds(true)
{
#if CC_SPRITE_DEBUG_DRAW
@ -274,6 +275,7 @@ Sprite::Sprite(void)
Sprite::~Sprite(void)
{
CC_SAFE_RELEASE(_spriteFrame);
CC_SAFE_RELEASE(_texture);
}
@ -936,6 +938,14 @@ void Sprite::setSpriteFrame(const std::string &spriteFrameName)
void Sprite::setSpriteFrame(SpriteFrame *spriteFrame)
{
// retain the sprite frame
// do not removed by SpriteFrameCache::removeUnusedSpriteFrames
if (_spriteFrame != spriteFrame)
{
CC_SAFE_RELEASE(_spriteFrame);
_spriteFrame = spriteFrame;
spriteFrame->retain();
}
_unflippedOffsetPositionFromCenter = spriteFrame->getOffset();
Texture2D *texture = spriteFrame->getTexture();

View File

@ -159,7 +159,7 @@ public:
/**
* Updates the quad according the rotation, position, scale values.
*/
virtual void updateTransform(void);
virtual void updateTransform();
/**
* Returns the batch node object if this sprite is rendered by SpriteBatchNode
@ -232,7 +232,7 @@ public:
/**
* Returns whether or not a SpriteFrame is being displayed
*/
virtual bool isFrameDisplayed(SpriteFrame *pFrame) const;
virtual bool isFrameDisplayed(SpriteFrame *frame) const;
/**
* Returns the current displayed frame.
@ -264,7 +264,7 @@ public:
*
* @return true if the sprite needs to be updated in the Atlas, false otherwise.
*/
virtual bool isDirty(void) const { return _dirty; }
virtual bool isDirty() const { return _dirty; }
/**
* Makes the Sprite to be updated in the Atlas.
@ -276,17 +276,17 @@ public:
* @js NA
* @lua NA
*/
inline V3F_C4B_T2F_Quad getQuad(void) const { return _quad; }
inline V3F_C4B_T2F_Quad getQuad() const { return _quad; }
/**
* Returns whether or not the texture rectangle is rotated.
*/
inline bool isTextureRectRotated(void) const { return _rectRotated; }
inline bool isTextureRectRotated() const { return _rectRotated; }
/**
* Returns the index used on the TextureAtlas.
*/
inline ssize_t getAtlasIndex(void) const { return _atlasIndex; }
inline ssize_t getAtlasIndex() const { return _atlasIndex; }
/**
* Sets the index used on the TextureAtlas.
@ -297,22 +297,22 @@ public:
/**
* Returns the rect of the Sprite in points
*/
inline const Rect& getTextureRect(void) { return _rect; }
inline const Rect& getTextureRect() const { return _rect; }
/**
* Gets the weak reference of the TextureAtlas when the sprite is rendered using via SpriteBatchNode
*/
inline TextureAtlas* getTextureAtlas(void) { return _textureAtlas; }
inline TextureAtlas* getTextureAtlas() const { return _textureAtlas; }
/**
* Sets the weak reference of the TextureAtlas when the sprite is rendered using via SpriteBatchNode
*/
inline void setTextureAtlas(TextureAtlas *pobTextureAtlas) { _textureAtlas = pobTextureAtlas; }
inline void setTextureAtlas(TextureAtlas *textureAtlas) { _textureAtlas = textureAtlas; }
/**
* Gets the offset position of the sprite. Calculated automatically by editors like Zwoptex.
*/
inline const Vec2& getOffsetPosition(void) const { return _offsetPosition; }
inline const Vec2& getOffsetPosition() const { return _offsetPosition; }
/**
@ -325,7 +325,7 @@ public:
*
* @return true if the sprite is flipped horizontally, false otherwise.
*/
bool isFlippedX(void) const;
bool isFlippedX() const;
/**
* Sets whether the sprite should be flipped horizontally or not.
*
@ -351,7 +351,7 @@ public:
*
* @return true if the sprite is flipped vertically, false otherwise.
*/
bool isFlippedY(void) const;
bool isFlippedY() const;
/**
* Sets whether the sprite should be flipped vertically or not.
*
@ -418,16 +418,16 @@ public:
virtual void setVisible(bool bVisible) override;
virtual void draw(Renderer *renderer, const Mat4 &transform, uint32_t flags) override;
virtual void setOpacityModifyRGB(bool modify) override;
virtual bool isOpacityModifyRGB(void) const override;
virtual bool isOpacityModifyRGB() const override;
/// @}
CC_CONSTRUCTOR_ACCESS:
Sprite(void);
virtual ~Sprite(void);
Sprite();
virtual ~Sprite();
/* Initializes an empty sprite with nothing init. */
virtual bool init(void);
virtual bool init();
/**
* Initializes a sprite with a texture.
@ -471,7 +471,7 @@ CC_CONSTRUCTOR_ACCESS:
* @param pSpriteFrame A SpriteFrame object. It should includes a valid texture and a rect
* @return true if the sprite is initialized properly, false otherwise.
*/
virtual bool initWithSpriteFrame(SpriteFrame *pSpriteFrame);
virtual bool initWithSpriteFrame(SpriteFrame *spriteFrame);
/**
* Initializes a sprite with an sprite frame name.
@ -515,11 +515,11 @@ CC_CONSTRUCTOR_ACCESS:
protected:
void updateColor(void);
void updateColor();
virtual void setTextureCoords(Rect rect);
virtual void updateBlendFunc(void);
virtual void setReorderChildDirtyRecursively(void);
virtual void setDirtyRecursively(bool bValue);
virtual void updateBlendFunc();
virtual void setReorderChildDirtyRecursively();
virtual void setDirtyRecursively(bool value);
//
// Data used when the sprite is rendered using a SpriteSheet
@ -538,6 +538,7 @@ protected:
//
BlendFunc _blendFunc; /// It's required for TextureProtocol inheritance
Texture2D* _texture; /// Texture2D object that is used to render the sprite
SpriteFrame* _spriteFrame;
QuadCommand _quadCommand; /// quad command
#if CC_SPRITE_DEBUG_DRAW
DrawNode *_debugDrawNode;

View File

@ -228,11 +228,13 @@ xcopy /Y /Q "$(ProjectDir)..\..\external\chipmunk\prebuilt\win32\release-lib\*.*
<ClCompile Include="..\3d\CCBillBoard.cpp" />
<ClCompile Include="..\3d\CCBundle3D.cpp" />
<ClCompile Include="..\3d\CCBundleReader.cpp" />
<ClCompile Include="..\3d\CCFrustum.cpp" />
<ClCompile Include="..\3d\CCMesh.cpp" />
<ClCompile Include="..\3d\CCMeshSkin.cpp" />
<ClCompile Include="..\3d\CCMeshVertexIndexData.cpp" />
<ClCompile Include="..\3d\CCOBB.cpp" />
<ClCompile Include="..\3d\CCObjLoader.cpp" />
<ClCompile Include="..\3d\CCPlane.cpp" />
<ClCompile Include="..\3d\CCRay.cpp" />
<ClCompile Include="..\3d\CCSkeleton3D.cpp" />
<ClCompile Include="..\3d\CCSprite3D.cpp" />
@ -445,6 +447,7 @@ xcopy /Y /Q "$(ProjectDir)..\..\external\chipmunk\prebuilt\win32\release-lib\*.*
<ClCompile Include="..\renderer\CCVertexIndexData.cpp" />
<ClCompile Include="..\storage\local-storage\LocalStorage.cpp" />
<ClCompile Include="..\ui\CocosGUI.cpp" />
<ClCompile Include="..\ui\shaders\UIShaders.cpp" />
<ClCompile Include="..\ui\UIButton.cpp" />
<ClCompile Include="..\ui\UICheckBox.cpp" />
<ClCompile Include="..\ui\UIDeprecated.cpp" />
@ -599,11 +602,13 @@ xcopy /Y /Q "$(ProjectDir)..\..\external\chipmunk\prebuilt\win32\release-lib\*.*
<ClInclude Include="..\3d\CCBundle3D.h" />
<ClInclude Include="..\3d\CCBundle3DData.h" />
<ClInclude Include="..\3d\CCBundleReader.h" />
<ClInclude Include="..\3d\CCFrustum.h" />
<ClInclude Include="..\3d\CCMesh.h" />
<ClInclude Include="..\3d\CCMeshSkin.h" />
<ClInclude Include="..\3d\CCMeshVertexIndexData.h" />
<ClInclude Include="..\3d\CCOBB.h" />
<ClInclude Include="..\3d\CCObjLoader.h" />
<ClInclude Include="..\3d\CCPlane.h" />
<ClInclude Include="..\3d\CCRay.h" />
<ClInclude Include="..\3d\CCSkeleton3D.h" />
<ClInclude Include="..\3d\CCSprite3D.h" />
@ -864,6 +869,7 @@ xcopy /Y /Q "$(ProjectDir)..\..\external\chipmunk\prebuilt\win32\release-lib\*.*
<ClInclude Include="..\storage\local-storage\LocalStorage.h" />
<ClInclude Include="..\ui\CocosGUI.h" />
<ClInclude Include="..\ui\GUIExport.h" />
<ClInclude Include="..\ui\shaders\UIShaders.h" />
<ClInclude Include="..\ui\UIButton.h" />
<ClInclude Include="..\ui\UICheckBox.h" />
<ClInclude Include="..\ui\UIDeprecated.h" />
@ -972,6 +978,7 @@ xcopy /Y /Q "$(ProjectDir)..\..\external\chipmunk\prebuilt\win32\release-lib\*.*
<None Include="..\math\Vec2.inl" />
<None Include="..\math\Vec3.inl" />
<None Include="..\math\Vec4.inl" />
<None Include="..\ui\shaders\ccShader_grayscale.frag" />
<None Include="cocos2d.def" />
</ItemGroup>
<ItemGroup>

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="physics">
@ -244,6 +244,9 @@
<Filter Include="cocostudio\reader\WidgetReader\ArmatureNodeReader">
<UniqueIdentifier>{e1848cce-b225-42c4-bb6e-6430b6da123b}</UniqueIdentifier>
</Filter>
<Filter Include="ui\shaders">
<UniqueIdentifier>{e6eaa24a-a21e-4c1d-b6b2-19326d129af2}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\physics\CCPhysicsBody.cpp">
@ -1313,6 +1316,9 @@
<ClCompile Include="..\editor-support\cocostudio\WidgetReader\ArmatureNodeReader\ArmatureNodeReader.cpp">
<Filter>cocostudio\reader\WidgetReader\ArmatureNodeReader</Filter>
</ClCompile>
<ClCompile Include="..\ui\shaders\UIShaders.cpp">
<Filter>ui\shaders</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\physics\CCPhysicsBody.h">
@ -2568,6 +2574,9 @@
<ClInclude Include="..\editor-support\cocostudio\WidgetReader\ArmatureNodeReader\CSArmatureNode_generated.h">
<Filter>cocostudio\reader\WidgetReader\ArmatureNodeReader</Filter>
</ClInclude>
<ClInclude Include="..\ui\shaders\UIShaders.h">
<Filter>ui\shaders</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="..\math\Mat4.inl">
@ -2595,5 +2604,8 @@
<None Include="..\3d\CCAnimationCurve.inl">
<Filter>3d</Filter>
</None>
<None Include="..\ui\shaders\ccShader_grayscale.frag">
<Filter>ui\shaders</Filter>
</None>
</ItemGroup>
</Project>

View File

@ -70,11 +70,13 @@
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\..\3d\CCBundle3D.h" />
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\..\3d\CCBundle3DData.h" />
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\..\3d\CCBundleReader.h" />
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\..\3d\CCFrustum.h" />
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\..\3d\CCMesh.h" />
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\..\3d\CCMeshSkin.h" />
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\..\3d\CCMeshVertexIndexData.h" />
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\..\3d\CCOBB.h" />
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\..\3d\CCObjLoader.h" />
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\..\3d\CCPlane.h" />
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\..\3d\CCRay.h" />
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\..\3d\CCSkeleton3D.h" />
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\..\3d\CCSprite3D.h" />
@ -185,6 +187,7 @@
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\..\editor-support\cocosbuilder\CocosBuilder.h" />
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\..\editor-support\cocostudio\ActionTimeline\CCActionTimeline.h" />
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\..\editor-support\cocostudio\ActionTimeline\CCActionTimelineCache.h" />
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\..\editor-support\cocostudio\ActionTimeline\CCActionTimelineNode.h" />
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\..\editor-support\cocostudio\ActionTimeline\CCFrame.h" />
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\..\editor-support\cocostudio\ActionTimeline\CCNodeReader.h" />
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\..\editor-support\cocostudio\ActionTimeline\CCTimeLine.h" />
@ -311,6 +314,7 @@
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\..\platform\winrt\CCStdC.h" />
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\..\platform\winrt\CCWinRTUtils.h" />
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\..\platform\winrt\inet_ntop_winrt.h" />
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\..\platform\winrt\inet_pton_winrt.h" />
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\..\platform\winrt\InputEvent.h" />
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\..\platform\winrt\InputEventTypes.h" />
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\..\platform\winrt\Keyboard-winrt.h" />
@ -341,6 +345,7 @@
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\..\storage\local-storage\LocalStorage.h" />
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\..\ui\CocosGUI.h" />
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\..\ui\GUIExport.h" />
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\..\ui\shaders\UIShaders.h" />
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\..\ui\UIButton.h" />
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\..\ui\UICheckBox.h" />
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\..\ui\UIDeprecated.h" />
@ -487,11 +492,13 @@
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\3d\CCBillBoard.cpp" />
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\3d\CCBundle3D.cpp" />
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\3d\CCBundleReader.cpp" />
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\3d\CCFrustum.cpp" />
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\3d\CCMesh.cpp" />
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\3d\CCMeshSkin.cpp" />
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\3d\CCMeshVertexIndexData.cpp" />
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\3d\CCOBB.cpp" />
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\3d\CCObjLoader.cpp" />
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\3d\CCPlane.cpp" />
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\3d\CCRay.cpp" />
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\3d\CCSkeleton3D.cpp" />
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\3d\CCSprite3D.cpp" />
@ -595,6 +602,7 @@
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\editor-support\cocosbuilder\CCSpriteLoader.cpp" />
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\editor-support\cocostudio\ActionTimeline\CCActionTimeline.cpp" />
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\editor-support\cocostudio\ActionTimeline\CCActionTimelineCache.cpp" />
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\editor-support\cocostudio\ActionTimeline\CCActionTimelineNode.cpp" />
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\editor-support\cocostudio\ActionTimeline\CCFrame.cpp" />
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\editor-support\cocostudio\ActionTimeline\CCNodeReader.cpp" />
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\editor-support\cocostudio\ActionTimeline\CCTimeLine.cpp" />
@ -699,6 +707,7 @@
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\platform\winrt\CCStdC.cpp" />
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\platform\winrt\CCWinRTUtils.cpp" />
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\platform\winrt\inet_ntop_winrt.cpp" />
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\platform\winrt\inet_pton_winrt.cpp" />
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\platform\winrt\InputEvent.cpp" />
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\platform\winrt\Keyboard-winrt.cpp" />
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\platform\winrt\pch.cpp">
@ -730,6 +739,7 @@
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\renderer\CCVertexIndexData.cpp" />
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\storage\local-storage\LocalStorage.cpp" />
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\ui\CocosGUI.cpp" />
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\ui\shaders\UIShaders.cpp" />
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\ui\UIButton.cpp" />
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\ui\UICheckBox.cpp" />
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\ui\UIDeprecated.cpp" />
@ -830,6 +840,7 @@
<ProjectCapability Include="SourceItemsFromImports" />
</ItemGroup>
<ItemGroup>
<None Include="$(MSBuildThisFileDirectory)..\..\..\..\3d\CCAnimationCurve.inl" />
<None Include="$(MSBuildThisFileDirectory)..\..\..\..\math\Mat4.inl" />
<None Include="$(MSBuildThisFileDirectory)..\..\..\..\math\MathUtil.inl" />
<None Include="$(MSBuildThisFileDirectory)..\..\..\..\math\MathUtilNeon.inl" />
@ -866,6 +877,7 @@
</None>
<None Include="$(MSBuildThisFileDirectory)..\..\..\..\renderer\ccShader_Position_uColor.frag" />
<None Include="$(MSBuildThisFileDirectory)..\..\..\..\renderer\ccShader_Position_uColor.vert" />
<None Include="$(MSBuildThisFileDirectory)..\..\..\..\ui\shaders\ccShader_grayscale.frag" />
<None Include="$(MSBuildThisFileDirectory)..\..\..\cocos2d.def" />
<None Include="$(MSBuildThisFileDirectory)..\..\..\libcocos2d.vcxproj.filters" />
<None Include="$(MSBuildThisFileDirectory)..\..\..\libcocos2d_wp8.vcxproj.filters" />

View File

@ -1267,6 +1267,21 @@
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\..\editor-support\cocostudio\WidgetReader\ArmatureNodeReader\ArmatureNodeReader.h">
<Filter>cocostudio\reader\WidgetReader\ArmatureNodeReader</Filter>
</ClInclude>
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\..\ui\shaders\UIShaders.h">
<Filter>ui\shaders</Filter>
</ClInclude>
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\..\editor-support\cocostudio\ActionTimeline\CCActionTimelineNode.h">
<Filter>cocostudio\TimelineAction</Filter>
</ClInclude>
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\..\3d\CCFrustum.h">
<Filter>3d</Filter>
</ClInclude>
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\..\3d\CCPlane.h">
<Filter>3d</Filter>
</ClInclude>
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\..\platform\winrt\inet_pton_winrt.h">
<Filter>platform\winrt</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\cocos2d.cpp" />
@ -2345,6 +2360,21 @@
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\editor-support\cocostudio\WidgetReader\ArmatureNodeReader\ArmatureNodeReader.cpp">
<Filter>cocostudio\reader\WidgetReader\ArmatureNodeReader</Filter>
</ClCompile>
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\ui\shaders\UIShaders.cpp">
<Filter>ui\shaders</Filter>
</ClCompile>
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\editor-support\cocostudio\ActionTimeline\CCActionTimelineNode.cpp">
<Filter>cocostudio\TimelineAction</Filter>
</ClCompile>
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\3d\CCFrustum.cpp">
<Filter>3d</Filter>
</ClCompile>
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\3d\CCPlane.cpp">
<Filter>3d</Filter>
</ClCompile>
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\platform\winrt\inet_pton_winrt.cpp">
<Filter>platform\winrt</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<Filter Include="2d">
@ -2578,6 +2608,9 @@
<Filter Include="cocostudio\reader\WidgetReader\ArmatureNodeReader">
<UniqueIdentifier>{1151b6b3-739f-4cff-add0-6b772fa7d226}</UniqueIdentifier>
</Filter>
<Filter Include="ui\shaders">
<UniqueIdentifier>{10d3def7-52ba-4939-8de7-d9960a752f1e}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<None Include="$(MSBuildThisFileDirectory)..\..\..\cocos2d.def" />
@ -2689,5 +2722,11 @@
<None Include="$(MSBuildThisFileDirectory)..\..\..\libcocos2d_wp8.vcxproj.filters">
<Filter>2d</Filter>
</None>
<None Include="$(MSBuildThisFileDirectory)..\..\..\..\ui\shaders\ccShader_grayscale.frag">
<Filter>ui\shaders</Filter>
</None>
<None Include="$(MSBuildThisFileDirectory)..\..\..\..\3d\CCAnimationCurve.inl">
<Filter>3d</Filter>
</None>
</ItemGroup>
</Project>

View File

@ -224,15 +224,18 @@
<ClInclude Include="..\3d\CCBundle3D.h" />
<ClInclude Include="..\3d\CCBundle3DData.h" />
<ClInclude Include="..\3d\CCBundleReader.h" />
<ClInclude Include="..\3d\CCFrustum.h" />
<ClInclude Include="..\3d\CCMesh.h" />
<ClInclude Include="..\3d\CCMeshSkin.h" />
<ClInclude Include="..\3d\CCMeshVertexIndexData.h" />
<ClInclude Include="..\3d\CCOBB.h" />
<ClInclude Include="..\3d\CCObjLoader.h" />
<ClInclude Include="..\3d\CCPlane.h" />
<ClInclude Include="..\3d\CCRay.h" />
<ClInclude Include="..\3d\CCSkeleton3D.h" />
<ClInclude Include="..\3d\CCSprite3D.h" />
<ClInclude Include="..\3d\CCSprite3DMaterial.h" />
<ClInclude Include="..\3d\cocos3d.h" />
<ClInclude Include="..\audio\include\Export.h" />
<ClInclude Include="..\audio\include\SimpleAudioEngine.h" />
<ClInclude Include="..\audio\wp8\Audio.h" />
@ -332,6 +335,7 @@
<ClInclude Include="..\editor-support\cocosbuilder\CocosBuilder.h" />
<ClInclude Include="..\editor-support\cocostudio\ActionTimeline\CCActionTimeline.h" />
<ClInclude Include="..\editor-support\cocostudio\ActionTimeline\CCActionTimelineCache.h" />
<ClInclude Include="..\editor-support\cocostudio\ActionTimeline\CCActionTimelineNode.h" />
<ClInclude Include="..\editor-support\cocostudio\ActionTimeline\CCFrame.h" />
<ClInclude Include="..\editor-support\cocostudio\ActionTimeline\CCNodeReader.h" />
<ClInclude Include="..\editor-support\cocostudio\ActionTimeline\CCTimeLine.h" />
@ -457,6 +461,7 @@
<ClInclude Include="..\platform\winrt\CCWinRTUtils.h" />
<ClInclude Include="..\platform\winrt\DirectXHelper.h" />
<ClInclude Include="..\platform\winrt\inet_ntop_winrt.h" />
<ClInclude Include="..\platform\winrt\inet_pton_winrt.h" />
<ClInclude Include="..\platform\winrt\InputEvent.h" />
<ClInclude Include="..\platform\winrt\InputEventTypes.h" />
<ClInclude Include="..\platform\winrt\pch.h" />
@ -488,6 +493,7 @@
<ClInclude Include="..\renderer\CCVertexIndexData.h" />
<ClInclude Include="..\storage\local-storage\LocalStorage.h" />
<ClInclude Include="..\ui\CocosGUI.h" />
<ClInclude Include="..\ui\shaders\UIShaders.h" />
<ClInclude Include="..\ui\UIButton.h" />
<ClInclude Include="..\ui\UIDeprecated.h" />
<ClInclude Include="..\ui\UIEditBox\UIEditBox.h" />
@ -662,11 +668,13 @@
<ClCompile Include="..\3d\CCBillBoard.cpp" />
<ClCompile Include="..\3d\CCBundle3D.cpp" />
<ClCompile Include="..\3d\CCBundleReader.cpp" />
<ClCompile Include="..\3d\CCFrustum.cpp" />
<ClCompile Include="..\3d\CCMesh.cpp" />
<ClCompile Include="..\3d\CCMeshSkin.cpp" />
<ClCompile Include="..\3d\CCMeshVertexIndexData.cpp" />
<ClCompile Include="..\3d\CCOBB.cpp" />
<ClCompile Include="..\3d\CCObjLoader.cpp" />
<ClCompile Include="..\3d\CCPlane.cpp" />
<ClCompile Include="..\3d\CCRay.cpp" />
<ClCompile Include="..\3d\CCSkeleton3D.cpp" />
<ClCompile Include="..\3d\CCSprite3D.cpp" />
@ -814,6 +822,7 @@
<ClCompile Include="..\editor-support\cocosbuilder\CCSpriteLoader.cpp" />
<ClCompile Include="..\editor-support\cocostudio\ActionTimeline\CCActionTimeline.cpp" />
<ClCompile Include="..\editor-support\cocostudio\ActionTimeline\CCActionTimelineCache.cpp" />
<ClCompile Include="..\editor-support\cocostudio\ActionTimeline\CCActionTimelineNode.cpp" />
<ClCompile Include="..\editor-support\cocostudio\ActionTimeline\CCFrame.cpp" />
<ClCompile Include="..\editor-support\cocostudio\ActionTimeline\CCNodeReader.cpp" />
<ClCompile Include="..\editor-support\cocostudio\ActionTimeline\CCTimeLine.cpp" />
@ -917,6 +926,7 @@
<ClCompile Include="..\platform\winrt\CCStdC.cpp" />
<ClCompile Include="..\platform\winrt\CCWinRTUtils.cpp" />
<ClCompile Include="..\platform\winrt\inet_ntop_winrt.cpp" />
<ClCompile Include="..\platform\winrt\inet_pton_winrt.cpp" />
<ClCompile Include="..\platform\winrt\InputEvent.cpp" />
<ClCompile Include="..\platform\winrt\pch.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
@ -951,6 +961,7 @@
<ClCompile Include="..\renderer\CCVertexIndexData.cpp" />
<ClCompile Include="..\storage\local-storage\LocalStorage.cpp" />
<ClCompile Include="..\ui\CocosGUI.cpp" />
<ClCompile Include="..\ui\shaders\UIShaders.cpp" />
<ClCompile Include="..\ui\UIButton.cpp" />
<ClCompile Include="..\ui\UICheckBox.cpp" />
<ClCompile Include="..\ui\UIDeprecated.cpp" />
@ -1057,6 +1068,7 @@
</Reference>
</ItemGroup>
<ItemGroup>
<None Include="..\3d\CCAnimationCurve.inl" />
<None Include="..\math\Mat4.inl" />
<None Include="..\math\MathUtil.inl" />
<None Include="..\math\MathUtilNeon.inl" />
@ -1086,6 +1098,7 @@
<None Include="..\renderer\ccShader_PositionTexture_uColor.vert" />
<None Include="..\renderer\ccShader_Position_uColor.frag" />
<None Include="..\renderer\ccShader_Position_uColor.vert" />
<None Include="..\ui\shaders\ccShader_grayscale.frag" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\external\Box2D\proj.wp8\Box2D.vcxproj">

View File

@ -245,6 +245,9 @@
<Filter Include="cocostudio\reader\WidgetReader\ArmatureNodeReader">
<UniqueIdentifier>{939d9d3e-06b3-494e-affd-070c2c1cbe1d}</UniqueIdentifier>
</Filter>
<Filter Include="ui\shaders">
<UniqueIdentifier>{f6df0f43-3b03-4746-b786-4323895be3b1}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="CCAction.cpp">
@ -1317,6 +1320,21 @@
<ClCompile Include="..\editor-support\cocostudio\WidgetReader\ArmatureNodeReader\ArmatureNodeReader.cpp">
<Filter>cocostudio\reader\WidgetReader\ArmatureNodeReader</Filter>
</ClCompile>
<ClCompile Include="..\ui\shaders\UIShaders.cpp">
<Filter>ui\shaders</Filter>
</ClCompile>
<ClCompile Include="..\editor-support\cocostudio\ActionTimeline\CCActionTimelineNode.cpp">
<Filter>cocostudio\TimelineAction</Filter>
</ClCompile>
<ClCompile Include="..\3d\CCFrustum.cpp">
<Filter>3d</Filter>
</ClCompile>
<ClCompile Include="..\3d\CCPlane.cpp">
<Filter>3d</Filter>
</ClCompile>
<ClCompile Include="..\platform\winrt\inet_pton_winrt.cpp">
<Filter>platform\winrt</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="CCAction.h">
@ -2556,6 +2574,24 @@
<ClInclude Include="..\editor-support\cocostudio\WidgetReader\ArmatureNodeReader\CSArmatureNode_generated.h">
<Filter>cocostudio\reader\WidgetReader\ArmatureNodeReader</Filter>
</ClInclude>
<ClInclude Include="..\ui\shaders\UIShaders.h">
<Filter>ui\shaders</Filter>
</ClInclude>
<ClInclude Include="..\editor-support\cocostudio\ActionTimeline\CCActionTimelineNode.h">
<Filter>cocostudio\TimelineAction</Filter>
</ClInclude>
<ClInclude Include="..\3d\CCFrustum.h">
<Filter>3d</Filter>
</ClInclude>
<ClInclude Include="..\3d\CCPlane.h">
<Filter>3d</Filter>
</ClInclude>
<ClInclude Include="..\3d\cocos3d.h">
<Filter>3d</Filter>
</ClInclude>
<ClInclude Include="..\platform\winrt\inet_pton_winrt.h">
<Filter>platform\winrt</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="..\math\Mat4.inl">
@ -2645,5 +2681,11 @@
<None Include="..\renderer\ccShader_Position_uColor.vert">
<Filter>renderer\shaders</Filter>
</None>
<None Include="..\ui\shaders\ccShader_grayscale.frag">
<Filter>ui\shaders</Filter>
</None>
<None Include="..\3d\CCAnimationCurve.inl">
<Filter>3d</Filter>
</None>
</ItemGroup>
</Project>

View File

@ -27,46 +27,44 @@
NS_CC_BEGIN
bool Frustum::initFrustum(const Camera* pCamera)
bool Frustum::initFrustum(const Camera* camera)
{
_bInit = true;
createPlane(pCamera);
_initialized = true;
createPlane(camera);
return true;
}
bool Frustum::isOutFrustum(const AABB& aabb) const
bool Frustum::isOutOfFrustum(const AABB& aabb) const
{
if (_bInit)
if (_initialized)
{
Vec3 point;
int nplane = _bClipZ ? 6 : 4;
for (int i = 0; i < nplane; i++)
int plane = _clipZ ? 6 : 4;
for (int i = 0; i < plane; i++)
{
const Vec3& normal = _plane[i].getNormal();
point.x = normal.x < 0 ? aabb._max.x : aabb._min.x;
point.y = normal.y < 0 ? aabb._max.y : aabb._min.y;
point.z = normal.z < 0 ? aabb._max.z : aabb._min.z;
if (_plane[i].getSide(point) == Plane::FRONT_PLANE )
if (_plane[i].getSide(point) == PointSide::FRONT_PLANE )
return true;
}
}
return false;
}
bool Frustum::isOutFrustum(const OBB& obb) const
bool Frustum::isOutOfFrustum(const OBB& obb) const
{
if (_bInit)
if (_initialized)
{
Vec3 point;
int nplane = _bClipZ ? 6 : 4;
int plane = _clipZ ? 6 : 4;
Vec3 obbExtentX = obb._xAxis * obb._extents.x;
Vec3 obbExtentY = obb._yAxis * obb._extents.y;
Vec3 obbExtentZ = obb._zAxis * obb._extents.z;
for (int i = 0; i < nplane; i++)
for (int i = 0; i < plane; i++)
{
const Vec3& normal = _plane[i].getNormal();
point = obb._center;
@ -74,16 +72,16 @@ bool Frustum::isOutFrustum(const OBB& obb) const
point = normal.dot(obb._yAxis) > 0 ? point - obbExtentY : point + obbExtentY;
point = normal.dot(obb._zAxis) > 0 ? point - obbExtentZ : point + obbExtentZ;
if (_plane[i].getSide(point) == Plane::FRONT_PLANE)
if (_plane[i].getSide(point) == PointSide::FRONT_PLANE)
return true;
}
}
return false;
}
void Frustum::createPlane(const Camera* pcamera)
void Frustum::createPlane(const Camera* camera)
{
const Mat4& mat = pcamera->getViewProjectionMatrix();
const Mat4& mat = camera->getViewProjectionMatrix();
//ref http://www.lighthouse3d.com/tutorials/view-frustum-culling/clip-space-approach-extracting-the-planes/
//extract frustum plane
_plane[0].initPlane(-Vec3(mat.m[3] + mat.m[0], mat.m[7] + mat.m[4], mat.m[11] + mat.m[8]), (mat.m[15] + mat.m[12]));//left

View File

@ -41,38 +41,38 @@ public:
/**
* Constructor & Destructor.
*/
Frustum(): _bInit(false), _bClipZ(true){}
Frustum(): _initialized(false), _clipZ(true){}
~Frustum(){}
/**
* init frustum from camera.
*/
bool initFrustum(const Camera* pCamera);
bool initFrustum(const Camera* camera);
/**
* is aabb out of frustum.
*/
bool isOutFrustum(const AABB& aabb) const;
bool isOutOfFrustum(const AABB& aabb) const;
/**
* is obb out of frustum
*/
bool isOutFrustum(const OBB& obb) const;
bool isOutOfFrustum(const OBB& obb) const;
/**
* get & set z clip. if bclipZ == true use near and far plane
*/
void setClipZ(bool bclipZ) { _bClipZ = bclipZ; }
bool isClipZ() { return _bClipZ; }
void setClipZ(bool clipZ) { _clipZ = clipZ; }
bool isClipZ() { return _clipZ; }
protected:
/**
* create clip plane
*/
void createPlane(const Camera* pcamera);
void createPlane(const Camera* camera);
Plane _plane[6]; // clip plane, left, right, top, bottom, near, far
bool _bClipZ; // use near and far clip plane
bool _bInit;
bool _clipZ; // use near and far clip plane
bool _initialized;
};
NS_CC_END

View File

@ -215,6 +215,8 @@ OBB::OBB(const AABB& aabb)
_extents = aabb._max - aabb._min;
_extents.scale(0.5f);
computeExtAxis();
}
OBB::OBB(const Vec3* verts, int num)
@ -259,6 +261,8 @@ OBB::OBB(const Vec3* verts, int num)
_zAxis.normalize();
_extents = 0.5f * (vecMax - vecMin);
computeExtAxis();
}
bool OBB::containPoint(const Vec3& point) const
@ -296,19 +300,15 @@ void OBB::reset()
void OBB::getCorners(Vec3* verts) const
{
Vec3 extX = _xAxis * _extents.x;
Vec3 extY = _yAxis * _extents.y;
Vec3 extZ = _zAxis * _extents.z;
verts[0] = _center - _extentX + _extentY + _extentZ; // left top front
verts[1] = _center - _extentX - _extentY + _extentZ; // left bottom front
verts[2] = _center + _extentX - _extentY + _extentZ; // right bottom front
verts[3] = _center + _extentX + _extentY + _extentZ; // right top front
verts[0] = _center - extX + extY + extZ; // left top front
verts[1] = _center - extX - extY + extZ; // left bottom front
verts[2] = _center + extX - extY + extZ; // right bottom front
verts[3] = _center + extX + extY + extZ; // right top front
verts[4] = _center + extX + extY - extZ; // right top back
verts[5] = _center + extX - extY - extZ; // right bottom back
verts[6] = _center - extX - extY - extZ; // left bottom back
verts[7] = _center - extX + extY - extZ; // left top back
verts[4] = _center + _extentX + _extentY - _extentZ; // right top back
verts[5] = _center + _extentX - _extentY - _extentZ; // right bottom back
verts[6] = _center - _extentX - _extentY - _extentZ; // left bottom back
verts[7] = _center - _extentX + _extentY - _extentZ; // left top back
}
float OBB::projectPoint(const Vec3& point, const Vec3& axis)const
@ -447,6 +447,8 @@ void OBB::transform(const Mat4& mat)
_extents.x *= scale.x;
_extents.y *= scale.y;
_extents.z *= scale.z;
computeExtAxis();
}
NS_CC_END

View File

@ -84,6 +84,16 @@ public:
void transform(const Mat4& mat);
protected:
/*
* compute extX, extY, extZ
*/
void computeExtAxis()
{
_extentX = _xAxis * _extents.x;
_extentY = _yAxis * _extents.y;
_extentZ = _zAxis * _extents.z;
}
/*
* Project point to the target axis
*/
@ -109,6 +119,9 @@ public:
Vec3 _xAxis; // x axis of obb, unit vector
Vec3 _yAxis; // y axis of obb, unit vecotr
Vec3 _zAxis; // z axis of obb, unit vector
Vec3 _extentX; // _xAxis * _extents.x
Vec3 _extentY; // _yAxis * _extents.y
Vec3 _extentZ; // _zAxis * _extents.z
Vec3 _extents; // obb length along each axis
};

View File

@ -27,9 +27,11 @@
NS_CC_BEGIN
Plane::Plane()
:
_normal(0.f, 0.f, 1.f),
_dist(0.f)
{
_normal.set(0.0f, 0.0f, 1.0f);
_dist = 0.0f;
}
// create plane from tree point
@ -54,9 +56,7 @@ void Plane::initPlane(const Vec3& p1, const Vec3& p2, const Vec3& p3)
{
Vec3 p21 = p2 - p1;
Vec3 p32 = p3 - p2;
Vec3::cross(p21, p32, &_normal);
_normal.normalize();
_dist = _normal.dot(p1);
}
@ -81,15 +81,15 @@ float Plane::dist2Plane(const Vec3& p) const
}
Plane::POINT_SIDE Plane::getSide(const Vec3& point) const
PointSide Plane::getSide(const Vec3& point) const
{
float dist = dist2Plane(point);
if (dist > 0)
return Plane::FRONT_PLANE;
return PointSide::FRONT_PLANE;
else if (dist < 0)
return Plane::BEHIND_PLANE;
return Plane::ON_PLANE;
return PointSide::BEHIND_PLANE;
else
return PointSide::IN_PLANE;
}
NS_CC_END

View File

@ -30,16 +30,15 @@
NS_CC_BEGIN
enum class PointSide
{
IN_PLANE,
FRONT_PLANE,
BEHIND_PLANE,
};
class CC_DLL Plane
{
public:
enum POINT_SIDE
{
ON_PLANE,
FRONT_PLANE,
BEHIND_PLANE,
};
public:
/**
* create plane from tree point.
@ -55,6 +54,10 @@ public:
* create plane from normal and a point on plane.
*/
Plane(const Vec3& normal, const Vec3& point);
/**
* create a default plan whose normal is (0, 0, 1), and _dist is 0, xoy plan in fact.
*/
Plane();
/**
@ -90,7 +93,7 @@ public:
/**
* Return the side where the point is.
*/
POINT_SIDE getSide(const Vec3& point) const;
PointSide getSide(const Vec3& point) const;
protected:
Vec3 _normal;

View File

@ -142,17 +142,17 @@ bool Ray::intersects(const OBB& obb) const
float Ray::dist(const Plane& plane) const
{
float ndd = Vec3::dot(plane.getNormal(),_direction);
if(ndd == 0)
return 0.0f;
float ndo = Vec3::dot(plane.getNormal(),_origin);
return (plane.getDist() - ndo) / ndd;
float ndd = Vec3::dot(plane.getNormal(), _direction);
if(ndd == 0)
return 0.0f;
float ndo = Vec3::dot(plane.getNormal(), _origin);
return (plane.getDist() - ndo) / ndd;
}
Vec3 Ray::intersects(const Plane& plane) const
{
float dis = this->dist(plane);
return _origin + dis * _direction;
return _origin + dis * _direction;
}
void Ray::set(const Vec3& origin, const Vec3& direction)

View File

@ -151,6 +151,10 @@ void Sprite3D::afterAsyncLoad(void* param)
setTexture(asyncParam->texPath);
}
}
else
{
CCLOG("file load failed: %s ", asyncParam->modlePath.c_str());
}
asyncParam->afterLoadCallback(this, asyncParam->callbackParam);
}
}
@ -598,7 +602,7 @@ static Texture2D * getDummyTexture()
void Sprite3D::draw(Renderer *renderer, const Mat4 &transform, uint32_t flags)
{
// camera clipping
if(!Camera::getVisitingCamera()->visibleInFrustum(this->getAABB()))
if(!Camera::getVisitingCamera()->isVisibleInFrustum(&this->getAABB()))
return;
if (_skeleton)

View File

@ -11,11 +11,13 @@ set(COCOS_3D_SRC
3d/CCAttachNode.cpp
3d/CCBundle3D.cpp
3d/CCBundleReader.cpp
3d/CCFrustum.cpp
3d/CCMesh.cpp
3d/CCMeshSkin.cpp
3d/CCMeshVertexIndexData.cpp
3d/CCOBB.cpp
3d/CCObjLoader.cpp
3d/CCPlane.cpp
3d/CCRay.cpp
3d/CCSkeleton3D.cpp
3d/CCSprite3D.cpp

View File

@ -42,6 +42,7 @@
#define bzero(a, b) memset(a, 0, b);
#if (CC_TARGET_PLATFORM == CC_PLATFORM_WP8) || (CC_TARGET_PLATFORM == CC_PLATFORM_WINRT)
#include "inet_ntop_winrt.h"
#include "inet_pton_winrt.h"
#include "CCWinRTUtils.h"
#endif
#else
@ -201,6 +202,25 @@ static const char* inet_ntop(int af, const void* src, char* dst, int cnt)
}
#endif
static const int CCLOG_STRING_TAG = 1;
void SendLogToWindow(const char *log)
{
#if (CC_TARGET_PLATFORM == CC_PLATFORM_WIN32)
// Send data as a message
COPYDATASTRUCT myCDS;
myCDS.dwData = CCLOG_STRING_TAG;
myCDS.cbData = (DWORD)strlen(log) + 1;
myCDS.lpData = (PVOID)log;
if (Director::getInstance()->getOpenGLView())
{
HWND hwnd = Director::getInstance()->getOpenGLView()->getWin32Window();
SendMessage(hwnd,
WM_COPYDATA,
(WPARAM)(HWND)hwnd,
(LPARAM)(LPVOID)&myCDS);
}
#endif
}
//
// Free functions to log
@ -222,6 +242,7 @@ static void _log(const char *format, va_list args)
OutputDebugStringW(wszBuf);
WideCharToMultiByte(CP_ACP, 0, wszBuf, -1, buf, sizeof(buf), nullptr, FALSE);
printf("%s", buf);
SendLogToWindow(buf);
fflush(stdout);
#else
// Linux, Mac, iOS, etc
@ -259,6 +280,7 @@ Console::Console()
, _running(false)
, _endThread(false)
, _sendDebugStrings(false)
, _bindAddress("")
{
// VS2012 doesn't support initializer list, so we create a new array and assign its elements to '_command'.
Command commands[] = {
@ -345,6 +367,22 @@ bool Console::listenOnTCP(int port)
continue; /* error, try next one */
setsockopt(listenfd, SOL_SOCKET, SO_REUSEADDR, (const char*)&on, sizeof(on));
// bind address
if (_bindAddress.length() > 0)
{
if (res->ai_family == AF_INET)
{
struct sockaddr_in *sin = (struct sockaddr_in*) res->ai_addr;
inet_pton(res->ai_family, _bindAddress.c_str(), (void*)&sin->sin_addr);
}
else if (res->ai_family == AF_INET6)
{
struct sockaddr_in6 *sin = (struct sockaddr_in6*) res->ai_addr;
inet_pton(res->ai_family, _bindAddress.c_str(), (void*)&sin->sin6_addr);
}
}
if (bind(listenfd, res->ai_addr, res->ai_addrlen) == 0)
break; /* success */
@ -1140,6 +1178,9 @@ void Console::loop()
_running = false;
}
void Console::setBindAddress(const std::string &address)
{
_bindAddress = address;
}
NS_CC_END

View File

@ -51,7 +51,6 @@ typedef SSIZE_T ssize_t;
#include "base/ccMacros.h"
#include "platform/CCPlatformMacros.h"
NS_CC_BEGIN
/// The max length of CCLog message.
@ -101,6 +100,13 @@ public:
void addCommand(const Command& cmd);
/** log something in the console */
void log(const char *buf);
/**
* set bind address
*
* @address : 127.0.0.1
*/
void setBindAddress(const std::string &address);
protected:
void loop();
@ -144,6 +150,8 @@ protected:
std::vector<std::string> _DebugStrings;
intptr_t _touchId;
std::string _bindAddress;
private:
CC_DISALLOW_COPY_AND_ASSIGN(Console);
};

View File

@ -61,6 +61,10 @@ THE SOFTWARE.
#include "platform/CCApplication.h"
//#include "platform/CCGLViewImpl.h"
#if CC_ENABLE_SCRIPT_BINDING
#include "CCScriptSupport.h"
#endif
/**
Position of the FPS
@ -120,12 +124,16 @@ bool Director::init(void)
_FPSLabel = _drawnBatchesLabel = _drawnVerticesLabel = nullptr;
_totalFrames = 0;
_lastUpdate = new struct timeval;
_secondsPerFrame = 1.0f;
// paused ?
_paused = false;
// purge ?
_purgeDirectorInNextLoop = false;
// restart ?
_restartDirectorInNextLoop = false;
_winSizeInPoints = Size::ZERO;
@ -940,17 +948,22 @@ void Director::end()
_purgeDirectorInNextLoop = true;
}
void Director::purgeDirector()
void Director::restart()
{
_restartDirectorInNextLoop = true;
}
void Director::reset()
{
// cleanup scheduler
getScheduler()->unscheduleAll();
// Disable event dispatching
// Remove all events
if (_eventDispatcher)
{
_eventDispatcher->setEnabled(false);
_eventDispatcher->removeAllEventListeners();
}
if (_runningScene)
{
_runningScene->onExit();
@ -960,22 +973,22 @@ void Director::purgeDirector()
_runningScene = nullptr;
_nextScene = nullptr;
// remove all objects, but don't release it.
// runWithScene might be executed after 'end'.
_scenesStack.clear();
stopAnimation();
CC_SAFE_RELEASE_NULL(_FPSLabel);
CC_SAFE_RELEASE_NULL(_drawnBatchesLabel);
CC_SAFE_RELEASE_NULL(_drawnVerticesLabel);
// purge bitmap cache
FontFNT::purgeCachedData();
FontFreeType::shutdownFreeType();
// purge all managed caches
#if defined(__GNUC__) && ((__GNUC__ >= 4) || ((__GNUC__ == 3) && (__GNUC_MINOR__ >= 1)))
@ -996,13 +1009,18 @@ void Director::purgeDirector()
GLProgramStateCache::destroyInstance();
FileUtils::destroyInstance();
AsyncTaskPool::destoryInstance();
// cocos2d-x specific data structures
UserDefault::destroyInstance();
GL::invalidateStateCache();
destroyTextureCache();
}
void Director::purgeDirector()
{
reset();
CHECK_GL_ERROR_DEBUG();
@ -1017,6 +1035,23 @@ void Director::purgeDirector()
release();
}
void Director::restartDirector()
{
reset();
// Texture cache need to be reinitialized
initTextureCache();
// release the objects
PoolManager::getInstance()->getCurrentPool()->clear();
// Real restart in script level
#if CC_ENABLE_SCRIPT_BINDING
ScriptEvent scriptEvent(kRestartGame, NULL);
ScriptEngineManager::getInstance()->getScriptEngine()->sendEvent(&scriptEvent);
#endif
}
void Director::setNextScene()
{
bool runningIsTransition = dynamic_cast<TransitionScene*>(_runningScene) != nullptr;
@ -1304,6 +1339,11 @@ void DisplayLinkDirector::mainLoop()
_purgeDirectorInNextLoop = false;
purgeDirector();
}
else if (_restartDirectorInNextLoop)
{
_restartDirectorInNextLoop = false;
restartDirector();
}
else if (! _invalid)
{
drawScene();

View File

@ -287,6 +287,10 @@ public:
The "delta time" will be 0 (as if the game wasn't paused)
*/
void resume();
/** Restart the director
*/
void restart();
/** Stops the animation. Nothing will be drawn. The main loop won't be triggered anymore.
If you don't want to pause your animation call [pause] instead.
@ -396,9 +400,14 @@ public:
void resetMatrixStack();
protected:
void reset();
void purgeDirector();
bool _purgeDirectorInNextLoop; // this flag will be set to true in end()
void restartDirector();
bool _restartDirectorInNextLoop; // this flag will be set to true in restart()
void setNextScene();
void showStats();

View File

@ -211,7 +211,8 @@ enum ScriptEventType
kAccelerometerEvent,
kControlEvent,
kCommonEvent,
kComponentEvent
kComponentEvent,
kRestartGame
};
struct BasicScriptData

File diff suppressed because it is too large Load Diff

View File

@ -283,6 +283,8 @@ THE SOFTWARE.
#include "3d/CCMeshVertexIndexData.h"
#include "3d/CCSkeleton3D.h"
#include "3d/CCBillBoard.h"
#include "3d/CCFrustum.h"
#include "3d/CCPlane.h"
// Deprecated include
#include "deprecated/CCDictionary.h"

View File

@ -91,6 +91,18 @@ bool ActionTimeline::init()
return true;
}
void ActionTimeline::play(std::string name, bool loop)
{
if(_indexes.find(name) == _indexes.end())
{
CCLOG("Cann't find action indexes for %s.", name.c_str());
return;
}
ActionIndexes& indexes = _indexes[name];
gotoFrameAndPlay(indexes.startIndex, indexes.endIndex, loop);
}
void ActionTimeline::gotoFrameAndPlay(int startIndex)
{
gotoFrameAndPlay(startIndex, true);
@ -266,6 +278,28 @@ void ActionTimeline::removeTimeline(Timeline* timeline)
}
}
void ActionTimeline::addIndexes(const ActionIndexes& indexes)
{
if(_indexes.find(indexes.name) != _indexes.end())
{
CCLOG("ActionIndexes (%s) already exsists.", indexes.name.c_str());
return;
}
_indexes[indexes.name] = indexes;
}
void ActionTimeline::removeIndexes(std::string name)
{
if(_indexes.find(name) == _indexes.end())
{
CCLOG("ActionIndexes %s don't exsists.", name.c_str());
return;
}
_indexes.erase(name);
}
void ActionTimeline::setFrameEventCallFunc(std::function<void(Frame *)> listener)
{
_frameEventListener = listener;

View File

@ -31,6 +31,13 @@ THE SOFTWARE.
NS_TIMELINE_BEGIN
struct ActionIndexes
{
std::string name;
int startIndex;
int endIndex;
};
class CC_STUDIO_DLL ActionTimelineData : public cocos2d::Ref
{
public:
@ -57,6 +64,8 @@ public:
virtual ~ActionTimeline();
virtual bool init();
virtual void play(std::string name, bool loop);
/** Goto the specified frame index, and start playing from this index.
* @param startIndex The animation will play from this index.
@ -88,6 +97,7 @@ public:
* @param startIndex The animation will pause at this index.
*/
virtual void gotoFrameAndPause(int startIndex);
/** Pause the animation. */
virtual void pause();
@ -122,7 +132,11 @@ public:
/** add Timeline to ActionTimeline */
virtual void addTimeline(Timeline* timeline);
virtual void removeTimeline(Timeline* timeline);
/** add ActionIndexes */
virtual void addIndexes(const ActionIndexes& indexes);
virtual void removeIndexes(std::string name);
virtual const cocos2d::Vector<Timeline*>& getTimelines() const { return _timelineList; }
/** Set ActionTimeline's frame event callback function */
@ -168,6 +182,7 @@ protected:
std::function<void(Frame*)> _frameEventListener;
std::function<void()> _lastFrameListener;
std::map<std::string, ActionIndexes> _indexes;
};
NS_TIMELINE_END

View File

@ -439,6 +439,7 @@ ActionTimeline* ActionTimelineCache::loadAnimationActionWithFlatBuffersFile(cons
float speed = nodeAction->speed();
action->setTimeSpeed(speed);
auto timelines = nodeAction->timeLines();
int timelineLength = timelines->size();
for (int i = 0; i < timelineLength; i++)

View File

@ -181,6 +181,7 @@ CSLoader::CSLoader()
, _jsonPath("")
, _monoCocos2dxVersion("")
, _rootNode(nullptr)
, _csBuildID("2.0.8.0")
{
CREATE_CLASS_NODE_READER_INFO(NodeReader);
CREATE_CLASS_NODE_READER_INFO(SingleNodeReader);
@ -782,6 +783,21 @@ Node* CSLoader::nodeWithFlatBuffersFile(const std::string &fileName)
Data buf = FileUtils::getInstance()->getDataFromFile(fullPath);
auto csparsebinary = GetCSParseBinary(buf.getBytes());
auto csBuildId = csparsebinary->version();
if (csBuildId)
{
CCASSERT(strcmp(_csBuildID.c_str(), csBuildId->c_str()) == 0,
String::createWithFormat("%s%s%s%s%s%s%s%s",
"The build id of your CocosStudio exported file(",
csBuildId->c_str(),
") and the build id of your cocos reader(",
_csBuildID.c_str(),
") are not match.\n",
"Please get the correct cocos reader from ",
"https://github.com/chukong/cocos-reader",
" and replace the reader in your Cocos2d-x")->getCString());
}
// decode plist
auto textures = csparsebinary->textures();
@ -791,9 +807,6 @@ Node* CSLoader::nodeWithFlatBuffersFile(const std::string &fileName)
{
SpriteFrameCache::getInstance()->addSpriteFramesWithFile(textures->Get(i)->c_str());
}
auto v = csparsebinary->version();
if (v) _csdVersion = v->c_str();
Node* node = nodeWithFlatBuffers(csparsebinary->nodeTree());
@ -1137,9 +1150,6 @@ Node* CSLoader::createNodeWithFlatBuffersForSimulator(const std::string& filenam
auto nodeTree = csparsebinary->nodeTree();
auto v = csparsebinary->version();
if (v) _csdVersion = v->c_str();
Node* node = nodeWithFlatBuffersForSimulator(nodeTree);
_rootNode = nullptr;

View File

@ -104,7 +104,6 @@ public:
cocos2d::Node* createNodeWithFlatBuffersForSimulator(const std::string& filename);
cocos2d::Node* nodeWithFlatBuffersForSimulator(const flatbuffers::NodeTree* nodetree);
std::string getCsdVersion() { return _csdVersion; }
protected:
@ -151,8 +150,7 @@ protected:
std::string _monoCocos2dxVersion;
Node* _rootNode;
// std::vector<Node*> _loadingNodeParentHierarchy;
std::string _csdVersion;
std::string _csBuildID;
};
NS_CC_END

View File

@ -1218,19 +1218,19 @@ Offset<ProjectNodeOptions> FlatBuffersSerialize::createProjectNodeOptionsForSimu
if (name == "FileData")
{
const tinyxml2::XMLAttribute* attribute = child->FirstAttribute();
const tinyxml2::XMLAttribute* attributeFileData = child->FirstAttribute();
while (attribute)
while (attributeFileData)
{
name = attribute->Name();
std::string value = attribute->Value();
name = attributeFileData->Name();
std::string value = attributeFileData->Value();
if (name == "Path")
{
filename = value;
}
attribute = attribute->Next();
attributeFileData = attributeFileData->Next();
}
}

View File

@ -115,17 +115,25 @@ void ArmatureNodeReader::setPropsWithFlatBuffers(cocos2d::Node *node,
const flatbuffers::Table *nodeOptions)
{
auto* custom = static_cast<CCArmature*>(node);
auto options = (flatbuffers::CSArmatureNodeOption*)nodeOptions;
auto reader = ArmatureNodeReader::getInstance();
auto* custom = static_cast<Armature*>(node);
auto options = (flatbuffers::CSArmatureNodeOption*)nodeOptions;
std::string filepath(options->fileData()->path()->c_str());
ArmatureDataManager::getInstance()->addArmatureFileInfo(FileUtils::getInstance()->fullPathForFilename(filepath));
std::string fullpath = FileUtils::getInstance()->fullPathForFilename(filepath);
std::string dirpath = fullpath.substr(0, fullpath.find_last_of("/"));
FileUtils::getInstance()->addSearchPath(dirpath);
ArmatureDataManager::getInstance()->addArmatureFileInfo(fullpath);
custom->init(getArmatureName(filepath));
std::string currentname = options->currentAnimationName()->c_str();
if (options->isAutoPlay())
custom->getAnimation()->play(options->currentAnimationName()->c_str(), -1, options->isLoop());
custom->getAnimation()->play(currentname, -1, options->isLoop());
else
custom->getAnimation()->setIsPlaying(false);
{
custom->getAnimation()->play(currentname);
custom->getAnimation()->gotoAndPause(0);
}
}
cocos2d::Node* ArmatureNodeReader::createNodeWithFlatBuffers(const flatbuffers::Table *nodeOptions)
@ -148,9 +156,9 @@ cocos2d::Node* ArmatureNodeReader::createNodeWithFlatBuffers(const flatbuffers:
std::string ArmatureNodeReader::getArmatureName(const std::string& exporJsonPath)
{
//FileUtils.getFileData(exporJsonPath, "r", size) // need read armature name in exportJsonPath
int end = exporJsonPath.find_last_of(".");
int start = exporJsonPath.find_last_of("\\") + 1;
int start1 = exporJsonPath.find_last_of("/") + 1;
size_t end = exporJsonPath.find_last_of(".");
size_t start = exporJsonPath.find_last_of("\\") + 1;
size_t start1 = exporJsonPath.find_last_of("/") + 1;
if (start < start1)
start = start1;

View File

@ -776,12 +776,20 @@ namespace cocostudio
}
int CheckBoxReader::getResourceType(std::string key)
{
if(key == "Normal" || key == "Default" || key == "MarkedSubImage")
{
return 0;
}
return 1;
}
{
if(key == "Normal" || key == "Default")
{
return 0;
}
FlatBuffersSerialize* fbs = FlatBuffersSerialize::getInstance();
if(fbs->_isSimulator)
{
if(key == "MarkedSubImage")
{
return 0;
}
}
return 1;
}
}

View File

@ -185,11 +185,11 @@ namespace cocostudio
if (name == "InnerNodeSize")
{
auto attribute = child->FirstAttribute();
while (attribute)
auto attributeInnerNodeSize = child->FirstAttribute();
while (attributeInnerNodeSize)
{
name = attribute->Name();
std::string value = attribute->Value();
name = attributeInnerNodeSize->Name();
std::string value = attributeInnerNodeSize->Value();
if (name == "Width")
{
@ -200,17 +200,17 @@ namespace cocostudio
innerSize.height = atof(value.c_str());
}
attribute = attribute->Next();
attributeInnerNodeSize = attributeInnerNodeSize->Next();
}
}
else if (name == "Size" && backGroundScale9Enabled)
{
auto attribute = child->FirstAttribute();
auto attributeSize = child->FirstAttribute();
while (attribute)
while (attributeSize)
{
name = attribute->Name();
std::string value = attribute->Value();
name = attributeSize->Name();
std::string value = attributeSize->Value();
if (name == "X")
{
@ -221,17 +221,17 @@ namespace cocostudio
scale9Size.height = atof(value.c_str());
}
attribute = attribute->Next();
attributeSize = attributeSize->Next();
}
}
else if (name == "SingleColor")
{
auto attribute = child->FirstAttribute();
auto attributeSingleColor = child->FirstAttribute();
while (attribute)
while (attributeSingleColor)
{
name = attribute->Name();
std::string value = attribute->Value();
name = attributeSingleColor->Name();
std::string value = attributeSingleColor->Value();
if (name == "R")
{
@ -246,17 +246,17 @@ namespace cocostudio
bgColor.b = atoi(value.c_str());
}
attribute = attribute->Next();
attributeSingleColor = attributeSingleColor->Next();
}
}
else if (name == "EndColor")
{
auto attribute = child->FirstAttribute();
auto attributeEndColor = child->FirstAttribute();
while (attribute)
while (attributeEndColor)
{
name = attribute->Name();
std::string value = attribute->Value();
name = attributeEndColor->Name();
std::string value = attributeEndColor->Value();
if (name == "R")
{
@ -271,17 +271,17 @@ namespace cocostudio
bgEndColor.b = atoi(value.c_str());
}
attribute = attribute->Next();
attributeEndColor = attributeEndColor->Next();
}
}
else if (name == "FirstColor")
{
auto attribute = child->FirstAttribute();
auto attributeFirstColor = child->FirstAttribute();
while (attribute)
while (attributeFirstColor)
{
name = attribute->Name();
std::string value = attribute->Value();
name = attributeFirstColor->Name();
std::string value = attributeFirstColor->Value();
if (name == "R")
{
@ -296,16 +296,16 @@ namespace cocostudio
bgStartColor.b = atoi(value.c_str());
}
attribute = attribute->Next();
attributeFirstColor = attributeFirstColor->Next();
}
}
else if (name == "ColorVector")
{
auto attribute = child->FirstAttribute();
while (attribute)
auto attributeColorVector = child->FirstAttribute();
while (attributeColorVector)
{
name = attribute->Name();
std::string value = attribute->Value();
name = attributeColorVector->Name();
std::string value = attributeColorVector->Value();
if (name == "ScaleX")
{
@ -316,7 +316,7 @@ namespace cocostudio
colorVector.y = atof(value.c_str());
}
attribute = attribute->Next();
attributeColorVector = attributeColorVector->Next();
}
}
else if (name == "FileData")
@ -324,12 +324,12 @@ namespace cocostudio
std::string texture;
std::string texturePng;
auto attribute = child->FirstAttribute();
auto attributeFileData = child->FirstAttribute();
while (attribute)
while (attributeFileData)
{
name = attribute->Name();
std::string value = attribute->Value();
name = attributeFileData->Name();
std::string value = attributeFileData->Value();
if (name == "Path")
{
@ -345,7 +345,7 @@ namespace cocostudio
texture = value;
}
attribute = attribute->Next();
attributeFileData = attributeFileData->Next();
}
if (resourceType == 1)

View File

@ -519,6 +519,8 @@ namespace cocostudio
auto layoutComponentTable = ((WidgetOptions*)nodeOptions)->layoutComponent();
if (!layoutComponentTable) return;
auto layoutComponent = ui::LayoutComponent::bindLayoutComponent(node);
bool positionXPercentEnabled = layoutComponentTable->positionXPercentEnabled();
bool positionYPercentEnabled = layoutComponentTable->positionYPercentEnabled();
float positionXPercent = layoutComponentTable->positionXPercent();
@ -536,9 +538,6 @@ namespace cocostudio
float topMargin = layoutComponentTable->topMargin();
float bottomMargin = layoutComponentTable->bottomMargin();
auto layoutComponent = ui::LayoutComponent::create();
node->addComponent(layoutComponent);
layoutComponent->setPositionPercentXEnabled(positionXPercentEnabled);
layoutComponent->setPositionPercentYEnabled(positionYPercentEnabled);
layoutComponent->setPositionPercentX(positionXPercent);

View File

@ -98,12 +98,12 @@ namespace cocostudio
if (name == "FileData")
{
const tinyxml2::XMLAttribute* attribute = child->FirstAttribute();
const tinyxml2::XMLAttribute* attributeFileData = child->FirstAttribute();
while (attribute)
while (attributeFileData)
{
name = attribute->Name();
std::string value = attribute->Value();
name = attributeFileData->Name();
std::string value = attributeFileData->Value();
if (name == "Path")
{
@ -112,7 +112,7 @@ namespace cocostudio
filename = convert;
}
attribute = attribute->Next();
attributeFileData = attributeFileData->Next();
}
}

View File

@ -106,8 +106,13 @@ namespace cocostudio
textField->setFontSize(DICTOOL->getIntValue_json(options, P_FontSize,20));
textField->setFontName(DICTOOL->getStringValue_json(options, P_FontName, ""));
std::string jsonPath = GUIReader::getInstance()->getFilePath();
std::string fontName = DICTOOL->getStringValue_json(options, P_FontName, "");
std::string fontFilePath = jsonPath.append(fontName);
if (FileUtils::getInstance()->isFileExist(fontFilePath))
textField->setFontName(fontFilePath);
else
textField->setFontName(fontName);
bool tsw = DICTOOL->checkObjectExist_json(options, P_TouchSizeWidth);
bool tsh = DICTOOL->checkObjectExist_json(options, P_TouchSizeHeight);

View File

@ -771,44 +771,11 @@ namespace cocostudio
widget->setCascadeOpacityEnabled(true);
widget->setAnchorPoint(Vec2::ZERO);
widget->setUnifySizeEnabled(true);
std::string versionString = CSLoader::getInstance()->getCsdVersion();
//assume versionString is like "2.0.6.0"
if (versionString.length() > 0)
{
int p1, p2, p3, v1, v2, v3;
p1 = p2 = p3 = v1 = v2 = v3 = 0;
p1 = versionString.find('.');
if (p1 > 0)
{
p2 = versionString.find('.', p1 + 1);
v1 = atoi(versionString.substr(0, p1).c_str());
}
if (p2 > p1)
{
p3 = versionString.find('.', p2 + 1);
v2 = atoi(versionString.substr(p1 + 1, p2 - p1 - 1).c_str());
}
if (p3 > p2)
{
v3 = atoi(versionString.substr(p2 + 1, p3 - p2 - 1).c_str());
}
if (!(v1 <= 2 && v2 == 0 && v3 <= 6))
{
widget->setUnifySizeEnabled(false);
widget->setLayoutComponentEnabled(true);
}
}
bool ignoreSize = options->ignoreSize();
widget->ignoreContentAdaptWithSize(ignoreSize);
/*
widget->setUnifySizeEnabled(false);
widget->setLayoutComponentEnabled(true);
widget->ignoreContentAdaptWithSize(false);
Size contentSize(options->size()->width(), options->size()->height());
widget->setContentSize(contentSize);
*/
int tag = options->tag();
widget->setTag(tag);
@ -871,6 +838,8 @@ namespace cocostudio
auto layoutComponentTable = ((WidgetOptions*)nodeOptions)->layoutComponent();
if (!layoutComponentTable) return;
auto layoutComponent = ui::LayoutComponent::bindLayoutComponent(node);
bool positionXPercentEnabled = layoutComponentTable->positionXPercentEnabled();
bool positionYPercentEnabled = layoutComponentTable->positionYPercentEnabled();
float positionXPercent = layoutComponentTable->positionXPercent();
@ -888,9 +857,6 @@ namespace cocostudio
float topMargin = layoutComponentTable->topMargin();
float bottomMargin = layoutComponentTable->bottomMargin();
auto layoutComponent = ui::LayoutComponent::create();
node->addComponent(layoutComponent);
layoutComponent->setPositionPercentXEnabled(positionXPercentEnabled);
layoutComponent->setPositionPercentYEnabled(positionYPercentEnabled);
layoutComponent->setPositionPercentX(positionXPercent);

View File

@ -64,7 +64,9 @@ enum class LanguageType
PORTUGUESE,
ARABIC,
NORWEGIAN,
POLISH
POLISH,
TURKISH,
UKRAINIAN
};
// END of platform group

View File

@ -513,7 +513,16 @@ void FileUtils::destroyInstance()
CC_SAFE_DELETE(s_sharedFileUtils);
}
void FileUtils::setDelegate(FileUtils *delegate)
{
if (s_sharedFileUtils)
delete s_sharedFileUtils;
s_sharedFileUtils = delegate;
}
FileUtils::FileUtils()
: _writablePath("")
{
}
@ -521,6 +530,8 @@ FileUtils::~FileUtils()
{
}
bool FileUtils::init()
{
_searchPathArray.push_back(_defaultResRootPath);
@ -828,6 +839,16 @@ const std::vector<std::string>& FileUtils::getSearchPaths() const
return _searchPathArray;
}
void FileUtils::setWritablePath(const std::string& writablePath)
{
_writablePath = writablePath;
}
void FileUtils::setDefaultResourceRootPath(const std::string& path)
{
_defaultResRootPath = path;
}
void FileUtils::setSearchPaths(const std::vector<std::string>& searchPaths)
{
bool existDefaultRootPath = false;

View File

@ -54,6 +54,20 @@ public:
* Destroys the instance of FileUtils.
*/
static void destroyInstance();
/**
* You can inherit from platform dependent implementation of FileUtils, such as FileUtilsAndroid,
* and use this function to set delegate, then FileUtils will invoke delegate's implementation.
* Fox example, your resources are encrypted, so you need to decrypt it after reading data from
* resources, then you can implement all getXXX functions, and engine will invoke your own getXX
* functions when reading data of resources.
*
* If you don't want to system default implementation after setting delegate, you can just pass nullptr
* to this function.
*
* @warm It will delete previous delegate
*/
static void setDelegate(FileUtils *delegate);
/** @deprecated Use getInstance() instead */
CC_DEPRECATED_ATTRIBUTE static FileUtils* sharedFileUtils() { return getInstance(); }
@ -261,6 +275,11 @@ public:
*/
virtual void setSearchPaths(const std::vector<std::string>& searchPaths);
/**
* Set default resource root path.
*/
void setDefaultResourceRootPath(const std::string& path);
/**
* Add search path.
*
@ -283,6 +302,11 @@ public:
*/
virtual std::string getWritablePath() const = 0;
/**
* Set writable/cache path.
*/
virtual void setWritablePath(const std::string& writablePath);
/**
* Sets/Gets whether to pop-up a message box when failed to load an image.
*/
@ -495,6 +519,11 @@ protected:
*/
std::unordered_map<std::string, std::string> _fullPathCache;
/**
* Writable path.
*/
std::string _writablePath;
/**
* The singleton pointer of FileUtils.
*/

View File

@ -31,7 +31,6 @@ Copyright (c) 2013-2014 Chukong Technologies
#include "base/ccConfig.h"
#include "platform/CCPlatformConfig.h"
#include "platform/CCPlatformDefine.h"
#include <new>
/**
* define a create function for a specific type, such as Layer

View File

@ -115,7 +115,7 @@ LanguageType Application::getCurrentLanguage()
std::string languageName = getCurrentLanguageJNI();
const char* pLanguageName = languageName.c_str();
LanguageType ret = LanguageType::ENGLISH;
if (0 == strcmp("zh", pLanguageName))
{
ret = LanguageType::CHINESE;
@ -176,6 +176,14 @@ LanguageType Application::getCurrentLanguage()
{
ret = LanguageType::POLISH;
}
else if (0 == strcmp("tr", pLanguageName))
{
ret = LanguageType::TURKISH;
}
else if (0 == strcmp("uk", pLanguageName))
{
ret = LanguageType::UKRAINIAN;
}
return ret;
}

View File

@ -99,11 +99,11 @@ LanguageType Application::getCurrentLanguage()
NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults];
NSArray *languages = [defaults objectForKey:@"AppleLanguages"];
NSString *currentLanguage = [languages objectAtIndex:0];
// get the current language code.(such as English is "en", Chinese is "zh" and so on)
NSDictionary* temp = [NSLocale componentsFromLocaleIdentifier:currentLanguage];
NSString * languageCode = [temp objectForKey:NSLocaleLanguageCode];
LanguageType ret = LanguageType::ENGLISH;
if ([languageCode isEqualToString:@"zh"])
{
@ -152,6 +152,12 @@ LanguageType Application::getCurrentLanguage()
else if ([languageCode isEqualToString:@"pl"]){
ret = LanguageType::POLISH;
}
else if ([languageCode isEqualToString:@"tr"]){
ret = LanguageType::TURKISH;
}
else if ([languageCode isEqualToString:@"uk"]){
ret = LanguageType::UKRAINIAN;
}
return ret;
}

View File

@ -173,62 +173,62 @@ const char * Application::getCurrentLanguageCode()
LanguageType Application::getCurrentLanguage()
{
char *pLanguageName = getenv("LANG");
LanguageType ret = LanguageType::ENGLISH;
if (!pLanguageName)
{
return LanguageType::ENGLISH;
}
strtok(pLanguageName, "_");
if (!pLanguageName)
{
return LanguageType::ENGLISH;
}
if (0 == strcmp("zh", pLanguageName))
{
ret = LanguageType::CHINESE;
}
else if (0 == strcmp("en", pLanguageName))
{
ret = LanguageType::ENGLISH;
}
else if (0 == strcmp("fr", pLanguageName))
{
ret = LanguageType::FRENCH;
}
else if (0 == strcmp("it", pLanguageName))
{
ret = LanguageType::ITALIAN;
}
else if (0 == strcmp("de", pLanguageName))
{
ret = LanguageType::GERMAN;
}
else if (0 == strcmp("es", pLanguageName))
{
ret = LanguageType::SPANISH;
}
else if (0 == strcmp("nl", pLanguageName))
{
ret = LanguageType::DUTCH;
}
else if (0 == strcmp("ru", pLanguageName))
{
ret = LanguageType::RUSSIAN;
}
else if (0 == strcmp("ko", pLanguageName))
{
ret = LanguageType::KOREAN;
}
else if (0 == strcmp("ja", pLanguageName))
{
ret = LanguageType::JAPANESE;
}
else if (0 == strcmp("hu", pLanguageName))
{
ret = LanguageType::HUNGARIAN;
}
char *pLanguageName = getenv("LANG");
LanguageType ret = LanguageType::ENGLISH;
if (!pLanguageName)
{
return LanguageType::ENGLISH;
}
strtok(pLanguageName, "_");
if (!pLanguageName)
{
return LanguageType::ENGLISH;
}
if (0 == strcmp("zh", pLanguageName))
{
ret = LanguageType::CHINESE;
}
else if (0 == strcmp("en", pLanguageName))
{
ret = LanguageType::ENGLISH;
}
else if (0 == strcmp("fr", pLanguageName))
{
ret = LanguageType::FRENCH;
}
else if (0 == strcmp("it", pLanguageName))
{
ret = LanguageType::ITALIAN;
}
else if (0 == strcmp("de", pLanguageName))
{
ret = LanguageType::GERMAN;
}
else if (0 == strcmp("es", pLanguageName))
{
ret = LanguageType::SPANISH;
}
else if (0 == strcmp("nl", pLanguageName))
{
ret = LanguageType::DUTCH;
}
else if (0 == strcmp("ru", pLanguageName))
{
ret = LanguageType::RUSSIAN;
}
else if (0 == strcmp("ko", pLanguageName))
{
ret = LanguageType::KOREAN;
}
else if (0 == strcmp("ja", pLanguageName))
{
ret = LanguageType::JAPANESE;
}
else if (0 == strcmp("hu", pLanguageName))
{
ret = LanguageType::HUNGARIAN;
}
else if (0 == strcmp("pt", pLanguageName))
{
ret = LanguageType::PORTUGUESE;
@ -245,6 +245,14 @@ LanguageType Application::getCurrentLanguage()
{
ret = LanguageType::POLISH;
}
else if (0 == strcmp("tr", pLanguageName))
{
ret = LanguageType::TURKISH;
}
else if (0 == strcmp("uk", pLanguageName))
{
ret = LanguageType::UKRAINIAN;
}
return ret;
}

View File

@ -155,18 +155,16 @@ LanguageType Application::getCurrentLanguage()
NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults];
NSArray *languages = [defaults objectForKey:@"AppleLanguages"];
NSString *currentLanguage = [languages objectAtIndex:0];
// get the current language code.(such as English is "en", Chinese is "zh" and so on)
NSDictionary* temp = [NSLocale componentsFromLocaleIdentifier:currentLanguage];
NSString * languageCode = [temp objectForKey:NSLocaleLanguageCode];
LanguageType ret = LanguageType::ENGLISH;
if ([languageCode isEqualToString:@"zh"])
{
if ([languageCode isEqualToString:@"zh"]){
ret = LanguageType::CHINESE;
}
else if ([languageCode isEqualToString:@"en"])
{
else if ([languageCode isEqualToString:@"en"]){
ret = LanguageType::ENGLISH;
}
else if ([languageCode isEqualToString:@"fr"]){
@ -196,12 +194,10 @@ LanguageType Application::getCurrentLanguage()
else if ([languageCode isEqualToString:@"hu"]){
ret = LanguageType::HUNGARIAN;
}
else if ([languageCode isEqualToString:@"pt"])
{
else if ([languageCode isEqualToString:@"pt"]){
ret = LanguageType::PORTUGUESE;
}
else if ([languageCode isEqualToString:@"ar"])
{
else if ([languageCode isEqualToString:@"ar"]){
ret = LanguageType::ARABIC;
}
else if ([languageCode isEqualToString:@"nb"]){
@ -210,6 +206,12 @@ LanguageType Application::getCurrentLanguage()
else if ([languageCode isEqualToString:@"pl"]){
ret = LanguageType::POLISH;
}
else if ([languageCode isEqualToString:@"tr"]){
ret = LanguageType::TURKISH;
}
else if ([languageCode isEqualToString:@"uk"]){
ret = LanguageType::UKRAINIAN;
}
return ret;
}

View File

@ -134,7 +134,7 @@ Application* Application::sharedApplication()
LanguageType Application::getCurrentLanguage()
{
LanguageType ret = LanguageType::ENGLISH;
LCID localeID = GetUserDefaultLCID();
unsigned short primaryLanguageID = localeID & 0xFF;
@ -179,14 +179,20 @@ LanguageType Application::getCurrentLanguage()
case LANG_ARABIC:
ret = LanguageType::ARABIC;
break;
case LANG_NORWEGIAN:
case LANG_NORWEGIAN:
ret = LanguageType::NORWEGIAN;
break;
case LANG_POLISH:
case LANG_POLISH:
ret = LanguageType::POLISH;
break;
case LANG_TURKISH:
ret = LanguageType::TURKISH;
break;
case LANG_UKRAINIAN:
ret = LanguageType::UKRAINIAN;
break;
}
return ret;
}

View File

@ -134,9 +134,9 @@ const char * Application::getCurrentLanguageCode()
LanguageType Application::getCurrentLanguage()
{
LanguageType ret = LanguageType::ENGLISH;
const char* code = getCurrentLanguageCode();
if (strncmp(code, "zh", 2) == 0)
{
ret = LanguageType::CHINESE;
@ -184,8 +184,23 @@ LanguageType Application::getCurrentLanguage()
else if (strncmp(code, "ar", 2) == 0)
{
ret = LanguageType::ARABIC;
}
}
else if (strncmp(code, "nb", 2) == 0)
{
ret = LanguageType::NORWEGIAN;
}
else if (strncmp(code, "pl", 2) == 0)
{
ret = LanguageType::POLISH;
}
else if (strncmp(code, "tr", 2) == 0)
{
ret = LanguageType::TURKISH;
}
else if (strncmp(code, "uk", 2) == 0)
{
ret = LanguageType::UKRAINIAN;
}
return ret;
}

View File

@ -1,5 +1,5 @@
#ifndef HEADER_CURL_INET_NTOP_H
#define HEADER_CURL_INET_NTOP_H
#ifndef HEADER_CURL_INET_NTOP_WINRT_H
#define HEADER_CURL_INET_NTOP_WINRT_H
/***************************************************************************
* _ _ ____ _
* Project ___| | | | _ \| |

View File

@ -0,0 +1,234 @@
/* This is from the BIND 4.9.4 release, modified to compile by itself */
/* Copyright (c) 1996 by Internet Software Consortium.
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND INTERNET SOFTWARE CONSORTIUM DISCLAIMS
* ALL WARRANTIES WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL INTERNET SOFTWARE
* CONSORTIUM BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL
* DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR
* PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS
* ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS
* SOFTWARE.
*/
/* Portions Copyright (c) Microsoft Open Technologies, Inc. */
/*modifications by Microsoft Open Technologies, Inc. to implement missing inet_pton() from Windows 8 SDK */
#if (WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP)
#include <errno.h>
#include <assert.h>
#define ERRNO ((int)GetLastError())
#define SET_ERRNO(x) (SetLastError((DWORD)(x)))
#include "inet_pton_winrt.h"
#define ENABLE_IPV6
#define IN6ADDRSZ 16
#define INADDRSZ 4
#define INT16SZ 2
/*
* WARNING: Don't even consider trying to compile this on a system where
* sizeof(int) < 4. sizeof(int) > 4 is fine; all the world's not a VAX.
*/
static int inet_pton4(const char *src, unsigned char *dst);
#ifdef ENABLE_IPV6
static int inet_pton6(const char *src, unsigned char *dst);
#endif
/* int
* inet_pton(af, src, dst)
* convert from presentation format (which usually means ASCII printable)
* to network format (which is usually some kind of binary format).
* return:
* 1 if the address was valid for the specified address family
* 0 if the address wasn't valid (`dst' is untouched in this case)
* -1 if some other error occurred (`dst' is untouched in this case, too)
* notice:
* On Windows we store the error in the thread errno, not
* in the winsock error code. This is to avoid losing the
* actual last winsock error. So use macro ERRNO to fetch the
* errno this function sets when returning (-1), not SOCKERRNO.
* author:
* Paul Vixie, 1996.
*/
int inet_pton(int af, const char *src, void *dst)
{
switch (af) {
case AF_INET:
return (inet_pton4(src, (unsigned char *)dst));
#ifdef ENABLE_IPV6
case AF_INET6:
return (inet_pton6(src, (unsigned char *)dst));
#endif
default:
SET_ERRNO(EAFNOSUPPORT);
return (-1);
}
/* NOTREACHED */
}
/* int
* inet_pton4(src, dst)
* like inet_aton() but without all the hexadecimal and shorthand.
* return:
* 1 if `src' is a valid dotted quad, else 0.
* notice:
* does not touch `dst' unless it's returning 1.
* author:
* Paul Vixie, 1996.
*/
static int
inet_pton4(const char *src, unsigned char *dst)
{
static const char digits[] = "0123456789";
int saw_digit, octets, ch;
unsigned char tmp[INADDRSZ], *tp;
saw_digit = 0;
octets = 0;
tp = tmp;
*tp = 0;
while((ch = *src++) != '\0') {
const char *pch;
if((pch = strchr(digits, ch)) != NULL) {
unsigned int val = *tp * 10 + (unsigned int)(pch - digits);
if(saw_digit && *tp == 0)
return (0);
if(val > 255)
return (0);
*tp = (unsigned char)val;
if(! saw_digit) {
if(++octets > 4)
return (0);
saw_digit = 1;
}
}
else if(ch == '.' && saw_digit) {
if(octets == 4)
return (0);
*++tp = 0;
saw_digit = 0;
}
else
return (0);
}
if(octets < 4)
return (0);
memcpy(dst, tmp, INADDRSZ);
return (1);
}
#ifdef ENABLE_IPV6
/* int
* inet_pton6(src, dst)
* convert presentation level address to network order binary form.
* return:
* 1 if `src' is a valid [RFC1884 2.2] address, else 0.
* notice:
* (1) does not touch `dst' unless it's returning 1.
* (2) :: in a full address is silently ignored.
* credit:
* inspired by Mark Andrews.
* author:
* Paul Vixie, 1996.
*/
static int
inet_pton6(const char *src, unsigned char *dst)
{
static const char xdigits_l[] = "0123456789abcdef",
xdigits_u[] = "0123456789ABCDEF";
unsigned char tmp[IN6ADDRSZ], *tp, *endp, *colonp;
const char *xdigits, *curtok;
int ch, saw_xdigit;
size_t val;
memset((tp = tmp), 0, IN6ADDRSZ);
endp = tp + IN6ADDRSZ;
colonp = NULL;
/* Leading :: requires some special handling. */
if(*src == ':')
if(*++src != ':')
return (0);
curtok = src;
saw_xdigit = 0;
val = 0;
while((ch = *src++) != '\0') {
const char *pch;
if((pch = strchr((xdigits = xdigits_l), ch)) == NULL)
pch = strchr((xdigits = xdigits_u), ch);
if(pch != NULL) {
val <<= 4;
val |= (pch - xdigits);
if(++saw_xdigit > 4)
return (0);
continue;
}
if(ch == ':') {
curtok = src;
if(!saw_xdigit) {
if(colonp)
return (0);
colonp = tp;
continue;
}
if(tp + INT16SZ > endp)
return (0);
*tp++ = (unsigned char) (val >> 8) & 0xff;
*tp++ = (unsigned char) val & 0xff;
saw_xdigit = 0;
val = 0;
continue;
}
if(ch == '.' && ((tp + INADDRSZ) <= endp) &&
inet_pton4(curtok, tp) > 0) {
tp += INADDRSZ;
saw_xdigit = 0;
break; /* '\0' was seen by inet_pton4(). */
}
return (0);
}
if(saw_xdigit) {
if(tp + INT16SZ > endp)
return (0);
*tp++ = (unsigned char) (val >> 8) & 0xff;
*tp++ = (unsigned char) val & 0xff;
}
if(colonp != NULL) {
/*
* Since some memmove()'s erroneously fail to handle
* overlapping regions, we'll do the shift by hand.
*/
const ssize_t n = tp - colonp;
ssize_t i;
if(tp == endp)
return (0);
for(i = 1; i <= n; i++) {
*(endp - i) = *(colonp + n - i);
*(colonp + n - i) = 0;
}
tp = endp;
}
if(tp != endp)
return (0);
memcpy(dst, tmp, IN6ADDRSZ);
return (1);
}
#endif /* ENABLE_IPV6 */
#endif /* HAVE_INET_PTON */

View File

@ -0,0 +1,32 @@
#ifndef HEADER_CURL_INET_PTON_WINIRT_H
#define HEADER_CURL_INET_PTON_WINIRT_H
/***************************************************************************
* _ _ ____ _
* Project ___| | | | _ \| |
* / __| | | | |_) | |
* | (__| |_| | _ <| |___
* \___|\___/|_| \_\_____|
*
* Copyright (C) 1998 - 2005, Daniel Stenberg, <daniel@haxx.se>, et al.
*
* This software is licensed as described in the file COPYING, which
* you should have received as part of this distribution. The terms
* are also available at http://curl.haxx.se/docs/copyright.html.
*
* You may opt to use, copy, modify, merge, publish, distribute and/or sell
* copies of the Software, and permit persons to whom the Software is
* furnished to do so, under the terms of the COPYING file.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
* Portions Copyright (c) Microsoft Open Technologies, Inc.
*
***************************************************************************/
#if (WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP)
int inet_pton(int af, const char *src, void *dst);
#endif
#endif /* HEADER_CURL_INET_PTON_WINIRT_H */

View File

@ -282,7 +282,12 @@ GLProgramState::GLProgramState()
#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID || CC_TARGET_PLATFORM == CC_PLATFORM_WP8 || CC_TARGET_PLATFORM == CC_PLATFORM_WINRT)
/** listen the event that renderer was recreated on Android/WP8 */
CCLOG("create rendererRecreatedListener for GLProgramState");
_backToForegroundlistener = EventListenerCustom::create(EVENT_RENDERER_RECREATED, [this](EventCustom*) { _uniformAttributeValueDirty = true; });
_backToForegroundlistener = EventListenerCustom::create(EVENT_RENDERER_RECREATED,
[this](EventCustom*)
{
CCLOG("Dirty Uniform and Attributes of GLProgramState");
_uniformAttributeValueDirty = true;
});
Director::getInstance()->getEventDispatcher()->addEventListenerWithFixedPriority(_backToForegroundlistener, -1);
#endif
}
@ -335,7 +340,7 @@ void GLProgramState::apply(const Mat4& modelView)
applyUniforms();
}
void GLProgramState::applyGLProgram(const Mat4& modelView)
void GLProgramState::updateUniformsAndAttributes()
{
CCASSERT(_glprogram, "invalid glprogram");
if(_uniformAttributeValueDirty)
@ -356,6 +361,12 @@ void GLProgramState::applyGLProgram(const Mat4& modelView)
_uniformAttributeValueDirty = false;
}
}
void GLProgramState::applyGLProgram(const Mat4& modelView)
{
CCASSERT(_glprogram, "invalid glprogram");
updateUniformsAndAttributes();
// set shader
_glprogram->use();
_glprogram->setUniformsForBuiltins(modelView);
@ -395,6 +406,7 @@ void GLProgramState::setGLProgram(GLProgram *glprogram)
UniformValue* GLProgramState::getUniformValue(GLint uniformLocation)
{
updateUniformsAndAttributes();
const auto itr = _uniforms.find(uniformLocation);
if (itr != _uniforms.end())
return &itr->second;
@ -403,6 +415,7 @@ UniformValue* GLProgramState::getUniformValue(GLint uniformLocation)
UniformValue* GLProgramState::getUniformValue(const std::string &name)
{
updateUniformsAndAttributes();
const auto itr = _uniformsByName.find(name);
if (itr != _uniformsByName.end())
return &_uniforms[itr->second];
@ -411,6 +424,7 @@ UniformValue* GLProgramState::getUniformValue(const std::string &name)
VertexAttribValue* GLProgramState::getVertexAttribValue(const std::string &name)
{
updateUniformsAndAttributes();
const auto itr = _attributes.find(name);
if( itr != _attributes.end())
return &itr->second;

View File

@ -204,6 +204,7 @@ protected:
~GLProgramState();
bool init(GLProgram* program);
void resetGLProgram();
void updateUniformsAndAttributes();
VertexAttribValue* getVertexAttribValue(const std::string &attributeName);
UniformValue* getUniformValue(const std::string &uniformName);
UniformValue* getUniformValue(GLint uniformLocation);

View File

@ -44,7 +44,7 @@ QuadCommand::QuadCommand()
_type = RenderCommand::Type::QUAD_COMMAND;
}
void QuadCommand::init(float globalOrder, GLuint textureID, GLProgramState* glProgramState, BlendFunc blendType, V3F_C4B_T2F_Quad* quad, ssize_t quadCount, const Mat4 &mv)
void QuadCommand::init(float globalOrder, GLuint textureID, GLProgramState* glProgramState, const BlendFunc& blendType, V3F_C4B_T2F_Quad* quad, ssize_t quadCount, const Mat4 &mv)
{
CCASSERT(glProgramState, "Invalid GLProgramState");
CCASSERT(glProgramState->getVertexAttribsFlags() == 0, "No custom attributes are supported in QuadCommand");

View File

@ -40,7 +40,7 @@ public:
/** Initializes the command with a globalZOrder, a texture ID, a `GLProgram`, a blending function, a pointer to quads,
* quantity of quads, and the Model View transform to be used for the quads */
void init(float globalOrder, GLuint texutreID, GLProgramState* shader, BlendFunc blendType, V3F_C4B_T2F_Quad* quads, ssize_t quadCount,
void init(float globalOrder, GLuint texutreID, GLProgramState* shader, const BlendFunc& blendType, V3F_C4B_T2F_Quad* quads, ssize_t quadCount,
const Mat4& mv);
void useMaterial() const;

View File

@ -321,10 +321,8 @@ void Renderer::addCommand(RenderCommand* command, int renderQueue)
CCASSERT(!_isRendering, "Cannot add command while rendering");
CCASSERT(renderQueue >=0, "Invalid render queue");
CCASSERT(command->getType() != RenderCommand::Type::UNKNOWN_COMMAND, "Invalid Command Type");
if (command->isTransparent())
_transparentRenderGroups.push_back(command);
else
_renderGroups[renderQueue].push_back(command);
_renderGroups[renderQueue].push_back(command);
}
void Renderer::pushGroup(int renderQueueID)
@ -589,15 +587,12 @@ void Renderer::fillVerticesAndIndices(const TrianglesCommand* cmd)
void Renderer::fillQuads(const QuadCommand *cmd)
{
memcpy(_quadVerts + _numberQuads * 4, cmd->getQuads(), sizeof(V3F_C4B_T2F_Quad) * cmd->getQuadCount());
const Mat4& modelView = cmd->getModelView();
const V3F_C4B_T2F* quads = (V3F_C4B_T2F*)cmd->getQuads();
for(ssize_t i=0; i< cmd->getQuadCount() * 4; ++i)
{
V3F_C4B_T2F *q = &_quadVerts[i + _numberQuads * 4];
Vec3 *vec1 = (Vec3*)&q->vertices;
modelView.transformPoint(vec1);
_quadVerts[i + _numberQuads * 4] = quads[i];
modelView.transformPoint(quads[i].vertices,&(_quadVerts[i + _numberQuads * 4].vertices));
}
_numberQuads += cmd->getQuadCount();
@ -824,10 +819,23 @@ void Renderer::flush()
void Renderer::flush2D()
{
//Check depth write
GLboolean depthWirte;
glGetBooleanv(GL_DEPTH_WRITEMASK, &depthWirte);
//Turn depth write off if necessary
if(depthWirte)
{
glDepthMask(false);
}
drawBatchedQuads();
_lastMaterialID = 0;
drawBatchedTriangles();
_lastMaterialID = 0;
//Turn depth write on if necessary
if(depthWirte)
{
glDepthMask(true);
}
}
void Renderer::flush3D()

View File

@ -605,7 +605,16 @@ void TextureAtlas::drawNumberOfQuads(ssize_t numberOfQuads, ssize_t start)
if(!numberOfQuads)
return;
//Check depth write
GLboolean depthWirte;
glGetBooleanv(GL_DEPTH_WRITEMASK, &depthWirte);
//Turn depth write off if necessary
if(depthWirte)
{
glDepthMask(false);
}
GL::bindTexture2D(_texture->getName());
if (Configuration::getInstance()->supportsShareableVAO())
@ -686,6 +695,12 @@ void TextureAtlas::drawNumberOfQuads(ssize_t numberOfQuads, ssize_t start)
CC_INCREMENT_GL_DRAWN_BATCHES_AND_VERTICES(1,numberOfQuads*6);
//Turn depth write on if necessary
if(depthWirte)
{
glDepthMask(true);
}
CHECK_GL_ERROR_DEBUG();
}

View File

@ -33,6 +33,18 @@
-- @function [parent=#ActionTimeline] pause
-- @param self
--------------------------------
-- @overload self, int, bool
-- @overload self, int
-- @overload self, int, int, bool
-- @overload self, int, int, int, bool
-- @function [parent=#ActionTimeline] gotoFrameAndPlay
-- @param self
-- @param #int startIndex
-- @param #int endIndex
-- @param #int currentFrameIndex
-- @param #bool loop
--------------------------------
--
-- @function [parent=#ActionTimeline] init
@ -57,6 +69,13 @@
-- @param self
-- @return array_table#array_table ret (return value: array_table)
--------------------------------
--
-- @function [parent=#ActionTimeline] play
-- @param self
-- @param #string name
-- @param #bool loop
--------------------------------
-- Resume the animation.
-- @function [parent=#ActionTimeline] resume
@ -88,17 +107,11 @@
-- @return bool#bool ret (return value: bool)
--------------------------------
-- @overload self, int, bool
-- @overload self, int
-- @overload self, int, int, bool
-- @overload self, int, int, int, bool
-- @function [parent=#ActionTimeline] gotoFrameAndPlay
--
-- @function [parent=#ActionTimeline] removeIndexes
-- @param self
-- @param #int startIndex
-- @param #int endIndex
-- @param #int currentFrameIndex
-- @param #bool loop
-- @param #string name
--------------------------------
--
-- @function [parent=#ActionTimeline] clearFrameEventCallFunc
@ -112,6 +125,12 @@
-- @param self
-- @return int#int ret (return value: int)
--------------------------------
-- Set current frame index, this will cause action plays to this frame.
-- @function [parent=#ActionTimeline] setCurrentFrame
-- @param self
-- @param #int frameIndex
--------------------------------
-- Set the animation speed, this will speed up or slow down the speed.
-- @function [parent=#ActionTimeline] setTimeSpeed
@ -130,10 +149,10 @@
-- @param #int duration
--------------------------------
-- Set current frame index, this will cause action plays to this frame.
-- @function [parent=#ActionTimeline] setCurrentFrame
-- add ActionIndexes
-- @function [parent=#ActionTimeline] addIndexes
-- @param self
-- @param #int frameIndex
-- @param #ccs.ActionIndexes indexes
--------------------------------
--

View File

@ -0,0 +1,53 @@
--------------------------------
-- @module ActionTimelineNode
-- @extend Node
-- @parent_module ccs
--------------------------------
--
-- @function [parent=#ActionTimelineNode] getRoot
-- @param self
-- @return Node#Node ret (return value: cc.Node)
--------------------------------
--
-- @function [parent=#ActionTimelineNode] getActionTimeline
-- @param self
-- @return ActionTimeline#ActionTimeline ret (return value: ccs.ActionTimeline)
--------------------------------
--
-- @function [parent=#ActionTimelineNode] setActionTimeline
-- @param self
-- @param #ccs.ActionTimeline action
--------------------------------
-- @overload self, cc.Node, ccs.ActionTimeline
-- @overload self
-- @function [parent=#ActionTimelineNode] init
-- @param self
-- @param #cc.Node root
-- @param #ccs.ActionTimeline action
-- @return bool#bool ret (return value: bool)
--------------------------------
--
-- @function [parent=#ActionTimelineNode] setRoot
-- @param self
-- @param #cc.Node root
--------------------------------
--
-- @function [parent=#ActionTimelineNode] create
-- @param self
-- @param #cc.Node root
-- @param #ccs.ActionTimeline action
-- @return ActionTimelineNode#ActionTimelineNode ret (return value: ccs.ActionTimelineNode)
--------------------------------
--
-- @function [parent=#ActionTimelineNode] ActionTimelineNode
-- @param self
return nil

View File

@ -12,12 +12,6 @@
-- @param #cc.Bone3D attachBone
-- @return AttachNode#AttachNode ret (return value: cc.AttachNode)
--------------------------------
--
-- @function [parent=#AttachNode] getWorldToNodeTransform
-- @param self
-- @return mat4_table#mat4_table ret (return value: mat4_table)
--------------------------------
--
-- @function [parent=#AttachNode] visit
@ -26,4 +20,16 @@
-- @param #mat4_table parentTransform
-- @param #unsigned int parentFlags
--------------------------------
--
-- @function [parent=#AttachNode] getWorldToNodeTransform
-- @param self
-- @return mat4_table#mat4_table ret (return value: mat4_table)
--------------------------------
--
-- @function [parent=#AttachNode] getNodeToWorldTransform
-- @param self
-- @return mat4_table#mat4_table ret (return value: mat4_table)
return nil

View File

@ -82,12 +82,6 @@
-- @param #string filename
-- @return Node#Node ret (return value: cc.Node)
--------------------------------
--
-- @function [parent=#CSLoader] getCsdVersion
-- @param self
-- @return string#string ret (return value: string)
--------------------------------
--
-- @function [parent=#CSLoader] destroyInstance

View File

@ -37,6 +37,13 @@
-- @param self
-- @return int#int ret (return value: int)
--------------------------------
-- Enable frustum culling
-- @function [parent=#Camera] enableFrustumCulling
-- @param self
-- @param #bool enalbe
-- @param #bool clipZ
--------------------------------
-- Creates a view matrix based on the specified input parameters.<br>
-- param eyePosition The eye position.<br>
@ -48,6 +55,13 @@
-- @param #vec3_table target
-- @param #vec3_table up
--------------------------------
-- Is this aabb visible in frustum
-- @function [parent=#Camera] isVisibleInFrustum
-- @param self
-- @param #cc.AABB aabb
-- @return bool#bool ret (return value: bool)
--------------------------------
--
-- @function [parent=#Camera] setCameraFlag

View File

@ -65,6 +65,13 @@
-- @param #string frontCrossDisabled
-- @param #int texType
--------------------------------
-- brief Return a zoom scale<br>
-- since v3.3
-- @function [parent=#CheckBox] getZoomScale
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
-- Load backGround texture for checkbox.<br>
-- param backGround backGround texture.<br>
@ -74,6 +81,14 @@
-- @param #string backGround
-- @param #int type
--------------------------------
-- When user pressed the button, the button will zoom to a scale.<br>
-- The final scale of the button equals (button original scale + _zoomScale)<br>
-- since v3.3
-- @function [parent=#CheckBox] setZoomScale
-- @param self
-- @param #float scale
--------------------------------
-- Load frontCrossDisabled texture for checkbox.<br>
-- param frontCrossDisabled frontCrossDisabled texture.<br>
@ -86,6 +101,7 @@
--------------------------------
-- @overload self, string, string, string, string, string, int
-- @overload self
-- @overload self, string, string, int
-- @function [parent=#CheckBox] create
-- @param self
-- @param #string backGround

View File

@ -4,11 +4,6 @@
-- @extend Ref
-- @parent_module cc
--------------------------------
-- stops the Console. 'stop' will be called at destruction time as well
-- @function [parent=#Console] stop
-- @param self
--------------------------------
-- starts listening to specifed TCP port
-- @function [parent=#Console] listenOnTCP
@ -16,6 +11,24 @@
-- @param #int port
-- @return bool#bool ret (return value: bool)
--------------------------------
-- log something in the console
-- @function [parent=#Console] log
-- @param self
-- @param #char buf
--------------------------------
-- set bind address<br>
-- address : 127.0.0.1
-- @function [parent=#Console] setBindAddress
-- @param self
-- @param #string address
--------------------------------
-- stops the Console. 'stop' will be called at destruction time as well
-- @function [parent=#Console] stop
-- @param self
--------------------------------
-- starts listening to specifed file descriptor
-- @function [parent=#Console] listenOnFileDescriptor
@ -23,10 +36,4 @@
-- @param #int fd
-- @return bool#bool ret (return value: bool)
--------------------------------
-- log something in the console
-- @function [parent=#Console] log
-- @param self
-- @param #char buf
return nil

View File

@ -172,6 +172,13 @@
-- @param self
-- @param #cc.Scheduler scheduler
--------------------------------
--
-- @function [parent=#Director] getMatrix
-- @param self
-- @param #int type
-- @return mat4_table#mat4_table ret (return value: mat4_table)
--------------------------------
-- The main loop is triggered again.<br>
-- Call this function only if [stopAnimation] was called earlier<br>
@ -288,11 +295,9 @@
-- @param self
--------------------------------
--
-- @function [parent=#Director] getMatrix
-- Restart the director
-- @function [parent=#Director] restart
-- @param self
-- @param #int type
-- @return mat4_table#mat4_table ret (return value: mat4_table)
--------------------------------
-- Pops out a scene from the stack.<br>

View File

@ -271,6 +271,12 @@
-- @param #string relativeFile
-- @return string#string ret (return value: string)
--------------------------------
-- Set writable/cache path.
-- @function [parent=#FileUtils] setWritablePath
-- @param self
-- @param #string writablePath
--------------------------------
-- Sets/Gets whether to pop-up a message box when failed to load an image.
-- @function [parent=#FileUtils] setPopupNotify
@ -286,6 +292,12 @@
-- @param #string dirPath
-- @return bool#bool ret (return value: bool)
--------------------------------
-- Set default resource root path.
-- @function [parent=#FileUtils] setDefaultResourceRootPath
-- @param self
-- @param #string path
--------------------------------
-- Gets the array that contains the search order of the resources.<br>
-- see setSearchResolutionsOrder(const std::vector<std::string>&), fullPathForFilename(const char*).<br>

View File

@ -40,4 +40,10 @@
-- @param self
-- @return string#string ret (return value: string)
--------------------------------
-- @brief Get the search paths list related to the Manifest.
-- @function [parent=#Manifest] getSearchPaths
-- @param self
-- @return array_table#array_table ret (return value: array_table)
return nil

View File

@ -525,6 +525,15 @@
-- @param #cc.Action action
-- @return Action#Action ret (return value: cc.Action)
--------------------------------
-- @overload self
-- @overload self, cc.Renderer, mat4_table, unsigned int
-- @function [parent=#Node] visit
-- @param self
-- @param #cc.Renderer renderer
-- @param #mat4_table parentTransform
-- @param #unsigned int parentFlags
--------------------------------
--
-- @function [parent=#Node] isOpacityModifyRGB
@ -548,15 +557,6 @@
-- @param self
-- @return vec2_table#vec2_table ret (return value: vec2_table)
--------------------------------
-- @overload self
-- @overload self, cc.Renderer, mat4_table, unsigned int
-- @function [parent=#Node] visit
-- @param self
-- @param #cc.Renderer renderer
-- @param #mat4_table parentTransform
-- @param #unsigned int parentFlags
--------------------------------
-- Removes a child from the container by tag value. It will also cleanup all running actions depending on the cleanup parameter<br>
-- param name A string that identifies a child node<br>

View File

@ -33,6 +33,12 @@
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
--
-- @function [parent=#Scale9Sprite] setScale9Enabled
-- @param self
-- @param #bool enabled
--------------------------------
-- Sets whether the widget should be flipped vertically or not.<br>
-- param bFlippedY true if the widget should be flipped vertically, flase otherwise.
@ -48,16 +54,27 @@
-- @param #bool flippedX
--------------------------------
--
-- @function [parent=#Scale9Sprite] setScale9Enabled
-- Creates and returns a new sprite object with the specified cap insets.<br>
-- You use this method to add cap insets to a sprite or to change the existing<br>
-- cap insets of a sprite. In both cases, you get back a new image and the<br>
-- original sprite remains untouched.<br>
-- param capInsets The values to use for the cap insets.
-- @function [parent=#Scale9Sprite] resizableSpriteWithCapInsets
-- @param self
-- @param #bool enabled
-- @param #rect_table capInsets
-- @return Scale9Sprite#Scale9Sprite ret (return value: ccui.Scale9Sprite)
--------------------------------
--
-- @function [parent=#Scale9Sprite] disableCascadeOpacity
-- @param self
--------------------------------
-- since v3.4
-- @function [parent=#Scale9Sprite] setState
-- @param self
-- @param #int state
--------------------------------
--
-- @function [parent=#Scale9Sprite] setInsetBottom
@ -106,12 +123,6 @@
-- @param self
-- @param #size_table size
--------------------------------
--
-- @function [parent=#Scale9Sprite] getInsetRight
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
--
-- @function [parent=#Scale9Sprite] setSpriteFrame
@ -126,15 +137,10 @@
-- @return float#float ret (return value: float)
--------------------------------
-- Creates and returns a new sprite object with the specified cap insets.<br>
-- You use this method to add cap insets to a sprite or to change the existing<br>
-- cap insets of a sprite. In both cases, you get back a new image and the<br>
-- original sprite remains untouched.<br>
-- param capInsets The values to use for the cap insets.
-- @function [parent=#Scale9Sprite] resizableSpriteWithCapInsets
--
-- @function [parent=#Scale9Sprite] getCapInsets
-- @param self
-- @param #rect_table capInsets
-- @return Scale9Sprite#Scale9Sprite ret (return value: ccui.Scale9Sprite)
-- @return rect_table#rect_table ret (return value: rect_table)
--------------------------------
--
@ -144,9 +150,9 @@
--------------------------------
--
-- @function [parent=#Scale9Sprite] getCapInsets
-- @function [parent=#Scale9Sprite] getInsetRight
-- @param self
-- @return rect_table#rect_table ret (return value: rect_table)
-- @return float#float ret (return value: float)
--------------------------------
--

View File

@ -18,7 +18,7 @@
-- @function [parent=#Slider] loadSlidBallTextureDisabled
-- @param self
-- @param #string disabled
-- @param #int texType
-- @param #int resType
--------------------------------
-- Load normal state texture for slider ball.<br>
@ -27,7 +27,7 @@
-- @function [parent=#Slider] loadSlidBallTextureNormal
-- @param self
-- @param #string normal
-- @param #int texType
-- @param #int resType
--------------------------------
-- Load texture for slider bar.<br>
@ -36,7 +36,7 @@
-- @function [parent=#Slider] loadBarTexture
-- @param self
-- @param #string fileName
-- @param #int texType
-- @param #int resType
--------------------------------
-- Load dark state texture for slider progress bar.<br>
@ -45,7 +45,7 @@
-- @function [parent=#Slider] loadProgressBarTexture
-- @param self
-- @param #string fileName
-- @param #int texType
-- @param #int resType
--------------------------------
-- Load textures for slider ball.<br>
@ -87,6 +87,14 @@
-- @param self
-- @param #bool able
--------------------------------
-- When user pressed the button, the button will zoom to a scale.<br>
-- The final scale of the button equals (button original scale + _zoomScale)<br>
-- since v3.3
-- @function [parent=#Slider] setZoomScale
-- @param self
-- @param #float scale
--------------------------------
-- Sets capinsets for slider, if slider is using scale9 renderer.<br>
-- param capInsets capinsets for slider
@ -94,6 +102,13 @@
-- @param self
-- @param #rect_table capInsets
--------------------------------
-- brief Return a zoom scale<br>
-- since v3.3
-- @function [parent=#Slider] getZoomScale
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
--
-- @function [parent=#Slider] addEventListener
@ -107,7 +122,7 @@
-- @function [parent=#Slider] loadSlidBallTexturePressed
-- @param self
-- @param #string pressed
-- @param #int texType
-- @param #int resType
--------------------------------
--
@ -129,11 +144,15 @@
-- @return int#int ret (return value: int)
--------------------------------
-- Allocates and initializes.
-- @function [parent=#Slider] create
-- @overload self, string, string, int
-- @overload self
-- @function [parent=#Slider] create
-- @param self
-- @param #string barTextureName
-- @param #string normalBallTextureName
-- @param #int resType
-- @return Slider#Slider ret (return value: ccui.Slider)
--------------------------------
--
-- @function [parent=#Slider] createInstance

View File

@ -76,7 +76,7 @@
-- Returns whether or not a SpriteFrame is being displayed
-- @function [parent=#Sprite] isFrameDisplayed
-- @param self
-- @param #cc.SpriteFrame pFrame
-- @param #cc.SpriteFrame frame
-- @return bool#bool ret (return value: bool)
--------------------------------
@ -111,7 +111,7 @@
-- Sets the weak reference of the TextureAtlas when the sprite is rendered using via SpriteBatchNode
-- @function [parent=#Sprite] setTextureAtlas
-- @param self
-- @param #cc.TextureAtlas pobTextureAtlas
-- @param #cc.TextureAtlas textureAtlas
--------------------------------
-- Returns the current displayed frame.

View File

@ -261,4 +261,9 @@
-- @field [parent=#ccs] ActionTimeline#ActionTimeline ActionTimeline preloaded module
--------------------------------------------------------
-- the ccs ActionTimelineNode
-- @field [parent=#ccs] ActionTimelineNode#ActionTimelineNode ActionTimelineNode preloaded module
return nil

View File

@ -167,52 +167,6 @@ int lua_register_cocos2dx_Ref(lua_State* tolua_S)
return 1;
}
int lua_cocos2dx_Console_stop(lua_State* tolua_S)
{
int argc = 0;
cocos2d::Console* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertype(tolua_S,1,"cc.Console",0,&tolua_err)) goto tolua_lerror;
#endif
cobj = (cocos2d::Console*)tolua_tousertype(tolua_S,1,0);
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_Console_stop'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 0)
{
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_Console_stop'", nullptr);
return 0;
}
cobj->stop();
return 0;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "cc.Console:stop",argc, 0);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_Console_stop'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_Console_listenOnTCP(lua_State* tolua_S)
{
int argc = 0;
@ -263,6 +217,150 @@ int lua_cocos2dx_Console_listenOnTCP(lua_State* tolua_S)
return 0;
}
int lua_cocos2dx_Console_log(lua_State* tolua_S)
{
int argc = 0;
cocos2d::Console* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertype(tolua_S,1,"cc.Console",0,&tolua_err)) goto tolua_lerror;
#endif
cobj = (cocos2d::Console*)tolua_tousertype(tolua_S,1,0);
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_Console_log'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 1)
{
const char* arg0;
std::string arg0_tmp; ok &= luaval_to_std_string(tolua_S, 2, &arg0_tmp, "cc.Console:log"); arg0 = arg0_tmp.c_str();
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_Console_log'", nullptr);
return 0;
}
cobj->log(arg0);
return 0;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "cc.Console:log",argc, 1);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_Console_log'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_Console_setBindAddress(lua_State* tolua_S)
{
int argc = 0;
cocos2d::Console* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertype(tolua_S,1,"cc.Console",0,&tolua_err)) goto tolua_lerror;
#endif
cobj = (cocos2d::Console*)tolua_tousertype(tolua_S,1,0);
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_Console_setBindAddress'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 1)
{
std::string arg0;
ok &= luaval_to_std_string(tolua_S, 2,&arg0, "cc.Console:setBindAddress");
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_Console_setBindAddress'", nullptr);
return 0;
}
cobj->setBindAddress(arg0);
return 0;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "cc.Console:setBindAddress",argc, 1);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_Console_setBindAddress'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_Console_stop(lua_State* tolua_S)
{
int argc = 0;
cocos2d::Console* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertype(tolua_S,1,"cc.Console",0,&tolua_err)) goto tolua_lerror;
#endif
cobj = (cocos2d::Console*)tolua_tousertype(tolua_S,1,0);
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_Console_stop'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 0)
{
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_Console_stop'", nullptr);
return 0;
}
cobj->stop();
return 0;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "cc.Console:stop",argc, 0);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_Console_stop'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_Console_listenOnFileDescriptor(lua_State* tolua_S)
{
int argc = 0;
@ -313,55 +411,6 @@ int lua_cocos2dx_Console_listenOnFileDescriptor(lua_State* tolua_S)
return 0;
}
int lua_cocos2dx_Console_log(lua_State* tolua_S)
{
int argc = 0;
cocos2d::Console* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertype(tolua_S,1,"cc.Console",0,&tolua_err)) goto tolua_lerror;
#endif
cobj = (cocos2d::Console*)tolua_tousertype(tolua_S,1,0);
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_Console_log'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 1)
{
const char* arg0;
std::string arg0_tmp; ok &= luaval_to_std_string(tolua_S, 2, &arg0_tmp, "cc.Console:log"); arg0 = arg0_tmp.c_str();
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_Console_log'", nullptr);
return 0;
}
cobj->log(arg0);
return 0;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "cc.Console:log",argc, 1);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_Console_log'.",&tolua_err);
#endif
return 0;
}
static int lua_cocos2dx_Console_finalize(lua_State* tolua_S)
{
printf("luabindings: finalizing LUA object (Console)");
@ -374,10 +423,11 @@ int lua_register_cocos2dx_Console(lua_State* tolua_S)
tolua_cclass(tolua_S,"Console","cc.Console","cc.Ref",nullptr);
tolua_beginmodule(tolua_S,"Console");
tolua_function(tolua_S,"stop",lua_cocos2dx_Console_stop);
tolua_function(tolua_S,"listenOnTCP",lua_cocos2dx_Console_listenOnTCP);
tolua_function(tolua_S,"listenOnFileDescriptor",lua_cocos2dx_Console_listenOnFileDescriptor);
tolua_function(tolua_S,"log",lua_cocos2dx_Console_log);
tolua_function(tolua_S,"setBindAddress",lua_cocos2dx_Console_setBindAddress);
tolua_function(tolua_S,"stop",lua_cocos2dx_Console_stop);
tolua_function(tolua_S,"listenOnFileDescriptor",lua_cocos2dx_Console_listenOnFileDescriptor);
tolua_endmodule(tolua_S);
std::string typeName = typeid(cocos2d::Console).name();
g_luaType[typeName] = "cc.Console";
@ -6110,6 +6160,63 @@ int lua_cocos2dx_Node_runAction(lua_State* tolua_S)
return 0;
}
int lua_cocos2dx_Node_visit(lua_State* tolua_S)
{
int argc = 0;
cocos2d::Node* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertype(tolua_S,1,"cc.Node",0,&tolua_err)) goto tolua_lerror;
#endif
cobj = (cocos2d::Node*)tolua_tousertype(tolua_S,1,0);
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_Node_visit'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
do{
if (argc == 0) {
cobj->visit();
return 0;
}
}while(0);
ok = true;
do{
if (argc == 3) {
cocos2d::Renderer* arg0;
ok &= luaval_to_object<cocos2d::Renderer>(tolua_S, 2, "cc.Renderer",&arg0);
if (!ok) { break; }
cocos2d::Mat4 arg1;
ok &= luaval_to_mat4(tolua_S, 3, &arg1, "cc.Node:visit");
if (!ok) { break; }
unsigned int arg2;
ok &= luaval_to_uint32(tolua_S, 4,&arg2, "cc.Node:visit");
if (!ok) { break; }
cobj->visit(arg0, arg1, arg2);
return 0;
}
}while(0);
ok = true;
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "cc.Node:visit",argc, 3);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_Node_visit'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_Node_isOpacityModifyRGB(lua_State* tolua_S)
{
int argc = 0;
@ -6251,63 +6358,6 @@ int lua_cocos2dx_Node_getAnchorPointInPoints(lua_State* tolua_S)
return 0;
}
int lua_cocos2dx_Node_visit(lua_State* tolua_S)
{
int argc = 0;
cocos2d::Node* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertype(tolua_S,1,"cc.Node",0,&tolua_err)) goto tolua_lerror;
#endif
cobj = (cocos2d::Node*)tolua_tousertype(tolua_S,1,0);
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_Node_visit'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
do{
if (argc == 0) {
cobj->visit();
return 0;
}
}while(0);
ok = true;
do{
if (argc == 3) {
cocos2d::Renderer* arg0;
ok &= luaval_to_object<cocos2d::Renderer>(tolua_S, 2, "cc.Renderer",&arg0);
if (!ok) { break; }
cocos2d::Mat4 arg1;
ok &= luaval_to_mat4(tolua_S, 3, &arg1, "cc.Node:visit");
if (!ok) { break; }
unsigned int arg2;
ok &= luaval_to_uint32(tolua_S, 4,&arg2, "cc.Node:visit");
if (!ok) { break; }
cobj->visit(arg0, arg1, arg2);
return 0;
}
}while(0);
ok = true;
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "cc.Node:visit",argc, 3);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_Node_visit'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_Node_removeChildByName(lua_State* tolua_S)
{
int argc = 0;
@ -9489,10 +9539,10 @@ int lua_register_cocos2dx_Node(lua_State* tolua_S)
tolua_function(tolua_S,"convertToNodeSpaceAR",lua_cocos2dx_Node_convertToNodeSpaceAR);
tolua_function(tolua_S,"addComponent",lua_cocos2dx_Node_addComponent);
tolua_function(tolua_S,"runAction",lua_cocos2dx_Node_runAction);
tolua_function(tolua_S,"visit",lua_cocos2dx_Node_visit);
tolua_function(tolua_S,"isOpacityModifyRGB",lua_cocos2dx_Node_isOpacityModifyRGB);
tolua_function(tolua_S,"getRotation",lua_cocos2dx_Node_getRotation);
tolua_function(tolua_S,"getAnchorPointInPoints",lua_cocos2dx_Node_getAnchorPointInPoints);
tolua_function(tolua_S,"visit",lua_cocos2dx_Node_visit);
tolua_function(tolua_S,"removeChildByName",lua_cocos2dx_Node_removeChildByName);
tolua_function(tolua_S,"getGLProgramState",lua_cocos2dx_Node_getGLProgramState);
tolua_function(tolua_S,"setScheduler",lua_cocos2dx_Node_setScheduler);
@ -12550,6 +12600,56 @@ int lua_cocos2dx_Director_setScheduler(lua_State* tolua_S)
return 0;
}
int lua_cocos2dx_Director_getMatrix(lua_State* tolua_S)
{
int argc = 0;
cocos2d::Director* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertype(tolua_S,1,"cc.Director",0,&tolua_err)) goto tolua_lerror;
#endif
cobj = (cocos2d::Director*)tolua_tousertype(tolua_S,1,0);
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_Director_getMatrix'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 1)
{
cocos2d::MATRIX_STACK_TYPE arg0;
ok &= luaval_to_int32(tolua_S, 2,(int *)&arg0, "cc.Director:getMatrix");
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_Director_getMatrix'", nullptr);
return 0;
}
const cocos2d::Mat4& ret = cobj->getMatrix(arg0);
mat4_to_luaval(tolua_S, ret);
return 1;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "cc.Director:getMatrix",argc, 1);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_Director_getMatrix'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_Director_startAnimation(lua_State* tolua_S)
{
int argc = 0;
@ -13355,7 +13455,7 @@ int lua_cocos2dx_Director_drawScene(lua_State* tolua_S)
return 0;
}
int lua_cocos2dx_Director_getMatrix(lua_State* tolua_S)
int lua_cocos2dx_Director_restart(lua_State* tolua_S)
{
int argc = 0;
cocos2d::Director* cobj = nullptr;
@ -13375,32 +13475,28 @@ int lua_cocos2dx_Director_getMatrix(lua_State* tolua_S)
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_Director_getMatrix'", nullptr);
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_Director_restart'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 1)
if (argc == 0)
{
cocos2d::MATRIX_STACK_TYPE arg0;
ok &= luaval_to_int32(tolua_S, 2,(int *)&arg0, "cc.Director:getMatrix");
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_Director_getMatrix'", nullptr);
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_Director_restart'", nullptr);
return 0;
}
const cocos2d::Mat4& ret = cobj->getMatrix(arg0);
mat4_to_luaval(tolua_S, ret);
return 1;
cobj->restart();
return 0;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "cc.Director:getMatrix",argc, 1);
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "cc.Director:restart",argc, 0);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_Director_getMatrix'.",&tolua_err);
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_Director_restart'.",&tolua_err);
#endif
return 0;
@ -14390,6 +14486,7 @@ int lua_register_cocos2dx_Director(lua_State* tolua_S)
tolua_function(tolua_S,"setDefaultValues",lua_cocos2dx_Director_setDefaultValues);
tolua_function(tolua_S,"init",lua_cocos2dx_Director_init);
tolua_function(tolua_S,"setScheduler",lua_cocos2dx_Director_setScheduler);
tolua_function(tolua_S,"getMatrix",lua_cocos2dx_Director_getMatrix);
tolua_function(tolua_S,"startAnimation",lua_cocos2dx_Director_startAnimation);
tolua_function(tolua_S,"getOpenGLView",lua_cocos2dx_Director_getOpenGLView);
tolua_function(tolua_S,"getRunningScene",lua_cocos2dx_Director_getRunningScene);
@ -14407,7 +14504,7 @@ int lua_register_cocos2dx_Director(lua_State* tolua_S)
tolua_function(tolua_S,"runWithScene",lua_cocos2dx_Director_runWithScene);
tolua_function(tolua_S,"setNotificationNode",lua_cocos2dx_Director_setNotificationNode);
tolua_function(tolua_S,"drawScene",lua_cocos2dx_Director_drawScene);
tolua_function(tolua_S,"getMatrix",lua_cocos2dx_Director_getMatrix);
tolua_function(tolua_S,"restart",lua_cocos2dx_Director_restart);
tolua_function(tolua_S,"popScene",lua_cocos2dx_Director_popScene);
tolua_function(tolua_S,"loadIdentityMatrix",lua_cocos2dx_Director_loadIdentityMatrix);
tolua_function(tolua_S,"isDisplayStats",lua_cocos2dx_Director_isDisplayStats);
@ -16038,6 +16135,55 @@ int lua_cocos2dx_FileUtils_fullPathFromRelativeFile(lua_State* tolua_S)
return 0;
}
int lua_cocos2dx_FileUtils_setWritablePath(lua_State* tolua_S)
{
int argc = 0;
cocos2d::FileUtils* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertype(tolua_S,1,"cc.FileUtils",0,&tolua_err)) goto tolua_lerror;
#endif
cobj = (cocos2d::FileUtils*)tolua_tousertype(tolua_S,1,0);
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_FileUtils_setWritablePath'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 1)
{
std::string arg0;
ok &= luaval_to_std_string(tolua_S, 2,&arg0, "cc.FileUtils:setWritablePath");
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_FileUtils_setWritablePath'", nullptr);
return 0;
}
cobj->setWritablePath(arg0);
return 0;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "cc.FileUtils:setWritablePath",argc, 1);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_FileUtils_setWritablePath'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_FileUtils_setPopupNotify(lua_State* tolua_S)
{
int argc = 0;
@ -16137,6 +16283,55 @@ int lua_cocos2dx_FileUtils_isDirectoryExist(lua_State* tolua_S)
return 0;
}
int lua_cocos2dx_FileUtils_setDefaultResourceRootPath(lua_State* tolua_S)
{
int argc = 0;
cocos2d::FileUtils* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertype(tolua_S,1,"cc.FileUtils",0,&tolua_err)) goto tolua_lerror;
#endif
cobj = (cocos2d::FileUtils*)tolua_tousertype(tolua_S,1,0);
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_FileUtils_setDefaultResourceRootPath'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 1)
{
std::string arg0;
ok &= luaval_to_std_string(tolua_S, 2,&arg0, "cc.FileUtils:setDefaultResourceRootPath");
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_FileUtils_setDefaultResourceRootPath'", nullptr);
return 0;
}
cobj->setDefaultResourceRootPath(arg0);
return 0;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "cc.FileUtils:setDefaultResourceRootPath",argc, 1);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_FileUtils_setDefaultResourceRootPath'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_FileUtils_getSearchResolutionsOrder(lua_State* tolua_S)
{
int argc = 0;
@ -16382,8 +16577,10 @@ int lua_register_cocos2dx_FileUtils(lua_State* tolua_S)
tolua_function(tolua_S,"isFileExist",lua_cocos2dx_FileUtils_isFileExist);
tolua_function(tolua_S,"purgeCachedEntries",lua_cocos2dx_FileUtils_purgeCachedEntries);
tolua_function(tolua_S,"fullPathFromRelativeFile",lua_cocos2dx_FileUtils_fullPathFromRelativeFile);
tolua_function(tolua_S,"setWritablePath",lua_cocos2dx_FileUtils_setWritablePath);
tolua_function(tolua_S,"setPopupNotify",lua_cocos2dx_FileUtils_setPopupNotify);
tolua_function(tolua_S,"isDirectoryExist",lua_cocos2dx_FileUtils_isDirectoryExist);
tolua_function(tolua_S,"setDefaultResourceRootPath",lua_cocos2dx_FileUtils_setDefaultResourceRootPath);
tolua_function(tolua_S,"getSearchResolutionsOrder",lua_cocos2dx_FileUtils_getSearchResolutionsOrder);
tolua_function(tolua_S,"createDirectory",lua_cocos2dx_FileUtils_createDirectory);
tolua_function(tolua_S,"getWritablePath",lua_cocos2dx_FileUtils_getWritablePath);
@ -60854,6 +61051,58 @@ int lua_cocos2dx_Camera_getType(lua_State* tolua_S)
return 0;
}
int lua_cocos2dx_Camera_enableFrustumCulling(lua_State* tolua_S)
{
int argc = 0;
cocos2d::Camera* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertype(tolua_S,1,"cc.Camera",0,&tolua_err)) goto tolua_lerror;
#endif
cobj = (cocos2d::Camera*)tolua_tousertype(tolua_S,1,0);
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_Camera_enableFrustumCulling'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 2)
{
bool arg0;
bool arg1;
ok &= luaval_to_boolean(tolua_S, 2,&arg0, "cc.Camera:enableFrustumCulling");
ok &= luaval_to_boolean(tolua_S, 3,&arg1, "cc.Camera:enableFrustumCulling");
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_Camera_enableFrustumCulling'", nullptr);
return 0;
}
cobj->enableFrustumCulling(arg0, arg1);
return 0;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "cc.Camera:enableFrustumCulling",argc, 2);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_Camera_enableFrustumCulling'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_Camera_lookAt(lua_State* tolua_S)
{
int argc = 0;
@ -60906,6 +61155,56 @@ int lua_cocos2dx_Camera_lookAt(lua_State* tolua_S)
return 0;
}
int lua_cocos2dx_Camera_isVisibleInFrustum(lua_State* tolua_S)
{
int argc = 0;
cocos2d::Camera* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertype(tolua_S,1,"cc.Camera",0,&tolua_err)) goto tolua_lerror;
#endif
cobj = (cocos2d::Camera*)tolua_tousertype(tolua_S,1,0);
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_Camera_isVisibleInFrustum'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 1)
{
const cocos2d::AABB* arg0;
ok &= luaval_to_object<const cocos2d::AABB>(tolua_S, 2, "cc.AABB",&arg0);
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_Camera_isVisibleInFrustum'", nullptr);
return 0;
}
bool ret = cobj->isVisibleInFrustum(arg0);
tolua_pushboolean(tolua_S,(bool)ret);
return 1;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "cc.Camera:isVisibleInFrustum",argc, 1);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_Camera_isVisibleInFrustum'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_Camera_setCameraFlag(lua_State* tolua_S)
{
int argc = 0;
@ -61124,7 +61423,9 @@ int lua_register_cocos2dx_Camera(lua_State* tolua_S)
tolua_function(tolua_S,"getViewMatrix",lua_cocos2dx_Camera_getViewMatrix);
tolua_function(tolua_S,"getCameraFlag",lua_cocos2dx_Camera_getCameraFlag);
tolua_function(tolua_S,"getType",lua_cocos2dx_Camera_getType);
tolua_function(tolua_S,"enableFrustumCulling",lua_cocos2dx_Camera_enableFrustumCulling);
tolua_function(tolua_S,"lookAt",lua_cocos2dx_Camera_lookAt);
tolua_function(tolua_S,"isVisibleInFrustum",lua_cocos2dx_Camera_isVisibleInFrustum);
tolua_function(tolua_S,"setCameraFlag",lua_cocos2dx_Camera_setCameraFlag);
tolua_function(tolua_S,"create", lua_cocos2dx_Camera_create);
tolua_function(tolua_S,"createPerspective", lua_cocos2dx_Camera_createPerspective);

View File

@ -1616,6 +1616,12 @@ int register_all_cocos2dx(lua_State* tolua_S);

View File

@ -598,53 +598,6 @@ int lua_cocos2dx_csloader_CSLoader_createNodeWithFlatBuffersForSimulator(lua_Sta
return 0;
}
int lua_cocos2dx_csloader_CSLoader_getCsdVersion(lua_State* tolua_S)
{
int argc = 0;
cocos2d::CSLoader* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertype(tolua_S,1,"cc.CSLoader",0,&tolua_err)) goto tolua_lerror;
#endif
cobj = (cocos2d::CSLoader*)tolua_tousertype(tolua_S,1,0);
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_csloader_CSLoader_getCsdVersion'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 0)
{
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_csloader_CSLoader_getCsdVersion'", nullptr);
return 0;
}
std::string ret = cobj->getCsdVersion();
tolua_pushcppstring(tolua_S,ret);
return 1;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "cc.CSLoader:getCsdVersion",argc, 0);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_csloader_CSLoader_getCsdVersion'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_csloader_CSLoader_destroyInstance(lua_State* tolua_S)
{
int argc = 0;
@ -808,7 +761,6 @@ int lua_register_cocos2dx_csloader_CSLoader(lua_State* tolua_S)
tolua_function(tolua_S,"getJsonPath",lua_cocos2dx_csloader_CSLoader_getJsonPath);
tolua_function(tolua_S,"setRecordJsonPath",lua_cocos2dx_csloader_CSLoader_setRecordJsonPath);
tolua_function(tolua_S,"createNodeWithFlatBuffersForSimulator",lua_cocos2dx_csloader_CSLoader_createNodeWithFlatBuffersForSimulator);
tolua_function(tolua_S,"getCsdVersion",lua_cocos2dx_csloader_CSLoader_getCsdVersion);
tolua_function(tolua_S,"destroyInstance", lua_cocos2dx_csloader_CSLoader_destroyInstance);
tolua_function(tolua_S,"createNode", lua_cocos2dx_csloader_CSLoader_createNode);
tolua_function(tolua_S,"getInstance", lua_cocos2dx_csloader_CSLoader_getInstance);

View File

@ -29,5 +29,4 @@ int register_all_cocos2dx_csloader(lua_State* tolua_S);
#endif // __cocos2dx_csloader_h__

View File

@ -12967,6 +12967,53 @@ int lua_cocos2dx_extension_Manifest_getVersionFileUrl(lua_State* tolua_S)
return 0;
}
int lua_cocos2dx_extension_Manifest_getSearchPaths(lua_State* tolua_S)
{
int argc = 0;
cocos2d::extension::Manifest* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertype(tolua_S,1,"cc.Manifest",0,&tolua_err)) goto tolua_lerror;
#endif
cobj = (cocos2d::extension::Manifest*)tolua_tousertype(tolua_S,1,0);
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_extension_Manifest_getSearchPaths'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 0)
{
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_extension_Manifest_getSearchPaths'", nullptr);
return 0;
}
std::vector<std::string> ret = cobj->getSearchPaths();
ccvector_std_string_to_luaval(tolua_S, ret);
return 1;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "cc.Manifest:getSearchPaths",argc, 0);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_extension_Manifest_getSearchPaths'.",&tolua_err);
#endif
return 0;
}
static int lua_cocos2dx_extension_Manifest_finalize(lua_State* tolua_S)
{
printf("luabindings: finalizing LUA object (Manifest)");
@ -12985,6 +13032,7 @@ int lua_register_cocos2dx_extension_Manifest(lua_State* tolua_S)
tolua_function(tolua_S,"getPackageUrl",lua_cocos2dx_extension_Manifest_getPackageUrl);
tolua_function(tolua_S,"getVersion",lua_cocos2dx_extension_Manifest_getVersion);
tolua_function(tolua_S,"getVersionFileUrl",lua_cocos2dx_extension_Manifest_getVersionFileUrl);
tolua_function(tolua_S,"getSearchPaths",lua_cocos2dx_extension_Manifest_getSearchPaths);
tolua_endmodule(tolua_S);
std::string typeName = typeid(cocos2d::extension::Manifest).name();
g_luaType[typeName] = "cc.Manifest";

View File

@ -289,6 +289,7 @@ int register_all_cocos2dx_extension(lua_State* tolua_S);
#endif // __cocos2dx_extension_h__

View File

@ -20412,6 +20412,105 @@ int lua_cocos2dx_studio_ActionTimeline_pause(lua_State* tolua_S)
return 0;
}
int lua_cocos2dx_studio_ActionTimeline_gotoFrameAndPlay(lua_State* tolua_S)
{
int argc = 0;
cocostudio::timeline::ActionTimeline* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertype(tolua_S,1,"ccs.ActionTimeline",0,&tolua_err)) goto tolua_lerror;
#endif
cobj = (cocostudio::timeline::ActionTimeline*)tolua_tousertype(tolua_S,1,0);
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_studio_ActionTimeline_gotoFrameAndPlay'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
do{
if (argc == 2) {
int arg0;
ok &= luaval_to_int32(tolua_S, 2,(int *)&arg0, "ccs.ActionTimeline:gotoFrameAndPlay");
if (!ok) { break; }
bool arg1;
ok &= luaval_to_boolean(tolua_S, 3,&arg1, "ccs.ActionTimeline:gotoFrameAndPlay");
if (!ok) { break; }
cobj->gotoFrameAndPlay(arg0, arg1);
return 0;
}
}while(0);
ok = true;
do{
if (argc == 1) {
int arg0;
ok &= luaval_to_int32(tolua_S, 2,(int *)&arg0, "ccs.ActionTimeline:gotoFrameAndPlay");
if (!ok) { break; }
cobj->gotoFrameAndPlay(arg0);
return 0;
}
}while(0);
ok = true;
do{
if (argc == 3) {
int arg0;
ok &= luaval_to_int32(tolua_S, 2,(int *)&arg0, "ccs.ActionTimeline:gotoFrameAndPlay");
if (!ok) { break; }
int arg1;
ok &= luaval_to_int32(tolua_S, 3,(int *)&arg1, "ccs.ActionTimeline:gotoFrameAndPlay");
if (!ok) { break; }
bool arg2;
ok &= luaval_to_boolean(tolua_S, 4,&arg2, "ccs.ActionTimeline:gotoFrameAndPlay");
if (!ok) { break; }
cobj->gotoFrameAndPlay(arg0, arg1, arg2);
return 0;
}
}while(0);
ok = true;
do{
if (argc == 4) {
int arg0;
ok &= luaval_to_int32(tolua_S, 2,(int *)&arg0, "ccs.ActionTimeline:gotoFrameAndPlay");
if (!ok) { break; }
int arg1;
ok &= luaval_to_int32(tolua_S, 3,(int *)&arg1, "ccs.ActionTimeline:gotoFrameAndPlay");
if (!ok) { break; }
int arg2;
ok &= luaval_to_int32(tolua_S, 4,(int *)&arg2, "ccs.ActionTimeline:gotoFrameAndPlay");
if (!ok) { break; }
bool arg3;
ok &= luaval_to_boolean(tolua_S, 5,&arg3, "ccs.ActionTimeline:gotoFrameAndPlay");
if (!ok) { break; }
cobj->gotoFrameAndPlay(arg0, arg1, arg2, arg3);
return 0;
}
}while(0);
ok = true;
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "ccs.ActionTimeline:gotoFrameAndPlay",argc, 4);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_studio_ActionTimeline_gotoFrameAndPlay'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_studio_ActionTimeline_init(lua_State* tolua_S)
{
int argc = 0;
@ -20608,6 +20707,58 @@ int lua_cocos2dx_studio_ActionTimeline_getTimelines(lua_State* tolua_S)
return 0;
}
int lua_cocos2dx_studio_ActionTimeline_play(lua_State* tolua_S)
{
int argc = 0;
cocostudio::timeline::ActionTimeline* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertype(tolua_S,1,"ccs.ActionTimeline",0,&tolua_err)) goto tolua_lerror;
#endif
cobj = (cocostudio::timeline::ActionTimeline*)tolua_tousertype(tolua_S,1,0);
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_studio_ActionTimeline_play'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 2)
{
std::string arg0;
bool arg1;
ok &= luaval_to_std_string(tolua_S, 2,&arg0, "ccs.ActionTimeline:play");
ok &= luaval_to_boolean(tolua_S, 3,&arg1, "ccs.ActionTimeline:play");
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_studio_ActionTimeline_play'", nullptr);
return 0;
}
cobj->play(arg0, arg1);
return 0;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "ccs.ActionTimeline:play",argc, 2);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_studio_ActionTimeline_play'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_studio_ActionTimeline_resume(lua_State* tolua_S)
{
int argc = 0;
@ -20844,101 +20995,51 @@ int lua_cocos2dx_studio_ActionTimeline_isPlaying(lua_State* tolua_S)
return 0;
}
int lua_cocos2dx_studio_ActionTimeline_gotoFrameAndPlay(lua_State* tolua_S)
int lua_cocos2dx_studio_ActionTimeline_removeIndexes(lua_State* tolua_S)
{
int argc = 0;
cocostudio::timeline::ActionTimeline* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertype(tolua_S,1,"ccs.ActionTimeline",0,&tolua_err)) goto tolua_lerror;
#endif
cobj = (cocostudio::timeline::ActionTimeline*)tolua_tousertype(tolua_S,1,0);
#if COCOS2D_DEBUG >= 1
if (!cobj)
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_studio_ActionTimeline_gotoFrameAndPlay'", nullptr);
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_studio_ActionTimeline_removeIndexes'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
do{
if (argc == 2) {
int arg0;
ok &= luaval_to_int32(tolua_S, 2,(int *)&arg0, "ccs.ActionTimeline:gotoFrameAndPlay");
if (argc == 1)
{
std::string arg0;
if (!ok) { break; }
bool arg1;
ok &= luaval_to_boolean(tolua_S, 3,&arg1, "ccs.ActionTimeline:gotoFrameAndPlay");
if (!ok) { break; }
cobj->gotoFrameAndPlay(arg0, arg1);
ok &= luaval_to_std_string(tolua_S, 2,&arg0, "ccs.ActionTimeline:removeIndexes");
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_studio_ActionTimeline_removeIndexes'", nullptr);
return 0;
}
}while(0);
ok = true;
do{
if (argc == 1) {
int arg0;
ok &= luaval_to_int32(tolua_S, 2,(int *)&arg0, "ccs.ActionTimeline:gotoFrameAndPlay");
if (!ok) { break; }
cobj->gotoFrameAndPlay(arg0);
return 0;
}
}while(0);
ok = true;
do{
if (argc == 3) {
int arg0;
ok &= luaval_to_int32(tolua_S, 2,(int *)&arg0, "ccs.ActionTimeline:gotoFrameAndPlay");
if (!ok) { break; }
int arg1;
ok &= luaval_to_int32(tolua_S, 3,(int *)&arg1, "ccs.ActionTimeline:gotoFrameAndPlay");
if (!ok) { break; }
bool arg2;
ok &= luaval_to_boolean(tolua_S, 4,&arg2, "ccs.ActionTimeline:gotoFrameAndPlay");
if (!ok) { break; }
cobj->gotoFrameAndPlay(arg0, arg1, arg2);
return 0;
}
}while(0);
ok = true;
do{
if (argc == 4) {
int arg0;
ok &= luaval_to_int32(tolua_S, 2,(int *)&arg0, "ccs.ActionTimeline:gotoFrameAndPlay");
if (!ok) { break; }
int arg1;
ok &= luaval_to_int32(tolua_S, 3,(int *)&arg1, "ccs.ActionTimeline:gotoFrameAndPlay");
if (!ok) { break; }
int arg2;
ok &= luaval_to_int32(tolua_S, 4,(int *)&arg2, "ccs.ActionTimeline:gotoFrameAndPlay");
if (!ok) { break; }
bool arg3;
ok &= luaval_to_boolean(tolua_S, 5,&arg3, "ccs.ActionTimeline:gotoFrameAndPlay");
if (!ok) { break; }
cobj->gotoFrameAndPlay(arg0, arg1, arg2, arg3);
return 0;
}
}while(0);
ok = true;
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "ccs.ActionTimeline:gotoFrameAndPlay",argc, 4);
cobj->removeIndexes(arg0);
return 0;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "ccs.ActionTimeline:removeIndexes",argc, 1);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_studio_ActionTimeline_gotoFrameAndPlay'.",&tolua_err);
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_studio_ActionTimeline_removeIndexes'.",&tolua_err);
#endif
return 0;
@ -21036,6 +21137,55 @@ int lua_cocos2dx_studio_ActionTimeline_getEndFrame(lua_State* tolua_S)
return 0;
}
int lua_cocos2dx_studio_ActionTimeline_setCurrentFrame(lua_State* tolua_S)
{
int argc = 0;
cocostudio::timeline::ActionTimeline* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertype(tolua_S,1,"ccs.ActionTimeline",0,&tolua_err)) goto tolua_lerror;
#endif
cobj = (cocostudio::timeline::ActionTimeline*)tolua_tousertype(tolua_S,1,0);
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_studio_ActionTimeline_setCurrentFrame'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 1)
{
int arg0;
ok &= luaval_to_int32(tolua_S, 2,(int *)&arg0, "ccs.ActionTimeline:setCurrentFrame");
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_studio_ActionTimeline_setCurrentFrame'", nullptr);
return 0;
}
cobj->setCurrentFrame(arg0);
return 0;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "ccs.ActionTimeline:setCurrentFrame",argc, 1);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_studio_ActionTimeline_setCurrentFrame'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_studio_ActionTimeline_setTimeSpeed(lua_State* tolua_S)
{
int argc = 0;
@ -21180,7 +21330,7 @@ int lua_cocos2dx_studio_ActionTimeline_setDuration(lua_State* tolua_S)
return 0;
}
int lua_cocos2dx_studio_ActionTimeline_setCurrentFrame(lua_State* tolua_S)
int lua_cocos2dx_studio_ActionTimeline_addIndexes(lua_State* tolua_S)
{
int argc = 0;
cocostudio::timeline::ActionTimeline* cobj = nullptr;
@ -21200,7 +21350,7 @@ int lua_cocos2dx_studio_ActionTimeline_setCurrentFrame(lua_State* tolua_S)
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_studio_ActionTimeline_setCurrentFrame'", nullptr);
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_studio_ActionTimeline_addIndexes'", nullptr);
return 0;
}
#endif
@ -21208,23 +21358,24 @@ int lua_cocos2dx_studio_ActionTimeline_setCurrentFrame(lua_State* tolua_S)
argc = lua_gettop(tolua_S)-1;
if (argc == 1)
{
int arg0;
cocostudio::timeline::ActionIndexes arg0;
ok &= luaval_to_int32(tolua_S, 2,(int *)&arg0, "ccs.ActionTimeline:setCurrentFrame");
#pragma warning NO CONVERSION TO NATIVE FOR ActionIndexes
ok = false;
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_studio_ActionTimeline_setCurrentFrame'", nullptr);
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_studio_ActionTimeline_addIndexes'", nullptr);
return 0;
}
cobj->setCurrentFrame(arg0);
cobj->addIndexes(arg0);
return 0;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "ccs.ActionTimeline:setCurrentFrame",argc, 1);
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "ccs.ActionTimeline:addIndexes",argc, 1);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_studio_ActionTimeline_setCurrentFrame'.",&tolua_err);
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_studio_ActionTimeline_addIndexes'.",&tolua_err);
#endif
return 0;
@ -21318,22 +21469,25 @@ int lua_register_cocos2dx_studio_ActionTimeline(lua_State* tolua_S)
tolua_function(tolua_S,"getCurrentFrame",lua_cocos2dx_studio_ActionTimeline_getCurrentFrame);
tolua_function(tolua_S,"getStartFrame",lua_cocos2dx_studio_ActionTimeline_getStartFrame);
tolua_function(tolua_S,"pause",lua_cocos2dx_studio_ActionTimeline_pause);
tolua_function(tolua_S,"gotoFrameAndPlay",lua_cocos2dx_studio_ActionTimeline_gotoFrameAndPlay);
tolua_function(tolua_S,"init",lua_cocos2dx_studio_ActionTimeline_init);
tolua_function(tolua_S,"removeTimeline",lua_cocos2dx_studio_ActionTimeline_removeTimeline);
tolua_function(tolua_S,"setLastFrameCallFunc",lua_cocos2dx_studio_ActionTimeline_setLastFrameCallFunc);
tolua_function(tolua_S,"getTimelines",lua_cocos2dx_studio_ActionTimeline_getTimelines);
tolua_function(tolua_S,"play",lua_cocos2dx_studio_ActionTimeline_play);
tolua_function(tolua_S,"resume",lua_cocos2dx_studio_ActionTimeline_resume);
tolua_function(tolua_S,"getTimeSpeed",lua_cocos2dx_studio_ActionTimeline_getTimeSpeed);
tolua_function(tolua_S,"getDuration",lua_cocos2dx_studio_ActionTimeline_getDuration);
tolua_function(tolua_S,"gotoFrameAndPause",lua_cocos2dx_studio_ActionTimeline_gotoFrameAndPause);
tolua_function(tolua_S,"isPlaying",lua_cocos2dx_studio_ActionTimeline_isPlaying);
tolua_function(tolua_S,"gotoFrameAndPlay",lua_cocos2dx_studio_ActionTimeline_gotoFrameAndPlay);
tolua_function(tolua_S,"removeIndexes",lua_cocos2dx_studio_ActionTimeline_removeIndexes);
tolua_function(tolua_S,"clearFrameEventCallFunc",lua_cocos2dx_studio_ActionTimeline_clearFrameEventCallFunc);
tolua_function(tolua_S,"getEndFrame",lua_cocos2dx_studio_ActionTimeline_getEndFrame);
tolua_function(tolua_S,"setCurrentFrame",lua_cocos2dx_studio_ActionTimeline_setCurrentFrame);
tolua_function(tolua_S,"setTimeSpeed",lua_cocos2dx_studio_ActionTimeline_setTimeSpeed);
tolua_function(tolua_S,"clearLastFrameCallFunc",lua_cocos2dx_studio_ActionTimeline_clearLastFrameCallFunc);
tolua_function(tolua_S,"setDuration",lua_cocos2dx_studio_ActionTimeline_setDuration);
tolua_function(tolua_S,"setCurrentFrame",lua_cocos2dx_studio_ActionTimeline_setCurrentFrame);
tolua_function(tolua_S,"addIndexes",lua_cocos2dx_studio_ActionTimeline_addIndexes);
tolua_function(tolua_S,"create", lua_cocos2dx_studio_ActionTimeline_create);
tolua_endmodule(tolua_S);
std::string typeName = typeid(cocostudio::timeline::ActionTimeline).name();
@ -21341,6 +21495,354 @@ int lua_register_cocos2dx_studio_ActionTimeline(lua_State* tolua_S)
g_typeCast["ActionTimeline"] = "ccs.ActionTimeline";
return 1;
}
int lua_cocos2dx_studio_ActionTimelineNode_getRoot(lua_State* tolua_S)
{
int argc = 0;
cocostudio::timeline::ActionTimelineNode* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertype(tolua_S,1,"ccs.ActionTimelineNode",0,&tolua_err)) goto tolua_lerror;
#endif
cobj = (cocostudio::timeline::ActionTimelineNode*)tolua_tousertype(tolua_S,1,0);
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_studio_ActionTimelineNode_getRoot'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 0)
{
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_studio_ActionTimelineNode_getRoot'", nullptr);
return 0;
}
cocos2d::Node* ret = cobj->getRoot();
object_to_luaval<cocos2d::Node>(tolua_S, "cc.Node",(cocos2d::Node*)ret);
return 1;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "ccs.ActionTimelineNode:getRoot",argc, 0);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_studio_ActionTimelineNode_getRoot'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_studio_ActionTimelineNode_getActionTimeline(lua_State* tolua_S)
{
int argc = 0;
cocostudio::timeline::ActionTimelineNode* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertype(tolua_S,1,"ccs.ActionTimelineNode",0,&tolua_err)) goto tolua_lerror;
#endif
cobj = (cocostudio::timeline::ActionTimelineNode*)tolua_tousertype(tolua_S,1,0);
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_studio_ActionTimelineNode_getActionTimeline'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 0)
{
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_studio_ActionTimelineNode_getActionTimeline'", nullptr);
return 0;
}
cocostudio::timeline::ActionTimeline* ret = cobj->getActionTimeline();
object_to_luaval<cocostudio::timeline::ActionTimeline>(tolua_S, "ccs.ActionTimeline",(cocostudio::timeline::ActionTimeline*)ret);
return 1;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "ccs.ActionTimelineNode:getActionTimeline",argc, 0);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_studio_ActionTimelineNode_getActionTimeline'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_studio_ActionTimelineNode_setActionTimeline(lua_State* tolua_S)
{
int argc = 0;
cocostudio::timeline::ActionTimelineNode* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertype(tolua_S,1,"ccs.ActionTimelineNode",0,&tolua_err)) goto tolua_lerror;
#endif
cobj = (cocostudio::timeline::ActionTimelineNode*)tolua_tousertype(tolua_S,1,0);
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_studio_ActionTimelineNode_setActionTimeline'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 1)
{
cocostudio::timeline::ActionTimeline* arg0;
ok &= luaval_to_object<cocostudio::timeline::ActionTimeline>(tolua_S, 2, "ccs.ActionTimeline",&arg0);
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_studio_ActionTimelineNode_setActionTimeline'", nullptr);
return 0;
}
cobj->setActionTimeline(arg0);
return 0;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "ccs.ActionTimelineNode:setActionTimeline",argc, 1);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_studio_ActionTimelineNode_setActionTimeline'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_studio_ActionTimelineNode_init(lua_State* tolua_S)
{
int argc = 0;
cocostudio::timeline::ActionTimelineNode* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertype(tolua_S,1,"ccs.ActionTimelineNode",0,&tolua_err)) goto tolua_lerror;
#endif
cobj = (cocostudio::timeline::ActionTimelineNode*)tolua_tousertype(tolua_S,1,0);
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_studio_ActionTimelineNode_init'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
do{
if (argc == 2) {
cocos2d::Node* arg0;
ok &= luaval_to_object<cocos2d::Node>(tolua_S, 2, "cc.Node",&arg0);
if (!ok) { break; }
cocostudio::timeline::ActionTimeline* arg1;
ok &= luaval_to_object<cocostudio::timeline::ActionTimeline>(tolua_S, 3, "ccs.ActionTimeline",&arg1);
if (!ok) { break; }
bool ret = cobj->init(arg0, arg1);
tolua_pushboolean(tolua_S,(bool)ret);
return 1;
}
}while(0);
ok = true;
do{
if (argc == 0) {
bool ret = cobj->init();
tolua_pushboolean(tolua_S,(bool)ret);
return 1;
}
}while(0);
ok = true;
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "ccs.ActionTimelineNode:init",argc, 0);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_studio_ActionTimelineNode_init'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_studio_ActionTimelineNode_setRoot(lua_State* tolua_S)
{
int argc = 0;
cocostudio::timeline::ActionTimelineNode* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertype(tolua_S,1,"ccs.ActionTimelineNode",0,&tolua_err)) goto tolua_lerror;
#endif
cobj = (cocostudio::timeline::ActionTimelineNode*)tolua_tousertype(tolua_S,1,0);
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_studio_ActionTimelineNode_setRoot'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 1)
{
cocos2d::Node* arg0;
ok &= luaval_to_object<cocos2d::Node>(tolua_S, 2, "cc.Node",&arg0);
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_studio_ActionTimelineNode_setRoot'", nullptr);
return 0;
}
cobj->setRoot(arg0);
return 0;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "ccs.ActionTimelineNode:setRoot",argc, 1);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_studio_ActionTimelineNode_setRoot'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_studio_ActionTimelineNode_create(lua_State* tolua_S)
{
int argc = 0;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertable(tolua_S,1,"ccs.ActionTimelineNode",0,&tolua_err)) goto tolua_lerror;
#endif
argc = lua_gettop(tolua_S) - 1;
if (argc == 2)
{
cocos2d::Node* arg0;
cocostudio::timeline::ActionTimeline* arg1;
ok &= luaval_to_object<cocos2d::Node>(tolua_S, 2, "cc.Node",&arg0);
ok &= luaval_to_object<cocostudio::timeline::ActionTimeline>(tolua_S, 3, "ccs.ActionTimeline",&arg1);
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_studio_ActionTimelineNode_create'", nullptr);
return 0;
}
cocostudio::timeline::ActionTimelineNode* ret = cocostudio::timeline::ActionTimelineNode::create(arg0, arg1);
object_to_luaval<cocostudio::timeline::ActionTimelineNode>(tolua_S, "ccs.ActionTimelineNode",(cocostudio::timeline::ActionTimelineNode*)ret);
return 1;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d\n ", "ccs.ActionTimelineNode:create",argc, 2);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_studio_ActionTimelineNode_create'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_studio_ActionTimelineNode_constructor(lua_State* tolua_S)
{
int argc = 0;
cocostudio::timeline::ActionTimelineNode* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 0)
{
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_studio_ActionTimelineNode_constructor'", nullptr);
return 0;
}
cobj = new cocostudio::timeline::ActionTimelineNode();
cobj->autorelease();
int ID = (int)cobj->_ID ;
int* luaID = &cobj->_luaID ;
toluafix_pushusertype_ccobject(tolua_S, ID, luaID, (void*)cobj,"ccs.ActionTimelineNode");
return 1;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "ccs.ActionTimelineNode:ActionTimelineNode",argc, 0);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_studio_ActionTimelineNode_constructor'.",&tolua_err);
#endif
return 0;
}
static int lua_cocos2dx_studio_ActionTimelineNode_finalize(lua_State* tolua_S)
{
printf("luabindings: finalizing LUA object (ActionTimelineNode)");
return 0;
}
int lua_register_cocos2dx_studio_ActionTimelineNode(lua_State* tolua_S)
{
tolua_usertype(tolua_S,"ccs.ActionTimelineNode");
tolua_cclass(tolua_S,"ActionTimelineNode","ccs.ActionTimelineNode","cc.Node",nullptr);
tolua_beginmodule(tolua_S,"ActionTimelineNode");
tolua_function(tolua_S,"new",lua_cocos2dx_studio_ActionTimelineNode_constructor);
tolua_function(tolua_S,"getRoot",lua_cocos2dx_studio_ActionTimelineNode_getRoot);
tolua_function(tolua_S,"getActionTimeline",lua_cocos2dx_studio_ActionTimelineNode_getActionTimeline);
tolua_function(tolua_S,"setActionTimeline",lua_cocos2dx_studio_ActionTimelineNode_setActionTimeline);
tolua_function(tolua_S,"init",lua_cocos2dx_studio_ActionTimelineNode_init);
tolua_function(tolua_S,"setRoot",lua_cocos2dx_studio_ActionTimelineNode_setRoot);
tolua_function(tolua_S,"create", lua_cocos2dx_studio_ActionTimelineNode_create);
tolua_endmodule(tolua_S);
std::string typeName = typeid(cocostudio::timeline::ActionTimelineNode).name();
g_luaType[typeName] = "ccs.ActionTimelineNode";
g_typeCast["ActionTimelineNode"] = "ccs.ActionTimelineNode";
return 1;
}
TOLUA_API int register_all_cocos2dx_studio(lua_State* tolua_S)
{
tolua_open(tolua_S);
@ -21348,6 +21850,7 @@ TOLUA_API int register_all_cocos2dx_studio(lua_State* tolua_S)
tolua_module(tolua_S,"ccs",0);
tolua_beginmodule(tolua_S,"ccs");
lua_register_cocos2dx_studio_ActionTimelineNode(tolua_S);
lua_register_cocos2dx_studio_ActionFrame(tolua_S);
lua_register_cocos2dx_studio_ActionRotationFrame(tolua_S);
lua_register_cocos2dx_studio_Frame(tolua_S);

View File

@ -478,6 +478,17 @@ int register_all_cocos2dx_studio(lua_State* tolua_S);

View File

@ -7135,7 +7135,7 @@ int lua_cocos2dx_ui_Button_getTitleColor(lua_State* tolua_S)
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_ui_Button_getTitleColor'", nullptr);
return 0;
}
const cocos2d::Color3B& ret = cobj->getTitleColor();
cocos2d::Color3B ret = cobj->getTitleColor();
color3b_to_luaval(tolua_S, ret);
return 1;
}
@ -7900,6 +7900,53 @@ int lua_cocos2dx_ui_CheckBox_loadTextures(lua_State* tolua_S)
return 0;
}
int lua_cocos2dx_ui_CheckBox_getZoomScale(lua_State* tolua_S)
{
int argc = 0;
cocos2d::ui::CheckBox* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertype(tolua_S,1,"ccui.CheckBox",0,&tolua_err)) goto tolua_lerror;
#endif
cobj = (cocos2d::ui::CheckBox*)tolua_tousertype(tolua_S,1,0);
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_ui_CheckBox_getZoomScale'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 0)
{
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_ui_CheckBox_getZoomScale'", nullptr);
return 0;
}
double ret = cobj->getZoomScale();
tolua_pushnumber(tolua_S,(lua_Number)ret);
return 1;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "ccui.CheckBox:getZoomScale",argc, 0);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_ui_CheckBox_getZoomScale'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_ui_CheckBox_loadTextureBackGround(lua_State* tolua_S)
{
int argc = 0;
@ -7965,6 +8012,55 @@ int lua_cocos2dx_ui_CheckBox_loadTextureBackGround(lua_State* tolua_S)
return 0;
}
int lua_cocos2dx_ui_CheckBox_setZoomScale(lua_State* tolua_S)
{
int argc = 0;
cocos2d::ui::CheckBox* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertype(tolua_S,1,"ccui.CheckBox",0,&tolua_err)) goto tolua_lerror;
#endif
cobj = (cocos2d::ui::CheckBox*)tolua_tousertype(tolua_S,1,0);
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_ui_CheckBox_setZoomScale'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 1)
{
double arg0;
ok &= luaval_to_number(tolua_S, 2,&arg0, "ccui.CheckBox:setZoomScale");
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_ui_CheckBox_setZoomScale'", nullptr);
return 0;
}
cobj->setZoomScale(arg0);
return 0;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "ccui.CheckBox:setZoomScale",argc, 1);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_ui_CheckBox_setZoomScale'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_ui_CheckBox_loadTextureFrontCrossDisabled(lua_State* tolua_S)
{
int argc = 0;
@ -8107,7 +8203,42 @@ int lua_cocos2dx_ui_CheckBox_create(lua_State* tolua_S)
}
} while (0);
ok = true;
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d", "ccui.CheckBox:create",argc, 0);
do
{
if (argc == 2)
{
std::string arg0;
ok &= luaval_to_std_string(tolua_S, 2,&arg0, "ccui.CheckBox:create");
if (!ok) { break; }
std::string arg1;
ok &= luaval_to_std_string(tolua_S, 3,&arg1, "ccui.CheckBox:create");
if (!ok) { break; }
cocos2d::ui::CheckBox* ret = cocos2d::ui::CheckBox::create(arg0, arg1);
object_to_luaval<cocos2d::ui::CheckBox>(tolua_S, "ccui.CheckBox",(cocos2d::ui::CheckBox*)ret);
return 1;
}
} while (0);
ok = true;
do
{
if (argc == 3)
{
std::string arg0;
ok &= luaval_to_std_string(tolua_S, 2,&arg0, "ccui.CheckBox:create");
if (!ok) { break; }
std::string arg1;
ok &= luaval_to_std_string(tolua_S, 3,&arg1, "ccui.CheckBox:create");
if (!ok) { break; }
cocos2d::ui::Widget::TextureResType arg2;
ok &= luaval_to_int32(tolua_S, 4,(int *)&arg2, "ccui.CheckBox:create");
if (!ok) { break; }
cocos2d::ui::CheckBox* ret = cocos2d::ui::CheckBox::create(arg0, arg1, arg2);
object_to_luaval<cocos2d::ui::CheckBox>(tolua_S, "ccui.CheckBox",(cocos2d::ui::CheckBox*)ret);
return 1;
}
} while (0);
ok = true;
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d", "ccui.CheckBox:create",argc, 2);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
@ -8206,7 +8337,9 @@ int lua_register_cocos2dx_ui_CheckBox(lua_State* tolua_S)
tolua_function(tolua_S,"loadTextureFrontCross",lua_cocos2dx_ui_CheckBox_loadTextureFrontCross);
tolua_function(tolua_S,"isSelected",lua_cocos2dx_ui_CheckBox_isSelected);
tolua_function(tolua_S,"loadTextures",lua_cocos2dx_ui_CheckBox_loadTextures);
tolua_function(tolua_S,"getZoomScale",lua_cocos2dx_ui_CheckBox_getZoomScale);
tolua_function(tolua_S,"loadTextureBackGround",lua_cocos2dx_ui_CheckBox_loadTextureBackGround);
tolua_function(tolua_S,"setZoomScale",lua_cocos2dx_ui_CheckBox_setZoomScale);
tolua_function(tolua_S,"loadTextureFrontCrossDisabled",lua_cocos2dx_ui_CheckBox_loadTextureFrontCrossDisabled);
tolua_function(tolua_S,"create", lua_cocos2dx_ui_CheckBox_create);
tolua_function(tolua_S,"createInstance", lua_cocos2dx_ui_CheckBox_createInstance);
@ -14153,6 +14286,35 @@ int lua_cocos2dx_ui_Slider_loadSlidBallTextures(lua_State* tolua_S)
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 1)
{
std::string arg0;
ok &= luaval_to_std_string(tolua_S, 2,&arg0, "ccui.Slider:loadSlidBallTextures");
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_ui_Slider_loadSlidBallTextures'", nullptr);
return 0;
}
cobj->loadSlidBallTextures(arg0);
return 0;
}
if (argc == 2)
{
std::string arg0;
std::string arg1;
ok &= luaval_to_std_string(tolua_S, 2,&arg0, "ccui.Slider:loadSlidBallTextures");
ok &= luaval_to_std_string(tolua_S, 3,&arg1, "ccui.Slider:loadSlidBallTextures");
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_ui_Slider_loadSlidBallTextures'", nullptr);
return 0;
}
cobj->loadSlidBallTextures(arg0, arg1);
return 0;
}
if (argc == 3)
{
std::string arg0;
@ -14194,7 +14356,7 @@ int lua_cocos2dx_ui_Slider_loadSlidBallTextures(lua_State* tolua_S)
cobj->loadSlidBallTextures(arg0, arg1, arg2, arg3);
return 0;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "ccui.Slider:loadSlidBallTextures",argc, 3);
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "ccui.Slider:loadSlidBallTextures",argc, 1);
return 0;
#if COCOS2D_DEBUG >= 1
@ -14398,6 +14560,55 @@ int lua_cocos2dx_ui_Slider_setScale9Enabled(lua_State* tolua_S)
return 0;
}
int lua_cocos2dx_ui_Slider_setZoomScale(lua_State* tolua_S)
{
int argc = 0;
cocos2d::ui::Slider* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertype(tolua_S,1,"ccui.Slider",0,&tolua_err)) goto tolua_lerror;
#endif
cobj = (cocos2d::ui::Slider*)tolua_tousertype(tolua_S,1,0);
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_ui_Slider_setZoomScale'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 1)
{
double arg0;
ok &= luaval_to_number(tolua_S, 2,&arg0, "ccui.Slider:setZoomScale");
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_ui_Slider_setZoomScale'", nullptr);
return 0;
}
cobj->setZoomScale(arg0);
return 0;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "ccui.Slider:setZoomScale",argc, 1);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_ui_Slider_setZoomScale'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_ui_Slider_setCapInsets(lua_State* tolua_S)
{
int argc = 0;
@ -14447,6 +14658,53 @@ int lua_cocos2dx_ui_Slider_setCapInsets(lua_State* tolua_S)
return 0;
}
int lua_cocos2dx_ui_Slider_getZoomScale(lua_State* tolua_S)
{
int argc = 0;
cocos2d::ui::Slider* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertype(tolua_S,1,"ccui.Slider",0,&tolua_err)) goto tolua_lerror;
#endif
cobj = (cocos2d::ui::Slider*)tolua_tousertype(tolua_S,1,0);
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_ui_Slider_getZoomScale'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 0)
{
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_ui_Slider_getZoomScale'", nullptr);
return 0;
}
double ret = cobj->getZoomScale();
tolua_pushnumber(tolua_S,(lua_Number)ret);
return 1;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "ccui.Slider:getZoomScale",argc, 0);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_ui_Slider_getZoomScale'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_ui_Slider_addEventListener(lua_State* tolua_S)
{
int argc = 0;
@ -14710,7 +14968,6 @@ int lua_cocos2dx_ui_Slider_create(lua_State* tolua_S)
{
int argc = 0;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
@ -14719,20 +14976,54 @@ int lua_cocos2dx_ui_Slider_create(lua_State* tolua_S)
if (!tolua_isusertable(tolua_S,1,"ccui.Slider",0,&tolua_err)) goto tolua_lerror;
#endif
argc = lua_gettop(tolua_S) - 1;
argc = lua_gettop(tolua_S)-1;
if (argc == 0)
do
{
if(!ok)
if (argc == 2)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_ui_Slider_create'", nullptr);
return 0;
std::string arg0;
ok &= luaval_to_std_string(tolua_S, 2,&arg0, "ccui.Slider:create");
if (!ok) { break; }
std::string arg1;
ok &= luaval_to_std_string(tolua_S, 3,&arg1, "ccui.Slider:create");
if (!ok) { break; }
cocos2d::ui::Slider* ret = cocos2d::ui::Slider::create(arg0, arg1);
object_to_luaval<cocos2d::ui::Slider>(tolua_S, "ccui.Slider",(cocos2d::ui::Slider*)ret);
return 1;
}
cocos2d::ui::Slider* ret = cocos2d::ui::Slider::create();
object_to_luaval<cocos2d::ui::Slider>(tolua_S, "ccui.Slider",(cocos2d::ui::Slider*)ret);
return 1;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d\n ", "ccui.Slider:create",argc, 0);
} while (0);
ok = true;
do
{
if (argc == 3)
{
std::string arg0;
ok &= luaval_to_std_string(tolua_S, 2,&arg0, "ccui.Slider:create");
if (!ok) { break; }
std::string arg1;
ok &= luaval_to_std_string(tolua_S, 3,&arg1, "ccui.Slider:create");
if (!ok) { break; }
cocos2d::ui::Widget::TextureResType arg2;
ok &= luaval_to_int32(tolua_S, 4,(int *)&arg2, "ccui.Slider:create");
if (!ok) { break; }
cocos2d::ui::Slider* ret = cocos2d::ui::Slider::create(arg0, arg1, arg2);
object_to_luaval<cocos2d::ui::Slider>(tolua_S, "ccui.Slider",(cocos2d::ui::Slider*)ret);
return 1;
}
} while (0);
ok = true;
do
{
if (argc == 0)
{
cocos2d::ui::Slider* ret = cocos2d::ui::Slider::create();
object_to_luaval<cocos2d::ui::Slider>(tolua_S, "ccui.Slider",(cocos2d::ui::Slider*)ret);
return 1;
}
} while (0);
ok = true;
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d", "ccui.Slider:create",argc, 0);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
@ -14834,7 +15125,9 @@ int lua_register_cocos2dx_ui_Slider(lua_State* tolua_S)
tolua_function(tolua_S,"setCapInsetsBarRenderer",lua_cocos2dx_ui_Slider_setCapInsetsBarRenderer);
tolua_function(tolua_S,"getCapInsetsProgressBarRebderer",lua_cocos2dx_ui_Slider_getCapInsetsProgressBarRebderer);
tolua_function(tolua_S,"setScale9Enabled",lua_cocos2dx_ui_Slider_setScale9Enabled);
tolua_function(tolua_S,"setZoomScale",lua_cocos2dx_ui_Slider_setZoomScale);
tolua_function(tolua_S,"setCapInsets",lua_cocos2dx_ui_Slider_setCapInsets);
tolua_function(tolua_S,"getZoomScale",lua_cocos2dx_ui_Slider_getZoomScale);
tolua_function(tolua_S,"addEventListener",lua_cocos2dx_ui_Slider_addEventListener);
tolua_function(tolua_S,"loadSlidBallTexturePressed",lua_cocos2dx_ui_Slider_loadSlidBallTexturePressed);
tolua_function(tolua_S,"isScale9Enabled",lua_cocos2dx_ui_Slider_isScale9Enabled);
@ -19910,6 +20203,55 @@ int lua_cocos2dx_ui_Scale9Sprite_isFlippedX(lua_State* tolua_S)
return 0;
}
int lua_cocos2dx_ui_Scale9Sprite_setScale9Enabled(lua_State* tolua_S)
{
int argc = 0;
cocos2d::ui::Scale9Sprite* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertype(tolua_S,1,"ccui.Scale9Sprite",0,&tolua_err)) goto tolua_lerror;
#endif
cobj = (cocos2d::ui::Scale9Sprite*)tolua_tousertype(tolua_S,1,0);
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_ui_Scale9Sprite_setScale9Enabled'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 1)
{
bool arg0;
ok &= luaval_to_boolean(tolua_S, 2,&arg0, "ccui.Scale9Sprite:setScale9Enabled");
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_ui_Scale9Sprite_setScale9Enabled'", nullptr);
return 0;
}
cobj->setScale9Enabled(arg0);
return 0;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "ccui.Scale9Sprite:setScale9Enabled",argc, 1);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_ui_Scale9Sprite_setScale9Enabled'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_ui_Scale9Sprite_setFlippedY(lua_State* tolua_S)
{
int argc = 0;
@ -20008,7 +20350,7 @@ int lua_cocos2dx_ui_Scale9Sprite_setFlippedX(lua_State* tolua_S)
return 0;
}
int lua_cocos2dx_ui_Scale9Sprite_setScale9Enabled(lua_State* tolua_S)
int lua_cocos2dx_ui_Scale9Sprite_resizableSpriteWithCapInsets(lua_State* tolua_S)
{
int argc = 0;
cocos2d::ui::Scale9Sprite* cobj = nullptr;
@ -20028,7 +20370,7 @@ int lua_cocos2dx_ui_Scale9Sprite_setScale9Enabled(lua_State* tolua_S)
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_ui_Scale9Sprite_setScale9Enabled'", nullptr);
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_ui_Scale9Sprite_resizableSpriteWithCapInsets'", nullptr);
return 0;
}
#endif
@ -20036,23 +20378,24 @@ int lua_cocos2dx_ui_Scale9Sprite_setScale9Enabled(lua_State* tolua_S)
argc = lua_gettop(tolua_S)-1;
if (argc == 1)
{
bool arg0;
cocos2d::Rect arg0;
ok &= luaval_to_boolean(tolua_S, 2,&arg0, "ccui.Scale9Sprite:setScale9Enabled");
ok &= luaval_to_rect(tolua_S, 2, &arg0, "ccui.Scale9Sprite:resizableSpriteWithCapInsets");
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_ui_Scale9Sprite_setScale9Enabled'", nullptr);
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_ui_Scale9Sprite_resizableSpriteWithCapInsets'", nullptr);
return 0;
}
cobj->setScale9Enabled(arg0);
return 0;
cocos2d::ui::Scale9Sprite* ret = cobj->resizableSpriteWithCapInsets(arg0);
object_to_luaval<cocos2d::ui::Scale9Sprite>(tolua_S, "ccui.Scale9Sprite",(cocos2d::ui::Scale9Sprite*)ret);
return 1;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "ccui.Scale9Sprite:setScale9Enabled",argc, 1);
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "ccui.Scale9Sprite:resizableSpriteWithCapInsets",argc, 1);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_ui_Scale9Sprite_setScale9Enabled'.",&tolua_err);
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_ui_Scale9Sprite_resizableSpriteWithCapInsets'.",&tolua_err);
#endif
return 0;
@ -20103,6 +20446,55 @@ int lua_cocos2dx_ui_Scale9Sprite_disableCascadeOpacity(lua_State* tolua_S)
return 0;
}
int lua_cocos2dx_ui_Scale9Sprite_setState(lua_State* tolua_S)
{
int argc = 0;
cocos2d::ui::Scale9Sprite* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertype(tolua_S,1,"ccui.Scale9Sprite",0,&tolua_err)) goto tolua_lerror;
#endif
cobj = (cocos2d::ui::Scale9Sprite*)tolua_tousertype(tolua_S,1,0);
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_ui_Scale9Sprite_setState'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 1)
{
cocos2d::ui::Scale9Sprite::State arg0;
ok &= luaval_to_int32(tolua_S, 2,(int *)&arg0, "ccui.Scale9Sprite:setState");
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_ui_Scale9Sprite_setState'", nullptr);
return 0;
}
cobj->setState(arg0);
return 0;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "ccui.Scale9Sprite:setState",argc, 1);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_ui_Scale9Sprite_setState'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_ui_Scale9Sprite_setInsetBottom(lua_State* tolua_S)
{
int argc = 0;
@ -20471,53 +20863,6 @@ int lua_cocos2dx_ui_Scale9Sprite_setPreferredSize(lua_State* tolua_S)
return 0;
}
int lua_cocos2dx_ui_Scale9Sprite_getInsetRight(lua_State* tolua_S)
{
int argc = 0;
cocos2d::ui::Scale9Sprite* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertype(tolua_S,1,"ccui.Scale9Sprite",0,&tolua_err)) goto tolua_lerror;
#endif
cobj = (cocos2d::ui::Scale9Sprite*)tolua_tousertype(tolua_S,1,0);
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_ui_Scale9Sprite_getInsetRight'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 0)
{
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_ui_Scale9Sprite_getInsetRight'", nullptr);
return 0;
}
double ret = cobj->getInsetRight();
tolua_pushnumber(tolua_S,(lua_Number)ret);
return 1;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "ccui.Scale9Sprite:getInsetRight",argc, 0);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_ui_Scale9Sprite_getInsetRight'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_ui_Scale9Sprite_setSpriteFrame(lua_State* tolua_S)
{
int argc = 0;
@ -20630,7 +20975,7 @@ int lua_cocos2dx_ui_Scale9Sprite_getInsetBottom(lua_State* tolua_S)
return 0;
}
int lua_cocos2dx_ui_Scale9Sprite_resizableSpriteWithCapInsets(lua_State* tolua_S)
int lua_cocos2dx_ui_Scale9Sprite_getCapInsets(lua_State* tolua_S)
{
int argc = 0;
cocos2d::ui::Scale9Sprite* cobj = nullptr;
@ -20650,32 +20995,29 @@ int lua_cocos2dx_ui_Scale9Sprite_resizableSpriteWithCapInsets(lua_State* tolua_S
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_ui_Scale9Sprite_resizableSpriteWithCapInsets'", nullptr);
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_ui_Scale9Sprite_getCapInsets'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 1)
if (argc == 0)
{
cocos2d::Rect arg0;
ok &= luaval_to_rect(tolua_S, 2, &arg0, "ccui.Scale9Sprite:resizableSpriteWithCapInsets");
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_ui_Scale9Sprite_resizableSpriteWithCapInsets'", nullptr);
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_ui_Scale9Sprite_getCapInsets'", nullptr);
return 0;
}
cocos2d::ui::Scale9Sprite* ret = cobj->resizableSpriteWithCapInsets(arg0);
object_to_luaval<cocos2d::ui::Scale9Sprite>(tolua_S, "ccui.Scale9Sprite",(cocos2d::ui::Scale9Sprite*)ret);
cocos2d::Rect ret = cobj->getCapInsets();
rect_to_luaval(tolua_S, ret);
return 1;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "ccui.Scale9Sprite:resizableSpriteWithCapInsets",argc, 1);
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "ccui.Scale9Sprite:getCapInsets",argc, 0);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_ui_Scale9Sprite_resizableSpriteWithCapInsets'.",&tolua_err);
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_ui_Scale9Sprite_getCapInsets'.",&tolua_err);
#endif
return 0;
@ -20727,7 +21069,7 @@ int lua_cocos2dx_ui_Scale9Sprite_isScale9Enabled(lua_State* tolua_S)
return 0;
}
int lua_cocos2dx_ui_Scale9Sprite_getCapInsets(lua_State* tolua_S)
int lua_cocos2dx_ui_Scale9Sprite_getInsetRight(lua_State* tolua_S)
{
int argc = 0;
cocos2d::ui::Scale9Sprite* cobj = nullptr;
@ -20747,7 +21089,7 @@ int lua_cocos2dx_ui_Scale9Sprite_getCapInsets(lua_State* tolua_S)
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_ui_Scale9Sprite_getCapInsets'", nullptr);
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_ui_Scale9Sprite_getInsetRight'", nullptr);
return 0;
}
#endif
@ -20757,19 +21099,19 @@ int lua_cocos2dx_ui_Scale9Sprite_getCapInsets(lua_State* tolua_S)
{
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_ui_Scale9Sprite_getCapInsets'", nullptr);
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_ui_Scale9Sprite_getInsetRight'", nullptr);
return 0;
}
cocos2d::Rect ret = cobj->getCapInsets();
rect_to_luaval(tolua_S, ret);
double ret = cobj->getInsetRight();
tolua_pushnumber(tolua_S,(lua_Number)ret);
return 1;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "ccui.Scale9Sprite:getCapInsets",argc, 0);
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "ccui.Scale9Sprite:getInsetRight",argc, 0);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_ui_Scale9Sprite_getCapInsets'.",&tolua_err);
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_ui_Scale9Sprite_getInsetRight'.",&tolua_err);
#endif
return 0;
@ -21561,22 +21903,23 @@ int lua_register_cocos2dx_ui_Scale9Sprite(lua_State* tolua_S)
tolua_function(tolua_S,"disableCascadeColor",lua_cocos2dx_ui_Scale9Sprite_disableCascadeColor);
tolua_function(tolua_S,"updateWithSprite",lua_cocos2dx_ui_Scale9Sprite_updateWithSprite);
tolua_function(tolua_S,"isFlippedX",lua_cocos2dx_ui_Scale9Sprite_isFlippedX);
tolua_function(tolua_S,"setScale9Enabled",lua_cocos2dx_ui_Scale9Sprite_setScale9Enabled);
tolua_function(tolua_S,"setFlippedY",lua_cocos2dx_ui_Scale9Sprite_setFlippedY);
tolua_function(tolua_S,"setFlippedX",lua_cocos2dx_ui_Scale9Sprite_setFlippedX);
tolua_function(tolua_S,"setScale9Enabled",lua_cocos2dx_ui_Scale9Sprite_setScale9Enabled);
tolua_function(tolua_S,"resizableSpriteWithCapInsets",lua_cocos2dx_ui_Scale9Sprite_resizableSpriteWithCapInsets);
tolua_function(tolua_S,"disableCascadeOpacity",lua_cocos2dx_ui_Scale9Sprite_disableCascadeOpacity);
tolua_function(tolua_S,"setState",lua_cocos2dx_ui_Scale9Sprite_setState);
tolua_function(tolua_S,"setInsetBottom",lua_cocos2dx_ui_Scale9Sprite_setInsetBottom);
tolua_function(tolua_S,"initWithSpriteFrameName",lua_cocos2dx_ui_Scale9Sprite_initWithSpriteFrameName);
tolua_function(tolua_S,"getSprite",lua_cocos2dx_ui_Scale9Sprite_getSprite);
tolua_function(tolua_S,"setInsetTop",lua_cocos2dx_ui_Scale9Sprite_setInsetTop);
tolua_function(tolua_S,"init",lua_cocos2dx_ui_Scale9Sprite_init);
tolua_function(tolua_S,"setPreferredSize",lua_cocos2dx_ui_Scale9Sprite_setPreferredSize);
tolua_function(tolua_S,"getInsetRight",lua_cocos2dx_ui_Scale9Sprite_getInsetRight);
tolua_function(tolua_S,"setSpriteFrame",lua_cocos2dx_ui_Scale9Sprite_setSpriteFrame);
tolua_function(tolua_S,"getInsetBottom",lua_cocos2dx_ui_Scale9Sprite_getInsetBottom);
tolua_function(tolua_S,"resizableSpriteWithCapInsets",lua_cocos2dx_ui_Scale9Sprite_resizableSpriteWithCapInsets);
tolua_function(tolua_S,"isScale9Enabled",lua_cocos2dx_ui_Scale9Sprite_isScale9Enabled);
tolua_function(tolua_S,"getCapInsets",lua_cocos2dx_ui_Scale9Sprite_getCapInsets);
tolua_function(tolua_S,"isScale9Enabled",lua_cocos2dx_ui_Scale9Sprite_isScale9Enabled);
tolua_function(tolua_S,"getInsetRight",lua_cocos2dx_ui_Scale9Sprite_getInsetRight);
tolua_function(tolua_S,"getOriginalSize",lua_cocos2dx_ui_Scale9Sprite_getOriginalSize);
tolua_function(tolua_S,"initWithFile",lua_cocos2dx_ui_Scale9Sprite_initWithFile);
tolua_function(tolua_S,"getInsetTop",lua_cocos2dx_ui_Scale9Sprite_getInsetTop);

View File

@ -486,6 +486,11 @@ int register_all_cocos2dx_ui(lua_State* tolua_S);

View File

@ -2328,6 +2328,49 @@ tolua_lerror:
return 0;
}
int lua_cocos2dx_Node_setRotationQuat(lua_State* tolua_S)
{
int argc = 0;
cocos2d::Node* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertype(tolua_S,1,"cc.Node",0,&tolua_err)) goto tolua_lerror;
#endif
cobj = (cocos2d::Node*)tolua_tousertype(tolua_S,1,0);
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_Node_setRotationQuat'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
do{
if (argc == 1) {
cocos2d::Quaternion arg0;
ok &= luaval_to_quaternion(tolua_S, 2, &arg0, "cc.Node:setRotationQuat");
if (!ok) { break; }
cobj->setRotationQuat(arg0);
return 0;
}
}while(0);
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "cc.Node:setRotationQuat",argc, 1);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_Node_setRotationQuat'.",&tolua_err);
#endif
return 0;
}
static int tolua_cocos2d_Spawn_create(lua_State* tolua_S)
{
if (NULL == tolua_S)
@ -4403,6 +4446,9 @@ static void extendNode(lua_State* tolua_S)
lua_pushstring(tolua_S, "setAdditionalTransform");
lua_pushcfunction(tolua_S, lua_cocos2dx_Node_setAdditionalTransform);
lua_rawset(tolua_S, -3);
lua_pushstring(tolua_S, "setRotationQuat");
lua_pushcfunction(tolua_S, lua_cocos2dx_Node_setRotationQuat);
lua_rawset(tolua_S, -3);
}
lua_pop(tolua_S, 1);
}

View File

@ -289,6 +289,55 @@ function cc.c4f( _r,_g,_b,_a )
return { r = _r, g = _g, b = _b, a = _a }
end
local function isFloatColor(c)
return (c.r <= 1 and c.g <= 1 and c.b <= 1) and (math.ceil(c.r) ~= c.r or math.ceil(c.g) ~= c.g or math.ceil(c.b) ~= c.b)
end
function cc.convertColor(input, typ)
assert(type(input) == "table" and input.r and input.g and input.b, "cc.convertColor() - invalid input color")
local ret
if typ == "3b" then
if isFloatColor(input) then
ret = {r = math.ceil(input.r * 255), g = math.ceil(input.g * 255), b = math.ceil(input.b * 255)}
else
ret = {r = input.r, g = input.g, b = input.b}
end
elseif typ == "4b" then
if isFloatColor(input) then
ret = {r = math.ceil(input.r * 255), g = math.ceil(input.g * 255), b = math.ceil(input.b * 255)}
else
ret = {r = input.r, g = input.g, b = input.b}
end
if input.a then
if math.ceil(input.a) ~= input.a or input.a >= 1 then
ret.a = input.a * 255
else
ret.a = input.a
end
else
ret.a = 255
end
elseif typ == "4f" then
if isFloatColor(input) then
ret = {r = input.r, g = input.g, b = input.b}
else
ret = {r = input.r / 255, g = input.g / 255, b = input.b / 255}
end
if input.a then
if math.ceil(input.a) ~= input.a or input.a >= 1 then
ret.a = input.a
else
ret.a = input.a / 255
end
else
ret.a = 255
end
else
error(string.format("cc.convertColor() - invalid type %s", typ), 0)
end
return ret
end
--Vertex2F
function cc.vertex2F(_x,_y)
return { x = _x, y = _y }

View File

@ -0,0 +1,15 @@
function schedule(node, callback, delay)
local delay = cc.DelayTime:create(delay)
local sequence = cc.Sequence:create(delay, cc.CallFunc:create(callback))
local action = cc.RepeatForever:create(sequence)
node:runAction(action)
return action
end
function performWithDelay(node, callback, delay)
local delay = cc.DelayTime:create(delay)
local sequence = cc.Sequence:create(delay, cc.CallFunc:create(callback))
node:runAction(sequence)
return sequence
end

View File

@ -1,93 +0,0 @@
function clone(object)
local lookup_table = {}
local function _copy(object)
if type(object) ~= "table" then
return object
elseif lookup_table[object] then
return lookup_table[object]
end
local new_table = {}
lookup_table[object] = new_table
for key, value in pairs(object) do
new_table[_copy(key)] = _copy(value)
end
return setmetatable(new_table, getmetatable(object))
end
return _copy(object)
end
--Create an class.
function class(classname, super)
local superType = type(super)
local cls
if superType ~= "function" and superType ~= "table" then
superType = nil
super = nil
end
if superType == "function" or (super and super.__ctype == 1) then
-- inherited from native C++ Object
cls = {}
if superType == "table" then
-- copy fields from super
for k,v in pairs(super) do cls[k] = v end
cls.__create = super.__create
cls.super = super
else
cls.__create = super
end
cls.ctor = function() end
cls.__cname = classname
cls.__ctype = 1
function cls.new(...)
local instance = cls.__create(...)
-- copy fields from class to native object
for k,v in pairs(cls) do instance[k] = v end
instance.class = cls
instance:ctor(...)
return instance
end
else
-- inherited from Lua Object
if super then
cls = clone(super)
cls.super = super
else
cls = {ctor = function() end}
end
cls.__cname = classname
cls.__ctype = 2 -- lua
cls.__index = cls
function cls.new(...)
local instance = setmetatable({}, cls)
instance.class = cls
instance:ctor(...)
return instance
end
end
return cls
end
function schedule(node, callback, delay)
local delay = cc.DelayTime:create(delay)
local sequence = cc.Sequence:create(delay, cc.CallFunc:create(callback))
local action = cc.RepeatForever:create(sequence)
node:runAction(action)
return action
end
function performWithDelay(node, callback, delay)
local delay = cc.DelayTime:create(delay)
local sequence = cc.Sequence:create(delay, cc.CallFunc:create(callback))
node:runAction(sequence)
return sequence
end

View File

@ -0,0 +1,633 @@
--[[
Copyright (c) 2011-2014 chukong-inc.com
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
]]
function printLog(tag, fmt, ...)
local t = {
"[",
string.upper(tostring(tag)),
"] ",
string.format(tostring(fmt), ...)
}
print(table.concat(t))
end
function printError(fmt, ...)
printLog("ERR", fmt, ...)
print(debug.traceback("", 2))
end
function printInfo(fmt, ...)
if type(DEBUG) ~= "number" or DEBUG < 2 then return end
printLog("INFO", fmt, ...)
end
local function dump_value_(v)
if type(v) == "string" then
v = "\"" .. v .. "\""
end
return tostring(v)
end
function dump(value, desciption, nesting)
if type(nesting) ~= "number" then nesting = 3 end
local lookupTable = {}
local result = {}
local traceback = string.split(debug.traceback("", 2), "\n")
print("dump from: " .. string.trim(traceback[3]))
local function dump_(value, desciption, indent, nest, keylen)
desciption = desciption or "<var>"
local spc = ""
if type(keylen) == "number" then
spc = string.rep(" ", keylen - string.len(dump_value_(desciption)))
end
if type(value) ~= "table" then
result[#result +1 ] = string.format("%s%s%s = %s", indent, dump_value_(desciption), spc, dump_value_(value))
elseif lookupTable[tostring(value)] then
result[#result +1 ] = string.format("%s%s%s = *REF*", indent, dump_value_(desciption), spc)
else
lookupTable[tostring(value)] = true
if nest > nesting then
result[#result +1 ] = string.format("%s%s = *MAX NESTING*", indent, dump_value_(desciption))
else
result[#result +1 ] = string.format("%s%s = {", indent, dump_value_(desciption))
local indent2 = indent.." "
local keys = {}
local keylen = 0
local values = {}
for k, v in pairs(value) do
keys[#keys + 1] = k
local vk = dump_value_(k)
local vkl = string.len(vk)
if vkl > keylen then keylen = vkl end
values[k] = v
end
table.sort(keys, function(a, b)
if type(a) == "number" and type(b) == "number" then
return a < b
else
return tostring(a) < tostring(b)
end
end)
for i, k in ipairs(keys) do
dump_(values[k], k, indent2, nest + 1, keylen)
end
result[#result +1] = string.format("%s}", indent)
end
end
end
dump_(value, desciption, "- ", 1)
for i, line in ipairs(result) do
print(line)
end
end
function printf(fmt, ...)
print(string.format(tostring(fmt), ...))
end
function checknumber(value, base)
return tonumber(value, base) or 0
end
function checkint(value)
return math.round(checknumber(value))
end
function checkbool(value)
return (value ~= nil and value ~= false)
end
function checktable(value)
if type(value) ~= "table" then value = {} end
return value
end
function isset(hashtable, key)
local t = type(hashtable)
return (t == "table" or t == "userdata") and hashtable[key] ~= nil
end
local setmetatableindex_
setmetatableindex_ = function(t, index)
if type(t) == "userdata" then
local peer = tolua.getpeer(t)
if not peer then
peer = {}
tolua.setpeer(t, peer)
end
setmetatableindex_(peer, index)
else
local mt = getmetatable(t)
if not mt then mt = {} end
if not mt.__index then
mt.__index = index
setmetatable(t, mt)
elseif mt.__index ~= index then
setmetatableindex_(mt, index)
end
end
end
setmetatableindex = setmetatableindex_
function clone(object)
local lookup_table = {}
local function _copy(object)
if type(object) ~= "table" then
return object
elseif lookup_table[object] then
return lookup_table[object]
end
local newObject = {}
lookup_table[object] = newObject
for key, value in pairs(object) do
newObject[_copy(key)] = _copy(value)
end
return setmetatable(newObject, getmetatable(object))
end
return _copy(object)
end
function class(classname, ...)
local cls = {__cname = classname}
local supers = {...}
for _, super in ipairs(supers) do
local superType = type(super)
assert(superType == "nil" or superType == "table" or superType == "function",
string.format("class() - create class \"%s\" with invalid super class type \"%s\"",
classname, superType))
if superType == "function" then
assert(cls.__create == nil,
string.format("class() - create class \"%s\" with more than one creating function",
classname));
-- if super is function, set it to __create
cls.__create = super
elseif superType == "table" then
if super[".isclass"] then
-- super is native class
assert(cls.__create == nil,
string.format("class() - create class \"%s\" with more than one creating function or native class",
classname));
cls.__create = function() return super:create() end
else
-- super is pure lua class
cls.__supers = cls.__supers or {}
cls.__supers[#cls.__supers + 1] = super
if not cls.super then
-- set first super pure lua class as class.super
cls.super = super
end
end
else
error(string.format("class() - create class \"%s\" with invalid super type",
classname), 0)
end
end
cls.__index = cls
if not cls.__supers or #cls.__supers == 1 then
setmetatable(cls, {__index = cls.super})
else
setmetatable(cls, {__index = function(_, key)
local supers = cls.__supers
for i = 1, #supers do
local super = supers[i]
if super[key] then return super[key] end
end
end})
end
if not cls.ctor then
-- add default constructor
cls.ctor = function() end
end
cls.new = function(...)
local instance
if cls.__create then
instance = cls.__create(...)
else
instance = {}
end
setmetatableindex(instance, cls)
instance.class = cls
instance:ctor(...)
return instance
end
cls.create = function(_, ...)
return cls.new(...)
end
return cls
end
local iskindof_
iskindof_ = function(cls, name)
local __index = rawget(cls, "__index")
if type(__index) == "table" and rawget(__index, "__cname") == name then return true end
if rawget(cls, "__cname") == name then return true end
local __supers = rawget(cls, "__supers")
if not __supers then return false end
for _, super in ipairs(__supers) do
if iskindof_(super, name) then return true end
end
return false
end
function iskindof(obj, classname)
local t = type(obj)
if t ~= "table" and t ~= "userdata" then return false end
local mt
if t == "userdata" then
if tolua.iskindof(obj, classname) then return true end
mt = tolua.getpeer(obj)
else
mt = getmetatable(obj)
end
if mt then
return iskindof_(mt, classname)
end
return false
end
function import(moduleName, currentModuleName)
local currentModuleNameParts
local moduleFullName = moduleName
local offset = 1
while true do
if string.byte(moduleName, offset) ~= 46 then -- .
moduleFullName = string.sub(moduleName, offset)
if currentModuleNameParts and #currentModuleNameParts > 0 then
moduleFullName = table.concat(currentModuleNameParts, ".") .. "." .. moduleFullName
end
break
end
offset = offset + 1
if not currentModuleNameParts then
if not currentModuleName then
local n,v = debug.getlocal(3, 1)
currentModuleName = v
end
currentModuleNameParts = string.split(currentModuleName, ".")
end
table.remove(currentModuleNameParts, #currentModuleNameParts)
end
return require(moduleFullName)
end
function handler(obj, method)
return function(...)
return method(obj, ...)
end
end
function math.newrandomseed()
local ok, socket = pcall(function()
return require("socket")
end)
if ok then
math.randomseed(socket.gettime() * 1000)
else
math.randomseed(os.time())
end
math.random()
math.random()
math.random()
math.random()
end
function math.round(value)
value = checknumber(value)
return math.floor(value + 0.5)
end
local pi_div_180 = math.pi / 180
function math.angle2radian(angle)
return angle * pi_div_180
end
local pi_mul_180 = math.pi * 180
function math.radian2angle(radian)
return radian / pi_mul_180
end
function io.exists(path)
local file = io.open(path, "r")
if file then
io.close(file)
return true
end
return false
end
function io.readfile(path)
local file = io.open(path, "r")
if file then
local content = file:read("*a")
io.close(file)
return content
end
return nil
end
function io.writefile(path, content, mode)
mode = mode or "w+b"
local file = io.open(path, mode)
if file then
if file:write(content) == nil then return false end
io.close(file)
return true
else
return false
end
end
function io.pathinfo(path)
local pos = string.len(path)
local extpos = pos + 1
while pos > 0 do
local b = string.byte(path, pos)
if b == 46 then -- 46 = char "."
extpos = pos
elseif b == 47 then -- 47 = char "/"
break
end
pos = pos - 1
end
local dirname = string.sub(path, 1, pos)
local filename = string.sub(path, pos + 1)
extpos = extpos - pos
local basename = string.sub(filename, 1, extpos - 1)
local extname = string.sub(filename, extpos)
return {
dirname = dirname,
filename = filename,
basename = basename,
extname = extname
}
end
function io.filesize(path)
local size = false
local file = io.open(path, "r")
if file then
local current = file:seek()
size = file:seek("end")
file:seek("set", current)
io.close(file)
end
return size
end
function table.nums(t)
local count = 0
for k, v in pairs(t) do
count = count + 1
end
return count
end
function table.keys(hashtable)
local keys = {}
for k, v in pairs(hashtable) do
keys[#keys + 1] = k
end
return keys
end
function table.values(hashtable)
local values = {}
for k, v in pairs(hashtable) do
values[#values + 1] = v
end
return values
end
function table.merge(dest, src)
for k, v in pairs(src) do
dest[k] = v
end
end
function table.insertto(dest, src, begin)
begin = checkint(begin)
if begin <= 0 then
begin = #dest + 1
end
local len = #src
for i = 0, len - 1 do
dest[i + begin] = src[i + 1]
end
end
function table.indexof(array, value, begin)
for i = begin or 1, #array do
if array[i] == value then return i end
end
return false
end
function table.keyof(hashtable, value)
for k, v in pairs(hashtable) do
if v == value then return k end
end
return nil
end
function table.removebyvalue(array, value, removeall)
local c, i, max = 0, 1, #array
while i <= max do
if array[i] == value then
table.remove(array, i)
c = c + 1
i = i - 1
max = max - 1
if not removeall then break end
end
i = i + 1
end
return c
end
function table.map(t, fn)
for k, v in pairs(t) do
t[k] = fn(v, k)
end
end
function table.walk(t, fn)
for k,v in pairs(t) do
fn(v, k)
end
end
function table.filter(t, fn)
for k, v in pairs(t) do
if not fn(v, k) then t[k] = nil end
end
end
function table.unique(t, bArray)
local check = {}
local n = {}
local idx = 1
for k, v in pairs(t) do
if not check[v] then
if bArray then
n[idx] = v
idx = idx + 1
else
n[k] = v
end
check[v] = true
end
end
return n
end
string._htmlspecialchars_set = {}
string._htmlspecialchars_set["&"] = "&amp;"
string._htmlspecialchars_set["\""] = "&quot;"
string._htmlspecialchars_set["'"] = "&#039;"
string._htmlspecialchars_set["<"] = "&lt;"
string._htmlspecialchars_set[">"] = "&gt;"
function string.htmlspecialchars(input)
for k, v in pairs(string._htmlspecialchars_set) do
input = string.gsub(input, k, v)
end
return input
end
function string.restorehtmlspecialchars(input)
for k, v in pairs(string._htmlspecialchars_set) do
input = string.gsub(input, v, k)
end
return input
end
function string.nl2br(input)
return string.gsub(input, "\n", "<br />")
end
function string.text2html(input)
input = string.gsub(input, "\t", " ")
input = string.htmlspecialchars(input)
input = string.gsub(input, " ", "&nbsp;")
input = string.nl2br(input)
return input
end
function string.split(input, delimiter)
input = tostring(input)
delimiter = tostring(delimiter)
if (delimiter=='') then return false end
local pos,arr = 0, {}
-- for each divider found
for st,sp in function() return string.find(input, delimiter, pos, true) end do
table.insert(arr, string.sub(input, pos, st - 1))
pos = sp + 1
end
table.insert(arr, string.sub(input, pos))
return arr
end
function string.ltrim(input)
return string.gsub(input, "^[ \t\n\r]+", "")
end
function string.rtrim(input)
return string.gsub(input, "[ \t\n\r]+$", "")
end
function string.trim(input)
input = string.gsub(input, "^[ \t\n\r]+", "")
return string.gsub(input, "[ \t\n\r]+$", "")
end
function string.ucfirst(input)
return string.upper(string.sub(input, 1, 1)) .. string.sub(input, 2)
end
local function urlencodechar(char)
return "%" .. string.format("%02X", string.byte(char))
end
function string.urlencode(input)
-- convert line endings
input = string.gsub(tostring(input), "\n", "\r\n")
-- escape all characters but alphanumeric, '.' and '-'
input = string.gsub(input, "([^%w%.%- ])", urlencodechar)
-- convert spaces to "+" symbols
return string.gsub(input, " ", "+")
end
function string.urldecode(input)
input = string.gsub (input, "+", " ")
input = string.gsub (input, "%%(%x%x)", function(h) return string.char(checknumber(h,16)) end)
input = string.gsub (input, "\r\n", "\n")
return input
end
function string.utf8len(input)
local len = string.len(input)
local left = len
local cnt = 0
local arr = {0, 0xc0, 0xe0, 0xf0, 0xf8, 0xfc}
while left ~= 0 do
local tmp = string.byte(input, -left)
local i = #arr
while arr[i] do
if tmp >= arr[i] then
left = left - i
break
end
i = i - 1
end
cnt = cnt + 1
end
return cnt
end
function string.formatnumberthousands(num)
local formatted = tostring(checknumber(num))
local k
while true do
formatted, k = string.gsub(formatted, "^(-?%d+)(%d%d%d)", '%1,%2')
if k == 0 then break end
end
return formatted
end

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--[[
Copyright (c) 2011-2014 chukong-inc.com
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
]]
local audio = {}
local engine = cc.SimpleAudioEngine:getInstance()
function audio.getMusicVolume()
local volume = engine:getMusicVolume()
if DEBUG > 1 then
printf("[audio] getMusicVolume() - volume: %0.2f", volume)
end
return volume
end
function audio.setMusicVolume(volume)
volume = checknumber(volume)
if DEBUG > 1 then
printf("[audio] setMusicVolume() - volume: %0.2f", volume)
end
engine:setMusicVolume(volume)
end
function audio.preloadMusic(filename)
assert(filename, "audio.preloadMusic() - invalid filename")
if DEBUG > 1 then
printf("[audio] preloadMusic() - filename: %s", tostring(filename))
end
engine:preloadMusic(filename)
end
function audio.playMusic(filename, isLoop)
assert(filename, "audio.playMusic() - invalid filename")
if type(isLoop) ~= "boolean" then isLoop = true end
audio.stopMusic()
if DEBUG > 1 then
printf("[audio] playMusic() - filename: %s, isLoop: %s", tostring(filename), tostring(isLoop))
end
engine:playMusic(filename, isLoop)
end
function audio.stopMusic(isReleaseData)
isReleaseData = checkbool(isReleaseData)
if DEBUG > 1 then
printf("[audio] stopMusic() - isReleaseData: %s", tostring(isReleaseData))
end
engine:stopMusic(isReleaseData)
end
function audio.pauseMusic()
if DEBUG > 1 then
printf("[audio] pauseMusic()")
end
engine:pauseMusic()
end
function audio.resumeMusic()
if DEBUG > 1 then
printf("[audio] resumeMusic()")
end
engine:resumeMusic()
end
function audio.rewindMusic()
if DEBUG > 1 then
printf("[audio] rewindMusic()")
end
engine:rewindMusic()
end
function audio.isMusicPlaying()
local ret = engine:isMusicPlaying()
if DEBUG > 1 then
printf("[audio] isMusicPlaying() - ret: %s", tostring(ret))
end
return ret
end
function audio.getSoundsVolume()
local volume = engine:getEffectsVolume()
if DEBUG > 1 then
printf("[audio] getSoundsVolume() - volume: %0.1f", volume)
end
return volume
end
function audio.setSoundsVolume(volume)
volume = checknumber(volume)
if DEBUG > 1 then
printf("[audio] setSoundsVolume() - volume: %0.1f", volume)
end
engine:setEffectsVolume(volume)
end
function audio.playSound(filename, isLoop)
if not filename then
printError("audio.playSound() - invalid filename")
return
end
if type(isLoop) ~= "boolean" then isLoop = false end
if DEBUG > 1 then
printf("[audio] playSound() - filename: %s, isLoop: %s", tostring(filename), tostring(isLoop))
end
return engine:playEffect(filename, isLoop)
end
function audio.pauseSound(handle)
if not handle then
printError("audio.pauseSound() - invalid handle")
return
end
if DEBUG > 1 then
printf("[audio] pauseSound() - handle: %s", tostring(handle))
end
engine:pauseEffect(handle)
end
function audio.pauseAllSounds()
if DEBUG > 1 then
printf("[audio] pauseAllSounds()")
end
engine:pauseAllEffects()
end
function audio.resumeSound(handle)
if not handle then
printError("audio.resumeSound() - invalid handle")
return
end
if DEBUG > 1 then
printf("[audio] resumeSound() - handle: %s", tostring(handle))
end
engine:resumeEffect(handle)
end
function audio.resumeAllSounds()
if DEBUG > 1 then
printf("[audio] resumeAllSounds()")
end
engine:resumeAllEffects()
end
function audio.stopSound(handle)
if not handle then
printError("audio.stopSound() - invalid handle")
return
end
if DEBUG > 1 then
printf("[audio] stopSound() - handle: %s", tostring(handle))
end
engine:stopEffect(handle)
end
function audio.stopAllSounds()
if DEBUG > 1 then
printf("[audio] stopAllSounds()")
end
engine:stopAllEffects()
end
audio.stopAllEffects = audio.stopAllSounds
function audio.preloadSound(filename)
if not filename then
printError("audio.preloadSound() - invalid filename")
return
end
if DEBUG > 1 then
printf("[audio] preloadSound() - filename: %s", tostring(filename))
end
engine:preloadEffect(filename)
end
function audio.unloadSound(filename)
if not filename then
printError("audio.unloadSound() - invalid filename")
return
end
if DEBUG > 1 then
printf("[audio] unloadSound() - filename: %s", tostring(filename))
end
engine:unloadEffect(filename)
end
return audio

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local Event = class("Event")
local EXPORTED_METHODS = {
"addEventListener",
"dispatchEvent",
"removeEventListener",
"removeEventListenersByTag",
"removeEventListenersByEvent",
"removeAllEventListeners",
"hasEventListener",
"dumpAllEventListeners",
}
function Event:init_()
self.target_ = nil
self.listeners_ = {}
self.nextListenerHandleIndex_ = 0
end
function Event:bind(target)
self:init_()
cc.setmethods(target, self, EXPORTED_METHODS)
self.target_ = target
end
function Event:unbind(target)
cc.unsetmethods(target, EXPORTED_METHODS)
self:init_()
end
function Event:addEventListener(eventName, listener, tag)
assert(type(eventName) == "string" and eventName ~= "",
"Event:addEventListener() - invalid eventName")
eventName = string.upper(eventName)
if self.listeners_[eventName] == nil then
self.listeners_[eventName] = {}
end
self.nextListenerHandleIndex_ = self.nextListenerHandleIndex_ + 1
local handle = tostring(self.nextListenerHandleIndex_)
tag = tag or ""
self.listeners_[eventName][handle] = {listener, tag}
if DEBUG > 1 then
printInfo("%s [Event] addEventListener() - event: %s, handle: %s, tag: \"%s\"",
tostring(self.target_), eventName, handle, tostring(tag))
end
return self.target_, handle
end
function Event:dispatchEvent(event)
event.name = string.upper(tostring(event.name))
local eventName = event.name
if DEBUG > 1 then
printInfo("%s [Event] dispatchEvent() - event %s", tostring(self.target_), eventName)
end
if self.listeners_[eventName] == nil then return end
event.target = self.target_
event.stop_ = false
event.stop = function(self)
self.stop_ = true
end
for handle, listener in pairs(self.listeners_[eventName]) do
if DEBUG > 1 then
printInfo("%s [Event] dispatchEvent() - dispatching event %s to listener %s", tostring(self.target_), eventName, handle)
end
-- listener[1] = listener
-- listener[2] = tag
event.tag = listener[2]
listener[1](event)
if event.stop_ then
if DEBUG > 1 then
printInfo("%s [Event] dispatchEvent() - break dispatching for event %s", tostring(self.target_), eventName)
end
break
end
end
return self.target_
end
function Event:removeEventListener(handleToRemove)
for eventName, listenersForEvent in pairs(self.listeners_) do
for handle, _ in pairs(listenersForEvent) do
if handle == handleToRemove then
listenersForEvent[handle] = nil
if DEBUG > 1 then
printInfo("%s [Event] removeEventListener() - remove listener [%s] for event %s", tostring(self.target_), handle, eventName)
end
return self.target_
end
end
end
return self.target_
end
function Event:removeEventListenersByTag(tagToRemove)
for eventName, listenersForEvent in pairs(self.listeners_) do
for handle, listener in pairs(listenersForEvent) do
-- listener[1] = listener
-- listener[2] = tag
if listener[2] == tagToRemove then
listenersForEvent[handle] = nil
if DEBUG > 1 then
printInfo("%s [Event] removeEventListener() - remove listener [%s] for event %s", tostring(self.target_), handle, eventName)
end
end
end
end
return self.target_
end
function Event:removeEventListenersByEvent(eventName)
self.listeners_[string.upper(eventName)] = nil
if DEBUG > 1 then
printInfo("%s [Event] removeAllEventListenersForEvent() - remove all listeners for event %s", tostring(self.target_), eventName)
end
return self.target_
end
function Event:removeAllEventListeners()
self.listeners_ = {}
if DEBUG > 1 then
printInfo("%s [Event] removeAllEventListeners() - remove all listeners", tostring(self.target_))
end
return self.target_
end
function Event:hasEventListener(eventName)
eventName = string.upper(tostring(eventName))
local t = self.listeners_[eventName]
for _, __ in pairs(t) do
return true
end
return false
end
function Event:dumpAllEventListeners()
print("---- Event:dumpAllEventListeners() ----")
for name, listeners in pairs(self.listeners_) do
printf("-- event: %s", name)
for handle, listener in pairs(listeners) do
printf("-- listener: %s, handle: %s", tostring(listener[1]), tostring(handle))
end
end
return self.target_
end
return Event

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--[[
Copyright (c) 2011-2014 chukong-inc.com
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
]]
local device = {}
device.platform = "unknown"
device.model = "unknown"
local app = cc.Application:getInstance()
local target = app:getTargetPlatform()
if target == cc.PLATFORM_OS_WINDOWS then
device.platform = "windows"
elseif target == cc.PLATFORM_OS_MAC then
device.platform = "mac"
elseif target == cc.PLATFORM_OS_ANDROID then
device.platform = "android"
elseif target == cc.PLATFORM_OS_IPHONE or target == cc.PLATFORM_OS_IPAD then
device.platform = "ios"
local w, h = framesize.width, framesize.height
if w == 640 and h == 960 then
device.model = "iphone 4"
elseif w == 640 and h == 1136 then
device.model = "iphone 5"
elseif w == 750 and h == 1334 then
device.model = "iphone 6"
elseif w == 1242 and h == 2208 then
device.model = "iphone 6 plus"
elseif w == 768 and h == 1024 then
device.model = "ipad"
elseif w == 1536 and h == 2048 then
device.model = "ipad retina"
end
elseif target == cc.PLATFORM_OS_WINRT then
device.platform = "winrt"
elseif target == cc.PLATFORM_OS_WP8 then
device.platform = "wp8"
end
local language_ = app:getCurrentLanguage()
if language_ == cc.LANGUAGE_CHINESE then
language_ = "cn"
elseif language_ == cc.LANGUAGE_FRENCH then
language_ = "fr"
elseif language_ == cc.LANGUAGE_ITALIAN then
language_ = "it"
elseif language_ == cc.LANGUAGE_GERMAN then
language_ = "gr"
elseif language_ == cc.LANGUAGE_SPANISH then
language_ = "sp"
elseif language_ == cc.LANGUAGE_RUSSIAN then
language_ = "ru"
elseif language_ == cc.LANGUAGE_KOREAN then
language_ = "kr"
elseif language_ == cc.LANGUAGE_JAPANESE then
language_ = "jp"
elseif language_ == cc.LANGUAGE_HUNGARIAN then
language_ = "hu"
elseif language_ == cc.LANGUAGE_PORTUGUESE then
language_ = "pt"
elseif language_ == cc.LANGUAGE_ARABIC then
language_ = "ar"
else
language_ = "en"
end
device.language = language_
device.writablePath = cc.FileUtils:getInstance():getWritablePath()
device.directorySeparator = "/"
device.pathSeparator = ":"
if device.platform == "windows" then
device.directorySeparator = "\\"
device.pathSeparator = ";"
end
printInfo("# device.platform = " .. device.platform)
printInfo("# device.model = " .. device.model)
printInfo("# device.language = " .. device.language)
printInfo("# device.writablePath = " .. device.writablePath)
printInfo("# device.directorySeparator = " .. device.directorySeparator)
printInfo("# device.pathSeparator = " .. device.pathSeparator)
printInfo("#")
return device

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--[[
Copyright (c) 2011-2014 chukong-inc.com
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
]]
local display = {}
local director = cc.Director:getInstance()
local view = director:getOpenGLView()
if not view then
local width = 960
local height = 640
if CC_DESIGN_RESOLUTION then
if CC_DESIGN_RESOLUTION.width then
width = CC_DESIGN_RESOLUTION.width
end
if CC_DESIGN_RESOLUTION.height then
height = CC_DESIGN_RESOLUTION.height
end
end
view = cc.GLViewImpl:createWithRect("Cocos2d-Lua", cc.rect(0, 0, width, height))
director:setOpenGLView(view)
end
local framesize = view:getFrameSize()
local textureCache = director:getTextureCache()
local spriteFrameCache = cc.SpriteFrameCache:getInstance()
local animationCache = cc.AnimationCache:getInstance()
-- auto scale
local function checkResolution(r)
r.width = checknumber(r.width)
r.height = checknumber(r.height)
r.autoscale = string.upper(r.autoscale)
assert(r.width > 0 and r.height > 0,
string.format("display - invalid design resolution size %d, %d", r.width, r.height))
end
local function setDesignResolution(r, framesize)
if r.autoscale == "FILL_ALL" then
view:setDesignResolutionSize(framesize.width, framesize.height, cc.ResolutionPolicy.FILL_ALL)
else
local scaleX, scaleY = framesize.width / r.width, framesize.height / r.height
local width, height = framesize.width, framesize.height
if r.autoscale == "FIXED_WIDTH" then
width = framesize.width / scaleX
height = framesize.height / scaleX
elseif r.autoscale == "FIXED_HEIGHT" then
width = framesize.width / scaleY
height = framesize.height / scaleY
else
printError(string.format("display - invalid r.autoscale \"%s\"", r.autoscale))
end
view:setDesignResolutionSize(width, height, cc.ResolutionPolicy.NO_BORDER)
end
end
local function setConstants()
local sizeInPixels = view:getFrameSize()
display.sizeInPixels = {width = sizeInPixels.width, height = sizeInPixels.height}
local viewsize = director:getWinSize()
display.contentScaleFactor = director:getContentScaleFactor()
display.size = {width = viewsize.width, height = viewsize.height}
display.width = display.size.width
display.height = display.size.height
display.cx = display.width / 2
display.cy = display.height / 2
display.c_left = -display.width / 2
display.c_right = display.width / 2
display.c_top = display.height / 2
display.c_bottom = -display.height / 2
display.left = 0
display.right = display.width
display.top = display.height
display.bottom = 0
display.center = cc.p(display.cx, display.cy)
display.left_top = cc.p(display.left, display.top)
display.left_bottom = cc.p(display.left, display.bottom)
display.left_center = cc.p(display.left, display.cy)
display.right_top = cc.p(display.right, display.top)
display.right_bottom = cc.p(display.right, display.bottom)
display.right_center = cc.p(display.right, display.cy)
display.top_center = cc.p(display.cx, display.top)
display.top_bottom = cc.p(display.cx, display.bottom)
printInfo(string.format("# display.sizeInPixels = {width = %0.2f, height = %0.2f}", display.sizeInPixels.width, display.sizeInPixels.height))
printInfo(string.format("# display.size = {width = %0.2f, height = %0.2f}", display.size.width, display.size.height))
printInfo(string.format("# display.contentScaleFactor = %0.2f", display.contentScaleFactor))
printInfo(string.format("# display.width = %0.2f", display.width))
printInfo(string.format("# display.height = %0.2f", display.height))
printInfo(string.format("# display.cx = %0.2f", display.cx))
printInfo(string.format("# display.cy = %0.2f", display.cy))
printInfo(string.format("# display.left = %0.2f", display.left))
printInfo(string.format("# display.right = %0.2f", display.right))
printInfo(string.format("# display.top = %0.2f", display.top))
printInfo(string.format("# display.bottom = %0.2f", display.bottom))
printInfo(string.format("# display.c_left = %0.2f", display.c_left))
printInfo(string.format("# display.c_right = %0.2f", display.c_right))
printInfo(string.format("# display.c_top = %0.2f", display.c_top))
printInfo(string.format("# display.c_bottom = %0.2f", display.c_bottom))
printInfo(string.format("# display.center = {x = %0.2f, y = %0.2f}", display.center.x, display.center.y))
printInfo(string.format("# display.left_top = {x = %0.2f, y = %0.2f}", display.left_top.x, display.left_top.y))
printInfo(string.format("# display.left_bottom = {x = %0.2f, y = %0.2f}", display.left_bottom.x, display.left_bottom.y))
printInfo(string.format("# display.left_center = {x = %0.2f, y = %0.2f}", display.left_center.x, display.left_center.y))
printInfo(string.format("# display.right_top = {x = %0.2f, y = %0.2f}", display.right_top.x, display.right_top.y))
printInfo(string.format("# display.right_bottom = {x = %0.2f, y = %0.2f}", display.right_bottom.x, display.right_bottom.y))
printInfo(string.format("# display.right_center = {x = %0.2f, y = %0.2f}", display.right_center.x, display.right_center.y))
printInfo(string.format("# display.top_center = {x = %0.2f, y = %0.2f}", display.top_center.x, display.top_center.y))
printInfo(string.format("# display.top_bottom = {x = %0.2f, y = %0.2f}", display.top_bottom.x, display.top_bottom.y))
printInfo("#")
end
function display.setAutoScale(configs)
if type(configs) ~= "table" then return end
checkResolution(configs)
if type(configs.callback) == "function" then
local c = configs.callback(framesize)
for k, v in pairs(c or {}) do
configs[k] = v
end
checkResolution(configs)
end
setDesignResolution(configs, framesize)
printInfo(string.format("# design resolution size = {width = %0.2f, height = %0.2f}", configs.width, configs.height))
printInfo(string.format("# design resolution autoscale = %s", configs.autoscale))
setConstants()
end
if type(CC_DESIGN_RESOLUTION) == "table" then
display.setAutoScale(CC_DESIGN_RESOLUTION)
end
display.COLOR_WHITE = cc.c3b(255, 255, 255)
display.COLOR_BLACK = cc.c3b(0, 0, 0)
display.COLOR_RED = cc.c3b(255, 0, 0)
display.COLOR_GREEN = cc.c3b(0, 255, 0)
display.COLOR_BLUE = cc.c3b(0, 0, 255)
display.AUTO_SIZE = 0
display.FIXED_SIZE = 1
display.LEFT_TO_RIGHT = 0
display.RIGHT_TO_LEFT = 1
display.TOP_TO_BOTTOM = 2
display.BOTTOM_TO_TOP = 3
display.CENTER = cc.p(0.5, 0.5)
display.LEFT_TOP = cc.p(0, 1)
display.LEFT_BOTTOM = cc.p(0, 0)
display.LEFT_CENTER = cc.p(0, 0.5)
display.RIGHT_TOP = cc.p(1, 1)
display.RIGHT_BOTTOM = cc.p(1, 0)
display.RIGHT_CENTER = cc.p(1, 0.5)
display.CENTER_TOP = cc.p(0.5, 1)
display.CENTER_BOTTOM = cc.p(0.5, 0)
display.SCENE_TRANSITIONS = {
CROSSFADE = cc.TransitionCrossFade,
FADE = {cc.TransitionFade, cc.c3b(0, 0, 0)},
FADEBL = cc.TransitionFadeBL,
FADEDOWN = cc.TransitionFadeDown,
FADETR = cc.TransitionFadeTR,
FADEUP = cc.TransitionFadeUp,
FLIPANGULAR = {cc.TransitionFlipAngular, cc.TRANSITION_ORIENTATION_LEFT_OVER},
FLIPX = {cc.TransitionFlipX, cc.TRANSITION_ORIENTATION_LEFT_OVER},
FLIPY = {cc.TransitionFlipY, cc.TRANSITION_ORIENTATION_UP_OVER},
JUMPZOOM = cc.TransitionJumpZoom,
MOVEINB = cc.TransitionMoveInB,
MOVEINL = cc.TransitionMoveInL,
MOVEINR = cc.TransitionMoveInR,
MOVEINT = cc.TransitionMoveInT,
PAGETURN = {cc.TransitionPageTurn, false},
ROTOZOOM = cc.TransitionRotoZoom,
SHRINKGROW = cc.TransitionShrinkGrow,
SLIDEINB = cc.TransitionSlideInB,
SLIDEINL = cc.TransitionSlideInL,
SLIDEINR = cc.TransitionSlideInR,
SLIDEINT = cc.TransitionSlideInT,
SPLITCOLS = cc.TransitionSplitCols,
SPLITROWS = cc.TransitionSplitRows,
TURNOFFTILES = cc.TransitionTurnOffTiles,
ZOOMFLIPANGULAR = cc.TransitionZoomFlipAngular,
ZOOMFLIPX = {cc.TransitionZoomFlipX, cc.TRANSITION_ORIENTATION_LEFT_OVER},
ZOOMFLIPY = {cc.TransitionZoomFlipY, cc.TRANSITION_ORIENTATION_UP_OVER},
}
display.TEXTURES_PIXEL_FORMAT = {}
display.DEFAULT_TTF_FONT = "Arial"
display.DEFAULT_TTF_FONT_SIZE = 32
local PARAMS_EMPTY = {}
local RECT_ZERO = cc.rect(0, 0, 0, 0)
local sceneIndex = 0
function display.newScene(name, params)
params = params or PARAMS_EMPTY
sceneIndex = sceneIndex + 1
local scene
if not params.physics then
scene = cc.Scene:create()
else
scene = cc.Scene:createWithPhysics()
end
scene.name_ = string.format("%s:%d", name or "<unknown-scene>", sceneIndex)
if params.transition then
scene = display.wrapSceneWithTransition(scene, params.transition, params.time, params.more)
end
return scene
end
function display.wrapScene(scene, transition, time, more)
local key = string.upper(tostring(transition))
if key == "RANDOM" then
local keys = table.keys(display.SCENE_TRANSITIONS)
key = keys[math.random(1, #keys)]
end
if display.SCENE_TRANSITIONS[key] then
local t = display.SCENE_TRANSITIONS[key]
time = time or 0.2
more = more or t[2]
if type(t) == "table" then
scene = t[1]:create(time, scene, more)
else
scene = t:create(time, scene)
end
else
error(string.format("display.wrapScene() - invalid transition %s", tostring(transition)))
end
return scene
end
function display.runScene(newScene, transition, time, more)
if director:getRunningScene() then
if transition then
newScene = display.wrapScene(newScene, transition, time, more)
end
director:replaceScene(newScene)
else
director:runWithScene(newScene)
end
end
function display.getRunningScene()
return director:getRunningScene()
end
function display.newNode()
return cc.Node:create()
end
function display.newLayer(...)
local params = {...}
local c = #params
local layer
if c == 0 then
-- /** creates a fullscreen black layer */
-- static Layer *create();
layer = cc.Layer:create()
elseif c == 1 then
-- /** creates a Layer with color. Width and height are the window size. */
-- static LayerColor * create(const Color4B& color);
layer = cc.LayerColor:create(cc.convertColor(params[1], "4b"))
elseif c == 2 then
-- /** creates a Layer with color, width and height in Points */
-- static LayerColor * create(const Color4B& color, const Size& size);
--
-- /** Creates a full-screen Layer with a gradient between start and end. */
-- static LayerGradient* create(const Color4B& start, const Color4B& end);
local color1 = cc.convertColor(params[1], "4b")
local p2 = params[2]
assert(type(p2) == "table" and (p2.width or p2.r), "display.newLayer() - invalid paramerter 2")
if p2.r then
layer = cc.LayerGradient:create(color1, cc.convertColor(p2, "4b"))
else
layer = cc.LayerColor:create(color1, p2.width, p2.height)
end
elseif c == 3 then
-- /** creates a Layer with color, width and height in Points */
-- static LayerColor * create(const Color4B& color, GLfloat width, GLfloat height);
--
-- /** Creates a full-screen Layer with a gradient between start and end in the direction of v. */
-- static LayerGradient* create(const Color4B& start, const Color4B& end, const Vec2& v);
local color1 = cc.convertColor(params[1], "4b")
local p2 = params[2]
local p2type = type(p2)
if p2type == "table" then
layer = cc.LayerGradient:create(color1, cc.convertColor(p2, "4b"), params[3])
else
layer = cc.LayerColor:create(color1, p2, params[3])
end
end
return layer
end
function display.newSprite(source, x, y, params)
local spriteClass = cc.Sprite
local scale9 = false
if type(x) == "table" and not x.x then
-- x is params
params = x
x = nil
y = nil
end
local params = params or PARAMS_EMPTY
if params.scale9 or params.capInsets then
spriteClass = ccui.Scale9Sprite
scale9 = true
params.capInsets = params.capInsets or RECT_ZERO
params.rect = params.rect or RECT_ZERO
end
local sprite
while true do
-- create sprite
if not source then
sprite = spriteClass:create()
break
end
local sourceType = type(source)
if sourceType == "string" then
if string.byte(source) == 35 then -- first char is #
-- create sprite from spriteFrame
if not scale9 then
sprite = spriteClass:createWithSpriteFrameName(string.sub(source, 2))
else
sprite = spriteClass:createWithSpriteFrameName(string.sub(source, 2), params.capInsets)
end
break
end
-- create sprite from image file
if display.TEXTURES_PIXEL_FORMAT[source] then
cc.Texture2D:setDefaultAlphaPixelFormat(display.TEXTURES_PIXEL_FORMAT[source])
end
if not scale9 then
sprite = spriteClass:create(source)
else
sprite = spriteClass:create(source, params.rect, params.capInsets)
end
if display.TEXTURES_PIXEL_FORMAT[source] then
cc.Texture2D:setDefaultAlphaPixelFormat(cc.TEXTURE2D_PIXEL_FORMAT_RGBA8888)
end
break
elseif sourceType ~= "userdata" then
error(string.format("display.newSprite() - invalid source type \"%s\"", sourceType), 0)
else
sourceType = tolua.type(source)
if sourceType == "cc.SpriteFrame" then
if not scale9 then
sprite = spriteClass:createWithSpriteFrame(source)
else
sprite = spriteClass:createWithSpriteFrame(source, params.capInsets)
end
elseif sourceType == "cc.Texture2D" then
sprite = spriteClass:createWithTexture(source)
else
error(string.format("display.newSprite() - invalid source type \"%s\"", sourceType), 0)
end
end
break
end
if sprite then
if x and y then sprite:setPosition(x, y) end
if params.size then sprite:setContentSize(params.size) end
else
error(string.format("display.newSprite() - create sprite failure, source \"%s\"", tostring(source)), 0)
end
return sprite
end
function display.newSpriteFrame(source, ...)
local frame
if type(source) == "string" then
if string.byte(souce) == 35 then -- first char is #
souce = string.sub(souce, 2)
end
frame = spriteFrameCache:getSpriteFrame(souce)
if not frame then
error(string.format("display.newSpriteFrame() - invalid frame name \"%s\"", tostring(souce)), 0)
end
elseif tolua.type(source) == "cc.Texture2D" then
frame = cc.SpriteFrame:createWithTexture(source, ...)
else
error("display.newSpriteFrame() - invalid parameters", 0)
end
return frame
end
function display.newFrames(pattern, begin, length, isReversed)
local frames = {}
local step = 1
local last = begin + length - 1
if isReversed then
last, begin = begin, last
step = -1
end
for index = begin, last, step do
local frameName = string.format(pattern, index)
local frame = spriteFrameCache:getSpriteFrame(frameName)
if not frame then
error(string.format("display.newFrames() - invalid frame name %s", tostring(frameName)), 0)
end
frames[#frames + 1] = frame
end
return frames
end
local function newAnimation(frames, time)
local count = #frames
assert(count > 0, "display.newAnimation() - invalid frames")
time = time or 1.0 / count
return cc.Animation:createWithSpriteFrames(frames, time),
cc.Sprite:createWithSpriteFrame(frames[1])
end
function display.newAnimation(...)
local params = {...}
local c = #params
if c == 2 then
-- frames, time
return newAnimation(params[1], params[2])
elseif c == 4 then
-- pattern, begin, length, time
local frames = display.newFrames(params[1], params[2], params[3])
return newAnimation(frames, params[4])
elseif c == 5 then
-- pattern, begin, length, isReversed, time
local frames = display.newFrames(params[1], params[2], params[3], params[4])
return newAnimation(frames, params[5])
else
error("display.newAnimation() - invalid parameters")
end
end
function display.loadImage(imageFilename, callback)
if not callback then
return textureCache:addImage(imageFilename)
else
textureCache:addImageAsync(imageFilename, callback)
end
end
local fileUtils = cc.FileUtils:getInstance()
function display.getImage(imageFilename)
local fullpath = fileUtils:fullPathForFilename(imageFilename)
return textureCache:getTextureForKey(fullpath)
end
function display.removeImage(imageFilename)
textureCache:removeTextureForKey(imageFilename)
end
function display.loadSpriteFrames(dataFilename, imageFilename, callback)
if display.TEXTURES_PIXEL_FORMAT[imageFilename] then
cc.Texture2D:setDefaultAlphaPixelFormat(display.TEXTURES_PIXEL_FORMAT[imageFilename])
end
if not callback then
spriteFrameCache:addSpriteFrames(dataFilename, imageFilename)
else
spriteFrameCache:addSpriteFramesAsync(dataFilename, imageFilename, callback)
end
if display.TEXTURES_PIXEL_FORMAT[imageFilename] then
cc.Texture2D:setDefaultAlphaPixelFormat(cc.TEXTURE2D_PIXEL_FORMAT_RGBA8888)
end
end
function display.removeSpriteFrames(dataFilename, imageFilename)
spriteFrameCache:removeSpriteFramesFromFile(dataFilename)
if imageFilename then
display.removeImage(imageFilename)
end
end
function display.removeSpriteFrame(imageFilename)
spriteFrameCache:removeSpriteFrameByName(imageFilename)
end
function display.setTexturePixelFormat(imageFilename, format)
display.TEXTURES_PIXEL_FORMAT[imageFilename] = format
end
function display.setAnimationCache(name, animation)
animationCache:addAnimation(animation, name)
end
function display.getAnimationCache(name)
return animationCache:getAnimation(name)
end
function display.removeAnimationCache(name)
animationCache:removeAnimation(name)
end
function display.removeUnusedSpriteFrames()
spriteFrameCache:removeUnusedSpriteFrames()
textureCache:removeUnusedTextures()
end
return display

View File

@ -0,0 +1,80 @@
--[[
Copyright (c) 2011-2014 chukong-inc.com
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
]]
local Layer = cc.Layer
function Layer:onTouch(callback, isMultiTouches, swallowTouches)
if type(isMultiTouches) ~= "boolean" then isMultiTouches = false end
if type(swallowTouches) ~= "boolean" then swallowTouches = false end
self:registerScriptTouchHandler(function(state, ...)
local args = {...}
local event = {name = state}
if isMultiTouches then
args = args[1]
local points = {}
for i = 1, #args, 3 do
local x, y, id = args[i], args[i + 1], args[i + 2]
points[id] = {x = x, y = y, id = id}
end
event.points = points
else
event.x = args[1]
event.y = args[2]
end
callback(event)
end, isMultiTouches, 0, swallowTouches)
self:setTouchEnabled(true)
return self
end
function Layer:removeTouch()
self:unregisterScriptTouchHandler()
self:setTouchEnabled(false)
return self
end
function Layer:onKeypad(callback)
self:registerScriptKeypadHandler(callback)
self:setKeyboardEnabled(true)
return self
end
function Layer:removeKeypad()
self:unregisterScriptKeypadHandler()
self:setKeyboardEnabled(false)
return self
end
function Layer:onAccelerate(callback)
self:registerScriptAccelerateHandler(callback)
self:setAccelerometerEnabled(true)
return self
end
function Layer:removeAccelerate()
self:unregisterScriptAccelerateHandler()
self:setAccelerometerEnabled(false)
return self
end

View File

@ -1,7 +1,6 @@
/****************************************************************************
Copyright (c) 2013 cocos2d-x.org
--[[
http://www.cocos2d-x.org
Copyright (c) 2011-2014 chukong-inc.com
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
@ -20,14 +19,13 @@ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#ifndef __SIMULATOR_WINDOW_H_
#define __SIMULATOR_WINDOW_H_
]]
/************************
@brief create Simulator
*********************************/
void createSimulator(const char* viewName, float width, float height,bool isLandscape = true,float frameZoomFactor = 1.0f);
local Menu = cc.Menu
local MenuItem = cc.MenuItem
#endif /* __PROJECT_CONFIG_H_ */
function MenuItem:onClicked(callback)
self:registerScriptTapHandler(callback)
return self
end

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