mirror of https://github.com/axmolengine/axmol.git
Merge pull request #11359 from WenhaiLin/v3-autotest
Fixed crashes in test case of Scene/Node.
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commit
a4bcb82983
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@ -335,8 +335,7 @@ void StressTest1::shouldNotCrash(float dt)
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// remove
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void StressTest1::removeMe(Node* node)
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{
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getParent()->removeChild(node, true);
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{
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getTestSuite()->enterNextTest();
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}
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@ -69,23 +69,14 @@ SceneTestLayer1::~SceneTestLayer1()
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void SceneTestLayer1::onPushScene(Ref* sender)
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{
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auto scene = new (std::nothrow) SceneTestScene();
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auto layer = new (std::nothrow) SceneTestLayer2();
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scene->addChild( layer, 0 );
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auto scene = SceneTestScene::create(2);
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Director::getInstance()->pushScene( scene );
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scene->release();
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layer->release();
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}
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void SceneTestLayer1::onPushSceneTran(Ref* sender)
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{
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auto scene = new (std::nothrow) SceneTestScene();
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auto layer = new (std::nothrow) SceneTestLayer2();
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scene->addChild( layer, 0 );
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auto scene = SceneTestScene::create(2);
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Director::getInstance()->pushScene( TransitionSlideInT::create(1, scene) );
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scene->release();
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layer->release();
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}
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@ -144,21 +135,14 @@ void SceneTestLayer2::onGoBack(Ref* sender)
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void SceneTestLayer2::onReplaceScene(Ref* sender)
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{
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auto scene = new (std::nothrow) SceneTestScene();
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auto layer = SceneTestLayer3::create();
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scene->addChild( layer, 0 );
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auto scene = SceneTestScene::create(3);
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Director::getInstance()->replaceScene( scene );
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scene->release();
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}
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void SceneTestLayer2::onReplaceSceneTran(Ref* sender)
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{
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auto scene = new (std::nothrow) SceneTestScene();
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auto layer = SceneTestLayer3::create();
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scene->addChild( layer, 0 );
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auto scene = SceneTestScene::create(3);
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Director::getInstance()->replaceScene( TransitionFlipX::create(2, scene) );
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scene->release();
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}
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//------------------------------------------------------------------
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@ -228,13 +212,32 @@ void SceneTestLayer3::item3Clicked(Ref* sender)
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Director::getInstance()->popToSceneStackLevel(2);
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}
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bool SceneTestScene::init()
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SceneTestScene* SceneTestScene::create(int testIndex /* = 1 */)
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{
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if (TestCase::init())
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auto scene = new (std::nothrow) SceneTestScene;
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if (scene && scene->init())
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{
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addChild(SceneTestLayer1::create());
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return true;
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scene->autorelease();
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switch (testIndex)
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{
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case 1:
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scene->addChild(SceneTestLayer1::create());
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break;
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case 2:
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scene->addChild(SceneTestLayer2::create());
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break;
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case 3:
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scene->addChild(SceneTestLayer3::create());
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break;
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default:
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break;
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}
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}
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else
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{
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delete scene;
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scene = nullptr;
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}
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return false;
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return scene;
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}
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@ -10,6 +10,7 @@ class SceneTestLayer1 : public cocos2d::Layer
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{
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public:
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CREATE_FUNC(SceneTestLayer1);
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SceneTestLayer1();
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~SceneTestLayer1();
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@ -27,6 +28,7 @@ class SceneTestLayer2 : public cocos2d::Layer
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float _timeCounter;
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public:
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CREATE_FUNC(SceneTestLayer2);
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SceneTestLayer2();
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void testDealloc(float dt);
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@ -39,8 +41,10 @@ class SceneTestLayer3 : public cocos2d::LayerColor
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{
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public:
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CREATE_FUNC(SceneTestLayer3);
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SceneTestLayer3();
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bool init();
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virtual bool init() override;
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virtual void testDealloc(float dt);
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void item0Clicked(cocos2d::Ref* sender);
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void item1Clicked(cocos2d::Ref* sender);
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@ -51,9 +55,7 @@ public:
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class SceneTestScene : public TestCase
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{
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public:
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CREATE_FUNC(SceneTestScene);
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virtual bool init() override;
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static SceneTestScene* create(int testIndex = 1);
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};
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#endif
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