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README.md
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README.md
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### Purpose Summary:
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### Purpose Summary:
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* C++14/17
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* C++14/17
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* Focus on native game dev only
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* Focus on native game dev
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* Bugfixes ASAP
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* Bugfixes ASAP
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* Review/Merge PR ASAP
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* Review/Merge PR ASAP
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* Excellent PRs from YOU are welcome, we will review & merge ASAP
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* Excellent PRs from **you** are welcome.
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### Highlight Features:
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### Highlight Features:
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* Refactor AudioEngine, OpenAL for all platforms
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* Refactor AudioEngine, OpenAL for all platforms
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* Implement all .wav formats supported by ```openal-soft```, such as MS-ADPCM, ADPCM...
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* Implement all .wav formats supported by ```openal-soft```, such as MS-ADPCM, ADPCM...
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* Use modern gl loader ```glad``` to instead glew
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* Use modern gl loader ```glad``` to instead glew
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* Add google angle renderer backend support
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* Add google angle renderer backend support
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* Set default C++ standard to 14
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* C++14 standard
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* Set min deploy target ios sdk to 9.0
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* IOS SDK 9.0 as minimal deployment
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* Use more fast pugixml instead tinyxml2
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* Use fast pugixml instead of tinyxml2
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* Using curl for transferring data with URL syntax
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* Using curl for transferring data with URL syntax
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* Use SAX parser for all plist file, remove apple platform spec for getValueMapFromFile stubs
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* Use SAX parser for all plist file, remove apple platform spec for getValueMapFromFile stubs
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* Spine-3.8 support
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* Spine-3.8 support
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