mirror of https://github.com/axmolengine/axmol.git
Remove the useless win32 project
This commit is contained in:
parent
33fd605a16
commit
a5a706aa05
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@ -1,146 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\..\2d\libcocos2d.vcxproj">
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<Project>{98a51ba8-fc3a-415b-ac8f-8c7bd464e93e}</Project>
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</ProjectReference>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="..\CCAABB.cpp" />
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<ClCompile Include="..\CCAnimate3D.cpp" />
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<ClCompile Include="..\CCAnimation3D.cpp" />
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<ClCompile Include="..\CCAttachNode.cpp" />
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<ClCompile Include="..\CCBundle3D.cpp" />
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<ClCompile Include="..\CCBundleReader.cpp" />
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<ClCompile Include="..\CCMesh.cpp" />
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<ClCompile Include="..\CCMeshSkin.cpp" />
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<ClCompile Include="..\CCMeshVertexIndexData.cpp" />
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<ClCompile Include="..\CCOBB.cpp" />
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<ClCompile Include="..\CCObjLoader.cpp" />
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<ClCompile Include="..\CCRay.cpp" />
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<ClCompile Include="..\CCSkeleton3D.cpp" />
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<ClCompile Include="..\CCSprite3D.cpp" />
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<ClCompile Include="..\CCSprite3DMaterial.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\3dExport.h" />
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<ClInclude Include="..\CCAABB.h" />
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<ClInclude Include="..\CCAnimate3D.h" />
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<ClInclude Include="..\CCAnimation3D.h" />
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<ClInclude Include="..\CCAnimationCurve.h" />
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<ClInclude Include="..\CCAttachNode.h" />
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<ClInclude Include="..\CCBundle3D.h" />
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<ClInclude Include="..\CCBundle3DData.h" />
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<ClInclude Include="..\CCBundleReader.h" />
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<ClInclude Include="..\CCMesh.h" />
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<ClInclude Include="..\CCMeshSkin.h" />
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<ClInclude Include="..\CCMeshVertexIndexData.h" />
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<ClInclude Include="..\CCOBB.h" />
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<ClInclude Include="..\CCObjLoader.h" />
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<ClInclude Include="..\CCRay.h" />
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<ClInclude Include="..\CCSkeleton3D.h" />
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<ClInclude Include="..\CCSprite3D.h" />
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<ClInclude Include="..\CCSprite3DMaterial.h" />
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<ClInclude Include="..\cocos3d.h" />
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectGuid>{E24950FA-5BC1-4AEE-A900-4F0259354BF0}</ProjectGuid>
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<RootNamespace>libcocos3d</RootNamespace>
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<ProjectName>libcocos3d</ProjectName>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset Condition="'$(VisualStudioVersion)' == '10.0'">v100</PlatformToolset>
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<PlatformToolset Condition="'$(VisualStudioVersion)' == '11.0'">v110</PlatformToolset>
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<PlatformToolset Condition="'$(VisualStudioVersion)' == '11.0' and exists('$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A')">v110_xp</PlatformToolset>
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<PlatformToolset Condition="'$(VisualStudioVersion)' == '12.0'">v120</PlatformToolset>
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<PlatformToolset Condition="'$(VisualStudioVersion)' == '12.0' and exists('$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A')">v120_xp</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset Condition="'$(VisualStudioVersion)' == '10.0'">v100</PlatformToolset>
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<PlatformToolset Condition="'$(VisualStudioVersion)' == '11.0'">v110</PlatformToolset>
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<PlatformToolset Condition="'$(VisualStudioVersion)' == '11.0' and exists('$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A')">v110_xp</PlatformToolset>
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<PlatformToolset Condition="'$(VisualStudioVersion)' == '12.0'">v120</PlatformToolset>
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<PlatformToolset Condition="'$(VisualStudioVersion)' == '12.0' and exists('$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A')">v120_xp</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<Import Project="..\..\2d\cocos2d_headers.props" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<Import Project="..\..\2d\cocos2d_headers.props" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<OutDir>$(SolutionDir)$(Configuration).win32\</OutDir>
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<IntDir>$(Configuration).win32\</IntDir>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<OutDir>$(SolutionDir)$(Configuration).win32\</OutDir>
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<IntDir>$(Configuration).win32\</IntDir>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<Optimization>Disabled</Optimization>
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<SDLCheck>
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</SDLCheck>
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<AdditionalIncludeDirectories>$(EngineRoot);$(EngineRoot)cocos;$(EngineRoot)external;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;COCOS2DXWIN32_EXPORTS;GL_GLEXT_PROTOTYPES;COCOS2D_DEBUG=1;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS;_USE3DDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<DisableSpecificWarnings>4267;4251;4244;%(DisableSpecificWarnings)</DisableSpecificWarnings>
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<MinimalRebuild>false</MinimalRebuild>
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<DebugInformationFormat>OldStyle</DebugInformationFormat>
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</ClCompile>
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<Link>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<AdditionalLibraryDirectories>$(OutDir);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<AdditionalDependencies>opengl32.lib;glew32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<Optimization>MinSpace</Optimization>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<SDLCheck>
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</SDLCheck>
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<PreprocessorDefinitions>WIN32;_WINDOWS;COCOS2DXWIN32_EXPORTS;GL_GLEXT_PROTOTYPES;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS;_USE3DDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<AdditionalIncludeDirectories>$(EngineRoot);$(EngineRoot)cocos;$(EngineRoot)external;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<DebugInformationFormat>None</DebugInformationFormat>
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<WholeProgramOptimization>false</WholeProgramOptimization>
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</ClCompile>
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<Link>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<AdditionalLibraryDirectories>$(OutDir);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<AdditionalDependencies>opengl32.lib;glew32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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</Link>
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</ItemDefinitionGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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@ -1,114 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup>
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<Filter Include="3d">
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<UniqueIdentifier>{6107c94d-579b-488f-86b7-c191d4c3b9aa}</UniqueIdentifier>
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</Filter>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="..\CCAABB.cpp">
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<Filter>3d</Filter>
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</ClCompile>
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<ClCompile Include="..\CCAnimate3D.cpp">
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<Filter>3d</Filter>
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</ClCompile>
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<ClCompile Include="..\CCAnimation3D.cpp">
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<Filter>3d</Filter>
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</ClCompile>
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<ClCompile Include="..\CCAttachNode.cpp">
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<Filter>3d</Filter>
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</ClCompile>
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<ClCompile Include="..\CCBundle3D.cpp">
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<Filter>3d</Filter>
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</ClCompile>
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<ClCompile Include="..\CCBundleReader.cpp">
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<Filter>3d</Filter>
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</ClCompile>
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<ClCompile Include="..\CCMesh.cpp">
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<Filter>3d</Filter>
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</ClCompile>
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<ClCompile Include="..\CCMeshSkin.cpp">
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<Filter>3d</Filter>
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</ClCompile>
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<ClCompile Include="..\CCOBB.cpp">
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<Filter>3d</Filter>
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</ClCompile>
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<ClCompile Include="..\CCObjLoader.cpp">
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<Filter>3d</Filter>
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</ClCompile>
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<ClCompile Include="..\CCRay.cpp">
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<Filter>3d</Filter>
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</ClCompile>
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<ClCompile Include="..\CCSkeleton3D.cpp">
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<Filter>3d</Filter>
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</ClCompile>
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<ClCompile Include="..\CCSprite3D.cpp">
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<Filter>3d</Filter>
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</ClCompile>
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<ClCompile Include="..\CCSprite3DMaterial.cpp">
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<Filter>3d</Filter>
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</ClCompile>
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<ClCompile Include="..\CCMeshVertexIndexData.cpp">
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<Filter>3d</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\CCAABB.h">
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<Filter>3d</Filter>
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</ClInclude>
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<ClInclude Include="..\CCAnimate3D.h">
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<Filter>3d</Filter>
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</ClInclude>
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<ClInclude Include="..\CCAnimation3D.h">
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<Filter>3d</Filter>
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</ClInclude>
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<ClInclude Include="..\CCAnimationCurve.h">
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<Filter>3d</Filter>
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</ClInclude>
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<ClInclude Include="..\CCAttachNode.h">
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<Filter>3d</Filter>
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</ClInclude>
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<ClInclude Include="..\CCBundle3D.h">
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<Filter>3d</Filter>
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</ClInclude>
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<ClInclude Include="..\CCBundle3DData.h">
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<Filter>3d</Filter>
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</ClInclude>
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<ClInclude Include="..\CCBundleReader.h">
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<Filter>3d</Filter>
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</ClInclude>
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<ClInclude Include="..\CCMesh.h">
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<Filter>3d</Filter>
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</ClInclude>
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<ClInclude Include="..\CCMeshSkin.h">
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<Filter>3d</Filter>
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</ClInclude>
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<ClInclude Include="..\CCOBB.h">
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<Filter>3d</Filter>
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</ClInclude>
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<ClInclude Include="..\CCObjLoader.h">
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<Filter>3d</Filter>
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</ClInclude>
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<ClInclude Include="..\CCRay.h">
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<Filter>3d</Filter>
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</ClInclude>
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<ClInclude Include="..\CCSkeleton3D.h">
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<Filter>3d</Filter>
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</ClInclude>
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<ClInclude Include="..\CCSprite3D.h">
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<Filter>3d</Filter>
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</ClInclude>
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<ClInclude Include="..\CCSprite3DMaterial.h">
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<Filter>3d</Filter>
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</ClInclude>
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<ClInclude Include="..\cocos3d.h">
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<Filter>3d</Filter>
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</ClInclude>
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<ClInclude Include="..\3dExport.h">
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<Filter>3d</Filter>
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</ClInclude>
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<ClInclude Include="..\CCMeshVertexIndexData.h">
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<Filter>3d</Filter>
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</ClInclude>
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</ItemGroup>
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</Project>
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup />
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</Project>
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@ -1,132 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectName>libcocosdenshion</ProjectName>
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<ProjectGuid>{F8EDD7FA-9A51-4E80-BAEB-860825D2EAC6}</ProjectGuid>
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<RootNamespace>CocosDenshion.win32</RootNamespace>
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<Keyword>Win32Proj</Keyword>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<CharacterSet>NotSet</CharacterSet>
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<PlatformToolset Condition="'$(VisualStudioVersion)' == '10.0'">v100</PlatformToolset>
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<PlatformToolset Condition="'$(VisualStudioVersion)' == '11.0'">v110</PlatformToolset>
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<PlatformToolset Condition="'$(VisualStudioVersion)' == '11.0' and exists('$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A')">v110_xp</PlatformToolset>
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<PlatformToolset Condition="'$(VisualStudioVersion)' == '12.0'">v120</PlatformToolset>
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<PlatformToolset Condition="'$(VisualStudioVersion)' == '12.0' and exists('$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A')">v120_xp</PlatformToolset>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<CharacterSet>NotSet</CharacterSet>
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<PlatformToolset Condition="'$(VisualStudioVersion)' == '10.0'">v100</PlatformToolset>
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<PlatformToolset Condition="'$(VisualStudioVersion)' == '11.0'">v110</PlatformToolset>
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<PlatformToolset Condition="'$(VisualStudioVersion)' == '11.0' and exists('$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A')">v110_xp</PlatformToolset>
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<PlatformToolset Condition="'$(VisualStudioVersion)' == '12.0'">v120</PlatformToolset>
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<PlatformToolset Condition="'$(VisualStudioVersion)' == '12.0' and exists('$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A')">v120_xp</PlatformToolset>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<Import Project="..\..\2d\cocos2dx.props" />
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<Import Project="..\..\2d\cocos2d_headers.props" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<Import Project="..\..\2d\cocos2dx.props" />
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<Import Project="..\..\2d\cocos2d_headers.props" />
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|
|
||||||
<DebugInformationFormat>None</DebugInformationFormat>
|
|
||||||
<DisableSpecificWarnings>4267;4251;4244;%(DisableSpecificWarnings)</DisableSpecificWarnings>
|
|
||||||
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
|
||||||
<WholeProgramOptimization>false</WholeProgramOptimization>
|
|
||||||
</ClCompile>
|
|
||||||
<Link>
|
|
||||||
<AdditionalLibraryDirectories>$(OutDir);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
|
||||||
<AdditionalDependencies>libcocos2d.lib;opengl32.lib;glew32.lib;libcurl_imp.lib;libchipmunk.lib;libBox2D.lib;glfw3.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
|
||||||
</Link>
|
|
||||||
</ItemDefinitionGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<ProjectReference Include="..\..\cocos\2d\libcocos2d.vcxproj">
|
|
||||||
<Project>{98a51ba8-fc3a-415b-ac8f-8c7bd464e93e}</Project>
|
|
||||||
</ProjectReference>
|
|
||||||
<ProjectReference Include="..\..\external\Box2D\proj.win32\libbox2d.vcxproj">
|
|
||||||
<Project>{929480e7-23c0-4df6-8456-096d71547116}</Project>
|
|
||||||
</ProjectReference>
|
|
||||||
</ItemGroup>
|
|
||||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
|
||||||
<ImportGroup Label="ExtensionTargets">
|
|
||||||
</ImportGroup>
|
|
||||||
</Project>
|
|
|
@ -1,2 +0,0 @@
|
||||||
<?xml version="1.0" encoding="utf-8"?>
|
|
||||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" />
|
|
|
@ -1,3 +0,0 @@
|
||||||
<?xml version="1.0" encoding="utf-8"?>
|
|
||||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
|
||||||
</Project>
|
|
Loading…
Reference in New Issue