This commit is contained in:
XiaoFeng 2015-11-27 14:01:43 +08:00
parent 09606e96cd
commit a61fe711e2
6 changed files with 5 additions and 44 deletions

View File

@ -662,7 +662,7 @@ GLuint Mesh::getIndexBuffer() const
return _meshIndexData->getIndexBuffer()->getVBO();
}
GLuint Mesh::checkTextureName()
GLuint Mesh::getTextureName()
{
if (TextureCache::getInstance()->isDirty())
{

View File

@ -194,7 +194,7 @@ public:
*/
void setForce2DQueue(bool force2D) { _force2DQueue = force2D; }
GLuint checkTextureName();
GLuint getTextureName();
CC_CONSTRUCTOR_ACCESS:

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@ -92,10 +92,10 @@ PointSide Plane::getSide(const Vec3& point) const
return PointSide::IN_PLANE;
}
PointSide Plane::getSide(const Vec3& point, const Vec3& halfSize) const
PointSide Plane::getSide(const Vec3& point, const Vec3& tolerance) const
{
float dist = dist2Plane(point);
float maxAbsDist = fabs(_normal.x * halfSize.x) + fabs(_normal.y * halfSize.y) + fabs(_normal.z * halfSize.z);
float maxAbsDist = fabs(_normal.x * tolerance.x) + fabs(_normal.y * tolerance.y) + fabs(_normal.z * tolerance.z);
if (dist > maxAbsDist)
return PointSide::FRONT_PLANE;

View File

@ -103,7 +103,7 @@ public:
/**
* Return the side where the point is.
*/
PointSide getSide(const Vec3& point, const Vec3& halfSize) const;
PointSide getSide(const Vec3& point, const Vec3& tolerance) const;
protected:
Vec3 _normal; // the normal line of the plane

View File

@ -895,35 +895,6 @@ void Sprite3D::setForce2DQueue(bool force2D)
}
}
const AABB& Sprite3D::getAABB(bool world) const
{
_aabbDirty = true;
Mat4 nodeToWorldTransform(getNodeToWorldTransform());
// If nodeToWorldTransform matrix isn't changed, we don't need to transform aabb.
if (memcmp(_nodeToWorldTransform.m, nodeToWorldTransform.m, sizeof(Mat4)) == 0 && !_aabbDirty)
{
return _aabb;
}
else
{
_aabb.reset();
Mat4 transform(nodeToWorldTransform);
for (const auto& it : _meshes) {
if (it->isVisible())
_aabb.merge(it->getAABB());
}
if (world)
_aabb.transform(transform);
_nodeToWorldTransform = nodeToWorldTransform;
}
return _aabb;
}
///////////////////////////////////////////////////////////////////////////////////
Sprite3DCache* Sprite3DCache::_cacheInstance = nullptr;
Sprite3DCache* Sprite3DCache::getInstance()

View File

@ -205,16 +205,6 @@ public:
*/
const Vector<Mesh*>& getMeshes() const { return _meshes; }
/*
* Get AABB
* If the sprite has animation, it can't be calculated accurately,
* because bone can drive the vertices, we just use the origin vertices
* to calculate the AABB.
*
* @param world Use world transform or not.
*/
const AABB& getAABB(bool world) const;
CC_CONSTRUCTOR_ACCESS:
Sprite3D();