[AUTO]: updating luabinding automatically

This commit is contained in:
CocosRobot 2015-02-12 10:47:08 +00:00
parent e017511c65
commit a643691795
1 changed files with 2 additions and 2 deletions

View File

@ -142,7 +142,7 @@
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-- creates a SpriteBatchNode with a file image (.png, .jpeg, .pvr, etc) and capacity of children.<br>
-- The capacity will be increased in 33% in runtime if it run out of space.<br>
-- The capacity will be increased in 33% in runtime if it runs out of space.<br>
-- The file will be loaded using the TextureMgr.
-- @function [parent=#SpriteBatchNode] create
-- @param self
@ -152,7 +152,7 @@
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-- creates a SpriteBatchNode with a texture2d and capacity of children.<br>
-- The capacity will be increased in 33% in runtime if it run out of space.
-- The capacity will be increased in 33% in runtime if it runs out of space.
-- @function [parent=#SpriteBatchNode] createWithTexture
-- @param self
-- @param #cc.Texture2D tex