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[AUTO]: updating luabinding automatically
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@ -142,7 +142,7 @@
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-- creates a SpriteBatchNode with a file image (.png, .jpeg, .pvr, etc) and capacity of children.<br>
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-- The capacity will be increased in 33% in runtime if it run out of space.<br>
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-- The capacity will be increased in 33% in runtime if it runs out of space.<br>
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-- The file will be loaded using the TextureMgr.
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-- @function [parent=#SpriteBatchNode] create
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-- @param self
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@ -152,7 +152,7 @@
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-- creates a SpriteBatchNode with a texture2d and capacity of children.<br>
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-- The capacity will be increased in 33% in runtime if it run out of space.
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-- The capacity will be increased in 33% in runtime if it runs out of space.
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-- @function [parent=#SpriteBatchNode] createWithTexture
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-- @param self
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-- @param #cc.Texture2D tex
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