mirror of https://github.com/axmolengine/axmol.git
Added support for larger tilemaps in CCFastTMXTiledMap (#17006)
* Added option to use 32 bit indices for large maps * Added option to use 32 bit indices for large maps
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@ -313,7 +313,11 @@ void TMXLayer::updateIndexBuffer()
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{
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if(nullptr == _indexBuffer)
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{
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#ifdef CC_FAST_TILEMAP_32_BIT_INDICES
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_indexBuffer = IndexBuffer::create(IndexBuffer::IndexType::INDEX_TYPE_UINT_32, (int)_indices.size());
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#else
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_indexBuffer = IndexBuffer::create(IndexBuffer::IndexType::INDEX_TYPE_SHORT_16, (int)_indices.size());
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#endif
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CC_SAFE_RETAIN(_indexBuffer);
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}
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_indexBuffer->updateIndices(&_indices[0], (int)_indices.size(), 0);
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@ -334,7 +334,11 @@ protected:
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bool _quadsDirty;
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std::vector<int> _tileToQuadIndex;
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std::vector<V3F_C4B_T2F_Quad> _totalQuads;
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#ifdef CC_FAST_TILEMAP_32_BIT_INDICES
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std::vector<GLuint> _indices;
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#else
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std::vector<GLushort> _indices;
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#endif
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std::map<int/*vertexZ*/, int/*offset to _indices by quads*/> _indicesVertexZOffsets;
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std::unordered_map<int/*vertexZ*/, int/*number to quads*/> _indicesVertexZNumber;
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std::vector<PrimitiveCommand> _renderCommands;
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