1. remove hungary style.

2.  fixes build error.
This commit is contained in:
zhangcheng 2014-06-26 10:08:17 +08:00
parent 98c21f6f57
commit a6d6287b29
3 changed files with 73 additions and 73 deletions

View File

@ -25,7 +25,7 @@ THE SOFTWARE.
#include "cocostudio/CocoStudio.h"
#include "ui/CocosGUI.h"
#include "audio/include/SimpleAudioEngine.h"
#include "ObjectFactory.h"
#include "base/ObjectFactory.h"
using namespace cocos2d;
using namespace ui;

View File

@ -106,7 +106,7 @@ void SceneEditorTestScene::MainMenuCallback(Ref *pSender)
removeAllChildren();
}
const char* SceneEditorTestLayer::m_loadtypeStr[2] = {"change to load \nwith binary file","change to load \nwith json file"};
const char* SceneEditorTestLayer::_loadtypeStr[2] = {"change to load \nwith binary file","change to load \nwith json file"};
void SceneEditorTestLayer::onEnter()
{
CCLayer::onEnter();
@ -127,10 +127,10 @@ void SceneEditorTestLayer::onEnter()
addChild(l, 1, 10001);
l->setPosition(Vec2(VisibleRect::center().x, VisibleRect::top().y - 60) );
}
m_isCsbLoad = false;
m_loadtypelb = cocos2d::Label::createWithSystemFont(m_loadtypeStr[0], "Arial", 12);
_isCsbLoad = false;
_loadtypelb = cocos2d::Label::createWithSystemFont(_loadtypeStr[0], "Arial", 12);
// #endif
MenuItemLabel* itemlb = CCMenuItemLabel::create(m_loadtypelb, CC_CALLBACK_1(SceneEditorTestLayer::changeLoadTypeCallback, this));
MenuItemLabel* itemlb = CCMenuItemLabel::create(_loadtypelb, CC_CALLBACK_1(SceneEditorTestLayer::changeLoadTypeCallback, this));
Menu* loadtypemenu = CCMenu::create(itemlb, NULL);
loadtypemenu->setPosition(Point(VisibleRect::rightTop().x -50,VisibleRect::rightTop().y -20));
addChild(loadtypemenu,100);
@ -208,20 +208,20 @@ void SceneEditorTestLayer::draw(Renderer *renderer, const Mat4 &transform, uint3
void SceneEditorTestLayer::changeLoadTypeCallback(cocos2d::Ref *pSender)
{
m_isCsbLoad = !m_isCsbLoad;
m_loadtypelb->setString(m_loadtypeStr[(int)m_isCsbLoad]);
loadFileChangeHelper(m_filePathName);
_isCsbLoad = !_isCsbLoad;
_loadtypelb->setString(_loadtypeStr[(int)_isCsbLoad]);
loadFileChangeHelper(_filePath);
if(m_rootNode != NULL)
if(_rootNode != NULL)
{
this->removeChild(m_rootNode);
m_rootNode = SceneReader::getInstance()->createNodeWithSceneFile(m_filePathName.c_str());
if (m_rootNode == NULL)
this->removeChild(_rootNode);
_rootNode = SceneReader::getInstance()->createNodeWithSceneFile(_filePath.c_str());
if (_rootNode == NULL)
{
return ;
}
defaultPlay();
this->addChild(m_rootNode);
this->addChild(_rootNode);
}
}
@ -231,7 +231,7 @@ void SceneEditorTestLayer::loadFileChangeHelper(std::string& filePathName)
if(n == std::string::npos)
return;
filePathName = filePathName.substr(0,n);
if(m_isCsbLoad)
if(_isCsbLoad)
filePathName.append(".csb");
else
filePathName.append(".json");
@ -275,14 +275,14 @@ void LoadSceneEdtiorFileTest::onExit()
cocos2d::Node* LoadSceneEdtiorFileTest::createGameScene()
{
m_filePathName = "scenetest/LoadSceneEdtiorFileTest/FishJoy2.json"; //default is json
m_rootNode = SceneReader::getInstance()->createNodeWithSceneFile(m_filePathName.c_str());
if (m_rootNode == NULL)
_filePath = "scenetest/LoadSceneEdtiorFileTest/FishJoy2.json"; //default is json
_rootNode = SceneReader::getInstance()->createNodeWithSceneFile(_filePath.c_str());
if (_rootNode == NULL)
{
return NULL;
}
defaultPlay();
return m_rootNode;
return _rootNode;
}
void LoadSceneEdtiorFileTest::defaultPlay()
@ -327,16 +327,16 @@ void SpriteComponentTest::onExit()
cocos2d::Node* SpriteComponentTest::createGameScene()
{
m_filePathName = "scenetest/SpriteComponentTest/SpriteComponentTest.json";
m_rootNode = SceneReader::getInstance()->createNodeWithSceneFile(m_filePathName.c_str());
if (m_rootNode == NULL)
_filePath = "scenetest/SpriteComponentTest/SpriteComponentTest.json";
_rootNode = SceneReader::getInstance()->createNodeWithSceneFile(_filePath.c_str());
if (_rootNode == NULL)
{
return NULL;
}
defaultPlay();
return m_rootNode;
return _rootNode;
}
@ -345,10 +345,10 @@ void SpriteComponentTest::defaultPlay()
ActionInterval* action1 = CCBlink::create(2, 10);
ActionInterval* action2 = CCBlink::create(2, 5);
ComRender *pSister1 = static_cast<ComRender*>(m_rootNode->getChildByTag(10003)->getComponent("CCSprite"));
ComRender *pSister1 = static_cast<ComRender*>(_rootNode->getChildByTag(10003)->getComponent("CCSprite"));
pSister1->getNode()->runAction(action1);
ComRender *pSister2 = static_cast<ComRender*>(m_rootNode->getChildByTag(10004)->getComponent("CCSprite"));
ComRender *pSister2 = static_cast<ComRender*>(_rootNode->getChildByTag(10004)->getComponent("CCSprite"));
pSister2->getNode()->runAction(action2);
}
@ -389,22 +389,22 @@ void ArmatureComponentTest::onExit()
cocos2d::Node* ArmatureComponentTest::createGameScene()
{
m_filePathName = "scenetest/ArmatureComponentTest/ArmatureComponentTest.json";
m_rootNode = SceneReader::getInstance()->createNodeWithSceneFile(m_filePathName.c_str());
if (m_rootNode == NULL)
_filePath = "scenetest/ArmatureComponentTest/ArmatureComponentTest.json";
_rootNode = SceneReader::getInstance()->createNodeWithSceneFile(_filePath.c_str());
if (_rootNode == NULL)
{
return NULL;
}
defaultPlay();
return m_rootNode;
return _rootNode;
}
void ArmatureComponentTest::defaultPlay()
{
ComRender *pBlowFish = static_cast<ComRender*>(m_rootNode->getChildByTag(10007)->getComponent("CCArmature"));
ComRender *pBlowFish = static_cast<ComRender*>(_rootNode->getChildByTag(10007)->getComponent("CCArmature"));
pBlowFish->getNode()->runAction(MoveBy::create(10.0f, Point(-1000.0f, 0)));
ComRender *pButterflyfish = static_cast<ComRender*>(m_rootNode->getChildByTag(10008)->getComponent("CCArmature"));
ComRender *pButterflyfish = static_cast<ComRender*>(_rootNode->getChildByTag(10008)->getComponent("CCArmature"));
pButterflyfish->getNode()->runAction(MoveBy::create(10.0f, Point(-1000.0f, 0)));
}
@ -445,15 +445,15 @@ void UIComponentTest::onExit()
cocos2d::Node* UIComponentTest::createGameScene()
{
m_filePathName = "scenetest/UIComponentTest/UIComponentTest.json";
m_rootNode = SceneReader::getInstance()->createNodeWithSceneFile(m_filePathName.c_str());
if (m_rootNode == NULL)
_filePath = "scenetest/UIComponentTest/UIComponentTest.json";
_rootNode = SceneReader::getInstance()->createNodeWithSceneFile(_filePath.c_str());
if (_rootNode == NULL)
{
return NULL;
}
defaultPlay();
return m_rootNode;
return _rootNode;
}
void UIComponentTest::touchEvent(Ref *pSender, ui::Widget::TouchEventType type)
@ -462,10 +462,10 @@ void UIComponentTest::touchEvent(Ref *pSender, ui::Widget::TouchEventType type)
{
case ui::Widget::TouchEventType::BEGAN:
{
ComRender *pBlowFish = static_cast<ComRender*>(m_rootNode->getChildByTag(10010)->getComponent("CCArmature"));
ComRender *pBlowFish = static_cast<ComRender*>(_rootNode->getChildByTag(10010)->getComponent("CCArmature"));
pBlowFish->getNode()->runAction(CCMoveBy::create(10.0f, Vec2(-1000.0f, 0)));
ComRender *pButterflyfish = static_cast<ComRender*>(m_rootNode->getChildByTag(10011)->getComponent("CCArmature"));
ComRender *pButterflyfish = static_cast<ComRender*>(_rootNode->getChildByTag(10011)->getComponent("CCArmature"));
pButterflyfish->getNode()->runAction(CCMoveBy::create(10.0f, Vec2(-1000.0f, 0)));
}
break;
@ -477,7 +477,7 @@ void UIComponentTest::touchEvent(Ref *pSender, ui::Widget::TouchEventType type)
void UIComponentTest::defaultPlay()
{
ComRender *render = static_cast<ComRender*>(m_rootNode->getChildByTag(10025)->getComponent("GUIComponent"));
ComRender *render = static_cast<ComRender*>(_rootNode->getChildByTag(10025)->getComponent("GUIComponent"));
Widget* widget = static_cast<cocos2d::ui::Widget*>(render->getNode());
Button* button = static_cast<Button*>(widget->getChildByName("Button_156"));
button->addTouchEventListener(CC_CALLBACK_2(UIComponentTest::touchEvent, this));
@ -520,19 +520,19 @@ void TmxMapComponentTest::onExit()
cocos2d::Node* TmxMapComponentTest::createGameScene()
{
m_filePathName = "scenetest/TmxMapComponentTest/TmxMapComponentTest.json";
m_rootNode = SceneReader::getInstance()->createNodeWithSceneFile(m_filePathName.c_str());
if (m_rootNode == NULL)
_filePath = "scenetest/TmxMapComponentTest/TmxMapComponentTest.json";
_rootNode = SceneReader::getInstance()->createNodeWithSceneFile(_filePath.c_str());
if (_rootNode == NULL)
{
return NULL;
}
defaultPlay();
return m_rootNode;
return _rootNode;
}
void TmxMapComponentTest::defaultPlay()
{
ComRender *tmxMap = static_cast<ComRender*>(m_rootNode->getChildByTag(10015)->getComponent("CCTMXTiledMap"));
ComRender *tmxMap = static_cast<ComRender*>(_rootNode->getChildByTag(10015)->getComponent("CCTMXTiledMap"));
ActionInterval *actionTo = CCSkewTo::create(2, 0.f, 2.f);
ActionInterval *rotateTo = CCRotateTo::create(2, 61.0f);
ActionInterval *actionScaleTo = CCScaleTo::create(2, -0.44f, 0.47f);
@ -582,19 +582,19 @@ void ParticleComponentTest::onExit()
cocos2d::Node* ParticleComponentTest::createGameScene()
{
m_filePathName = "scenetest/ParticleComponentTest/ParticleComponentTest.json";
m_rootNode = SceneReader::getInstance()->createNodeWithSceneFile(m_filePathName.c_str());
if (m_rootNode == NULL)
_filePath = "scenetest/ParticleComponentTest/ParticleComponentTest.json";
_rootNode = SceneReader::getInstance()->createNodeWithSceneFile(_filePath.c_str());
if (_rootNode == NULL)
{
return NULL;
}
defaultPlay();
return m_rootNode;
return _rootNode;
}
void ParticleComponentTest::defaultPlay()
{
ComRender* Particle = static_cast<ComRender*>(m_rootNode->getChildByTag(10020)->getComponent("CCParticleSystemQuad"));
ComRender* Particle = static_cast<ComRender*>(_rootNode->getChildByTag(10020)->getComponent("CCParticleSystemQuad"));
ActionInterval* jump = CCJumpBy::create(5, Point(-500,0), 50, 4);
FiniteTimeAction* action = CCSequence::create( jump, jump->reverse(), NULL);
Particle->getNode()->runAction(action);
@ -637,14 +637,14 @@ void EffectComponentTest::onExit()
cocos2d::Node* EffectComponentTest::createGameScene()
{
m_filePathName = "scenetest/EffectComponentTest/EffectComponentTest.json";
m_rootNode = SceneReader::getInstance()->createNodeWithSceneFile(m_filePathName.c_str());
if (m_rootNode == NULL)
_filePath = "scenetest/EffectComponentTest/EffectComponentTest.json";
_rootNode = SceneReader::getInstance()->createNodeWithSceneFile(_filePath.c_str());
if (_rootNode == NULL)
{
return NULL;
}
defaultPlay();
return m_rootNode;
return _rootNode;
}
void EffectComponentTest::animationEvent(Armature *armature, MovementEventType movementType, const std::string& movementID)
@ -655,7 +655,7 @@ void EffectComponentTest::animationEvent(Armature *armature, MovementEventType m
{
if (id.compare("Fire") == 0)
{
ComAudio *pAudio = static_cast<ComAudio*>(m_rootNode->getChildByTag(10015)->getComponent("CCComAudio"));
ComAudio *pAudio = static_cast<ComAudio*>(_rootNode->getChildByTag(10015)->getComponent("CCComAudio"));
pAudio->playEffect();
}
}
@ -663,7 +663,7 @@ void EffectComponentTest::animationEvent(Armature *armature, MovementEventType m
void EffectComponentTest::defaultPlay()
{
ComRender *render = static_cast<ComRender*>(m_rootNode->getChildByTag(10015)->getComponent("CCArmature"));
ComRender *render = static_cast<ComRender*>(_rootNode->getChildByTag(10015)->getComponent("CCArmature"));
Armature *pAr = static_cast<Armature*>(render->getNode());
pAr->getAnimation()->setMovementEventCallFunc(CC_CALLBACK_0(EffectComponentTest::animationEvent, this, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
}
@ -704,19 +704,19 @@ void BackgroundComponentTest::onExit()
cocos2d::Node* BackgroundComponentTest::createGameScene()
{
m_filePathName = "scenetest/BackgroundComponentTest/BackgroundComponentTest.json";
m_rootNode = SceneReader::getInstance()->createNodeWithSceneFile(m_filePathName.c_str());
if (m_rootNode == NULL)
_filePath = "scenetest/BackgroundComponentTest/BackgroundComponentTest.json";
_rootNode = SceneReader::getInstance()->createNodeWithSceneFile(_filePath.c_str());
if (_rootNode == NULL)
{
return NULL;
}
defaultPlay();
return m_rootNode;
return _rootNode;
}
void BackgroundComponentTest::defaultPlay()
{
ComAudio *Audio = static_cast<ComAudio*>(m_rootNode->getComponent("CCBackgroundAudio"));
ComAudio *Audio = static_cast<ComAudio*>(_rootNode->getComponent("CCBackgroundAudio"));
Audio->playBackgroundMusic();
}
@ -761,8 +761,8 @@ bool AttributeComponentTest::initData()
bool bRet = false;
rapidjson::Document doc;
do {
CC_BREAK_IF(m_rootNode == nullptr);
ComAttribute *attribute = static_cast<ComAttribute*>(m_rootNode->getChildByTag(10015)->getComponent("CCComAttribute"));
CC_BREAK_IF(_rootNode == nullptr);
ComAttribute *attribute = static_cast<ComAttribute*>(_rootNode->getChildByTag(10015)->getComponent("CCComAttribute"));
CC_BREAK_IF(attribute == nullptr);
log("Name: %s, HP: %f, MP: %f", attribute->getString("name").c_str(), attribute->getFloat("maxHP"), attribute->getFloat("maxMP"));
@ -773,13 +773,13 @@ bool AttributeComponentTest::initData()
cocos2d::Node* AttributeComponentTest::createGameScene()
{
m_filePathName = "scenetest/AttributeComponentTest/AttributeComponentTest.json";
m_rootNode = SceneReader::getInstance()->createNodeWithSceneFile(m_filePathName.c_str());
if (m_rootNode == NULL)
_filePath = "scenetest/AttributeComponentTest/AttributeComponentTest.json";
_rootNode = SceneReader::getInstance()->createNodeWithSceneFile(_filePath.c_str());
if (_rootNode == NULL)
{
return NULL;
}
return m_rootNode;
return _rootNode;
}
void AttributeComponentTest::defaultPlay()
@ -867,15 +867,15 @@ void TriggerTest::gameLogic(float dt)
cocos2d::Node* TriggerTest::createGameScene()
{
m_filePathName = "scenetest/TriggerTest/TriggerTest.json";
m_rootNode = SceneReader::getInstance()->createNodeWithSceneFile(m_filePathName.c_str());
if (m_rootNode == NULL)
_filePath = "scenetest/TriggerTest/TriggerTest.json";
_rootNode = SceneReader::getInstance()->createNodeWithSceneFile(_filePath.c_str());
if (_rootNode == NULL)
{
return NULL;
}
defaultPlay();
return m_rootNode;
return _rootNode;
}
void TriggerTest::defaultPlay()
{

View File

@ -56,13 +56,13 @@ protected:
void loadFileChangeHelper(std::string& filePathName ); // switch json& csb
private:
bool m_isCsbLoad; // default is false
cocos2d::Label* m_loadtypelb;
static const char* m_loadtypeStr[2];
bool _isCsbLoad; // default is false
cocos2d::Label* _loadtypelb;
static const char* _loadtypeStr[2];
protected:
cocos2d::Node* m_rootNode;
std::string m_filePathName;
cocos2d::Node* _rootNode;
std::string _filePath;
};
class LoadSceneEdtiorFileTest : public SceneEditorTestLayer