mirror of https://github.com/axmolengine/axmol.git
Improve js template documentation
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// "frameRate" set the wanted frame rate for your game, but the real fps depends on your game implementation and the running environment.
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// "frameRate" set the wanted frame rate for your game, but the real fps depends on your game implementation and the running environment.
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"noCache" : false,
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"noCache" : false,
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// Set "noCache" to true can make the loader ignoring the html page cache while loading your resources,
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// "noCache" set whether your resources will be loaded with a timestamp suffix in the url.
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// especially useful in Android web browsers.
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// In this way, your resources will be force updated even if the browser holds a cache of it.
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// It's very useful for mobile browser debuging.
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"id" : "gameCanvas",
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"id" : "gameCanvas",
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// "gameCanvas" sets the id of your canvas element on the web page, it's useful only on web.
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// "gameCanvas" sets the id of your canvas element on the web page, it's useful only on web.
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@ -23,8 +23,9 @@
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// "frameRate" set the wanted frame rate for your game, but the real fps depends on your game implementation and the running environment.
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// "frameRate" set the wanted frame rate for your game, but the real fps depends on your game implementation and the running environment.
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"noCache" : false,
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"noCache" : false,
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// Set "noCache" to true can make the loader ignoring the html page cache while loading your resources,
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// "noCache" set whether your resources will be loaded with a timestamp suffix in the url.
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// especially useful in Android web browsers.
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// In this way, your resources will be force updated even if the browser holds a cache of it.
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// It's very useful for mobile browser debuging.
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"id" : "gameCanvas",
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"id" : "gameCanvas",
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// "gameCanvas" sets the id of your canvas element on the web page, it's useful only on web.
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// "gameCanvas" sets the id of your canvas element on the web page, it's useful only on web.
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@ -46,6 +46,11 @@
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"frameRate" : 60,
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"frameRate" : 60,
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// "frameRate" set the wanted frame rate for your game, but the real fps depends on your game implementation and the running environment.
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// "frameRate" set the wanted frame rate for your game, but the real fps depends on your game implementation and the running environment.
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"noCache" : false,
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// "noCache" set whether your resources will be loaded with a timestamp suffix in the url.
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// In this way, your resources will be force updated even if the browser holds a cache of it.
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// It's very useful for mobile browser debuging.
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"id" : "gameCanvas",
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"id" : "gameCanvas",
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// "gameCanvas" sets the id of your canvas element on the web page, it's useful only on web.
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// "gameCanvas" sets the id of your canvas element on the web page, it's useful only on web.
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