mirror of https://github.com/axmolengine/axmol.git
Improve lua framework code
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acc064770c
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@ -185,10 +185,6 @@ if(WINDOWS)
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target_compile_definitions(${ENGINEX_LUA_LIB} PUBLIC _USRLUASTATIC)
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endif()
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target_compile_definitions(${ENGINEX_LUA_LIB}
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PUBLIC LUA_COMPAT_MODULE
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)
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set_target_properties(${ENGINEX_LUA_LIB}
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PROPERTIES
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ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib"
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@ -69,8 +69,7 @@ namespace {
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size_t sz;
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s = lua_tolstring(L, -1, &sz); /* get result */
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if (s == NULL)
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return luaL_error(L, LUA_QL("tostring") " must return a string to "
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LUA_QL("print"));
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return luaL_error(L, "'tostring' must return a string to 'print'");
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if (i>1) out->append("\t");
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out->append(s, sz);
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lua_pop(L, 1); /* pop result */
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@ -188,11 +187,17 @@ void LuaStack::addSearchPath(const char* path)
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void LuaStack::addLuaLoader(lua_CFunction func)
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{
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if (!func) return;
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#if LUA_VERSION_NUM >= 504 || (LUA_VERSION_NUM >= 502 && !defined(LUA_COMPAT_LOADERS))
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const char* realname = "searchers";
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#else
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const char* realname = "loaders";
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#endif
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// stack content after the invoking of the function
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// get loader table
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lua_getglobal(_state, "package"); /* L: package */
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lua_getfield(_state, -1, "loaders"); /* L: package, loaders */
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lua_getfield(_state, -1, realname); /* L: package, loaders */
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// insert loader into index 2
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lua_pushcfunction(_state, func); /* L: package, loaders, func */
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@ -205,7 +210,7 @@ void LuaStack::addLuaLoader(lua_CFunction func)
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lua_rawseti(_state, -2, 2); /* L: package, loaders */
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// set loaders into package
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lua_setfield(_state, -2, "loaders"); /* L: package */
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lua_setfield(_state, -2, realname); /* L: package */
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lua_pop(_state, 1);
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}
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@ -1,4 +1,3 @@
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.vscode
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build
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.DS_Store
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/**/luaconf.h
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.DS_Store
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@ -9,9 +9,6 @@ project(${lib_name})
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include(../../cmake/CocosExternalConfig.cmake)
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set ( LUA_IDSIZE 128 CACHE STRING "The maximum size for the description of the source." )
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configure_file ( ${LUA_SRC_PATH}/luaconf.h.in ${LUA_SRC_PATH}/luaconf.h )
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aux_source_directory(${LUA_SRC_PATH} LUA_CORE)
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list(REMOVE_ITEM LUA_CORE ${LUA_SRC_PATH}/lua.c ${LUA_SRC_PATH}/luac.c)
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@ -26,11 +23,15 @@ if(${LUA_VERSION} VERSION_GREATER_EQUAL "5.4.0") # !important: traditional lua b
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target_compile_definitions(${target_name} PUBLIC LUA_COMPAT_APIINTCASTS=1)
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elseif(${LUA_VERSION} VERSION_GREATER_EQUAL "5.3.0")
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target_compile_definitions(${target_name}
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PUBLIC LUA_COMPAT_5_1=1
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PUBLIC LUA_COMPAT_5_2=1
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PUBLIC LUA_COMPAT_5_1=1
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PUBLIC LUA_COMPAT_5_2=1
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PUBLIC LUA_COMPAT_MODULE=1
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)
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elseif(${LUA_VERSION} VERSION_GREATER_EQUAL "5.2.0")
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target_compile_definitions(${target_name} PUBLIC LUA_COMPAT_ALL=1)
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target_compile_definitions(${target_name}
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PUBLIC LUA_COMPAT_ALL=1
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PUBLIC LUA_COMPAT_MODULE=1
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)
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endif()
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if(BUILD_SHARED_LIBS)
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@ -749,7 +749,7 @@
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@@ of a function in debug information.
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** CHANGE it if you want a different size.
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*/
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#cmakedefine LUA_IDSIZE @LUA_IDSIZE@
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#define LUA_IDSIZE 128
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/*
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@ -784,6 +784,7 @@
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/*
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** Local configuration. You can use this space to add your redefinitions
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** without modifying the main part of the file.
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** !!!The follow definiations is engine-x specific, don't overwrite with official lua
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*/
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/*
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@@ Whether lua bytecode compatible with x86/x64 apps
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