mirror of https://github.com/axmolengine/axmol.git
fixed #707: add Cocos2dxLuaLoader.cpp & Cocos2dxLuaLoader.h into vs2010 project
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13017359c3
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@ -127,6 +127,7 @@
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</Link>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClCompile Include="..\..\lua\cocos2dx_support\Cocos2dxLuaLoader.cpp" />
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<ClCompile Include="..\..\lua\cocos2dx_support\LuaCocos2d.cpp" />
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<ClCompile Include="..\..\lua\cocos2dx_support\LuaEngine.cpp" />
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<ClCompile Include="..\..\lua\cocos2dx_support\LuaEngineImpl.cpp" />
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@ -135,6 +136,7 @@
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<ClCompile Include="main.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\..\lua\cocos2dx_support\Cocos2dxLuaLoader.h" />
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<ClInclude Include="..\..\lua\cocos2dx_support\LuaCocos2d.h" />
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<ClInclude Include="..\..\lua\cocos2dx_support\LuaEngine.h" />
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<ClInclude Include="..\..\lua\cocos2dx_support\LuaEngineImpl.h" />
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@ -33,6 +33,9 @@
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<ClCompile Include="..\..\lua\CocosDenshion_support\LuaSimpleAudioEngine.cpp">
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<Filter>Classes\CocosDenshion_support</Filter>
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</ClCompile>
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<ClCompile Include="..\..\lua\cocos2dx_support\Cocos2dxLuaLoader.cpp">
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<Filter>Classes\cocos2dx_support</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\Classes\AppDelegate.h">
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@ -53,5 +56,8 @@
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<ClInclude Include="..\..\lua\CocosDenshion_support\LuaSimpleAudioEngine.h">
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<Filter>Classes\CocosDenshion_support</Filter>
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</ClInclude>
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<ClInclude Include="..\..\lua\cocos2dx_support\Cocos2dxLuaLoader.h">
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<Filter>Classes\cocos2dx_support</Filter>
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</ClInclude>
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</ItemGroup>
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</Project>
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