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Merge pull request #9392 from dabingnn/v3_releaseNotes
V3 release notes
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# cocos2d-x v3.3rc1 Release Notes #
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# cocos2d-x v3.3rc2 Release Notes #
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**Table of Contents** *generated with [DocToc](http://doctoc.herokuapp.com/)*
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- [cocos2d-x v3.3rc1 Release Notes](#)
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- [Misc Information](#)
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- [Requirements](#)
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- [Runtime Requirements](#)
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- [Compiler Requirements](#)
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- [How to run tests](#)
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- [Mac OSX & iOS](#)
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- [Android](#)
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- [Windows](#)
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- [Linux](#)
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- [How to start a new game](#)
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- [Notes of v3.3rc1](#)
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- [Highlights of v3.3rc1](#)
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- [Notes of v3.3rc0](#)
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- [Highlights of v3.3rc0](#)
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- [Features in detail](#)
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- [Light](#)
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- [Spine runtime](#)
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- [AssetsManagerEx](#)
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- [Application::openURL](#)
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- [ClippingRectangleNode](#)
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- [Facebook platform support](#)
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- [Highlights of v3.3beta0](#)
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- [Features in detail](#)
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- [BillBoard](#)
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- [Triangles command](#)
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- [WebView](#)
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- [New audio](#)
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- [Highlights of v3.3alpha0](#)
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- [Features in detail](#)
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- [Camera](#)
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- [Reskin](#)
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- [Attachment](#)
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- [Better support for FBX](#)
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- [New fbx-conv](#)
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- [AABB, OBB and Ray](#)
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- [ui::Scale9Sprite](#)
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- [c++11 random support](#)
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- [RenderTexture save function](#)
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- [Primitive](#)
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- [Consistent way to set GL context attributes](#)
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- [Only two libraries left](#)
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- [cocos2d-x v3.3rc2 Release Notes](#cocos2d-x-v33rc2-release-notes)
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- [Misc Information](#misc-information)
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- [Requirements](#requirements)
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- [Runtime Requirements](#runtime-requirements)
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- [Compiler Requirements](#compiler-requirements)
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- [How to run tests](#how-to-run-tests)
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- [Mac OSX & iOS](#mac-osx-&-ios)
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- [Android](#android)
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- [Windows](#windows)
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- [Linux](#linux)
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- [How to start a new game](#how-to-start-a-new-game)
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- [Highlights of v3.3rc2](#highlights-of-v33rc2)
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- [Notes of v3.3rc1](#notes-of-v33rc1)
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- [Highlights of v3.3rc1](#highlights-of-v33rc1)
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- [Notes of v3.3rc0](#notes-of-v33rc0)
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- [Highlights of v3.3rc0](#highlights-of-v33rc0)
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- [Features in detail](#features-in-detail)
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- [Light](#light)
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- [Spine runtime](#spine-runtime)
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- [AssetsManagerEx](#assetsmanagerex)
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- [Application::openURL](#applicationopenurl)
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- [ClippingRectangleNode](#clippingrectanglenode)
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- [Facebook platform support](#facebook-platform-support)
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- [Highlights of v3.3beta0](#highlights-of-v33beta0)
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- [Features in detail](#features-in-detail-1)
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- [BillBoard](#billboard)
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- [Triangles command](#triangles-command)
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- [WebView](#webview)
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- [New audio](#new-audio)
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- [Highlights of v3.3alpha0](#highlights-of-v33alpha0)
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- [Features in detail](#features-in-detail-2)
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- [Camera](#camera)
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- [Reskin](#reskin)
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- [Attachment](#attachment)
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- [Better support for FBX](#better-support-for-fbx)
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- [New fbx-conv](#new-fbx-conv)
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- [AABB, OBB and Ray](#aabb-obb-and-ray)
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- [ui::Scale9Sprite](#uiscale9sprite)
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- [c++11 random support](#c11-random-support)
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- [RenderTexture save function](#rendertexture-save-function)
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- [Primitive](#primitive)
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- [Consistent way to set GL context attributes](#consistent-way-to-set-gl-context-attributes)
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- [Only two libraries left](#only-two-libraries-left)
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# Misc Information
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* Full Changelog: https://github.com/cocos2d/cocos2d-x/blob/cocos2d-x-3.3rc1/CHANGELOG
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* Full Changelog: https://github.com/cocos2d/cocos2d-x/blob/cocos2d-x-3.3rc2/CHANGELOG
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* v3.0 Release Notes can be found here: [v3.0 Release Notes](https://github.com/cocos2d/cocos2d-x/blob/cocos2d-x-3.0/docs/RELEASE_NOTES.md)
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# Requirements
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@ -133,6 +134,10 @@ Run
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Please refer to this document: [ReadMe](../README.md)
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# Highlights of v3.3rc2
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* Support for android arm64 architecture, all test cases run on Nexus 9
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* Cocostudio Reader: Replace [Protobuffer](https://github.com/google/protobuf) by [FlatBuffer](https://github.com/google/flatbuffers)
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# Notes of v3.3rc1
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**android**
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