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memory leak when preloadEffect
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@ -161,6 +161,7 @@ void SimpleAudioEngine::preloadEffect(const char* pszFilePath)
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BREAK_IF(nRet == pPlayer->GetSoundID());
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BREAK_IF(nRet == pPlayer->GetSoundID());
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delete pPlayer;
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sharedList().erase(nRet);
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sharedList().erase(nRet);
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nRet = 0;
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nRet = 0;
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} while (0);
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} while (0);
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